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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

1 less damage for almost every monsters

This commit is contained in:
root 2015-07-13 23:12:30 +02:00
parent 885cfdc524
commit 98e1295475
18 changed files with 24 additions and 24 deletions

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@ -7,7 +7,7 @@ mobs:register_mob("mobs:cow", {
-- aggressive, does 5 damage to player when threatened -- aggressive, does 5 damage to player when threatened
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 5, damage = 4,
-- health & armor -- health & armor
hp_min = 25, hp_min = 25,
hp_max = 30, hp_max = 30,

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@ -7,7 +7,7 @@ mobs:register_mob("mobs:dirt_monster", {
-- aggressive, deals 6 damage to player when hit -- aggressive, deals 6 damage to player when hit
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 6, damage = 5,
-- health & armor -- health & armor
hp_min = 25, hp_min = 25,
hp_max = 30, hp_max = 30,

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@ -8,7 +8,7 @@ mobs:register_mob("mobs:dog", {
passive = false, passive = false,
attacks_monsters = true, attacks_monsters = true,
attack_type = "dogfight", attack_type = "dogfight",
damage = 3, -- 2 damage less than wolf damage = 2, -- 2 damage less than wolf
-- health & armor -- health & armor
hp_min = 15, hp_max = 20, armor = 200, hp_min = 15, hp_max = 20, armor = 200,
-- textures and model -- textures and model

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@ -9,7 +9,7 @@ mobs:register_mob("mobs:dungeon_master", {
type = "monster", type = "monster",
-- aggressive, shoots fireballs at player, deal 13 damages -- aggressive, shoots fireballs at player, deal 13 damages
passive = false, passive = false,
damage = 13, damage = 12,
attack_type = "shoot", attack_type = "shoot",
shoot_interval = 2.5, shoot_interval = 2.5,
arrow = "mobs:fireball", arrow = "mobs:fireball",
@ -86,14 +86,14 @@ mobs:register_arrow("mobs:fireball", {
hit_player = function(self, player) hit_player = function(self, player)
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups = {fleshy=13}, damage_groups = {fleshy=12},
}, 0) }, 0)
end, end,
hit_mob = function(self, player) hit_mob = function(self, player)
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups = {fleshy=8}, damage_groups = {fleshy=6},
}, 0) }, 0)
end, end,

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@ -7,7 +7,7 @@ mobs:register_mob("mobs:goat", {
-- aggressive, does 5 damage to player when threatened -- aggressive, does 5 damage to player when threatened
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 5, damage = 4,
-- health & armor -- health & armor
hp_min = 15, hp_min = 15,
hp_max = 20, hp_max = 20,

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@ -6,7 +6,7 @@ mobs:register_mob("mobs:mese_monster", {
type = "monster", type = "monster",
-- agressive, deals 9 damage to player when hit -- agressive, deals 9 damage to player when hit
passive = false, passive = false,
damage = 9, damage = 8,
attack_type = "shoot", attack_type = "shoot",
shoot_interval = .5, shoot_interval = .5,
arrow = "mobs:mese_arrow", arrow = "mobs:mese_arrow",
@ -76,14 +76,14 @@ mobs:register_arrow("mobs:mese_arrow", {
hit_player = function(self, player) hit_player = function(self, player)
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups = {fleshy=9}, --Modif MFF damage_groups = {fleshy=8}, --Modif MFF
}, 0) }, 0)
end, end,
hit_mob = function(self, player) hit_mob = function(self, player)
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups = {fleshy=9}, --Modif MFF damage_groups = {fleshy=4}, --Modif MFF
}, 0) }, 0)
end, end,

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@ -7,7 +7,7 @@ mobs:register_mob("mobs:minotaur", {
-- aggressive, deals 11 damage to player when hit -- aggressive, deals 11 damage to player when hit
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 11, damage = 10,
-- health & armor -- health & armor
hp_min = 80, hp_min = 80,
hp_max = 100, hp_max = 100,

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@ -13,7 +13,7 @@ mobs:register_mob("mobs:npc", {
type = "npc", type = "npc",
-- aggressive, deals 6 damage to player/monster when hit -- aggressive, deals 6 damage to player/monster when hit
passive = false, passive = false,
damage = 6, -- 4 damages if tamed damage = 5, -- 3 damages if tamed
attack_type = "dogfight", attack_type = "dogfight",
attacks_monsters = true, attacks_monsters = true,
-- health & armor -- health & armor
@ -105,7 +105,7 @@ mobs:register_mob("mobs:npc", {
if self.diamond_count < 4 then return end if self.diamond_count < 4 then return end
-- if owner switch between follow and stand -- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then if self.owner and self.owner == clicker:get_player_name() then
self.damages = 4 self.damages = 3
if self.order == "follow" then if self.order == "follow" then
self.order = "stand" self.order = "stand"
else else

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@ -7,7 +7,7 @@ mobs:register_mob("mobs:oerkki", {
-- aggressive, deals 7 damage when player hit -- aggressive, deals 7 damage when player hit
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 7, damage = 6,
-- health & armor -- health & armor
hp_min = 40, hp_min = 40,
hp_max = 50, hp_max = 50,

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@ -7,7 +7,7 @@ mobs:register_mob("mobs:sand_monster", {
-- aggressive, deals 5 damage to player when hit -- aggressive, deals 5 damage to player when hit
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 5, damage = 4,
-- health & armor -- health & armor
hp_min = 15, hp_min = 15,
hp_max = 20, hp_max = 20,

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@ -7,7 +7,7 @@ mobs:register_mob("mobs:spider", {
-- agressive, does 6 damage to player when hit -- agressive, does 6 damage to player when hit
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 6, damage = 5,
-- health & armor -- health & armor
hp_min = 30, hp_min = 30,
hp_max = 40, hp_max = 40,

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@ -7,7 +7,7 @@ mobs:register_mob("mobs:stone_monster", {
-- aggressive, deals 8 damage to player when hit -- aggressive, deals 8 damage to player when hit
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 8, damage = 7,
-- health & armor -- health & armor
hp_min = 30, hp_min = 30,
hp_max = 35, hp_max = 35,

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@ -7,7 +7,7 @@ mobs:register_mob("mobs:tree_monster", {
-- aggressive, deals 9 damage to player when hit -- aggressive, deals 9 damage to player when hit
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 9, damage = 8,
-- health & armor -- health & armor
hp_min = 40, hp_min = 40,
hp_max = 50, hp_max = 50,

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@ -7,7 +7,7 @@ mobs:register_mob("mobs:pumba", {
-- aggressive, deals 5 damage to player when threatened -- aggressive, deals 5 damage to player when threatened
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 5, damage = 4,
-- health & armor -- health & armor
hp_min = 15, hp_min = 15,
hp_max = 20, hp_max = 20,

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@ -7,7 +7,7 @@ mobs:register_mob("mobs:wolf", {
-- agressive, does 4 damage to player when hit -- agressive, does 4 damage to player when hit
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 5, -- 3 damages if tamed damage = 4, -- 2 damages if tamed
-- health & armor -- health & armor
hp_min = 15, hp_max = 20, armor = 200, hp_min = 15, hp_max = 20, armor = 200,
-- textures and model -- textures and model

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@ -6,7 +6,7 @@ mobs:register_mob("mobs:yeti", {
type = "monster", type = "monster",
-- agressive, deals 7 damage to player when hit -- agressive, deals 7 damage to player when hit
passive = false, passive = false,
damage = 7, damage = 6,
attack_type = "shoot", attack_type = "shoot",
shoot_interval = .75, shoot_interval = .75,
arrow = "mobs:snowball", arrow = "mobs:snowball",
@ -72,14 +72,14 @@ mobs:register_arrow("mobs:snowball", {
hit_player = function(self, player) hit_player = function(self, player)
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups = {fleshy=7}, damage_groups = {fleshy=6},
}, 0) }, 0)
end, end,
hit_mob = function(self, player) hit_mob = function(self, player)
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups = {fleshy=7}, damage_groups = {fleshy=3},
}, 0) }, 0)
end, end,

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@ -7,7 +7,7 @@ mobs:register_mob("mobs:zombie", {
-- aggressive, deals 6 damage to player when hit -- aggressive, deals 6 damage to player when hit
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
damage = 6, damage = 5,
-- health & armor -- health & armor
hp_min = 30, hp_min = 30,
hp_max = 40, hp_max = 40,

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worlds/minetestforfun/colors.txt Normal file → Executable file
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