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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-26 02:30:38 +01:00

Re-added changed values to hunger

This commit is contained in:
LeMagnesium 2015-04-12 21:17:47 +02:00
parent 488b4a19ac
commit 96993f6880

View File

@ -1,14 +1,14 @@
hunger = {} hunger = {}
hunger.food = {} hunger.food = {}
HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken HUNGER_TICK = 300 -- time in seconds after that 1 hunger point is taken
HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
HUNGER_EXHAUST_LVL = 60 -- at what exhaustion player saturation gets lowered HUNGER_EXHAUST_LVL = 60 -- at what exhaustion player saturation gets lowered
HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed