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https://github.com/sys4-fr/server-nalc.git
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modified unified_inventory to place buttons in 2 rows when +12
modified unified_inventory to hide buttons if player does not have the necessary privileges modified other mods to adjust with unified_inventory
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04e5e49904
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@ -105,6 +105,8 @@ elseif minetest.get_modpath("unified_inventory") then
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unified_inventory.register_button("armor", {
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type = "image",
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image = "inventory_plus_armor.png",
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tooltip = "Armor inventory",
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show_with = false, --Modif MFF (Crabman 30/06/2015)
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})
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unified_inventory.register_page("armor", {
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get_formspec = function(player)
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@ -77,6 +77,8 @@ if unified_inventory then --unified inventory installed
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unified_inventory.register_button("worldedit_gui", {
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type = "image",
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image = "inventory_plus_worldedit_gui.png",
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tooltip = "Worldedit GUI",
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show_with = "worldedit", --Modiff MFF (Crabman 30/06/2015)
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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@ -216,6 +216,8 @@ end
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unified_inventory.register_button("runes", {
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type = "image",
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image = "runes_heal_major.png",
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tooltip = "Rune inventory",
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show_with = false, --Modif MFF (Crabman 30/06/2015)
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})
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unified_inventory.register_page("runes", {
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get_formspec = function(player)
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@ -173,6 +173,7 @@ if (minetest.get_modpath("unified_inventory")) then
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type = "image",
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image = "soundset_menu_icon.png",
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tooltip = "sounds menu ",
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show_with = false, --Modif MFF (Crabman 30/06/2015)
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action = function(player)
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local name = player:get_player_name()
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if not name then return end
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@ -84,6 +84,8 @@ unified_inventory.register_page("u_skins", {
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unified_inventory.register_button("u_skins", {
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type = "image",
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image = "u_skins_button.png",
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tooltip = "Skin inventory",
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show_with = false, -- modif MFF (Crabman 30/06/2015)
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})
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-- Create all of the skin-picker pages.
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@ -32,7 +32,8 @@ unified_inventory.register_page("bags", {
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unified_inventory.register_button("bags", {
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type = "image",
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image = "ui_bags_icon.png",
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tooltip = S("Bags")
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tooltip = S("Bags"),
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show_with = false, --Modif MFF (Crabman 30/06/2015)
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})
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for i = 1, 4 do
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@ -48,28 +48,34 @@ function unified_inventory.get_formspec(player, page)
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return "" -- Invalid page name
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end
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local privs = minetest.get_player_privs(player_name) --Modif MFF (Crabman 30/06/2015) DEBUT,12 buttons max by row and not show if player has not privs requiered
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local button_row = 0
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local button_col = 0
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local i = 1
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-- Main buttons
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for i, def in pairs(unified_inventory.buttons) do
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if unified_inventory.lite_mode and i > 4 then
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button_row = 1
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button_col = 1
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for _, def in pairs(unified_inventory.buttons) do
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if (def.show_with == nil or def.show_with == false) or (privs[def.show_with] and privs[def.show_with] == true) then
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if unified_inventory.lite_mode and i > 4 then
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button_row = 1
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button_col = 1
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elseif not unified_inventory.lite_mode and i > 12 then
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button_row = 1
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i = 1
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end
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local tooltip = def.tooltip or ""
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if def.type == "image" then
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formspec = formspec.."image_button["
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..( unified_inventory.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
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..","..(unified_inventory.main_button_y + button_row * 0.7)..";0.8,0.8;"
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..minetest.formspec_escape(def.image)..";"
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..minetest.formspec_escape(def.name)..";]"
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.."tooltip["..minetest.formspec_escape(def.name)
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..";"..tooltip.."]"
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end
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i = i + 1
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end
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local tooltip = def.tooltip or ""
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if def.type == "image" then
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formspec = formspec.."image_button["
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..( unified_inventory.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
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..","..(unified_inventory.main_button_y + button_row * 0.7)..";0.8,0.8;"
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..minetest.formspec_escape(def.image)..";"
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..minetest.formspec_escape(def.name)..";]"
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.."tooltip["..minetest.formspec_escape(def.name)
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..";"..tooltip.."]"
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end
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end
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end --Modif MFF (Crabman 30/06/2015) FIN
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if fsdata.draw_inventory ~= false then
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-- Player inventory
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@ -33,13 +33,15 @@ trash:set_size("main", 1)
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unified_inventory.register_button("craft", {
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type = "image",
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image = "ui_craft_icon.png",
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tooltip = S("Crafting Grid")
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tooltip = S("Crafting Grid"),
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show_with = false, --Modif MFF (Crabman 30/06/2015)
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})
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unified_inventory.register_button("craftguide", {
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type = "image",
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image = "ui_craftguide_icon.png",
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tooltip = S("Crafting Guide")
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tooltip = S("Crafting Guide"),
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show_with = false, --Modif MFF (Crabman 30/06/2015)
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})
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if not unified_inventory.lite_mode then
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@ -47,6 +49,7 @@ if not unified_inventory.lite_mode then
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type = "image",
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image = "ui_sethome_icon.png",
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tooltip = S("Set home position"),
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show_with = "interact", --Modif MFF (Crabman 30/06/2015)
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action = function(player)
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if home.sethome(player:get_player_name()) == true then --modif MFF
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minetest.sound_play("dingdong",
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@ -59,6 +62,7 @@ if not unified_inventory.lite_mode then
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type = "image",
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image = "ui_gohome_icon.png",
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tooltip = S("Go home"),
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show_with = "interact", --Modif MFF (Crabman 30/06/2015)
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action = function(player)
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if home.tohome(player:get_player_name()) == true then --modif MFF
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minetest.sound_play("teleport",
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@ -71,6 +75,7 @@ if not unified_inventory.lite_mode then
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type = "image",
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image = "ui_sun_icon.png",
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tooltip = S("Set time to day"),
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show_with = "settime", --Modif MFF (Crabman 30/06/2015)
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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@ -90,6 +95,7 @@ if not unified_inventory.lite_mode then
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type = "image",
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image = "ui_moon_icon.png",
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tooltip = S("Set time to night"),
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show_with = "settime", --Modif MFF (Crabman 30/06/2015)
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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@ -110,6 +116,7 @@ unified_inventory.register_button("clear_inv", {
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type = "image",
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image = "ui_trash_icon.png",
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tooltip = S("Clear inventory"),
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show_with = "creative", --Modif MFF (Crabman 30/06/2015)
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action = function(player)
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local player_name = player:get_player_name()
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if not unified_inventory.is_creative(player_name) then
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@ -112,6 +112,7 @@ unified_inventory.register_button("waypoints", {
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type = "image",
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image = "ui_waypoints_icon.png",
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tooltip = S("Waypoints"),
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show_with = false, --Modif MFF (Crabman 30/06/2015)
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})
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local function update_hud(player, waypoints, temp, i)
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