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fix crash with xdecor enchanting armor(if we add xdecor 1 day)
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@ -483,7 +483,7 @@ function hbhunger.handle_node_actions(pos, oldnode, player, ext)
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if stack:get_count() > 0 and (stack:get_name():split(":")[1] == "3d_armor" or stack:get_name():split(":")[1] == "shields") then
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if stack:get_count() > 0 and (stack:get_name():split(":")[1] == "3d_armor" or stack:get_name():split(":")[1] == "shields") then
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local itemname = stack:get_name():split(":")[2]:split("_")[1]
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local itemname = stack:get_name():split(":")[2]:split("_")[1]
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local itemmaterial = stack:get_name():split(":")[2]:split("_")[2]
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local itemmaterial = stack:get_name():split(":")[2]:split("_")[2]
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exhaus = exhaus + (exhausting_items[itemname][itemmaterial] or 0)/10 -- 0 is admin armor
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exhaus = exhaus + ((exhausting_items[itemname] and exhausting_items[itemname][itemmaterial]) or 0)/10 -- 0 is admin armor
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-- Value is divided by 5 to give a larger scale to our values, without having to high nor
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-- Value is divided by 5 to give a larger scale to our values, without having to high nor
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-- too low exhausting factor
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-- too low exhausting factor
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end
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end
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