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Re-added changed values to hunger
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@ -1,7 +1,7 @@
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hunger = {}
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hunger.food = {}
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HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
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HUNGER_TICK = 300 -- time in seconds after that 1 hunger point is taken
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HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
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HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
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