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[email] Add mod
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mods/email/README.md
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22
mods/email/README.md
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# Email
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Created by rubenwardy.
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License: WTFPL.
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## Usage
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Send an email:
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* /mail username message to send
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View inbox:
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* /inbox
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* /inbox text
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No formspec commands (good for IRC):
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* /mail username message to send
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* /inbox text
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* /inbox clear
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1
mods/email/depends.txt
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1
mods/email/depends.txt
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chatplus?
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44
mods/email/hud.lua
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44
mods/email/hud.lua
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local hudkit = dofile(minetest.get_modpath("email") .. "/hudkit.lua")
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email.hud = hudkit()
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function email.update_hud(player)
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local name = player:get_player_name()
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local inbox = email.get_inbox(name)
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if inbox and #inbox > 0 then
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if email.hud:exists(player, "email:text") then
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email.hud:change(player, "email:text", "text", #inbox .. " /inbox")
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else
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email.hud:add(player, "email:icon", {
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hud_elem_type = "image",
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name = "MailIcon",
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position = {x=0.52, y=0.52},
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text="email_mail.png",
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scale = {x=1,y=1},
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alignment = {x=0.5, y=0.5},
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})
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email.hud:add(player, "email:text", {
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hud_elem_type = "text",
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name = "MailText",
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position = {x=0.55, y=0.52},
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text= #inbox .. " /inbox",
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scale = {x=1,y=1},
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alignment = {x=0.5, y=0.5},
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})
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end
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else
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email.hud:remove(player, "email:icon")
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email.hud:remove(player, "email:text")
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end
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end
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minetest.register_on_leaveplayer(function(player)
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email.hud.players[player:get_player_name()] = nil
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end)
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function email.update_all_hud()
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local players = minetest.get_connected_players()
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for _, player in pairs(players) do
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email.update_hud(player)
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end
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minetest.after(5, email.update_all_hud)
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end
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minetest.after(5, email.update_all_hud)
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48
mods/email/hudkit.lua
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48
mods/email/hudkit.lua
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-- HudKit, by rubenwardy
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-- License: Either WTFPL or CC0, you can choose.
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local function hudkit()
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return {
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players = {},
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add = function(self, player, id, def)
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local name = player:get_player_name()
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local elements = self.players[name]
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if not elements then
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self.players[name] = {}
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elements = self.players[name]
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end
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elements[id] = player:hud_add(def)
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end,
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exists = function(self, player, id)
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local elements = self.players[player:get_player_name()]
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return elements and elements[id]
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end,
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change = function(self, player, id, stat, value)
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local elements = self.players[player:get_player_name()]
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if not elements or not elements[id] then
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return false
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end
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player:hud_change(elements[id], stat, value)
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return true
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end,
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remove = function(self, player, id)
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local elements = self.players[player:get_player_name()]
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if not elements or not elements[id] then
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return false
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end
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player:hud_remove(elements[id])
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elements[id] = nil
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return true
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end
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}
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end
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return hudkit
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215
mods/email/init.lua
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215
mods/email/init.lua
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email = {
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log = function(msg) end
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}
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local _loading = true
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if minetest.global_exists("chatplus") then
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email.log = chatplus.log
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function chatplus.on_old_inbox(inbox)
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if _loading then
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return
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end
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email.inboxes = inbox
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end
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end
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function email.init()
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email.inboxes = {}
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email.load()
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_loading = false
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if minetest.global_exists("chatplus") and chatplus.old_inbox then
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chatplus.on_old_inbox(chatplus.old_inbox)
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end
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end
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function email.load()
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local file = io.open(minetest.get_worldpath() .. "/email.txt", "r")
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if file then
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local from_file = minetest.deserialize(file:read("*all"))
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file:close()
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if type(from_file) == "table" then
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if from_file.mod == "email" and tonumber(from_file.ver_min) <= 1 then
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email.inboxes = from_file.inboxes
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else
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error("[Email] Attempt to read incompatible email.txt file.")
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end
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end
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end
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end
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function email.save()
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local file = io.open(minetest.get_worldpath() .. "/email.txt", "w")
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if file then
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file:write(minetest.serialize({
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mod = "email", version = 1, ver_min = 1,
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inboxes = email.inboxes }))
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file:close()
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end
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end
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minetest.register_on_shutdown(email.save)
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function email.get_inbox(name)
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return email.inboxes[name] or {}
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end
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function email.clear_inbox(name)
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email.inboxes[name] = nil
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email.save()
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end
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minetest.register_on_joinplayer(function(player)
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local inbox = email.get_inbox(player:get_player_name())
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if #inbox > 0 then
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minetest.after(10, function()
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minetest.chat_send_player(player:get_player_name(),
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"(" .. #inbox .. ") You have mail! Type /inbox to recieve")
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end)
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end
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end)
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function email.get_formspec(name)
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local inbox = email.get_inbox(name)
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local fs = "size[12,8]"
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fs = fs .. "vertlabel[0,0;email Mail]"
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function row(fs, c1, date, from, msg)
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date = minetest.formspec_escape(date)
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from = minetest.formspec_escape(from)
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msg = minetest.formspec_escape(msg)
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return fs .. ",#d0d0d0," .. table.concat({date, c1, from, msg}, ",")
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end
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fs = fs .. "tablecolumns[color;text;color;text;text]"
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fs = fs .. "tableoptions[highlight=#ffffff33]"
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fs = fs .. "table[0.5,0;11.25,7;inbox;"
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fs = fs .. "#ffffff,Date,,From,Message"
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if #inbox == 0 then
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fs = row(fs, "#d0d0d0", "", ":)", "Well done! Your inbox is empty!")
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else
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for i = 1, #inbox do
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local color = "#ffffff"
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if minetest.check_player_privs(inbox[i].from, {kick = true, ban = true}) then
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color = "#FFD700"
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end
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local msg = inbox[i].msg
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fs = row(fs, color, inbox[i].date, inbox[i].from, msg:sub(1, 44))
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while #msg > 45 do
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msg = msg:sub(45, #msg)
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fs = row(fs, color, "", "", msg:sub(1, 44))
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end
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end
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end
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fs = fs .. "]"
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fs = fs .. "button[0,7.25;2,1;clear;Delete All]"
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--fs = fs .. "button[0,7.25;2,1;clear;Mark as read]"
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fs = fs .. "button_exit[10.1,7.25;2,1;close;Close]"
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fs = fs .. "label[2,7.4;Exit then type /mail username message to reply]"
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return fs
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end
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function email.show_inbox(name, text_mode)
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if text_mode then
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local inbox = email.get_inbox(name)
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if #inbox == 0 then
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return true, "Your inbox is empty!"
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else
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minetest.chat_send_player(name, #inbox .. " items in your inbox:")
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for i = 1, #inbox do
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local item = inbox[i]
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minetest.chat_send_player(name, i .. ") " ..item.date ..
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" <" .. item.from .. "> " .. item.msg)
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end
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return true, "End of mail (" .. #inbox .. " items)"
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end
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else
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local fs = email.get_formspec(name)
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minetest.show_formspec(name, "email:inbox", fs)
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return true, "Opened inbox!"
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end
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return true
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end
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minetest.register_on_player_receive_fields(function(player,formname,fields)
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if fields.clear then
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local name = player:get_player_name()
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email.clear_inbox(name)
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minetest.chat_send_player(name, "Inbox cleared!")
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email.show_inbox(name)
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end
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--[[if fields.mark_all_read then
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if player and player.inbox and #player.inbox > 0 then
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for i = 1, #player.inbox do
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player.inbox[i].read = true
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end
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minetest.chat_send_player(name, "Marked all as read!")
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email.show_inbox(name)
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end
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end]]--
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end)
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function email.send_mail(name, to, msg)
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minetest.log("Email - To: "..to..", From: "..name..", MSG: "..msg)
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email.log("Email - To: "..to..", From: "..name..", MSG: "..msg)
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if true then
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local mail = {
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date = os.date("%Y-%m-%d %H:%M:%S"),
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from = name,
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msg = msg}
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if email.inboxes[to] then
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table.insert(email.inboxes[to], mail)
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else
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email.inboxes[to] = { mail }
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end
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email.save()
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minetest.chat_send_player(to, name .. " sent you mail! Type /inbox to see it.")
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return true, "Message sent to " .. to
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else
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return false, "Player '" .. to .. "' does not exist"
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end
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end
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minetest.register_chatcommand("inbox", {
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params = "[/clear/text]",
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description = "Inbox: Blank to see inbox. Use 'clear' to empty inbox, 'text' for text only.",
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func = function(name, param)
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if param == "clear" then
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email.clear_inbox(name)
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return true, "Inbox cleared"
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elseif param == "text" or param == "txt" or param == "t" then
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return email.show_inbox(name, true)
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else
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return email.show_inbox(name, false)
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end
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end
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})
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minetest.register_chatcommand("mail", {
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params = "name msg",
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description = "mail: add a message to a player's inbox",
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func = function(name, param)
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local to, msg = string.match(param, "^([%a%d_-]+) (.+)")
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if to and msg then
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return email.send_mail(name, to, msg)
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else
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return false, "Usage: mail <playername> <some message>"
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end
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end
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})
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dofile(minetest.get_modpath("email") .. "/hud.lua")
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email.init()
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BIN
mods/email/textures/email_mail.png
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BIN
mods/email/textures/email_mail.png
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Binary file not shown.
After Width: | Height: | Size: 270 B |
@ -219,6 +219,7 @@ load_mod_money = true
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load_mod_beds = true
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load_mod_builtin_item = true
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load_mod_chatplus = true
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load_mod_email = true
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load_mod_snowdrift = false
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load_mod_snow = true
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