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Fixed variable error gametime
re-added missing sound and timeout re-added MFF icon stamina
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037ed16c87
commit
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@ -26,7 +26,7 @@ minetest.register_on_joinplayer(function(player)
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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position = {x=0.5,y=1},
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size = {x=24, y=24},
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size = {x=24, y=24},
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text = "sprint_stamina_icon.png",
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text = "stamina.png",
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number = 20,
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number = 20,
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alignment = {x=0,y=1},
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alignment = {x=0,y=1},
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offset = {x=-320, y=-186},
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offset = {x=-320, y=-186},
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@ -38,9 +38,10 @@ minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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local playerName = player:get_player_name()
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players[playerName] = nil
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players[playerName] = nil
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end)
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end)
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local gameTime = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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--Get the gametime
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local gameTime = minetest.get_gametime()
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gameTime = gameTime + dtime
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--Loop through all connected players
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--Loop through all connected players
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for playerName,playerInfo in pairs(players) do
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for playerName,playerInfo in pairs(players) do
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@ -52,57 +53,69 @@ minetest.register_globalstep(function(dtime)
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else
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else
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players[playerName]["shouldSprint"] = false
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players[playerName]["shouldSprint"] = false
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end
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end
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--Stop sprinting if the player is pressing the LMB or RMB
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gameTime = 0
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if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
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local pos = player:getpos()
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setSprinting(playerName, false)
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-- From playerplus :
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playerInfo["timeOut"] = 3
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-- am I near a cactus?
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pos.y = pos.y + 0.1
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local near = minetest.find_node_near(pos, 1, "default:cactus")
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if near then
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp()-1)
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end
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end
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end
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--If the player is sprinting, create particles behind him/her
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if gameTime > 0.4 then
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if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
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local pos = player:getpos()
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local numParticles = math.random(1, 2)
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-- From playerplus :
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local playerPos = player:getpos()
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-- am I near a cactus?
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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pos.y = pos.y + 0.1
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if playerNode["name"] ~= "air" then
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if minetest.find_node_near(pos, 1, "default:cactus") and player:get_hp() > 0 then
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for i=1, numParticles, 1 do
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player:set_hp(player:get_hp()-1)
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minetest.add_particle({
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end
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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--If the player is sprinting, create particles behind him/her
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acc = {x=0, y=-13, z=0},
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if playerInfo["sprinting"] == true then
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expirationtime = math.random(),
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local numParticles = math.random(1, 2)
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size = math.random()+0.5,
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local playerPos = player:getpos()
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collisiondetection = true,
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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vertical = false,
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if playerNode["name"] ~= "air" then
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texture = "sprint_particle.png",
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for i=1, numParticles, 1 do
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})
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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vel = {x=0, y=5, z=0},
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acc = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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collisiondetection = true,
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vertical = false,
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texture = "sprint_particle.png",
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})
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end
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end
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end
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end
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end
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end
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end
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--Adjust player states
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--Adjust player states
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if players[playerName]["shouldSprint"] == true then --Stopped
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if players[playerName]["shouldSprint"] == true and playerInfo["timeOut"] == 0 then --Stopped
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setSprinting(playerName, true)
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setSprinting(playerName, true)
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elseif players[playerName]["shouldSprint"] == false then
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elseif players[playerName]["shouldSprint"] == false then
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setSprinting(playerName, false)
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setSprinting(playerName, false)
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end
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end
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--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
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if playerInfo["timeOut"] > 0 then
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if playerInfo["sprinting"] == true then
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playerInfo["timeOut"] = playerInfo["timeOut"] - dtime
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playerInfo["stamina"] = playerInfo["stamina"] - dtime
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if playerInfo["timeOut"] < 0 then
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if playerInfo["stamina"] <= 0 then
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playerInfo["timeOut"] = 0
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playerInfo["stamina"] = 0
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setSprinting(playerName, false)
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end
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end
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else
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--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
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if playerInfo["sprinting"] == true then
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playerInfo["stamina"] = playerInfo["stamina"] - dtime
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if playerInfo["stamina"] <= 0 then
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playerInfo["stamina"] = 0
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setSprinting(playerName, false)
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playerInfo["timeOut"] = 1
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minetest.sound_play("default_breathless",{object=player})
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end
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end
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end
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--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
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--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
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elseif playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
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if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
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playerInfo["stamina"] = playerInfo["stamina"] + dtime
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playerInfo["stamina"] = playerInfo["stamina"] + dtime
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end
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end
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-- Cap stamina at SPRINT_STAMINA
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-- Cap stamina at SPRINT_STAMINA
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@ -120,6 +133,9 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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end
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end
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if gameTime > 0.4 then
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gameTime = 0
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end
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end)
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end)
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function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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@ -16,7 +16,7 @@ SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
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if minetest.get_modpath("hudbars") ~= nil then
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if minetest.get_modpath("hudbars") ~= nil then
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hb.register_hudbar("sprint", 0xFFFFFF, "Stamina",
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hb.register_hudbar("sprint", 0xFFFFFF, "Stamina",
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{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png" },
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{ bar = "sprint_stamina_bar.png", icon = "stamina.png" },
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SPRINT_STAMINA, SPRINT_STAMINA,
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SPRINT_STAMINA, SPRINT_STAMINA,
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false, "%s: %.1f/%.1f")
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false, "%s: %.1f/%.1f")
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SPRINT_HUDBARS_USED = true
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SPRINT_HUDBARS_USED = true
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