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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

Updated beds' mod to hide warning messages

- Global variable `writing` removed
- License update
This commit is contained in:
LeMagnesium 2015-03-12 18:42:18 +01:00
parent f9ebbc93dc
commit a0a7485ae4
4 changed files with 12 additions and 21 deletions

View File

@ -12,32 +12,16 @@ players are in bed too. If all players are sleeping the night gets skipped aswel
if more than 50% of the players are lying in bed and use this option. if more than 50% of the players are lying in bed and use this option.
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
is set to the beds location. If dying you will respawn there. is set to the beds location and you will respawn there after death.
You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
You can craft two types of beds:
Simple shaped bed:
wool wool wool
wood wood wood
Fancy shaped bed:
wool wool stick
wood wood wood
Notice: You can use any color of wood or wool, mixing different is also possible.
License of source code, textures: WTFPL License of source code, textures: WTFPL
--------------------------------------- ---------------------------------------
(c) Copyright BlockMen (2014-2015) (c) Copyright BlockMen (2014-2015)
This program is free software. It comes without any warranty, to This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want and/or modify it under the terms of the Do What The Fuck You Want

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@ -42,7 +42,8 @@ beds.register_bed("beds:fancy_bed", {
}, },
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
recipe = { recipe = {
{"wool:red", "wool:white", "group:stick"}, {"", "", "group:stick"},
{"wool:red", "wool:red", "wool:white"},
{"group:wood", "group:wood", "group:wood"}, {"group:wood", "group:wood", "group:wood"},
}, },
}) })

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@ -1,5 +1,9 @@
local player_in_bed = 0 local player_in_bed = 0
local is_sp = minetest.is_singleplayer() local is_sp = minetest.is_singleplayer()
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
if enable_respawn == nil then
enable_respawn = true
end
-- helper functions -- helper functions
@ -166,7 +170,11 @@ minetest.register_on_joinplayer(function(player)
beds.read_spawns() beds.read_spawns()
end) end)
-- respawn player at bed if enabled and valid position is found
minetest.register_on_respawnplayer(function(player) minetest.register_on_respawnplayer(function(player)
if not enable_respawn then
return false
end
local name = player:get_player_name() local name = player:get_player_name()
local pos = beds.spawn[name] or nil local pos = beds.spawn[name] or nil
if pos then if pos then

View File

@ -41,13 +41,11 @@ function beds.save_spawns()
if not beds.spawn then if not beds.spawn then
return return
end end
writing = true
local output = io.open(org_file, "w") local output = io.open(org_file, "w")
for i, v in pairs(beds.spawn) do for i, v in pairs(beds.spawn) do
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
end end
io.close(output) io.close(output)
writing = false
end end
function beds.set_spawns() function beds.set_spawns()