mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2025-12-17 15:45:22 +01:00
update hudbars, remove old duplicated code/textures (now in mff_hud)
This commit is contained in:
403
mods/hudbars/init.lua
Executable file → Normal file
403
mods/hudbars/init.lua
Executable file → Normal file
@@ -1,3 +1,11 @@
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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hb = {}
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hb.hudtables = {}
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@@ -5,19 +13,83 @@ hb.hudtables = {}
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-- number of registered HUD bars
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hb.hudbars_count = 0
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-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
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hb.registered_slots = {}
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hb.settings = {}
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hb.settings.custom = {} --MFF (crabman|19/06/15) add custom pos
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-- default settings
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function hb.load_setting(sname, stype, defaultval, valid_values)
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local sval
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if stype == "string" then
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sval = minetest.setting_get(sname)
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elseif stype == "bool" then
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sval = minetest.setting_getbool(sname)
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elseif stype == "number" then
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sval = tonumber(minetest.setting_get(sname))
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end
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if sval ~= nil then
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if valid_values ~= nil then
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local valid = false
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for i=1,#valid_values do
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if sval == valid_values[i] then
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valid = true
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end
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end
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if not valid then
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minetest.log("error", "[hudbars] Invalid value for "..sname.."! Using default value ("..tostring(defaultval)..").")
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return defaultval
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else
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return sval
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end
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else
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return sval
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end
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else
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return defaultval
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end
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end
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-- (hardcoded) default settings
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hb.settings.max_bar_length = 160
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hb.settings.statbar_length = 20
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-- statbar positions
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hb.settings.pos_left = { x=0.5, y=1 }
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hb.settings.pos_right= { x = 0.5, y = 1 }
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hb.settings.start_offset_left = { x = -175, y = -100 }
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hb.settings.start_offset_right = { x = 15, y = -100 }
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hb.settings.pos_left = {}
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hb.settings.pos_right = {}
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hb.settings.start_offset_left = {}
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hb.settings.start_offset_right= {}
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hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
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hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
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hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
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hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
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hb.settings.vmargin = 24
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hb.settings.tick = 0.5
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hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
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hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.4)
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-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
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hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
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-- Misc. settings
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hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
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hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
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hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
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local sorting = minetest.setting_get("hudbars_sorting")
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if sorting ~= nil then
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hb.settings.sorting = {}
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hb.settings.sorting_reverse = {}
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for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
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hb.settings.sorting[k] = tonumber(v)
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hb.settings.sorting_reverse[tonumber(v)] = k
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end
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else
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hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
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hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
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end
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-- Table which contains all players with active default HUD bars (only for internal use)
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--hb.players = {}
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@@ -26,7 +98,17 @@ function hb.value_to_barlength(value, max)
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if max == 0 then
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return 0
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else
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return math.ceil((value/max) * hb.settings.max_bar_length)
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if hb.settings.bar_type == "progress_bar" then
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local x
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if value < 0 then x=-0.5 else x = 0.5 end
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local ret = math.modf((value/max) * hb.settings.max_bar_length + x)
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return ret
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else
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local x
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if value < 0 then x=-0.5 else x = 0.5 end
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local ret = math.modf((value/max) * hb.settings.statbar_length + x)
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return ret
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end
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end
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end
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@@ -34,76 +116,55 @@ function hb.get_hudtable(identifier)
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return hb.hudtables[identifier]
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end
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-- Local functions
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-- update built-in HUD bars
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local function update_hud(player)
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if minetest.setting_getbool("enable_damage") then
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--air
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local breath = player:get_breath()
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if breath == 11 then
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hb.hide_hudbar(player, "breath")
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elseif breath then
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hb.unhide_hudbar(player, "breath")
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hb.change_hudbar(player, "breath", math.min(breath, 10))
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end
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--health
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hb.change_hudbar(player, "health", player:get_hp())
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end
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end
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local function hb_step()
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--for playername, player in pairs(hb.players) do --MFF (6/03/2016) removed cause server register(bug/lag?) table hb.players[""]
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for _,player in ipairs(minetest.get_connected_players()) do
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-- only proceed if damage is enabled
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if minetest.setting_getbool("enable_damage") then
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-- update all hud elements
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update_hud(player)
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function hb.get_hudbar_position_index(identifier)
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if hb.settings.sorting[identifier] ~= nil then
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return hb.settings.sorting[identifier]
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else
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local i = 0
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while true do
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if hb.registered_slots[i] ~= true and hb.settings.sorting_reverse[i] == nil then
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return i
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end
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i = i + 1
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end
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end
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minetest.after(hb.settings.tick, hb_step)
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--minetest.chat_send_all("test")
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end
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-- end local functions
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function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
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minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
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local hudtable = {}
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local pos, offset
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--MFF (crabman|19/06/15)|DEBUT add custom pos
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if hb.settings.custom.custom and hb.settings.custom[identifier] ~= nil then
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if hb.settings.custom[identifier].x == 0 then
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local index = math.floor(hb.get_hudbar_position_index(identifier))
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hb.registered_slots[index] = true
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if hb.settings.alignment_pattern == "stack_up" then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
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}
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elseif hb.settings.alignment_pattern == "stack_down" then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
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}
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else
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if index % 2 == 0 then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * math.floor(hb.settings.custom[identifier].y)
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
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}
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else
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pos = hb.settings.pos_right
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offset = {
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x = hb.settings.start_offset_right.x,
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * math.floor(hb.settings.custom[identifier].y)
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
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}
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end
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--MFF (crabman|19/06/15) /FIN
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elseif hb.hudbars_count % 2 == 0 then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * math.floor(hb.hudbars_count/2)
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}
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else
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pos = hb.settings.pos_right
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offset = {
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x = hb.settings.start_offset_right.x,
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * math.floor((hb.hudbars_count-1)/2)
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}
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end
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if format_string == nil then
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format_string = "%s: %d/%d"
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format_string = S("%s: %d/%d")
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end
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hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
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@@ -113,7 +174,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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local ids = {}
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local state = {}
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local name = player:get_player_name()
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local bgscale, iconscale, text, barnumber
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local bgscale, iconscale, text, barnumber, bgiconnumber
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if start_max == 0 or start_hidden then
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bgscale = { x=0, y=0 }
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else
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@@ -122,48 +183,71 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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if start_hidden then
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iconscale = { x=0, y=0 }
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barnumber = 0
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bgiconnumber = 0
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text = ""
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else
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iconscale = { x=1, y=1 }
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barnumber = hb.value_to_barlength(start_value, start_max)
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bgiconnumber = hb.settings.statbar_length
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text = string.format(format_string, label, start_value, start_max)
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end
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ids.bg = player:hud_add({
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hud_elem_type = "image",
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position = pos,
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scale = bgscale,
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text = "hudbars_bar_background.png",
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alignment = {x=1,y=1},
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offset = { x = offset.x - 1, y = offset.y - 1 },
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})
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if textures.icon ~= nil then
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ids.icon = player:hud_add({
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if hb.settings.bar_type == "progress_bar" then
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ids.bg = player:hud_add({
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hud_elem_type = "image",
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position = pos,
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scale = iconscale,
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text = textures.icon,
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alignment = {x=-1,y=1},
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offset = { x = offset.x - 3, y = offset.y },
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scale = bgscale,
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text = "hudbars_bar_background.png",
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alignment = {x=1,y=1},
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offset = { x = offset.x - 1, y = offset.y - 1 },
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})
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if textures.icon ~= nil then
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ids.icon = player:hud_add({
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hud_elem_type = "image",
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position = pos,
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scale = iconscale,
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text = textures.icon,
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alignment = {x=-1,y=1},
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offset = { x = offset.x - 3, y = offset.y },
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})
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end
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elseif hb.settings.bar_type == "statbar_modern" then
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if textures.bgicon ~= nil then
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ids.bg = player:hud_add({
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hud_elem_type = "statbar",
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position = pos,
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text = textures.bgicon,
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number = bgiconnumber,
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alignment = {x=-1,y=-1},
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offset = { x = offset.x, y = offset.y },
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})
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end
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end
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local bar_image
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if hb.settings.bar_type == "progress_bar" then
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bar_image = textures.bar
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elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
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bar_image = textures.icon
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end
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ids.bar = player:hud_add({
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hud_elem_type = "statbar",
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position = pos,
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text = textures.bar,
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text = bar_image,
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number = barnumber,
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alignment = {x=-1,y=-1},
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offset = offset,
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size = "",
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})
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ids.text = player:hud_add({
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hud_elem_type = "text",
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position = pos,
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text = text,
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alignment = {x=1,y=1},
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number = text_color,
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direction = 0,
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offset = { x = offset.x + 2, y = offset.y },
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if hb.settings.bar_type == "progress_bar" then
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ids.text = player:hud_add({
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hud_elem_type = "text",
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position = pos,
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text = text,
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alignment = {x=1,y=1},
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number = text_color,
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direction = 0,
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offset = { x = offset.x + 2, y = offset.y - 1},
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})
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end
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-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
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state.hidden = start_hidden
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state.value = start_value
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@@ -207,8 +291,8 @@ function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden
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hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
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end
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function hb.change_hudbar(player, identifier, new_value, new_max_value)
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if new_value == nil and new_max_value == nil then
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function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
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if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
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return
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end
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@@ -233,8 +317,35 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
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hudtable.hudstate[name].value = new_value
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value_changed = true
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end
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elseif hudtable.hudstate[name] then
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new_value = hudtable.hudstate[name].value
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else
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new_value = (hudtable.hudstate[name] or {value = 0}).value
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end
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if hb.settings.bar_type == "progress_bar" then
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if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
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player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
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end
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if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
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player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
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end
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if new_bar ~= nil then
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player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
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end
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if new_label ~= nil then
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hudtable.label = new_label
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local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
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player:hud_change(hudtable.hudids[name].text, "text", new_text)
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end
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if new_text_color ~= nil then
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player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
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end
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else
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if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
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player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
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end
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if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
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player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
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end
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end
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local main_error_text =
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@@ -249,8 +360,8 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
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minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
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end
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if hudtable.hudstate[name] and hudtable.hudstate[name].hidden == false then
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if max_changed then
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if hudtable.hudstate[name].hidden == false then
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if max_changed and hb.settings.bar_type == "progress_bar" then
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if hudtable.hudstate[name].max == 0 then
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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else
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@@ -265,10 +376,12 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
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hudtable.hudstate[name].barlength = new_barlength
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end
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local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
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if new_text ~= hudtable.hudstate[name].text then
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player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
hudtable.hudstate[name].text = new_text
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
|
||||
if new_text ~= hudtable.hudstate[name].text then
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
hudtable.hudstate[name].text = new_text
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -278,12 +391,16 @@ function hb.hide_hudbar(player, identifier)
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if(hudtable.hudstate[name].hidden == false) then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||
hudtable.hudstate[name].hidden = true
|
||||
end
|
||||
end
|
||||
@@ -291,18 +408,22 @@ end
|
||||
function hb.unhide_hudbar(player, identifier)
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if(hudtable.hudstate[name] and hudtable.hudstate[name].hidden) then
|
||||
if(hudtable.hudstate[name].hidden) then
|
||||
local name = player:get_player_name()
|
||||
local value = hudtable.hudstate[name].value
|
||||
local max = hudtable.hudstate[name].max
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
||||
end
|
||||
if hudtable.hudstate[name].max ~= 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
||||
end
|
||||
if hudtable.hudstate[name].max ~= 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
|
||||
hudtable.hudstate[name].hidden = false
|
||||
end
|
||||
end
|
||||
@@ -320,17 +441,10 @@ function hb.get_hudbar_state(player, identifier)
|
||||
return copy
|
||||
end
|
||||
|
||||
--load custom settings
|
||||
local set = io.open(minetest.get_modpath("hudbars").."/hudbars.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hudbars").."/hudbars.conf")
|
||||
set:close()
|
||||
end
|
||||
|
||||
--register built-in HUD bars
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
||||
end
|
||||
|
||||
local function hide_builtin(player)
|
||||
@@ -342,31 +456,62 @@ end
|
||||
|
||||
|
||||
local function custom_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
hb.init_hudbar(player, "health", player:get_hp())
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
local hide
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
hide = false
|
||||
else
|
||||
hide = true
|
||||
end
|
||||
hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
|
||||
local breath = player:get_breath()
|
||||
local hide_breath
|
||||
if breath == 11 then hide_breath = true else hide_breath = false end
|
||||
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath)
|
||||
if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
|
||||
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
|
||||
end
|
||||
end
|
||||
|
||||
-- update built-in HUD bars
|
||||
local function update_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if hb.settings.forceload_default_hudbars then
|
||||
hb.unhide_hudbar(player, "health")
|
||||
end
|
||||
--air
|
||||
local breath = player:get_breath()
|
||||
|
||||
if breath == 11 and hb.settings.autohide_breath == true then
|
||||
hb.hide_hudbar(player, "breath")
|
||||
else
|
||||
hb.unhide_hudbar(player, "breath")
|
||||
hb.change_hudbar(player, "breath", math.min(breath, 10))
|
||||
end
|
||||
|
||||
--health
|
||||
hb.change_hudbar(player, "health", player:get_hp())
|
||||
elseif hb.settings.forceload_default_hudbars then
|
||||
hb.hide_hudbar(player, "health")
|
||||
hb.hide_hudbar(player, "breath")
|
||||
end
|
||||
end
|
||||
|
||||
local function hb_step()
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
-- only proceed if damage is enabled
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
minetest.after(hb.settings.tick, hb_step)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if not name or name == "" then return end
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
-- hb.players[name] = player
|
||||
end)
|
||||
|
||||
minetest.after(0, hb_step)
|
||||
|
||||
--[[
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hb.players[player:get_player_name()] = nil
|
||||
end)
|
||||
--]]
|
||||
|
||||
-- Our legacy
|
||||
dofile(minetest.get_modpath("hudbars").."/hud_legacy.lua")
|
||||
|
||||
Reference in New Issue
Block a user