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update hudbars, remove old duplicated code/textures (now in mff_hud)
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@ -131,6 +131,11 @@ chunksize = 3
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mesecon.blinky_plant_interval = 7
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# Set default mana regeneration to 3
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mana_default_regen = 3
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# HUDBARS
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hudbars_sorting = health=0, mana=1, satiation=2, sprint=3, breath=4, armor=5
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hudbars_tick = 0.4
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hudbars_start_offset_left_y = -100
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hudbars_start_offset_right_y = -100
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### IRC CHAT ###
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################
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@ -1,4 +1,4 @@
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API documentation for the HUD bars mod 1.2.1
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API documentation for the HUD bars mod 1.4.1
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============================================
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## Introduction
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@ -50,8 +50,9 @@ This function registers a new custom HUD bar definition to the HUD bars mod, so
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and unhidden on a per-player basis.
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Note this does not yet display the HUD bar.
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The HUD bars will be displayed in a “first come, first serve” order. This mod does not allow fow a custom order or a way to set it
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manually in a reliable way.
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The HUD bars will be displayed in a “first come, first serve” order. This API does not allow fow a custom order or a way to set it
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manually in a reliable way. However, you can use the setting `hudbars_sorting` for this. See the advanced setting menu in Minetest
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for more information.
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#### Parameters
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@ -99,22 +100,39 @@ Always `nil`.
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## Modifying a HUD bar
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After a HUD bar has been added, you can change the current and maximum value on a per-player basis.
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After a HUD bar has been added, you can change the current and maximum value and other attributes on a per-player basis.
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You use the function `hb.change_hudbar` for this.
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### `hb.change_hudbar(player, identifier, new_value, new_max_value)`
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Changes the values of an initialized HUD bar for a certain player. `new_value` and `new_max_value`
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can be `nil`; if one of them is `nil`, that means the value is unchanged. If both values
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are `nil`, this function is a no-op.
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This function also tries minimize the amount of calls to `hud_change` of the Minetest Lua API, and
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therefore, network traffic. `hud_change` is only called if it is actually needed, i.e. when the
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actual length of the bar or the displayed string changed, so you do not have to worry about it.
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### `hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)`
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Changes the values and the appearance of an initialized HUD bar for a certain player. `new_value`
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and `new_max_value` are the most important parameters as they specify the new current and maximum new values, you do not need
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to worry too much about the other parameters.
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The following parameters are less important and provided for styling the HUD bar after registration (if
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this is desired). The “styling” parameters parallel the parameters of `hb.register_hudbar`. It is
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recommended to not change the style of a HUD bar too often as this can be distracting or confusing
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for players.
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`new_value`, `new_max_value` `new_icon`, `new_bgicon`, `new_bar`, `new_label` and `new_text_color` can be
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`nil`; if one of them is `nil`, that means the value is unchanged. If all those values are `nil`, this
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function is a no-op.
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This function tries to minimize the amount of calls to `hud_change` of the Minetest Lua API
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(and thus, network traffic), when you only change the value and/or maximum value. In this case,
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`hud_change` is only called if it is actually needed, e.g. when the actual length of the bar
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or the displayed string changed, so you do not have to worry about it. There is, however, no
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such network optimization for the “styling” parameters, so keep this in mind.
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#### Parameters
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* `player`: `ObjectRef` of the player to which the HUD bar belongs to
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* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`.
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* `new_value`: The new current value of the HUD bar
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* `new_max_value`: The new maximum value of the HUD bar
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* `new_icon`: File name of the new icon
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* `new_bgicon`: File name of the new background icon for the modern-style statbar
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* `new_bar`: File name of the new bar segment image
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* `new_label`: A new text label of the HUD bar. Note the format string still applies
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* `new_text_color`: A 3-octet number defining the new color of the text.
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#### Return value
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Always `nil`.
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@ -64,3 +64,20 @@ as of version 2.0.0 of the standard <http://semver.org/>.
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1.2.1
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-----
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- Fix crash when enable_damage is changed in mid-game
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1.3.0
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-----
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- Make all settings avaialbe in Minetest's advanced settings menu
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- Fix HUD bars overlap when both hudbars_tick and hudbars_vmargin were set
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- Use Markdown syntax in readme file
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- Fix some factual mistakes in readme file
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- Add metadata: mod.conf, description.txt, screenshot.png
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1.4.0
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-----
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- Allow to change HUD bar images and label after it has been registered
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- Minor API.md correction
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1.4.1
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-----
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- Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil
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@ -1,2 +1,2 @@
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default
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mff_hud?
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intllib?
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1
mods/hudbars/description.txt
Normal file
1
mods/hudbars/description.txt
Normal file
@ -0,0 +1 @@
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Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.
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@ -1,9 +0,0 @@
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-- Miscellaneous legacies from our old mod, HUD by BlockMen
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--
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minetest.register_on_joinplayer(function(player)
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player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
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player:hud_set_hotbar_image("hudbars_hotbar.png")
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player:hud_set_hotbar_selected_image("hudbars_hotbar_selected.png")
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end)
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@ -1,24 +0,0 @@
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-- HUD bars example config file
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-------------------------------
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-- Currently you can customize the starting position of the first bottom two HUD bars
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-- and the vertical margin. That's all.
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-- Remove the two dashes to activate a setting. Lua syntax is used.
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-- The examples are all equal to the mod defaults
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-------------------------------------------------------------------------------------------------------
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-- Vertical space between two HUD bars
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-- hb.settings.vmargin = 24
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-- Pos of the first HUD bar the the left (“pos”, as in hud definition of hud_add of Minetest Lua API)
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-- hb.settings.pos_left = { x=0.5, y=1 }
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-- Pos of the first HUD bar the the right
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-- hb.settings.pos_right= { x = 0.5, y = 1 }
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-- Offset of the first HUD bar to the left (“offset”, as in HUD definition)
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-- hb.settings.start_offset_left = { x = -175, y = -70 }
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-- Offset of the first HUD bar to the right
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-- hb.settings_start_offset_right = { x = 15, y = -70 }
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335
mods/hudbars/init.lua
Executable file → Normal file
335
mods/hudbars/init.lua
Executable file → Normal file
@ -1,3 +1,11 @@
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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hb = {}
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hb.hudtables = {}
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@ -5,19 +13,83 @@ hb.hudtables = {}
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-- number of registered HUD bars
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hb.hudbars_count = 0
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-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
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hb.registered_slots = {}
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hb.settings = {}
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hb.settings.custom = {} --MFF (crabman|19/06/15) add custom pos
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-- default settings
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function hb.load_setting(sname, stype, defaultval, valid_values)
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local sval
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if stype == "string" then
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sval = minetest.setting_get(sname)
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elseif stype == "bool" then
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sval = minetest.setting_getbool(sname)
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elseif stype == "number" then
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sval = tonumber(minetest.setting_get(sname))
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end
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if sval ~= nil then
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if valid_values ~= nil then
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local valid = false
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for i=1,#valid_values do
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if sval == valid_values[i] then
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valid = true
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end
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end
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if not valid then
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minetest.log("error", "[hudbars] Invalid value for "..sname.."! Using default value ("..tostring(defaultval)..").")
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return defaultval
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else
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return sval
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end
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else
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return sval
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end
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else
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return defaultval
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end
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end
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-- (hardcoded) default settings
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hb.settings.max_bar_length = 160
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hb.settings.statbar_length = 20
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-- statbar positions
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hb.settings.pos_left = { x=0.5, y=1 }
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hb.settings.pos_right= { x = 0.5, y = 1 }
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hb.settings.start_offset_left = { x = -175, y = -100 }
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hb.settings.start_offset_right = { x = 15, y = -100 }
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hb.settings.pos_left = {}
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hb.settings.pos_right = {}
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hb.settings.start_offset_left = {}
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hb.settings.start_offset_right= {}
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hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
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hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
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hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
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hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
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hb.settings.vmargin = 24
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hb.settings.tick = 0.5
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hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
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hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.4)
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-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
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hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
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-- Misc. settings
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hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
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hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
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hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
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local sorting = minetest.setting_get("hudbars_sorting")
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if sorting ~= nil then
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hb.settings.sorting = {}
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hb.settings.sorting_reverse = {}
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for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
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hb.settings.sorting[k] = tonumber(v)
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hb.settings.sorting_reverse[tonumber(v)] = k
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end
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else
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hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
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hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
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end
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-- Table which contains all players with active default HUD bars (only for internal use)
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--hb.players = {}
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@ -26,7 +98,17 @@ function hb.value_to_barlength(value, max)
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if max == 0 then
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return 0
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else
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return math.ceil((value/max) * hb.settings.max_bar_length)
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if hb.settings.bar_type == "progress_bar" then
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local x
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if value < 0 then x=-0.5 else x = 0.5 end
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local ret = math.modf((value/max) * hb.settings.max_bar_length + x)
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return ret
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else
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local x
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if value < 0 then x=-0.5 else x = 0.5 end
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local ret = math.modf((value/max) * hb.settings.statbar_length + x)
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return ret
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end
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end
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end
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@ -34,76 +116,55 @@ function hb.get_hudtable(identifier)
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return hb.hudtables[identifier]
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end
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-- Local functions
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-- update built-in HUD bars
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local function update_hud(player)
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if minetest.setting_getbool("enable_damage") then
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--air
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local breath = player:get_breath()
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if breath == 11 then
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hb.hide_hudbar(player, "breath")
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elseif breath then
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hb.unhide_hudbar(player, "breath")
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hb.change_hudbar(player, "breath", math.min(breath, 10))
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function hb.get_hudbar_position_index(identifier)
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if hb.settings.sorting[identifier] ~= nil then
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return hb.settings.sorting[identifier]
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else
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local i = 0
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while true do
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if hb.registered_slots[i] ~= true and hb.settings.sorting_reverse[i] == nil then
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return i
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end
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i = i + 1
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end
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--health
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hb.change_hudbar(player, "health", player:get_hp())
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end
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end
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local function hb_step()
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--for playername, player in pairs(hb.players) do --MFF (6/03/2016) removed cause server register(bug/lag?) table hb.players[""]
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for _,player in ipairs(minetest.get_connected_players()) do
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-- only proceed if damage is enabled
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if minetest.setting_getbool("enable_damage") then
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-- update all hud elements
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update_hud(player)
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end
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end
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minetest.after(hb.settings.tick, hb_step)
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--minetest.chat_send_all("test")
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end
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-- end local functions
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function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
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minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
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local hudtable = {}
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local pos, offset
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--MFF (crabman|19/06/15)|DEBUT add custom pos
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if hb.settings.custom.custom and hb.settings.custom[identifier] ~= nil then
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if hb.settings.custom[identifier].x == 0 then
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local index = math.floor(hb.get_hudbar_position_index(identifier))
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hb.registered_slots[index] = true
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if hb.settings.alignment_pattern == "stack_up" then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * math.floor(hb.settings.custom[identifier].y)
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
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}
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elseif hb.settings.alignment_pattern == "stack_down" then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
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}
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else
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if index % 2 == 0 then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
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}
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else
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pos = hb.settings.pos_right
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offset = {
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x = hb.settings.start_offset_right.x,
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * math.floor(hb.settings.custom[identifier].y)
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
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}
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end
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--MFF (crabman|19/06/15) /FIN
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elseif hb.hudbars_count % 2 == 0 then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * math.floor(hb.hudbars_count/2)
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}
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else
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pos = hb.settings.pos_right
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offset = {
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x = hb.settings.start_offset_right.x,
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * math.floor((hb.hudbars_count-1)/2)
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}
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end
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if format_string == nil then
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format_string = "%s: %d/%d"
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format_string = S("%s: %d/%d")
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end
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hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
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@ -113,7 +174,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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local ids = {}
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local state = {}
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local name = player:get_player_name()
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local bgscale, iconscale, text, barnumber
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local bgscale, iconscale, text, barnumber, bgiconnumber
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if start_max == 0 or start_hidden then
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bgscale = { x=0, y=0 }
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else
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@ -122,12 +183,15 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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if start_hidden then
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iconscale = { x=0, y=0 }
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barnumber = 0
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bgiconnumber = 0
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text = ""
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else
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iconscale = { x=1, y=1 }
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barnumber = hb.value_to_barlength(start_value, start_max)
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bgiconnumber = hb.settings.statbar_length
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text = string.format(format_string, label, start_value, start_max)
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end
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if hb.settings.bar_type == "progress_bar" then
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ids.bg = player:hud_add({
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hud_elem_type = "image",
|
||||
position = pos,
|
||||
@ -146,15 +210,34 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
offset = { x = offset.x - 3, y = offset.y },
|
||||
})
|
||||
end
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
if textures.bgicon ~= nil then
|
||||
ids.bg = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = textures.bgicon,
|
||||
number = bgiconnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = { x = offset.x, y = offset.y },
|
||||
})
|
||||
end
|
||||
end
|
||||
local bar_image
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
bar_image = textures.bar
|
||||
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
|
||||
bar_image = textures.icon
|
||||
end
|
||||
ids.bar = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = textures.bar,
|
||||
text = bar_image,
|
||||
number = barnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = offset,
|
||||
size = "",
|
||||
})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.text = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = pos,
|
||||
@ -162,8 +245,9 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
alignment = {x=1,y=1},
|
||||
number = text_color,
|
||||
direction = 0,
|
||||
offset = { x = offset.x + 2, y = offset.y },
|
||||
offset = { x = offset.x + 2, y = offset.y - 1},
|
||||
})
|
||||
end
|
||||
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
|
||||
state.hidden = start_hidden
|
||||
state.value = start_value
|
||||
@ -207,8 +291,8 @@ function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden
|
||||
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
|
||||
end
|
||||
|
||||
function hb.change_hudbar(player, identifier, new_value, new_max_value)
|
||||
if new_value == nil and new_max_value == nil then
|
||||
function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
|
||||
if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
|
||||
return
|
||||
end
|
||||
|
||||
@ -233,8 +317,35 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
|
||||
hudtable.hudstate[name].value = new_value
|
||||
value_changed = true
|
||||
end
|
||||
elseif hudtable.hudstate[name] then
|
||||
new_value = hudtable.hudstate[name].value
|
||||
else
|
||||
new_value = (hudtable.hudstate[name] or {value = 0}).value
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
|
||||
end
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
|
||||
end
|
||||
if new_bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
|
||||
end
|
||||
if new_label ~= nil then
|
||||
hudtable.label = new_label
|
||||
local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
end
|
||||
if new_text_color ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
|
||||
end
|
||||
else
|
||||
if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
|
||||
end
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
|
||||
end
|
||||
end
|
||||
|
||||
local main_error_text =
|
||||
@ -249,8 +360,8 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
|
||||
minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
|
||||
end
|
||||
|
||||
if hudtable.hudstate[name] and hudtable.hudstate[name].hidden == false then
|
||||
if max_changed then
|
||||
if hudtable.hudstate[name].hidden == false then
|
||||
if max_changed and hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudstate[name].max == 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
else
|
||||
@ -265,6 +376,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
|
||||
hudtable.hudstate[name].barlength = new_barlength
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
|
||||
if new_text ~= hudtable.hudstate[name].text then
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
@ -272,18 +384,23 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function hb.hide_hudbar(player, identifier)
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if(hudtable.hudstate[name].hidden == false) then
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
hudtable.hudstate[name].hidden = true
|
||||
end
|
||||
end
|
||||
@ -291,18 +408,22 @@ end
|
||||
function hb.unhide_hudbar(player, identifier)
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if(hudtable.hudstate[name] and hudtable.hudstate[name].hidden) then
|
||||
if(hudtable.hudstate[name].hidden) then
|
||||
local name = player:get_player_name()
|
||||
local value = hudtable.hudstate[name].value
|
||||
local max = hudtable.hudstate[name].max
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
||||
end
|
||||
if hudtable.hudstate[name].max ~= 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
hudtable.hudstate[name].hidden = false
|
||||
end
|
||||
end
|
||||
@ -320,17 +441,10 @@ function hb.get_hudbar_state(player, identifier)
|
||||
return copy
|
||||
end
|
||||
|
||||
--load custom settings
|
||||
local set = io.open(minetest.get_modpath("hudbars").."/hudbars.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hudbars").."/hudbars.conf")
|
||||
set:close()
|
||||
end
|
||||
|
||||
--register built-in HUD bars
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
||||
end
|
||||
|
||||
local function hide_builtin(player)
|
||||
@ -342,31 +456,62 @@ end
|
||||
|
||||
|
||||
local function custom_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
local hide
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
hb.init_hudbar(player, "health", player:get_hp())
|
||||
hide = false
|
||||
else
|
||||
hide = true
|
||||
end
|
||||
hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
|
||||
local breath = player:get_breath()
|
||||
local hide_breath
|
||||
if breath == 11 then hide_breath = true else hide_breath = false end
|
||||
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath)
|
||||
if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
|
||||
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
|
||||
end
|
||||
end
|
||||
|
||||
-- update built-in HUD bars
|
||||
local function update_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if hb.settings.forceload_default_hudbars then
|
||||
hb.unhide_hudbar(player, "health")
|
||||
end
|
||||
--air
|
||||
local breath = player:get_breath()
|
||||
|
||||
if breath == 11 and hb.settings.autohide_breath == true then
|
||||
hb.hide_hudbar(player, "breath")
|
||||
else
|
||||
hb.unhide_hudbar(player, "breath")
|
||||
hb.change_hudbar(player, "breath", math.min(breath, 10))
|
||||
end
|
||||
|
||||
--health
|
||||
hb.change_hudbar(player, "health", player:get_hp())
|
||||
elseif hb.settings.forceload_default_hudbars then
|
||||
hb.hide_hudbar(player, "health")
|
||||
hb.hide_hudbar(player, "breath")
|
||||
end
|
||||
end
|
||||
|
||||
local function hb_step()
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
-- only proceed if damage is enabled
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
minetest.after(hb.settings.tick, hb_step)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if not name or name == "" then return end
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
-- hb.players[name] = player
|
||||
end)
|
||||
|
||||
minetest.after(0, hb_step)
|
||||
|
||||
--[[
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hb.players[player:get_player_name()] = nil
|
||||
end)
|
||||
--]]
|
||||
|
||||
-- Our legacy
|
||||
dofile(minetest.get_modpath("hudbars").."/hud_legacy.lua")
|
||||
|
3
mods/hudbars/locale/de.txt
Normal file
3
mods/hudbars/locale/de.txt
Normal file
@ -0,0 +1,3 @@
|
||||
Health = Leben
|
||||
Breath = Atem
|
||||
%s: %d/%d = %s: %d/%d
|
5
mods/hudbars/locale/template.txt
Normal file
5
mods/hudbars/locale/template.txt
Normal file
@ -0,0 +1,5 @@
|
||||
Health
|
||||
Breath
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
%s: %d/%d
|
1
mods/hudbars/mod.conf
Normal file
1
mods/hudbars/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = hudbars
|
BIN
mods/hudbars/screenshot.png
Normal file
BIN
mods/hudbars/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.3 KiB |
98
mods/hudbars/settingtypes.txt
Normal file
98
mods/hudbars/settingtypes.txt
Normal file
@ -0,0 +1,98 @@
|
||||
[Appearance]
|
||||
# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
|
||||
# available. You can choose between the default progress-bar-like bars and the good
|
||||
# old statbars like you know from vanilla Minetest.
|
||||
# These values are possible:
|
||||
# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
|
||||
# (current, maximum), and an icon. These bars usually convey the most
|
||||
# information. This is the default and recommended value.
|
||||
# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
|
||||
# half-symbols. Those bars represent the vague ratio between
|
||||
# the current value and the maximum value. 1 half-symbol stands for
|
||||
# approximately 5% of the maximum value.
|
||||
# - statbar_modern: Like the classic statbar, but also supports background images, this
|
||||
# kind of statbar may be considered to be more user-friendly than the
|
||||
# classic statbar. This bar type closely resembles the mod
|
||||
# “Better HUD” [hud] by BlockMen.
|
||||
hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
|
||||
|
||||
|
||||
# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
|
||||
# after the breath has been filled up. Otherwise, the breath will always be displayed.
|
||||
hudbars_autohide_breath (Automatically hide breath indicators) bool true
|
||||
|
||||
# This setting changes the way the HUD bars are ordered on the display. You can choose
|
||||
# between a zig-zag pattern (default) or a vertically stacked pattern.
|
||||
# The following values are allowed:
|
||||
# - zigzag: Starting from the left bottom, the next is right from the first,
|
||||
# the next is above the first, the next is right of the third, etc.
|
||||
# - stack_up: The HUD bars are stacked vertically, going upwards.
|
||||
# - stack_down: The HUD bars are stacked vertically, going downwards.
|
||||
hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
|
||||
|
||||
# This setting allows you to specify the order of the HUD bars explicitly. If left empty
|
||||
# (the default), the health and breath indicators come first, additional indicators
|
||||
# may appear in any order. This setting is quite technical and normal users probably do not
|
||||
# need to worry about it.
|
||||
#
|
||||
# Syntax:
|
||||
# The setting has to be specified as a comma-seperated list of key=value pairs, where a key
|
||||
# refers to the identifier of a HUD bar and the value refers to the slot number of where the
|
||||
# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
|
||||
# the HUD bars will be displayed exactly depends on the alignment pattern being used.
|
||||
# All HUD bars to which no order value has been applied will fill in all slots which have
|
||||
# not been occupied by the HUD bars specified in this setting, the slots will be filled in
|
||||
# from the lowest slot number.
|
||||
# Note that the order of those remaining HUD bars is not fixed, it basically just boils
|
||||
# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
|
||||
# setting is entirely optional.
|
||||
# The identifier for the health bar is “health” and the identifier for the breath bar is
|
||||
# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
|
||||
#
|
||||
# Be careful not to use slot indices twice, or else different HUD bars will be drawn over
|
||||
# each other!
|
||||
#
|
||||
# Example: “breath=0, health=1”
|
||||
# This makes the breath bar first and the health bar second, which is the opposite order
|
||||
# of the default one.
|
||||
hudbars_sorting (HUD bars order) string
|
||||
|
||||
[Positions and offsets]
|
||||
# Horizontal (x) main position of the HUD bars over the entire screen.
|
||||
# 0.0 is left-most, 1.0 is right-most.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
|
||||
# Vertical (y) main position of the HUD bars over the entire screen.
|
||||
# 0.0 is top, 1.0 is bottom.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
|
||||
# Horizontal (x) main position of the right HUD bars over the entire screen.
|
||||
# 0.0 is left-most, 1.0 is right-most.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
|
||||
# Vertical main position (y) of the right HUD bars over the entire screen.
|
||||
# 0.0 is top, 1.0 is bottom.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
|
||||
|
||||
# Precise x offset in pixels from the basic screen x position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_start_offset_left_x (Left HUD bar x offset) int -175
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_start_offset_left_y (Left HUD bar y offset) int -86
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_start_offset_right_x (Right HUD bar x offset) int 15
|
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# Precise y offset in pixels from the basic screen y position of the right HUD bars.
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# Only used for the zig-zag alignment pattern.
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hudbars_start_offset_right_y (Right HUD bar y offset) int -86
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# The vertical distance between two HUD bars, in pixels.
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hudbars_vmargin (Vertical distance between HUD bars) int 24 0
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[Performance]
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# The of seconds which need to pass before the server updates the default HUD bars
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# (health and breath). Increase this number if you have a slow server or a slow network
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# connection and experience performance problems.
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hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0
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Reference in New Issue
Block a user