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1 less damage for almost every monsters
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885cfdc524
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:cow", {
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-- aggressive, does 5 damage to player when threatened
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-- aggressive, does 5 damage to player when threatened
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passive = false,
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passive = false,
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 5,
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damage = 4,
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-- health & armor
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-- health & armor
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hp_min = 25,
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hp_min = 25,
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hp_max = 30,
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hp_max = 30,
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:dirt_monster", {
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-- aggressive, deals 6 damage to player when hit
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-- aggressive, deals 6 damage to player when hit
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passive = false,
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passive = false,
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 6,
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damage = 5,
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-- health & armor
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-- health & armor
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hp_min = 25,
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hp_min = 25,
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hp_max = 30,
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hp_max = 30,
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@ -8,7 +8,7 @@ mobs:register_mob("mobs:dog", {
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passive = false,
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passive = false,
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attacks_monsters = true,
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attacks_monsters = true,
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 3, -- 2 damage less than wolf
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damage = 2, -- 2 damage less than wolf
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-- health & armor
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-- health & armor
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hp_min = 15, hp_max = 20, armor = 200,
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hp_min = 15, hp_max = 20, armor = 200,
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-- textures and model
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-- textures and model
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@ -9,7 +9,7 @@ mobs:register_mob("mobs:dungeon_master", {
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type = "monster",
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type = "monster",
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-- aggressive, shoots fireballs at player, deal 13 damages
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-- aggressive, shoots fireballs at player, deal 13 damages
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passive = false,
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passive = false,
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damage = 13,
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damage = 12,
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attack_type = "shoot",
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attack_type = "shoot",
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shoot_interval = 2.5,
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shoot_interval = 2.5,
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arrow = "mobs:fireball",
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arrow = "mobs:fireball",
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@ -86,14 +86,14 @@ mobs:register_arrow("mobs:fireball", {
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hit_player = function(self, player)
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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full_punch_interval=1.0,
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damage_groups = {fleshy=13},
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damage_groups = {fleshy=12},
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}, 0)
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}, 0)
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end,
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end,
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hit_mob = function(self, player)
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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full_punch_interval=1.0,
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damage_groups = {fleshy=8},
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damage_groups = {fleshy=6},
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}, 0)
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}, 0)
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end,
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end,
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:goat", {
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-- aggressive, does 5 damage to player when threatened
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-- aggressive, does 5 damage to player when threatened
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passive = false,
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passive = false,
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 5,
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damage = 4,
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-- health & armor
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-- health & armor
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hp_min = 15,
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hp_min = 15,
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hp_max = 20,
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hp_max = 20,
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@ -6,7 +6,7 @@ mobs:register_mob("mobs:mese_monster", {
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type = "monster",
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type = "monster",
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-- agressive, deals 9 damage to player when hit
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-- agressive, deals 9 damage to player when hit
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passive = false,
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passive = false,
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damage = 9,
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damage = 8,
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attack_type = "shoot",
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attack_type = "shoot",
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shoot_interval = .5,
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shoot_interval = .5,
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arrow = "mobs:mese_arrow",
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arrow = "mobs:mese_arrow",
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@ -76,14 +76,14 @@ mobs:register_arrow("mobs:mese_arrow", {
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hit_player = function(self, player)
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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full_punch_interval=1.0,
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damage_groups = {fleshy=9}, --Modif MFF
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damage_groups = {fleshy=8}, --Modif MFF
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}, 0)
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}, 0)
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end,
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end,
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hit_mob = function(self, player)
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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full_punch_interval=1.0,
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damage_groups = {fleshy=9}, --Modif MFF
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damage_groups = {fleshy=4}, --Modif MFF
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}, 0)
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}, 0)
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end,
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end,
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:minotaur", {
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-- aggressive, deals 11 damage to player when hit
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-- aggressive, deals 11 damage to player when hit
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passive = false,
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passive = false,
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 11,
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damage = 10,
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-- health & armor
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-- health & armor
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hp_min = 80,
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hp_min = 80,
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hp_max = 100,
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hp_max = 100,
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@ -13,7 +13,7 @@ mobs:register_mob("mobs:npc", {
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type = "npc",
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type = "npc",
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-- aggressive, deals 6 damage to player/monster when hit
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-- aggressive, deals 6 damage to player/monster when hit
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passive = false,
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passive = false,
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damage = 6, -- 4 damages if tamed
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damage = 5, -- 3 damages if tamed
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attack_type = "dogfight",
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attack_type = "dogfight",
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attacks_monsters = true,
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attacks_monsters = true,
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-- health & armor
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-- health & armor
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@ -105,7 +105,7 @@ mobs:register_mob("mobs:npc", {
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if self.diamond_count < 4 then return end
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if self.diamond_count < 4 then return end
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-- if owner switch between follow and stand
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-- if owner switch between follow and stand
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if self.owner and self.owner == clicker:get_player_name() then
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if self.owner and self.owner == clicker:get_player_name() then
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self.damages = 4
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self.damages = 3
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if self.order == "follow" then
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if self.order == "follow" then
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self.order = "stand"
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self.order = "stand"
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else
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else
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:oerkki", {
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-- aggressive, deals 7 damage when player hit
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-- aggressive, deals 7 damage when player hit
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passive = false,
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passive = false,
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 7,
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damage = 6,
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-- health & armor
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-- health & armor
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hp_min = 40,
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hp_min = 40,
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hp_max = 50,
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hp_max = 50,
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:sand_monster", {
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-- aggressive, deals 5 damage to player when hit
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-- aggressive, deals 5 damage to player when hit
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passive = false,
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passive = false,
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 5,
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damage = 4,
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-- health & armor
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-- health & armor
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hp_min = 15,
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hp_min = 15,
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hp_max = 20,
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hp_max = 20,
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:spider", {
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-- agressive, does 6 damage to player when hit
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-- agressive, does 6 damage to player when hit
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passive = false,
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passive = false,
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 6,
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damage = 5,
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-- health & armor
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-- health & armor
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hp_min = 30,
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hp_min = 30,
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hp_max = 40,
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hp_max = 40,
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:stone_monster", {
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-- aggressive, deals 8 damage to player when hit
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-- aggressive, deals 8 damage to player when hit
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passive = false,
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passive = false,
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 8,
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damage = 7,
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-- health & armor
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-- health & armor
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hp_min = 30,
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hp_min = 30,
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hp_max = 35,
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hp_max = 35,
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:tree_monster", {
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-- aggressive, deals 9 damage to player when hit
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-- aggressive, deals 9 damage to player when hit
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passive = false,
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passive = false,
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 9,
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damage = 8,
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-- health & armor
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-- health & armor
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hp_min = 40,
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hp_min = 40,
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hp_max = 50,
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hp_max = 50,
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:pumba", {
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-- aggressive, deals 5 damage to player when threatened
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-- aggressive, deals 5 damage to player when threatened
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passive = false,
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passive = false,
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 5,
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damage = 4,
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-- health & armor
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-- health & armor
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hp_min = 15,
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hp_min = 15,
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hp_max = 20,
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hp_max = 20,
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:wolf", {
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-- agressive, does 4 damage to player when hit
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-- agressive, does 4 damage to player when hit
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passive = false,
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passive = false,
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 5, -- 3 damages if tamed
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damage = 4, -- 2 damages if tamed
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-- health & armor
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-- health & armor
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hp_min = 15, hp_max = 20, armor = 200,
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hp_min = 15, hp_max = 20, armor = 200,
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-- textures and model
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-- textures and model
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@ -6,7 +6,7 @@ mobs:register_mob("mobs:yeti", {
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type = "monster",
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type = "monster",
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-- agressive, deals 7 damage to player when hit
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-- agressive, deals 7 damage to player when hit
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passive = false,
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passive = false,
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damage = 7,
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damage = 6,
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attack_type = "shoot",
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attack_type = "shoot",
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shoot_interval = .75,
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shoot_interval = .75,
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arrow = "mobs:snowball",
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arrow = "mobs:snowball",
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@ -72,14 +72,14 @@ mobs:register_arrow("mobs:snowball", {
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hit_player = function(self, player)
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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full_punch_interval=1.0,
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damage_groups = {fleshy=7},
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damage_groups = {fleshy=6},
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}, 0)
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}, 0)
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end,
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end,
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hit_mob = function(self, player)
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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full_punch_interval=1.0,
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damage_groups = {fleshy=7},
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damage_groups = {fleshy=3},
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}, 0)
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}, 0)
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end,
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end,
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:zombie", {
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-- aggressive, deals 6 damage to player when hit
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-- aggressive, deals 6 damage to player when hit
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passive = false,
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passive = false,
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attack_type = "dogfight",
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attack_type = "dogfight",
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damage = 6,
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damage = 5,
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-- health & armor
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-- health & armor
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hp_min = 30,
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hp_min = 30,
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hp_max = 40,
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hp_max = 40,
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0
worlds/minetestforfun/colors.txt
Normal file → Executable file
0
worlds/minetestforfun/colors.txt
Normal file → Executable file
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