mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-18 00:08:25 +01:00
Updated api.lua of mobs mod
This commit is contained in:
parent
c546d3ebe7
commit
a0454b3b88
@ -1,4 +1,4 @@
|
|||||||
-- Mobs Api (11th April 2015)
|
-- Mobs Api (20th April 2015)
|
||||||
mobs = {}
|
mobs = {}
|
||||||
mobs.mod = "redo"
|
mobs.mod = "redo"
|
||||||
|
|
||||||
@ -19,7 +19,6 @@ function mobs:register_mob(name, def)
|
|||||||
on_die = def.on_die,
|
on_die = def.on_die,
|
||||||
jump_height = def.jump_height or 6,
|
jump_height = def.jump_height or 6,
|
||||||
jump_chance = def.jump_chance or 0,
|
jump_chance = def.jump_chance or 0,
|
||||||
footstep = def.footstep,
|
|
||||||
rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
|
rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
|
||||||
lifetimer = def.lifetimer or 600,
|
lifetimer = def.lifetimer or 600,
|
||||||
hp_min = def.hp_min or 5,
|
hp_min = def.hp_min or 5,
|
||||||
@ -81,7 +80,6 @@ lifetimer = def.lifetimer or 600,
|
|||||||
if self.state ~= "attack" then
|
if self.state ~= "attack" then
|
||||||
if math.random(0,100) < 90 and self.sounds.war_cry then
|
if math.random(0,100) < 90 and self.sounds.war_cry then
|
||||||
minetest.sound_play(self.sounds.war_cry,{object = self.object})
|
minetest.sound_play(self.sounds.war_cry,{object = self.object})
|
||||||
print ("attack sound")
|
|
||||||
end
|
end
|
||||||
self.state = "attack"
|
self.state = "attack"
|
||||||
self.attack.player = player
|
self.attack.player = player
|
||||||
@ -182,26 +180,36 @@ lifetimer = def.lifetimer or 600,
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- check for mob drop/replace (used for chicken egg and sheep eating grass/wheat)
|
-- check for mob drop/replace (used for chicken egg and sheep eating grass/wheat)
|
||||||
if self.replace_rate and math.random(1,self.replace_rate) == 1 and self.child == false then
|
if self.replace_rate
|
||||||
local pos = self.object:getpos() ; pos.y = pos.y + self.replace_offset
|
and math.random(1,self.replace_rate) == 1
|
||||||
if self.footstep and self.object:getvelocity().y == 0 and minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name = self.footstep}) end
|
and self.child == false then
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
pos.y = pos.y + self.replace_offset
|
||||||
if #minetest.find_nodes_in_area(pos,pos,self.replace_what) > 0
|
if #minetest.find_nodes_in_area(pos,pos,self.replace_what) > 0
|
||||||
and self.object:getvelocity().y == 0
|
and self.object:getvelocity().y == 0
|
||||||
and self.replace_what
|
and self.replace_what then
|
||||||
and self.state == "stand" then
|
--and self.state == "stand" then
|
||||||
minetest.set_node(pos, {name = self.replace_with})
|
minetest.set_node(pos, {name = self.replace_with})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- gravity, falling or floating in water
|
-- jump direction (adapted from Carbone mobs), gravity, falling or floating in water
|
||||||
if self.floats == 1 then
|
if self.object:getvelocity().y > 0.1 then
|
||||||
|
local yaw = self.object:getyaw() + self.rotate
|
||||||
|
local x = math.sin(yaw) * -2
|
||||||
|
local z = math.cos(yaw) * 2
|
||||||
|
|
||||||
if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
|
if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
|
||||||
self.object:setacceleration({x = 0, y = 1.5, z = 0})
|
if self.floats == 1 then self.object:setacceleration({x = x, y = 1.5, z = z}) end
|
||||||
|
else
|
||||||
|
self.object:setacceleration({x = x, y = self.fall_speed, z = z})
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
|
||||||
|
if self.floats == 1 then self.object:setacceleration({x = 0, y = 1.5, z = 0}) end
|
||||||
else
|
else
|
||||||
self.object:setacceleration({x = 0, y = self.fall_speed, z = 0})
|
self.object:setacceleration({x = 0, y = self.fall_speed, z = 0})
|
||||||
end
|
end
|
||||||
else
|
|
||||||
self.object:setacceleration({x = 0, y = self.fall_speed, z = 0})
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- fall damage
|
-- fall damage
|
||||||
@ -540,7 +548,21 @@ lifetimer = def.lifetimer or 600,
|
|||||||
|
|
||||||
elseif self.state == "walk" then
|
elseif self.state == "walk" then
|
||||||
|
|
||||||
if math.random(1, 100) <= 30 then
|
local lp = nil
|
||||||
|
local s = self.object:getpos()
|
||||||
|
-- if there is water nearby, try to avoid it
|
||||||
|
local lp = minetest.find_node_near(s, 2, {"group:water"})
|
||||||
|
|
||||||
|
if lp ~= nil then
|
||||||
|
local vec = {x=lp.x-s.x, y=lp.y-s.y, z=lp.z-s.z}
|
||||||
|
yaw = math.atan(vec.z/vec.x) + 3*math.pi / 2 + self.rotate
|
||||||
|
if lp.x > s.x then
|
||||||
|
yaw = yaw+math.pi
|
||||||
|
end
|
||||||
|
self.object:setyaw(yaw)
|
||||||
|
|
||||||
|
-- no water near, so randomly turn
|
||||||
|
elseif math.random(1, 100) <= 30 then
|
||||||
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
|
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
|
||||||
end
|
end
|
||||||
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||||
@ -555,8 +577,9 @@ lifetimer = def.lifetimer or 600,
|
|||||||
self.state = "stand"
|
self.state = "stand"
|
||||||
self:set_animation("stand")
|
self:set_animation("stand")
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Modif MFF "attack type kamicaze" des creepers /DEBUT
|
-- Modif MFF "attack type kamicaze" des creepers /DEBUT
|
||||||
elseif self.state == "attack" and self.attack_type == "kamicaze" then
|
elseif self.state == "attack" and self.attack_type == "explode" then
|
||||||
if not self.attack.player or not self.attack.player:is_player() then
|
if not self.attack.player or not self.attack.player:is_player() then
|
||||||
self.state = "stand"
|
self.state = "stand"
|
||||||
self:set_animation("stand")
|
self:set_animation("stand")
|
||||||
@ -582,10 +605,7 @@ lifetimer = def.lifetimer or 600,
|
|||||||
end
|
end
|
||||||
|
|
||||||
local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
|
local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
|
||||||
local yaw = math.atan(vec.z/vec.x)+math.pi/2
|
local yaw = math.atan(vec.z/vec.x)+math.pi/2 + self.rotate
|
||||||
if self.drawtype == "side" then
|
|
||||||
yaw = yaw+(math.pi/2)
|
|
||||||
end
|
|
||||||
if p.x > s.x then
|
if p.x > s.x then
|
||||||
yaw = yaw+math.pi
|
yaw = yaw+math.pi
|
||||||
end
|
end
|
||||||
@ -599,7 +619,7 @@ lifetimer = def.lifetimer or 600,
|
|||||||
else
|
else
|
||||||
self.timer = 0
|
self.timer = 0
|
||||||
self.blinktimer = 0
|
self.blinktimer = 0
|
||||||
if self.get_velocity(self) <= 1.58 and self.object:getvelocity().y == 0 then
|
if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||||
local v = self.object:getvelocity()
|
local v = self.object:getvelocity()
|
||||||
v.y = 5
|
v.y = 5
|
||||||
self.object:setvelocity(v)
|
self.object:setvelocity(v)
|
||||||
@ -612,7 +632,7 @@ lifetimer = def.lifetimer or 600,
|
|||||||
self.timer = self.timer + dtime
|
self.timer = self.timer + dtime
|
||||||
self.blinktimer = (self.blinktimer or 0) + dtime
|
self.blinktimer = (self.blinktimer or 0) + dtime
|
||||||
if self.blinktimer > 0.2 then
|
if self.blinktimer > 0.2 then
|
||||||
self.blinktimer = self.blinktimer - 0.2
|
self.blinktimer = 0 -- self.blinktimer - 0.2
|
||||||
if self.blinkstatus then
|
if self.blinkstatus then
|
||||||
self.object:settexturemod("")
|
self.object:settexturemod("")
|
||||||
else
|
else
|
||||||
@ -621,68 +641,23 @@ lifetimer = def.lifetimer or 600,
|
|||||||
self.blinkstatus = not self.blinkstatus
|
self.blinkstatus = not self.blinkstatus
|
||||||
end
|
end
|
||||||
if self.timer > 3 then
|
if self.timer > 3 then
|
||||||
local pos = self.object:getpos()
|
local pos = vector.round(self.object:getpos())
|
||||||
pos.x = math.floor(pos.x+0.5)
|
do_tnt_physics(pos, 3, self) -- hurt player/mobs in blast area
|
||||||
pos.y = math.floor(pos.y+0.5)
|
if minetest.find_node_near(pos, 1, {"group:water"})
|
||||||
pos.z = math.floor(pos.z+0.5)
|
or minetest.is_protected(pos, "") then
|
||||||
do_tnt_physics(pos, 3, self) -- on applique le principe le la tnt
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
|
|
||||||
if minetest.get_node(pos).name == "default:water_source" or minetest.get_node(pos).name == "default:water_flowing" or minetest.is_protected(pos, "tnt") then
|
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
|
if self.sounds.explode ~= "" then
|
||||||
|
minetest.sound_play(self.sounds.explode, {pos = pos, gain = 1.0, max_hear_distance = 16})
|
||||||
|
end
|
||||||
|
effect(pos, 10, "tnt_smoke.png")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
for x=-3,3 do
|
|
||||||
for y=-3,3 do
|
|
||||||
for z=-3,3 do
|
|
||||||
if x*x+y*y+z*z <= 3 * 3 + 3 then
|
|
||||||
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
|
|
||||||
local n = minetest.get_node(np)
|
|
||||||
if n.name ~= "air" and n.name ~= "doors:door_steel_b_1" and n.name ~= "doors:door_steel_t_1"
|
|
||||||
and n.name ~= "doors:door_steel_b_2" and n.name ~= "doors:door_steel_t_2"
|
|
||||||
and n.name ~= "default:chest_locked" and n.name ~= "default:obsidian" and n.name ~= "default:obsidian_cooled"
|
|
||||||
and n.name ~= "default:obsidianbrick" and n.name ~= "default:bedrock"
|
|
||||||
and n.name ~= "more_chests:cobble" and n.name ~= "more_chests:shared" and n.name ~= "more_chests:secret"
|
|
||||||
and n.name ~= "more_chests:dropbox" and n.name ~= "chesttools:shared_chest"
|
|
||||||
and minetest.get_item_group(n.name, "unbreakable") ~= 1 and next(areas:getAreasAtPos(np)) == nil then
|
|
||||||
--activate_if_tnt(n.name, np, pos, 3) -- Pas de module TNT sur le serveur donc inutile
|
|
||||||
if n.name == "default:chest" then
|
|
||||||
meta = minetest.get_meta(np)
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
for i = 1,32 do
|
|
||||||
local m_stack = inv:get_stack("main",i)
|
|
||||||
local obj = minetest.add_item(pos,m_stack)
|
|
||||||
if obj then
|
|
||||||
obj:setvelocity({x=math.random(-2,2), y=7, z=math.random(-2,2)})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if n.name == "doors:door_wood_b_1" then
|
|
||||||
minetest.remove_node({x=np.x,y=np.y+1,z=np.z})
|
|
||||||
elseif n.name == "doors:door_wood_t_1" then
|
|
||||||
minetest.remove_node({x=np.x,y=np.y-1,z=np.z})
|
|
||||||
end
|
|
||||||
minetest.remove_node(np)
|
|
||||||
nodeupdate(np)
|
|
||||||
--[[ if n.name ~= "tnt:tnt" and math.random() > 0.9 then
|
|
||||||
local drop = minetest.get_node_drops(n.name, "")
|
|
||||||
for _,item in ipairs(drop) do
|
|
||||||
if type(item) == "string" then
|
|
||||||
if math.random(1,100) > 40 then
|
|
||||||
local obj = minetest.add_item(np, item)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end ]]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
mobs:explosion(pos, 2, 1, 1, "tnt_explode", self.sounds.explode)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Modif MFF "attack type kamicaze" des creepers /FIN
|
-- Modif MFF "attack type kamicaze" des creepers /FIN
|
||||||
|
|
||||||
elseif self.state == "attack" and self.attack_type == "dogfight" then
|
elseif self.state == "attack" and self.attack_type == "dogfight" then
|
||||||
|
|
||||||
if not self.attack.player or not self.attack.player:getpos() then
|
if not self.attack.player or not self.attack.player:getpos() then
|
||||||
@ -710,7 +685,7 @@ lifetimer = def.lifetimer or 600,
|
|||||||
yaw = yaw+math.pi
|
yaw = yaw+math.pi
|
||||||
end
|
end
|
||||||
self.object:setyaw(yaw)
|
self.object:setyaw(yaw)
|
||||||
if self.attack.dist > 2 then
|
if self.attack.dist > 3 then -- was set to 2 but slimes didnt hurt when above player
|
||||||
-- jump attack
|
-- jump attack
|
||||||
if (self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0)
|
if (self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0)
|
||||||
or (self.object:getvelocity().y == 0 and self.jump_chance > 0) then
|
or (self.object:getvelocity().y == 0 and self.jump_chance > 0) then
|
||||||
@ -979,11 +954,11 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
|
|||||||
|
|
||||||
-- are we spawning inside a solid node?
|
-- are we spawning inside a solid node?
|
||||||
local nod = minetest.get_node_or_nil(pos)
|
local nod = minetest.get_node_or_nil(pos)
|
||||||
if not nod or not minetest.registered_nodes[nod.name]
|
if not nod or not nod.name or not minetest.registered_nodes[nod.name]
|
||||||
or minetest.registered_nodes[nod.name].walkable == true then return end
|
or minetest.registered_nodes[nod.name].walkable == true then return end
|
||||||
pos.y = pos.y + 1
|
pos.y = pos.y + 1
|
||||||
nod = minetest.get_node_or_nil(pos)
|
nod = minetest.get_node_or_nil(pos)
|
||||||
if not nod or not minetest.registered_nodes[nod.name]
|
if not nod or not nod.name or not minetest.registered_nodes[nod.name]
|
||||||
or minetest.registered_nodes[nod.name].walkable == true then return end
|
or minetest.registered_nodes[nod.name].walkable == true then return end
|
||||||
|
|
||||||
if minetest.setting_getbool("display_mob_spawn") then
|
if minetest.setting_getbool("display_mob_spawn") then
|
||||||
@ -1001,7 +976,7 @@ end
|
|||||||
|
|
||||||
-- compatibility with older mob registration
|
-- compatibility with older mob registration
|
||||||
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height)
|
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height)
|
||||||
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, chance, active_object_count, -32000, max_height)
|
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, chance, active_object_count, -31000, max_height)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- particle effects
|
-- particle effects
|
||||||
@ -1023,6 +998,75 @@ function effect(pos, amount, texture)
|
|||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- explosion
|
||||||
|
function mobs:explosion(pos, radius, fire, smoke, sound)
|
||||||
|
-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
|
||||||
|
if not fire then fire = 0 end
|
||||||
|
if not smoke then smoke = 0 end
|
||||||
|
local pos = vector.round(pos)
|
||||||
|
local radius = 1
|
||||||
|
local vm = VoxelManip()
|
||||||
|
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
|
||||||
|
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||||
|
local data = vm:get_data()
|
||||||
|
local p = {}
|
||||||
|
local c_air = minetest.get_content_id("air")
|
||||||
|
local c_ignore = minetest.get_content_id("ignore")
|
||||||
|
local c_obsidian = minetest.get_content_id("default:obsidian")
|
||||||
|
local c_brick = minetest.get_content_id("default:obsidianbrick")
|
||||||
|
local c_chest = minetest.get_content_id("default:chest_locked")
|
||||||
|
if sound and sound ~= "" then minetest.sound_play(sound, {pos = pos, gain = 1.0, max_hear_distance = 16}) end
|
||||||
|
for z = -radius, radius do
|
||||||
|
for y = -radius, radius do
|
||||||
|
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||||
|
for x = -radius, radius do
|
||||||
|
p.x = pos.x + x
|
||||||
|
p.y = pos.y + y
|
||||||
|
p.z = pos.z + z
|
||||||
|
if n.name ~= "doors:door_steel_b_1" and n.name ~= "doors:door_steel_t_1"
|
||||||
|
and n.name ~= "doors:door_steel_b_2" and n.name ~= "doors:door_steel_t_2"
|
||||||
|
and n.name ~= "default:chest_locked" and n.name ~= "default:obsidian_cooled"
|
||||||
|
and n.name ~= "default:obsidianbrick" and n.name ~= "default:bedrock"
|
||||||
|
and n.name ~= "more_chests:cobble" and n.name ~= "more_chests:shared" and n.name ~= "more_chests:secret"
|
||||||
|
and n.name ~= "more_chests:dropbox" and n.name ~= "chesttools:shared_chest"
|
||||||
|
and minetest.get_item_group(n.name, "unbreakable") ~= 1 and next(areas:getAreasAtPos(np)) == nil
|
||||||
|
and data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick then and data[vi] ~= c_chest then
|
||||||
|
local n = minetest.get_node(p).name
|
||||||
|
-- do NOT destroy protection nodes but DO destroy nodes in protected area
|
||||||
|
if not n:find("protector:")
|
||||||
|
--and not minetest.is_protected(p, "")
|
||||||
|
and minetest.get_item_group(n.name, "unbreakable") ~= 1 then
|
||||||
|
-- if chest then drop items inside
|
||||||
|
if n == "default:chest" then
|
||||||
|
local meta = minetest.get_meta(p)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
for i = 1,32 do
|
||||||
|
local m_stack = inv:get_stack("main",i)
|
||||||
|
local obj = minetest.add_item(pos,m_stack)
|
||||||
|
if obj then
|
||||||
|
obj:setvelocity({x=math.random(-2,2), y=7, z=math.random(-2,2)})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if n.name == "doors:door_wood_b_1" then
|
||||||
|
minetest.remove_node({x=np.x,y=np.y+1,z=np.z})
|
||||||
|
elseif n.name == "doors:door_wood_t_1" then
|
||||||
|
minetest.remove_node({x=np.x,y=np.y-1,z=np.z})
|
||||||
|
end
|
||||||
|
if fire > 0 and (minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30) then
|
||||||
|
minetest.set_node(p, {name="fire:basic_flame"})
|
||||||
|
else
|
||||||
|
minetest.remove_node(p)
|
||||||
|
end
|
||||||
|
if smoke > 0 then effect(p, 1, "tnt_smoke.png") end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
vi = vi + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- on mob death drop items
|
-- on mob death drop items
|
||||||
function check_for_death(self)
|
function check_for_death(self)
|
||||||
local hp = self.object:get_hp()
|
local hp = self.object:get_hp()
|
||||||
@ -1053,6 +1097,7 @@ function check_for_death(self)
|
|||||||
self.on_die(self, pos)
|
self.on_die(self, pos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Modif MFF "fonction TNT" des creepers /DEBUT
|
-- Modif MFF "fonction TNT" des creepers /DEBUT
|
||||||
function do_tnt_physics(tnt_np,tntr,entity)
|
function do_tnt_physics(tnt_np,tntr,entity)
|
||||||
local objs = minetest.get_objects_inside_radius(tnt_np, tntr)
|
local objs = minetest.get_objects_inside_radius(tnt_np, tntr)
|
||||||
|
Loading…
Reference in New Issue
Block a user