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Fixed logic blocks' indentation and ending

- Fixed the 'end' crash in api.lua (after last merge)
This commit is contained in:
LeMagnesium 2015-04-28 10:40:11 +02:00
parent b368f3250e
commit ae8e6fc32c

View File

@ -660,13 +660,6 @@ lifetimer = def.lifetimer or 600,
entity_physics(pos, 3) -- hurt player/mobs caught in blast area entity_physics(pos, 3) -- hurt player/mobs caught in blast area
if minetest.find_node_near(pos, 1, {"group:water"}) if minetest.find_node_near(pos, 1, {"group:water"})
or minetest.is_protected(pos, "") then or minetest.is_protected(pos, "") then
self.object:remove()
if self.sounds.explode ~= "" then
minetest.sound_play(self.sounds.explode, {pos = pos, gain = 1.0, max_hear_distance = 16})
end
effect(pos, 10, "tnt_smoke.png")
return
end
self.object:remove() self.object:remove()
if self.sounds.explode ~= "" then if self.sounds.explode ~= "" then
minetest.sound_play(self.sounds.explode, {pos = pos, gain = 1.0, max_hear_distance = 16}) minetest.sound_play(self.sounds.explode, {pos = pos, gain = 1.0, max_hear_distance = 16})
@ -1104,7 +1097,6 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
vi = vi + 1 vi = vi + 1
end end
end end
end
end end
-- on mob death drop items -- on mob death drop items