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fix dog owner
fix meat_raw not consumed when give to wolf dog is NPC not monster, monster attack players, NPC attack monster
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eecb2d7efe
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@ -3,7 +3,7 @@
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mobs:register_mob("mobs:dog", {
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mobs:register_mob("mobs:dog", {
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-- animal, monster, npc, barbarian
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-- animal, monster, npc, barbarian
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type = "monster",
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type = "npc",
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-- agressive, does 4 damage to player when hit
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-- agressive, does 4 damage to player when hit
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passive = false,
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passive = false,
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attacks_monsters = true,
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attacks_monsters = true,
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@ -35,10 +35,8 @@ mobs:register_mob("mobs:dog", {
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step = 1.2,
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step = 1.2,
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view_range = 16,
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view_range = 16,
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drops = {
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drops = {
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{name = "mobs:meat_raw",
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{name = "mobs:meat_raw", chance = 1, min = 2, max = 3,},
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chance = 1,
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},
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min = 2,
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max = 3,},
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-- damaged by
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-- damaged by
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water_damage = 1,
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water_damage = 1,
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lava_damage = 5,
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lava_damage = 5,
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@ -53,23 +53,18 @@ mobs:register_mob("mobs:wolf", {
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-- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog
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-- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:meat_raw" and self.raw_meat_count == 4 then
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if item:get_name() == "mobs:meat_raw" then
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clicker:get_inventory():remove_item("main", "mobs:meat_raw")
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clicker:get_inventory():remove_item("main", "mobs:meat_raw")
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self.raw_meat_count = (self.raw_meat_count or 0) + 1
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if self.raw_meat_count > 4 then
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local ent = minetest.add_entity(self.object:getpos(), "mobs:dog")
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local ent = minetest.add_entity(self.object:getpos(), "mobs:dog")
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self.object:remove()
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self.object:remove()
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local dog_obj = ent:get_luaentity()
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local dog_obj = ent:get_luaentity()
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if not dog_obj then return end
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if not dog_obj then return end
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dog_obj.tamed = true
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dog_obj.tamed = true
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dog_obj.textures = {"mobs_dog.png"}
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dog_obj.owner = clicker:get_player_name()
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dog_obj.damage = 3
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end
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dog_obj.walk_velocity = 4
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end
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dog_obj.run_velocity = 4
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if dog_obj.owner == "" then
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self.owner = clicker:get_player_name()
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else return end
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elseif item:get_name() == "mobs:meat_raw" and self.raw_meat_count ~= 4 then
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self.raw_meat_count = (self.raw_meat_count or 0) + 1
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else return end
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end
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end
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})
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})
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mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 9500, 1, 31000)
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mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 9500, 1, 31000)
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