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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

Update mobs mod and news.txt

mobs mod tweaks :
- tweaked environmental damage check
- mobs retain health, code tidy
- Updated weapon wear & sounds
- code tidy
This commit is contained in:
Ombridride 2015-05-27 18:25:55 +02:00
parent 1f426f2e94
commit 9eea1d7f42
2 changed files with 121 additions and 146 deletions

View File

@ -1,4 +1,4 @@
-- Mobs Api (24th May 2015)
-- Mobs Api (27th May 2015)
mobs = {}
mobs.mod = "redo"
@ -12,10 +12,6 @@ local enable_blood = minetest.setting_getbool("mobs_enable_blood") or true
function mobs:register_mob(name, def)
minetest.register_entity(name, {
--weight = 5,
--is_visible = true,
--automatic_rotate = false,
--automatic_face_movement_dir = 0.0, -- set yaw direction in degrees, false to disable
stepheight = def.stepheight or 0.6,
name = name,
fly = def.fly,
@ -34,7 +30,7 @@ function mobs:register_mob(name, def)
visual = def.visual,
visual_size = def.visual_size or {x=1, y=1},
mesh = def.mesh,
makes_footstep_sound = def.makes_footstep_sound or true,
makes_footstep_sound = def.makes_footstep_sound or false,
view_range = def.view_range or 5,
walk_velocity = def.walk_velocity or 1,
run_velocity = def.run_velocity or 2,
@ -61,12 +57,15 @@ function mobs:register_mob(name, def)
--fov = def.fov or 120,
passive = def.passive or false,
recovery_time = def.recovery_time or 0.5,
knock_back = def.knock_back or 1, --Modif MFF, default value is "or 3",
knock_back = def.knock_back or 3,
blood_amount = def.blood_amount or 5,
blood_texture = def.blood_texture or "mobs_blood.png",
shoot_offset = def.shoot_offset or 0,
floats = def.floats or 1, -- floats in water by default
replacements = def.replacements or {},
replace_rate = def.replace_rate,
replace_what = def.replace_what,
replace_with = def.replace_with,
replace_offset = def.replace_offset or 0,
timer = 0,
env_damage_timer = 0, -- only if state = "attack"
attack = {player=nil, dist=nil},
@ -78,6 +77,7 @@ function mobs:register_mob(name, def)
child = false,
gotten = false,
owner = "",
health = 0,
do_attack = function(self, player, dist)
if self.state ~= "attack" then
@ -161,57 +161,42 @@ function mobs:register_mob(name, def)
on_step = function(self, dtime)
local yaw = 0
if self.type == "monster" and peaceful_only then
self.object:remove()
return
end
-- if lifetimer run out and not npc, tamed or attacking then remove mob
-- if lifetimer run out and not npc; tamed or attacking then remove mob
if self.type ~= "npc" and not self.tamed then
self.lifetimer = self.lifetimer - dtime
if self.lifetimer <= 0 and self.state ~= "attack" then
for _,obj in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 10)) do
if obj:is_player() then
minetest.log("action","lifetimer expired, removed mob "..self.name)
minetest.log("action","lifetimer expired, removed "..self.name)
effect(self.object:getpos(), 15, "tnt_smoke.png")
self.object:remove()
return
end
end
end
end
-- check for mob drop/replace (used for chicken egg and sheep eating grass/wheat)
--[[
old fields :
replace_rate = def.replace_rate,
replace_what = def.replace_what,
replace_with = def.replace_with,
replace_offset = def.replace_offset or 0,
]]--
for _, fields in pairs(self.replacements) do
if fields.replace_rate
and math.random(1,fields.replace_rate) == 1
and self.child == false then
fields.replace_offset = fields.replace_offset or 0
if self.replace_rate
and self.child == false
and math.random(1,self.replace_rate) == 1 then
local pos = self.object:getpos()
pos.y = pos.y + fields.replace_offset
if #minetest.find_nodes_in_area(pos,pos,fields.replace_what) > 0
pos.y = pos.y + self.replace_offset
if self.replace_what
and self.object:getvelocity().y == 0
and fields.replace_what then
minetest.set_node(pos, {name = fields.replace_with})
end
and #minetest.find_nodes_in_area(pos, pos, self.replace_what) > 0 then
--and self.state == "stand" then
minetest.set_node(pos, {name = self.replace_with})
end
end
local yaw = 0
-- jump direction (adapted from Carbone mobs), gravity, falling or floating in water
if not self.fly then
if self.object:getvelocity().y > 0.1 then
local yaw = self.object:getyaw() + self.rotate
yaw = self.object:getyaw() + self.rotate
local x = math.sin(yaw) * -2
local z = math.cos(yaw) * 2
@ -233,6 +218,7 @@ function mobs:register_mob(name, def)
local d = self.old_y - self.object:getpos().y
if d > 5 then
self.object:set_hp(self.object:get_hp() - math.floor(d - 5))
effect(self.object:getpos(), 5, "tnt_smoke.png")
check_for_death(self)
end
self.old_y = self.object:getpos().y
@ -268,28 +254,29 @@ function mobs:register_mob(name, def)
local tod = minetest.get_timeofday()
pos.y = (pos.y + self.collisionbox[2]) -- foot level
--print ("standing on:", minetest.get_node(pos).name)
if self.light_damage and self.light_damage ~= 0
and pos.y > 0
and tod > 0.2 and tod < 0.8
and (minetest.get_node_light(pos) or 0) > 10 then
self.object:set_hp(self.object:get_hp()-self.light_damage)
effect(pos, 5, "tnt_smoke.png")
check_for_death(self)
end
if self.water_damage and self.water_damage ~= 0
and minetest.get_item_group(n.name, "water") ~= 0 then
self.object:set_hp(self.object:get_hp()-self.water_damage)
effect(pos, 5, "bubble.png")
check_for_death(self)
end
if self.lava_damage and self.lava_damage ~= 0
and minetest.get_item_group(n.name, "lava") ~= 0 then
self.object:set_hp(self.object:get_hp()-self.lava_damage)
effect(pos, 5, "fire_basic_flame.png")
check_for_death(self)
end
check_for_death(self)
end
local do_jump = function(self)
@ -432,8 +419,8 @@ function mobs:register_mob(name, def)
-- if animal is horny, find another same animal who is horny and mate
if self.horny == true and self.hornytimer <= 40 then
local pos = self.object:getpos() ; pos.y = pos.y + 1
effect(pos, 4, "heart.png") ; pos.y = pos.y - 1
local pos = self.object:getpos()
effect({x=pos.x, y=pos.y+1, z=pos.z}, 4, "heart.png")
local ents = minetest.get_objects_inside_radius(pos, self.view_range)
local num = 0
local ent = nil
@ -509,7 +496,7 @@ function mobs:register_mob(name, def)
self.following = nil
else
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = (math.atan(vec.z/vec.x)+math.pi/2) + self.rotate
yaw = (math.atan(vec.z/vec.x)+math.pi/2) + self.rotate -- local
if p.x > s.x then
yaw = yaw+math.pi
end
@ -518,7 +505,7 @@ function mobs:register_mob(name, def)
-- anyone but standing npc's can move along
if dist > 2 and self.order ~= "stand" then
if (self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0)
or (self.object:getvelocity().y == 0 and self.jump_chance > 0) then -- CHANGED from self.jump
or (self.object:getvelocity().y == 0 and self.jump_chance > 0) then
self.direction = {x = math.sin(yaw)*-1, y = -20, z = math.cos(yaw)}
do_jump(self)
end
@ -591,10 +578,9 @@ function mobs:register_mob(name, def)
elseif self.state == "walk" then
local s = self.object:getpos()
-- if there is water nearby, try to avoid it
local lp = minetest.find_node_near(s, 2, {"group:water"})
if lp ~= nil then
local lp = minetest.find_node_near(s, 1, {"group:water"})
-- if water nearby then turn away
if lp then
local vec = {x=lp.x-s.x, y=lp.y-s.y, z=lp.z-s.z}
yaw = math.atan(vec.z/vec.x) + 3*math.pi / 2 + self.rotate
if lp.x > s.x then
@ -602,7 +588,7 @@ function mobs:register_mob(name, def)
end
self.object:setyaw(yaw)
-- no water near, so randomly turn
-- otherwise randomly turn
elseif math.random(1, 100) <= 30 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
end
@ -646,7 +632,7 @@ function mobs:register_mob(name, def)
end
local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2 + self.rotate
yaw = math.atan(vec.z/vec.x)+math.pi/2 + self.rotate -- local
if p.x > s.x then
yaw = yaw+math.pi
end
@ -719,17 +705,18 @@ if self.fly and dist > 2 then
local me_y = math.floor(p1.y)
local p2 = p
local p_y = math.floor(p2.y+1)
local v = self.object:getvelocity()
if nod and nod.name == self.fly_in then
if me_y < p_y then
self.object:setvelocity({x=self.object:getvelocity().x,y=1*self.walk_velocity,z=self.object:getvelocity().z})
self.object:setvelocity({x=v.x,y=1*self.walk_velocity,z=v.z})
elseif me_y > p_y then
self.object:setvelocity({x=self.object:getvelocity().x,y=-1*self.walk_velocity,z=self.object:getvelocity().z})
self.object:setvelocity({x=v.x,y=-1*self.walk_velocity,z=v.z})
end
else
if me_y < p_y then
self.object:setvelocity({x=self.object:getvelocity().x,y=0.01,z=self.object:getvelocity().z})
self.object:setvelocity({x=v.x,y=0.01,z=v.z})
elseif me_y > p_y then
self.object:setvelocity({x=self.object:getvelocity().x,y=-0.01,z=self.object:getvelocity().z})
self.object:setvelocity({x=v.x,y=-0.01,z=v.z})
end
end
@ -747,7 +734,7 @@ end
end
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = (math.atan(vec.z/vec.x)+math.pi/2) + self.rotate
yaw = (math.atan(vec.z/vec.x)+math.pi/2) + self.rotate -- local
if p.x > s.x then
yaw = yaw+math.pi
end
@ -812,7 +799,7 @@ end
end
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = (math.atan(vec.z/vec.x)+math.pi/2) + self.rotate
yaw = (math.atan(vec.z/vec.x)+math.pi/2) + self.rotate -- local
if p.x > s.x then
yaw = yaw+math.pi
end
@ -843,18 +830,19 @@ end
end,
on_activate = function(self, staticdata, dtime_s)
local pos = self.object:getpos()
self.object:set_hp( math.random(self.hp_min, self.hp_max) ) -- set HP
self.oldhp = self.object:get_hp(self) -- used for hurt sound
if self.type == "monster" and peaceful_only then
self.object:remove()
end
self.health = math.random (self.hp_min, self.hp_max) -- set initial HP
self.object:set_hp( self.health )
self.health = self.object:get_hp()
self.object:set_armor_groups({fleshy=self.armor})
self.object:setacceleration({x=0, y= self.fall_speed, z=0})
self.state = "stand"
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
self.old_y = self.object:getpos().y
self.object:setyaw(math.random(1, 360)/180*math.pi)
if self.type == "monster" and peaceful_only then
self.object:remove()
end
if staticdata then
local tmp = minetest.deserialize(staticdata)
@ -892,11 +880,11 @@ end
if tmp.owner then
self.owner = tmp.owner
end
if tmp.health then
self.health = tmp.health
self.object:set_hp( self.health )
end
end
-- quick fix for dog so it doesn't revert back to wolf
if self.type == "monster" and self.tamed == true then
self.type = "npc"
end
end,
@ -942,14 +930,33 @@ end
base_texture = self.base_texture,
collisionbox = colbox,
owner = self.owner,
health = self.health,
}
self.object:set_properties(tmp)
return minetest.serialize(tmp)
end,
on_punch = function(self, hitter, tflp, tool_capabilities, dir)
-- weapon wear
local weapon = hitter:get_wielded_item()
if weapon:get_definition().tool_capabilities ~= nil then
local wear = ( weapon:get_definition().tool_capabilities.full_punch_interval / 75 ) * 9000
weapon:add_wear(wear)
hitter:set_wielded_item(weapon)
end
-- weapon sounds
if weapon:get_definition().sounds ~= nil then
local s = math.random(0,#weapon:get_definition().sounds)
minetest.sound_play(weapon:get_definition().sounds[s], {
object=hitter,
})
else
minetest.sound_play("default_punch", {
object = hitter,
})
end
process_weapon(hitter,tflp,tool_capabilities)
check_for_death(self)
-- blood_particles
@ -960,17 +967,14 @@ end
end
-- knock back effect, adapted from blockmen's pyramids mod
-- https://github.com/BlockMen/pyramids
local kb = self.knock_back
local r = self.recovery_time
local ykb = 0 -- was 2
local v = self.object:getvelocity()
if tflp < tool_capabilities.full_punch_interval then
kb = kb * ( tflp / tool_capabilities.full_punch_interval )
r = r * ( tflp / tool_capabilities.full_punch_interval )
end
if v.y ~= 0 then ykb = 0 end
self.object:setvelocity({x=dir.x*kb,y=ykb,z=dir.z*kb})
self.object:setvelocity({x=dir.x*kb,y=0,z=dir.z*kb})
self.pause_timer = r
-- attack puncher and call other mobs for help
@ -1083,24 +1087,6 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local p = {}
local undestroyed = { --Modif MFF DEBUT
minetest.get_content_id("air"),
minetest.get_content_id("ignore"),
minetest.get_content_id("default:obsidian"),
minetest.get_content_id("default:obsidianbrick"),
minetest.get_content_id("default:chest_locked"),
minetest.get_content_id("doors:door_steel_b_1"),
minetest.get_content_id("doors:door_steel_t_1"),
minetest.get_content_id("doors:door_steel_b_2"),
minetest.get_content_id("doors:door_steel_t_2"),
minetest.get_content_id("default:bedrock"),
minetest.get_content_id("default:obsidian_cooled"),
minetest.get_content_id("more_chests:cobble"),
minetest.get_content_id("more_chests:shared"),
minetest.get_content_id("more_chests:secret"),
minetest.get_content_id("more_chests:dropbox"),
minetest.get_content_id("more_chests:shared_chest")
} --Modif MFF DEBUT
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_obsidian = minetest.get_content_id("default:obsidian")
@ -1134,12 +1120,6 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
end
end
end
end
if n.name == "doors:door_wood_b_1" then
minetest.remove_node({x=np.x,y=np.y+1,z=np.z})
elseif n.name == "doors:door_wood_t_1" then
minetest.remove_node({x=np.x,y=np.y-1,z=np.z})
end
if fire > 0 and (minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30) then
minetest.set_node(p, {name="fire:basic_flame"})
else
@ -1149,6 +1129,7 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
effect(p, 2, "tnt_smoke.png", 5)
end
end
end
vi = vi + 1
end
end
@ -1159,9 +1140,9 @@ end
function check_for_death(self)
local hp = self.object:get_hp()
if hp > 0 then
if self.sounds.damage ~= nil and hp < self.oldhp then
if self.sounds.damage ~= nil then
minetest.sound_play(self.sounds.damage,{object = self.object})
self.oldhp = hp
self.health = hp
end
return
end
@ -1269,15 +1250,6 @@ function mobs:register_arrow(name, def)
})
end
function process_weapon(player, time_from_last_punch, tool_capabilities)
local weapon = player:get_wielded_item()
if tool_capabilities ~= nil then
local wear = ( tool_capabilities.full_punch_interval / 75 ) * 65535
weapon:add_wear(wear)
player:set_wielded_item(weapon)
end
end
-- Spawn Egg
function mobs:register_egg(mob, desc, background, addegg)
local invimg = background
@ -1294,8 +1266,7 @@ function mobs:register_egg(mob, desc, background, addegg)
local mob = minetest.add_entity(pos, mob)
local ent = mob:get_luaentity()
if ent.type ~= "monster" then
ent.owner = placer:get_player_name()
ent.tamed = true
-- set owner
ent.owner = placer:get_player_name()
ent.tamed = true
end

View File

@ -4,6 +4,10 @@ News de FR - MinetestForFun (Survival - PVP - Hardcore)
/!\ Le serveur étant devenu extrêmement stable, les MAJ vont se rarifier pour un temps /!\
/!\ En effet, nous profitons de cette stabilité pour préparer une grosse MAJ qui boulversera à jamais le gameplay de Minetest /!\
---xx/05/2015--- (Remerciements : x)
MAJ de "mobs" (possibilité d'ajouter des armes aux monstres, les monstres endommagés ne voient plus leur vie restauré s'ils sont déchargés puis rechergés, et amélioration du code)
MAJ de "hud/hunger.lua" (ajout des valeurs de nutritions des haricots/beans)
---27/05/2015--- (Remerciements : Mg, Obani, Ataron)
MAJ de "/_misc/whoison" ("/timeonline" à maintenant un alias "/played", libre à vous de l'utiliser)
MAJ de "bobblocks" (grosse amélioration du code par HybridDog)