From 9bf13e39657f51328d8cf81885857c58e24eb6f4 Mon Sep 17 00:00:00 2001 From: Ombridride Date: Tue, 30 Jun 2015 19:25:14 +0200 Subject: [PATCH] Adjust the hunger exhaust when armor is wearing If you want to understand, look at this : http://www.encyclopedie-gratuite.fr/Definition/Technique/densite-materiaux.php The mithril is the only exception because it's "unreal" and the fantasist best material --- mods/hbhunger/hunger.lua | 64 ++++++++++++++++++++-------------------- 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/mods/hbhunger/hunger.lua b/mods/hbhunger/hunger.lua index bcda8b79..c46d41e2 100755 --- a/mods/hbhunger/hunger.lua +++ b/mods/hbhunger/hunger.lua @@ -389,49 +389,49 @@ end local exhausting_items = { ["helmet"] = { - ["wood"] = 0, - ["cactus"] = 1, - ["steel"] = 2, - ["bronze"] = 4, - ["gold"] = 7, - ["diamond"] = 10, - ["mithril"] = 15 + ["wood"] = 1, + ["cactus"] = 2, + ["steel"] = 4, + ["bronze"] = 5, + ["gold"] = 6, + ["diamond"] = 3, + ["mithril"] = 1 }, ["chestplate"] = { - ["wood"] = 2, - ["cactus"] = 4, - ["steel"] = 6, - ["bronze"] = 7, - ["gold"] = 11, - ["diamond"] = 15, - ["mithril"] = 18 + ["wood"] = 1, + ["cactus"] = 2, + ["steel"] = 4, + ["bronze"] = 5, + ["gold"] = 6, + ["diamond"] = 3, + ["mithril"] = 1 }, ["leggings"] = { ["wood"] = 1, ["cactus"] = 2, - ["steel"] = 5, - ["bronze"] = 8, - ["gold"] = 10, - ["diamond"] = 13, - ["mithril"] = 16 + ["steel"] = 4, + ["bronze"] = 5, + ["gold"] = 6, + ["diamond"] = 3, + ["mithril"] = 1 }, ["boots"] = { ["wood"] = 1, - ["cactus"] = 1, - ["steel"] = 3, - ["bronze"] = 4, - ["gold"] = 7, - ["diamond"] = 10, - ["mithril"] = 13 + ["cactus"] = 2, + ["steel"] = 4, + ["bronze"] = 5, + ["gold"] = 6, + ["diamond"] = 3, + ["mithril"] = 1 }, ["shield"] = { - ["wood"] = 4, - ["cactus"] = 6, - ["steel"] = 8, - ["bronze"] = 10, - ["gold"] = 13, - ["diamond"] = 16, - ["mithril"] = 20 + ["wood"] = 1, + ["cactus"] = 2, + ["steel"] = 4, + ["bronze"] = 5, + ["gold"] = 6, + ["diamond"] = 3, + ["mithril"] = 1 } }