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Updated farming

- Solves #238
This commit is contained in:
LeMagnesium
2015-08-24 16:44:20 +02:00
parent 645d3afa48
commit 96c5216e26
24 changed files with 696 additions and 573 deletions

View File

@@ -32,12 +32,14 @@ minetest.register_node("farming:rhubarb_1", {
tiles = {"farming_rhubarb_1.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
@@ -50,12 +52,15 @@ minetest.register_node("farming:rhubarb_2", {
walkable = false,
buildable_to = true,
drop = "",
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
-- Last stage of Rhubarb growth doesnnot have growing=1 so abm never has to check these
-- Last stage of growth does not have growing group so abm never checks these
minetest.register_node("farming:rhubarb_3", {
drawtype = "plantlike",
@@ -65,15 +70,17 @@ minetest.register_node("farming:rhubarb_3", {
waving = 1,
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = {
items = {
{items = {'farming:rhubarb 2'},rarity=1},
{items = {'farming:rhubarb'},rarity=2},
{items = {'farming:rhubarb'},rarity=3},
{items = {'farming:rhubarb 2'}, rarity = 1},
{items = {'farming:rhubarb'}, rarity = 2},
{items = {'farming:rhubarb'}, rarity = 3},
}
},
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1
},
sounds = default.node_sound_leaves_defaults(),
})
})