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https://github.com/sys4-fr/server-nalc.git
synced 2024-12-25 18:20:36 +01:00
fix crash server dropondie
Thank you Le_Docteur for this fix !
This commit is contained in:
parent
b4b484ad95
commit
947e74ad59
@ -43,12 +43,12 @@ minetest.register_on_dieplayer(function(player)
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-- Drop unified_inventory bags and their contents
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-- Drop unified_inventory bags and their contents
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if minetest.get_modpath("unified_inventory") then
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if minetest.get_modpath("unified_inventory") then
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local bag_id = {"bag1"}
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local bag_id = {"bag1", "bag2", "bag3", "bag4"}
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local contents_id = ""
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local contents_id = ""
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local n = 0
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local n = 0
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for n = 1, 4 do
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for n = 1, 4 do
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if player_inv:get_size(bag_id[n]) == 1 then
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if player_inv:get_size(bag_id[n]) ~= nil and player_inv:get_size(bag_id[n]) == 1 then
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contents_id = bag_id[n].."contents"
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contents_id = bag_id[n].."contents"
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-- Drop the contents of the bag (but keep the bag itself)
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-- Drop the contents of the bag (but keep the bag itself)
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for i = 1, player_inv:get_size(contents_id) do
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for i = 1, player_inv:get_size(contents_id) do
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@ -58,60 +58,7 @@ minetest.register_on_dieplayer(function(player)
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end
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end
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end
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end
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end
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end
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end
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if minetest.get_modpath("unified_inventory") then
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local bag_id = {"bag2"}
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local contents_id = ""
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local n = 0
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for n = 1, 4 do
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if player_inv:get_size(bag_id[n]) == 1 then
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contents_id = bag_id[n].."contents"
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-- Drop the contents of the bag (but keep the bag itself)
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for i = 1, player_inv:get_size(contents_id) do
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-- Drop a clone of this item's stack and remove the one from the inventory
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drop(pos, player_inv:get_stack(contents_id, i))
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player_inv:set_stack(contents_id, i, nil)
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end
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end
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end
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end
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if minetest.get_modpath("unified_inventory") then
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local bag_id = {"bag3"}
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local contents_id = ""
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local n = 0
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for n = 1, 4 do
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if player_inv:get_size(bag_id[n]) == 1 then
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contents_id = bag_id[n].."contents"
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-- Drop the contents of the bag (but keep the bag itself)
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for i = 1, player_inv:get_size(contents_id) do
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-- Drop a clone of this item's stack and remove the one from the inventory
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drop(pos, player_inv:get_stack(contents_id, i))
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player_inv:set_stack(contents_id, i, nil)
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end
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end
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end
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end
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if minetest.get_modpath("unified_inventory") then
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local bag_id = {"bag4"}
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local contents_id = ""
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local n = 0
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for n = 1, 4 do
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if player_inv:get_size(bag_id[n]) == 1 then
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contents_id = bag_id[n].."contents"
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-- Drop the contents of the bag (but keep the bag itself)
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for i = 1, player_inv:get_size(contents_id) do
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-- Drop a clone of this item's stack and remove the one from the inventory
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drop(pos, player_inv:get_stack(contents_id, i))
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player_inv:set_stack(contents_id, i, nil)
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end
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end
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end
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end
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end
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end)
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end)
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117
mods/dropondie/init.lua~
Normal file
117
mods/dropondie/init.lua~
Normal file
@ -0,0 +1,117 @@
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local drop = function(pos, itemstack)
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local it = itemstack:take_item(itemstack:get_count())
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local obj = core.add_item(pos, it)
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if obj then
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obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
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local remi = minetest.setting_get("remove_items")
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if remi and remi == "true" then
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obj:remove()
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end
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end
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return itemstack
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end
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minetest.register_on_dieplayer(function(player)
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if minetest.setting_getbool("creative_mode") then
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return
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end
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local pos = player:getpos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.chat_send_player(player:get_player_name(), 'at '..math.floor(pos.x)..','..math.floor(pos.y)..','..math.floor(pos.z))
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local player_inv = player:get_inventory()
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for i=1,player_inv:get_size("main") do
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drop(pos, player_inv:get_stack("main", i))
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player_inv:set_stack("main", i, nil)
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end
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for i=1,player_inv:get_size("craft") do
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drop(pos, player_inv:get_stack("craft", i))
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player_inv:set_stack("craft", i, nil)
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end
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-- Drop unified_inventory bags and their contents
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if minetest.get_modpath("unified_inventory") then
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local bag_id = {"bag1"}
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local contents_id = ""
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local n = 0
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for n = 1, 4 do
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if player_inv:get_size(bag_id[n]) ~= nil and player_inv:get_size(bag_id[n] == 1) then
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contents_id = bag_id[n].."contents"
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-- Drop the contents of the bag (but keep the bag itself)
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for i = 1, player_inv:get_size(contents_id) do
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-- Drop a clone of this item's stack and remove the one from the inventory
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drop(pos, player_inv:get_stack(contents_id, i))
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player_inv:set_stack(contents_id, i, nil)
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end
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end
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end
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end
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if minetest.get_modpath("unified_inventory") then
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local bag_id = {"bag2"}
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local contents_id = ""
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local n = 0
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for n = 1, 4 do
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if player_inv:get_size(bag_id[n]) ~= nil and player_inv:get_size(bag_id[n] == 1) then
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contents_id = bag_id[n].."contents"
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-- Drop the contents of the bag (but keep the bag itself)
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for i = 1, player_inv:get_size(contents_id) do
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-- Drop a clone of this item's stack and remove the one from the inventory
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drop(pos, player_inv:get_stack(contents_id, i))
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player_inv:set_stack(contents_id, i, nil)
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end
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end
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end
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end
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if minetest.get_modpath("unified_inventory") then
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local bag_id = {"bag3"}
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local contents_id = ""
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local n = 0
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for n = 1, 4 do
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if player_inv:get_size(bag_id[n]) ~= nil and player_inv:get_size(bag_id[n] == 1) then
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contents_id = bag_id[n].."contents"
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-- Drop the contents of the bag (but keep the bag itself)
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for i = 1, player_inv:get_size(contents_id) do
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-- Drop a clone of this item's stack and remove the one from the inventory
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drop(pos, player_inv:get_stack(contents_id, i))
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player_inv:set_stack(contents_id, i, nil)
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end
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end
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end
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end
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if minetest.get_modpath("unified_inventory") then
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local bag_id = {"bag4"}
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local contents_id = ""
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local n = 0
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for n = 1, 4 do
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if player_inv:get_size(bag_id[n]) ~= nil and player_inv:get_size(bag_id[n] == 1) then
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contents_id = bag_id[n].."contents"
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-- Drop the contents of the bag (but keep the bag itself)
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for i = 1, player_inv:get_size(contents_id) do
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-- Drop a clone of this item's stack and remove the one from the inventory
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drop(pos, player_inv:get_stack(contents_id, i))
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player_inv:set_stack(contents_id, i, nil)
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end
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end
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end
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end
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end)
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