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Re-added changed values to hunger
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@ -1,14 +1,14 @@
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hunger = {}
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hunger = {}
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hunger.food = {}
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hunger.food = {}
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HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
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HUNGER_TICK = 300 -- time in seconds after that 1 hunger point is taken
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HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
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HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
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HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
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HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
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HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
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HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
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HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
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HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
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HUNGER_EXHAUST_LVL = 60 -- at what exhaustion player saturation gets lowered
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HUNGER_EXHAUST_LVL = 60 -- at what exhaustion player saturation gets lowered
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HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
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HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
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HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed
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HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed
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