From 9a717127e3f3d1fbe39c41c94f71973701358709 Mon Sep 17 00:00:00 2001 From: LeMagnesium Date: Tue, 5 May 2015 14:14:43 +0200 Subject: [PATCH] Fixed wolf.lua to prevent crash --- mods/mobs/wolf.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/mobs/wolf.lua b/mods/mobs/wolf.lua index 518f260c..6dd7457b 100755 --- a/mods/mobs/wolf.lua +++ b/mods/mobs/wolf.lua @@ -62,11 +62,11 @@ mobs:register_mob("mobs:wolf", { minetest.add_entity(self.object:getpos(), "mobs:dog") self.object:remove() local dog_obj = minetest.add_entity(self.object:getpos(), "mobs:dog") - dog_obj.tamed == true - dog_obj.textures = {{"mobs_dog.png"},}, + dog_obj.tamed = true + dog_obj.textures = {"mobs_dog.png"} dog_obj.damage = 3 - dog_obj.walk_velocity = 4, - dog_obj.run_velocity = 4, + dog_obj.walk_velocity = 4 + dog_obj.run_velocity = 4 if dog_obj.owner == "" then self.owner = clicker:get_player_name() else return end