[plantlife_modpack] Update

This commit is contained in:
LeMagnesium 2015-11-14 18:01:43 +01:00
parent 90af647d5a
commit ab24dc7869
3 changed files with 36 additions and 30 deletions

View File

@ -61,14 +61,14 @@ minetest.register_abm({
-- Spawning apples -- Spawning apples
-- Limit mass changes after block has not been loaded for some time: -- Limit mass changes after block has not been loaded for some time:
-- spawn apples with 10% chance, but with 10 times higher frequency -- spawn apples with 25% chance, but with 4 times higher frequency
minetest.register_abm({ minetest.register_abm({
nodenames = { nature.blossom_node }, nodenames = { nature.blossom_node },
interval = nature.blossom_delay / 10, interval = nature.apple_delay / 4,
chance = nature.apple_chance, chance = nature.apple_chance,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
if math.random(10) == 0 and nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then if math.random(4) == 1 and nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then
spawn_apple_under(pos) spawn_apple_under(pos)
end end
end end

View File

@ -23,6 +23,7 @@ end
nature.leaves_blossom_chance = 15 nature.leaves_blossom_chance = 15
nature.blossom_leaves_chance = 5 nature.blossom_leaves_chance = 5
nature.blossom_delay = 3600 nature.blossom_delay = 3600
nature.apple_delay = 3600
nature.apple_chance = 10 nature.apple_chance = 10
nature.apple_spread = 2 nature.apple_spread = 2

View File

@ -327,35 +327,40 @@ for i in pairs(TRuNKS) do
local TRuNK = TRuNKS[i][2] local TRuNK = TRuNKS[i][2]
if minetest.get_modpath(MoD) ~= nil then if minetest.get_modpath(MoD) ~= nil then
local des = minetest.registered_nodes[MoD..":"..TRuNK].description local node = minetest.registered_nodes[MoD..":"..TRuNK]
if node then
local des = node.description
minetest.register_node("trunks:"..TRuNK.."root", { minetest.register_node("trunks:"..TRuNK.."root", {
description = des.." Root", description = des.." Root",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
tiles = { tiles = {
--[[top]] MoD.."_"..TRuNK..".png", --[[top]] MoD.."_"..TRuNK..".png",
--[[bottom]] MoD.."_"..TRuNK..".png", --[[bottom]] MoD.."_"..TRuNK..".png",
--[[right]] MoD.."_"..TRuNK..".png^trunks_root_mask.png^[makealpha:0,0,0", --[[right]] MoD.."_"..TRuNK..".png^trunks_root_mask.png^[makealpha:0,0,0",
--[[left]] MoD.."_"..TRuNK..".png^trunks_root_mask.png^[transformFX^[makealpha:0,0,0", --[[left]] MoD.."_"..TRuNK..".png^trunks_root_mask.png^[transformFX^[makealpha:0,0,0",
--[[back]] MoD.."_"..TRuNK..".png", --[[back]] MoD.."_"..TRuNK..".png",
--[[front]] MoD.."_"..TRuNK..".png" --[[front]] MoD.."_"..TRuNK..".png"
}, },
drawtype = "nodebox", drawtype = "nodebox",
selection_box = {type = "fixed", fixed = roots_cube}, selection_box = {type = "fixed", fixed = roots_cube},
node_box = {type = "fixed", fixed = roots_sheet}, node_box = {type = "fixed", fixed = roots_sheet},
groups = { groups = {
tree_root=1, tree_root=1,
snappy=1, snappy=1,
choppy=2, choppy=2,
oddly_breakable_by_hand=1, oddly_breakable_by_hand=1,
flammable=2--, flammable=2--,
--not_in_creative_inventory=1 -- atm in inv for testing --not_in_creative_inventory=1 -- atm in inv for testing
}, },
--drop = "trunks:twig_1", -- not sure about this yet --drop = "trunks:twig_1", -- not sure about this yet
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })
else
print(string.format("[Trunks] warning: tree type '%s:%s' not found", MoD, TRuNK))
end
end end
end end
end end