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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-15 23:10:31 +01:00

Improve class switch pedestals

- Related to #183 and #216
 - Holographic items are now removed when you place a new pedestal, or when you destroy it
 - Pedestals are only diggable by admins (but punchable with a tool handling cracky 3 level)
This commit is contained in:
LeMagnesium 2015-08-18 14:25:54 +02:00
parent 914594e0af
commit 9ea6923dc1

View File

@ -42,18 +42,22 @@ minetest.register_entity("pclasses:item", {
self.object:set_properties(prop) self.object:set_properties(prop)
end, end,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
print(clicker:get_player_name())
print(self.class)
pclasses.api.set_player_class(clicker:get_player_name(), self.class) pclasses.api.set_player_class(clicker:get_player_name(), self.class)
end, end,
on_activate = function(self, staticdata) on_activate = function(self, staticdata)
self.itemname = staticdata:split("|")[1] local tab = minetest.deserialize(staticdata)
self.class = staticdata:split("|")[2] if tab then
self.itemname = tab.itemname
self.class = tab.class
else
self.itemname = staticdata:split("|")[1]
self.class = staticdata:split("|")[2]
end
self.object:set_armor_groups({immortal=1}) self.object:set_armor_groups({immortal=1})
self:set_item(self.itemname) self:set_item(self.itemname)
end, end,
get_staticdata = function(self) get_staticdata = function(self)
return self.itemname .. "|" .. self.class return minetest.serialize({itemname = self.itemname, class = self.class})
end, end,
}) })
@ -69,7 +73,6 @@ function pclasses.register_class_switch(cname, params)
local color = params.color or { r = 255, g = 255, b = 255 } local color = params.color or { r = 255, g = 255, b = 255 }
local txtcolor = string.format("#%02x%02x%02x", color.r, color.g, color.b) local txtcolor = string.format("#%02x%02x%02x", color.r, color.g, color.b)
local overlay = "pclasses_class_switch_orb_overlay.png" local overlay = "pclasses_class_switch_orb_overlay.png"
print((params.tile or overlay))
minetest.register_node(":pclasses:class_switch_" .. cname, { minetest.register_node(":pclasses:class_switch_" .. cname, {
description = "Class switch orb (" .. cname .. ")", description = "Class switch orb (" .. cname .. ")",
tiles = {(params.tile or overlay) .. "^[colorize:" .. txtcolor .. ":200"}, tiles = {(params.tile or overlay) .. "^[colorize:" .. txtcolor .. ":200"},
@ -80,20 +83,55 @@ function pclasses.register_class_switch(cname, params)
{-0.25, -6/16, -0.25, 0.25, 11/16, 0.25}, -- pillar {-0.25, -6/16, -0.25, 0.25, 11/16, 0.25}, -- pillar
{-7/16, 11/16, -7/16, 7/16, 12/16, 7/16}, -- top plate {-7/16, 11/16, -7/16, 7/16, 12/16, 7/16}, -- top plate
}}, }},
drop = "", can_dig = function(pos, player) return minetest.get_player_privs(player:get_player_name()).server == true end,
can_dig = function() return false end,
diggable = false,
sunlight_propagates = true, sunlight_propagates = true,
light_source = 10, light_source = 10,
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
groups = {cracky = 1}, groups = {unbreakable = 1},
after_place_node = function(pos) after_place_node = function(pos)
pos.y = pos.y + 1 pos.y = pos.y + 1
-- Clean remaining entities
for _,ref in pairs(minetest.get_objects_inside_radius(pos, 1)) do
local e = ref:get_luaentity()
if e and e.name == "pclasses:item" then
ref:remove()
end
end
local obj = minetest.add_entity(pos, "pclasses:item") local obj = minetest.add_entity(pos, "pclasses:item")
if obj then if obj then
obj:get_luaentity():set_item(classes_items[cname]) obj:get_luaentity():set_item(classes_items[cname])
obj:get_luaentity():set_class(cname) obj:get_luaentity():set_class(cname)
end end
pos.y = pos.y - 1
local timer = minetest.get_node_timer(pos)
timer:start(3)
end,
on_timer = function(pos)
pos.y = pos.y + 1
for _,ref in pairs(minetest.get_objects_inside_radius(pos, 1)) do
local e = ref:get_luaentity()
if e and e.name == "pclasses:item" then
return true
end
end
local obj = minetest.add_entity(pos, "pclasses:item")
if obj then
obj:get_luaentity():set_item(classes_items[cname])
obj:get_luaentity():set_class(cname)
end
return true
end,
on_destruct = function(pos)
pos.y = pos.y + 1
for _,ref in pairs(minetest.get_objects_inside_radius(pos, 1)) do
local e = ref:get_luaentity()
if e and e.name == "pclasses:item" then
ref:remove()
end
end
end, end,
}) })
end end