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[pclasses & mff_pclasses] Misc. fixes
- PClasses : Fix adventurer to not reset stats - MFF PClasses : Fix hunter to flush bonus ownership data upon leaving the game
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@ -54,6 +54,9 @@ pclasses.api.register_class("hunter", {
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"you need to fight a super strong mob, but it's just details...)") .. "image[2.4,5.6;6,4;pclasses_showcase_hunter.png]"
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"you need to fight a super strong mob, but it's just details...)") .. "image[2.4,5.6;6,4;pclasses_showcase_hunter.png]"
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})
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})
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minetest.register_on_leaveplayer(function(player)
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tmp[player:get_player_name()] = false
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end)
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pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn")
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pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn")
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pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn_loaded")
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pclasses.api.reserve_item("hunter", "throwing:bow_minotaur_horn_loaded")
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@ -17,10 +17,6 @@ pclasses.api.register_class("adventurer", {
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on_unassigned = function(pname)
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on_unassigned = function(pname)
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end,
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end,
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on_update = function(pname)
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on_update = function(pname)
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local staminavalue = 10
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local manavalue = 100
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sprint.set_maxstamina(pname, staminavalue)
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mana.setmax(pname, manavalue)
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end,
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end,
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informations = pclasses.api.textify("Adventurer, the casual players, or hardcore players. Whatever end of the spectrum\n" ..
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informations = pclasses.api.textify("Adventurer, the casual players, or hardcore players. Whatever end of the spectrum\n" ..
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"you're in, adventurer will bring you what you want : no advantages, no help. Maybe you\n" ..
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"you're in, adventurer will bring you what you want : no advantages, no help. Maybe you\n" ..
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