diff --git a/mods/mff/mff_pclasses/hunter.lua b/mods/mff/mff_pclasses/hunter.lua index a2602ea8..f0a1fe55 100755 --- a/mods/mff/mff_pclasses/hunter.lua +++ b/mods/mff/mff_pclasses/hunter.lua @@ -28,17 +28,19 @@ pclasses.api.register_class("hunter", { tile = "default_wood.png", holo_item = "throwing:bow_minotaur_horn_improved" }, - informations = "Being a hunter is mostly being tactical, or just kicking in and firing arrows like madness. " .. - "Being a hunter, you're in the only class which member can use new and exclusive ranged weapons, like spears, " .. - "arbalests and bows. Your stamina is increased to 40, you're a sport person, able to sprint for a long " .. - "time, which is found to be useful when you hunt down animals and mobs who can't run faster than you " .. - "walk.. and even more when you need to cowardly run away... anyway. The point is, being a hunter is " .. - "great, since you can access new and exclusive weapons, and leather armors, crafted from leather. " .. - "Obviously.. Those clothes are pretty strong, and will protect you more than wooden " .. - "pieces (at least the reinforced one), with the satation consumption of wearing nothing.\n" .. - "If you want to risk it and become a hunter, you should look for a green pedestal with a bow so fancy over it " .. - "that you can already tell that we're gonna make you use loads of ores for it. (actually you need to fight a " .. - "super strong mob, but it's just details...)" + informations = pclasses.api.textify("Being a hunter is mostly being tactical, or just kicking in and firing arrows like madness.\n" .. + "Being a hunter, you're in the only class which member can use new and exclusive\n" .. + "ranged weapons, like spears, arbalests and bows. Your stamina is increased to\n" .. + "40, you're a sport person, able to sprint for a long time, which is found to be\n" .. + "useful when you hunt down animals and mobs who can't run faster than you walk..\n" .. + "and even more when you need to cowardly run away... anyway. The point is, being\n" .. + "a hunter is great, since you can access new and exclusive weapons, and leather\n" .. + "armors, crafted from leather. Obviously.. Those clothes are pretty strong, and\n" .. + "will protect you more than wooden pieces (at least the reinforced one), with the\n" .. + "satation consumption of wearing nothing. If you want to risk it and become a\n" .. + "hunter, you should look for a green pedestal with a bow so fancy over it that you\n" .. + "can already tell that we're gonna make you use loads of ores for it. (actually\n" .. + "you need to fight a super strong mob, but it's just details...)") }) diff --git a/mods/mff/mff_pclasses/warrior.lua b/mods/mff/mff_pclasses/warrior.lua index f077e2b3..34ecbcbb 100755 --- a/mods/mff/mff_pclasses/warrior.lua +++ b/mods/mff/mff_pclasses/warrior.lua @@ -23,15 +23,17 @@ pclasses.api.register_class("warrior", { tile = "default_steel_block.png", holo_item = "default:dungeon_master_s_blood_sword" }, - informations = "'Warriors' is a class of players designed to improve fighting parameters of players " .. - "who chose to belong to it. You become a big tank, of human shape. Not only can you wear stronger " .. - "protections (like the Black Mithril armor's pieces, because Black Mithril is a thing here), and " .. - "use more powerful hand-to-hand weapons (such as the Dungeon Master's blood sword, because yes, you are going " .. - "to fight Dungeon Masters and drain their blood), but your stamina bar is boosted up to 20! Trust us, " .. - "running away is an important part of fighting a Dungeon Master. Being a warrior, you regenerate " .. - "health faster, which is, again, quite handy, at the cost of needing to eat more frequently (less handy).\n" .. - "The pedestal tied to the Warriors' includes the strongest sword, available only to Warriors : the " .. - "Dungeon Master's Blood Sword. It just looks like what you imagine, just more pixel-ish." + informations = pclasses.api.textify("'Warriors' is a class of players designed to improve fighting parameters of players who\n" .. + "chose to belong to it. You become a big tank, of human shape. Not only can you wear\n" .. + "stronger protections (like the Black Mithril armor's pieces, because Black Mithril is a thing\n" .. + "here), and use more powerful hand-to-hand weapons (such as the Dungeon Master's\n" .. + "blood sword, because yes, you are going to fight Dungeon Masters and drain their blood),\n" .. + "but your stamina bar is boosted up to 20! Trust us, running away is an important part\n" .. + "of fighting a Dungeon Master. Being a warrior, you regenerate health faster, which is,\n" .. + "again, quite handy, at the cost of needing to eat more frequently (less handy). The\n" .. + "pedestal tied to the Warriors' includes the strongest sword, available only to Warriors :\n" .. + "the Dungeon Master's Blood Sword. It just looks like what you imagine, just\n" .. + "more pixel-ish.") }) pclasses.api.reserve_item("warrior", "default:sword_mithril") diff --git a/mods/mff/mff_pclasses/wizard.lua b/mods/mff/mff_pclasses/wizard.lua index 52ea9668..94c9dc9c 100755 --- a/mods/mff/mff_pclasses/wizard.lua +++ b/mods/mff/mff_pclasses/wizard.lua @@ -23,22 +23,24 @@ pclasses.api.register_class("wizard", { color = {r = 230, g = 230, b = 0}, holo_item = "default:book" }, - informations = "'Wizards' is a class of players aimed at enhancing magic abilities. Basically, " .. - "you become a wizard. Or a witch. Whichever one you prefer. You can then use magic, which is nice. " .. - "But since this magic was implemented by the people coding for this server (well, one of them, mostly), " .. - "you should expect a few things to not.. work.. If you have comments, complaints and threats, " .. - "contact us, well, me.. Being a wizard means you will need energy, or 'mana', to cast spells, " .. - "or rather, to use our ugly wands. This energy is recharged by.. waiting. You use it every time " .. - "you cast a spell or engrave a rune with a wand, to charge it, and not have you throw zillions of " .. - "spell in a minute. Once your mana charger has dropped down to 0, or too low for that cool shape " .. - "shift spell (not implemented (yet?)), just wait a bit and it will come back on its own. At least it should. " .. - "The maximum mana capacity is significantly higher in Wizards (and Witches) than in any other class.\n" .. - "Since this class is still a work in progress, the following things are not implemented yet. Note : " .. - "poking at the developers could help us bring you the content, it's motivating!\n" .. - "Wizards can wear silk robes (not there yet) to add in maximum mana levels and mana regeneration if worn entirely. " .. - "It is interesting to note that those robes do not make you hungry faster, contrary to most armors.\n" .. - "Finally, the pedestal to use in order to become a member of this class has a book floating over it, " .. - "to symbolize wisdom." + informations = pclasses.api.textify("'Wizards' is a class of players aimed at enhancing magic abilities. Basically, you\n" .. + "become a wizard. Or a witch. Whichever one you prefer. You can then use magic, which\n" .. + "is nice. But since this magic was implemented by the people coding for this server\n" .. + "(well, one of them, mostly), you should expect a few things to not.. work.. If you have\n" .. + "comments, complaints and threats, contact us, well, me.. Being a wizard means you will\n" .. + "need energy, or 'mana', to cast spells, or rather, to use our ugly wands. This energy is\n" .. + "recharged by.. waiting. You use it every time you cast a spell or engrave a rune with a\n" .. + "wand, to charge it, and not have you throw zillions of spell in a minute. Once your\n" .. + "your mana charger has dropped down to 0, or too low for that cool shape shift spell\n" .. + "(not implemented (yet?)), just wait a bit and it will come back on its own. At least it\n" .. + "should. The maximum mana capacity is significantly higher in Wizards (and Witches) than\n" .. + "in any other class. Since this class is still a work in progress, the following things are\n" .. + "not implemented yet. Note : poking at the developers could help us bring you the\n" .. + "content, it's motivating! Wizards can wear silk robes (not there yet) to add in maximum\n" .. + "mana levels and mana regeneration if worn entirely. It is interesting to note that those\n" .. + "robes do not make you hungry faster, contrary to most armors. Finally, the pedestal to\n" .. + "use in order to become a member of this class has a book floating over it, to symbolize\n" .. + "wisdom.") }) -- Reserved items here diff --git a/mods/pclasses/adventurer.lua b/mods/pclasses/adventurer.lua index 4aca2c2f..449ee3a1 100755 --- a/mods/pclasses/adventurer.lua +++ b/mods/pclasses/adventurer.lua @@ -15,11 +15,12 @@ pclasses.api.register_class("adventurer", { end, on_unassigned = function(pname) end, - informations = "Adventurer, the casual players, or hardcore players. Whatever end of the spectrum " .. - "you're in, adventurer will bring you what you want : no advantages, no help. Maybe you don't want " .. - "that if you just began playing. If that's the case.. just pick another tab and read what's in it. " .. - "You'll still be able to come back to this boilerplate class whenever you want to (minus actual " .. - "cooldown regulation of.. an hour between two changes) if you like being hurt, or hardcore gaming, " .. - "which, from afar, look alike.... The pedestal has a backpack over it, because, yay adventures!" + informations = pclasses.api.textify("Adventurer, the casual players, or hardcore players. Whatever end of the spectrum\n" .. + "you're in, adventurer will bring you what you want : no advantages, no help. Maybe you\n" .. + "don't want that if you just began playing. If that's the case.. just pick another tab and\n" .. + "read what's in it. You'll still be able to come back to this boilerplate class whenever you\n" .. + "want to (minus actual cooldown regulation of.. an hour between two changes) if you like\n" .. + "being hurt, or hardcore gaming, which, from afar, look alike.... The pedestal has a backpack\n" .. + "over it, because, yay adventures!") }) diff --git a/mods/pclasses/inventory.lua b/mods/pclasses/inventory.lua index 4028ff71..8495c41b 100755 --- a/mods/pclasses/inventory.lua +++ b/mods/pclasses/inventory.lua @@ -91,19 +91,27 @@ local pbutton_form = "size[10,10]" .. "button_exit[4.5,9.5;1,0.5;pmenu_leave;Leave]" .. "tabheader[0,0;pmenu_header;infos" -function textify(text) - return "textarea[0.5,0.2;9.6,10;pmenu_data;;" .. text .. "]" +function pclasses.api.textify(text) + --return "textarea[0.5,0.2;9.6,10;pmenu_data;;" .. text .. "]" + local returned = "" + for i, line in pairs(text:split('\n')) do + returned = ("%slabel[0.2,%f;%s]"):format(returned, 0.2 + (i-1)*0.5, line) + end + return returned end local pbuttons = {} local pforms = {} -local pinfo = textify( - "PClasses (Player Classes) allows you to become a member of specific classes implemented with abilities, advantages, and reserved items. " .. - "Each one of the classes defined grants the right to carry items, called reserved items, tied to the abilities of a class. A hunter will be " .. - "able to use arrows, whereas a warrior can own powerful weapons. Each time you switch classes, you will lose your stats and items, the latter " .. - "being transfered into a special part of your inventory, the graveyard. Once you return to a class that allows you to use those items, they will " .. - "return in your main inventory.\n" .. - "You can use this menu to navigate between classes and read informations about what abilities come with specific classes." +local pinfo = pclasses.api.textify( + "PClasses (Player Classes) allows you to become a member of specific classes implemented\n" .. + "with abilities, advantages, and reserved items. Each one of the classes defined grants\n" .. + "the right to carry items, called reserved items, tied to the abilities of a class. A \n" .. + "hunter will be able to use arrows, whereas a warrior can own powerful weapons. Each time\n" .. + "you switch classes, you will lose your stats and items, the latter being transfered into\n" .. + "a special part of your inventory, the graveyard. Once you return to a class that allows\n" .. + "you to use those items, they will return in your main inventory.\n" .. + "You can use this menu to navigate between classes and read informations about what\n" .. + "abilities come with specific classes." ) @@ -126,7 +134,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.pmenu_header + 0 == 1 then player:set_inventory_formspec(pbutton_form .. pinfo) else - player:set_inventory_formspec(string.sub(pbutton_form, 1, -3) .. fields.pmenu_header .. "]" .. textify(pclasses.classes[pbuttons[fields.pmenu_header-1]].informations or "No informations available")) + player:set_inventory_formspec(string.sub(pbutton_form, 1, -3) .. fields.pmenu_header .. "]" .. (pclasses.classes[pbuttons[fields.pmenu_header-1]].informations or "No informations available")) end return