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Adding random_messages mod with simple messages
- Random messages mod by @arsdragonfly (http://github.com/arsdragonfly) has been added to the server mods.
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mods/random_messages/README.txt
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mods/random_messages/README.txt
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RandomMessages mod by arsdragonfly.
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Put your messages in (world directory)/random_messages,1 message per line.
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Messages can be all kinds of hints, mod usage, etc.
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In minetest.conf, random_messages_interval decides how often a message is sent.
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Released under CC0.
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Special thanks to:
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Michael Rasmussen (michael@jamhome.us)
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Enjoy it! ^_^
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arsdragonfly@gmail.com
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6/19/2013
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mods/random_messages/depends.txt
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mods/random_messages/depends.txt
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default
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mods/random_messages/init.lua
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mods/random_messages/init.lua
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--[[
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RandomMessages mod by arsdragonfly.
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arsdragonfly@gmail.com
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6/19/2013
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--]]
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--Time between two subsequent messages.
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local MESSAGE_INTERVAL = 0
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math.randomseed(os.time())
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random_messages = {}
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random_messages.messages = {} --This table contains all messages.
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function random_messages.initialize() --Set the interval in minetest.conf.
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minetest.setting_set("random_messages_interval",120)
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minetest.setting_save();
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return 120
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end
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function random_messages.set_interval() --Read the interval from minetest.conf(set it if it doesn'st exist)
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MESSAGE_INTERVAL = tonumber(minetest.setting_get("random_messages_interval")) or random_messages.initialize()
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end
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function random_messages.read_messages()
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local line_number = 1
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local input = io.open(minetest.get_worldpath().."/random_messages","r")
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if not input then
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local output = io.open(minetest.get_worldpath().."/random_messages","w")
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output:write("Blame the server admin! He/She has probably not edited the random messages yet.\n")
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output:write("Tell your dumb admin that this line is in (worldpath)/random_messages \n")
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io.close(output)
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input = io.open(minetest.get_worldpath().."/random_messages","r")
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end
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for line in input:lines() do
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random_messages.messages[line_number] = line
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line_number = line_number + 1
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end
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io.close(input)
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end
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function random_messages.display_message(message_number)
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if random_messages.messages[message_number] then
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minetest.chat_send_all(random_messages.messages[message_number])
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end
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end
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function random_messages.show_message()
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random_messages.display_message(math.random(#random_messages.messages))
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end
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--When server starts:
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random_messages.set_interval()
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random_messages.read_messages()
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local TIMER = 0
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minetest.register_globalstep(function(dtime)
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TIMER = TIMER + dtime;
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if TIMER > MESSAGE_INTERVAL then
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random_messages.show_message()
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TIMER = 0
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end
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end)
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