From 9cf1b622522cb7a089abee33ac83ea9816713f03 Mon Sep 17 00:00:00 2001 From: LeMagnesium Date: Thu, 28 Jan 2016 22:49:41 +0100 Subject: [PATCH] [3d_armor] Add drowning protection on admin helmets --- mods/3d_armor/3d_armor/admin.lua | 2 +- mods/3d_armor/3d_armor/armor.lua | 70 +++++++++++++++++++------------- 2 files changed, 43 insertions(+), 29 deletions(-) diff --git a/mods/3d_armor/3d_armor/admin.lua b/mods/3d_armor/3d_armor/admin.lua index 1811532c..593bdc8e 100755 --- a/mods/3d_armor/3d_armor/admin.lua +++ b/mods/3d_armor/3d_armor/admin.lua @@ -6,7 +6,7 @@ minetest.register_alias("adminlegginss","3d_armor:leggings_admin") minetest.register_tool("3d_armor:helmet_admin", { description = "Admin Helmet", inventory_image = "3d_armor_inv_helmet_admin.png", - groups = {armor_head=1000, armor_heal=1000, armor_use=0}, + groups = {armor_head=1000, armor_heal=1000, armor_use=0, armor_water=1,}, wear = 0, on_drop = function(itemstack, dropper, pos) return diff --git a/mods/3d_armor/3d_armor/armor.lua b/mods/3d_armor/3d_armor/armor.lua index 74ec0af3..b487698f 100755 --- a/mods/3d_armor/3d_armor/armor.lua +++ b/mods/3d_armor/3d_armor/armor.lua @@ -159,6 +159,7 @@ armor.set_player_armor = function(self, player) local armor_level = 0 local armor_heal = 0 local armor_fire = 0 + local armor_water = 0 local state = 0 local items = 0 local elements = {} @@ -246,6 +247,7 @@ armor.set_player_armor = function(self, player) self.def[name].speed = physics_o.speed self.def[name].gravity = physics_o.gravity self.def[name].fire = armor_fire + self.def[name].water = armor_water self:update_player_visuals(player) end @@ -483,6 +485,7 @@ minetest.register_on_joinplayer(function(player) speed = 1, gravity = 1, fire = 0, + water = 0, } armor.textures[name] = { skin = armor.default_skin..".png", @@ -625,42 +628,53 @@ minetest.register_on_player_hpchange(function(player, hp_change) return hp_change end, true) --- Fire Protection, added by TenPlus1 +-- Fire Protection and water breating, added by TenPlus1 if ARMOR_FIRE_PROTECT == true then -- override hot nodes so they do not hurt player anywhere but mod - for _, row in ipairs(ARMOR_FIRE_NODES) do + for _, row in pairs(ARMOR_FIRE_NODES) do if minetest.registered_nodes[row[1]] then minetest.override_item(row[1], {damage_per_second = 0}) end end - minetest.register_globalstep(function(dtime) - armor.timer = armor.timer + dtime - if armor.timer > ARMOR_UPDATE_TIME then - for _,player in ipairs(minetest.get_connected_players()) do - local name = player:get_player_name() - local pos = player:getpos() - local hp = player:get_hp() - if name and pos and hp then - pos.y = pos.y + 1.4 -- head level - local node_head = minetest.get_node(pos).name - pos.y = pos.y - 1.2 -- feet level - local node_feet = minetest.get_node(pos).name - -- is player inside a hot node? - for _, row in ipairs(ARMOR_FIRE_NODES) do - -- check fire protection, if not enough then get hurt - if row[1] == node_head or row[1] == node_feet then - if hp > 0 and armor.def[name].fire < row[2] then - hp = hp - row[3] * ARMOR_UPDATE_TIME - player:set_hp(hp) - break - end - end +else + minetest.log("info", "[3d_armor] Fire Nodes disabled") +end + +minetest.register_globalstep(function(dtime) + armor.timer = armor.timer + dtime + if armor.timer < ARMOR_UPDATE_TIME then + return + end + for _,player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() + local pos = player:getpos() + local hp = player:get_hp() + -- water breathing + if name and armor.def[name].water > 0 then + if player:get_breath() < 10 then + player:set_breath(10) + end + end + -- fire protection + if ARMOR_FIRE_PROTECT == true + and name and pos and hp then + pos.y = pos.y + 1.4 -- head level + local node_head = minetest.get_node(pos).name + pos.y = pos.y - 1.2 -- feet level + local node_feet = minetest.get_node(pos).name + -- is player inside a hot node? + for _, row in pairs(ARMOR_FIRE_NODES) do + -- check fire protection, if not enough then get hurt + if row[1] == node_head or row[1] == node_feet then + if hp > 0 and armor.def[name].fire < row[2] then + hp = hp - row[3] * ARMOR_UPDATE_TIME + player:set_hp(hp) + break end end end - armor.timer = 0 end - end) -end - + end + armor.timer = 0 +end)