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Redefined mummy using mobs' API
- Gave to mummies the properties of sand monsters
This commit is contained in:
parent
99dbbf71c9
commit
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@ -1,3 +1,4 @@
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default
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mobs
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farming?
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treasurer?
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@ -1,98 +1,134 @@
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--pyramids = {}
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-- Pyramid mummy
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local mummy_walk_limit = 1
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local mummy_chillaxin_speed = 1
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local mummy_animation_speed = 10
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-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
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local mummy_animation_blend = 0
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-- Default player appearance
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local mummy_mesh = "tsm_pyramids_mummy.x"
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local mummy_texture = {"tsm_pyramids_mummy.png"}
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local mummy_hp = 20
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local mummy_drop = "default:papyrus"
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local sound_normal = "mummy"
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local sound_hit = "mummy_hurt"
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local sound_dead = "mummy_death"
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local spawner_range = 17
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local spawner_max_mobs = 6
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local function get_animations()
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return {
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stand_START = 74,
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stand_END = 74,
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sit_START = 81,
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sit_END = 160,
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lay_START = 162,
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lay_END = 166,
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walk_START = 74,
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walk_END = 105,
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mine_START = 74,
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mine_END = 105,
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walk_mine_START = 74,
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walk_mine_END = 105
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}
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end
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local npc_model = {}
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local npc_anim = {}
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local npc_sneak = {}
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local ANIM_STAND = 1
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local ANIM_SIT = 2
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local ANIM_LAY = 3
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local ANIM_WALK = 4
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local ANIM_WALK_MINE = 5
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local ANIM_MINE = 6
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function hit(self)
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prop = {
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mesh = mummy_mesh,
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textures = {"tsm_pyramids_mummy.png^tsm_pyramids_hit.png"},
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}
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self.object:set_properties(prop)
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minetest.after(0.4, function()
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prop = {textures = mummy_texture,}
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self.object:set_properties(prop)
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end)
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end
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function mummy_update_visuals_def(self)
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--local name = get_player_name()
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-- visual = default_model_def
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npc_anim = 0 -- Animation will be set further below immediately
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--npc_sneak[name] = false
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local prop = {
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mesh = mummy_mesh,
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textures = mummy_texture,
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--visual_size = {x=1, y=1, z=1},
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}
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self.object:set_properties(prop)
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end
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MUMMY_DEF = {
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physical = true,
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mobs:register_mob("tsm_pyramids:mummy", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 5 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 5,
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-- health & armor
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hp_min = 15, hp_max = 20, armor = 90,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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mesh = "tsm_pyramids_mummy.x",
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drawtype = "front",
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textures = {
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{"tsm_pyramids_mummy.png"},
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},
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visual_size = {x=8,y=8},
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mesh = mummy_mesh,
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textures = mummy_texture,
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blood_texture = "default_sand.png",
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-- sounds
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makes_footstep_sound = true,
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npc_anim = 0,
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timer = 0,
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turn_timer = 0,
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vec = 0,
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yaw = 0,
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yawwer = 0,
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state = 1,
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jump_timer = 0,
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punch_timer = 0,
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sound_timer = 0,
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attacker = "",
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attacking_timer = 0,
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mob_name = "mummy"
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}
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sounds = {
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random = "mummy",
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},
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-- speed and jump, sinks in water
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walk_velocity = 3,
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run_velocity = 5,
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view_range = 16,
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jump = true,
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floats = 0,
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-- drops papyrus when dead
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drops = {
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{name = "default:papyrus",
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chance = 1, min = 3, max = 5,},
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{name = "maptools:copper_coin",
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chance = 2, min = 2, max = 4,},
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},
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-- damaged by
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water_damage = 3,
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lava_damage = 1,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 74, stand_end = 74,
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walk_start = 74, walk_end = 105,
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run_start = 74, run_end = 105,
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punch_start = 74, punch_end = 105,
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sit_start = 81, sit_end = 160,
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lay_start = 162, lay_end = 166,
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mine_start = 74, mine_end = 105,
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walk_mine_start = 74, walk_mine_end = 105,
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},
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})
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--spawn-egg/spawner
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if not minetest.setting_getbool("only_peaceful_mobs") then
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minetest.register_abm({
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nodenames = {"tsm_pyramids:spawner_mummy"},
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interval = 2.0,
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chance = 20,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local player_near = false
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local mobs = 0
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 17)) do
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if obj then
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if obj:is_player() then
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player_near = true
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else
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if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then mobs = mobs + 1 end
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end
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end
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end
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if player_near then
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if mobs < 6 then
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pos.x = pos.x+1
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local p = minetest.find_node_near(pos, 5, {"air"})
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minetest.add_entity(p,"tsm_pyramids:mummy")
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end
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end
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end
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})
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end
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function pyramids.spawn_mummy (pos, number)
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for i=0,number do
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minetest.add_entity(pos,"tsm_pyramids:mummy")
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end
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end
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minetest.register_node("tsm_pyramids:spawner_mummy", {
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description = "Mummy spawner",
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paramtype = "light",
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tiles = {"tsm_pyramids_spawner.png"},
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is_ground_content = true,
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drawtype = "allfaces",--_optional",
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groups = {unbreakable=1},
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drop = "",
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on_construct = function(pos)
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pos.y = pos.y - 0.28
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minetest.env:add_entity(pos,"tsm_pyramids:mummy_spawner")
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end,
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on_destruct = function(pos)
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if not obj:is_player() then
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if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
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obj:remove()
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end
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end
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end
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end
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})
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minetest.register_craftitem("tsm_pyramids:spawn_egg", {
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description = "Mummy spawn-egg",
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inventory_image = "tsm_pyramids_mummy_egg.png",
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liquids_pointable = false,
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stack_max = 99,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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minetest.env:add_entity(pointed_thing.above,"tsm_pyramids:mummy")
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if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
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return itemstack
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end
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end,
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})
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-- Spawner entity
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spawner_DEF = {
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hp_max = 1,
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@ -100,8 +136,8 @@ spawner_DEF = {
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collisionbox = {0,0,0,0,0,0},
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visual = "mesh",
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visual_size = {x=3.3,y=3.3},
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mesh = mummy_mesh,
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textures = mummy_texture,
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mesh = "tsm_pyramids_mummy.x",
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textures = {"tsm_pyramids_mummy.png"},
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makes_footstep_sound = false,
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timer = 0,
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automatic_rotate = math.pi * 2.9,
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@ -130,284 +166,17 @@ spawner_DEF.on_punch = function(self, hitter)
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end
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MUMMY_DEF.on_activate = function(self)
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mummy_update_visuals_def(self)
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self.anim = get_animations()
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self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
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self.npc_anim = ANIM_STAND
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self.object:setacceleration({x=0,y=-20,z=0})--20
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self.state = 1
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self.object:set_hp(mummy_hp)
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self.object:set_armor_groups({fleshy=130})
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end
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MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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--attack as group
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--[[for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 5)) do
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if not object:is_player() then
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if object:get_luaentity().name == "peaceful_npc:npc_def" then
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object:get_luaentity().state = 3
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object:get_luaentity().attacker = puncher:get_player_name()
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end
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end
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end]]
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--if self.state ~= 3 then
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--self.state = 3
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self.attacker = puncher--:get_player_name()
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--end
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if puncher ~= nil then
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local sound = sound_hit
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if self.object:get_hp() == 0 then sound = sound_dead end
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minetest.sound_play(sound, {to_player = puncher:get_player_name(), loop = false, gain = 0.3})
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if time_from_last_punch >= 0.45 then
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hit(self)
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--local dir = puncher:get_look_dir()
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--self.direction = dir
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self.direction = {x=self.object:getvelocity().x, y=self.object:getvelocity().y, z=self.object:getvelocity().z}
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self.punch_timer = 0
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self.object:setvelocity({x=dir.x*mummy_chillaxin_speed,y=5,z=dir.z*mummy_chillaxin_speed})--self.object:setvelocity({x=dir.x*4,y=5,z=dir.z*4})
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if self.state == 1 then
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self.state = 8
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elseif self.state >= 2 then
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self.state = 9
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end
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end
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end
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if self.object:get_hp() == 0 then
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local obj = minetest.env:add_item(self.object:getpos(), mummy_drop.." "..math.random(0,3))
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end
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end
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local cnt1 = 0
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local cnt2 = 0
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MUMMY_DEF.on_step = function(self, dtime)
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self.timer = self.timer + 0.01
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self.turn_timer = self.turn_timer + 0.01
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self.jump_timer = self.jump_timer + 0.01
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self.punch_timer = self.punch_timer + 0.01
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self.attacking_timer = self.attacking_timer + 0.01
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self.sound_timer = self.sound_timer + 0.01
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local current_pos = self.object:getpos()
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local current_node = minetest.env:get_node(current_pos)
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if self.time_passed == nil then
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self.time_passed = 0
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end
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--self.time_passed = self.time_passed + dtime
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if self.object:get_hp() == 0 then-- self.object:remove() end
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--if self.time_passed >= 5 then
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minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3})
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self.object:remove()
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end--else
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if current_node.name == "default:water_source" or current_node.name == "default:water_flowing" or current_node.name == "default:lava_source" or current_node.name == "default:lava_flowing" then
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--self.time_passed = self.time_passed + dtime
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self.sound_timer = self.sound_timer + dtime
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if self.sound_timer >= 0.8 then
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self.sound_timer = 0
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self.object:set_hp(self.object:get_hp()-5)
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hit(self)
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minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.3})
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end
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else
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self.time_passed = 0
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end
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--end
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--update moving state every 1 or 2 seconds
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if self.state < 3 then
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if self.timer > math.random(1,2) then
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if self.attacker == "" then
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self.state = math.random(1,2)
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else self.state = 1 end
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self.timer = 0
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end
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end
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--play sound
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if self.sound_timer > math.random(5,35) then
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minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2})
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self.sound_timer = 0
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end
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--after punched
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if self.state >= 8 then
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if self.punch_timer > 0.15 then
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--self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
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if self.state == 9 then
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self.object:setvelocity({x=self.direction.x*mummy_chillaxin_speed,y=-20,z=self.direction.z*mummy_chillaxin_speed})
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self.state = 2
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elseif self.state == 8 then
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self.object:setvelocity({x=0,y=-20,z=0})
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self.state = 1
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end
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end
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end
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--STANDING
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if self.state == 1 then
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self.yawwer = true
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self.attacker = ""
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for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 4)) do
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if object:is_player() then
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self.yawwer = false
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local NPC = self.object:getpos()
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local PLAYER = object:getpos()
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self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
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self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
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if PLAYER.x > NPC.x then
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self.yaw = self.yaw + math.pi
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end
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self.yaw = self.yaw - 2
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self.object:setyaw(self.yaw)
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self.attacker = object--:get_player_name()
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end
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end
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if self.attacker == "" and self.turn_timer > math.random(1,4) then--and yawwer == true then
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self.yaw = 360 * math.random()
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self.object:setyaw(self.yaw)
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self.turn_timer = 0
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self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
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end
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self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
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if self.npc_anim ~= ANIM_STAND then
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self.anim = get_animations()
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self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
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self.npc_anim = ANIM_STAND
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end
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if self.attacker ~= "" then
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self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
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self.state = 2
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end
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end
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--WALKING
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if self.state == 2 then
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if self.direction ~= nil then
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self.object:setvelocity({x=self.direction.x*mummy_chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*mummy_chillaxin_speed})
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end
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if self.turn_timer > math.random(1,4) and not self.attacker then
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self.yaw = 360 * math.random()
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self.object:setyaw(self.yaw)
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self.turn_timer = 0
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self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
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--self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=direction.z})
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--self.object:setacceleration(self.direction)
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end
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if self.npc_anim ~= ANIM_WALK then
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self.anim = get_animations()
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self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, mummy_animation_speed, mummy_animation_blend)
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self.npc_anim = ANIM_WALK
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end
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--[[jump
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if self.direction ~= nil then
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if self.jump_timer > 0.3 then
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if minetest.env:get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then
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self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z})
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self.jump_timer = 0
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end
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end
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end]]
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if self.attacker ~= "" and minetest.setting_getbool("enable_damage") then
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local s = self.object:getpos()
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local p = self.attacker:getpos()
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if (s ~= nil and p ~= nil) then
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
|
||||
if dist < 2 and self.attacking_timer > 0.6 then
|
||||
self.attacker:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=1}
|
||||
})
|
||||
self.attacking_timer = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("tsm_pyramids:mummy", MUMMY_DEF)
|
||||
minetest.register_entity("tsm_pyramids:mummy_spawner", spawner_DEF)
|
||||
|
||||
|
||||
--spawn-egg/spawner
|
||||
|
||||
minetest.register_craftitem("tsm_pyramids:spawn_egg", {
|
||||
description = "Mummy spawn-egg",
|
||||
inventory_image = "tsm_pyramids_mummy_egg.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 99,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
minetest.env:add_entity(pointed_thing.above,"tsm_pyramids:mummy")
|
||||
if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
function pyramids.spawn_mummy (pos, number)
|
||||
for i=0,number do
|
||||
minetest.env:add_entity(pos,"tsm_pyramids:mummy")
|
||||
end
|
||||
function mummy_update_visuals_def(self)
|
||||
--local name = get_player_name()
|
||||
-- visual = default_model_def
|
||||
npc_anim = 0 -- Animation will be set further below immediately
|
||||
--npc_sneak[name] = false
|
||||
local prop = {
|
||||
mesh = mummy_mesh,
|
||||
textures = mummy_texture,
|
||||
--visual_size = {x=1, y=1, z=1},
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
end
|
||||
|
||||
minetest.register_node("tsm_pyramids:spawner_mummy", {
|
||||
description = "Mummy spawner",
|
||||
paramtype = "light",
|
||||
tiles = {"tsm_pyramids_spawner.png"},
|
||||
is_ground_content = true,
|
||||
drawtype = "allfaces",--_optional",
|
||||
groups = {unbreakable=1},
|
||||
drop = "",
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 0.28
|
||||
minetest.env:add_entity(pos,"tsm_pyramids:mummy_spawner")
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
|
||||
if not obj:is_player() then
|
||||
if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
if not minetest.setting_getbool("only_peaceful_mobs") then
|
||||
minetest.register_abm({
|
||||
nodenames = {"tsm_pyramids:spawner_mummy"},
|
||||
interval = 2.0,
|
||||
chance = 20,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local player_near = false
|
||||
local mobs = 0
|
||||
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, spawner_range)) do
|
||||
if obj then
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
else
|
||||
if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then mobs = mobs + 1 end
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_near then
|
||||
if mobs < spawner_max_mobs then
|
||||
pos.x = pos.x+1
|
||||
local p = minetest.find_node_near(pos, 5, {"air"})
|
||||
minetest.env:add_entity(p,"tsm_pyramids:mummy")
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user