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[u_inv] Drop when when not enough space in main list
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@ -134,7 +134,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not stack then
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if not stack then
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return
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return
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elseif not player:get_inventory():room_for_item("main", stack) then
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elseif not player:get_inventory():room_for_item("main", stack) then
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minetest.chat_send_player(player:get_player_name(), "You need one free slot in your main inventory")
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local pos = player:getpos()
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pos.y = pos.y + 2
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minetest.add_item(pos, stack)
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return
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return
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end
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end
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player:get_inventory():add_item("main", stack)
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player:get_inventory():add_item("main", stack)
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