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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-17 07:50:29 +01:00

mod soundset initial release

This commit is contained in:
crabman77 2015-02-14 23:55:06 +01:00
parent 001267c7eb
commit 9a0acb22c0
2 changed files with 120 additions and 0 deletions

114
mods/soundset/init.lua Normal file
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minetest.log("action","[mod soundset] Loading...")
sounds = {}
sounds.file = minetest.get_worldpath() .. "/sounds_config.txt"
sounds.gaindefault = { ["musique"] = 100, ["ambience"] = 100, ["mobs"] = 100, ["other"] = 100 }
sounds.gainplayers = {}
sounds.set_sound = function(name, param)
if param == "" then
minetest.chat_send_player(name, "/setsound <musique|ambience|mobs|other> <number>")
return
end
local param_name, param_value = param:match("^(%S+)%s(%S+)$")
if param_name == nil or param_value == nil then
minetest.chat_send_player(name, "invalid param, /setsound <musique|ambience|mobs|other> <number>")
minetest.log("action", "invalid param, see /setsound <musique|ambience|mobs|other> <number>")
return
end
if param_name ~= "musique" and param_name ~= "ambience" and param_name ~= "mobs" and param_name ~= "other" then
minetest.chat_send_player(name, "invalid param " .. param_name)
minetest.log("action", "invalid param, /setsound " .. param_name)
return
end
local value = tonumber(param_value)
if value == nil then
minetest.log("action", "invalid value, " ..param_value .. " must be number")
return
end
if value < 0 then
value = 0
elseif value > 100 then
value = 100
end
if sounds.gainplayers[name][param_name] == value then
minetest.chat_send_player(name, "ambience " .. param_name .. " already set to " .. value)
minetest.log("action", name ..", ambience " .. param_name .. " already set to " .. value)
return
end
sounds.gainplayers[name][param_name] = value
minetest.chat_send_player(name, "sound " .. param_name .. " set to " .. value)
minetest.log("action", name ..", sound " .. param_name .. " set to " .. value)
local output = io.open(sounds.file, "w")
for i, v in pairs(sounds.gainplayers) do
output:write(v.musique .. " " .. v.ambience .. " " .. v.mobs .. " " .. v.other .. " " .. i .."\n")
end
io.close(output)
end
sounds.get_gain = function(name, sound_type)
return sounds.gainplayers[name][sound_type]/50
end
local function load_sounds_config()
local input = io.open(sounds.file, "r")
if input then
repeat
local musique = input:read("*n")
if musique == nil then
break
end
local ambience = input:read("*n")
local mobs = input:read("*n")
local other = input:read("*n")
local name = input:read("*l")
sounds.gainplayers[name:sub(2)] = {musique = musique, ambience = ambience, mobs = mobs, other = other}
until input:read(0) == nil
io.close(input)
end
end
load_sounds_config()
minetest.register_chatcommand("setsound", {
params = "",
description = "set volume sound <musique|ambience|mobs|other>",
privs = {},
func = sounds.set_sound,
})
minetest.register_chatcommand("getsound", {
params = "",
description = "print volume sound <musique|ambience|mobs|other>",
privs = {},
func = function(name, param)
local conf = ""
for k, v in pairs(sounds.gainplayers[name]) do
conf = conf .. " " .. k .. ":" .. v
end
minetest.chat_send_player(name, "sounds conf " .. conf)
minetest.log("action","Player ".. name .. " sound conf " .. conf)
end
})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if sounds.gainplayers[name] == nil then
sounds.gainplayers[name] = sounds.gaindefault
end
end)
minetest.log("action","[mod soundset] Loaded")

6
mods/soundset/readme.txt Normal file
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-= soundset-MOD for MINETEST =-
by Mg and crabman77
YOUR mod can use THIS mod to have a volume that's adjustable by the player(s)
0.1 - Initial Release