diff --git a/.dir-locals.el b/.dir-locals.el deleted file mode 100755 index f48b1599..00000000 --- a/.dir-locals.el +++ /dev/null @@ -1,4 +0,0 @@ -((nil . ((indent-tabs-mode . t) - (tab-width . 3))) - (lua-mode . ( - (eval . (highlight-regexp "^ *"))))) diff --git a/.gitignore b/.gitignore index 879a1f18..4aa6cf2a 100755 --- a/.gitignore +++ b/.gitignore @@ -6,3 +6,6 @@ *.patch *.swp *.diff +#* +*.old +.dir-locals.el diff --git a/.gitmodules b/.gitmodules index 906d1c70..54ad7da5 100644 --- a/.gitmodules +++ b/.gitmodules @@ -16,9 +16,6 @@ [submodule "mods/minercantile"] path = mods/minercantile url = https://github.com/MinetestForFun/minercantile.git -[submodule "minetestforfun_game/mods/stacktraceplus"] - path = mods/stacktraceplus - url = https://github.com/MinetestForFun/stacktraceplus.git [submodule "mods/profilerdumper"] path = mods/profilerdumper url = https://github.com/MinetestForFun/profilerdumper.git @@ -55,9 +52,6 @@ [submodule "mods/bonemeal"] path = mods/bonemeal url = https://github.com/tenplus1/bonemeal.git -[submodule "mods/meshnode"] - path = mods/meshnode - url = https://github.com/stujones11/meshnode.git [submodule "mods/playeranim"] path = mods/playeranim url = https://github.com/minetest-mods/playeranim.git @@ -73,9 +67,6 @@ [submodule "mods/lightning"] path = mods/lightning url = https://github.com/minetest-mods/lightning.git -[submodule "mods/weather_pack"] - path = mods/weather_pack - url = https://github.com/xeranas/weather_pack.git [submodule "mods/moreplants"] path = mods/moreplants url = https://github.com/sys4-fr/moreplants.git @@ -91,3 +82,67 @@ path = mods/camera url = https://github.com/sys4-fr/camera.git branch = dev +[submodule "mods/mob_horse"] + path = mods/mob_horse + url = https://github.com/tenplus1/mob_horse.git +[submodule "mods/kpgmobs"] + path = mods/kpgmobs + url = https://github.com/sys4-fr/mod-kpgmobs.git + branch = nalc +[submodule "mods/diet"] + path = mods/diet + url = https://github.com/sys4-fr/diet.git +[submodule "mods/food"] + path = mods/food + url = https://github.com/sys4-fr/food.git +[submodule "mods/food_sweet"] + path = mods/food_sweet + url = https://github.com/sys4-fr/food_sweet.git +[submodule "mods/mtfoods"] + path = mods/mtfoods + url = https://github.com/sys4-fr/mtfoods.git +[submodule "mods/mobs"] + path = mods/mobs + url = https://github.com/sys4-fr/mobs_redo.git + branch = nalc +[submodule "mods/moreblocks"] + path = mods/moreblocks + url = https://github.com/minetest-mods/moreblocks.git +[submodule "mods/colouredstonebricks"] + path = mods/colouredstonebricks + url = https://github.com/davisonio/colouredstonebricks.git +[submodule "mods/pipeworks"] + path = mods/pipeworks + url = https://github.com/minetest-mods/pipeworks.git +[submodule "mods/h2omes"] + path = mods/h2omes + url = https://github.com/MinetestForFun/h2omes.git +[submodule "mods/player_physics"] + path = mods/player_physics + url = https://github.com/MinetestForFun/player_physics.git +[submodule "mods/farming"] + path = mods/farming + url = https://github.com/sys4-fr/farming.git +[submodule "mods/moreores"] + path = mods/moreores + url = https://github.com/minetest-mods/moreores.git +[submodule "mods/stacktraceplus"] + path = mods/stacktraceplus + url = https://github.com/MinetestForFun/stacktraceplus.git +[submodule "minetestforfun_game"] + path = minetestforfun_game + url = https://github.com/sys4-fr/minetest_game.git + branch = nalc +[submodule "mods/cherry_tree"] + path = mods/cherry_tree + url = https://github.com/sys4-fr/cherry_tree.git +[submodule "mods/weather_pack"] + path = mods/weather_pack + url = https://github.com/sys4-fr/weather_pack.git + branch = nalc +[submodule "mods/toolranks"] + path = mods/toolranks + url = https://github.com/lisacvuk/minetest-toolranks.git +[submodule "mods/darkage"] + path = mods/darkage + url = https://github.com/adrido/darkage.git diff --git a/minetest.conf b/minetest.conf index 29c75573..1f868f95 100755 --- a/minetest.conf +++ b/minetest.conf @@ -40,7 +40,7 @@ max_block_send_distance = 8 # 6 for better performances max_simultaneous_block_sends_per_client = 24 # 6 for better performances max_simultaneous_block_sends_server_total = 500 # 125 for better performances time_send_interval = 10 -active_block_range = 1 +active_block_range = 2 server_map_save_interval = 60 sqlite_synchronous = 0 @@ -86,7 +86,7 @@ movement_speed_jump = 6.5 # Emplacement du static spawn point static_spawnpoint = 144, 25, 261 # Emplacment du static spawn pour le nether -nether_static_spawnpoint = 43, -20020, -12 +nether_static_spawnpoint = 30, -20023, -9 # Désactivation de l'anti-cheat qui fait ce téléporter en arrière si l'on va trop vite disable_anticheat = true @@ -109,11 +109,11 @@ mg_name = valleys mg_valleys_spflags = altitude_chill,humid_rivers mgvalleys_altitude_chill = 90 mgvalleys_large_cave_depth = -33 -mgvalleys_lava_features = 1 +mgvalleys_lava_features = 0 mgvalleys_massive_cave_depth = -256 mgvalleys_river_depth = 4 mgvalleys_river_size = 5 -mgvalleys_water_features = 1 +mgvalleys_water_features = 0 mgvalleys_cave_width = 0.09 @@ -125,6 +125,8 @@ give_initial_stuff = true areas.self_protection = true areas.self_protection_max_size = {x=128, y=128, z=128} areas.self_protection_max_areas = 30 +# MOBS +remove_far_mobs = true # DROPONDIE MOD - si false, les sacs des joueurs sont vidées à leurs mort keepInventory = false # RANDOM_MESSAGES MOD - paramétrage de l'interval entre deux messages, 30min actuellement diff --git a/minetestforfun_game b/minetestforfun_game new file mode 160000 index 00000000..d5b9fee6 --- /dev/null +++ b/minetestforfun_game @@ -0,0 +1 @@ +Subproject commit d5b9fee6fe2c3c09678851d047e6f05d71f01e55 diff --git a/minetestforfun_game/.gitignore b/minetestforfun_game/.gitignore deleted file mode 100755 index ef02689c..00000000 --- a/minetestforfun_game/.gitignore +++ /dev/null @@ -1,22 +0,0 @@ -## Files related to minetest development cycle -/*.patch -# GNU Patch reject file -*.rej - -## Editors and Development environments -*~ -*.swp -*.bak* -*.orig -# Vim -*.vim -# Kate -.*.kate-swp -.swp.* -# Eclipse (LDT) -.project -.settings/ -.buildpath -.metadata -# Idea IDE -.idea/* diff --git a/minetestforfun_game/README.txt b/minetestforfun_game/README.txt deleted file mode 100755 index b59b7f94..00000000 --- a/minetestforfun_game/README.txt +++ /dev/null @@ -1,53 +0,0 @@ -Minetest Game [minetest_game] -============================= -The main subgame for the Minetest engine -======================================== - -To use this subgame with the Minetest engine, insert this repository as - /games/minetest_game - -The Minetest engine can be found in: - https://github.com/minetest/minetest/ - -Compatibility --------------- -The Minetest Game github master HEAD is generally compatible with the github -master HEAD of the Minetest engine. - -Additionally, when the Minetest engine is tagged to be a certain version (eg. -0.4.10), Minetest Game is tagged with the version too. - -When stable releases are made, Minetest Game is packaged and made available in - http://minetest.net/download -and in case the repository has grown too much, it may be reset. In that sense, -this is not a "real" git repository. (Package maintainers please note!) - -License of source code ----------------------- -Copyright (C) 2010-2012 celeron55, Perttu Ahola -See README.txt in each mod directory for information about other authors. - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -License of media (textures and sounds) --------------------------------------- -Copyright (C) 2010-2012 celeron55, Perttu Ahola -See README.txt in each mod directory for information about other authors. - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -License of menu/header.png -Copyright (C) 2015 paramat CC BY-SA 3.0 diff --git a/minetestforfun_game/game.conf b/minetestforfun_game/game.conf deleted file mode 100755 index 17e7d602..00000000 --- a/minetestforfun_game/game.conf +++ /dev/null @@ -1 +0,0 @@ -name = MinetestForFun Game diff --git a/minetestforfun_game/game_api.txt b/minetestforfun_game/game_api.txt deleted file mode 100755 index 80272a60..00000000 --- a/minetestforfun_game/game_api.txt +++ /dev/null @@ -1,652 +0,0 @@ -Minetest Game API -================= -GitHub Repo: https://github.com/minetest/minetest_game - -Introduction ------------- - -The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API, -allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes. -For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt -Please note: - - * [XYZ] refers to a section the Minetest API - * [#ABC] refers to a section in this document - * [pos] refers to a position table `{x = -5, y = 0, z = 200}` - -Bucket API ----------- - -The bucket API allows registering new types of buckets for non-default liquids. - - bucket.register_liquid( - "default:lava_source", -- name of the source node - "default:lava_flowing", -- name of the flowing node - "bucket:bucket_lava", -- name of the new bucket item (or nil if liquid is not takeable) - "bucket_lava.png", -- texture of the new bucket item (ignored if itemname == nil) - "Lava Bucket", -- text description of the bucket item - {lava_bucket = 1}, -- groups of the bucket item, OPTIONAL - false -- force-renew, OPTIONAL. Force the liquid source to renew if it has - -- a source neighbour, even if defined as 'liquid_renewable = false'. - -- Needed to avoid creating holes in sloping rivers. - ) - -The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source. -When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered. - -Beds API --------- - - beds.register_bed( - "beds:bed", -- Bed name - def -- See [#Bed definition] - ) - - * `beds.read_spawns() ` Returns a table containing players respawn positions - * `beds.kick_players()` Forces all players to leave bed - * `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping - -### Bed definition - - { - description = "Simple Bed", - inventory_image = "beds_bed.png", - wield_image = "beds_bed.png", - tiles = { - bottom = {'Tile definition'}, -- the tiles of the bottom part of the bed. - top = {Tile definition} -- the tiles of the bottom part of the bed. - }, - nodebox = { - bottom = 'regular nodebox', -- bottom part of bed (see [Node boxes]) - top = 'regular nodebox', -- top part of bed (see [Node boxes]) - }, - selectionbox = 'regular nodebox', -- for both nodeboxes (see [Node boxes]) - recipe = { -- Craft recipe - {"group:wool", "group:wool", "group:wool"}, - {"group:wood", "group:wood", "group:wood"} - } - } - -Creative API ------------- - -A global string called `creative.formspec_add` was added which allows mods to add additional formspec elements onto the default creative inventory formspec to be drawn after each update. - -Doors API ---------- - -The doors mod allows modders to register custom doors and trapdoors. - -`doors.register_door(name, def)` - - * Registers new door - * `name` Name for door - * `def` See [#Door definition] - -`doors.register_trapdoor(name, def)` - - * Registers new trapdoor - * `name` Name for trapdoor - * `def` See [#Trapdoor definition] - -`doors.register_fencegate(name, def)` - - * Registers new fence gate - * `name` Name for fence gate - * `def` See [#Fence gate definition] - -`doors.get(pos)` - - * `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}` - * Returns an ObjectRef to a door, or nil if the position does not contain a door - - ### Methods - - :open(player) -- Open the door object, returns if door was opened - :close(player) -- Close the door object, returns if door was closed - :toggle(player) -- Toggle the door state, returns if state was toggled - :state() -- returns the door state, true = open, false = closed - - the "player" parameter can be omitted in all methods. If passed then - the usual permission checks will be performed to make sure the player - has the permissions needed to open this door. If omitted then no - permission checks are performed. - -### Door definition - - description = "Door description", - inventory_image = "mod_door_inv.png", - groups = {choppy = 2}, - tiles = {"mod_door.png"}, -- UV map. - recipe = craftrecipe, - sounds = default.node_sound_wood_defaults(), -- optional - sound_open = sound play for open door, -- optional - sound_close = sound play for close door, -- optional - protected = false, -- If true, only placer can open the door (locked for others) - -### Trapdoor definition - - description = "Trapdoor description", - inventory_image = "mod_trapdoor_inv.png", - groups = {choppy = 2}, - tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor - tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor - sounds = default.node_sound_wood_defaults(), -- optional - sound_open = sound play for open door, -- optional - sound_close = sound play for close door, -- optional - protected = false, -- If true, only placer can open the door (locked for others) - -### Fence gate definition - - description = "Wooden Fence Gate", - texture = "default_wood.png", - material = "default:wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults(), -- optional - -Fence API ---------- - -Allows creation of new fences with "fencelike" drawtype. - -`default.register_fence(name, item definition)` - - Registers a new fence. Custom fields texture and material are required, as - are name and description. The rest is optional. You can pass most normal - nodedef fields here except drawtype. The fence group will always be added - for this node. - -### fence definition - - name = "default:fence_wood", - description = "Wooden Fence", - texture = "default_wood.png", - material = "default:wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - -Walls API ---------- - -The walls API allows easy addition of stone auto-connecting wall nodes. - -walls.register(name, desc, texture, mat, sounds) -^ name = "walls:stone_wall". Node name. -^ desc = "A Stone wall" -^ texture = "default_stone.png" -^ mat = "default:stone". Used to auto-generate crafting recipe. -^ sounds = sounds: see [#Default sounds] - -Farming API ------------ - -The farming API allows you to easily register plants and hoes. - -`farming.register_hoe(name, hoe definition)` - * Register a new hoe, see [#hoe definition] - -`farming.register_plant(name, Plant definition)` - * Register a new growing plant, see [#Plant definition] - -`farming.registered_plants[name] = definition` - * Table of registered plants, indexed by plant name - -### Hoe Definition - - - { - description = "", -- Description for tooltip - inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image - max_uses = 30, -- Uses until destroyed - material = "", -- Material for recipes - recipe = { -- Craft recipe, if material isn't used - {"air", "air", "air"}, - {"", "group:stick"}, - {"", "group:stick"}, - } - } - -### Plant definition - - { - description = "", -- Description of seed item - inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image - steps = 8, -- How many steps the plant has to grow, until it can be harvested - -- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) - minlight = 13, -- Minimum light to grow - maxlight = default.LIGHT_MAX -- Maximum light to grow - } - -Fire API --------- - -New node def property: - -`on_burn(pos)` - - * Called when fire attempts to remove a burning node. - * `pos` Position of the burning node. - - `on_ignite(pos, igniter)` - - * Called when Flint and steel (or a mod defined ignitor) is used on a node. - Defining it may prevent the default action (spawning flames) from triggering. - * `pos` Position of the ignited node. - * `igniter` Player that used the tool, when available. - - -Give Initial Stuff API ----------------------- - -`give_initial_stuff.give(player)` - -^ Give initial stuff to "player" - -`give_initial_stuff.add(stack)` - -^ Add item to the initial stuff -^ Stack can be an ItemStack or a item name eg: "default:dirt 99" -^ Can be called after the game has loaded - -`give_initial_stuff.clear()` - -^ Removes all items from the initial stuff -^ Can be called after the game has loaded - -`give_initial_stuff.get_list()` - -^ returns list of item stacks - -`give_initial_stuff.set_list(list)` - -^ List of initial items with numeric indices. - -`give_initial_stuff.add_from_csv(str)` - -^ str is a comma separated list of initial stuff -^ Adds items to the list of items to be given - -Nyancat API ------------ - -`nyancat.place(pos, facedir, length)` - -^ Place a cat at `pos` facing `facedir` with tail length `length` - Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0 - -`nyancat.generate(minp, maxp, seed)` - -^ Called by `minetest.register_on_generated`. To disable nyancat generation, - you can redefine nyancat.generate() to be an empty function - -TNT API ----------- - -`tnt.register_tnt(definition)` - -^ Register a new type of tnt. - - * `name` The name of the node. If no prefix is given `tnt` is used. - * `description` A description for your TNT. - * `radius` The radius within which the TNT can destroy nodes. The default is 3. - * `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`. - * `disable_drops` Disable drops. By default it is set to false. - * `ignore_protection` Don't check `minetest.is_protected` before removing a node. - * `ignore_on_blast` Don't call `on_blast` even if a node has one. - * `tiles` Textures for node - * `side` Side tiles. By default the name of the tnt with a suffix of `_side.png`. - * `top` Top tile. By default the name of the tnt with a suffix of `_top.png`. - * `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`. - * `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png". - -`tnt.boom(position, definition)` - -^ Create an explosion. - -* `position` The center of explosion. -* `definition` The TNT definion as passed to `tnt.register` - -`tnt.burn(position, [nodename])` - -^ Ignite TNT at position, nodename isn't required unless already known. - - -To make dropping items from node inventories easier, you can use the -following helper function from 'default': - -default.get_inventory_drops(pos, inventory, drops) - -^ Return drops from node inventory "inventory" in drops. - -* `pos` - the node position -* `inventory` - the name of the inventory (string) -* `drops` - an initialized list - -The function returns no values. The drops are returned in the `drops` -parameter, and drops is not reinitialized so you can call it several -times in a row to add more inventory items to it. - - -`on_blast` callbacks: - -Both nodedefs and entitydefs can provide an `on_blast()` callback - -`nodedef.on_blast(pos, intensity)` -^ Allow drop and node removal overriding -* `pos` - node position -* `intensity` - TNT explosion measure. larger or equal to 1.0 -^ Should return a list of drops (e.g. {"default:stone"}) -^ Should perform node removal itself. If callback exists in the nodedef -^ then the TNT code will not destroy this node. - -`entitydef.on_blast(luaobj, damage)` -^ Allow TNT effects on entities to be overridden -* `luaobj` - LuaEntityRef of the entity -* `damage` - suggested HP damage value -^ Should return a list of (bool do_damage, bool do_knockback, table drops) -* `do_damage` - if true then TNT mod wil damage the entity -* `do_knockback` - if true then TNT mod will knock the entity away -* `drops` - a list of drops, e.g. {"wool:red"} - - -Screwdriver API ---------------- - -The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it. -To use it, add the `on_screwdriver` function to the node definition. - -`on_rotate(pos, node, user, mode, new_param2)` - - * `pos` Position of the node that the screwdriver is being used on - * `node` that node - * `user` The player who used the screwdriver - * `mode` screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS - * `new_param2` the new value of param2 that would have been set if on_rotate wasn't there - * return value: false to disallow rotation, nil to keep default behaviour, true to allow - it but to indicate that changed have already been made (so the screwdriver will wear out) - * use `on_rotate = false` to always disallow rotation - * use `on_rotate = screwdriver.rotate_simple` to allow only face rotation - - -Sethome API ------------ - -The sethome API adds three global functions to allow mods to read a players home position, -set a players home position and teleport a player to home position. - -`sethome.get(name)` - - * `name` Player who's home position you wish to get - * return value: false if no player home coords exist, position table if true - -`sethome.set(name, pos)` - - * `name` Player who's home position you wish to set - * `pos` Position table containing coords of home position - * return value: false if unable to set and save new home position, otherwise true - -`sethome.go(name)` - - * `name` Player you wish to teleport to their home position - * return value: false if player cannot be sent home, otherwise true - - -Stairs API ----------- - -The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those -delivered with Minetest Game, to keep them compatible with other mods. - -`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)` - - * Registers a stair. - * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" - * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` - * `groups`: see [Known damage and digging time defining groups] - * `images`: see [Tile definition] - * `description`: used for the description field in the stair's definition - * `sounds`: see [#Default sounds] - -`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)` - - * Registers a slabs - * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" - * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" - * `groups`: see [Known damage and digging time defining groups] - * `images`: see [Tile definition] - * `description`: used for the description field in the stair's definition - * `sounds`: see [#Default sounds] - -`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)` - - * A wrapper for stairs.register_stair and stairs.register_slab - * Uses almost the same arguments as stairs.register_stair - * `desc_stair`: Description for stair node - * `desc_slab`: Description for slab node - -Xpanes API ----------- - -Creates panes that automatically connect to each other - -`xpanes.register_pane(subname, def)` - - * `subname`: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}" - * `def`: See [#Pane definition] - -### Pane definition - - { - textures = {"texture for sides", (unused), "texture for top and bottom"}, -- More tiles aren't supported - groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups] - sounds = SoundSpec, -- See [#Default sounds] - recipe = {{"","","","","","","","",""}}, -- Recipe field only - } - -Raillike definitions --------------------- - -The following nodes use the group `connect_to_raillike` and will only connect to -raillike nodes within this group and the same group value. -Use `minetest.raillike_group()` to get the group value. - -| Node type | Raillike group name -|-----------------------|--------------------- -| default:rail | "rail" -| tnt:gunpowder | "gunpowder" -| tnt:gunpowder_burning | "gunpowder" - -Example: -If you want to add a new rail type and want it to connect with default:rail, -add `connect_to_raillike=minetest.raillike_group("rail")` into the `groups` table -of your node. - - -Default sounds --------------- - -Sounds inside the default table can be used within the sounds field of node definitions. - - * `default.node_sound_defaults()` - * `default.node_sound_stone_defaults()` - * `default.node_sound_dirt_defaults()` - * `default.node_sound_sand_defaults()` - * `default.node_sound_wood_defaults()` - * `default.node_sound_leaves_defaults()` - * `default.node_sound_glass_defaults()` - * `default.node_sound_metal_defaults()` - -Default constants ------------------ - -`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source) - -Player API ----------- - -The player API can register player models and update the player's appearence - -`default.player_register_model(name, def)` - - * Register a new model to be used by players. - * name: model filename such as "character.x", "foo.b3d", etc. - * def: See [#Model definition] - -`default.registered_player_models[name]` - - * Get a model's definition - * see [#Model definition] - -`default.player_set_model(player, model_name)` - - * Change a player's model - * `player`: PlayerRef - * `model_name`: model registered with player_register_model() - -`default.player_set_animation(player, anim_name [, speed])` - - * Applies an animation to a player - * anim_name: name of the animation. - * speed: frames per second. If nil, default from the model is used - -`default.player_set_textures(player, textures)` - - * Sets player textures - * `player`: PlayerRef - * `textures`: array of textures, If `textures` is nil, the default textures from the model def are used - -default.player_get_animation(player) - - * Returns a table containing fields `model`, `textures` and `animation`. - * Any of the fields of the returned table may be nil. - * player: PlayerRef - -### Model Definition - - { - animation_speed = 30, -- Default animation speed, in FPS. - textures = {"character.png", }, -- Default array of textures. - visual_size = {x = 1, y = 1}, -- Used to scale the model. - animations = { - -- = {x = , y = }, - foo = {x = 0, y = 19}, - bar = {x = 20, y = 39}, - -- ... - }, - } - -Leafdecay ---------- - -To enable leaf decay for a node, add it to the `leafdecay` group. - -The rating of the group determines how far from a node in the group `tree` -the node can be without decaying. - -If `param2` of the node is ~= 0, the node will always be preserved. Thus, if -the player places a node of that kind, you will want to set `param2 = 1` or so. - -The function `default.after_place_leaves` can be set as `after_place_node of a node` -to set param2 to 1 if the player places the node (should not be used for nodes -that use param2 otherwise (e.g. facedir)). - -If the node is in the `leafdecay_drop` group then it will always be dropped as an -item. - -Dyes ----- - -To make recipes that will work with any dye ever made by anybody, define -them based on groups. You can select any group of groups, based on your need for -amount of colors. - -### Color groups - -Base color groups: - - * `basecolor_white` - * `basecolor_grey` - * `basecolor_black` - * `basecolor_red` - * `basecolor_yellow` - * `basecolor_green` - * `basecolor_cyan` - * `basecolor_blue` - * `basecolor_magenta` - -Extended color groups ( * means also base color ) - - * `excolor_white` * - * `excolor_lightgrey` - * `excolor_grey` * - * `excolor_darkgrey` - * `excolor_black` * - * `excolor_red` * - * `excolor_orange` - * `excolor_yellow` * - * `excolor_lime` - * `excolor_green` * - * `excolor_aqua` - * `excolor_cyan` * - * `excolor_sky_blue` - * `excolor_blue` * - * `excolor_violet` - * `excolor_magenta` * - * `excolor_red_violet` - -The whole unifieddyes palette as groups: - - * `unicolor_` - -For the following, no white/grey/black is allowed: - - * `unicolor_medium_` - * `unicolor_dark_` - * `unicolor_light_` - * `unicolor__s50` - * `unicolor_medium__s50` - * `unicolor_dark__s50` - -Example of one shapeless recipe using a color group: - - minetest.register_craft({ - type = "shapeless", - output = ':item_yellow', - recipe = {':item_no_color', 'group:basecolor_yellow'}, - }) - -### Color lists - - * `dye.basecolors` are an array containing the names of available base colors - - * `dye.excolors` are an array containing the names of the available extended colors - -Trees ------ - - * `default.grow_tree(pos, is_apple_tree)` - * Grows a mgv6 tree or apple tree at pos - - * `default.grow_jungle_tree(pos)` - * Grows a mgv6 jungletree at pos - - * `default.grow_pine_tree(pos)` - * Grows a mgv6 pinetree at pos - - * `default.grow_new_apple_tree(pos)` - * Grows a new design apple tree at pos - - * `default.grow_new_jungle_tree(pos)` - * Grows a new design jungle tree at pos - - * `default.grow_new_pine_tree(pos)` - * Grows a new design pine tree at pos - - * `default.grow_new_acacia_tree(pos)` - * Grows a new design acacia tree at pos - - * `default.grow_new_aspen_tree(pos)` - * Grows a new design aspen tree at pos - - * `default.grow_new_snowy_pine_tree(pos)` - * Grows a new design snowy pine tree at pos diff --git a/minetestforfun_game/menu/header.png b/minetestforfun_game/menu/header.png deleted file mode 100644 index e54b1a46..00000000 Binary files a/minetestforfun_game/menu/header.png and /dev/null differ diff --git a/minetestforfun_game/menu/icon.png b/minetestforfun_game/menu/icon.png deleted file mode 100755 index bf90c829..00000000 Binary files a/minetestforfun_game/menu/icon.png and /dev/null differ diff --git a/minetestforfun_game/minetest.conf b/minetestforfun_game/minetest.conf deleted file mode 100755 index f1fab7e4..00000000 --- a/minetestforfun_game/minetest.conf +++ /dev/null @@ -1,3 +0,0 @@ -# Enable jungles on new worlds, disable biome blend and mud flow (faster, looks better). -mgv6_spflags = jungles, nobiomeblend, nomudflow -disable_fire = false diff --git a/minetestforfun_game/minetest.conf.example b/minetestforfun_game/minetest.conf.example deleted file mode 100755 index f5e4e85d..00000000 --- a/minetestforfun_game/minetest.conf.example +++ /dev/null @@ -1,47 +0,0 @@ -# This file contains settings of Minetest Game that can be changed in minetest.conf -# By default, all the settings are commented and not functional. -# Uncomment settings by removing the preceding #. - -# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled -#creative_mode = false - -# Sets the behaviour of the inventory items when a player dies. -# "bones": Store all items inside a bone node but drop items if inside protected area -# "drop": Drop all items on the ground -# "keep": Player keeps all items -#bones_mode = "bones" - -# The time in seconds after which the bones of a dead player can be looted by everyone -# 0 to disable -#share_bones_time = 1200 - -# How much earlier the bones of a dead player can be looted by -# everyone if the player dies in a protected area they don't own. -# 0 to disable. By default it is "share_bones_time" divide by four. -#share_bones_time_early = 300 - -# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear. -# 'permanent flame' nodes will remain with either setting. -#enable_fire = true - -# Whether the stuff in initial_stuff should be given to new players -#give_initial_stuff = false -#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 - -# Whether the TNT mod should be enabled -#enable_tnt = - -# The radius of a TNT explosion -#tnt_radius = 3 - -# Enable the stairs mod ABM that replaces the old 'upside down' -# stair and slab nodes in old maps with the new param2 versions. -#enable_stairs_replace_abm = false - -# Whether you allow respawning in beds -# Default value is true -#enable_bed_respawn = true - -# Whether players can skip night by sleeping -# Default value is true -#enable_bed_night_skip = true diff --git a/minetestforfun_game/mods/_misc_init/init.lua b/minetestforfun_game/mods/_misc_init/init.lua deleted file mode 100755 index bf26caec..00000000 --- a/minetestforfun_game/mods/_misc_init/init.lua +++ /dev/null @@ -1,9 +0,0 @@ ----------------------------------------- --- Server Misc Mod - pre-default init -- ----------------------------------------- - -local cwd = minetest.get_modpath(minetest.get_current_modname()) - --- Inventory refill function override --- see https://github.com/MinetestForFun/server-minetestforfun/issues/462 -dofile(cwd.."/inventory_rotate_node.lua") diff --git a/minetestforfun_game/mods/_misc_init/inventory_rotate_node.lua b/minetestforfun_game/mods/_misc_init/inventory_rotate_node.lua deleted file mode 100644 index 4df3ac13..00000000 --- a/minetestforfun_game/mods/_misc_init/inventory_rotate_node.lua +++ /dev/null @@ -1,22 +0,0 @@ ---rewrite function minetest.rotate_node(itemstack, placer, pointed_thing) to refill inventory -local old_rotate_node = minetest.rotate_node -function minetest.rotate_node(itemstack, placer, pointed_thing) - local stack_name = itemstack:get_name() - local ret = old_rotate_node(itemstack, placer, pointed_thing) - if ret:get_count() == 0 and not minetest.setting_getbool("creative_mode") then - local index = placer:get_wield_index() - local inv = placer:get_inventory() - if inv:get_list("main") then - for i, stack in ipairs(inv:get_list("main")) do - if i ~= index and stack:get_name() == stack_name then - ret:add_item(stack) - stack:clear() - inv:set_stack("main", i, stack) - minetest.log("action", "Inventory Tweaks: refilled stack("..stack_name..") of " .. placer:get_player_name()) - break - end - end - end - end - return ret -end diff --git a/minetestforfun_game/mods/beds/README.txt b/minetestforfun_game/mods/beds/README.txt deleted file mode 100755 index 9710c459..00000000 --- a/minetestforfun_game/mods/beds/README.txt +++ /dev/null @@ -1,30 +0,0 @@ -Minetest Game mod: beds -======================= -by BlockMen (c) 2014-2015 - -Version: 1.1.1 - -About -~~~~~ -This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing -in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other -players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced -if more than 50% of the players are lying in bed and use this option. - -Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point -is set to the beds location and you will respawn there after death. -You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf -You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using -the /set command ingame. - - -License of source code, textures: WTFPL ---------------------------------------- -(c) Copyright BlockMen (2014-2015) - - -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. diff --git a/minetestforfun_game/mods/beds/api.lua b/minetestforfun_game/mods/beds/api.lua deleted file mode 100755 index b9259f92..00000000 --- a/minetestforfun_game/mods/beds/api.lua +++ /dev/null @@ -1,113 +0,0 @@ -function beds.register_bed(name, def) - minetest.register_node(name .. "_bottom", { - description = def.description, - inventory_image = def.inventory_image, - wield_image = def.wield_image, - drawtype = "nodebox", - tiles = def.tiles.bottom, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - stack_max = 1, - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, - sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = def.nodebox.bottom, - }, - selection_box = { - type = "fixed", - fixed = def.selectionbox, - }, - after_place_node = function(pos, placer, itemstack) - local n = minetest.get_node_or_nil(pos) - if not n or not n.param2 then - minetest.remove_node(pos) - return true - end - local dir = minetest.facedir_to_dir(n.param2) - local p = vector.add(pos, dir) - local n2 = minetest.get_node_or_nil(p) - local def = n2 and minetest.registered_items[n2.name] - if not def or not def.buildable_to then - minetest.remove_node(pos) - return true - end - minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2}) - return false - end, - on_destruct = function(pos) - local n = minetest.get_node_or_nil(pos) - if not n then return end - local dir = minetest.facedir_to_dir(n.param2) - local p = vector.add(pos, dir) - local n2 = minetest.get_node(p) - if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then - minetest.remove_node(p) - end - end, - after_dig_node = function(pos, oldnode, oldmetadata, digger) - local name = digger:get_player_name() - if not name or name == "" then return end - beds.spawn[name] = nil - beds.save_spawns() - end, - on_rightclick = function(pos, node, clicker) - beds.on_rightclick(pos, clicker) - end, - on_rotate = function(pos, node, user, mode, new_param2) - local dir = minetest.facedir_to_dir(node.param2) - local p = vector.add(pos, dir) - local node2 = minetest.get_node_or_nil(p) - if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or - not node.param2 == node2.param2 then - return false - end - if minetest.is_protected(p, user:get_player_name()) then - minetest.record_protection_violation(p, user:get_player_name()) - return false - end - if mode ~= screwdriver.ROTATE_FACE then - return false - end - local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) - local node3 = minetest.get_node_or_nil(newp) - local def = node3 and minetest.registered_nodes[node3.name] - if not def or not def.buildable_to then - return false - end - if minetest.is_protected(newp, user:get_player_name()) then - minetest.record_protection_violation(newp, user:get_player_name()) - return false - end - node.param2 = new_param2 - minetest.swap_node(pos, node) - minetest.remove_node(p) - minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2}) - return true - end, - }) - - minetest.register_node(name .. "_top", { - drawtype = "nodebox", - tiles = def.tiles.top, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - pointable = false, - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, - sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = def.nodebox.top, - }, - }) - - minetest.register_alias(name, name .. "_bottom") - - -- register recipe - minetest.register_craft({ - output = name, - recipe = def.recipe - }) -end diff --git a/minetestforfun_game/mods/beds/beds.lua b/minetestforfun_game/mods/beds/beds.lua deleted file mode 100755 index 76584c85..00000000 --- a/minetestforfun_game/mods/beds/beds.lua +++ /dev/null @@ -1,92 +0,0 @@ -for _, colour in pairs({"red", "white", "black", "blue", "green"}) do-- fancy shaped bed - beds.register_bed("beds:fancy_bed_" .. colour, { - description = "Fancy Bed (" .. colour .. ")", - inventory_image = "beds_bed_fancy_" .. colour .. ".png", - wield_image = "beds_bed_fancy_" .. colour .. ".png", - tiles = { - bottom = { - "beds_bed_top1_" .. colour .. ".png", - "default_wood.png", - "beds_bed_side1_" .. colour .. ".png", - "beds_bed_side1_" .. colour .. ".png^[transformFX", - "default_wood.png", - "beds_bed_foot_" .. colour .. ".png", - }, - top = { - "beds_bed_top2_" .. colour .. ".png", - "default_wood.png", - "beds_bed_side2_" .. colour .. ".png", - "beds_bed_side2_" .. colour .. ".png^[transformFX", - "beds_bed_head.png", - "default_wood.png", - } - }, - nodebox = { - bottom = { - {-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375}, - {0.375, -0.5, -0.5, 0.5, -0.065, -0.4375}, - {-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375}, - {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, - {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, - {-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, - }, - top = { - {-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5}, - {0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5}, - {-0.5, 0, 0.4375, 0.5, 0.125, 0.5}, - {-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5}, - {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, - {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, - {-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375}, - } - }, - selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, - recipe = { - {"", "", "group:stick"}, - {"wool:" .. colour, "wool:" .. colour, "wool:white"}, - {"group:wood", "group:wood", "group:wood"}, - }, - }) - - -- simple shaped bed - beds.register_bed("beds:bed_" .. colour, { - description = "Simple Bed (" .. colour .. ")", - inventory_image = "beds_bed_" .. colour .. ".png", - wield_image = "beds_bed_" .. colour .. ".png", - tiles = { - bottom = { - "beds_bed_top_bottom_" .. colour .. ".png^[transformR90", - "default_wood.png", - "beds_bed_side_bottom_r_" .. colour .. ".png", - "beds_bed_side_bottom_r_" .. colour .. ".png^[transformfx", - "beds_transparent.png", - "beds_bed_side_bottom_" .. colour .. ".png" - }, - top = { - "beds_bed_top_top_" .. colour .. ".png^[transformR90", - "default_wood.png", - "beds_bed_side_top_r_" .. colour .. ".png", - "beds_bed_side_top_r_" .. colour .. ".png^[transformfx", - "beds_bed_side_top.png", - "beds_transparent.png", - } - }, - nodebox = { - bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, - top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, - }, - selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, - recipe = { - {"wool:" .. colour, "wool:" .. colour, "wool:white"}, - {"group:wood", "group:wood", "group:wood"} - }, - - }) -end - -minetest.register_alias("beds:bed", "beds:bed_red") -minetest.register_alias("beds:fancy_bed", "beds:fancy_bed_red") -minetest.register_alias("beds:bed_bottom", "beds:bed_red_bottom") -minetest.register_alias("beds:bed_top", "beds:bed_red_top") -minetest.register_alias("beds:fancy_bed_top", "beds:fancy_bed_red_top") -minetest.register_alias("beds:fancy_bed_bottom", "beds:fancy_bed_red_bottom") diff --git a/minetestforfun_game/mods/beds/depends.txt b/minetestforfun_game/mods/beds/depends.txt deleted file mode 100755 index 2efaa03d..00000000 --- a/minetestforfun_game/mods/beds/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ -default -wool -areas diff --git a/minetestforfun_game/mods/beds/functions.lua b/minetestforfun_game/mods/beds/functions.lua deleted file mode 100755 index e5c60da8..00000000 --- a/minetestforfun_game/mods/beds/functions.lua +++ /dev/null @@ -1,271 +0,0 @@ -local pi = math.pi -local player_in_bed = 0 -local is_sp = minetest.is_singleplayer() -local enable_respawn = minetest.setting_getbool("enable_bed_respawn") -if enable_respawn == nil then - enable_respawn = true -end - - --- helper functions - -local function get_look_yaw(pos) - local n = minetest.get_node(pos) - if n.param2 == 1 then - return pi/2, n.param2 - elseif n.param2 == 3 then - return -pi/2, n.param2 - elseif n.param2 == 0 then - return pi, n.param2 - else - return 0, n.param2 - end -end - -local function is_night_skip_enabled() - local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip") - if enable_night_skip == nil then - enable_night_skip = true - end - return enable_night_skip -end - -local function check_in_beds(players) - local in_bed = beds.player - if not players then - players = minetest.get_connected_players() - end - - for n, player in ipairs(players) do - local name = player:get_player_name() - if not in_bed[name] then - return false - end - end - - return #players > 0 -end - -local function lay_down(player, pos, bed_pos, state, skip) - local name = player:get_player_name() - local hud_flags = player:hud_get_flags() - - if not player or not name then - return - end - - -- stand up - if state ~= nil and not state then - local p = beds.pos[name] or nil - if beds.player[name] ~= nil then - beds.player[name] = nil - player_in_bed = player_in_bed - 1 - end - -- skip here to prevent sending player specific changes (used for leaving players) - if skip then - return - end - if p then - player:setpos(p) - end - - -- physics, eye_offset, etc - player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) - player:set_look_yaw(math.random(1, 180)/100) - default.player_attached[name] = false - player:set_physics_override(1, 1, 1) - hud_flags.wielditem = true - default.player_set_animation(player, "stand" , 30) - - -- lay down - else - beds.player[name] = 1 - beds.pos[name] = pos - player_in_bed = player_in_bed + 1 - - -- physics, eye_offset, etc - player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0}) - local yaw, param2 = get_look_yaw(bed_pos) - player:set_look_yaw(yaw) - local dir = minetest.facedir_to_dir(param2) - local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2} - player:set_physics_override(0, 0, 0) - player:setpos(p) - default.player_attached[name] = true - hud_flags.wielditem = false - default.player_set_animation(player, "lay" , 0) - end - - player:hud_set_flags(hud_flags) -end - -local function update_formspecs(finished) - local ges = #minetest.get_connected_players() - local form_n = "" - local is_majority = (ges/2) < player_in_bed - - if finished then - form_n = beds.formspec .. - "label[2.7,11; Good morning.]" - else - form_n = beds.formspec .. - "label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]" - if is_majority and is_night_skip_enabled() then - form_n = form_n .. - "button_exit[2,8;4,0.75;force;Force night skip]" - end - end - - for name,_ in pairs(beds.player) do - minetest.show_formspec(name, "beds_form", form_n) - end -end - - --- public functions - -function beds.kick_players() - for name,_ in pairs(beds.player) do - local player = minetest.get_player_by_name(name) - lay_down(player, nil, nil, false) - end -end - -function beds.skip_night() - minetest.set_timeofday(0.23) - beds.set_spawns() -end - -function beds.on_rightclick(pos, player) - local name = player:get_player_name() - local ppos = player:getpos() - local tod = minetest.get_timeofday() - - if tod > 0.2 and tod < 0.805 then - if beds.player[name] then - lay_down(player, nil, nil, false) - end - minetest.chat_send_player(name, "You can only sleep at night.") - return - end - - -- move to bed - if not beds.player[name] then - lay_down(player, ppos, pos) - else - lay_down(player, nil, nil, false) - end - - if not is_sp then - update_formspecs(false) - end - - -- skip the night and let all players stand up - if check_in_beds() then - minetest.after(2, function() - if not is_sp then - update_formspecs(is_night_skip_enabled()) - end - if is_night_skip_enabled() then - beds.skip_night() - beds.kick_players() - end - end) - end -end - - --- callbacks ---[[ --MFF (Crabman) It's useless to read each join player, read only once at load. function moved/called in spawn.lua -minetest.register_on_joinplayer(function(player) - beds.read_spawns() -end) ---]] - - -local dead_players = {} -local have_areas_mod = false -if (minetest.get_modpath("areas") ~= nil) and areas.getSpawn then - have_areas_mod = true -end - - -local function teleport_player(player, clear) - local name = player:get_player_name() - if not name or name == "" then return false end - if have_areas_mod and dead_players[name] ~= nil then - local pos = areas:getSpawn(dead_players[name]) - if clear then - dead_players[name] = nil - end - if pos then - player:setpos(pos) - return true - end - end - if not enable_respawn then - return false - end - local name = player:get_player_name() - local pos = beds.spawn[name] or nil - if pos then - player:setpos(pos) - return true - end - --if not areas or bed spawnpoint, tp to the spawn - local spawn = minetest.string_to_pos(minetest.setting_get("static_spawnpoint") or "0,0,0") - player:setpos(spawn) - return false -end - - -minetest.register_on_dieplayer(function(player) - local name = player:get_player_name() - if not name or name == "" then return end - if have_areas_mod then - local pos = player:getpos() - if pos then - dead_players[name] = pos - end - end - minetest.after(0.20, teleport_player, player) -- tp after all others on_dieplayer callback otherwise their pos is wrong -end) - --- respawn player at bed if enabled and valid position is found -minetest.register_on_respawnplayer(function(player) - return teleport_player(player, true) -end) - - -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - lay_down(player, nil, nil, false, true) - beds.player[name] = nil - if check_in_beds() then - minetest.after(2, function() - update_formspecs(is_night_skip_enabled()) - if is_night_skip_enabled() then - beds.skip_night() - beds.kick_players() - end - end) - end -end) - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "beds_form" then - return - end - if fields.quit or fields.leave then - lay_down(player, nil, nil, false) - update_formspecs(false) - end - - if fields.force then - update_formspecs(is_night_skip_enabled()) - if is_night_skip_enabled() then - beds.skip_night() - beds.kick_players() - end - end -end) diff --git a/minetestforfun_game/mods/beds/init.lua b/minetestforfun_game/mods/beds/init.lua deleted file mode 100755 index 09982c24..00000000 --- a/minetestforfun_game/mods/beds/init.lua +++ /dev/null @@ -1,16 +0,0 @@ -beds = {} -beds.player = {} -beds.pos = {} -beds.spawn = {} - -beds.formspec = "size[8,15;true]".. - "bgcolor[#080808BB; true]".. - "button_exit[2,12;4,0.75;leave;Leave Bed]" - -local modpath = minetest.get_modpath("beds") - --- load files -dofile(modpath.."/functions.lua") -dofile(modpath.."/api.lua") -dofile(modpath.."/beds.lua") -dofile(modpath.."/spawns.lua") diff --git a/minetestforfun_game/mods/beds/models/fancy_bed.obj b/minetestforfun_game/mods/beds/models/fancy_bed.obj deleted file mode 100755 index 285be20f..00000000 --- a/minetestforfun_game/mods/beds/models/fancy_bed.obj +++ /dev/null @@ -1,160 +0,0 @@ -# Blender v2.69 (sub 0) OBJ File: '' -# www.blender.org -mtllib fancy_bed.mtl -o mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001 -v 0.437500 -0.312500 -0.437501 -v 0.437500 -0.062500 -0.437501 -v 0.437500 -0.062500 1.437499 -v 0.437500 -0.312500 1.437499 -v -0.437500 -0.312500 -0.437501 -v -0.437500 -0.312500 1.437499 -v -0.437500 -0.062500 1.437499 -v -0.437500 -0.062500 -0.437501 -v 0.437500 -0.176793 -0.437501 -v -0.437500 -0.176793 -0.437501 -vt 0.000171 0.499972 -vt 0.000161 0.000182 -vt 0.999791 0.000253 -vt 0.999873 0.500022 -vt 0.749576 0.000208 -vt 0.749876 0.499854 -vt 0.999848 0.999750 -vt 0.000152 0.999750 -vt 0.749276 0.130648 -vt 0.000112 0.130648 -g mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001_none.001_fancy_bed.png.001 -usemtl none.001_fancy_bed.png.001 -s off -f 1/1 2/2 3/3 4/4 -f 5/2 6/3 7/4 8/1 -f 4/5 3/2 7/1 6/6 -f 1/1 4/4 6/7 5/8 -f 2/1 8/2 7/3 3/4 -f 8/2 2/5 9/9 10/10 -o wood_structure_Wood_structure_nodebox-4.001_none.002 -v 0.374999 -0.375000 1.437499 -v 0.374999 -0.125000 1.437499 -v 0.374999 -0.125000 1.499999 -v 0.374999 -0.375000 1.499999 -v -0.374999 -0.375000 1.437499 -v -0.374999 -0.375000 1.499999 -v -0.374999 -0.125000 1.499999 -v -0.374999 -0.125000 1.437499 -v -0.375000 -0.500000 1.437499 -v -0.375000 0.187500 1.437499 -v -0.375000 0.187500 1.499999 -v -0.375000 -0.500000 1.499999 -v -0.500000 -0.500000 1.437499 -v -0.500000 -0.500000 1.499999 -v -0.500000 0.187500 1.499999 -v -0.500000 0.187500 1.437499 -v -0.437500 -0.375000 -0.437501 -v -0.437500 -0.125000 -0.437501 -v -0.437500 -0.125000 1.437498 -v -0.437500 -0.375000 1.437498 -v -0.500000 -0.375000 -0.437501 -v -0.500000 -0.375000 1.437498 -v -0.500000 -0.125000 1.437498 -v -0.500000 -0.125000 -0.437501 -v 0.375001 -0.000000 1.437499 -v 0.375001 0.125000 1.437499 -v 0.375001 0.125000 1.499999 -v 0.375001 -0.000000 1.499999 -v -0.375001 -0.000000 1.437499 -v -0.375001 -0.000000 1.499999 -v -0.375001 0.125000 1.499999 -v -0.375001 0.125000 1.437499 -v 0.500000 -0.500000 1.437499 -v 0.500000 0.187500 1.437499 -v 0.500000 0.187500 1.499999 -v 0.500000 -0.500000 1.499999 -v 0.375000 -0.500000 1.437499 -v 0.375000 -0.500000 1.499999 -v 0.375000 0.187500 1.499999 -v 0.375000 0.187500 1.437499 -v 0.500000 -0.375000 -0.437501 -v 0.500000 -0.125000 -0.437501 -v 0.500000 -0.125000 1.437499 -v 0.500000 -0.375000 1.437499 -v 0.437500 -0.375000 -0.437501 -v 0.437500 -0.375000 1.437499 -v 0.437500 -0.125000 1.437499 -v 0.437500 -0.125000 -0.437501 -v -0.375000 -0.500000 -0.500000 -v -0.375000 -0.065000 -0.500000 -v -0.375000 -0.065000 -0.437500 -v -0.375000 -0.500000 -0.437500 -v -0.500000 -0.500000 -0.500000 -v -0.500000 -0.500000 -0.437500 -v -0.500000 -0.065000 -0.437500 -v -0.500000 -0.065000 -0.500000 -v 0.375006 -0.375000 -0.500000 -v 0.375006 -0.125000 -0.500000 -v 0.375006 -0.125000 -0.437500 -v 0.375006 -0.375000 -0.437500 -v -0.375006 -0.375000 -0.500000 -v -0.375006 -0.375000 -0.437500 -v -0.375006 -0.125000 -0.437500 -v -0.375006 -0.125000 -0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 -0.065000 -0.500000 -v 0.500000 -0.065000 -0.437500 -v 0.500000 -0.500000 -0.437500 -v 0.375000 -0.500000 -0.500000 -v 0.375000 -0.500000 -0.437500 -v 0.375000 -0.065000 -0.437500 -v 0.375000 -0.065000 -0.500000 -vt 0.377610 0.378205 -vt 0.622484 0.378175 -vt 0.622515 0.623120 -vt 0.377671 0.623151 -g wood_structure_Wood_structure_nodebox-4.001_none.002_none.002 -usemtl none.002 -s off -f 59/11 60/12 61/13 62/14 -f 63/14 64/11 65/12 66/13 -f 59/11 63/14 66/13 60/12 -f 62/14 61/13 65/12 64/11 -f 59/11 62/14 64/13 63/12 -f 60/12 66/11 65/14 61/13 -f 67/11 71/12 74/13 68/14 -f 70/14 69/11 73/12 72/13 -f 67/11 70/12 72/13 71/14 -f 68/11 74/12 73/13 69/14 -f 75/11 76/12 77/13 78/14 -f 79/14 80/11 81/12 82/13 -f 75/14 79/11 82/12 76/13 -f 78/11 77/12 81/13 80/14 -f 75/11 78/12 80/13 79/14 -f 76/11 82/12 81/13 77/14 -g wood_structure_Wood_structure_nodebox-4.001_none.002_none.003 -usemtl none.003 -f 15/11 16/12 17/13 18/14 -f 11/13 15/14 18/11 12/12 -f 14/14 13/11 17/12 16/13 -f 11/14 14/11 16/12 15/13 -f 12/11 18/12 17/13 13/14 -f 19/11 20/12 21/13 22/14 -f 23/14 24/11 25/12 26/13 -f 19/14 23/11 26/12 20/13 -f 22/11 21/12 25/13 24/14 -f 19/11 22/12 24/13 23/14 -f 20/11 26/12 25/13 21/14 -f 27/14 28/11 29/12 30/13 -f 31/11 32/12 33/13 34/14 -f 27/11 30/12 32/13 31/14 -f 28/14 34/11 33/12 29/13 -f 35/11 39/12 42/13 36/14 -f 38/14 37/11 41/12 40/13 -f 35/14 38/11 40/12 39/13 -f 36/11 42/12 41/13 37/14 -f 43/11 44/12 45/13 46/14 -f 47/14 48/11 49/12 50/13 -f 43/14 47/11 50/12 44/13 -f 46/11 45/12 49/13 48/14 -f 43/11 46/12 48/13 47/14 -f 44/11 50/12 49/13 45/14 -f 51/14 52/11 53/12 54/13 -f 55/13 56/14 57/11 58/12 -f 51/11 54/12 56/13 55/14 -f 52/14 58/11 57/12 53/13 diff --git a/minetestforfun_game/mods/beds/models/simple_bed.obj b/minetestforfun_game/mods/beds/models/simple_bed.obj deleted file mode 100755 index 21ecfb47..00000000 --- a/minetestforfun_game/mods/beds/models/simple_bed.obj +++ /dev/null @@ -1,32 +0,0 @@ -# Blender v2.69 (sub 0) OBJ File: '' -# www.blender.org -mtllib simple_bed.mtl -o Simple_Bed -v 0.500000 -0.500000 -0.500000 -v 0.500000 0.060000 -0.500000 -v 0.500000 0.060000 1.500000 -v 0.500000 -0.500000 1.500000 -v -0.500000 -0.500000 -0.500000 -v -0.500000 -0.500000 1.500000 -v -0.500000 0.060000 1.500000 -v -0.500000 0.060000 -0.500000 -vt 0.000112 0.780442 -vt 0.000110 0.999969 -vt 0.780324 0.999889 -vt 0.780377 0.780471 -vt 0.780636 0.390284 -vt 0.999906 0.780382 -vt 0.999906 0.390284 -vt 0.780636 0.000047 -vt 0.999906 0.000094 -vt 0.390235 0.780320 -vt 0.390235 0.000071 -vt 0.000142 0.000142 -usemtl none.002 -s off -f 1/1 2/2 3/3 4/4 -f 5/1 6/4 7/3 8/2 -f 1/5 5/4 8/6 2/7 -f 4/8 3/9 7/7 6/5 -f 1/8 4/4 6/10 5/11 -f 2/11 8/12 7/1 3/10 diff --git a/minetestforfun_game/mods/beds/spawns.lua b/minetestforfun_game/mods/beds/spawns.lua deleted file mode 100755 index 7b99631a..00000000 --- a/minetestforfun_game/mods/beds/spawns.lua +++ /dev/null @@ -1,60 +0,0 @@ -local world_path = minetest.get_worldpath() -local org_file = world_path .. "/beds_spawns" -local file = world_path .. "/beds_spawns" -local bkwd = false - --- check for PA's beds mod spawns -local cf = io.open(world_path .. "/beds_player_spawns", "r") -if cf ~= nil then - io.close(cf) - file = world_path .. "/beds_player_spawns" - bkwd = true -end - -function beds.read_spawns() - local spawns = beds.spawn - local input = io.open(file, "r") - if input and not bkwd then - repeat - local x = input:read("*n") - if x == nil then - break - end - local y = input:read("*n") - local z = input:read("*n") - local name = input:read("*l") - spawns[name:sub(2)] = {x = x, y = y, z = z} - until input:read(0) == nil - io.close(input) - elseif input and bkwd then - beds.spawn = minetest.deserialize(input:read("*all")) - input:close() - beds.save_spawns() - os.rename(file, file .. ".backup") - file = org_file - else - spawns = {} - end -end - -function beds.save_spawns() - if not beds.spawn then - return - end - local output = io.open(org_file, "w") - for i, v in pairs(beds.spawn) do - output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") - end - io.close(output) -end - -function beds.set_spawns() - for name,_ in pairs(beds.player) do - local player = minetest.get_player_by_name(name) - local p = player:getpos() - beds.spawn[name] = p - end - beds.save_spawns() -end - -beds.read_spawns() diff --git a/minetestforfun_game/mods/beds/textures/beds_bed_fancy_red.png b/minetestforfun_game/mods/beds/textures/beds_bed_fancy_red.png deleted file mode 100755 index 4f9e8a74..00000000 Binary files a/minetestforfun_game/mods/beds/textures/beds_bed_fancy_red.png and /dev/null differ diff --git a/minetestforfun_game/mods/beds/textures/beds_bed_foot_red.png b/minetestforfun_game/mods/beds/textures/beds_bed_foot_red.png deleted file mode 100755 index 74d84c86..00000000 Binary files a/minetestforfun_game/mods/beds/textures/beds_bed_foot_red.png and /dev/null differ diff --git a/minetestforfun_game/mods/beds/textures/beds_bed_head.png b/minetestforfun_game/mods/beds/textures/beds_bed_head.png deleted file mode 100755 index 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a/minetestforfun_game/mods/beds/textures/simple_bed_red.png b/minetestforfun_game/mods/beds/textures/simple_bed_red.png deleted file mode 100755 index 93922ec6..00000000 Binary files a/minetestforfun_game/mods/beds/textures/simple_bed_red.png and /dev/null differ diff --git a/minetestforfun_game/mods/beds/textures/simple_bed_white.png b/minetestforfun_game/mods/beds/textures/simple_bed_white.png deleted file mode 100755 index 4bd4259a..00000000 Binary files a/minetestforfun_game/mods/beds/textures/simple_bed_white.png and /dev/null differ diff --git a/minetestforfun_game/mods/boats/README.txt b/minetestforfun_game/mods/boats/README.txt deleted file mode 100755 index 1de71678..00000000 --- a/minetestforfun_game/mods/boats/README.txt +++ /dev/null @@ -1,16 +0,0 @@ -Minetest Game mod: boats -======================== -by PilzAdam - -License of source code: ------------------------ -WTFPL - -License of media (textures and sounds): ---------------------------------------- -WTFPL - -Authors of media files: ------------------------ -textures: Zeg9 -model: thetoon and Zeg9, modified by PavelS(SokolovPavel) diff --git a/minetestforfun_game/mods/boats/init.lua b/minetestforfun_game/mods/boats/init.lua deleted file mode 100644 index 3306257f..00000000 --- a/minetestforfun_game/mods/boats/init.lua +++ /dev/null @@ -1,335 +0,0 @@ --- --- Helper functions --- - -boats = {} - -function boats.is_water(pos) - local nn = minetest.get_node(pos).name - return minetest.get_item_group(nn, "water") ~= 0 -end - -function boats.get_sign(i) - if i == 0 then - return 0 - else - return i / math.abs(i) - end -end - -function boats.get_velocity(v, yaw, y) - local x = -math.sin(yaw) * v - local z = math.cos(yaw) * v - return {x = x, y = y, z = z} -end - -function boats.get_v(v) - return math.sqrt(v.x ^ 2 + v.z ^ 2) -end - -function boats.on_rightclick(self, clicker) - if not clicker or not clicker:is_player() then - return - end - local name = clicker:get_player_name() - if self.driver and clicker == self.driver then - self.driver = nil - clicker:set_detach() - default.player_attached[name] = false - default.player_set_animation(clicker, "stand" , 30) - local pos = clicker:getpos() - pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} - minetest.after(0.1, function() - clicker:setpos(pos) - end) - elseif not self.driver then - local attach = clicker:get_attach() - if attach and attach:get_luaentity() then - local luaentity = attach:get_luaentity() - if luaentity.driver then - luaentity.driver = nil - end - end - clicker:set_detach() - end - self.driver = clicker - clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) - default.player_attached[name] = true - minetest.after(0.2, function() - default.player_set_animation(clicker, "sit" , 30) - end) - self.object:setyaw(clicker:get_look_yaw() - math.pi / 2) -end - - -function boats.on_activate(self, staticdata, dtime_s) - self.object:set_armor_groups({immortal = 1}) - if staticdata then - self.v = tonumber(staticdata) - end - self.last_v = self.v -end - - -function boats.get_staticdata(self) - return tostring(self.v) -end - - -function boats.on_punch(self, puncher) - if not puncher or not puncher:is_player() or self.removed then - return - end - if self.driver and puncher == self.driver then - self.driver = nil - puncher:set_detach() - default.player_attached[puncher:get_player_name()] = false - end - if not self.driver then - self.removed = true - -- delay remove to ensure player is detached - minetest.after(0.1, function() - self.object:remove() - end) - if not minetest.setting_getbool("creative_mode") then - local inv = puncher:get_inventory() - if inv:room_for_item("main", "boats:" .. self.parameters.name) then - inv:add_item("main", "boats:" .. self.parameters.name) - else - minetest.add_item(self.object:getpos(), "boats:" .. self.parameters.name) - end - end - end -end - -function boats.on_step(self, dtime) - self.v = boats.get_v(self.object:getvelocity()) * boats.get_sign(self.v) - if self.driver then - local ctrl = self.driver:get_player_control() - local yaw = self.object:getyaw() - if ctrl.up then - self.v = self.v + self.parameters.controls.up or 0.1 - elseif ctrl.down then - self.v = self.v - self.parameters.controls.down or 0.08 - end - if ctrl.left then - if self.v < 0 then - self.object:setyaw(yaw - (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1))) - else - self.object:setyaw(yaw + (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1))) - end - elseif ctrl.right then - if self.v < 0 then - self.object:setyaw(yaw + (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1))) - else - self.object:setyaw(yaw - (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1))) - end - end - end - local velo = self.object:getvelocity() - if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then - self.object:setpos(self.object:getpos()) - return - end - local s = boats.get_sign(self.v) - self.v = self.v - 0.02 * s - if s ~= boats.get_sign(self.v) then - self.object:setvelocity({x = 0, y = 0, z = 0}) - self.v = 0 - return - end - if math.abs(self.v) > 4.5 then - self.v = 4.5 * boats.get_sign(self.v) - end - - local p = self.object:getpos() - p.y = p.y - 0.5 - local new_velo = {x = 0, y = 0, z = 0} - local new_acce = {x = 0, y = 0, z = 0} - if not boats.is_water(p) then - local nodedef = minetest.registered_nodes[minetest.get_node(p).name] - if (not nodedef) or nodedef.walkable then - self.v = 0 - new_acce = {x = 0, y = 1, z = 0} - else - new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81 - end - new_velo = boats.get_velocity(self.v, self.object:getyaw(), - self.object:getvelocity().y) - self.object:setpos(self.object:getpos()) - else - p.y = p.y + 1 - if boats.is_water(p) then - local y = self.object:getvelocity().y - if y >= 4.5 then - y = 4.5 - elseif y < 0 then - new_acce = {x = 0, y = 20, z = 0} - else - new_acce = {x = 0, y = 5, z = 0} - end - new_velo = boats.get_velocity(self.v, self.object:getyaw(), y) - self.object:setpos(self.object:getpos()) - else - new_acce = {x = 0, y = 0, z = 0} - if math.abs(self.object:getvelocity().y) < 1 then - local pos = self.object:getpos() - pos.y = math.floor(pos.y) + 0.5 - self.object:setpos(pos) - new_velo = boats.get_velocity(self.v, self.object:getyaw(), 0) - else - new_velo = boats.get_velocity(self.v, self.object:getyaw(), - self.object:getvelocity().y) - self.object:setpos(self.object:getpos()) - end - end - end - self.object:setvelocity(new_velo) - self.object:setacceleration(new_acce) -end - -boats.register_boat = function(parameters) - minetest.register_entity("boats:" .. parameters.name, { - physical = true, - collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, - visual = "mesh", - mesh = "boat.obj", - textures = {parameters.texture or "default_wood.png"}, - - parameters = parameters, - driver = nil, - v = 0, - last_v = 0, - removed = false, - - on_rightclick = boats.on_rightclick, - on_activate = boats.on_activate, - get_staticdata = boats.get_staticdata, - on_punch = boats.on_punch, - on_step = boats.on_step - }) - - minetest.register_craftitem("boats:" .. parameters.name, { - description = parameters.description or "Boat", - inventory_image = "boats_" .. parameters.name .. "_inventory.png", - wield_image = "boats_" .. parameters.name .. "_wield.png", - wield_scale = {x = 2, y = 2, z = 1}, - liquids_pointable = true, - - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return - end - if not boats.is_water(pointed_thing.under) then - return - end - pointed_thing.under.y = pointed_thing.under.y + 0.5 - minetest.add_entity(pointed_thing.under, "boats:"..parameters.name) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end, - }) -end - - -boats.register_boat({ - name = "boat", - texture = "default_wood.png", - controls = { - up = 0.1, - down = 0.08, - rotate = 0.75 - }, - description = "Boat" -}) - -boats.register_boat({ - name = "race", - texture = "default_gravel.png", - controls = { - up = 0.2, - down = 0.18, - rotate = 1 - }, - description = "Race boat" -}) - -boats.register_boat({ - name = "expert_race", - texture = "default_desert_stone.png", - controls = { - up = 0.25, - down = 0.25, - rotate = 4 - }, - description = "Expert race boat" -}) - - -boats.register_boat({ - name = "water", - texture = "default_water.png", - controls = { - up = 0.3, - down = 0.24, - rotate = 4 - }, - description = "Water boat" -}) - -boats.register_boat({ - name = "moon", - texture = "boats_moon.png", - controls = { - up = 0.5, - down = 0.1, - rotate = 8 - }, - description = "Moon boat" -}) - --- Craft registrations - -minetest.register_craft({ - output = "boats:moon", - recipe = { - {"default:obsidian", "", "default:obsidian"}, - {"default:dirt", "default:leaves", "default:dirt"}, - }, -}) - -minetest.register_craft({ - output = "boats:expert_race", - recipe = { - {"default:desert_stone", "", "default:desert_stone"}, - {"default:desert_stone", "default:mese", "default:desert_stone"}, - }, -}) - -minetest.register_craft({ - output = "boats:race", - recipe = { - {"default:gravel", "", "default:gravel"}, - {"default:gravel", "default:steelblock", "default:gravel"}, - }, -}) - -minetest.register_craft({ - output = "boats:water", - recipe = { - {"default:glass", "", "default:glass"}, - {"default:glass", "bucket:bucket_water", "default:glass"}, - }, -}) - - -minetest.register_craft({ - output = "boats:boat", - recipe = { - {"", "", "" }, - {"group:wood", "", "group:wood"}, - {"group:wood", "group:wood", "group:wood"}, - }, -}) diff --git a/minetestforfun_game/mods/boats/models/boat.obj b/minetestforfun_game/mods/boats/models/boat.obj deleted file mode 100755 index 8c3424fa..00000000 --- a/minetestforfun_game/mods/boats/models/boat.obj +++ /dev/null @@ -1,3111 +0,0 @@ -# Blender v2.73 (sub 0) OBJ File: '' -# www.blender.org -v -6.786140 -1.967150 -4.863200 -v -6.786140 -3.034000 -6.001260 -v -6.786140 -3.034000 -4.863200 -v -6.786140 -1.967150 -3.725140 -v -6.786140 -3.034000 -3.725140 -v -6.786140 -1.967150 -6.001260 -v -6.786140 -3.034000 -7.139320 -v -6.786140 -1.967150 -7.139320 -v -6.786140 -3.034000 -8.277380 -v -6.786140 -1.967150 -8.277380 -v -6.786140 -3.034000 -9.415440 -v 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a/minetestforfun_game/mods/boats/textures/mboat_inventory.png b/minetestforfun_game/mods/boats/textures/mboat_inventory.png deleted file mode 100755 index e0756637..00000000 Binary files a/minetestforfun_game/mods/boats/textures/mboat_inventory.png and /dev/null differ diff --git a/minetestforfun_game/mods/boats/textures/mboat_wield.png b/minetestforfun_game/mods/boats/textures/mboat_wield.png deleted file mode 100755 index ca62b141..00000000 Binary files a/minetestforfun_game/mods/boats/textures/mboat_wield.png and /dev/null differ diff --git a/minetestforfun_game/mods/bucket/README.txt b/minetestforfun_game/mods/bucket/README.txt deleted file mode 100755 index a6674b43..00000000 --- a/minetestforfun_game/mods/bucket/README.txt +++ /dev/null @@ -1,26 +0,0 @@ -Minetest Game mod: bucket -========================= - -License of source code: ------------------------ -Copyright (C) 2011-2012 Kahrl -Copyright (C) 2011-2012 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -http://www.gnu.org/licenses/lgpl-2.1.html - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ------------------------ -Everything not listed in here: -Copyright (C) 2010-2012 celeron55, Perttu Ahola - - diff --git a/minetestforfun_game/mods/bucket/depends.txt b/minetestforfun_game/mods/bucket/depends.txt deleted file mode 100755 index 3a7daa1d..00000000 --- a/minetestforfun_game/mods/bucket/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default - diff --git a/minetestforfun_game/mods/bucket/init.lua b/minetestforfun_game/mods/bucket/init.lua deleted file mode 100755 index df8ea7ec..00000000 --- a/minetestforfun_game/mods/bucket/init.lua +++ /dev/null @@ -1,221 +0,0 @@ --- Minetest 0.4 mod: bucket --- See README.txt for licensing and other information. - -minetest.register_alias("bucket", "bucket:bucket_empty") -minetest.register_alias("bucket_water", "bucket:bucket_water") -minetest.register_alias("bucket_acid", "bucket:bucket_acid") -minetest.register_alias("bucket_lava", "bucket:bucket_lava") - -minetest.register_craft({ - output = 'bucket:bucket_empty 1', - recipe = { - {'group:ingot', '', 'group:ingot'}, - {'', 'group:ingot', ''}, - } -}) - -bucket = {} -bucket.liquids = {} - -local function check_protection(pos, name, text) - if minetest.is_protected(pos, name) then - minetest.log("action", (name ~= "" and name or "A mod") - .. " tried to " .. text - .. " at protected position " - .. minetest.pos_to_string(pos) - .. " with a bucket") - minetest.record_protection_violation(pos, name) - return true - end - return false -end - --- Register a new liquid --- source = name of the source node --- flowing = name of the flowing node --- itemname = name of the new bucket item (or nil if liquid is not takeable) --- inventory_image = texture of the new bucket item (ignored if itemname == nil) --- name = text description of the bucket item --- groups = (optional) groups of the bucket item, for example {water_bucket = 1} --- This function can be called from any mod (that depends on bucket). -function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups) - bucket.liquids[source] = { - source = source, - flowing = flowing, - itemname = itemname, - } - bucket.liquids[flowing] = bucket.liquids[source] - - if itemname ~= nil then - minetest.register_craftitem(itemname, { - description = name, - inventory_image = inventory_image, - stack_max = 1, - liquids_pointable = true, - groups = groups, - on_place = function(itemstack, user, pointed_thing) - -- Must be pointing to node - if pointed_thing.type ~= "node" then - return - end - - local node = minetest.get_node_or_nil(pointed_thing.under) - local ndef - if node then - ndef = minetest.registered_nodes[node.name] - end - -- Call on_rightclick if the pointed node defines it - if ndef and ndef.on_rightclick and - user and not user:get_player_control().sneak then - return ndef.on_rightclick( - pointed_thing.under, - node, user, - itemstack) or itemstack - end - - local place_liquid = function(pos, node, source, flowing) - if check_protection(pos, - user and user:get_player_name() or "", - "place "..source) then - return - end - minetest.add_node(pos, {name=source}) - end - - -- Check if pointing to a buildable node - if ndef and ndef.buildable_to then - -- buildable; replace the node - place_liquid(pointed_thing.under, node, - source, flowing) - else - -- not buildable to; place the liquid above - -- check if the node above can be replaced - local node = minetest.get_node_or_nil(pointed_thing.above) - if node and minetest.registered_nodes[node.name].buildable_to then - place_liquid(pointed_thing.above, - node, source, - flowing) - else - -- do not remove the bucket with the liquid - return - end - end - return {name="bucket:bucket_empty"} - end - }) - end -end - --- Empty Bucket code by Casimir. - -minetest.register_craftitem("bucket:bucket_empty", { - description = "Empty Bucket", - inventory_image = "bucket.png", - stack_max = 99, - liquids_pointable = true, - on_use = function(itemstack, user, pointed_thing) - -- Must be pointing to node - if pointed_thing.type ~= "node" then - return - end - -- Check if pointing to a liquid source - local node = minetest.get_node(pointed_thing.under) - local liquiddef = bucket.liquids[node.name] - local item_count = user:get_wielded_item():get_count() - - if liquiddef ~= nil - and liquiddef.itemname ~= nil - and node.name == liquiddef.source then - if check_protection(pointed_thing.under, - user:get_player_name(), - "take ".. node.name) then - return - end - - -- default set to return filled bucket - local giving_back = liquiddef.itemname - - -- check if holding more than 1 empty bucket - if item_count > 1 then - - -- if space in inventory add filled bucked, otherwise drop as item - local inv = user:get_inventory() - if inv:room_for_item("main", {name=liquiddef.itemname}) then - inv:add_item("main", liquiddef.itemname) - else - local pos = user:getpos() - pos.y = math.floor(pos.y + 0.5) - core.add_item(pos, liquiddef.itemname) - end - - -- set to return empty buckets minus 1 - giving_back = "bucket:bucket_empty "..tostring(item_count-1) - - end - - minetest.add_node(pointed_thing.under, {name="air"}) - - return ItemStack(giving_back) - end - end, -}) - -bucket.register_liquid( - "default:water_source", - "default:water_flowing", - "bucket:bucket_water", - "bucket_water.png", - "Water Bucket", - {water_bucket = 1, not_in_creative_inventory = 1} -) - -bucket.register_liquid( - "default:river_water_source", - "default:river_water_flowing", - "bucket:bucket_river_water", - "bucket_river_water.png", - "River Water Bucket", - {water_bucket = 1, not_in_creative_inventory = 1} -) - -bucket.register_liquid( - "default:lava_source", - "default:lava_flowing", - "bucket:bucket_lava", - "bucket_lava.png", - "Lava Bucket" -) - -bucket.register_liquid( - "default:acid_source", - "default:acid_flowing", - "bucket:bucket_acid", - "bucket_acid.png", - "Acid Bucket", - {not_in_creative_inventory = 1} -) - -bucket.register_liquid( - "default:sand_source", - "default:sand_flowing", - "bucket:bucket_sand", - "bucket_sand.png", - "Sand Bucket", - {not_in_creative_inventory = 1} -) - -minetest.register_craft({ - type = "fuel", - recipe = "bucket:bucket_lava", - burntime = 60, - replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, -}) - -minetest.register_craft({ - output = "bucket:bucket_sand", - recipe = { - {"group:sand"}, - {"group:sand"}, - {"bucket:bucket_water"}, - }, -}) diff --git a/minetestforfun_game/mods/bucket/textures/bucket.png b/minetestforfun_game/mods/bucket/textures/bucket.png deleted file mode 100755 index 17b0c493..00000000 Binary files a/minetestforfun_game/mods/bucket/textures/bucket.png and /dev/null differ diff --git a/minetestforfun_game/mods/bucket/textures/bucket_lava.png b/minetestforfun_game/mods/bucket/textures/bucket_lava.png deleted file mode 100755 index ac6108d9..00000000 Binary files a/minetestforfun_game/mods/bucket/textures/bucket_lava.png and /dev/null differ diff --git a/minetestforfun_game/mods/bucket/textures/bucket_river_water.png b/minetestforfun_game/mods/bucket/textures/bucket_river_water.png deleted file mode 100755 index d4648bb3..00000000 Binary files a/minetestforfun_game/mods/bucket/textures/bucket_river_water.png and /dev/null differ diff --git a/minetestforfun_game/mods/bucket/textures/bucket_water.png b/minetestforfun_game/mods/bucket/textures/bucket_water.png deleted file mode 100755 index 5af836bc..00000000 Binary files a/minetestforfun_game/mods/bucket/textures/bucket_water.png and /dev/null differ diff --git a/minetestforfun_game/mods/creative/README.txt b/minetestforfun_game/mods/creative/README.txt deleted file mode 100755 index 82357f30..00000000 --- a/minetestforfun_game/mods/creative/README.txt +++ /dev/null @@ -1,12 +0,0 @@ -Minetest Game mod: creative -=========================== -See license.txt for license information. - -Authors of source code ----------------------- -Originally by Perttu Ahola (celeron55) (MIT) -Jean-Patrick G. (kilbith) (MIT) - -Author of media (textures) --------------------------- -Jean-Patrick G. (kilbith) (CC BY-SA 3.0) diff --git a/minetestforfun_game/mods/creative/depends.txt b/minetestforfun_game/mods/creative/depends.txt deleted file mode 100755 index 4ad96d51..00000000 --- a/minetestforfun_game/mods/creative/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/minetestforfun_game/mods/creative/init.lua b/minetestforfun_game/mods/creative/init.lua deleted file mode 100755 index cebbc2fa..00000000 --- a/minetestforfun_game/mods/creative/init.lua +++ /dev/null @@ -1,273 +0,0 @@ --- minetest/creative/init.lua - -creative = {} -local player_inventory = {} -local creative_mode = minetest.setting_getbool("creative_mode") - --- Create detached creative inventory after loading all mods -creative.init_creative_inventory = function(owner) - local owner_name = owner:get_player_name() - player_inventory[owner_name] = { - size = 0, - filter = "", - start_i = 1, - tab_id = 2, - } - - minetest.create_detached_inventory("creative_" .. owner_name, { - allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) - if creative_mode and not to_list == "main" then - return count - else - return 0 - end - end, - allow_put = function(inv, listname, index, stack, player) - return 0 - end, - allow_take = function(inv, listname, index, stack, player) - if creative_mode then - return -1 - else - return 0 - end - end, - on_move = function(inv, from_list, from_index, to_list, to_index, count, player) - end, - on_put = function(inv, listname, index, stack, player) - end, - on_take = function(inv, listname, index, stack, player) - local player_name, stack_name = player:get_player_name(), stack:get_name() - --print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table())) - if stack then - minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory") - --print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count()) - end - end, - }) - - creative.update_creative_inventory(owner_name) - --print("creative inventory size: " .. player_inventory[player_name].size) -end - -local function tab_category(tab_id) - local id_category = { - nil, -- Reserved for crafting tab. - minetest.registered_items, - minetest.registered_nodes, - minetest.registered_tools, - minetest.registered_craftitems - } - - -- If index out of range, show default ("All") page. - return id_category[tab_id] or id_category[2] -end - -function creative.update_creative_inventory(player_name) - local creative_list = {} - local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) - local inv = player_inventory[player_name] - - for name, def in pairs(tab_category(inv.tab_id)) do - if not (def.groups.not_in_creative_inventory == 1) and - def.description and def.description ~= "" and - (def.name:find(inv.filter, 1, true) or - def.description:lower():find(inv.filter, 1, true)) then - creative_list[#creative_list+1] = name - end - end - - table.sort(creative_list) - player_inv:set_size("main", #creative_list) - player_inv:set_list("main", creative_list) - inv.size = #creative_list -end - --- Create the trash field -local trash = minetest.create_detached_inventory("creative_trash", { - -- Allow the stack to be placed and remove it in on_put() - -- This allows the creative inventory to restore the stack - allow_put = function(inv, listname, index, stack, player) - if creative_mode then - return stack:get_count() - else - return 0 - end - end, - on_put = function(inv, listname) - inv:set_list(listname, {}) - end, -}) -trash:set_size("main", 1) - -creative.formspec_add = "" - -creative.set_creative_formspec = function(player, start_i) - local player_name = player:get_player_name() - local inv = player_inventory[player_name] - local pagenum = math.floor(start_i / (3*8) + 1) - local pagemax = math.ceil(inv.size / (3*8)) - - player:set_inventory_formspec([[ - size[8,8.6] - image[4.06,3.4;0.8,0.8;creative_trash_icon.png] - list[current_player;main;0,4.7;8,1;] - list[current_player;main;0,5.85;8,3;8] - list[detached:creative_trash;main;4,3.3;1,1;] - listring[] - tablecolumns[color;text;color;text] - tableoptions[background=#00000000;highlight=#00000000;border=false] - button[5.4,3.2;0.8,0.9;creative_prev;<] - button[7.25,3.2;0.8,0.9;creative_next;>] - button[2.1,3.4;0.8,0.5;creative_search;?] - button[2.75,3.4;0.8,0.5;creative_clear;X] - tooltip[creative_search;Search] - tooltip[creative_clear;Reset] - listring[current_player;main] - ]] .. - "field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" .. - "field_close_on_enter[creative_filter;false]" .. - "listring[detached:creative_" .. player_name .. ";main]" .. - "tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" .. - "list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" .. - "table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" .. - default.get_hotbar_bg(0,4.7) .. - default.gui_bg .. default.gui_bg_img .. default.gui_slots - .. creative.formspec_add - ) -end - -creative.set_crafting_formspec = function(player) - player:set_inventory_formspec([[ - size[8,8.6] - list[current_player;craft;2,0.75;3,3;] - list[current_player;craftpreview;6,1.75;1,1;] - list[current_player;main;0,4.7;8,1;] - list[current_player;main;0,5.85;8,3;8] - list[detached:creative_trash;main;0,2.75;1,1;] - image[0.06,2.85;0.8,0.8;creative_trash_icon.png] - image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270] - tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false] - listring[current_player;main] - listring[current_player;craft] - ]] .. - default.get_hotbar_bg(0,4.7) .. - default.gui_bg .. default.gui_bg_img .. default.gui_slots - ) -end - -minetest.register_on_joinplayer(function(player) - -- If in creative mode, modify player's inventory forms - if not creative_mode then - return - end - creative.init_creative_inventory(player) - creative.set_creative_formspec(player, 0) -end) - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "" or not creative_mode then - return - end - - local player_name = player:get_player_name() - local inv = player_inventory[player_name] - - -- If creative is turned on mid game - if not inv then - creative.init_creative_inventory(player) - creative.set_creative_formspec(player, 0) - return - end - - if fields.quit then - if inv.tab_id == 1 then - creative.set_crafting_formspec(player) - end - elseif fields.creative_tabs then - local tab = tonumber(fields.creative_tabs) - inv.tab_id = tab - player_inventory[player_name].start_i = 1 - - if tab == 1 then - creative.set_crafting_formspec(player) - else - creative.update_creative_inventory(player_name) - creative.set_creative_formspec(player, 0) - end - elseif fields.creative_clear then - player_inventory[player_name].start_i = 1 - inv.filter = "" - creative.update_creative_inventory(player_name) - creative.set_creative_formspec(player, 0) - elseif fields.creative_search or - fields.key_enter_field == "creative_filter" then - player_inventory[player_name].start_i = 1 - inv.filter = fields.creative_filter:lower() - creative.update_creative_inventory(player_name) - creative.set_creative_formspec(player, 0) - else - local start_i = player_inventory[player_name].start_i or 0 - - if fields.creative_prev then - start_i = start_i - 3*8 - if start_i < 0 then - start_i = inv.size - (inv.size % (3*8)) - if inv.size == start_i then - start_i = math.max(0, inv.size - (3*8)) - end - end - elseif fields.creative_next then - start_i = start_i + 3*8 - if start_i >= inv.size then - start_i = 0 - end - end - - player_inventory[player_name].start_i = start_i - creative.set_creative_formspec(player, start_i) - end -end) - -if creative_mode then - local digtime = 0.5 - local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3} - - minetest.register_item(":", { - type = "none", - wield_image = "wieldhand.png", - wield_scale = {x = 1, y = 1, z = 2.5}, - range = 10, - tool_capabilities = { - full_punch_interval = 0.5, - max_drop_level = 3, - groupcaps = { - crumbly = caps, - cracky = caps, - snappy = caps, - choppy = caps, - oddly_breakable_by_hand = caps, - }, - damage_groups = {fleshy = 10}, - } - }) - - minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) - return - end) - - function minetest.handle_node_drops(pos, drops, digger) - if not digger or not digger:is_player() then - return - end - local inv = digger:get_inventory() - if inv then - for _, item in ipairs(drops) do - item = ItemStack(item):get_name() - if not inv:contains_item("main", item) then - inv:add_item("main", item) - end - end - end - end -end diff --git a/minetestforfun_game/mods/creative/license.txt b/minetestforfun_game/mods/creative/license.txt deleted file mode 100644 index 4ad1d5ff..00000000 --- a/minetestforfun_game/mods/creative/license.txt +++ /dev/null @@ -1,60 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 Perttu Ahola (celeron55) -Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2016 Jean-Patrick G. (kilbith) - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/minetestforfun_game/mods/creative/textures/creative_trash_icon.png b/minetestforfun_game/mods/creative/textures/creative_trash_icon.png deleted file mode 100644 index e789ad63..00000000 Binary files a/minetestforfun_game/mods/creative/textures/creative_trash_icon.png and /dev/null differ diff --git a/minetestforfun_game/mods/default/README.txt b/minetestforfun_game/mods/default/README.txt deleted file mode 100755 index d316f08e..00000000 --- a/minetestforfun_game/mods/default/README.txt +++ /dev/null @@ -1,246 +0,0 @@ -Minetest Game mod: default -========================== -See license.txt for license information. - -Authors of source code ----------------------- -Originally by celeron55, Perttu Ahola (LGPL 2.1) -Various Minetest developers and contributors (LGPL 2.1) - -Authors of media (textures, models and sounds) ----------------------------------------------- -Everything not listed in here: -celeron55, Perttu Ahola (CC BY-SA 3.0) - -Cisoun's texture pack (CC BY-SA 3.0): - default_jungletree.png - default_lava.png - default_leaves.png - default_sapling.png - default_stone.png - default_tree.png - default_tree_top.png - default_water.png - -Cisoun's conifers mod (CC BY-SA 3.0): - default_pine_needles.png - -Originating from G4JC's Almost MC Texture Pack (CC BY-SA 3.0): - default_torch.png - default_torch_on_ceiling.png - default_torch_on_floor.png - -VanessaE's animated torches (CC BY-SA 3.0): - default_torch_animated.png - default_torch_on_ceiling_animated.png - default_torch_on_floor_animated.png - default_torch_on_floor.png - -RealBadAngel's animated water (CC BY-SA 3.0): - default_water_source_animated.png - default_water_flowing_animated.png - -VanessaE (CC BY-SA 3.0): - default_desert_sand.png - default_desert_stone.png - default_sand.png - default_mese_crystal.png - default_mese_crystal_fragment.png - -Calinou (CC BY-SA 3.0): - default_brick.png - default_papyrus.png - default_mineral_copper.png - default_glass_detail.png - default_tool_goldsword.png - -MirceaKitsune (CC BY-SA 3.0): - character.x - -Jordach (CC BY-SA 3.0): - character.png - -PilzAdam (CC BY-SA 3.0): - default_jungleleaves.png - default_junglesapling.png - default_obsidian_glass.png - default_obsidian_shard.png - default_mineral_gold.png - default_snowball.png - -jojoa1997 (CC BY-SA 3.0): - default_obsidian.png - -InfinityProject (CC BY-SA 3.0): - default_mineral_diamond.png - -Splizard (CC BY-SA 3.0): - default_snow.png - default_snow_side.png - default_pine_sapling.png - -Zeg9 (CC BY-SA 3.0): - default_coal_block.png - default_steel_block.png - default_copper_block.png - default_bronze_block.png - default_gold_block.png - -paramat (CC BY-SA 3.0): - wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0) - default_pinetree.png - default_pinetree_top.png - default_pinewood.png - default_acacia_leaves.png - default_acacia_leaves_simple.png - default_acacia_sapling.png - default_acacia_tree.png - default_acacia_tree_top.png - default_acacia_wood.png - default_acacia_bush_stem.png - default_bush_stem.png - default_junglewood.png - default_jungletree_top.png - default_sandstone_brick.png - default_obsidian_brick.png - default_stone_brick.png - default_desert_stone_brick.png - default_sandstone_block.png - default_obsidian_block.png - default_stone_block.png - default_desert_stone_block.png - default_river_water.png - default_river_water_source_animated.png - default_river_water_flowing_animated.png - default_dry_grass.png - default_dry_grass_side.png - default_dry_grass_*.png - default_grass.png - default_grass_side.png - default_snow_side.png - default_mese_block.png - default_silver_sand.png - -brunob.santos (CC BY-SA 4.0): - default_desert_cobble.png - -BlockMen (CC BY-SA 3.0): - default_wood.png - default_clay_brick.png - default_iron_ingot.png - default_gold_ingot.png - default_tool_steelsword.png - default_diamond.png - default_book.png - default_tool_*.png - default_lava_source_animated.png - default_lava_flowing_animated.png - default_stick.png - default_chest_front.png - default_chest_lock.png - default_chest_side.png - default_chest_top.png - default_mineral_mese.png - default_meselamp.png - bubble.png - heart.png - gui_*.png - -Wuzzy (CC BY-SA 3.0): - default_bookshelf_slot.png (based on default_book.png) - -sofar (CC BY-SA 3.0): - default_book_written.png, based on default_book.png - default_aspen_sapling - default_aspen_leaves - default_aspen_tree - default_aspen_tree_top, derived from default_pine_tree_top (by paramat) - default_aspen_wood, derived from default_pine_wood (by paramat) - -sofar (WTFPL): - default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel - -Neuromancer (CC BY-SA 2.0): - default_cobble.png, based on texture by Brane praefect - default_mossycobble.png, based on texture by Brane praefect - -Neuromancer (CC BY-SA 3.0): - default_dirt.png - default_furnace_*.png - -Gambit (CC BY-SA 3.0): - default_bronze_ingot.png - default_copper_ingot.png - default_copper_lump.png - default_iron_lump.png - default_gold_lump.png - default_clay_lump.png - default_coal.png - default_grass_*.png - default_paper.png - default_diamond_block.png - default_ladder_steel.png - default_sign_wall_wood.png - default_flint.png - default_snow.png - default_snow_side.png - default_snowball.png - -asl97 (CC BY-SA 3.0): - default_ice.png - -KevDoy (CC BY-SA 3.0) - heart.png - -Pithydon (CC BY-SA 3.0) - default_coral_brown.png - default_coral_orange.png - default_coral_skeleton.png - -Ferk (CC0 1.0) - default_item_smoke.png - default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart - -Glass breaking sounds (CC BY 3.0): - 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ - 2: http://www.freesound.org/people/Tomlija/sounds/97669/ - 3: http://www.freesound.org/people/lsprice/sounds/88808/ - -sonictechtonic (CC BY 3.0): -https://www.freesound.org/people/sonictechtonic/sounds/241872/ - player_damage.ogg - -Mito551 (sounds) (CC BY-SA 3.0): - default_dig_choppy.ogg - default_dig_cracky.ogg - default_dig_crumbly.1.ogg - default_dig_crumbly.2.ogg - default_dig_dig_immediate.ogg - default_dig_oddly_breakable_by_hand.ogg - default_dug_node.1.ogg - default_dug_node.2.ogg - default_grass_footstep.1.ogg - default_grass_footstep.2.ogg - default_grass_footstep.3.ogg - default_gravel_footstep.1.ogg - default_gravel_footstep.2.ogg - default_gravel_footstep.3.ogg - default_gravel_footstep.4.ogg - default_grass_footstep.1.ogg - default_place_node.1.ogg - default_place_node.2.ogg - default_place_node.3.ogg - default_place_node_hard.1.ogg - default_place_node_hard.2.ogg - default_snow_footstep.1.ogg - default_snow_footstep.2.ogg - default_hard_footstep.1.ogg - default_hard_footstep.2.ogg - default_hard_footstep.3.ogg - default_sand_footstep.1.ogg - default_sand_footstep.2.ogg - default_wood_footstep.1.ogg - default_wood_footstep.2.ogg - default_dirt_footstep.1.ogg - default_dirt_footstep.2.ogg - default_glass_footstep.ogg diff --git a/minetestforfun_game/mods/default/aliases.lua b/minetestforfun_game/mods/default/aliases.lua deleted file mode 100755 index bd6f5925..00000000 --- a/minetestforfun_game/mods/default/aliases.lua +++ /dev/null @@ -1,100 +0,0 @@ --- mods/default/aliases.lua - --- Aliases to support loading worlds using nodes following the old naming convention --- These can also be helpful when using chat commands, for example /giveme -minetest.register_alias("stone", "default:stone") -minetest.register_alias("stone_with_coal", "default:stone_with_coal") -minetest.register_alias("stone_with_iron", "default:stone_with_iron") -minetest.register_alias("dirt_with_grass", "default:dirt_with_grass") -minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps") -minetest.register_alias("dirt", "default:dirt") -minetest.register_alias("sand", "default:sand") -minetest.register_alias("gravel", "default:gravel") -minetest.register_alias("sandstone", "default:sandstone") -minetest.register_alias("clay", "default:clay") -minetest.register_alias("brick", "default:brick") -minetest.register_alias("tree", "default:tree") -minetest.register_alias("jungletree", "default:jungletree") -minetest.register_alias("junglegrass", "default:junglegrass") -minetest.register_alias("leaves", "default:leaves") -minetest.register_alias("cactus", "default:cactus") -minetest.register_alias("papyrus", "default:papyrus") -minetest.register_alias("bookshelf", "default:bookshelf") -minetest.register_alias("glass", "default:glass") -minetest.register_alias("wooden_fence", "default:fence_wood") -minetest.register_alias("rail", "default:rail") -minetest.register_alias("ladder", "default:ladder_wood") -minetest.register_alias("wood", "default:wood") -minetest.register_alias("mese", "default:mese") -minetest.register_alias("cloud", "default:cloud") -minetest.register_alias("water_flowing", "default:water_flowing") -minetest.register_alias("water_source", "default:water_source") -minetest.register_alias("lava_flowing", "default:lava_flowing") -minetest.register_alias("lava_source", "default:lava_source") -minetest.register_alias("torch", "default:torch") -minetest.register_alias("sign_wall", "default:sign_wall_wood") -minetest.register_alias("furnace", "default:furnace") -minetest.register_alias("chest", "default:chest") -minetest.register_alias("locked_chest", "default:chest_locked") -minetest.register_alias("cobble", "default:cobble") -minetest.register_alias("mossycobble", "default:mossycobble") -minetest.register_alias("steelblock", "default:steelblock") -minetest.register_alias("sapling", "default:sapling") -minetest.register_alias("apple", "default:apple") - -minetest.register_alias("WPick", "default:pick_wood") -minetest.register_alias("STPick", "default:pick_stone") -minetest.register_alias("SteelPick", "default:pick_steel") -minetest.register_alias("MesePick", "default:pick_mese") -minetest.register_alias("WShovel", "default:shovel_wood") -minetest.register_alias("STShovel", "default:shovel_stone") -minetest.register_alias("SteelShovel", "default:shovel_steel") -minetest.register_alias("WAxe", "default:axe_wood") -minetest.register_alias("STAxe", "default:axe_stone") -minetest.register_alias("SteelAxe", "default:axe_steel") -minetest.register_alias("WSword", "default:sword_wood") -minetest.register_alias("STSword", "default:sword_stone") -minetest.register_alias("SteelSword", "default:sword_steel") - -minetest.register_alias("Stick", "default:stick") -minetest.register_alias("paper", "default:paper") -minetest.register_alias("book", "default:book") -minetest.register_alias("lump_of_coal", "default:coal_lump") -minetest.register_alias("lump_of_iron", "default:iron_lump") -minetest.register_alias("lump_of_clay", "default:clay_lump") -minetest.register_alias("steel_ingot", "default:steel_ingot") -minetest.register_alias("clay_brick", "default:clay_brick") -minetest.register_alias("snow", "default:snow") - --- 'mese_block' was used for a while for the block form of mese -minetest.register_alias("default:mese_block", "default:mese") - --- Aliases for corrected pine node names -minetest.register_alias("default:pinetree", "default:pine_tree") -minetest.register_alias("default:pinewood", "default:pine_wood") - -minetest.register_alias("default:ladder", "default:ladder_wood") -minetest.register_alias("default:sign_wall", "default:sign_wall_wood") - --- Those lines are for moreores integration -minetest.register_alias("moreores:pick_silver", "default:pick_silver") -minetest.register_alias("moreores:pick_mithril", "default:pick_mithril") -minetest.register_alias("moreores:shovel_silver", "default:shovel_silver") -minetest.register_alias("moreores:shovel_mithril", "default:shovel_mithril") -minetest.register_alias("moreores:axe_silver", "default:axe_silver") -minetest.register_alias("moreores:axe_mithril", "default:axe_mithril") -minetest.register_alias("moreores:sword_silver", "default:sword_silver") -minetest.register_alias("moreores:sword_mithril", "default:sword_mithril") -minetest.register_alias("moreores:mineral_silver", "default:stone_with_silver") -minetest.register_alias("moreores:mineral_tin", "default:stone_with_tin") -minetest.register_alias("moreores:mineral_mithril", "default:stone_with_mithril") -minetest.register_alias("moreores:mithril_ingot", "default:mithril_ingot") -minetest.register_alias("moreores:silver_ingot", "default:silver_ingot") -minetest.register_alias("moreores:tin_ingot", "default:tin_ingot") -minetest.register_alias("moreores:mithril_lump", "default:mithril_lump") -minetest.register_alias("moreores:silver_lump", "default:silver_lump") -minetest.register_alias("moreores:tin_lump", "default:tin_lump") -minetest.register_alias("moreores:mithril_block", "default:mithrilblock") -minetest.register_alias("moreores:silver_block", "default:silverblock") -minetest.register_alias("moreores:tin_block", "default:tinblock") - diff --git a/minetestforfun_game/mods/default/crafting.lua b/minetestforfun_game/mods/default/crafting.lua deleted file mode 100755 index b84eb4a7..00000000 --- a/minetestforfun_game/mods/default/crafting.lua +++ /dev/null @@ -1,1379 +0,0 @@ --- mods/default/crafting.lua - -minetest.register_craft({ - output = 'default:wood 4', - recipe = { - {'default:tree'}, - } -}) - -minetest.register_craft({ - output = 'default:cherry_plank 6', - recipe = { - {'default:cherry_log'}, - } -}) - -minetest.register_craft({ - output = 'default:junglewood 4', - recipe = { - {'default:jungletree'}, - } -}) - -minetest.register_craft({ - output = 'default:pine_wood 4', - recipe = { - {'default:pine_tree'}, - } -}) - -minetest.register_craft({ - output = 'default:acacia_wood 4', - recipe = { - {'default:acacia_tree'}, - } -}) - -minetest.register_craft({ - output = 'default:aspen_wood 4', - recipe = { - {'default:aspen_tree'}, - } -}) - -minetest.register_craft({ - output = 'default:wood', - recipe = { - {'default:bush_stem'}, - } -}) - -minetest.register_craft({ - output = 'default:acacia_wood', - recipe = { - {'default:acacia_bush_stem'}, - } -}) - -minetest.register_craft({ - output = 'default:stick 9', - recipe = { - {'group:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:sign_wall_steel 3', - recipe = { - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:sign_wall_wood 3', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:torch 4', - recipe = { - {'default:coal_lump'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:pick_wood', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_stone', - recipe = { - {'group:stone', 'group:stone', 'group:stone'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_steel', - recipe = { - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_bronze', - recipe = { - {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_silver', - recipe = { - {'default:silver_ingot', 'default:silver_ingot', 'default:silver_ingot'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_gold', - recipe = { - {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_mese', - recipe = { - {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_mithril', - recipe = { - {'default:mithril_ingot', 'default:mithril_ingot', 'default:mithril_ingot'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_diamond', - recipe = { - {'default:diamond', 'default:diamond', 'default:diamond'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_nyan', - recipe = { - {'default:nyancat', 'default:nyancat', 'default:nyancat'}, - {'', 'group:stick', ''}, - {'', 'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_wood', - recipe = { - {'group:wood'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_stone', - recipe = { - {'group:stone'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_steel', - recipe = { - {'default:steel_ingot'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_bronze', - recipe = { - {'default:bronze_ingot'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_silver', - recipe = { - {'default:silver_ingot'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_gold', - recipe = { - {'default:gold_ingot'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_mese', - recipe = { - {'default:mese_crystal'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_mithril', - recipe = { - {'default:mithril_ingot'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_diamond', - recipe = { - {'default:diamond'}, - {'group:stick'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = "default:shovel_nyan", - recipe = { - {"default:nyancat"}, - {"group:stick"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = 'default:axe_wood', - recipe = { - {'group:wood', 'group:wood'}, - {'group:wood', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_stone', - recipe = { - {'group:stone', 'group:stone'}, - {'group:stone', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_steel', - recipe = { - {'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_bronze', - recipe = { - {'default:bronze_ingot', 'default:bronze_ingot'}, - {'default:bronze_ingot', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_silver', - recipe = { - {'default:silver_ingot', 'default:silver_ingot'}, - {'default:silver_ingot', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = "default:axe_gold", - recipe = { - {"default:gold_ingot", "default:gold_ingot"}, - {"default:gold_ingot", "group:stick"}, - {"", "group:stick"}, - } -}) - -minetest.register_craft({ - output = 'default:axe_mese', - recipe = { - {'default:mese_crystal', 'default:mese_crystal'}, - {'default:mese_crystal', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_mithril', - recipe = { - {'default:mithril_ingot', 'default:mithril_ingot'}, - {'default:mithril_ingot', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_diamond', - recipe = { - {'default:diamond', 'default:diamond'}, - {'default:diamond', 'group:stick'}, - {'', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = "default:axe_nyan", - recipe = { - {"default:nyancat", "default:nyancat"}, - {"default:nyancat", "group:stick"}, - {"", "group:stick"}, - } -}) - -minetest.register_craft({ - output = 'default:axe_wood', - recipe = { - {'group:wood', 'group:wood'}, - {'group:stick', 'group:wood'}, - {'group:stick',''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_stone', - recipe = { - {'group:stone', 'group:stone'}, - {'group:stick', 'group:stone'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_steel', - recipe = { - {'default:steel_ingot', 'default:steel_ingot'}, - {'group:stick', 'default:steel_ingot'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_bronze', - recipe = { - {'default:bronze_ingot', 'default:bronze_ingot'}, - {'group:stick', 'default:bronze_ingot'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_silver', - recipe = { - {'default:silver_ingot', 'default:silver_ingot'}, - {'group:stick', 'default:silver_ingot'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_gold', - recipe = { - {'default:gold_ingot', 'default:gold_ingot'}, - {'group:stick', 'default:gold_ingot'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_mese', - recipe = { - {'default:mese_crystal', 'default:mese_crystal'}, - {'group:stick', 'default:mese_crystal'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_mithril', - recipe = { - {'default:mithril_ingot', 'default:mithril_ingot'}, - {'group:stick', 'default:mithril_ingot'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_diamond', - recipe = { - {'default:diamond', 'default:diamond'}, - {'group:stick', 'default:diamond'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:axe_nyan', - recipe = { - {'default:nyancat', 'default:nyancat'}, - {'group:stick', 'default:nyancat'}, - {'group:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:sword_wood', - recipe = { - {'group:wood'}, - {'group:wood'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_stone', - recipe = { - {'group:stone'}, - {'group:stone'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_steel', - recipe = { - {'default:steel_ingot'}, - {'default:steel_ingot'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_bronze', - recipe = { - {'default:bronze_ingot'}, - {'default:bronze_ingot'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_silver', - recipe = { - {'default:silver_ingot'}, - {'default:silver_ingot'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = "default:sword_gold", - recipe = { - {"default:gold_ingot"}, - {"default:gold_ingot"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = 'default:sword_mese', - recipe = { - {'default:mese_crystal'}, - {'default:mese_crystal'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_mithril', - recipe = { - {'default:mithril_ingot'}, - {'default:mithril_ingot'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_diamond', - recipe = { - {'default:diamond'}, - {'default:diamond'}, - {'group:stick'}, - } -}) - -minetest.register_craft({ - output = "default:sword_nyan", - recipe = { - {"default:nyancat"}, - {"default:nyancat"}, - {"group:stick"}, - } -}) - - -minetest.register_craft({ -- Ultimate Warrior weapon - output = 'default:dungeon_master_s_blood_sword', - recipe = { - {"mobs:dungeon_master_blood", "nether:white", "mobs:dungeon_master_blood"}, - {"mobs:dungeon_master_blood", "mobs:dungeon_master_diamond", "mobs:dungeon_master_blood"}, - {"default:mithrilblock", "mobs:zombie_tibia", "default:mithrilblock"}, - } -}) - -minetest.register_craft({ - output = 'default:rail 24', - recipe = { - {'default:steel_ingot', '', 'default:steel_ingot'}, - {'default:steel_ingot', 'group:stick', 'default:steel_ingot'}, - {'default:steel_ingot', '', 'default:steel_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:chest', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', '', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:chest_locked', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', 'group:ingot', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - } -}) - -minetest.register_craft({ - type = "shapeless", - output = "default:chest_locked", - recipe = {"default:chest", "group:ingot"}, -}) - -minetest.register_craft({ - output = 'default:furnace', - recipe = { - {'group:stone', 'group:stone', 'group:stone'}, - {'group:stone', '', 'group:stone'}, - {'group:stone', 'group:stone', 'group:stone'}, - } -}) - -minetest.register_craft({ - output = "default:furnace_locked", - recipe = { - {"group:stone", "group:stone", "group:stone"}, - {"group:stone", "group:ingot", "group:stone"}, - {"group:stone", "group:stone", "group:stone"}, - }, -}) - -minetest.register_craft({ - type = "shapeless", - output = "default:furnace_locked", - recipe = {"default:furnace", "group:ingot"}, -}) - -minetest.register_craft({ - type = "shapeless", - output = "default:bronze_ingot", - recipe = {"default:steel_ingot", "default:copper_ingot"}, -}) - -minetest.register_craft({ - type = "shapeless", - output = "default:bronze_ingot 3", - recipe = { - "default:tin_ingot", - "default:copper_ingot", - "default:copper_ingot", - } -}) - -minetest.register_craft({ - output = 'default:coalblock', - recipe = { - {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, - {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, - {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, - } -}) - -minetest.register_craft({ - output = 'default:coal_lump 9', - recipe = { - {'default:coalblock'}, - } -}) - -minetest.register_craft({ - output = 'default:steelblock', - recipe = { - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:steel_ingot 9', - recipe = { - {'default:steelblock'}, - } -}) - -minetest.register_craft({ - output = 'default:copperblock', - recipe = { - {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, - {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, - {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:copper_ingot 9', - recipe = { - {'default:copperblock'}, - } -}) - -minetest.register_craft({ - output = 'default:tinblock', - recipe = { - {'default:tin_ingot', 'default:tin_ingot', 'default:tin_ingot'}, - {'default:tin_ingot', 'default:tin_ingot', 'default:tin_ingot'}, - {'default:tin_ingot', 'default:tin_ingot', 'default:tin_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:tin_ingot 9', - recipe = { - {'default:tinblock'}, - } -}) - - -minetest.register_craft({ - output = 'default:bronzeblock', - recipe = { - {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, - {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, - {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:bronze_ingot 9', - recipe = { - {'default:bronzeblock'}, - } -}) - -minetest.register_craft({ - output = 'default:silverblock', - recipe = { - {'default:silver_ingot', 'default:silver_ingot', 'default:silver_ingot'}, - {'default:silver_ingot', 'default:silver_ingot', 'default:silver_ingot'}, - {'default:silver_ingot', 'default:silver_ingot', 'default:silver_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:silver_ingot 9', - recipe = { - {'default:silverblock'}, - } -}) - -minetest.register_craft({ - output = 'default:goldblock', - recipe = { - {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, - {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, - {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:mithrilblock', - recipe = { - {'default:mithril_ingot', 'default:mithril_ingot', 'default:mithril_ingot'}, - {'default:mithril_ingot', 'default:mithril_ingot', 'default:mithril_ingot'}, - {'default:mithril_ingot', 'default:mithril_ingot', 'default:mithril_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:mithril_ingot 9', - recipe = { - {'default:mithrilblock'}, - } -}) - -minetest.register_craft({ - output = 'default:gold_ingot 9', - recipe = { - {'default:goldblock'}, - } -}) - -minetest.register_craft({ - output = 'default:diamondblock', - recipe = { - {'default:diamond', 'default:diamond', 'default:diamond'}, - {'default:diamond', 'default:diamond', 'default:diamond'}, - {'default:diamond', 'default:diamond', 'default:diamond'}, - } -}) - -minetest.register_craft({ - output = 'default:diamond 9', - recipe = { - {'default:diamondblock'}, - } -}) - -minetest.register_craft({ - output = 'default:sandstone 2', - recipe = { - {'default:sand', 'default:sand'}, - {'default:sand', 'default:sand'}, - } -}) - -minetest.register_craft({ - output = 'default:sand 4', - recipe = { - {'default:sandstone'}, - } -}) - -minetest.register_craft({ - output = 'default:sandstonebrick 4', - recipe = { - {'default:sandstone', 'default:sandstone'}, - {'default:sandstone', 'default:sandstone'}, - } -}) - - -minetest.register_craft({ - output = "default:desert_sand", - recipe = { - {"default:sand"}, - } -}) - -minetest.register_craft({ - output = 'default:sandstone_block 9', - recipe = { - {'default:sandstone', 'default:sandstone', 'default:sandstone'}, - {'default:sandstone', 'default:sandstone', 'default:sandstone'}, - {'default:sandstone', 'default:sandstone', 'default:sandstone'}, - } -}) - -minetest.register_craft({ - output = "default:cactus 2", - recipe = { - {"default:cactus_spiky", "default:cactus_spiky"}, - }, -}) - -minetest.register_craft({ - output = "default:cactus_spiky 2", - recipe = { - {"default:cactus", "default:cactus"}, - }, -}) - -minetest.register_craft({ - output = 'default:clay', - recipe = { - {'default:clay_lump', 'default:clay_lump'}, - {'default:clay_lump', 'default:clay_lump'}, - } -}) - -minetest.register_craft({ - output = 'default:clay_lump 4', - recipe = { - {'default:clay'}, - } -}) - -minetest.register_craft({ - output = 'default:brick', - recipe = { - {'default:clay_brick', 'default:clay_brick'}, - {'default:clay_brick', 'default:clay_brick'}, - } -}) - -minetest.register_craft({ - output = 'default:clay_brick 4', - recipe = { - {'default:brick'}, - } -}) - -minetest.register_craft({ - output = 'default:paper', - recipe = { - {'default:papyrus', 'default:papyrus', 'default:papyrus'}, - } -}) - -minetest.register_craft({ - output = 'default:book', - recipe = { - {'default:paper'}, - {'default:paper'}, - {'default:paper'}, - } -}) - -minetest.register_craft({ - output = 'default:bookshelf', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'default:book', 'default:book', 'default:book'}, - {'group:wood', 'group:wood', 'group:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:ladder_wood 3', - recipe = { - {'group:stick', '', 'group:stick'}, - {'group:stick', 'group:stick', 'group:stick'}, - {'group:stick', '', 'group:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:ladder_steel 15', - recipe = { - {'default:steel_ingot', '', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', '', 'default:steel_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:mese', - recipe = { - {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, - {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, - {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, - } -}) - -minetest.register_craft({ - output = 'default:mese_crystal 9', - recipe = { - {'default:mese'}, - } -}) - -minetest.register_craft({ - output = 'default:mese_crystal_fragment 9', - recipe = { - {'default:mese_crystal'}, - } -}) - -minetest.register_craft({ - output = "default:mese_crystal", - recipe = { - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - } -}) - -minetest.register_craft({ - output = "default:sand", - recipe = { - {"default:gravel"}, - } -}) - -minetest.register_craft({ - output = "default:dirt 4", - type = "shapeless", - recipe = {"default:gravel", "default:gravel", "default:gravel", "default:gravel"} -}) - -minetest.register_craft({ - output = "default:gravel", - recipe = { - {"default:cobble"}, - } -}) - -minetest.register_craft({ - output = "default:desert_stone 2", - recipe = { - {"default:desert_sand", "default:desert_sand"}, - {"default:desert_sand", "default:desert_sand"}, - } -}) - - -minetest.register_craft({ - output = 'default:meselamp 1', - recipe = { - {'', 'default:mese_crystal',''}, - {'default:mese_crystal', 'default:glass', 'default:mese_crystal'}, - } -}) - -minetest.register_craft({ - output = 'default:obsidian_shard 9', - recipe = { - {'default:obsidian'} - } -}) - -minetest.register_craft({ - output = 'default:obsidian', - recipe = { - {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, - {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, - {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, - } -}) - -minetest.register_craft({ - output = 'default:obsidianbrick 4', - recipe = { - {'default:obsidian', 'default:obsidian'}, - {'default:obsidian', 'default:obsidian'} - } -}) - -minetest.register_craft({ - output = 'default:obsidian_block 9', - recipe = { - {'default:obsidian', 'default:obsidian', 'default:obsidian'}, - {'default:obsidian', 'default:obsidian', 'default:obsidian'}, - {'default:obsidian', 'default:obsidian', 'default:obsidian'}, - } -}) - -minetest.register_craft({ - output = "default:ladder_obsidian 4", - recipe = { - {"default:obsidianbrick", "", "default:obsidianbrick"}, - {"default:obsidianbrick", "default:obsidianbrick", "default:obsidianbrick"}, - {"default:obsidianbrick", "", "default:obsidianbrick"} - } -}) - -minetest.register_craft({ - output = 'default:stonebrick 4', - recipe = { - {'default:stone', 'default:stone'}, - {'default:stone', 'default:stone'}, - } -}) - -minetest.register_craft({ - output = 'default:stone_block 9', - recipe = { - {'default:stone', 'default:stone', 'default:stone'}, - {'default:stone', 'default:stone', 'default:stone'}, - {'default:stone', 'default:stone', 'default:stone'}, - } -}) - -minetest.register_craft({ - output = 'default:desert_stonebrick 4', - recipe = { - {'default:desert_stone', 'default:desert_stone'}, - {'default:desert_stone', 'default:desert_stone'}, - } -}) - -minetest.register_craft({ - output = 'default:desert_stone_block 9', - recipe = { - {'default:desert_stone', 'default:desert_stone', 'default:desert_stone'}, - {'default:desert_stone', 'default:desert_stone', 'default:desert_stone'}, - {'default:desert_stone', 'default:desert_stone', 'default:desert_stone'}, - } -}) - -minetest.register_craft({ - output = 'default:snowblock', - recipe = { - {'default:snow', 'default:snow', 'default:snow'}, - {'default:snow', 'default:snow', 'default:snow'}, - {'default:snow', 'default:snow', 'default:snow'}, - } -}) - -minetest.register_craft({ - output = 'default:snow 9', - recipe = { - {'default:snowblock'}, - } -}) - -minetest.register_craft({ - output = "maptools:superapple", - type = "shapeless", - recipe = {"default:apple", "default:mese", "default:mese"}, -}) - --- --- Crafting (tool repair) --- -minetest.register_craft({ - type = "toolrepair", - additional_wear = -0.02, -}) - --- --- Cooking recipes --- - -minetest.register_craft({ - type = "cooking", - output = "default:glass", - recipe = "group:sand", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:obsidian_glass", - recipe = "default:obsidian_shard", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:stone", - recipe = "default:cobble", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:stone", - recipe = "default:mossycobble", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:desert_stone", - recipe = "default:desert_cobble", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:steel_ingot", - recipe = "default:iron_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:copper_ingot", - recipe = "default:copper_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:tin_ingot", - recipe = "default:tin_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:silver_ingot", - recipe = "default:silver_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:gold_ingot", - recipe = "default:gold_lump", -}) - - --- --- Fuels --- - --- Support use of group:tree -minetest.register_craft({ - type = "cooking", - output = "default:gold_ingot", - recipe = "default:gold_lump", -}) - --- Burn time for all woods are in order of wood density, --- which is also the order of wood colour darkness: --- aspen, pine, apple, acacia, jungle - -minetest.register_craft({ - type = "cooking", - output = "default:mithril_ingot", - recipe = "default:mithril_lump", -}) - -minetest.register_craft({ - type = "cooking", - cooktime = 2, -- //MFF(Mg|07/24/15) - output = "default:clay_brick", - recipe = "default:clay_lump", -}) - ---[[minetest.register_craft({ - type = "cooking", - output = "default:clay_burned", - recipe = "default:clay", -}) ---]] - --- --- Fuels --- - -minetest.register_craft({ - type = "fuel", - recipe = "group:tree", - burntime = 40, -}) - - --- Support use of group:wood -minetest.register_craft({ - type = "fuel", - recipe = "group:stick", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:junglegrass", - burntime = 5, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "group:leaves", - burntime = 4, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:cactus", - burntime = 20, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:papyrus", - burntime = 3, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:bookshelf", - burntime = 50, -}) - - --- Support use of group:sapling -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_wood", - burntime = 4, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_acacia_wood", - burntime = 15, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_junglewood", - burntime = 15, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_pine_wood", - burntime = 15, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:acacia_sapling", - burntime = 11, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:junglesapling", - burntime = 12, -}) - - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_aspen_wood", - burntime = 15, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:ladder_wood", - burntime = 3, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "group:wood", - burntime = 10, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:lava_source", - burntime = 80, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:torch", - burntime = 5, -}) - - -minetest.register_craft({ - type = "fuel", - recipe = "default:sign_wall_wood", - burntime = 15, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:bush_stem", - burntime = 7, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:acacia_bush_stem", - burntime = 8, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:chest", - burntime = 80, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:chest_locked", - burntime = 85, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:nyancat", - burntime = 7200, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:nyancat_rainbow", - burntime = 1200, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "group:sapling", - burntime = 10, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:chest", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:chest_locked", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:apple", - burntime = 5, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:coal_lump", - burntime = 40, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:coalblock", - burntime = 370, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:grass_1", - burntime = 3, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:dry_grass_1", - burntime = 2, -}) - diff --git a/minetestforfun_game/mods/default/craftitems.lua b/minetestforfun_game/mods/default/craftitems.lua deleted file mode 100755 index d932971f..00000000 --- a/minetestforfun_game/mods/default/craftitems.lua +++ /dev/null @@ -1,375 +0,0 @@ --- mods/default/craftitems.lua - -minetest.register_craftitem("default:stick", { - description = "Stick", - stack_max = 1000, - inventory_image = "default_stick.png", - groups = {stick = 1, flammable = 2}, -}) - -minetest.register_craftitem("default:paper", { - description = "Paper", - inventory_image = "default_paper.png", - groups = {flammable = 3}, -}) - - -local lpp = 14 -- Lines per book's page -local function book_on_use(itemstack, user) - local player_name = user:get_player_name() - local meta = itemstack:get_meta() - local title, text, owner = "", "", player_name - local page, page_max, lines, string = 1, 1, {}, "" - - -- Backwards compatibility - local old_data = minetest.deserialize(itemstack:get_metadata()) - if old_data then - meta:from_table({ fields = old_data }) - end - - local data = meta:to_table().fields - - if data.owner then - title = data.title - text = data.text - owner = data.owner - - for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do - lines[#lines+1] = str - end - - if data.page then - page = data.page - page_max = data.page_max - - for i = ((lpp * page) - lpp) + 1, lpp * page do - if not lines[i] then break end - string = string .. lines[i] .. "\n" - end - end - end - - local formspec - if owner == player_name then - formspec = "size[8,8]" .. default.gui_bg .. - default.gui_bg_img .. - "field[0.5,1;7.5,0;title;Title:;" .. - minetest.formspec_escape(title) .. "]" .. - "textarea[0.5,1.5;7.5,7;text;Contents:;" .. - minetest.formspec_escape(text) .. "]" .. - "button_exit[2.5,7.5;3,1;save;Save]" - else - formspec = "size[8,8]" .. default.gui_bg .. - default.gui_bg_img .. - "label[0.5,0.5;by " .. owner .. "]" .. - "tablecolumns[color;text]" .. - "tableoptions[background=#00000000;highlight=#00000000;border=false]" .. - "table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" .. - "textarea[0.5,1.5;7.5,7;;" .. - minetest.formspec_escape(string ~= "" and string or text) .. ";]" .. - "button[2.4,7.6;0.8,0.8;book_prev;<]" .. - "label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" .. - "button[4.9,7.6;0.8,0.8;book_next;>]" - end - - minetest.show_formspec(player_name, "default:book", formspec) -end - -local max_text_size = 10000 -local max_title_size = 80 -local short_title_size = 35 -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "default:book" then return end - local inv = player:get_inventory() - local stack = player:get_wielded_item() - - if fields.save and fields.title and fields.text - and fields.title ~= "" and fields.text ~= "" then - local new_stack, data - if stack:get_name() ~= "default:book_written" then - local count = stack:get_count() - if count == 1 then - stack:set_name("default:book_written") - else - stack:set_count(count - 1) - new_stack = ItemStack("default:book_written") - end - else - data = stack:get_meta():to_table().fields - end - - if data and data.owner and data.owner ~= player:get_player_name() then - return - end - - if not data then data = {} end - data.title = fields.title:sub(1, max_title_size) - data.owner = player:get_player_name() - local short_title = data.title - -- Don't bother triming the title if the trailing dots would make it longer - if #short_title > short_title_size + 3 then - short_title = short_title:sub(1, short_title_size) .. "..." - end - data.description = "\""..short_title.."\" by "..data.owner - data.text = fields.text:sub(1, max_text_size) - data.page = 1 - data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp) - - if new_stack then - new_stack:get_meta():from_table({ fields = data }) - if inv:room_for_item("main", new_stack) then - inv:add_item("main", new_stack) - else - minetest.add_item(player:getpos(), new_stack) - end - else - stack:get_meta():from_table({ fields = data }) - end - - elseif fields.book_next or fields.book_prev then - local data = stack:get_meta():to_table().fields - if not data or not data.page then - return - end - - data.page = tonumber(data.page) - data.page_max = tonumber(data.page_max) - - if fields.book_next then - data.page = data.page + 1 - if data.page > data.page_max then - data.page = 1 - end - else - data.page = data.page - 1 - if data.page == 0 then - data.page = data.page_max - end - end - - stack:get_meta():from_table({fields = data}) - stack = book_on_use(stack, player) - end - - -- Update stack - player:set_wielded_item(stack) -end) - -minetest.register_craftitem("default:book", { - description = "Book", - inventory_image = "default_book.png", - groups = {book = 1, flammable = 3}, - on_use = book_on_use, -}) - -minetest.register_craftitem("default:book_written", { - description = "Book With Text", - inventory_image = "default_book_written.png", - groups = {book = 1, not_in_creative_inventory = 1, flammable = 3}, - stack_max = 1, - on_use = book_on_use, -}) - -minetest.register_craft({ - type = "shapeless", - output = "default:book_written", - recipe = {"default:book", "default:book_written"} -}) - -minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) - if itemstack:get_name() ~= "default:book_written" then - return - end - - local original - local index - for i = 1, player:get_inventory():get_size("craft") do - if old_craft_grid[i]:get_name() == "default:book_written" then - original = old_craft_grid[i] - index = i - end - end - if not original then - return - end - local copymeta = original:get_meta():to_table() - -- copy of the book held by player's mouse cursor - itemstack:get_meta():from_table(copymeta) - -- put the book with metadata back in the craft grid - craft_inv:set_stack("craft", index, original) -end) - -minetest.register_craftitem("default:skeleton_key", { - description = "Skeleton Key", - inventory_image = "default_key_skeleton.png", - groups = {key = 1}, - on_use = function(itemstack, user, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - local pos = pointed_thing.under - local node = minetest.get_node(pos) - - if not node then - return itemstack - end - - local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use - if not on_skeleton_key_use then - return itemstack - end - - -- make a new key secret in case the node callback needs it - local random = math.random - local newsecret = string.format( - "%04x%04x%04x%04x", - random(2^16) - 1, random(2^16) - 1, - random(2^16) - 1, random(2^16) - 1) - - local secret, _, _ = on_skeleton_key_use(pos, user, newsecret) - - if secret then - local inv = minetest.get_inventory({type="player", name=user:get_player_name()}) - - -- update original itemstack - itemstack:take_item() - - -- finish and return the new key - local new_stack = ItemStack("default:key") - local meta = new_stack:get_meta() - meta:set_string("secret", secret) - meta:set_string("description", "Key to "..user:get_player_name().."'s " - ..minetest.registered_nodes[node.name].description) - - if itemstack:get_count() == 0 then - itemstack = new_stack - else - if inv:add_item("main", new_stack):get_count() > 0 then - minetest.add_item(user:getpos(), new_stack) - end -- else: added to inventory successfully - end - - return itemstack -- FIXME: See if this return is a problem - end - end -}) - -minetest.register_craftitem("default:coal_lump", { - description = "Coal Lump", - inventory_image = "default_coal_lump.png", - groups = {coal = 1, flammable = 1} -}) - -minetest.register_craftitem("default:iron_lump", { - description = "Iron Lump", - inventory_image = "default_iron_lump.png", -}) - -minetest.register_craftitem("default:copper_lump", { - description = "Copper Lump", - inventory_image = "default_copper_lump.png", -}) - -minetest.register_craftitem("default:tin_lump", { - description = "Tin Lump", - inventory_image = "default_tin_lump.png", -}) - -minetest.register_craftitem("default:silver_lump", { - description = "Silver Lump", - inventory_image = "default_silver_lump.png", -}) - -minetest.register_craftitem("default:mese_crystal", { - description = "Mese Crystal", - inventory_image = "default_mese_crystal.png", -}) - -minetest.register_craftitem("default:gold_lump", { - description = "Gold Lump", - inventory_image = "default_gold_lump.png", -}) - -minetest.register_craftitem("default:mithril_lump", { - description = "Mithril Lump", - inventory_image = "default_mithril_lump.png", -}) - -minetest.register_craftitem("default:diamond", { - description = "Diamond", - inventory_image = "default_diamond.png", -}) - -minetest.register_craftitem("default:clay_lump", { - description = "Clay Lump", - stack_max = 200, - inventory_image = "default_clay_lump.png", -}) - -minetest.register_craftitem("default:steel_ingot", { - description = "Steel Ingot", - inventory_image = "default_steel_ingot.png", - groups = {ingot = 1}, -}) - -minetest.register_craftitem("default:copper_ingot", { - description = "Copper Ingot", - inventory_image = "default_copper_ingot.png", - groups = {ingot = 1}, -}) - -minetest.register_craftitem("default:tin_ingot", { - description = "Tin Ingot", - inventory_image = "default_tin_ingot.png", - groups = {ingot = 1}, -}) - -minetest.register_craftitem("default:bronze_ingot", { - description = "Bronze Ingot", - inventory_image = "default_bronze_ingot.png", - groups = {ingot = 1}, -}) - -minetest.register_craftitem("default:silver_ingot", { - description = "Silver Ingot", - inventory_image = "default_silver_ingot.png", - groups = {ingot = 1}, -}) - -minetest.register_craftitem("default:gold_ingot", { - description = "Gold Ingot", - groups = {ingot = 1}, - inventory_image = "default_gold_ingot.png" -}) - -minetest.register_craftitem("default:mese_crystal_fragment", { - description = "Mese Crystal Fragment", - inventory_image = "default_mese_crystal_fragment.png", -}) - -minetest.register_craftitem("default:mithril_ingot", { - description = "Mithril Ingot", - groups = {ingot = 1}, - inventory_image = "default_mithril_ingot.png", -}) - -minetest.register_craftitem("default:clay_brick", { - description = "Clay Brick", - inventory_image = "default_clay_brick.png", -}) - -minetest.register_craftitem("default:scorched_stuff", { - description = "Scorched Stuff", - inventory_image = "default_scorched_stuff.png", -}) - -minetest.register_craftitem("default:obsidian_shard", { - description = "Obsidian Shard", - inventory_image = "default_obsidian_shard.png", -}) - -minetest.register_craftitem("default:flint", { - description = "Flint", - inventory_image = "default_flint.png" -}) diff --git a/minetestforfun_game/mods/default/depends.txt b/minetestforfun_game/mods/default/depends.txt deleted file mode 100644 index a3d73590..00000000 --- a/minetestforfun_game/mods/default/depends.txt +++ /dev/null @@ -1 +0,0 @@ -_misc_init? diff --git a/minetestforfun_game/mods/default/functions.lua b/minetestforfun_game/mods/default/functions.lua deleted file mode 100755 index a3c5d0eb..00000000 --- a/minetestforfun_game/mods/default/functions.lua +++ /dev/null @@ -1,513 +0,0 @@ --- mods/default/functions.lua - --- --- Sounds --- - -function default.node_sound_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "", gain = 1.0} - table.dug = table.dug or - {name = "default_dug_node", gain = 0.25} - table.place = table.place or - {name = "default_place_node_hard", gain = 1.0} - return table -end - -function default.node_sound_stone_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_hard_footstep", gain = 0.5} - table.dug = table.dug or - {name = "default_hard_footstep", gain = 1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_dirt_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_dirt_footstep", gain = 1.0} - table.dug = table.dug or - {name = "default_dirt_footstep", gain = 1.5} - table.place = table.place or - {name = "default_place_node", gain = 1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_sand_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_sand_footstep", gain = 0.12} - table.dug = table.dug or - {name = "default_sand_footstep", gain = 0.24} - table.place = table.place or - {name = "default_place_node", gain = 1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_gravel_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_gravel_footstep", gain = 0.5} - table.dug = table.dug or - {name = "default_gravel_footstep", gain = 1.0} - table.place = table.place or - {name = "default_place_node", gain = 1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_wood_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_wood_footstep", gain = 0.5} - table.dug = table.dug or - {name = "default_wood_footstep", gain = 1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_leaves_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_grass_footstep", gain = 0.35} - table.dug = table.dug or - {name = "default_grass_footstep", gain = 0.7} - table.dig = table.dig or - {name = "default_dig_crumbly", gain = 0.4} - table.place = table.place or - {name = "default_place_node", gain = 1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_glass_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_glass_footstep", gain = 0.5} - table.dug = table.dug or - {name = "default_break_glass", gain = 1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_metal_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_metal_footstep", gain = 0.5} - table.dig = table.dig or - {name = "default_dig_metal", gain = 0.5} - table.dug = table.dug or - {name = "default_dug_metal", gain = 0.5} - table.place = table.place or - {name = "default_place_node_metal", gain = 0.5} - default.node_sound_defaults(table) - return table -end - --- --- Lavacooling --- - -default.cool_lava = function(pos, node) - if node.name == "default:lava_source" then - minetest.set_node(pos, {name = "default:obsidian"}) - else -- Lava flowing - minetest.set_node(pos, {name = "default:stone"}) - end - minetest.sound_play("default_cool_lava", - {pos = pos, max_hear_distance = 16, gain = 0.25}) -end - -minetest.register_abm({ - label = "Lava cooling", - nodenames = {"default:lava_source", "default:lava_flowing"}, - neighbors = {"group:water"}, - interval = 1, - chance = 1, - catch_up = false, - action = function(...) - default.cool_lava(...) - end, -}) - - --- --- optimized helper to put all items in an inventory into a drops list --- - -function default.get_inventory_drops(pos, inventory, drops) - local inv = minetest.get_meta(pos):get_inventory() - local n = #drops - for i = 1, inv:get_size(inventory) do - local stack = inv:get_stack(inventory, i) - if stack:get_count() > 0 then - drops[n+1] = stack:to_table() - n = n + 1 - end - end -end - --- --- Papyrus and cactus growing --- - --- wrapping the functions in abm action is necessary to make overriding them possible - -function default.grow_cactus(pos, node) - if node.param2 >= 4 then - return - end - pos.y = pos.y - 1 - local name = minetest.get_node(pos).name --MFF - if minetest.get_item_group(name, "sand") == 0 and name ~= "default:dirt_with_dry_grass" then --MFF - return - end - pos.y = pos.y + 1 - local height = 0 - while node.name == "default:cactus" and height < 4 do - height = height + 1 - pos.y = pos.y + 1 - node = minetest.get_node(pos) - end - if height == 4 or node.name ~= "air" then - return - end - minetest.set_node(pos, {name = "default:cactus"}) - return true -end - -function default.grow_papyrus(pos, node) - pos.y = pos.y - 1 - local name = minetest.get_node(pos).name - if name ~= "default:dirt_with_grass" and name ~= "default:dirt" and name ~= "default:sand" and name ~= "default:desert_sand" then --MFF - return - end - if not minetest.find_node_near(pos, 3, {"group:water"}) then - return - end - pos.y = pos.y + 1 - local height = 0 - while node.name == "default:papyrus" and height < 4 do - height = height + 1 - pos.y = pos.y + 1 - node = minetest.get_node(pos) - end - if height == 4 or node.name ~= "air" then - return - end - minetest.set_node(pos, {name = "default:papyrus"}) - return true -end - -minetest.register_abm({ - label = "Grow cactus", - nodenames = {"default:cactus"}, - neighbors = {"group:sand", "default:dirt_with_dry_grass"}, --MFF - interval = 12, - chance = 83, - action = function(...) - default.grow_cactus(...) - end -}) - -minetest.register_abm({ - label = "Grow papyrus", - nodenames = {"default:papyrus"}, - neighbors = {"default:dirt", "default:dirt_with_grass", "default:sand", "default:desert_sand"}, --MFF - interval = 14, - chance = 71, - action = function(...) - default.grow_papyrus(...) - end -}) - - --- --- dig upwards --- - -function default.dig_up(pos, node, digger) - if digger == nil then return end - local np = {x = pos.x, y = pos.y + 1, z = pos.z} - local nn = minetest.get_node(np) - if nn.name == node.name then - minetest.node_dig(np, nn, digger) - end -end - - --- --- Fence registration helper --- - -function default.register_fence(name, def) - minetest.register_craft({ - output = name .. " 4", - recipe = { - { def.material, 'group:stick', def.material }, - { def.material, 'group:stick', def.material }, - } - }) - - local fence_texture = "default_fence_overlay.png^" .. def.texture .. - "^default_fence_overlay.png^[makealpha:255,126,126" - -- Allow almost everything to be overridden - local default_fields = { - paramtype = "light", - drawtype = "nodebox", - node_box = { - type = "connected", - fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}}, - -- connect_top = - -- connect_bottom = - connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8}, - {-1/16,-5/16,-1/2,1/16,-3/16,-1/8}}, - connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16}, - {-1/2,-5/16,-1/16,-1/8,-3/16,1/16}}, - connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2}, - {-1/16,-5/16,1/8,1/16,-3/16,1/2}}, - connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16}, - {1/8,-5/16,-1/16,1/2,-3/16,1/16}}, - }, - connects_to = {"group:fence", "group:wood", "group:tree"}, - inventory_image = fence_texture, - wield_image = fence_texture, - tiles = {def.texture}, - sunlight_propagates = true, - is_ground_content = false, - groups = {}, - } - for k, v in pairs(default_fields) do - if not def[k] then - def[k] = v - end - end - - -- Always add to the fence group, even if no group provided - def.groups.fence = 1 - - def.texture = nil - def.material = nil - - minetest.register_node(name, def) -end - - --- --- Leafdecay --- - --- Prevent decay of placed leaves - -default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) - if placer and not placer:get_player_control().sneak then - local node = minetest.get_node(pos) - node.param2 = 1 - minetest.set_node(pos, node) - end -end - --- Leafdecay ABM - -minetest.register_abm({ - label = "Leaf decay", - nodenames = {"group:leafdecay"}, - neighbors = {"air"}, - interval = 2, - chance = 10, - catch_up = false, - - action = function(pos, node, _, _) - -- Check if leaf is placed - if node.param2 ~= 0 then - return - end - - local rad = minetest.registered_nodes[node.name].groups.leafdecay - -- Assume ignore is a trunk, to make this - -- work at the border of a loaded area - if minetest.find_node_near(pos, rad, {"ignore", "group:tree"}) then - return - end - -- Drop stuff - local itemstacks = minetest.get_node_drops(node.name) - for _, itemname in ipairs(itemstacks) do - if itemname ~= node.name or - minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then - local p_drop = { - x = pos.x - 0.5 + math.random(), - y = pos.y - 0.5 + math.random(), - z = pos.z - 0.5 + math.random(), - } - minetest.add_item(p_drop, itemname) - end - end - -- Remove node - minetest.remove_node(pos) - nodeupdate(pos) - end -}) - - --- --- Convert dirt to something that fits the environment --- - -minetest.register_abm({ - label = "Grass spread", - nodenames = {"default:dirt"}, - neighbors = { - "default:dirt_with_grass", - "default:dirt_with_dry_grass", - "default:dirt_with_snow", - "group:grass", - "group:dry_grass", - "default:snow", - }, - interval = 6, - chance = 50, - catch_up = false, - action = function(pos, node) - -- Check for darkness: night, shadow or under a light-blocking node - -- Returns if ignore above - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - if (minetest.get_node_light(above) or 0) < 13 then - return - end - - -- Look for spreading dirt-type neighbours - local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type") - if p2 then - local n3 = minetest.get_node(p2) - minetest.set_node(pos, {name = n3.name}) - return - end - - -- Else, any seeding nodes on top? - local name = minetest.get_node(above).name - -- Snow check is cheapest, so comes first - if name == "default:snow" then - minetest.set_node(pos, {name = "default:dirt_with_snow"}) - -- Most likely case first - elseif minetest.get_item_group(name, "grass") ~= 0 then - minetest.set_node(pos, {name = "default:dirt_with_grass"}) - elseif minetest.get_item_group(name, "dry_grass") ~= 0 then - minetest.set_node(pos, {name = "default:dirt_with_dry_grass"}) - end - end -}) - - --- --- Grass and dry grass removed in darkness --- - -minetest.register_abm({ - label = "Grass covered", - nodenames = {"group:spreading_dirt_type"}, - interval = 8, - chance = 50, - catch_up = false, - action = function(pos, node) - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - local name = minetest.get_node(above).name - local nodedef = minetest.registered_nodes[name] - if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or - nodedef.paramtype == "light") and - nodedef.liquidtype == "none") then - minetest.set_node(pos, {name = "default:dirt"}) - end - end -}) - - --- --- Moss growth on cobble near water --- - -minetest.register_abm({ - label = "Moss growth", - nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble"}, - neighbors = {"group:water"}, - interval = 16, - chance = 200, - catch_up = false, - action = function(pos, node) - if node.name == "default:cobble" then - minetest.set_node(pos, {name = "default:mossycobble"}) - elseif node.name == "stairs:slab_cobble" then - minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2}) - elseif node.name == "stairs:stair_cobble" then - minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2}) - end - end -}) - - --- --- Checks if specified volume intersects a protected volume --- - -function default.intersects_protection(minp, maxp, player_name, interval) - -- 'interval' is the largest allowed interval for the 3D lattice of checks - - -- Compute the optimal float step 'd' for each axis so that all corners and - -- borders are checked. 'd' will be smaller or equal to 'interval'. - -- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the - -- for loop (which might otherwise not be the case due to rounding errors). - local d = {} - for _, c in pairs({"x", "y", "z"}) do - if maxp[c] > minp[c] then - d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4 - elseif maxp[c] == minp[c] then - d[c] = 1 -- Any value larger than 0 to avoid division by zero - else -- maxp[c] < minp[c], print error and treat as protection intersected - minetest.log("error", "maxp < minp in 'default.intersects_protection()'") - return true - end - end - - for zf = minp.z, maxp.z, d.z do - local z = math.floor(zf + 0.5) - for yf = minp.y, maxp.y, d.y do - local y = math.floor(yf + 0.5) - for xf = minp.x, maxp.x, d.x do - local x = math.floor(xf + 0.5) - if minetest.is_protected({x = x, y = y, z = z}, player_name) then - return true - end - end - end - end - - return false -end - --- --- NOTICE: This method is not an official part of the API yet! --- This method may change in future. --- - -function default.can_interact_with_node(player, pos) - if player then - if minetest.check_player_privs(player, "protection_bypass") then - return true - end - else - return false - end - - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - - if not owner or owner == "" or owner == player:get_player_name() then - return true - end - - return false -end diff --git a/minetestforfun_game/mods/default/furnace.lua b/minetestforfun_game/mods/default/furnace.lua deleted file mode 100755 index cd36f522..00000000 --- a/minetestforfun_game/mods/default/furnace.lua +++ /dev/null @@ -1,317 +0,0 @@ - --- --- Formspecs --- - -local function active_formspec(fuel_percent, item_percent) - local formspec = - "size[8,8.5]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[current_name;src;2.75,0.5;1,1;]".. - "list[current_name;fuel;2.75,2.5;1,1;]".. - "image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:".. - (100-fuel_percent)..":default_furnace_fire_fg.png]".. - "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:".. - (item_percent)..":gui_furnace_arrow_fg.png^[transformR270]".. - "list[current_name;dst;4.75,0.96;2,2;]".. - "list[current_player;main;0,4.25;8,1;]".. - "list[current_player;main;0,5.5;8,3;8]".. - "listring[current_name;dst]".. - "listring[current_player;main]".. - "listring[current_name;src]".. - "listring[current_player;main]".. - "listring[current_name;fuel]".. - "listring[current_player;main]".. - default.get_hotbar_bg(0, 4.25) - return formspec -end - -local inactive_formspec = - "size[8,8.5]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[current_name;src;2.75,0.5;1,1;]".. - "list[current_name;fuel;2.75,2.5;1,1;]".. - "image[2.75,1.5;1,1;default_furnace_fire_bg.png]".. - "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. - "list[current_name;dst;4.75,0.96;2,2;]".. - "list[current_player;main;0,4.25;8,1;]".. - "list[current_player;main;0,5.5;8,3;8]".. - "listring[current_name;dst]".. - "listring[current_player;main]".. - "listring[current_name;src]".. - "listring[current_player;main]".. - "listring[current_name;fuel]".. - "listring[current_player;main]".. - default.get_hotbar_bg(0, 4.25) - --- --- Node callback functions that are the same for active and inactive furnace --- - -local function can_dig(pos, player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src") -end - -local function allow_metadata_inventory_put(pos, listname, index, stack, player) - if minetest.is_protected(pos, player:get_player_name()) then - return 0 - end - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - if listname == "fuel" then - if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then - if inv:is_empty("src") then - meta:set_string("infotext", "Furnace is empty") - end - return stack:get_count() - else - return 0 - end - elseif listname == "src" then - return stack:get_count() - elseif listname == "dst" then - return 0 - end -end - -local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local stack = inv:get_stack(from_list, from_index) - return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) -end - -local function allow_metadata_inventory_take(pos, listname, index, stack, player) - if minetest.is_protected(pos, player:get_player_name()) then - return 0 - end - return stack:get_count() -end - -local function swap_node(pos, name) - local node = minetest.get_node(pos) - if node.name == name then - return - end - node.name = name - minetest.swap_node(pos, node) -end - -local function furnace_node_timer(pos, elapsed) - -- - -- Inizialize metadata - -- - local meta = minetest.get_meta(pos) - local fuel_time = meta:get_float("fuel_time") or 0 - local src_time = meta:get_float("src_time") or 0 - local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 - - local inv = meta:get_inventory() - local srclist = inv:get_list("src") - local fuellist = inv:get_list("fuel") - - -- - -- Cooking - -- - - -- Check if we have cookable content - local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) - local cookable = true - - if cooked.time == 0 then - cookable = false - end - - -- Check if we have enough fuel to burn - if fuel_time < fuel_totaltime then - -- The furnace is currently active and has enough fuel - fuel_time = fuel_time + 1 - - -- If there is a cookable item then check if it is ready yet - if cookable then - src_time = src_time + 1 - if src_time >= cooked.time then - -- Place result in dst list if possible - if inv:room_for_item("dst", cooked.item) then - inv:add_item("dst", cooked.item) - inv:set_stack("src", 1, aftercooked.items[1]) - src_time = 0 - end - end - end - else - -- Furnace ran out of fuel - if cookable then - -- We need to get new fuel - local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) - - if fuel.time == 0 then - -- No valid fuel in fuel list - fuel_totaltime = 0 - fuel_time = 0 - src_time = 0 - else - -- Take fuel from fuel list - inv:set_stack("fuel", 1, afterfuel.items[1]) - - fuel_totaltime = fuel.time - fuel_time = 0 - end - else - -- We don't need to get new fuel since there is no cookable item - fuel_totaltime = 0 - fuel_time = 0 - src_time = 0 - end - end - - -- - -- Update formspec, infotext and node - -- - local formspec = inactive_formspec - local item_state - local item_percent = 0 - if cookable then - item_percent = math.floor(src_time / cooked.time * 100) - if item_percent > 100 then - item_state = "100% (output full)" - else - item_state = item_percent .. "%" - end - else - if srclist[1]:is_empty() then - item_state = "Empty" - else - item_state = "Not cookable" - end - end - - local fuel_state = "Empty" - local active = "inactive " - local result = false - - if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then - active = "active " - local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) - fuel_state = fuel_percent .. "%" - formspec = active_formspec(fuel_percent, item_percent) - swap_node(pos, "default:furnace_active") - -- make sure timer restarts automatically - result = true - else - if not fuellist[1]:is_empty() then - fuel_state = "0%" - end - swap_node(pos, "default:furnace") - -- stop timer on the inactive furnace - local timer = minetest.get_node_timer(pos) - timer:stop() - end - - local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")" - - -- - -- Set meta values - -- - meta:set_float("fuel_totaltime", fuel_totaltime) - meta:set_float("fuel_time", fuel_time) - meta:set_float("src_time", src_time) - meta:set_string("formspec", formspec) - meta:set_string("infotext", infotext) - - return result -end - --- --- Node definitions --- - -minetest.register_node("default:furnace", { - description = "Furnace", - tiles = { - "default_furnace_top.png", "default_furnace_bottom.png", - "default_furnace_side.png", "default_furnace_side.png", - "default_furnace_side.png", "default_furnace_front.png" - }, - paramtype2 = "facedir", - groups = {cracky=2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - - can_dig = can_dig, - - on_timer = furnace_node_timer, - - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", inactive_formspec) - local inv = meta:get_inventory() - inv:set_size('src', 1) - inv:set_size('fuel', 1) - inv:set_size('dst', 4) - end, - - on_metadata_inventory_move = function(pos) - local timer = minetest.get_node_timer(pos) - timer:start(1.0) - end, - on_metadata_inventory_put = function(pos) - -- start timer function, it will sort out whether furnace can burn or not. - local timer = minetest.get_node_timer(pos) - timer:start(1.0) - end, - on_blast = function(pos) - local drops = {} - default.get_inventory_drops(pos, "src", drops) - default.get_inventory_drops(pos, "fuel", drops) - default.get_inventory_drops(pos, "dst", drops) - drops[#drops+1] = "default:furnace" - minetest.remove_node(pos) - return drops - end, - - allow_metadata_inventory_put = allow_metadata_inventory_put, - allow_metadata_inventory_move = allow_metadata_inventory_move, - allow_metadata_inventory_take = allow_metadata_inventory_take, -}) - -minetest.register_node("default:furnace_active", { - description = "Furnace", - tiles = { - "default_furnace_top.png", "default_furnace_bottom.png", - "default_furnace_side.png", "default_furnace_side.png", - "default_furnace_side.png", - { - image = "default_furnace_front_active.png", - backface_culling = false, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1.5 - }, - } - }, - paramtype2 = "facedir", - light_source = 8, - drop = "default:furnace", - groups = {cracky=2, not_in_creative_inventory=1}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - on_timer = furnace_node_timer, - - can_dig = can_dig, - - allow_metadata_inventory_put = allow_metadata_inventory_put, - allow_metadata_inventory_move = allow_metadata_inventory_move, - allow_metadata_inventory_take = allow_metadata_inventory_take, -}) - diff --git a/minetestforfun_game/mods/default/init.lua b/minetestforfun_game/mods/default/init.lua deleted file mode 100755 index 42dcab02..00000000 --- a/minetestforfun_game/mods/default/init.lua +++ /dev/null @@ -1,51 +0,0 @@ --- Minetest 0.4 mod: default --- See README.txt for licensing and other information. - --- The API documentation in here was moved into game_api.txt - --- Definitions made by this mod that other mods can use too -default = {} - -default.LIGHT_MAX = 14 - --- GUI related stuff -default.gui_bg = "bgcolor[#080808BB;true]" -default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]" -default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" - -function default.get_hotbar_bg(x,y) - local out = "" - for i=0,7,1 do - out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]" - end - return out -end - -default.gui_survival_form = "size[8,8.5]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[current_player;main;0,4.25;8,1;]".. - "list[current_player;main;0,5.5;8,3;8]".. - "list[current_player;craft;1.75,0.5;3,3;]".. - "list[current_player;craftpreview;5.75,1.5;1,1;]".. - "image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. - "listring[current_player;main]".. - "listring[current_player;craft]".. - default.get_hotbar_bg(0,4.25) - --- Load files -local default_path = minetest.get_modpath("default") - -dofile(default_path.."/functions.lua") -dofile(default_path.."/trees.lua") -dofile(default_path.."/nodes.lua") -dofile(default_path.."/furnace.lua") -dofile(default_path.."/tools.lua") ---dofile(default_path.."/item_entity.lua") --remove due to crash and we have already builtin_item -dofile(default_path.."/craftitems.lua") -dofile(default_path.."/crafting.lua") -dofile(default_path.."/mapgen.lua") -dofile(default_path.."/player.lua") -dofile(default_path.."/aliases.lua") -dofile(default_path.."/legacy.lua") diff --git a/minetestforfun_game/mods/default/item_entity.lua b/minetestforfun_game/mods/default/item_entity.lua deleted file mode 100644 index c34e60e9..00000000 --- a/minetestforfun_game/mods/default/item_entity.lua +++ /dev/null @@ -1,74 +0,0 @@ --- mods/default/item_entity.lua - -local builtin_item = minetest.registered_entities["__builtin:item"] - -local item = { - set_item = function(self, itemstring) - builtin_item.set_item(self, itemstring) - - local stack = ItemStack(itemstring) - local itemdef = minetest.registered_items[stack:get_name()] - if itemdef and itemdef.groups.flammable ~= 0 then - self.flammable = itemdef.groups.flammable - end - end, - - burn_up = function(self) - -- disappear in a smoke puff - self.object:remove() - local p = self.object:getpos() - minetest.sound_play("default_item_smoke", { - pos = p, - max_hear_distance = 8, - }) - minetest.add_particlespawner({ - amount = 3, - time = 0.1, - minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 }, - maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 }, - minvel = {x = 0, y = 2.5, z = 0}, - maxvel = {x = 0, y = 2.5, z = 0}, - minacc = {x = -0.15, y = -0.02, z = -0.15}, - maxacc = {x = 0.15, y = -0.01, z = 0.15}, - minexptime = 4, - maxexptime = 6, - minsize = 5, - maxsize = 5, - collisiondetection = true, - texture = "default_item_smoke.png" - }) - end, - - on_step = function(self, dtime) - builtin_item.on_step(self, dtime) - - if self.flammable then - -- flammable, check for igniters - self.ignite_timer = (self.ignite_timer or 0) + dtime - if self.ignite_timer > 10 then - self.ignite_timer = 0 - - local node = minetest.get_node_or_nil(self.object:getpos()) - if not node then - return - end - - -- Immediately burn up flammable items in lava - if minetest.get_item_group(node.name, "lava") > 0 then - self:burn_up() - else - -- otherwise there'll be a chance based on its igniter value - local burn_chance = self.flammable - * minetest.get_item_group(node.name, "igniter") - if burn_chance > 0 and math.random(0, burn_chance) ~= 0 then - self:burn_up() - end - end - end - end - end, -} - --- set defined item as new __builtin:item, with the old one as fallback table -setmetatable(item, builtin_item) -minetest.register_entity(":__builtin:item", item) diff --git a/minetestforfun_game/mods/default/legacy.lua b/minetestforfun_game/mods/default/legacy.lua deleted file mode 100755 index a8c8ad56..00000000 --- a/minetestforfun_game/mods/default/legacy.lua +++ /dev/null @@ -1,25 +0,0 @@ --- mods/default/legacy.lua - --- Horrible stuff to support old code registering falling nodes --- Don't use this and never do what this does, it's completely wrong! --- (More specifically, the client and the C++ code doesn't get the group) -function default.register_falling_node(nodename, texture) - minetest.log("error", debug.traceback()) - minetest.log('error', "WARNING: default.register_falling_node is deprecated") - if minetest.registered_nodes[nodename] then - minetest.registered_nodes[nodename].groups.falling_node = 1 - end -end - -function default.spawn_falling_node(p, nodename) - spawn_falling_node(p, nodename) -end - --- Liquids -WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha -WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity -LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity -LIGHT_MAX = default.LIGHT_MAX - --- Formspecs -default.gui_suvival_form = default.gui_survival_form diff --git a/minetestforfun_game/mods/default/license.txt b/minetestforfun_game/mods/default/license.txt deleted file mode 100644 index 137923c8..00000000 --- a/minetestforfun_game/mods/default/license.txt +++ /dev/null @@ -1,171 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2011-2016 celeron55, Perttu Ahola -Copyright (C) 2011-2016 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html - - -Licenses of media (textures, models and sounds) ------------------------------------------------ - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2010-2016: - celeron55, Perttu Ahola - Cisoun - G4JC - VanessaE - RealBadAngel - Calinou - MirceaKitsune - Jordach - PilzAdam - jojoa1997 - InfinityProject - Splizard - Zeg9 - paramat - BlockMen - sofar - Neuromancer - Gambit - asl97 - KevDoy - Mito551 - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ - ------------------------ - -Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) -Copyright (C) 2014-2016 brunob.santos - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/4.0/ - ------------------------ - -Attribution-ShareAlike 2.0 Generic (CC BY-SA 2.0) -Copyright (C) 2014-2016 Neuromancer - - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/2.0/ - ------------------------ - -Attribution 3.0 Unported (CC BY 3.0) -Copyright (C) 2009 cmusounddesign -Copyright (C) 2010 Tomlija -Copyright (C) 2010 lsprice -Copyright (C) 2014 sonictechtonic - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by/3.0/ diff --git a/minetestforfun_game/mods/default/mapgen.lua b/minetestforfun_game/mods/default/mapgen.lua deleted file mode 100755 index 7e5ac55f..00000000 --- a/minetestforfun_game/mods/default/mapgen.lua +++ /dev/null @@ -1,1838 +0,0 @@ --- --- Aliases for map generator outputs --- - -minetest.register_alias("mapgen_stone", "default:stone") -minetest.register_alias("mapgen_dirt", "default:dirt") -minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") -minetest.register_alias("mapgen_sand", "default:sand") -minetest.register_alias("mapgen_water_source", "default:water_source") -minetest.register_alias("mapgen_river_water_source", "default:river_water_source") -minetest.register_alias("mapgen_lava_source", "default:lava_source") -minetest.register_alias("mapgen_gravel", "default:gravel") -minetest.register_alias("mapgen_desert_stone", "default:desert_stone") -minetest.register_alias("mapgen_desert_sand", "default:desert_sand") -minetest.register_alias("mapgen_dirt_with_snow", "default:dirt_with_snow") -minetest.register_alias("mapgen_snowblock", "default:snowblock") -minetest.register_alias("mapgen_snow", "default:snow") -minetest.register_alias("mapgen_ice", "default:ice") -minetest.register_alias("mapgen_sandstone", "default:sandstone") - --- Flora - -minetest.register_alias("mapgen_tree", "default:tree") -minetest.register_alias("mapgen_leaves", "default:leaves") -minetest.register_alias("mapgen_apple", "default:apple") -minetest.register_alias("mapgen_jungletree", "default:jungletree") -minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves") -minetest.register_alias("mapgen_junglegrass", "default:junglegrass") -minetest.register_alias("mapgen_pine_tree", "default:pine_tree") -minetest.register_alias("mapgen_pine_needles", "default:pine_needles") - --- Dungeons - -minetest.register_alias("mapgen_cobble", "default:cobble") -minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") -minetest.register_alias("mapgen_mossycobble", "default:mossycobble") -minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick") -minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstonebrick") - - --- --- Register ores --- - -function default.register_ores() - -- Blob ores - -- These first to avoid other ores in blobs - - -- Clay - -- This first to avoid clay in sand blobs - - minetest.register_ore({ - ore_type = "blob", - ore = "default:clay", - wherein = {"default:sand"}, - clust_scarcity = 24 * 24 * 24, - clust_size = 7, - y_min = -15, - y_max = 0, - noise_threshold = 0.0, - noise_params = { - offset = 0.5, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = -316, - octaves = 1, - persist = 0.0 - }, - }) - - -- Sand - - minetest.register_ore({ - ore_type = "blob", - ore = "default:sand", - wherein = {"default:stone", "default:sandstone", - "default:desert_stone"}, - clust_scarcity = 24 * 24 * 24, - clust_size = 7, - y_min = -63, - y_max = 4, - noise_threshold = 0.0, - noise_params = { - offset = 0.5, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = 2316, - octaves = 1, - persist = 0.0 - }, - }) - - -- Dirt - - minetest.register_ore({ - ore_type = "blob", - ore = "default:dirt", - wherein = {"default:stone", "default:sandstone"}, - clust_scarcity = 24 * 24 * 24, - clust_size = 7, - y_min = -63, - y_max = 31000, - noise_threshold = 0.0, - noise_params = { - offset = 0.5, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = 17676, - octaves = 1, - persist = 0.0 - }, - }) - - -- Gravel - - minetest.register_ore({ - ore_type = "blob", - ore = "default:gravel", - wherein = {"default:stone"}, - clust_scarcity = 24 * 24 * 24, - clust_size = 7, - y_min = -31000, - y_max = 31000, - noise_threshold = 0.0, - noise_params = { - offset = 0.5, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = 766, - octaves = 1, - persist = 0.0 - }, - }) - - -- Scatter ores - - -- Coal - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_coal", - wherein = "default:stone", - clust_scarcity = 9 * 9 * 9, - clust_num_ores = 8, - clust_size = 3, - y_min = -30000, - y_max = 64, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:desert_stone_with_coal", - wherein = "default:desert_stone", - clust_scarcity = 9 * 9 * 9, - clust_num_ores = 10, - clust_size = 3, - y_min = 0, - y_max = 64, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_coal", - wherein = "default:stone", - clust_scarcity = 24 * 24 * 24, - clust_num_ores = 27, - clust_size = 6, - y_min = -30000, - y_max = 0, - flags = "absheight", - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_coal", - wherein = "default:stone", - clust_scarcity = 32 * 32 * 32, - clust_num_ores = 40, - clust_size = 4, - y_max = 64, - y_min = -30000, - }) - - -- Iron - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 12 * 12 * 12, - clust_num_ores = 3, - clust_size = 2, - y_min = -15, - y_max = 2, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 9 * 9 * 9, - clust_num_ores = 5, - clust_size = 3, - y_min = -63, - y_max = -16, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 7 * 7 * 7, - clust_num_ores = 5, - clust_size = 3, - y_min = -30000, - y_max = -64, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 24 * 24 * 24, - clust_num_ores = 27, - clust_size = 6, - y_min = -30000, - y_max = -64, - }) - - -- Copper - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 48 * 48 * 48, - clust_num_ores = 40, - clust_size = 4, - y_max = 64, - y_min = -30000, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mese", - wherein = "default:stone", - clust_scarcity = 18 * 18 * 18, - clust_num_ores = 3, - clust_size = 2, - y_min = -255, - y_max = -128, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mese", - wherein = "default:stone", - clust_scarcity = 14 * 14 * 14, - clust_num_ores = 5, - clust_size = 3, - y_min = -1024, - y_max = -256, - }) - - -- Gold - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:mese", - wherein = "default:stone", - clust_scarcity = 20 * 20 * 20, - clust_num_ores = 3, - clust_size = 2, - y_min = -30000, - y_max = -1024, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:mese", - wherein = "default:stone", - clust_scarcity = 40 * 40 * 40, - clust_num_ores = 3, - clust_size = 2, - y_min = -1024, - y_max = 64, - flags = "absheight", - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:mese", - wherein = "default:desert_stone", - clust_scarcity = 40 * 40 * 40, - clust_num_ores = 3, - clust_size = 2, - y_min = -1024, - y_max = 64, - flags = "absheight", - }) - - -- Beware of Meze - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:meze", - wherein = "default:stone", - clust_scarcity = 40 * 40 * 40, - clust_num_ores = 3, - clust_size = 2, - y_min = 0, - y_max = 64, - flags = "absheight", - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:meze", - wherein = "default:desert_stone", - clust_scarcity = 40 * 40 * 40, - clust_num_ores = 3, - clust_size = 2, - y_min = 0, - y_max = 64, - flags = "absheight", - }) - - - -- Tin - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_tin", - wherein = "default:stone", - clust_scarcity = 7 * 7 * 7, - clust_num_ores = 3, - clust_size = 7, - y_min = -31000, - y_max = 12, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:desert_stone_with_tin", - wherein = "default:desert_stone", - clust_scarcity = 7 * 7 * 7, - clust_num_ores = 3, - clust_size = 7, - y_min = -31000, - y_max = 12, - }) - - -- Silver - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_silver", - wherein = "default:stone", - clust_scarcity = 11 * 11 * 11, - clust_num_ores = 4, - clust_size = 11, - y_min = -31000, - y_max = -12, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:desert_stone_with_silver", - wherein = "default:desert_stone", - clust_scarcity = 11 * 11 * 11, - clust_num_ores = 4, - clust_size = 11, - y_min = -31000, - y_max = -12, - }) - - -- Mithril - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mithril", - wherein = "default:stone", - clust_scarcity = 11 * 11 * 11, - clust_num_ores = 1, - clust_size = 11, - y_min = -31000, - y_max = -1024, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mithril", - wherein = "default:stone", - clust_scarcity = 15 * 15 * 15, - clust_num_ores = 2, - clust_size = 3, - y_min = -31000, - y_max = -2048, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mithril", - wherein = "default:stone", - clust_scarcity = 22 * 22 * 22, - clust_num_ores = 5, - clust_size = 5, - y_min = -31000, - y_max = -4096, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mithril", - wherein = "default:stone", - clust_scarcity = 28 * 28 * 28, - clust_num_ores = 20, - clust_size = 7, - y_min = -31000, - y_max = -12288, - }) - - -- Gold - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_gold", - wherein = "default:stone", - clust_scarcity = 15 * 15 * 15, - clust_num_ores = 3, - clust_size = 2, - y_min = -255, - y_max = -64, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_gold", - wherein = "default:stone", - clust_scarcity = 13 * 13 * 13, - clust_num_ores = 5, - clust_size = 3, - y_min = -30000, - y_max = -256, - }) - - -- Diamond - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_diamond", - wherein = "default:stone", - clust_scarcity = 17 * 17 * 17, - clust_num_ores = 4, - clust_size = 3, - y_min = -512, - y_max = -256, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_diamond", - wherein = "default:stone", - clust_scarcity = 15 * 15 * 15, - clust_num_ores = 4, - clust_size = 3, - y_min = -30000, - y_max = -512, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_diamond", - wherein = "default:stone", - clust_scarcity = 30 * 30 * 30, - clust_num_ores = 32, - clust_size = 5, - y_max = -4096, - y_min = -30000, - }) - - -- Copper - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_copper", - wherein = "default:stone", - clust_scarcity = 12 * 12 * 12, - clust_num_ores = 4, - clust_size = 3, - y_min = -63, - y_max = -16, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:desert_stone_with_copper", - wherein = "default:desert_stone", - clust_scarcity = 11 * 11 * 11, - clust_num_ores = 6, - clust_size = 3, - y_min = 0, - y_max = 64, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_copper", - wherein = "default:stone", - clust_scarcity = 10 * 10 * 10, - clust_num_ores = 5, - clust_size = 3, - y_min = -30000, - y_max = -64, - }) - - -- Gold Coins - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_coin", - wherein = "default:stone", - clust_scarcity = 26 * 26 * 26, - clust_num_ores = 1, - clust_size = 1, - y_min = -30000, - y_max = 0, - flags = "absheight", - }) - - -- Super Apples - - minetest.register_ore({ - ore_type = "scatter", - ore = "maptools:superapple", - wherein = "default:apple", - clust_scarcity = 6 * 6 * 6, - clust_num_ores = 5, - clust_size = 2, - y_min = 0, - y_max = 64, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "maptools:superapple", - wherein = "default:jungleleaves", - clust_scarcity = 16 * 16 * 16, - clust_num_ores = 5, - clust_size = 2, - y_min = 0, - y_max = 64, - }) - - -- Underground springs: - - -- The fissures noise from watershed mapgen. Used to avoid liquid ores near fissures, that would sink for hundreds of nodes below. - local noise_fissure = { - offset = 0, - scale = 1, - spread = {x=256,y=512,z=256}, - persist = 0.5, - octaves = 5, - seed = 20099, - } - - -- Inverted fissure noise to generate ores on both sides of the fissures - local noise_fissure_inv = table.copy(noise_fissure) - noise_fissure_inv.scale = - noise_fissure.scale - - local threshold = 0.08 - - local function register_liquid_ore(oredef) - local neworedef = table.copy(oredef) -- Do not modify original table - neworedef.noise_params = noise_fissure -- Fissure noise - neworedef.noise_threshold = threshold - minetest.register_ore(neworedef) - - neworedef = table.copy(neworedef) - neworedef.noise_params = noise_fissure_inv -- Inverted fissure noise - minetest.register_ore(neworedef) - end - - register_liquid_ore({ - ore_type = "scatter", - ore = "default:water_source", - ore_param2 = 128, - wherein = "default:stone", - clust_scarcity = 20 * 20 * 20, - clust_num_ores = 10, - clust_size = 4, - y_min = -10000, - y_max = -10, - }) - - register_liquid_ore({ - ore_type = "scatter", - ore = "default:lava_source", - ore_param2 = 128, - wherein = "default:stone", - clust_scarcity = 32 * 32 * 32, - clust_num_ores = 5, - clust_size = 2, - y_min = -30000, - y_max = -100, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:dirt", - wherein = "default:stone", - clust_scarcity = 16 * 16 * 16, - clust_num_ores = 64, - clust_size = 5, - y_max = 64, - y_min = -4096, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:gravel", - wherein = "default:stone", - clust_scarcity = 16 * 16 * 16, - clust_num_ores = 64, - clust_size = 5, - y_max = 64, - y_min = -30000, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:sand", - wherein = "default:stone", - clust_scarcity = 24 * 24 * 24, - clust_num_ores = 32, - clust_size = 4, - y_max = 64, - y_min = -1024, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:clay", - wherein = "default:stone", - clust_scarcity = 32 * 32 * 32, - clust_num_ores = 32, - clust_size = 4, - y_max = 64, - y_min = -1024, - }) - - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:cobble", - wherein = "default:stone", - clust_scarcity = 40 * 40 * 40, - clust_num_ores = 512, - clust_size = 9, - y_max = 64, - y_min = -4096, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:desert_cobble", - wherein = "default:desert_stone", - clust_scarcity = 40 * 40 * 40, - clust_num_ores = 512, - clust_size = 9, - y_max = 64, - y_min = 0, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:clay", - wherein = "default:sand", - clust_scarcity = 14 * 14 * 14, - clust_num_ores = 64, - clust_size = 5, - y_max = 4, - y_min = -8, - }) - - -- Air rooms in dirt: - - minetest.register_ore({ - ore_type = "scatter", - ore = "air", - wherein = "default:dirt", - clust_scarcity = 24 * 24 * 24, - clust_num_ores = 200, - clust_size = 7, - y_min = -30000, - y_max = 64, - }) - - -- Acid lakes in gravel: - - register_liquid_ore({ - ore_type = "scatter", - ore = "default:acid_source", - wherein = "default:gravel", - clust_scarcity = 26 * 26 * 26, - clust_num_ores = 64, - clust_size = 5, - y_min = -30000, - y_max = 64, - }) -end - - --- --- Register biomes --- - --- All mapgens except mgv6 and singlenode - -function default.register_biomes() - minetest.clear_registered_biomes() - - -- Permanent ice - - minetest.register_biome({ - name = "glacier", - node_dust = "default:snowblock", - node_top = "default:snowblock", - depth_top = 1, - node_filler = "default:snowblock", - depth_filler = 3, - node_stone = "default:ice", - node_water_top = "default:ice", - depth_water_top = 10, - --node_water = "", - node_river_water = "default:ice", - node_riverbed = "default:gravel", - depth_riverbed = 2, - y_min = -8, - y_max = 31000, - heat_point = 0, - humidity_point = 50, - }) - - minetest.register_biome({ - name = "glacier_ocean", - node_dust = "default:snowblock", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - y_min = -112, - y_max = -9, - heat_point = 0, - humidity_point = 50, - }) - - -- Cold - - minetest.register_biome({ - name = "tundra", - --node_dust = "", - node_top = "default:dirt_with_snow", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 1, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:gravel", - depth_riverbed = 2, - y_min = 2, - y_max = 31000, - heat_point = 15, - humidity_point = 35, - }) - - minetest.register_biome({ - name = "tundra_beach", - --node_dust = "", - node_top = "default:gravel", - depth_top = 1, - node_filler = "default:gravel", - depth_filler = 2, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:gravel", - depth_riverbed = 2, - y_min = -3, - y_max = 1, - heat_point = 15, - humidity_point = 35, - }) - - minetest.register_biome({ - name = "tundra_ocean", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:gravel", - depth_riverbed = 2, - y_min = -112, - y_max = -4, - heat_point = 15, - humidity_point = 35, - }) - - - minetest.register_biome({ - name = "taiga", - node_dust = "default:snow", - node_top = "default:dirt_with_snow", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = 2, - y_max = 31000, - heat_point = 15, - humidity_point = 65, - }) - - minetest.register_biome({ - name = "taiga_ocean", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = -112, - y_max = 1, - heat_point = 15, - humidity_point = 65, - }) - - -- Temperate - - minetest.register_biome({ - name = "stone_grassland", - --node_dust = "", - node_top = "default:dirt_with_grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 1, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = 6, - y_max = 31000, - heat_point = 40, - humidity_point = 35, - }) - - minetest.register_biome({ - name = "stone_grassland_dunes", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 2, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = 5, - y_max = 5, - heat_point = 40, - humidity_point = 35, - }) - - minetest.register_biome({ - name = "stone_grassland_ocean", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = -112, - y_max = 4, - heat_point = 40, - humidity_point = 35, - }) - - - minetest.register_biome({ - name = "coniferous_forest", - --node_dust = "", - node_top = "default:dirt_with_grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = 6, - y_max = 31000, - heat_point = 40, - humidity_point = 65, - }) - - minetest.register_biome({ - name = "coniferous_forest_dunes", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = 5, - y_max = 5, - heat_point = 40, - humidity_point = 65, - }) - - minetest.register_biome({ - name = "coniferous_forest_ocean", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = -112, - y_max = 4, - heat_point = 40, - humidity_point = 65, - }) - - - minetest.register_biome({ - name = "sandstone_grassland", - --node_dust = "", - node_top = "default:dirt_with_grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 1, - node_stone = "default:sandstone", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = 6, - y_max = 31000, - heat_point = 60, - humidity_point = 35, - }) - - minetest.register_biome({ - name = "sandstone_grassland_dunes", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 2, - node_stone = "default:sandstone", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = 5, - y_max = 5, - heat_point = 60, - humidity_point = 35, - }) - - minetest.register_biome({ - name = "sandstone_grassland_ocean", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_stone = "default:sandstone", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = -112, - y_max = 4, - heat_point = 60, - humidity_point = 35, - }) - - - minetest.register_biome({ - name = "deciduous_forest", - --node_dust = "", - node_top = "default:dirt_with_grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = 1, - y_max = 31000, - heat_point = 60, - humidity_point = 65, - }) - - minetest.register_biome({ - name = "deciduous_forest_swamp", - --node_dust = "", - node_top = "default:dirt", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = -3, - y_max = 0, - heat_point = 60, - humidity_point = 65, - }) - - minetest.register_biome({ - name = "deciduous_forest_ocean", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = -112, - y_max = -4, - heat_point = 60, - humidity_point = 65, - }) - - -- Hot - - minetest.register_biome({ - name = "desert", - --node_dust = "", - node_top = "default:desert_sand", - depth_top = 1, - node_filler = "default:desert_sand", - depth_filler = 1, - node_stone = "default:desert_stone", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = 5, - y_max = 31000, - heat_point = 85, - humidity_point = 20, - }) - - minetest.register_biome({ - name = "desert_ocean", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_stone = "default:desert_stone", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = -112, - y_max = 4, - heat_point = 85, - humidity_point = 20, - }) - - - minetest.register_biome({ - name = "savanna", - --node_dust = "", - node_top = "default:dirt_with_dry_grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 1, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = 1, - y_max = 31000, - heat_point = 85, - humidity_point = 50, - }) - - minetest.register_biome({ - name = "savanna_swamp", - --node_dust = "", - node_top = "default:dirt", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = -3, - y_max = 0, - heat_point = 85, - humidity_point = 50, - }) - - minetest.register_biome({ - name = "savanna_ocean", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = -112, - y_max = -4, - heat_point = 85, - humidity_point = 50, - }) - - - minetest.register_biome({ - name = "rainforest", - --node_dust = "", - node_top = "default:dirt_with_grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = 1, - y_max = 31000, - heat_point = 85, - humidity_point = 80, - }) - - minetest.register_biome({ - name = "rainforest_swamp", - --node_dust = "", - node_top = "default:dirt", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = -3, - y_max = 0, - heat_point = 85, - humidity_point = 80, - }) - - minetest.register_biome({ - name = "rainforest_ocean", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - node_riverbed = "default:sand", - depth_riverbed = 2, - y_min = -112, - y_max = -4, - heat_point = 85, - humidity_point = 80, - }) - - -- Underground - - minetest.register_biome({ - name = "underground", - --node_dust = "", - --node_top = "", - --depth_top = , - --node_filler = "", - --depth_filler = , - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - --node_river_water = "", - y_min = -31000, - y_max = -113, - heat_point = 50, - humidity_point = 50, - }) -end - - --- --- Register decorations --- - --- Mgv6 - -function default.register_mgv6_decorations() - minetest.clear_registered_decorations() - - -- Papyrus - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = -0.3, - scale = 0.7, - spread = {x = 100, y = 100, z = 100}, - seed = 354, - octaves = 3, - persist = 0.7 - }, - y_min = 1, - y_max = 1, - decoration = "default:papyrus", - height = 2, - height_max = 4, - spawn_by = "default:water_source", - num_spawn_by = 1, - }) - - -- Cacti - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:desert_sand"}, - sidelen = 16, - noise_params = { - offset = -0.012, - scale = 0.024, - spread = {x = 100, y = 100, z = 100}, - seed = 230, - octaves = 3, - persist = 0.6 - }, - y_min = 1, - y_max = 30, - decoration = "default:cactus", - height = 3, - height_max = 4, - }) - - -- Long grasses - - for length = 1, 5 do - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.007, - spread = {x = 100, y = 100, z = 100}, - seed = 329, - octaves = 3, - persist = 0.6 - }, - y_min = 1, - y_max = 30, - decoration = "default:grass_"..length, - }) - end - - -- Dry shrubs - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:desert_sand", "default:dirt_with_snow"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.035, - spread = {x = 100, y = 100, z = 100}, - seed = 329, - octaves = 3, - persist = 0.6 - }, - y_min = 1, - y_max = 30, - decoration = "default:dry_shrub", - }) - - -- Cherry tree - minetest.register_decoration({ - deco_type = "simple", - place_on = "default:dirt_with_grass", - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.005, - spread = {x=100, y=100, z=100}, - seed = 278, - octaves = 2, - persist = 0.7 - }, - decoration = "default:mg_cherry_sapling", - height = 1, - }) -end - --- All mapgens except mgv6 and singlenode - -local function register_grass_decoration(offset, scale, length) - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass", "default:sand"}, - sidelen = 16, - noise_params = { - offset = offset, - scale = scale, - spread = {x = 200, y = 200, z = 200}, - seed = 329, - octaves = 3, - persist = 0.6 - }, - biomes = {"stone_grassland", "sandstone_grassland", - "deciduous_forest", "coniferous_forest", - "stone_grassland_dunes", "sandstone_grassland_dunes", - "coniferous_forest_dunes"}, - y_min = 1, - y_max = 31000, - decoration = "default:grass_"..length, - }) -end - -local function register_dry_grass_decoration(offset, scale, length) - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_dry_grass"}, - sidelen = 16, - noise_params = { - offset = offset, - scale = scale, - spread = {x = 200, y = 200, z = 200}, - seed = 329, - octaves = 3, - persist = 0.6 - }, - biomes = {"savanna"}, - y_min = 1, - y_max = 31000, - decoration = "default:dry_grass_"..length, - }) -end - -function default.register_decorations() - minetest.clear_registered_decorations() - - -- Apple tree and log - - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0.036, - scale = 0.022, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"deciduous_forest"}, - y_min = 1, - y_max = 31000, - schematic = minetest.get_modpath("default").."/schematics/apple_tree.mts", - flags = "place_center_x, place_center_z", - }) - - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0.0018, - scale = 0.0011, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"deciduous_forest"}, - y_min = 1, - y_max = 31000, - schematic = { - size = {x = 3, y = 3, z = 1}, - data = { - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "default:tree", param2 = 12, prob = 191}, - {name = "default:tree", param2 = 12}, - {name = "default:tree", param2 = 12, prob = 127}, - {name = "air", prob = 0}, - {name = "flowers:mushroom_brown", prob = 63}, - {name = "air", prob = 0}, - }, - }, - flags = "place_center_x", - rotation = "random", - }) - - -- Jungle tree and log - - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:dirt_with_grass", "default:dirt"}, - sidelen = 80, - fill_ratio = 0.1, - biomes = {"rainforest", "rainforest_swamp"}, - y_min = 0, - y_max = 31000, - schematic = minetest.get_modpath("default").."/schematics/jungle_tree.mts", - flags = "place_center_x, place_center_z", - rotation = "random", - }) - - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:dirt_with_grass", "default:dirt"}, - sidelen = 80, - fill_ratio = 0.005, - biomes = {"rainforest", "rainforest_swamp"}, - y_min = 1, - y_max = 31000, - schematic = { - size = {x = 3, y = 3, z = 1}, - data = { - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "default:jungletree", param2 = 12, prob = 191}, - {name = "default:jungletree", param2 = 12}, - {name = "default:jungletree", param2 = 12, prob = 127}, - {name = "air", prob = 0}, - {name = "flowers:mushroom_brown", prob = 127}, - {name = "air", prob = 0}, - }, - }, - flags = "place_center_x", - rotation = "random", - }) - - -- Taiga and temperate coniferous forest pine tree and log - - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:dirt_with_snow", "default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0.036, - scale = 0.022, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"taiga", "coniferous_forest"}, - y_min = 2, - y_max = 31000, - schematic = minetest.get_modpath("default").."/schematics/pine_tree.mts", - flags = "place_center_x, place_center_z", - }) - - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:dirt_with_snow", "default:dirt_with_grass"}, - sidelen = 80, - noise_params = { - offset = 0.0018, - scale = 0.0011, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"taiga", "coniferous_forest"}, - y_min = 1, - y_max = 31000, - schematic = { - size = {x = 3, y = 3, z = 1}, - data = { - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "default:pine_tree", param2 = 12, prob = 191}, - {name = "default:pine_tree", param2 = 12}, - {name = "default:pine_tree", param2 = 12, prob = 127}, - {name = "air", prob = 0}, - {name = "flowers:mushroom_red", prob = 63}, - {name = "air", prob = 0}, - }, - }, - flags = "place_center_x", - rotation = "random", - }) - - -- Acacia tree and log - - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:dirt_with_dry_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.002, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"savanna"}, - y_min = 1, - y_max = 31000, - schematic = minetest.get_modpath("default").."/schematics/acacia_tree.mts", - flags = "place_center_x, place_center_z", - rotation = "random", - }) - - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:dirt_with_dry_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.001, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"savanna"}, - y_min = 1, - y_max = 31000, - schematic = { - size = {x = 3, y = 2, z = 1}, - data = { - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "default:acacia_tree", param2 = 12, prob = 191}, - {name = "default:acacia_tree", param2 = 12}, - {name = "default:acacia_tree", param2 = 12, prob = 127}, - }, - }, - flags = "place_center_x", - rotation = "random", - }) - - -- Aspen tree and log - - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0.0, - scale = -0.015, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"deciduous_forest"}, - y_min = 1, - y_max = 31000, - schematic = minetest.get_modpath("default").."/schematics/aspen_tree.mts", - flags = "place_center_x, place_center_z", - }) - - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0.0, - scale = -0.0008, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"deciduous_forest"}, - y_min = 1, - y_max = 31000, - schematic = { - size = {x = 3, y = 3, z = 1}, - data = { - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "default:aspen_tree", param2 = 12}, - {name = "default:aspen_tree", param2 = 12}, - {name = "default:aspen_tree", param2 = 12, prob = 127}, - {name = "flowers:mushroom_red", prob = 63}, - {name = "flowers:mushroom_brown", prob = 63}, - {name = "air", prob = 0}, - }, - }, - flags = "place_center_x", - rotation = "random", - }) - -- Large cactus - - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:desert_sand"}, - sidelen = 16, - noise_params = { - offset = -0.0003, - scale = 0.0009, - spread = {x = 200, y = 200, z = 200}, - seed = 230, - octaves = 3, - persist = 0.6 - }, - biomes = {"desert"}, - y_min = 5, - y_max = 31000, - schematic = minetest.get_modpath("default").."/schematics/large_cactus.mts", - flags = "place_center_x", - rotation = "random", - }) - - -- Cactus - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:desert_sand"}, - sidelen = 16, - noise_params = { - offset = -0.0003, - scale = 0.0009, - spread = {x = 200, y = 200, z = 200}, - seed = 230, - octaves = 3, - persist = 0.6 - }, - biomes = {"desert"}, - y_min = 5, - y_max = 31000, - decoration = "default:cactus", - height = 2, - height_max = 5, - }) - - -- Papyrus - - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:dirt"}, - sidelen = 16, - noise_params = { - offset = -0.3, - scale = 0.7, - spread = {x = 200, y = 200, z = 200}, - seed = 354, - octaves = 3, - persist = 0.7 - }, - biomes = {"savanna_swamp"}, - y_min = 0, - y_max = 0, - schematic = minetest.get_modpath("default").."/schematics/papyrus.mts", - }) - - -- Grasses - - register_grass_decoration(-0.03, 0.09, 5) - register_grass_decoration(-0.015, 0.075, 4) - register_grass_decoration(0, 0.06, 3) - register_grass_decoration(0.015, 0.045, 2) - register_grass_decoration(0.03, 0.03, 1) - - -- Dry grasses - - register_dry_grass_decoration(0.01, 0.05, 5) - register_dry_grass_decoration(0.03, 0.03, 4) - register_dry_grass_decoration(0.05, 0.01, 3) - register_dry_grass_decoration(0.07, -0.01, 2) - register_dry_grass_decoration(0.09, -0.03, 1) - - -- Junglegrass - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 80, - fill_ratio = 0.1, - biomes = {"rainforest"}, - y_min = 1, - y_max = 31000, - decoration = "default:junglegrass", - }) - - -- Dry shrub - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:desert_sand", "default:dirt_with_snow"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.02, - spread = {x = 200, y = 200, z = 200}, - seed = 329, - octaves = 3, - persist = 0.6 - }, - biomes = {"desert", "tundra"}, - y_min = 2, - y_max = 31000, - decoration = "default:dry_shrub", - }) -end - - --- --- Detect mapgen to select functions --- ---local mg_params = minetest.get_mapgen_params() --(1) MFF IMPORTANT for mt <= 0.14.4 stable ---if mg_params.mgname == "v6" then --(1) -local mg_name = minetest.get_mapgen_setting("mg_name") --(2) for mt > 0.14.4 stable -if mg_name == "v6" then--(2) - default.register_ores() - default.register_mgv6_decorations() -else - default.register_biomes() - default.register_ores() - default.register_decorations() -end diff --git a/minetestforfun_game/mods/default/models/character.png b/minetestforfun_game/mods/default/models/character.png deleted file mode 100644 index 05021781..00000000 Binary files a/minetestforfun_game/mods/default/models/character.png and /dev/null differ diff --git a/minetestforfun_game/mods/default/nodes.lua b/minetestforfun_game/mods/default/nodes.lua deleted file mode 100755 index f1a1c750..00000000 --- a/minetestforfun_game/mods/default/nodes.lua +++ /dev/null @@ -1,2701 +0,0 @@ --- mods/default/nodes.lua - - ---[[ Node name convention: - -Although many node names are in combined-word form, the required form for new -node names is words separated by underscores. If both forms are used in written -language (for example pinewood and pine wood) the underscore form should be used. - ---]] - - ---[[ Index: - -Stone ------ -(1. Material 2. Cobble variant 3. Brick variant 4. Modified forms) - -default:stone -default:cobble -default:stonebrick -default:stone_block -default:mossycobble - -default:desert_stone -default:desert_cobble -default:desert_stonebrick -default:desert_stone_block - -default:sandstone -default:sandstonebrick -default:sandstone_block - -default:obsidian -default:obsidian_cooled -default:obsidianbrick -default:obsidian_block - -Soft / Non-Stone ----------------- -(1. Material 2. Modified forms) - -default:dirt -default:dirt_with_grass -default:dirt_with_grass_footsteps -default:dirt_with_dry_grass -default:dirt_with_snow - -default:sand -default:desert_sand -default:silver_sand - -default:gravel - -default:clay -default:clay_burned - -default:snow -default:snowblock - -default:ice - -Trees ------ -(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling 5. Fruits) - -default:tree -default:wood -default:leaves -default:sapling -default:apple - -default:jungletree -default:junglewood -default:jungleleaves -default:junglesapling - -default:pine_tree -default:pine_wood -default:pine_needles -default:pine_sapling - -default:acacia_tree -default:acacia_wood -default:acacia_leaves -default:acacia_sapling - -default:aspen_tree -default:aspen_wood -default:aspen_leaves -default:aspen_sapling - -default:cherry_tree -default:cherry_log -default:cherry_plank -default:cherry_blossom_leaves -default:cherry_leaves_deco - -Ores ----- -(1. In stone 2. Blocks) - -default:stone_with_coal -default:desert_stone_with_coal -default:coalblock - -default:stone_with_iron -default:steelblock - -default:stone_with_copper -default:desert_stone_with_copper -default:copperblock - -default:stone_with_tin -default:desert_stone_with_tin -default:tinblock - -default:bronzeblock - -default:stone_with_silver -default:desert_stone_with_silver -default:silverblock - -default:stone_with_mithril -default:mithrilblock - -default:stone_with_gold -default:goldblock - -default:stone_with_mese -default:mese -default:meze - -default:stone_with_diamond -default:diamondblock - -default:stone_with_coin - -Plantlife ---------- - -default:cactus -default:papyrus -default:dry_shrub -default:junglegrass - -default:grass_1 -default:grass_2 -default:grass_3 -default:grass_4 -default:grass_5 - -default:dry_grass_1 -default:dry_grass_2 -default:dry_grass_3 -default:dry_grass_4 -default:dry_grass_5 - -default:bush_stem -default:bush_leaves -default:acacia_bush_stem -default:acacia_bush_leaves - -Corals ------- - -default:coral_brown -default:coral_orange -default:coral_skeleton - -Liquids -------- -(1. Source 2. Flowing) - -default:water_source -default:water_flowing - -default:river_water_source -default:river_water_flowing - -default:lava_source -default:lava_flowing - -default:acid_source -default:acid_flowing - -default:sand_source -default:sand_flowing - -Tools / "Advanced" crafting / Non-"natural" -------------------------------------------- - -default:torch - -default:chest -default:chest_locked - -default:bookshelf - -default:sign_wall_wood -default:sign_wall_steel - -default:ladder_wood -default:ladder_steel -default:ladder_obsidian - -default:fence_wood -default:fence_acacia_wood -default:fence_junglewood -default:fence_pine_wood -default:fence_aspen_wood -default:fence_cobble -default:fence_desert_cobble -default:fence_steelblock -default:fence_brick - -default:glass -default:obsidian_glass - -default:rail - -default:brick - -default:meselamp - -Misc ----- - -default:cloud - ---]] - --- --- Stone --- - -minetest.register_node("default:stone", { - description = "Stone", - tiles = {"default_stone.png"}, - groups = {cracky = 3, stone = 1}, - drop = 'default:cobble', - legacy_mineral = true, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:cobble", { - description = "Cobblestone", - tiles = {"default_cobble.png"}, - is_ground_content = false, - groups = {cracky=3, stone=2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:cobble_cooled", { - description = "Cobblestone (cooled)", - tiles = {"default_cobble.png"}, - is_ground_content = true, - drop = "default:cobble", - groups = {cracky = 3, stone = 2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stonebrick", { - description = "Stone Brick", - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_stone_brick.png"}, - is_ground_content = false, - groups = {cracky = 2, stone = 1}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_block", { - description = "Stone Block", - tiles = {"default_stone_block.png"}, - is_ground_content = false, - groups = {cracky = 2, stone = 1}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:mossycobble", { - description = "Mossy Cobblestone", - tiles = {"default_mossycobble.png"}, - is_ground_content = false, - groups = {cracky = 3, stone = 1}, - sounds = default.node_sound_stone_defaults(), -}) - - -minetest.register_node("default:desert_stone", { - description = "Desert Stone", - tiles = {"default_desert_stone.png"}, - groups = {cracky = 3, stone = 1}, - drop = 'default:desert_cobble', - legacy_mineral = true, - drop = { - items = { - {items = {"default:desert_cobble"}}, - {items = {"maptools:copper_coin"}, rarity = 20}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_cobble", { - description = "Desert Cobblestone", - tiles = {"default_desert_cobble.png"}, - is_ground_content = false, - groups = {cracky = 3, stone = 2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_stonebrick", { - description = "Desert Stone Brick", - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_desert_stone_brick.png"}, - is_ground_content = false, - groups = {cracky = 2, stone = 1}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_stone_block", { - description = "Desert Stone Block", - tiles = {"default_desert_stone_block.png"}, - is_ground_content = false, - groups = {cracky = 2, stone = 1}, - sounds = default.node_sound_stone_defaults(), -}) - - -minetest.register_node("default:sandstone", { - description = "Sandstone", - tiles = {"default_sandstone.png"}, - groups = {crumbly = 1, cracky = 3}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:sandstonebrick", { - description = "Sandstone Brick", - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_sandstone_brick.png"}, - is_ground_content = false, - groups = {cracky = 2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:sandstone_block", { - description = "Sandstone Block", - tiles = {"default_sandstone_block.png"}, - is_ground_content = false, - groups = {cracky = 2}, - sounds = default.node_sound_stone_defaults(), -}) - - -minetest.register_node("default:obsidian", { - description = "Obsidian", - tiles = {"default_obsidian.png"}, - is_ground_content = true, - sounds = default.node_sound_stone_defaults(), - groups = {cracky = 1, level = 2}, -}) - -minetest.register_node("default:obsidian_cooled", { - description = "Obsidian (cooled)", - tiles = {"default_obsidian.png"}, - is_ground_content = true, - drop = "default:obsidian", - sounds = default.node_sound_stone_defaults(), - groups = {cracky = 1, level = 2}, -}) - -minetest.register_node("default:obsidianbrick", { - description = "Obsidian Brick", - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_obsidian_brick.png"}, - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - groups = {cracky = 1, level = 2}, -}) - -minetest.register_node("default:obsidian_block", { - description = "Obsidian Block", - tiles = {"default_obsidian_block.png"}, - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - groups = {cracky = 1, level = 2}, -}) - --- --- Soft / Non-Stone --- - -minetest.register_node("default:dirt", { - description = "Dirt", - tiles = {"default_dirt.png"}, - groups = {crumbly = 3, soil = 1}, - drop = { - items = { - {items = {"default:dirt"}}, - {items = {"maptools:copper_coin"}, rarity = 32}, - }, - }, - sounds = default.node_sound_dirt_defaults(), -}) - -minetest.register_node("default:dirt_with_grass", { - description = "Dirt with Grass", - tiles = {"default_grass.png", "default_dirt.png", - {name = "default_dirt.png^default_grass_side.png", - tileable_vertical = false}}, - groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, - drop = 'default:dirt', - sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_grass_footstep", gain = 0.25}, - }), -}) - -minetest.register_node("default:dirt_with_grass_footsteps", { - description = "Dirt with Grass and Footsteps", - tiles = {"default_grass.png^default_footprint.png", "default_dirt.png", - {name = "default_dirt.png^default_grass_side.png", - tileable_vertical = false}}, - groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, - drop = 'default:dirt', - sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_grass_footstep", gain = 0.25}, - }), -}) - -minetest.register_node("default:dirt_with_dry_grass", { - description = "Dirt with Dry Grass", - tiles = {"default_dry_grass.png", - "default_dirt.png", - {name = "default_dirt.png^default_dry_grass_side.png", - tileable_vertical = false}}, - groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, - drop = 'default:dirt', - sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_grass_footstep", gain = 0.4}, - }), -}) - -minetest.register_node("default:dirt_with_snow", { - description = "Dirt with Snow", - tiles = {"default_snow.png", "default_dirt.png", - {name = "default_dirt.png^default_snow_side.png", - tileable_vertical = false}}, - groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, - drop = { - items = { - {items = {"default:dirt"}}, - {items = {"default:snow"}}, - }, - }, - sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_snow_footstep", gain = 0.15}, - }), -}) - -minetest.register_node("default:sand", { - description = "Sand", - tiles = {"default_sand.png"}, - groups = {crumbly = 3, falling_node = 1, sand = 1}, - sounds = default.node_sound_sand_defaults(), -}) - -minetest.register_node("default:desert_sand", { - description = "Desert Sand", - tiles = {"default_desert_sand.png"}, - groups = {crumbly = 3, falling_node = 1, sand = 1}, - sounds = default.node_sound_sand_defaults(), -}) - -minetest.register_node("default:silver_sand", { - description = "Silver Sand", - tiles = {"default_silver_sand.png"}, - groups = {crumbly = 3, falling_node = 1, sand = 1}, - sounds = default.node_sound_sand_defaults(), -}) - - -minetest.register_node("default:gravel", { - description = "Gravel", - tiles = {"default_gravel.png"}, - groups = {crumbly = 2, falling_node = 1}, - sounds = default.node_sound_gravel_defaults(), - drop = { - max_items = 1, - items = { - {items = {'default:flint'}, rarity = 16}, - {items = {'default:gravel'}} - } - } -}) - -minetest.register_node("default:clay", { - description = "Clay", - tiles = {"default_clay.png"}, - is_ground_content = true, - groups = {crumbly=3}, - drop = { - items = { - {items = {"default:clay_lump 4"}}, - }, - }, - stack_max = 200, -- /MFF(Mg|07/24/25) - sounds = default.node_sound_dirt_defaults(), -}) - ---[[minetest.register_node("default:clay_burned", { - description = "Burned Clay", - tiles = {"default_clay_burned.png"}, - is_ground_content = true, - groups = {crumbly = 3}, - drop = 'default:clay_lump 4', - sounds = default.node_sound_dirt_defaults(), -}) ---]] - -minetest.register_node("default:snow", { - description = "Snow", - tiles = {"default_snow.png"}, - inventory_image = "default_snowball.png", - wield_image = "default_snowball.png", - paramtype = "light", - buildable_to = true, - floodable = true, - walkable = false, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, - }, - }, - groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1}, - sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_snow_footstep", gain = 0.15}, - dug = {name = "default_snow_footstep", gain = 0.2}, - dig = {name = "default_snow_footstep", gain = 0.2} - }), - - on_construct = function(pos) - pos.y = pos.y - 1 - if minetest.get_node(pos).name == "default:dirt_with_grass" then - minetest.set_node(pos, {name = "default:dirt_with_snow"}) - end - end, -}) - -minetest.register_node("default:snowblock", { - description = "Snow Block", - tiles = {"default_snow.png"}, - groups = {crumbly = 3, puts_out_fire = 1}, - sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_snow_footstep", gain = 0.15}, - dug = {name = "default_snow_footstep", gain = 0.2}, - dig = {name = "default_snow_footstep", gain = 0.2} - }), - - on_construct = function(pos) - pos.y = pos.y - 1 - if minetest.get_node(pos).name == "default:dirt_with_grass" then - minetest.set_node(pos, {name = "default:dirt_with_snow"}) - end - end, -}) - -minetest.register_node("default:ice", { - description = "Ice", - tiles = {"default_ice.png"}, - is_ground_content = false, - paramtype = "light", - groups = {cracky = 3, puts_out_fire = 1}, - sounds = default.node_sound_glass_defaults(), -}) - --- --- Trees --- - -minetest.register_node("default:tree", { - description = "Tree", - tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - - on_place = minetest.rotate_node -}) - -minetest.register_node("default:wood", { - description = "Wooden Planks", - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_wood.png"}, - is_ground_content = false, - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:sapling", { - description = "Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_sapling.png"}, - inventory_image = "default_sapling.png", - wield_image = "default_sapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - on_timer = default.grow_sapling, - selection_box = { - type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} - }, - groups = {snappy = 2, dig_immediate = 3, flammable = 2, - attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(2400,4800)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:sapling", - -- minp, maxp to be checked, relative to sapling pos - -- minp_relative.y = 1 because sapling pos has been checked - {x = -2, y = 1, z = -2}, - {x = 2, y = 6, z = 2}, - -- maximum interval of interior volume check - 4) - - return itemstack - end, -}) - -minetest.register_node("default:leaves", { - description = "Leaves", - drawtype = "allfaces_optional", - waving = 1, - tiles = {"default_leaves.png"}, - special_tiles = {"default_leaves_simple.png"}, - paramtype = "light", - is_ground_content = false, - groups = {snappy = 3, leafdecay = 3, leafdecay_drop = 1, flammable = 2, leaves = 1}, - drop = { - max_items = 1, - items = { - { - -- player will get sapling with 1/20 chance - items = {'default:sapling'}, - rarity = 20, - }, - { - -- player will get leaves only if he get no saplings, - -- this is because max_items is 1 - items = {'default:leaves'}, - } - } - }, - sounds = default.node_sound_leaves_defaults(), - - after_place_node = default.after_place_leaves, -}) - -minetest.register_node("default:apple", { - description = "Apple", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_apple.png"}, - inventory_image = "default_apple.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - is_ground_content = false, - selection_box = { - type = "fixed", - fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16} - }, - groups = {fleshy = 3, dig_immediate = 3, flammable = 2, - leafdecay = 3, leafdecay_drop = 1}, - on_use = minetest.item_eat(2), - sounds = default.node_sound_leaves_defaults(), - - after_place_node = function(pos, placer, itemstack) - if placer:is_player() then - minetest.set_node(pos, {name = "default:apple", param2 = 1}) - end - end, -}) - - -minetest.register_node("default:jungletree", { - description = "Jungle Tree", - tiles = {"default_jungletree_top.png", "default_jungletree_top.png", - "default_jungletree.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - - on_place = minetest.rotate_node -}) - -minetest.register_node("default:junglewood", { - description = "Junglewood Planks", - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_junglewood.png"}, - is_ground_content = false, - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:jungleleaves", { - description = "Jungle Leaves", - drawtype = "allfaces_optional", - waving = 1, - tiles = {"default_jungleleaves.png"}, - special_tiles = {"default_jungleleaves_simple.png"}, - paramtype = "light", - is_ground_content = false, - groups = {snappy = 3, leafdecay = 3, leafdecay_drop = 1, flammable = 2, leaves = 1}, - drop = { - max_items = 1, - items = { - {items = {'default:junglesapling'}, rarity = 20}, - {items = {'default:jungleleaves'}} - } - }, - sounds = default.node_sound_leaves_defaults(), - - after_place_node = default.after_place_leaves, -}) - -minetest.register_node("default:junglesapling", { - description = "Jungle Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_junglesapling.png"}, - inventory_image = "default_junglesapling.png", - wield_image = "default_junglesapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - on_timer = default.grow_sapling, - selection_box = { - type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} - }, - groups = {snappy = 2, dig_immediate = 3, flammable = 2, - attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(2400,4800)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:junglesapling", - -- minp, maxp to be checked, relative to sapling pos - -- minp_relative.y = 1 because sapling pos has been checked - {x = -2, y = 1, z = -2}, - {x = 2, y = 15, z = 2}, - -- maximum interval of interior volume check - 4) - - return itemstack - end, -}) - - -minetest.register_node("default:pine_tree", { - description = "Pine Tree", - tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", - "default_pine_tree.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, - sounds = default.node_sound_wood_defaults(), - - on_place = minetest.rotate_node -}) - -minetest.register_node("default:pine_wood", { - description = "Pine Wood Planks", - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_pine_wood.png"}, - is_ground_content = false, - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:pine_needles",{ - description = "Pine Needles", - drawtype = "allfaces_optional", - tiles = {"default_pine_needles.png"}, - waving = 1, - paramtype = "light", - is_ground_content = false, - groups = {snappy = 3, leafdecay = 3, leafdecay_drop = 1, flammable = 2, leaves = 1}, - drop = { - max_items = 1, - items = { - {items = {"default:pine_sapling"}, rarity = 20}, - {items = {"default:pine_needles"}} - } - }, - sounds = default.node_sound_leaves_defaults(), - - after_place_node = default.after_place_leaves, -}) - -minetest.register_node("default:pine_sapling", { - description = "Pine Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_pine_sapling.png"}, - inventory_image = "default_pine_sapling.png", - wield_image = "default_pine_sapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - on_timer = default.grow_sapling, - selection_box = { - type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} - }, - groups = {snappy = 2, dig_immediate = 3, flammable = 3, - attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(2400,4800)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:pine_sapling", - -- minp, maxp to be checked, relative to sapling pos - -- minp_relative.y = 1 because sapling pos has been checked - {x = -2, y = 1, z = -2}, - {x = 2, y = 12, z = 2}, - -- maximum interval of interior volume check - 4) - - return itemstack - end, -}) - - -minetest.register_node("default:acacia_tree", { - description = "Acacia Tree", - tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png", - "default_acacia_tree.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - - on_place = minetest.rotate_node -}) - -minetest.register_node("default:acacia_wood", { - description = "Acacia Wood Planks", - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_acacia_wood.png"}, - is_ground_content = false, - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:acacia_leaves", { - description = "Acacia Leaves", - drawtype = "allfaces_optional", - tiles = {"default_acacia_leaves.png"}, - special_tiles = {"default_acacia_leaves_simple.png"}, - waving = 1, - paramtype = "light", - is_ground_content = false, - groups = {snappy = 3, leafdecay = 3, leafdecay_drop = 1, flammable = 2, leaves = 1}, - drop = { - max_items = 1, - items = { - {items = {"default:acacia_sapling"}, rarity = 20}, - {items = {"default:acacia_leaves"}} - } - }, - sounds = default.node_sound_leaves_defaults(), - - after_place_node = default.after_place_leaves, -}) - -minetest.register_node("default:acacia_sapling", { - description = "Acacia Tree Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_acacia_sapling.png"}, - inventory_image = "default_acacia_sapling.png", - wield_image = "default_acacia_sapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - on_timer = default.grow_sapling, - selection_box = { - type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} - }, - groups = {snappy = 2, dig_immediate = 3, flammable = 2, - attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(2400,4800)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:acacia_sapling", - -- minp, maxp to be checked, relative to sapling pos - -- minp_relative.y = 1 because sapling pos has been checked - {x = -4, y = 1, z = -4}, - {x = 4, y = 6, z = 4}, - -- maximum interval of interior volume check - 4) - - return itemstack - end, -}) - -minetest.register_node("default:aspen_tree", { - description = "Aspen Tree", - tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png", - "default_aspen_tree.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, - sounds = default.node_sound_wood_defaults(), - - on_place = minetest.rotate_node -}) - -minetest.register_node("default:aspen_wood", { - description = "Aspen Wood Planks", - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_aspen_wood.png"}, - is_ground_content = false, - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:aspen_leaves", { - description = "Aspen Leaves", - drawtype = "allfaces_optional", - tiles = {"default_aspen_leaves.png"}, - waving = 1, - paramtype = "light", - is_ground_content = false, - groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, - drop = { - max_items = 1, - items = { - {items = {"default:aspen_sapling"}, rarity = 20}, - {items = {"default:aspen_leaves"}} - } - }, - sounds = default.node_sound_leaves_defaults(), - - after_place_node = default.after_place_leaves, -}) - -minetest.register_node("default:aspen_sapling", { - description = "Aspen Tree Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_aspen_sapling.png"}, - inventory_image = "default_aspen_sapling.png", - wield_image = "default_aspen_sapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - on_timer = default.grow_sapling, - selection_box = { - type = "fixed", - fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16} - }, - groups = {snappy = 2, dig_immediate = 3, flammable = 3, - attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(2400,4800)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:aspen_sapling", - -- minp, maxp to be checked, relative to sapling pos - -- minp_relative.y = 1 because sapling pos has been checked - {x = -2, y = 1, z = -2}, - {x = 2, y = 12, z = 2}, - -- maximum interval of interior volume check - 4) - - return itemstack - end, -}) - --- From BFD, cherry tree -minetest.register_node("default:cherry_tree", { - description = "Cherry Log", - tiles = {"default_cherry_top.png", "default_cherry_top.png", "default_cherry_tree.png"}, - is_ground_content = false, - groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, - sounds = default.node_sound_wood_defaults(), - drop = "default:cherry_log" -}) - -minetest.register_node("default:cherry_log", { - description = "Cherry Log", - tiles = {"default_cherry_top.png", "default_cherry_top.png", "default_cherry_tree.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2}, - sounds = default.node_sound_wood_defaults(), - on_place = minetest.rotate_node, -}) - -minetest.register_node("default:cherry_plank", { - description = "Cherry Planks", - tiles = {"default_wood_cherry_planks.png"}, - sounds = default.node_sound_wood_defaults(), - groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1}, -}) - -minetest.register_node("default:cherry_blossom_leaves", { - description = "Cherry Blossom Leaves", - drawtype = "allfaces_optional", - visual_scale = 1.3, - tiles = {"default_cherry_blossom_leaves.png"}, - paramtype = "light", - waving = 1, - is_ground_content = false, - groups = {snappy=3, leafdecay=3, leafdecay_drop = 1, flammable=2, leaves=1}, - drop = { - max_items = 1, - items = { - { - items = {'default:cherry_sapling'}, - rarity = 32, - }, - { - items = {'default:cherry_blossom_leaves'}, - } - } - }, - sounds = default.node_sound_leaves_defaults(), - on_place = function(itemstack, placer, pointed_thing) - -- place a random grass node - local stack = ItemStack("default:cherry_leaves_deco") - local ret = minetest.item_place(stack, placer, pointed_thing) - return ItemStack("default:cherry_blossom_leaves".." "..itemstack:get_count()-(1-ret:get_count())) - end, -}) - -minetest.register_node("default:cherry_leaves_deco", { - description = "Cherry Leaves", - drawtype = "allfaces_optional", - visual_scale = 1.3, - tiles = {"default_cherry_blossom_leaves.png"}, - paramtype = "light", - waving=1, - is_ground_content = false, - groups = {snappy=3, flammable=2, leaves=1}, - sounds = default.node_sound_leaves_defaults(), - drop = {'default:cherry_blossom_leaves'}, -}) - -minetest.register_node("default:cherry_sapling", { - description = "Cherry Sapling", - waving = 1, - visual_scale = 1.0, - inventory_image = "default_cherry_sapling.png", - wield_image = "default_cherry_sapling.png", - drawtype = "plantlike", - paramtype = "light", - tiles = {"default_cherry_sapling.png"}, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} - }, - groups = {snappy = 2, dig_immediate = 3, flammable = 2, - attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), -}) --- --- Ores --- - -minetest.register_node("default:stone_with_coal", { - description = "Coal Ore", - tiles = {"default_stone.png^default_mineral_coal.png"}, - groups = {cracky = 3}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:coal_lump"}}, - {items = {"maptools:copper_coin"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_stone_with_coal", { - description = "Coal Ore", - tiles = {"default_desert_stone.png^default_mineral_coal.png"}, - is_ground_content = true, - groups = {crumbly = 1, cracky = 3}, - drop = { - items = { - {items = {"default:desert_cobble"}}, - {items = {"default:coal_lump"}}, - {items = {"maptools:copper_coin"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:coalblock", { - description = "Coal Block", - tiles = {"default_coal_block.png"}, - is_ground_content = false, - groups = {cracky = 3}, - sounds = default.node_sound_stone_defaults(), -}) - - -minetest.register_node("default:stone_with_iron", { - description = "Iron Ore", - tiles = {"default_stone.png^default_mineral_iron.png"}, - groups = {cracky = 2}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:iron_lump"}}, - {items = {"maptools:copper_coin 3"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:steelblock", { - description = "Steel Block", - tiles = {"default_steel_block.png"}, - is_ground_content = false, - groups = {cracky = 1, level = 2}, - sounds = default.node_sound_metal_defaults(), -}) - - -minetest.register_node("default:stone_with_copper", { - description = "Copper Ore", - tiles = {"default_stone.png^default_mineral_copper.png"}, - groups = {cracky = 2}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:copper_lump"}}, - {items = {"maptools:copper_coin 3"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_stone_with_copper", { - description = "Copper Ore", - tiles = {"default_desert_stone.png^default_mineral_copper.png"}, - is_ground_content = true, - groups = {crumbly = 1, cracky = 3}, - drop = { - items = { - {items = {"default:desert_cobble"}}, - {items = {"default:copper_lump"}}, - {items = {"maptools:copper_coin 3"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:copperblock", { - description = "Copper Block", - tiles = {"default_copper_block.png"}, - is_ground_content = false, - groups = {cracky = 1, level = 2}, - sounds = default.node_sound_metal_defaults(), -}) - -minetest.register_node("default:bronzeblock", { - description = "Bronze Block", - tiles = {"default_bronze_block.png"}, - is_ground_content = false, - groups = {cracky = 1, level = 2}, - sounds = default.node_sound_metal_defaults(), -}) - -minetest.register_node("default:stone_with_tin", { - description = "Tin Ore", - tiles = {"default_stone.png^default_mineral_tin.png"}, - is_ground_content = true, - groups = {cracky = 3}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:tin_lump"}}, - {items = {"maptools:copper_coin 3"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_stone_with_tin", { - description = "Tin Ore", - tiles = {"default_desert_stone.png^default_mineral_tin.png"}, - is_ground_content = true, - groups = {crumbly = 1, cracky = 3}, - drop = { - items = { - {items = {"default:desert_cobble"}}, - {items = {"default:tin_lump"}}, - {items = {"maptools:copper_coin 3"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:tinblock", { - description = "Tin Block", - tiles = {"default_tin_block.png"}, - is_ground_content = false, - groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_with_silver", { - description = "Silver Ore", - tiles = {"default_stone.png^default_mineral_silver.png"}, - is_ground_content = true, - groups = {cracky = 3}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:silver_lump"}}, - {items = {"maptools:copper_coin 3"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_stone_with_silver", { - description = "Silver Ore", - tiles = {"default_desert_stone.png^default_mineral_silver.png"}, - is_ground_content = true, - groups = {crumbly = 1, cracky = 3}, - drop = { - items = { - {items = {"default:desert_cobble"}}, - {items = {"default:silver_lump"}}, - {items = {"maptools:copper_coin 3"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:silverblock", { - description = "Silver Block", - tiles = {"default_silver_block.png"}, - is_ground_content = false, - groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_with_mese", { - description = "Mese Ore", - tiles = {"default_stone.png^default_mineral_mese.png"}, - groups = {cracky = 1}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:mese_crystal"}}, - {items = {"maptools:silver_coin 2", rarity = 75}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:mese", { - description = "Mese Block", - tiles = {"default_mese_block.png"}, - paramtype = "light", - groups = {cracky = 1, level = 2}, - sounds = default.node_sound_stone_defaults(), - light_source = 3, -}) - -local function die_later(digger) - digger:set_hp(0) -end - -minetest.register_node("default:meze", { - description = "Meze Block", - tiles = {"default_meze_block.png"}, - is_ground_content = true, - drop = "", - groups = {cracky = 1, level = 2, fall_damage_add_percent = -75}, - sounds = default.node_sound_wood_defaults(), -- Intended. - - on_dig = function(pos, node, digger) - if digger and minetest.setting_getbool("enable_damage") and not minetest.setting_getbool("creative_mode") then - minetest.after(3, die_later, digger) - minetest.chat_send_player(digger:get_player_name(), "You feel like you did a mistake.") - minetest.node_dig(pos, node, digger) - elseif digger then - minetest.node_dig(pos, node, digger) - end - end, -}) -minetest.register_alias("default:meze_block", "default:meze") - - -minetest.register_node("default:stone_with_gold", { - description = "Gold Ore", - tiles = {"default_stone.png^default_mineral_gold.png"}, - groups = {cracky = 2}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:gold_lump"}}, - {items = {"maptools:silver_coin", rarity = 80}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:goldblock", { - description = "Gold Block", - tiles = {"default_gold_block.png"}, - is_ground_content = false, - groups = {cracky = 1}, - sounds = default.node_sound_metal_defaults(), -}) - -minetest.register_node("default:stone_with_mithril", { - description = "Mithril Ore", - tiles = {"default_stone.png^default_mineral_mithril.png"}, - is_ground_content = true, - groups = {cracky = 3}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:mithril_lump"}}, - {items = {"maptools:copper_coin 3"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:mithrilblock", { - description = "Mithril Block", - tiles = {"default_mithril_block.png"}, - is_ground_content = false, - groups = {snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_with_diamond", { - description = "Diamond Ore", - tiles = {"default_stone.png^default_mineral_diamond.png"}, - groups = {cracky = 1}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:diamond"}}, - {items = {"maptools:silver_coin 1"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:diamondblock", { - description = "Diamond Block", - tiles = {"default_diamond_block.png"}, - is_ground_content = false, - groups = {cracky = 1, level = 3}, - sounds = default.node_sound_defaults(), -}) - - -minetest.register_node("default:stone_with_coin", { - description = "Stone with Coin", - tiles = {"default_stone.png^maptools_gold_coin.png"}, - is_ground_content = true, - groups = {cracky = 3}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"maptools:gold_coin"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - --- --- Plantlife (non-cubic) --- - -minetest.register_node("default:cactus", { - description = "Cactus", - tiles = {"default_cactus_top.png", "default_cactus_top.png", - "default_cactus_side.png"}, - paramtype2 = "facedir", - groups = {snappy = 1, choppy = 3, flammable = 2}, - drop = { - items = { - {items = {"default:cactus"}}, - }, - }, - sounds = default.node_sound_wood_defaults(), - on_place = minetest.rotate_node, - - after_dig_node = function(pos, node, metadata, digger) - default.dig_up(pos, node, digger) - end, -}) - -minetest.register_node("default:cactus_spiky", { - description = "Spiky Cactus", - tiles = {"default_cactus_top.png", "default_cactus_top.png", - "default_cactus_spiky.png"}, - paramtype2 = "facedir", - groups = {snappy = 1, choppy = 3, flammable = 2}, - drop = { - items = { - {items = {"default:cactus_spiky"}}, - }, - }, - sounds = default.node_sound_wood_defaults(), - on_place = minetest.rotate_node, - - after_dig_node = function(pos, node, metadata, digger) - default.dig_up(pos, node, digger) - end, -}) - -minetest.register_node("default:papyrus", { - description = "Papyrus", - drawtype = "plantlike", - tiles = {"default_papyrus.png"}, - inventory_image = "default_papyrus.png", - wield_image = "default_papyrus.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, - }, - groups = {snappy = 3, flammable = 2}, - sounds = default.node_sound_leaves_defaults(), - - after_dig_node = function(pos, node, metadata, digger) - default.dig_up(pos, node, digger) - end, -}) - -minetest.register_node("default:dry_shrub", { - description = "Dry Shrub", - drawtype = "plantlike", - waving = 1, - visual_scale = 1.0, - tiles = {"default_dry_shrub.png"}, - inventory_image = "default_dry_shrub.png", - wield_image = "default_dry_shrub.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, flammable = 3, attached_node = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-5 / 16, -0.5, -5 / 16, 5 / 16, 4 / 16, 5 / 16}, - }, -}) - -minetest.register_node("default:junglegrass", { - description = "Jungle Grass", - drawtype = "plantlike", - waving = 1, - visual_scale = 1.3, - tiles = {"default_junglegrass.png"}, - inventory_image = "default_junglegrass.png", - wield_image = "default_junglegrass.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 1.19, 7 / 16}, - }, -}) - - -minetest.register_node("default:grass_1", { - description = "Grass", - drawtype = "plantlike", - waving = 1, - tiles = {"default_grass_1.png"}, - -- Use texture of a taller grass stage in inventory - inventory_image = "default_grass_3.png", - wield_image = "default_grass_3.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, grass = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16}, - }, - - on_place = function(itemstack, placer, pointed_thing) - -- place a random grass node - local stack = ItemStack("default:grass_" .. math.random(1,5)) - local ret = minetest.item_place(stack, placer, pointed_thing) - return ItemStack("default:grass_1 " .. - itemstack:get_count() - (1 - ret:get_count())) - end, -}) - -for i = 2, 5 do - minetest.register_node("default:grass_" .. i, { - description = "Grass", - drawtype = "plantlike", - waving = 1, - tiles = {"default_grass_" .. i .. ".png"}, - inventory_image = "default_grass_" .. i .. ".png", - wield_image = "default_grass_" .. i .. ".png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - drop = "default:grass_1", - groups = {snappy = 3, flora = 1, attached_node = 1, - not_in_creative_inventory = 1, grass = 1, flammable = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, - }, - }) -end - - -minetest.register_node("default:dry_grass_1", { - description = "Dry Grass", - drawtype = "plantlike", - waving = 1, - tiles = {"default_dry_grass_1.png"}, - inventory_image = "default_dry_grass_3.png", - wield_image = "default_dry_grass_3.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, flammable = 3, flora = 1, - attached_node = 1, dry_grass = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, - }, - - on_place = function(itemstack, placer, pointed_thing) - -- place a random dry grass node - local stack = ItemStack("default:dry_grass_" .. math.random(1, 5)) - local ret = minetest.item_place(stack, placer, pointed_thing) - return ItemStack("default:dry_grass_1 " .. - itemstack:get_count() - (1 - ret:get_count())) - end, -}) - -for i = 2, 5 do - minetest.register_node("default:dry_grass_" .. i, { - description = "Dry Grass", - drawtype = "plantlike", - waving = 1, - tiles = {"default_dry_grass_" .. i .. ".png"}, - inventory_image = "default_dry_grass_" .. i .. ".png", - wield_image = "default_dry_grass_" .. i .. ".png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, - not_in_creative_inventory=1, dry_grass = 1}, - drop = "default:dry_grass_1", - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16}, - }, - }) -end - - -minetest.register_node("default:bush_stem", { - description = "Bush Stem", - drawtype = "plantlike", - visual_scale = 1.18, - tiles = {"default_bush_stem.png"}, - inventory_image = "default_bush_stem.png", - wield_image = "default_bush_stem.png", - paramtype = "light", - sunlight_propagates = true, - groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - selection_box = { - type = "fixed", - fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16}, - }, -}) - -minetest.register_node("default:bush_leaves", { - description = "Bush Leaves", - drawtype = "allfaces_optional", - waving = 1, - tiles = {"default_leaves_simple.png"}, - paramtype = "light", - groups = {snappy = 3, flammable = 2, leaves = 1}, - sounds = default.node_sound_leaves_defaults(), -}) - -minetest.register_node("default:acacia_bush_stem", { - description = "Acacia Bush Stem", - drawtype = "plantlike", - visual_scale = 1.18, - tiles = {"default_acacia_bush_stem.png"}, - inventory_image = "default_acacia_bush_stem.png", - wield_image = "default_acacia_bush_stem.png", - paramtype = "light", - sunlight_propagates = true, - groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - selection_box = { - type = "fixed", - fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16}, - }, -}) - -minetest.register_node("default:acacia_bush_leaves", { - description = "Acacia Bush Leaves", - drawtype = "allfaces_optional", - waving = 1, - tiles = {"default_acacia_leaves_simple.png"}, - paramtype = "light", - groups = {snappy = 3, flammable = 2, leaves = 1}, - sounds = default.node_sound_leaves_defaults(), -}) - - --- --- Corals --- - -minetest.register_node("default:coral_brown", { - description = "Brown Coral", - tiles = {"default_coral_brown.png"}, - groups = {cracky = 3}, - drop = "default:coral_skeleton", - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:coral_orange", { - description = "Orange Coral", - tiles = {"default_coral_orange.png"}, - groups = {cracky = 3}, - drop = "default:coral_skeleton", - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:coral_skeleton", { - description = "Coral Skeleton", - tiles = {"default_coral_skeleton.png"}, - groups = {cracky = 3}, - sounds = default.node_sound_stone_defaults(), -}) - - --- --- Liquids --- - -minetest.register_node("default:water_source", { - description = "Water Source", - drawtype = "liquid", - tiles = { - { - name = "default_water_source_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 2.0, - }, - }, - }, - special_tiles = { - -- New-style water source material (mostly unused) - { - name = "default_water_source_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 2.0, - }, - backface_culling = false, - }, - }, - alpha = 160, - paramtype = "light", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "source", - liquid_alternative_flowing = "default:water_flowing", - liquid_alternative_source = "default:water_source", - liquid_viscosity = 1, - post_effect_color = {a = 103, r = 30, g = 60, b = 90}, - liquid_range = 6, - groups = {water = 3, liquid = 3, puts_out_fire = 1}, -}) - -minetest.register_node("default:water_flowing", { - description = "Flowing Water", - drawtype = "flowingliquid", - tiles = {"default_water.png"}, - special_tiles = { - { - name = "default_water_flowing_animated.png", - backface_culling = false, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 0.8, - }, - }, - { - name = "default_water_flowing_animated.png", - backface_culling = true, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 0.8, - }, - }, - }, - alpha = 160, - paramtype = "light", - paramtype2 = "flowingliquid", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "flowing", - liquid_alternative_flowing = "default:water_flowing", - liquid_alternative_source = "default:water_source", - liquid_viscosity = 1, - post_effect_color = {a = 103, r = 30, g = 60, b = 90}, - liquid_range = 6, - groups = {water = 3, liquid = 3, puts_out_fire = 1, - not_in_creative_inventory = 1}, -}) - - -minetest.register_node("default:river_water_source", { - description = "River Water Source", - drawtype = "liquid", - tiles = { - { - name = "default_river_water_source_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 2.0, - }, - }, - }, - special_tiles = { - { - name = "default_river_water_source_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 2.0, - }, - backface_culling = false, - }, - }, - alpha = 160, - paramtype = "light", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "source", - liquid_alternative_flowing = "default:river_water_flowing", - liquid_alternative_source = "default:river_water_source", - liquid_viscosity = 1, - liquid_renewable = false, - liquid_range = 2, - post_effect_color = {a = 103, r = 30, g = 76, b = 90}, - groups = {water = 3, liquid = 3, puts_out_fire = 1}, -}) - -minetest.register_node("default:river_water_flowing", { - description = "Flowing River Water", - drawtype = "flowingliquid", - tiles = {"default_river_water.png"}, - special_tiles = { - { - name = "default_river_water_flowing_animated.png", - backface_culling = false, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 0.8, - }, - }, - { - name = "default_river_water_flowing_animated.png", - backface_culling = true, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 0.8, - }, - }, - }, - alpha = 160, - paramtype = "light", - paramtype2 = "flowingliquid", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "flowing", - liquid_alternative_flowing = "default:river_water_flowing", - liquid_alternative_source = "default:river_water_source", - liquid_viscosity = 1, - liquid_renewable = false, - liquid_range = 2, - post_effect_color = {a = 103, r = 30, g = 76, b = 90}, - groups = {water = 3, liquid = 3, puts_out_fire = 1, - not_in_creative_inventory = 1}, -}) - - -minetest.register_node("default:lava_source", { - description = "Lava Source", - drawtype = "liquid", - tiles = { - { - name = "default_lava_source_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.0, - }, - }, - }, - special_tiles = { - -- New-style lava source material (mostly unused) - { - name = "default_lava_source_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.0, - }, - backface_culling = false, - }, - }, - paramtype = "light", - light_source = default.LIGHT_MAX - 1, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "source", - liquid_alternative_flowing = "default:lava_flowing", - liquid_alternative_source = "default:lava_source", - liquid_viscosity = 7, - liquid_range = 6, - liquid_renewable = false, - damage_per_second = 4 * 2, - post_effect_color = {a = 191, r = 255, g = 64, b = 0}, - groups = {lava = 3, liquid = 2, hot = 3, igniter = 1}, -}) - -minetest.register_node("default:lava_flowing", { - description = "Flowing Lava", - drawtype = "flowingliquid", - tiles = {"default_lava.png"}, - special_tiles = { - { - name = "default_lava_flowing_animated.png", - backface_culling = false, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.3, - }, - }, - { - name = "default_lava_flowing_animated.png", - backface_culling = true, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.3, - }, - }, - }, - paramtype = "light", - paramtype2 = "flowingliquid", - light_source = default.LIGHT_MAX - 1, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "flowing", - liquid_alternative_flowing = "default:lava_flowing", - liquid_alternative_source = "default:lava_source", - liquid_viscosity = 7, - liquid_range = 6, - liquid_renewable = false, - damage_per_second = 4 * 2, - post_effect_color = {a = 191, r = 255, g = 64, b = 0}, - groups = {lava = 3, liquid = 2, hot = 3, igniter = 1, - not_in_creative_inventory = 1}, -}) - -minetest.register_node("default:acid_source", { - description = "Acid Source", - inventory_image = minetest.inventorycube("default_acid.png"), - drawtype = "liquid", - tiles = { - {name = "default_acid_source_animated.png", animation={type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5}} - }, - special_tiles = { - -- New-style acid source material (mostly unused) - { - name = "default_acid_source_animated.png", - animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}, - backface_culling = false, - } - }, - alpha = 160, - paramtype = "light", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - drop = "", - drowning = 2, - liquidtype = "source", - liquid_alternative_flowing = "default:acid_flowing", - liquid_alternative_source = "default:acid_source", - liquid_viscosity = 1, - liquid_range = 4, - damage_per_second = 3, - post_effect_color = {a = 120, r = 50, g = 90, b = 30}, - groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1}, -}) - -minetest.register_node("default:acid_flowing", { - description = "Flowing Acid", - inventory_image = minetest.inventorycube("default_acid.png"), - drawtype = "flowingliquid", - tiles = {"default_acid.png"}, - special_tiles = { - { - image = "default_acid_flowing_animated.png", - backface_culling=false, - animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} - }, - { - image = "default_acid_flowing_animated.png", - backface_culling=true, - animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} - }, - }, - alpha = 160, - paramtype = "light", - paramtype2 = "flowingliquid", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - drop = "", - drowning = 2, - liquidtype = "flowing", - liquid_alternative_flowing = "default:acid_flowing", - liquid_alternative_source = "default:acid_source", - liquid_viscosity = 1, - liquid_range = 4, - damage_per_second = 3, - post_effect_color = {a = 120, r = 50, g = 90, b = 30}, - groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, -}) - -minetest.register_node("default:sand_source", { - description = "Sand Source", - inventory_image = minetest.inventorycube("default_sand.png"), - drawtype = "liquid", - tiles = {"default_sand.png"}, - alpha = 255, - paramtype = "light", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - drop = "", - drowning = 4, - liquidtype = "source", - liquid_alternative_flowing = "default:sand_flowing", - liquid_alternative_source = "default:sand_source", - liquid_viscosity = 20, - liquid_renewable = false, - post_effect_color = {a = 250, r = 0, g = 0, b = 0}, - groups = {liquid = 3}, -}) - -minetest.register_node("default:sand_flowing", { - description = "Flowing Sand", - inventory_image = minetest.inventorycube("default_sand.png"), - drawtype = "flowingliquid", - tiles = {"default_sand.png"}, - special_tiles = { - { - image = "default_sand_flowing_animated.png", - backface_culling=false, - animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} - }, - { - image = "default_sand_flowing_animated.png", - backface_culling=true, - animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} - }, - }, - alpha = 255, - paramtype = "light", - paramtype2 = "flowingliquid", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - drop = "", - drowning = 4, - liquidtype = "flowing", - liquid_alternative_flowing = "default:sand_flowing", - liquid_alternative_source = "default:sand_source", - liquid_viscosity = 20, - post_effect_color = {a = 250, r = 0, g = 0, b = 0}, - groups = {liquid = 3, not_in_creative_inventory = 1}, -}) - --- --- Tools / "Advanced" crafting / Non-"natural" --- - -minetest.register_node("default:torch", { - description = "Torch", - drawtype = "nodebox", - tiles = { - { - name = "default_torch_new_top.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.0 - }, - }, - { - name="default_torch_new_bottom.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.0 - }, - }, - { - name="default_torch_new_side.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3.0 - }, - }, - }, - inventory_image = "default_torch_new_inv.png", - wield_image = "default_torch_new_inv.png", - wield_scale = {x = 1, y = 1, z = 1.25}, - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - is_ground_content = false, - walkable = false, - light_source = default.LIGHT_MAX - 1, - node_box = { - type = "wallmounted", - wall_top = {-0.0625, -0.0625, -0.0625, 0.0625, 0.5 , 0.0625}, - wall_bottom = {-0.0625, -0.5 , -0.0625, 0.0625, 0.0625, 0.0625}, - wall_side = {-0.5 , -0.5 , -0.0625, -0.375, 0.0625, 0.0625}, - }, - selection_box = { - type = "wallmounted", - wall_top = {-0.25, -0.0625, -0.25, 0.25, 0.5 , 0.25}, - wall_bottom = {-0.25, -0.5 , -0.25, 0.25, 0.0625, 0.25}, - wall_side = {-0.25, -0.5 , -0.25, -0.5, 0.0625, 0.25}, - }, - groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1, - hot = 2}, - legacy_wallmounted = true, - sounds = default.node_sound_defaults(), -}) - - -local chest_formspec = - "size[8,9]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[current_name;main;0,0.3;8,4;]" .. - "list[current_player;main;0,4.85;8,1;]" .. - "list[current_player;main;0,6.08;8,3;8]" .. - "listring[current_name;main]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0,4.85) - -local function get_locked_chest_formspec(pos) - local spos = pos.x .. "," .. pos.y .. "," .. pos.z - local formspec = - "size[8,9]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. - "list[current_player;main;0,4.85;8,1;]" .. - "list[current_player;main;0,6.08;8,3;8]" .. - "listring[nodemeta:" .. spos .. ";main]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0,4.85) - return formspec -end - -local function has_locked_chest_privilege(meta, player) - local name = "" - if player then - if minetest.check_player_privs(player, "protection_bypass") then - return true - end - name = player:get_player_name() - end - if name ~= meta:get_string("owner") then - return false - end - return true -end - -minetest.register_node("default:chest", { - description = "Chest", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, - paramtype2 = "facedir", - groups = {choppy = 2, oddly_breakable_by_hand = 2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_wood_defaults(), - - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", chest_formspec) - meta:set_string("infotext", "Chest") - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - minetest.log("action", player:get_player_name() .. - " moves stuff in chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves " .. stack:get_name() .. - " to chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes " .. stack:get_name() .. - " from chest at " .. minetest.pos_to_string(pos)) - end, - on_blast = function(pos) - local drops = {} - default.get_inventory_drops(pos, "main", drops) - drops[#drops+1] = "default:chest" - minetest.remove_node(pos) - return drops - end, -}) - -minetest.register_node("default:chest_locked", { - description = "Locked Chest", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, - paramtype2 = "facedir", - groups = {choppy = 2, oddly_breakable_by_hand = 2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_wood_defaults(), - - after_place_node = function(pos, placer) - local meta = minetest.get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Locked Chest (owned by " .. - meta:get_string("owner") .. ")") - end, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("infotext", "Locked Chest") - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", 8 * 4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") and has_locked_chest_privilege(meta, player) - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - return 0 - end - return stack:get_count() - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves " .. stack:get_name() .. - " to locked chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes " .. stack:get_name() .. - " from locked chest at " .. minetest.pos_to_string(pos)) - end, - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - local meta = minetest.get_meta(pos) - if has_locked_chest_privilege(meta, clicker) then - minetest.show_formspec( - clicker:get_player_name(), - "default:chest_locked", - get_locked_chest_formspec(pos) - ) - end - return itemstack - end, - on_blast = function() end, -}) - - -local bookshelf_formspec = - "size[8,7;]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[context;books;0,0.3;8,2;]" .. - "list[current_player;main;0,2.85;8,1;]" .. - "list[current_player;main;0,4.08;8,3;8]" .. - "listring[context;books]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0,2.85) - --- Inventory slots overlay -local bx, by = 0, 0.3 -for i = 1, 16 do - if i == 9 then - bx = 0 - by = by + 1 - end - bookshelf_formspec = bookshelf_formspec .. - "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]" - bx = bx + 1 -end - -minetest.register_node("default:bookshelf", { - description = "Bookshelf", - tiles = {"default_wood.png", "default_wood.png", "default_wood.png", - "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - sounds = default.node_sound_wood_defaults(), - - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", bookshelf_formspec) - local inv = meta:get_inventory() - inv:set_size("books", 8 * 2) - end, - can_dig = function(pos,player) - local inv = minetest.get_meta(pos):get_inventory() - return inv:is_empty("books") - end, - allow_metadata_inventory_put = function(pos, listname, index, stack) - if minetest.get_item_group(stack:get_name(), "book") ~= 0 then - return stack:get_count() - end - return 0 - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name() .. - " moves stuff in bookshelf at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves stuff to bookshelf at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes stuff from bookshelf at " .. minetest.pos_to_string(pos)) - end, - on_blast = function(pos) - local drops = {} - default.get_inventory_drops(pos, "books", drops) - drops[#drops+1] = "default:bookshelf" - minetest.remove_node(pos) - return drops - end, -}) - -local function register_sign(material, desc, def) - minetest.register_node("default:sign_wall_" .. material, { - description = desc .. " Sign", - drawtype = "nodebox", - tiles = {"default_sign_wall_" .. material .. ".png"}, - inventory_image = "default_sign_" .. material .. ".png", - wield_image = "default_sign_" .. material .. ".png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - is_ground_content = false, - walkable = false, - node_box = { - type = "wallmounted", - wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, - wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, - wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}, - }, - groups = def.groups, - legacy_wallmounted = true, - sounds = def.sounds, - - on_construct = function(pos) - --local n = minetest.get_node(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", "field[text;;${text}]") - end, - on_receive_fields = function(pos, formname, fields, sender) - --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) - local player_name = sender:get_player_name() - if minetest.is_protected(pos, player_name) then - minetest.record_protection_violation(pos, player_name) - return - end - local meta = minetest.get_meta(pos) - if not fields.text then return end - minetest.log("action", (player_name or "") .. " wrote \"" .. - fields.text .. "\" to sign at " .. minetest.pos_to_string(pos)) - meta:set_string("text", fields.text) - meta:set_string("infotext", '"' .. fields.text .. '"') - end, - }) -end - -register_sign("wood", "Wooden", { - sounds = default.node_sound_wood_defaults(), - groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3} -}) - -register_sign("steel", "Steel", { - sounds = default.node_sound_metal_defaults(), - groups = {cracky = 2, attached_node = 1} -}) - -minetest.register_node("default:ladder_wood", { - description = "Wooden Ladder", - drawtype = "signlike", - tiles = {"default_ladder_wood.png"}, - inventory_image = "default_ladder_wood.png", - wield_image = "default_ladder_wood.png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - walkable = false, - climbable = true, - is_ground_content = false, - selection_box = { - type = "wallmounted", - --wall_top = = - --wall_bottom = = - --wall_side = = - }, - groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2}, - legacy_wallmounted = true, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:ladder_obsidian", { - description = "Obsidian Ladder", - drawtype = "signlike", - tiles = {"default_ladder_obsidian.png"}, - inventory_image = "default_ladder_obsidian.png", - wield_image = "default_ladder_obsidian.png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - walkable = false, - climbable = true, - is_ground_content = false, - selection_box = { - type = "wallmounted", - --wall_top = = - --wall_bottom = = - --wall_side = = - }, - groups = {cracky = 2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:ladder_steel", { - description = "Steel Ladder", - drawtype = "signlike", - tiles = {"default_ladder_steel.png"}, - inventory_image = "default_ladder_steel.png", - wield_image = "default_ladder_steel.png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - walkable = false, - climbable = true, - is_ground_content = false, - selection_box = { - type = "wallmounted", - --wall_top = = - --wall_bottom = = - --wall_side = = - }, - groups = {cracky = 2}, - sounds = default.node_sound_metal_defaults(), -}) - -default.register_fence("default:fence_wood", { - description = "Wooden Fence", - texture = "default_fence_wood.png", - inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126", - material = "default:wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence("default:fence_acacia_wood", { - description = "Acacia Fence", - texture = "default_fence_acacia_wood.png", - inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126", - material = "default:acacia_wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence("default:fence_junglewood", { - description = "Junglewood Fence", - texture = "default_fence_junglewood.png", - inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126", - material = "default:junglewood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence("default:fence_pine_wood", { - description = "Pine Fence", - texture = "default_fence_pine_wood.png", - inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126", - material = "default:pine_wood", - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence("default:fence_aspen_wood", { - description = "Aspen Fence", - texture = "default_fence_aspen_wood.png", - inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126", - material = "default:aspen_wood", - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence("default:fence_cobble", { - description = "Cobble Fence", - texture = "default_fence_cobble.png", - material = "default:cobble", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence("default:fence_desert_cobble", { - description = "Desert Cobble Fence", - texture = "default_fence_desert_cobble.png", - material = "default:desert_cobble", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence("default:fence_steelblock", { - description = "Steel Block Fence", - texture = "default_fence_steelblock.png", - material = "default:steelblock", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence("default:fence_brick", { - description = "Brick Fence", - texture = "default_fence_brick.png", - material = "default:brick", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) - -minetest.register_node("default:glass", { - description = "Glass", - drawtype = "glasslike_framed_optional", - tiles = {"default_glass.png", "default_glass_detail.png"}, - paramtype = "light", - sunlight_propagates = true, - is_ground_content = false, - groups = {cracky = 3, oddly_breakable_by_hand = 3}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("default:obsidian_glass", { - description = "Obsidian Glass", - drawtype = "glasslike_framed_optional", - tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, - paramtype = "light", - is_ground_content = false, - sunlight_propagates = true, - sounds = default.node_sound_glass_defaults(), - groups = {cracky = 3, oddly_breakable_by_hand = 3}, -}) - - -minetest.register_node("default:rail", { - description = "Rail", - drawtype = "raillike", - tiles = {"default_rail.png", "default_rail_curved.png", - "default_rail_t_junction.png", "default_rail_crossing.png"}, - inventory_image = "default_rail.png", - wield_image = "default_rail.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - is_ground_content = false, - selection_box = { - type = "fixed", - -- but how to specify the dimensions for curved and sideways rails? - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - groups = {dig_immediate = 2, attached_node = 1, - connect_to_raillike = minetest.raillike_group("rail")}, -}) - - -minetest.register_node("default:brick", { - description = "Brick Block", - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_brick.png"}, - is_ground_content = false, - groups = {cracky = 3}, - sounds = default.node_sound_stone_defaults(), -}) - - -minetest.register_node("default:meselamp", { - description = "Mese Lamp", - drawtype = "glasslike", - tiles = {"default_meselamp.png"}, - paramtype = "light", - sunlight_propagates = true, - is_ground_content = false, - groups = {cracky = 3, oddly_breakable_by_hand = 3}, - sounds = default.node_sound_glass_defaults(), - light_source = default.LIGHT_MAX, -}) - --- --- Misc --- - -minetest.register_node("default:cloud", { - description = "Cloud", - tiles = {"default_cloud.png"}, - is_ground_content = false, - sounds = default.node_sound_defaults(), - groups = {not_in_creative_inventory = 1}, -}) diff --git a/minetestforfun_game/mods/default/player.lua b/minetestforfun_game/mods/default/player.lua deleted file mode 100755 index 8fb0aca8..00000000 --- a/minetestforfun_game/mods/default/player.lua +++ /dev/null @@ -1,158 +0,0 @@ --- Minetest 0.4 mod: player --- See README.txt for licensing and other information. - --- Player animation blending --- Note: This is currently broken due to a bug in Irrlicht, leave at 0 -local animation_blend = 0 - -default.registered_player_models = { } - --- Local for speed. -local models = default.registered_player_models - -function default.player_register_model(name, def) - models[name] = def -end - --- Default player appearance -default.player_register_model("character.b3d", { - animation_speed = 30, - textures = {"character.png", }, - animations = { - -- Standard animations. - stand = { x= 0, y= 79, }, - lay = { x=162, y=166, }, - walk = { x=168, y=187, }, - mine = { x=189, y=198, }, - walk_mine = { x=200, y=219, }, - sit = { x= 81, y=160, }, - }, -}) - --- Player stats and animations -local player_model = {} -local player_textures = {} -local player_anim = {} -local player_sneak = {} -default.player_attached = {} - -function default.player_get_animation(player) - local name = player:get_player_name() - return { - model = player_model[name], - textures = player_textures[name], - animation = player_anim[name], - } -end - --- Called when a player's appearance needs to be updated -function default.player_set_model(player, model_name) - local name = player:get_player_name() - local model = models[model_name] - if model then - if player_model[name] == model_name then - return - end - player:set_properties({ - mesh = model_name, - textures = player_textures[name] or model.textures, - visual = "mesh", - visual_size = model.visual_size or {x=1, y=1}, - }) - default.player_set_animation(player, "stand") - else - player:set_properties({ - textures = { "player.png", "player_back.png", }, - visual = "upright_sprite", - }) - end - player_model[name] = model_name -end - -function default.player_set_textures(player, textures) - local name = player:get_player_name() - player_textures[name] = textures - player:set_properties({textures = textures,}) -end - -function default.player_set_animation(player, anim_name, speed) - local name = player:get_player_name() - if player_anim[name] == anim_name then - return - end - local model = player_model[name] and models[player_model[name]] - if not (model and model.animations[anim_name]) then - return - end - local anim = model.animations[anim_name] - player_anim[name] = anim_name - player:set_animation(anim, speed or model.animation_speed, animation_blend) -end - --- Update appearance when the player joins -minetest.register_on_joinplayer(function(player) - default.player_attached[player:get_player_name()] = false - default.player_set_model(player, "character.b3d") - player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) - - -- set GUI - if not minetest.setting_getbool("creative_mode") then - player:set_inventory_formspec(default.gui_survival_form) - end - player:hud_set_hotbar_image("gui_hotbar.png") - player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") -end) - -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - player_model[name] = nil - player_anim[name] = nil - player_textures[name] = nil -end) - --- Localize for better performance. -local player_set_animation = default.player_set_animation -local player_attached = default.player_attached - --- Check each player and apply animations -minetest.register_globalstep(function(dtime) - for _, player in pairs(minetest.get_connected_players()) do - local name = player:get_player_name() - local model_name = player_model[name] - local model = model_name and models[model_name] - if model and not player_attached[name] then - local controls = player:get_player_control() - local walking = false - local animation_speed_mod = model.animation_speed or 30 - - -- Determine if the player is walking - if controls.up or controls.down or controls.left or controls.right then - walking = true - end - - -- Determine if the player is sneaking, and reduce animation speed if so - if controls.sneak then - animation_speed_mod = animation_speed_mod / 2 - end - - -- Apply animations based on what the player is doing - if player:get_hp() == 0 then - player_set_animation(player, "lay") - elseif walking then - if player_sneak[name] ~= controls.sneak then - player_anim[name] = nil - player_sneak[name] = controls.sneak - end - if controls.LMB then - player_set_animation(player, "walk_mine", animation_speed_mod) - else - player_set_animation(player, "walk", animation_speed_mod) - end - elseif controls.LMB then - player_set_animation(player, "mine") - else - player_set_animation(player, "stand", animation_speed_mod) - end - end - end -end) diff --git a/minetestforfun_game/mods/default/schematics/acacia_tree.mts b/minetestforfun_game/mods/default/schematics/acacia_tree.mts deleted file mode 100644 index 4732ade3..00000000 Binary files a/minetestforfun_game/mods/default/schematics/acacia_tree.mts and /dev/null differ diff --git a/minetestforfun_game/mods/default/schematics/acacia_tree_from_sapling.mts b/minetestforfun_game/mods/default/schematics/acacia_tree_from_sapling.mts deleted file mode 100755 index 23e8e4b3..00000000 Binary files a/minetestforfun_game/mods/default/schematics/acacia_tree_from_sapling.mts and /dev/null differ diff --git a/minetestforfun_game/mods/default/schematics/apple_tree.mts 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b/minetestforfun_game/mods/default/textures/xfences_space.png deleted file mode 100644 index 34b25c43..00000000 Binary files a/minetestforfun_game/mods/default/textures/xfences_space.png and /dev/null differ diff --git a/minetestforfun_game/mods/default/tools.lua b/minetestforfun_game/mods/default/tools.lua deleted file mode 100755 index 901dd6fd..00000000 --- a/minetestforfun_game/mods/default/tools.lua +++ /dev/null @@ -1,566 +0,0 @@ --- mods/default/tools.lua - --- The hand -minetest.register_item(":", { - type = "none", - wield_image = "wieldhand.png", - wield_scale = {x=1,y=1,z=2.5}, - tool_capabilities = { - full_punch_interval = 0.8, - max_drop_level = 0, - groupcaps = { - crumbly = {times = {[2] = 2.75, [3] = 0.65}, uses = 0, maxlevel = 1}, - snappy = {times = {[3] = 0.25}, uses = 0, maxlevel = 1}, - oddly_breakable_by_hand = {times = {[1] = 3.50, [2] = 2.00, [3] = 0.65}, uses = 0} - }, - damage_groups = {fleshy = 2}, - } -}) - --- --- Picks --- - -minetest.register_tool("default:pick_wood", { - description = "Wooden Pickaxe", - inventory_image = "default_tool_woodpick.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level=0, - groupcaps={ - cracky = {times = {[3] = 1.20}, uses = 15, maxlevel = 1}, - }, - damage_groups = {fleshy=2}, - }, - groups = {flammable = 2}, -}) -minetest.register_tool("default:pick_stone", { - description = "Stone Pickaxe", - inventory_image = "default_tool_stonepick.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level=0, - groupcaps={ - cracky = {times = {[2] = 1.60, [3] = 1.00}, uses = 20, maxlevel = 1}, - crumbly = {times = {[1] = 2.6, [2] = 1.4, [3] = 0.44}, uses = 20, maxlevel = 1}, - }, - damage_groups = {fleshy = 2}, - }, -}) -minetest.register_tool("default:pick_steel", { - description = "Steel Pickaxe", - inventory_image = "default_tool_steelpick.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 1, - groupcaps = { - cracky = {times = {[1] = 4.00, [2] = 1.40, [3] = 0.80}, uses = 25, maxlevel = 2}, - crumbly = {times = {[1] = 2.4, [2] = 1.2, [3] = 0.39}, uses = 20, maxlevel = 1}, - }, - damage_groups = {fleshy = 3}, - }, -}) -minetest.register_tool("default:pick_bronze", { - description = "Bronze Pickaxe", - inventory_image = "default_tool_bronzepick.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 1, - groupcaps = { - cracky = {times = {[1] = 4.00, [2] = 1.40, [3] = 0.80}, uses = 30, maxlevel = 2}, - crumbly = {times = {[1] = 2.4, [2] = 1.2, [3] = 0.39}, uses = 30, maxlevel = 1}, - }, - damage_groups = {fleshy = 3}, - }, -}) -minetest.register_tool("default:pick_silver", { - description = "Silver Pickaxe", - inventory_image = "default_tool_silverpick.png", - tool_capabilities = { - full_punch_interval = 0.8, - max_drop_level = 3, - groupcaps = { - cracky = {times = {[1] = 3.0, [2] = 1.20, [3] = 0.70}, uses = 90, maxlevel= 2}, - crumbly = {times = {[1] = 1.75, [2] = 0.80, [3] = 0.65}, uses = 90, maxlevel= 2} - }, - damage_groups = {fleshy = 3}, - }, -}) -minetest.register_tool("default:pick_gold", { - description = "Golden Pickaxe", - inventory_image = "default_tool_goldpick.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 3, - groupcaps = { - cracky = {times = {[1] = 2.80, [2] = 1.15, [3] = 0.65}, uses = 15, maxlevel = 3}, - crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 5, maxlevel = 2}, - }, - damage_groups = {fleshy = 4}, - }, -}) -minetest.register_tool("default:pick_mese", { - description = "Mese Pickaxe", - inventory_image = "default_tool_mesepick.png", - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level = 3, - groupcaps = { - cracky = {times = {[1] = 2.60, [2] = 1.10, [3] = 0.6}, uses = 20, maxlevel = 3}, - crumbly = {times = {[1] = 1.65, [2] = 0.6, [3] = 0.32}, uses = 20, maxlevel = 3}, - }, - damage_groups = {fleshy = 4}, - }, -}) -minetest.register_tool("default:pick_mithril", { - description = "Mithril Pickaxe", - inventory_image = "default_tool_mithrilpick.png", - tool_capabilities = { - full_punch_interval = 0.5, - max_drop_level = 3, - groupcaps = { - cracky = {times = {[1] = 1.50, [2] = 0.80, [3] = 0.35}, uses = 200, maxlevel= 3}, - crumbly = {times = {[1] = 1.00, [2] = 0.60, [3] = 0.25}, uses = 200, maxlevel= 3} - }, - damage_groups = {fleshy = 5}, - }, -}) -minetest.register_tool("default:pick_nyan", { - description = "Nyan Pickaxe", - inventory_image = "default_tool_nyanpick.png", - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level = 3, - groupcaps = { - cracky = {times = {[1] = 2.60, [2] = 1.10, [3] = 0.60}, uses = 60, maxlevel = 3}, - crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 75, maxlevel = 2}, - }, - damage_groups = {fleshy = 4}, - }, -}) -minetest.register_tool("default:pick_diamond", { - description = "Diamond Pickaxe", - inventory_image = "default_tool_diamondpick.png", - tool_capabilities = { - full_punch_interval = 0.8, - max_drop_level = 3, - groupcaps = { - cracky = {times = {[1] = 2.00, [2] = 1.00, [3] = 0.50}, uses = 30, maxlevel = 3}, - crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 25, maxlevel = 2}, - }, - damage_groups = {fleshy = 4}, - }, -}) - --- --- Shovels --- - -minetest.register_tool("default:shovel_wood", { - description = "Wooden Shovel", - inventory_image = "default_tool_woodshovel.png", - wield_image = "default_tool_woodshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 0, - groupcaps = { - crumbly = {times = {[1] = 3.00, [2] = 0.90, [3] = 0.60}, uses = 15, maxlevel = 1}, - }, - damage_groups = {fleshy = 2}, - }, - groups = {flammable = 2}, -}) -minetest.register_tool("default:shovel_stone", { - description = "Stone Shovel", - inventory_image = "default_tool_stoneshovel.png", - wield_image = "default_tool_stoneshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 0, - groupcaps = { - crumbly = {times = {[1] = 2.50, [2] = 0.80, [3] = 0.50}, uses = 20, maxlevel = 1}, - }, - damage_groups = {fleshy = 2}, - }, -}) -minetest.register_tool("default:shovel_steel", { - description = "Steel Shovel", - inventory_image = "default_tool_steelshovel.png", - wield_image = "default_tool_steelshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 1, - groupcaps = { - crumbly = {times = {[1] = 2.00, [2] = 0.70, [3] = 0.40}, uses = 25, maxlevel = 2}, - }, - damage_groups = {fleshy = 3}, - }, -}) -minetest.register_tool("default:shovel_bronze", { - description = "Bronze Shovel", - inventory_image = "default_tool_bronzeshovel.png", - wield_image = "default_tool_bronzeshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 1, - groupcaps = { - crumbly = {times = {[1] = 2.00, [2] = 0.70, [3] = 0.40}, uses = 30, maxlevel = 2}, - }, - damage_groups = {fleshy = 3}, - }, -}) -minetest.register_tool("default:shovel_silver", { - description = "Silver Shovel", - inventory_image = "default_tool_silvershovel.png", - wield_image = "default_tool_silvershovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 0.8, - max_drop_level = 1, - groupcaps = { - crumbly = {times = {[1] = 1.50, [2] = 0.60, [3] = 0.35}, uses = 90, maxlevel= 2} - }, - damage_groups = {fleshy = 3}, - }, -}) -minetest.register_tool("default:shovel_gold", { - description = "Golden Shovel", - inventory_image = "default_tool_goldshovel.png", - wield_image = "default_tool_goldshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 1, - groupcaps = { - crumbly = {times = {[1] = 1.40, [2] = 0.60, [3] = 0.35}, uses = 15, maxlevel = 3}, - }, - damage_groups = {fleshy = 4}, - }, -}) -minetest.register_tool("default:shovel_mese", { - description = "Mese Shovel", - inventory_image = "default_tool_meseshovel.png", - wield_image = "default_tool_meseshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level = 3, - groupcaps = { - crumbly = {times = {[1] = 1.30, [2] = 0.55, [3] = 0.30}, uses = 20, maxlevel = 3}, - }, - damage_groups = {fleshy = 4}, - }, -}) -minetest.register_tool("default:shovel_mithril", { - description = "Mithril Shovel", - inventory_image = "default_tool_mithrilshovel.png", - wield_image = "default_tool_mithrilshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 0.5, - max_drop_level = 3, - groupcaps = { - crumbly = {times = {[1] = 0.75, [2] = 0.4, [3] = 0.17}, uses = 200, maxlevel= 3} - }, - damage_groups = {fleshy = 5}, - }, -}) -minetest.register_tool("default:shovel_nyan", { - description = "Nyan Shovel", - inventory_image = "default_tool_nyanshovel.png", - wield_image = "default_tool_nyanshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 1, - groupcaps = { - crumbly = {times = {[1] = 1.30, [2] = 0.55, [3] = 0.30}, uses = 60, maxlevel = 3}, - }, - damage_groups = {fleshy = 4}, - }, -}) -minetest.register_tool("default:shovel_diamond", { - description = "Diamond Shovel", - inventory_image = "default_tool_diamondshovel.png", - wield_image = "default_tool_diamondshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 1, - groupcaps = { - crumbly = {times = {[1] = 1.00, [2] = 0.50, [3] = 0.25}, uses = 30, maxlevel = 3}, - }, - damage_groups = {fleshy = 4}, - }, -}) - --- --- Axes --- - -minetest.register_tool("default:axe_wood", { - description = "Wooden Axe", - inventory_image = "default_tool_woodaxe.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 0, - groupcaps = { - choppy = {times = {[2] = 1.98, [3] = 1.32}, uses = 15, maxlevel = 1}, - snappy = {times = {[3] = 0.2}, uses = 0, maxlevel = 1}, - }, - damage_groups = {fleshy = 2}, - }, - groups = {flammable = 2}, -}) -minetest.register_tool("default:axe_stone", { - description = "Stone Axe", - inventory_image = "default_tool_stoneaxe.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 0, - groupcaps = { - choppy = {times = {[1] = 5.50, [2] = 1.76, [3] = 1.10}, uses = 20, maxlevel = 1}, - snappy = {times = {[3] = 0.175}, uses = 0, maxlevel = 1}, - }, - damage_groups = {fleshy = 2}, - }, -}) -minetest.register_tool("default:axe_steel", { - description = "Steel Axe", - inventory_image = "default_tool_steelaxe.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 1, - groupcaps = { - choppy = {times = {[1] = 4.40, [2] = 1.54, [3] = 0.88}, uses = 25, maxlevel = 2}, - snappy = {times = {[3] = 0.15}, uses = 0, maxlevel = 1}, - }, - damage_groups = {fleshy = 3}, - }, -}) -minetest.register_tool("default:axe_bronze", { - description = "Bronze Axe", - inventory_image = "default_tool_bronzeaxe.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 1, - groupcaps = { - choppy = {times = {[1] = 4.40, [2] = 1.54, [3] = 0.88}, uses = 30, maxlevel = 2}, - snappy = {times = {[3] = 0.15}, uses = 0, maxlevel = 1}, - }, - damage_groups = {fleshy = 3}, - }, -}) -minetest.register_tool("default:axe_silver", { - description = "Silver Axe", - inventory_image = "default_tool_silveraxe.png", - tool_capabilities = { - full_punch_interval = 0.8, - max_drop_level = 1, - groupcaps = { - choppy = {times = {[1] = 3.30, [2] = 1.32, [3] = 0.77}, uses = 90, maxlevel= 2}, - fleshy = {times = {[2] = 1.10, [3] = 0.60}, uses = 100, maxlevel= 1} - }, - damage_groups = {fleshy = 3}, - }, -}) -minetest.register_tool("default:axe_gold", { - description = "Golden Axe", - inventory_image = "default_tool_goldaxe.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 1, - groupcaps = { - choppy = {times = {[1] = 3.08, [2] = 1.27, [3] = 0.72}, uses = 15, maxlevel = 3}, - snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1}, - }, - damage_groups = {fleshy = 4}, - }, -}) -minetest.register_tool("default:axe_mese", { - description = "Mese Axe", - inventory_image = "default_tool_meseaxe.png", - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level = 1, - groupcaps = { - choppy = {times = {[1] = 2.86, [2] = 1.21, [3] = 0.66}, uses = 20, maxlevel = 3}, - snappy = {times = {[3] = 0.1}, uses = 0, maxlevel = 1}, - }, - damage_groups = {fleshy = 4}, - }, -}) -minetest.register_tool("default:axe_mithril", { - description = "Mithril Axe", - inventory_image = "default_tool_mithrilaxe.png", - tool_capabilities = { - full_punch_interval = 0.5, - max_drop_level = 1, - groupcaps = { - choppy = {times = {[1] = 1.65, [2] = 0.88, [3] = 0.39}, uses = 200, maxlevel= 3}, - fleshy = {times = {[2] = 0.95, [3] = 0.30}, uses = 200, maxlevel= 1} - }, - damage_groups = {fleshy = 5}, - }, -}) -minetest.register_tool("default:axe_nyan", { - description = "Nyan Axe", - inventory_image = "default_tool_nyanaxe.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 1, - groupcaps = { - choppy = {times = {[1] = 2.86, [2] = 1.21, [3] = 0.66}, uses = 60, maxlevel = 3}, - snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1}, - }, - damage_groups = {fleshy = 4}, - }, -}) -minetest.register_tool("default:axe_diamond", { - description = "Diamond Axe", - inventory_image = "default_tool_diamondaxe.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level = 1, - groupcaps = { - choppy = {times = {[1] = 2.20, [2] = 1.10, [3] = 0.55}, uses = 30, maxlevel = 3}, - snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1}, - }, - damage_groups = {fleshy = 5}, - }, -}) - --- --- Swords --- - -minetest.register_tool("default:sword_wood", { - description = "Wooden Sword", - inventory_image = "default_tool_woodsword.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level = 0, - groupcaps = { - snappy = {times = {[2] = 1.4, [3] = 0.2}, uses = 20, maxlevel = 1}, - }, - damage_groups = {fleshy = 2}, - } -}) -minetest.register_tool("default:sword_stone", { - description = "Stone Sword", - inventory_image = "default_tool_stonesword.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level = 0, - groupcaps = { - snappy = {times = {[2] = 1.2, [3] = 0.175}, uses = 25, maxlevel = 1}, - }, - damage_groups = {fleshy = 3}, - } -}) -minetest.register_tool("default:sword_steel", { - description = "Steel Sword", - inventory_image = "default_tool_steelsword.png", - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level = 1, - groupcaps = { - snappy = {times = {[1] = 2.2, [2] = 1.2, [3] = 0.15}, uses = 30, maxlevel = 2}, - }, - damage_groups = {fleshy = 4}, - } -}) -minetest.register_tool("default:sword_bronze", { - description = "Bronze Sword", - inventory_image = "default_tool_bronzesword.png", - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level = 1, - groupcaps = { - snappy = {times = {[1] = 2.2, [2] = 1.2, [3] = 0.15}, uses = 35, maxlevel = 2}, - }, - damage_groups = {fleshy = 5}, - } -}) -minetest.register_tool("default:sword_silver", { - description = "Silver Sword", - inventory_image = "default_tool_silversword.png", - tool_capabilities = { - full_punch_interval = 0.85, - max_drop_level = 1, - groupcaps = { - fleshy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel= 1}, - snappy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel= 1}, - choppy = {times = {[3] = 0.80}, uses = 40, maxlevel= 0} - }, - damage_groups = {fleshy = 5}, - } -}) -minetest.register_tool("default:sword_gold", { - description = "Golden Sword", - inventory_image = "default_tool_goldsword.png", - tool_capabilities = { - full_punch_interval = 0.8, - max_drop_level = 1, - groupcaps = { - snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 10, maxlevel = 3}, - }, - damage_groups = {fleshy = 5}, - } -}) -minetest.register_tool("default:sword_mese", { - description = "Mese Sword", - inventory_image = "default_tool_mesesword.png", - tool_capabilities = { - full_punch_interval = 0.7, - max_drop_level = 1, - groupcaps = { - snappy = {times = {[1] = 1.5, [2] = 0.7, [3] = 0.1}, uses = 20, maxlevel = 3}, - }, - damage_groups = {fleshy = 6}, - } -}) -minetest.register_tool("default:sword_mithril", { - description = "Mithril Sword (Warrior)", - inventory_image = "default_tool_mithrilsword.png", - tool_capabilities = { - full_punch_interval = 0.5, - max_drop_level = 1, - groupcaps = { - fleshy = {times = {[2] = 0.65, [3] = 0.25}, uses = 200, maxlevel= 1}, - snappy = {times = {[2] = 0.70, [3] = 0.25}, uses = 200, maxlevel= 1}, - choppy = {times = {[3] = 0.65}, uses = 200, maxlevel= 0} - }, - damage_groups = {fleshy = 9}, - } -}) -minetest.register_tool("default:sword_nyan", { - description = "Nyan Sword", - inventory_image = "default_tool_nyansword.png", - tool_capabilities = { - full_punch_interval = 0.7, - max_drop_level = 1, - groupcaps = { - snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 40, maxlevel = 3}, - }, - damage_groups = {fleshy = 6}, - } -}) -minetest.register_tool("default:sword_diamond", { - description = "Diamond Sword", - inventory_image = "default_tool_diamondsword.png", - tool_capabilities = { - full_punch_interval = 0.6, - max_drop_level = 1, - groupcaps = { - snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 50, maxlevel = 3}, - }, - damage_groups = {fleshy = 7}, - } -}) -minetest.register_tool("default:dungeon_master_s_blood_sword", { --Warrior Only - description = "Dungeon Master's Blood Sword (Warrior)", - inventory_image = "default_tool_dungeon_master_s_blood_sword.png", - tool_capabilities = { - full_punch_interval = 0.5, - max_drop_level = 1, - groupcaps = { - snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 250, maxlevel = 3}, - }, - damage_groups = {fleshy = 10}, - } -}) diff --git a/minetestforfun_game/mods/default/trees.lua b/minetestforfun_game/mods/default/trees.lua deleted file mode 100755 index 03a12661..00000000 --- a/minetestforfun_game/mods/default/trees.lua +++ /dev/null @@ -1,612 +0,0 @@ -local random = math.random - --- --- Grow trees from saplings --- - --- 'can grow' function - -function default.can_grow(pos) - local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) - if not node_under then - return false - end - local name_under = node_under.name - local is_soil = minetest.get_item_group(name_under, "soil") - if is_soil == 0 then - return false - end - local light_level = minetest.get_node_light(pos) - if not light_level or light_level < 13 then - return false - end - return true -end - - --- 'is snow nearby' function - -local function is_snow_nearby(pos) - return minetest.find_node_near(pos, 1, - {"default:snow", "default:snowblock", "default:dirt_with_snow"}) -end - - --- Sapling ABM - -function default.grow_sapling(pos) - if not default.can_grow(pos) then - -- try a bit later again - minetest.get_node_timer(pos):start(math.random(240, 600)) - return - end - - --local mg_name = minetest.get_mapgen_setting("mg_name") --IMPORTANT new function only in > 0.4.14 stable - local mg_name = minetest.get_mapgen_params().mgname - local node = minetest.get_node(pos) - if node.name == "default:sapling" then - minetest.log("action", "A sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - if mg_name == "v6" then - default.grow_tree(pos, random(1, 4) == 1) - else - default.grow_new_apple_tree(pos) - end - elseif node.name == "default:junglesapling" then - minetest.log("action", "A jungle sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - if mg_name == "v6" then - default.grow_jungle_tree(pos) - else - default.grow_new_jungle_tree(pos) - end - elseif node.name == "default:pine_sapling" then - minetest.log("action", "A pine sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - local snow = is_snow_nearby(pos) - if mg_name == "v6" then - default.grow_pine_tree(pos, snow) - elseif snow then - default.grow_new_snowy_pine_tree(pos) - else - default.grow_new_pine_tree(pos) - end - elseif node.name == "default:acacia_sapling" then - minetest.log("action", "An acacia sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - default.grow_new_acacia_tree(pos) - elseif node.name == "default:aspen_sapling" then - minetest.log("action", "An aspen sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - default.grow_new_aspen_tree(pos) - end -end - -minetest.register_lbm({ - name = "default:convert_saplings_to_node_timer", - nodenames = {"default:sapling", "default:junglesapling", - "default:pine_sapling", "default:acacia_sapling", - "default:aspen_sapling"}, - action = function(pos) - minetest.get_node_timer(pos):start(math.random(1200, 2400)) - end -}) - --- --- Tree generation --- - --- Apple tree and jungle tree trunk and leaves function - -local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid, - height, size, iters, is_apple_tree) - local x, y, z = pos.x, pos.y, pos.z - local c_air = minetest.get_content_id("air") - local c_ignore = minetest.get_content_id("ignore") - local c_apple = minetest.get_content_id("default:apple") - - -- Trunk - data[a:index(x, y, z)] = tree_cid -- Force-place lowest trunk node to replace sapling - for yy = y + 1, y + height - 1 do - local vi = a:index(x, yy, z) - local node_id = data[vi] - if node_id == c_air or node_id == c_ignore or node_id == leaves_cid then - data[vi] = tree_cid - end - end - - -- Force leaves near the trunk - for z_dist = -1, 1 do - for y_dist = -size, 1 do - local vi = a:index(x - 1, y + height + y_dist, z + z_dist) - for x_dist = -1, 1 do - if data[vi] == c_air or data[vi] == c_ignore then - if is_apple_tree and random(1, 8) == 1 then - data[vi] = c_apple - else - data[vi] = leaves_cid - end - end - vi = vi + 1 - end - end - end - - -- Randomly add leaves in 2x2x2 clusters. - for i = 1, iters do - local clust_x = x + random(-size, size - 1) - local clust_y = y + height + random(-size, 0) - local clust_z = z + random(-size, size - 1) - - for xi = 0, 1 do - for yi = 0, 1 do - for zi = 0, 1 do - local vi = a:index(clust_x + xi, clust_y + yi, clust_z + zi) - if data[vi] == c_air or data[vi] == c_ignore then - if is_apple_tree and random(1, 8) == 1 then - data[vi] = c_apple - else - data[vi] = leaves_cid - end - end - end - end - end - end -end - - --- Apple tree - -function default.grow_tree(pos, is_apple_tree, bad) - --[[ - NOTE: Tree-placing code is currently duplicated in the engine - and in games that have saplings; both are deprecated but not - replaced yet - --]] - if bad then - error("Deprecated use of default.grow_tree") - end - - local x, y, z = pos.x, pos.y, pos.z - local height = random(4, 5) - local c_tree = minetest.get_content_id("default:tree") - local c_leaves = minetest.get_content_id("default:leaves") - - local vm = minetest.get_voxel_manip() - local minp, maxp = vm:read_from_map( - {x = x - 2, y = y, z = z - 2}, - {x = x + 2, y = y + height + 1, z = z + 2} - ) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - local data = vm:get_data() - - add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree) - - vm:set_data(data) - vm:write_to_map() - vm:update_map() -end - - --- Jungle tree - -function default.grow_jungle_tree(pos, bad) - --[[ - NOTE: Jungletree-placing code is currently duplicated in the engine - and in games that have saplings; both are deprecated but not - replaced yet - --]] - if bad then - error("Deprecated use of default.grow_jungle_tree") - end - - local x, y, z = pos.x, pos.y, pos.z - local height = random(8, 12) - local c_air = minetest.get_content_id("air") - local c_ignore = minetest.get_content_id("ignore") - local c_jungletree = minetest.get_content_id("default:jungletree") - local c_jungleleaves = minetest.get_content_id("default:jungleleaves") - - local vm = minetest.get_voxel_manip() - local minp, maxp = vm:read_from_map( - {x = x - 3, y = y - 1, z = z - 3}, - {x = x + 3, y = y + height + 1, z = z + 3} - ) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - local data = vm:get_data() - - add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves, - height, 3, 30, false) - - -- Roots - for z_dist = -1, 1 do - local vi_1 = a:index(x - 1, y - 1, z + z_dist) - local vi_2 = a:index(x - 1, y, z + z_dist) - for x_dist = -1, 1 do - if random(1, 3) >= 2 then - if data[vi_1] == c_air or data[vi_1] == c_ignore then - data[vi_1] = c_jungletree - elseif data[vi_2] == c_air or data[vi_2] == c_ignore then - data[vi_2] = c_jungletree - end - end - vi_1 = vi_1 + 1 - vi_2 = vi_2 + 1 - end - end - - vm:set_data(data) - vm:write_to_map() - vm:update_map() -end - - --- Pine tree from mg mapgen mod, design by sfan5, pointy top added by paramat - -local function add_pine_needles(data, vi, c_air, c_ignore, c_snow, c_pine_needles) - local node_id = data[vi] - if node_id == c_air or node_id == c_ignore or node_id == c_snow then - data[vi] = c_pine_needles - end -end - -local function add_snow(data, vi, c_air, c_ignore, c_snow) - local node_id = data[vi] - if node_id == c_air or node_id == c_ignore then - data[vi] = c_snow - end -end - -function default.grow_pine_tree(pos, snow) - local x, y, z = pos.x, pos.y, pos.z - local maxy = y + random(9, 13) -- Trunk top - - local c_air = minetest.get_content_id("air") - local c_ignore = minetest.get_content_id("ignore") - local c_pine_tree = minetest.get_content_id("default:pine_tree") - local c_pine_needles = minetest.get_content_id("default:pine_needles") - local c_snow = minetest.get_content_id("default:snow") - - local vm = minetest.get_voxel_manip() - local minp, maxp = vm:read_from_map( - {x = x - 3, y = y, z = z - 3}, - {x = x + 3, y = maxy + 3, z = z + 3} - ) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - local data = vm:get_data() - - -- Upper branches layer - local dev = 3 - for yy = maxy - 1, maxy + 1 do - for zz = z - dev, z + dev do - local vi = a:index(x - dev, yy, zz) - local via = a:index(x - dev, yy + 1, zz) - for xx = x - dev, x + dev do - if random() < 0.95 - dev * 0.05 then - add_pine_needles(data, vi, c_air, c_ignore, c_snow, - c_pine_needles) - if snow then - add_snow(data, via, c_air, c_ignore, c_snow) - end - end - vi = vi + 1 - via = via + 1 - end - end - dev = dev - 1 - end - - -- Centre top nodes - add_pine_needles(data, a:index(x, maxy + 1, z), c_air, c_ignore, c_snow, - c_pine_needles) - add_pine_needles(data, a:index(x, maxy + 2, z), c_air, c_ignore, c_snow, - c_pine_needles) -- Paramat added a pointy top node - if snow then - add_snow(data, a:index(x, maxy + 3, z), c_air, c_ignore, c_snow) - end - - -- Lower branches layer - local my = 0 - for i = 1, 20 do -- Random 2x2 squares of needles - local xi = x + random(-3, 2) - local yy = maxy + random(-6, -5) - local zi = z + random(-3, 2) - if yy > my then - my = yy - end - for zz = zi, zi+1 do - local vi = a:index(xi, yy, zz) - local via = a:index(xi, yy + 1, zz) - for xx = xi, xi + 1 do - add_pine_needles(data, vi, c_air, c_ignore, c_snow, - c_pine_needles) - if snow then - add_snow(data, via, c_air, c_ignore, c_snow) - end - vi = vi + 1 - via = via + 1 - end - end - end - - local dev = 2 - for yy = my + 1, my + 2 do - for zz = z - dev, z + dev do - local vi = a:index(x - dev, yy, zz) - local via = a:index(x - dev, yy + 1, zz) - for xx = x - dev, x + dev do - if random() < 0.95 - dev * 0.05 then - add_pine_needles(data, vi, c_air, c_ignore, c_snow, - c_pine_needles) - if snow then - add_snow(data, via, c_air, c_ignore, c_snow) - end - end - vi = vi + 1 - via = via + 1 - end - end - dev = dev - 1 - end - - -- Trunk - -- Force-place lowest trunk node to replace sapling - data[a:index(x, y, z)] = c_pine_tree - for yy = y + 1, maxy do - local vi = a:index(x, yy, z) - local node_id = data[vi] - if node_id == c_air or node_id == c_ignore or - node_id == c_pine_needles or node_id == c_snow then - data[vi] = c_pine_tree - end - end - - vm:set_data(data) - vm:write_to_map() - vm:update_map() -end - - --- New apple tree - -function default.grow_new_apple_tree(pos) - local path = minetest.get_modpath("default") .. - "/schematics/apple_tree_from_sapling.mts" - minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, - path, "0", nil, false) -end - - --- New jungle tree - -function default.grow_new_jungle_tree(pos) - local path = minetest.get_modpath("default") .. - "/schematics/jungle_tree_from_sapling.mts" - minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, - path, "random", nil, false) -end - - --- New pine tree - -function default.grow_new_pine_tree(pos) - local path = minetest.get_modpath("default") .. - "/schematics/pine_tree_from_sapling.mts" - minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, - path, "0", nil, false) -end - - --- New snowy pine tree - -function default.grow_new_snowy_pine_tree(pos) - local path = minetest.get_modpath("default") .. - "/schematics/snowy_pine_tree_from_sapling.mts" - minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, - path, "random", nil, false) -end - - --- New acacia tree - -function default.grow_new_acacia_tree(pos) - local path = minetest.get_modpath("default") .. - "/schematics/acacia_tree_from_sapling.mts" - minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4}, - path, "random", nil, false) -end - - --- New aspen tree - -function default.grow_new_aspen_tree(pos) - local path = minetest.get_modpath("default") .. - "/schematics/aspen_tree_from_sapling.mts" - minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, - path, "0", nil, false) -end - - --- --- Sapling 'on place' function to check protection of node and resulting tree volume --- - -function default.sapling_on_place(itemstack, placer, pointed_thing, - sapling_name, minp_relative, maxp_relative, interval) - -- Position of sapling - local pos = pointed_thing.under - local node = minetest.get_node_or_nil(pos) - local pdef = node and minetest.registered_nodes[node.name] - - if pdef and pdef.on_rightclick and not placer:get_player_control().sneak then - return pdef.on_rightclick(pos, node, placer, itemstack, pointed_thing) - end - - if not pdef or not pdef.buildable_to then - pos = pointed_thing.above - node = minetest.get_node_or_nil(pos) - pdef = node and minetest.registered_nodes[node.name] - if not pdef or not pdef.buildable_to then - return itemstack - end - end - - local player_name = placer:get_player_name() - -- Check sapling position for protection - if minetest.is_protected(pos, player_name) then - minetest.record_protection_violation(pos, player_name) - return itemstack - end - -- Check tree volume for protection - if not default.intersects_protection( - vector.add(pos, minp_relative), - vector.add(pos, maxp_relative), - player_name, - interval) then - minetest.set_node(pos, {name = sapling_name}) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - else - minetest.record_protection_violation(pos, player_name) - -- Print extra information to explain - minetest.chat_send_player(player_name, "Tree will intersect protection") - end - - return itemstack -end - - - - --- From BFD: - -minetest.register_node("default:mg_cherry_sapling", { - description = "Impossible to get node.", - drawtype = "airlike", - paramtype = "light", - tiles = {"xfences_space.png"}, - groups = {not_in_creative_inventory=1}, -}) - -local c_mg_cherry_sapling = minetest.get_content_id("default:mg_cherry_sapling") - -minetest.register_on_generated(function(minp, maxp, seed) - local timer = os.clock() - local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") - local data = vm:get_data() - local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} - local trees_grown = 0 - for z=minp.z, maxp.z, 1 do - for y=minp.y, maxp.y, 1 do - for x=minp.x, maxp.x, 1 do - local p_pos = area:index(x,y,z) - local content_id = data[p_pos] - if content_id == c_mg_cherry_sapling then - minetest.after(1, default.grow_cherry_tree, - {x=x, y=y, z=z}, - false, - "default:cherry_tree", - "default:cherry_blossom_leaves") - trees_grown = trees_grown + 1 - else - -- nope - end - end - end - end - local geninfo = string.format(" trees grown after: %.2fs", os.clock() - timer) - minetest.log("action", trees_grown..geninfo) -end) - -function default.grow_cherry_tree(pos, is_apple_tree, trunk_node, leaves_node) - --[[ - NOTE: Tree-placing code is currently duplicated in the engine - and in games that have saplings; both are deprecated but not - replaced yet - --]] - - local x, y, z = pos.x, pos.y, pos.z - local height = random(4, 5) - local c_tree = minetest.get_content_id(trunk_node) - local c_leaves = minetest.get_content_id(leaves_node) - - local vm = minetest.get_voxel_manip() - local minp, maxp = vm:read_from_map( - {x = pos.x - 2, y = pos.y, z = pos.z - 2}, - {x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2} - ) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - local data = vm:get_data() - - add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree) - - vm:set_data(data) - vm:write_to_map() - vm:update_map() -end - -minetest.register_abm({ - nodenames = {"default:cherry_sapling", "default:mg_cherry_sapling"}, - interval = 80, - chance = 3, - action = function(pos, node) - - local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name - local is_soil = minetest.get_item_group(nu, "soil") - - if is_soil == 0 then - return - end - - - minetest.remove_node({x=pos.x, y=pos.y, z=pos.z}) - default.grow_cherry_tree(pos, false, "default:cherry_tree", "default:cherry_blossom_leaves") - end, -}) - -minetest.register_biome({ - name = "cherry_blossom_forest", - node_shore_filler = "default:sand", - node_top = "default:grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - node_dust = "air", - node_underwater = "default:gravel", - y_min = 1, - y_max = 40, - heat_point = 50, - humidity_point = 55, -}) - -minetest.register_biome({ - name = "cherry_blossom_forest_floral", - node_shore_filler = "default:sand", - node_top = "default:grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - node_dust = "air", - node_underwater = "default:gravel", - y_min = 1, - y_max = 40, - heat_point = 47, - humidity_point = 50, -}) - -minetest.register_biome({ - name = "cherry_blossom_forest_grassy", - node_shore_filler = "default:sand", - node_top = "default:grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - node_dust = "air", - node_underwater = "default:gravel", - y_min = 1, - y_max = 42, - heat_point = 55, - humidity_point = 55, -}) diff --git a/minetestforfun_game/mods/doors/README.txt b/minetestforfun_game/mods/doors/README.txt deleted file mode 100755 index 9ad7093d..00000000 --- a/minetestforfun_game/mods/doors/README.txt +++ /dev/null @@ -1,84 +0,0 @@ -Minetest Game mod: doors -======================== -See license.txt for license information. - -Authors of source code ----------------------- -Originally by PilzAdam (MIT) - -Modified by BlockMen (MIT): Added sounds, glass doors (glass, obsidian glass) and trapdoor. - -Modified by sofar (sofar@foo-projects.org) (MIT): -Added Steel trapdoor. -Re-implemented most of the door algorithms, added meshes, UV wrapped texture. -Added doors API to facilitate coding mods accessing and operating doors. -Added Fence Gate model, code, and sounds. - -Various Minetest developers and contributors (MIT) - - -Authors of media (textures) ---------------------------- -Following textures created by Fernando Zapata (CC BY-SA 3.0): - door_wood.png - door_wood_a.png - door_wood_a_r.png - door_wood_b.png - door_wood_b_r.png - -Following textures created by BlockMen (CC BY-SA 3.0): - door_trapdoor.png - door_obsidian_glass_side.png - -Following textures created by celeron55 (CC BY-SA 3.0): - door_glass_a.png - door_glass_b.png - -Following textures created by PenguinDad (CC BY-SA 4.0): - door_glass.png - door_obsidian_glass.png - -Following textures created by sofar (CC-BY-SA-3.0): - doors_trapdoor_steel.png - doors_trapdoor_steel_side.png - door_trapdoor_side.png - -Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen (CC BY-SA 3.0): - door_obsidian_glass.png - -Glass door textures by red-001 based on textures by celeron55 (CC BY-SA 3.0): - door_glass.png - -All other textures (created by PilzAdam) (CC BY-SA 3.0): - -Door textures were converted to the new texture map by sofar, paramat and -red-001, under the same license as the originals. - - -Authors of media (models) -------------------------- -Door 3d models by sofar (CC-BY-SA-3.0) - - door_a.obj - - door_b.obj -Fence gate models by sofar (CC-BY-SA-3.0) - - fencegate_open.obj - - fencegate_closed.obj - - -Authors of media (sounds) -------------------------- -Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen - door_open.ogg -Closing-Sound created by bennstir (CC BY 3.0) - door_close.ogg -fencegate_open.ogg: - http://www.freesound.org/people/mhtaylor67/sounds/126041/ - (CC0 1.0) -fencegate_close.ogg: - http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - (CC-BY-3.0) - http://www.freesound.org/people/rivernile7/sounds/249573/ - (CC-BY-3.0) -Steel door sounds open & close (CC-BY-3.0) by HazMatt - - http://www.freesound.org/people/HazMattt/sounds/187283/ - doors_steel_door_open.ogg - doors_steel_door_close.ogg -doors_glass_door_open.ogg, doors_glass_door_close.ogg: - https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/ (CC0 1.0) diff --git a/minetestforfun_game/mods/doors/depends.txt b/minetestforfun_game/mods/doors/depends.txt deleted file mode 100755 index 5e28beeb..00000000 --- a/minetestforfun_game/mods/doors/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default -screwdriver? diff --git a/minetestforfun_game/mods/doors/init.lua b/minetestforfun_game/mods/doors/init.lua deleted file mode 100755 index ff907763..00000000 --- a/minetestforfun_game/mods/doors/init.lua +++ /dev/null @@ -1,1271 +0,0 @@ --- our API object -doors = {} - --- private data -local _doors = {} -_doors.registered_doors = {} -_doors.registered_trapdoors = {} - --- returns an object to a door object or nil -function doors.get(pos) - local node_name = minetest.get_node(pos).name - if _doors.registered_doors[node_name] then - -- A normal upright door - return { - pos = pos, - open = function(self, player) - if self:state() then - return false - end - return _doors.door_toggle(self.pos, nil, player) - end, - close = function(self, player) - if not self:state() then - return false - end - return _doors.door_toggle(self.pos, nil, player) - end, - toggle = function(self, player) - return _doors.door_toggle(self.pos, nil, player) - end, - state = function(self) - local state = minetest.get_meta(self.pos):get_int("state") - return state %2 == 1 - end - } - elseif _doors.registered_trapdoors[node_name] then - -- A trapdoor - return { - pos = pos, - open = function(self, player) - if self:state() then - return false - end - return _doors.trapdoor_toggle(self.pos, nil, player) - end, - close = function(self, player) - if not self:state() then - return false - end - return _doors.trapdoor_toggle(self.pos, nil, player) - end, - toggle = function(self, player) - return _doors.trapdoor_toggle(self.pos, nil, player) - end, - state = function(self) - return minetest.get_node(self.pos).name:sub(-5) == "_open" - end - } - elseif _doors.registered_doors3[node_name] then --MFF doors3 - -- A normal upright door - return { - pos = pos, - open = function(self, player) - if self:state() then - return false - end - return _doors.door_toggle(self.pos, nil, player) - end, - close = function(self, player) - if not self:state() then - return false - end - return _doors.door_toggle(self.pos, nil, player) - end, - toggle = function(self, player) - return _doors.door_toggle(self.pos, nil, player) - end, - state = function(self) - local state = minetest.get_meta(self.pos):get_int("state") - return state %2 == 1 - end - } - else - return nil - end -end - --- this hidden node is placed on top of the bottom, and prevents --- nodes from being placed in the top half of the door. -minetest.register_node("doors:hidden", { - description = "Hidden Door Segment", - -- can't use airlike otherwise falling nodes will turn to entities - -- and will be forever stuck until door is removed. - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - -- has to be walkable for falling nodes to stop falling. - walkable = true, - pointable = false, - diggable = false, - buildable_to = false, - floodable = false, - drop = "", - groups = {not_in_creative_inventory = 1}, - on_blast = function() end, - tiles = {"doors_blank.png"}, - -- 1px transparent block inside door hinge near node top. - nodebox = { - type = "fixed", - fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, - }, - -- collision_box needed otherise selection box would be full node size - collision_box = { - type = "fixed", - fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, - }, -}) - --- table used to aid door opening/closing -local transform = { - { - {v = "_a", param2 = 3}, - {v = "_a", param2 = 0}, - {v = "_a", param2 = 1}, - {v = "_a", param2 = 2}, - }, - { - {v = "_b", param2 = 1}, - {v = "_b", param2 = 2}, - {v = "_b", param2 = 3}, - {v = "_b", param2 = 0}, - }, - { - {v = "_b", param2 = 1}, - {v = "_b", param2 = 2}, - {v = "_b", param2 = 3}, - {v = "_b", param2 = 0}, - }, - { - {v = "_a", param2 = 3}, - {v = "_a", param2 = 0}, - {v = "_a", param2 = 1}, - {v = "_a", param2 = 2}, - }, -} - - -function doors.get_double_doors(pos, dir, p1, b) - local pos2 = nil - if b == "a" then - if p1 == 0 then - if dir == 1 then - pos2 = {x=pos.x, y=pos.y, z=pos.z-1} - elseif dir == 2 then - pos2 = {x=pos.x-1, y=pos.y, z=pos.z} - elseif dir == 3 then - pos2 = {x=pos.x, y=pos.y, z=pos.z+1} - else - pos2 = {x=pos.x+1, y=pos.y, z=pos.z} - end - elseif p1 == 3 then - if dir == 1 then - pos2 = {x=pos.x+1, y=pos.y, z=pos.z} - elseif dir == 2 then - pos2 = {x=pos.x, y=pos.y, z=pos.z-1} - elseif dir == 3 then - pos2 = {x=pos.x-1, y=pos.y, z=pos.z} - else - pos2 = {x=pos.x, y=pos.y, z=pos.z+1} - end - end - else - if p1 == 1 then - if dir == 1 then - pos2 = {x=pos.x+1, y=pos.y, z=pos.z} - elseif dir == 2 then - pos2 = {x=pos.x, y=pos.y, z=pos.z-1} - elseif dir == 3 then - pos2 = {x=pos.x-1, y=pos.y, z=pos.z} - else - pos2 = {x=pos.x, y=pos.y, z=pos.z+1} - end - elseif p1 == 2 then - if dir == 1 then - pos2 = {x=pos.x, y=pos.y, z=pos.z+1} - elseif dir == 2 then - pos2 = {x=pos.x+1, y=pos.y, z=pos.z} - elseif dir == 3 then - pos2 = {x=pos.x, y=pos.y, z=pos.z-1} - else - pos2 = {x=pos.x-1, y=pos.y, z=pos.z} - end - end - end - return pos2 -end - - -function _doors.door_toggle(pos, node, clicker) - local meta = minetest.get_meta(pos) - node = node or minetest.get_node(pos) - local def = minetest.registered_nodes[node.name] - local name = def.door.name - - local state = meta:get_string("state") - if state == "" then - -- fix up lvm-placed right-hinged doors, default closed - if node.name:sub(-2) == "_b" then - state = 2 - else - state = 0 - end - else - state = tonumber(state) - end - - if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then - local owner = meta:get_string("doors_owner") - if owner ~= "" then - if clicker:get_player_name() ~= owner then - return false - end - end - end - - local old = state - -- until Lua-5.2 we have no bitwise operators :( - if state % 2 == 1 then - state = state - 1 - else - state = state + 1 - end - - local dir = node.param2 - minetest.swap_node(pos, { - name = name .. transform[state + 1][dir+1].v, - param2 = transform[state + 1][dir+1].param2 - }) - meta:set_int("state", state) - - --MFF double porte - local b = string.sub(node.name, -1) - local pos2 = doors.get_double_doors(pos, dir, old, b) - if pos2 then - local node2 = minetest.get_node_or_nil(pos2) - if node2 and string.sub(node2.name, 0, -3) == name then - if b ~= string.sub(node2.name, -1) then - local state2 = minetest.get_meta(pos2):get_int("state") - if (old % 2) == (state2 % 2) then - _doors.door_toggle(pos2, node2, clicker) - return true - end - end - end - end - -- /double porte - - if state % 2 == 0 then - minetest.sound_play(def.door.sounds[1], - {pos = pos, gain = 0.3, max_hear_distance = 10}) - else - minetest.sound_play(def.door.sounds[2], - {pos = pos, gain = 0.3, max_hear_distance = 10}) - end - - return true -end - - -local function on_place_node(place_to, newnode, - placer, oldnode, itemstack, pointed_thing) - -- Run script hook - for _, callback in ipairs(minetest.registered_on_placenodes) do - -- Deepcopy pos, node and pointed_thing because callback can modify them - local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z} - local newnode_copy = - {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2} - local oldnode_copy = - {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2} - local pointed_thing_copy = { - type = pointed_thing.type, - above = vector.new(pointed_thing.above), - under = vector.new(pointed_thing.under), - ref = pointed_thing.ref, - } - callback(place_to_copy, newnode_copy, placer, - oldnode_copy, itemstack, pointed_thing_copy) - end -end - -local function can_dig_door(pos, digger) - local digger_name = digger and digger:get_player_name() - if digger_name and minetest.get_player_privs(digger_name).protection_bypass then - return true - end - return minetest.get_meta(pos):get_string("doors_owner") == digger_name -end - -function doors.register(name, def) - if not name:find(":") then - name = "doors:" .. name - end - - -- replace old doors of this type automatically - minetest.register_lbm({ - name = ":doors:replace_" .. name:gsub(":", "_"), - nodenames = {name.."_b_1", name.."_b_2"}, - action = function(pos, node) - local l = tonumber(node.name:sub(-1)) - local meta = minetest.get_meta(pos) - local h = meta:get_int("right") + 1 - local p2 = node.param2 - local replace = { - {{type = "a", state = 0}, {type = "a", state = 3}}, - {{type = "b", state = 1}, {type = "b", state = 2}} - } - local new = replace[l][h] - -- retain infotext and doors_owner fields - minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2}) - meta:set_int("state", new.state) - -- properly place doors:hidden at the right spot - local p3 = p2 - if new.state >= 2 then - p3 = (p3 + 3) % 4 - end - if new.state % 2 == 1 then - if new.state >= 2 then - p3 = (p3 + 1) % 4 - else - p3 = (p3 + 3) % 4 - end - end - -- wipe meta on top node as it's unused - minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, - {name = "doors:hidden", param2 = p3}) - end - }) - - minetest.register_craftitem(":" .. name, { - description = def.description, - inventory_image = def.inventory_image, - - on_place = function(itemstack, placer, pointed_thing) - local pos - - if not pointed_thing.type == "node" then - return itemstack - end - - local node = minetest.get_node(pointed_thing.under) - local pdef = minetest.registered_nodes[node.name] - if pdef and pdef.on_rightclick then - return pdef.on_rightclick(pointed_thing.under, - node, placer, itemstack, pointed_thing) - end - - if pdef and pdef.buildable_to then - pos = pointed_thing.under - else - pos = pointed_thing.above - node = minetest.get_node(pos) - pdef = minetest.registered_nodes[node.name] - if not pdef or not pdef.buildable_to then - return itemstack - end - end - - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - local top_node = minetest.get_node_or_nil(above) - local topdef = top_node and minetest.registered_nodes[top_node.name] - - if not topdef or not topdef.buildable_to then - return itemstack - end - - local pn = placer:get_player_name() - if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then - return itemstack - end - - local dir = minetest.dir_to_facedir(placer:get_look_dir()) - - local ref = { - {x = -1, y = 0, z = 0}, - {x = 0, y = 0, z = 1}, - {x = 1, y = 0, z = 0}, - {x = 0, y = 0, z = -1}, - } - - local aside = { - x = pos.x + ref[dir + 1].x, - y = pos.y + ref[dir + 1].y, - z = pos.z + ref[dir + 1].z, - } - - local state = 0 - if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then - state = state + 2 - minetest.set_node(pos, {name = name .. "_b", param2 = dir}) - minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4}) - else - minetest.set_node(pos, {name = name .. "_a", param2 = dir}) - minetest.set_node(above, {name = "doors:hidden", param2 = dir}) - end - - local meta = minetest.get_meta(pos) - meta:set_int("state", state) - - if def.protected then - meta:set_string("doors_owner", pn) - meta:set_string("infotext", "Owned by " .. pn) - end - - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - - on_place_node(pos, minetest.get_node(pos), - placer, node, itemstack, pointed_thing) - - return itemstack - end - }) - def.inventory_image = nil - - if def.recipe then - minetest.register_craft({ - output = name, - recipe = def.recipe, - }) - end - def.recipe = nil - - if not def.sounds then - def.sounds = default.node_sound_wood_defaults() - end - - if not def.sound_open then - def.sound_open = "doors_door_open" - end - - if not def.sound_close then - def.sound_close = "doors_door_close" - end - - def.groups.not_in_creative_inventory = 1 - def.groups.door = 1 - def.drop = name - def.door = { - name = name, - sounds = { def.sound_close, def.sound_open }, - } - - def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - _doors.door_toggle(pos, node, clicker) - return itemstack - end - def.after_dig_node = function(pos, node, meta, digger) - minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) - nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z}) - end - def.on_rotate = false - - if def.protected then - def.can_dig = can_dig_door - def.on_blast = function() end - else - def.on_blast = function(pos, intensity) - minetest.remove_node(pos) - -- hidden node doesn't get blasted away. - minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) - return {name} - end - end - - def.on_destruct = function(pos) - minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) - end - - def.drawtype = "mesh" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.sunlight_propagates = true - def.walkable = true - def.is_ground_content = false - def.buildable_to = false - def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} - def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} - - def.mesh = "door_a.obj" - minetest.register_node(":" .. name .. "_a", def) - - def.mesh = "door_b.obj" - minetest.register_node(":" .. name .. "_b", def) - - _doors.registered_doors[name .. "_a"] = true - _doors.registered_doors[name .. "_b"] = true -end - -doors.register("door_wood", { - tiles = {{ name = "doors_door_wood.png", backface_culling = true }}, - description = "Wooden Door", - inventory_image = "doors_item_wood.png", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - recipe = { - {"group:wood", "group:wood"}, - {"group:wood", "group:wood"}, - {"group:wood", "group:wood"}, - } -}) - -doors.register("door_steel", { - tiles = {{name = "doors_door_steel.png", backface_culling = true}}, - description = "Steel Door", - inventory_image = "doors_item_steel.png", - protected = true, - groups = {cracky = 1, level = 2}, - sounds = default.node_sound_metal_defaults(), - sound_open = "doors_steel_door_open", - sound_close = "doors_steel_door_close", - recipe = { - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot"}, - } -}) - -doors.register("door_glass", { - tiles = {"doors_door_glass.png"}, - description = "Glass Door", - inventory_image = "doors_item_glass.png", - groups = {cracky=3, oddly_breakable_by_hand=3}, - sounds = default.node_sound_glass_defaults(), - sound_open = "doors_glass_door_open", - sound_close = "doors_glass_door_close", - recipe = { - {"default:glass", "default:glass"}, - {"default:glass", "default:glass"}, - {"default:glass", "default:glass"}, - } -}) - -doors.register("door_obsidian_glass", { - tiles = {"doors_door_obsidian_glass.png"}, - description = "Obsidian Glass Door", - inventory_image = "doors_item_obsidian_glass.png", - groups = {cracky=3}, - sounds = default.node_sound_glass_defaults(), - sound_open = "doors_glass_door_open", - sound_close = "doors_glass_door_close", - recipe = { - {"default:obsidian_glass", "default:obsidian_glass"}, - {"default:obsidian_glass", "default:obsidian_glass"}, - {"default:obsidian_glass", "default:obsidian_glass"}, - }, -}) - --- From BFD: Cherry planks doors -doors.register("door_cherry", { - tiles = { "doors_door_cherry.png" }, - description = "Cherry Door", - inventory_image = "doors_item_cherry.png", - groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1}, - sounds = default.node_sound_wood_defaults(), - recipe = { - {"default:cherry_plank", "default:cherry_plank"}, - {"default:cherry_plank", "default:cherry_plank"}, - {"default:cherry_plank", "default:cherry_plank"} - } -}) -minetest.register_alias("doors:door_wood_cherry", "doors:door_cherry") - --- doors tin MFF -doors.register("door_tin", { - tiles = { "doors_door_tin.png" }, - description = "Tin Door", - inventory_image = "doors_item_tin.png", - groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, - protected = true, - sounds = default.node_sound_stone_defaults(), - sunlight = false, - recipe = { - {"default:tin_ingot", "default:tin_ingot"}, - {"default:tin_ingot", "default:tin_ingot"}, - {"default:tin_ingot", "default:tin_ingot"} - } -}) - - --- doors prison MFF -doors.register("door_prison", { - tiles = { "doors_door_prison.png" }, - description = "Prison Door", - inventory_image = "doors_item_prison.png", - groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, - protected = true, - sounds = default.node_sound_stone_defaults(), - recipe = { - {"darkage:iron_stick", "darkage:iron_stick"}, - {"darkage:iron_stick", "darkage:iron_stick"}, - {"darkage:iron_stick", "darkage:iron_stick"} - } -}) - --- MFF gardengate white -doors.register("doors:door_gardengate_white", { - tiles = { "doors_door_gardengate_white.png" }, - description = "Garden Gate White Door", - inventory_image = "doors_item_gardengate_white.png", - groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, - sounds = default.node_sound_wood_defaults(), - recipe = { - {"dye:white", "group:stick", ""}, - {"group:stick", "group:stick", "group:stick"}, - {"group:wood", "group:wood", "group:wood"} - } -}) - -----trapdoor---- - --- Capture mods using the old API as best as possible. -function doors.register_door(name, def) - if def.only_placer_can_open then - def.protected = true - end - def.only_placer_can_open = nil - - local i = name:find(":") - local modname = name:sub(1, i - 1) - if not def.tiles then - if def.protected then - def.tiles = {{name = "doors_door_steel.png", backface_culling = true}} - else - def.tiles = {{name = "doors_door_wood.png", backface_culling = true}} - end - minetest.log("warning", modname .. " registered door \"" .. name .. "\" " .. - "using deprecated API method \"doors.register_door()\" but " .. - "did not provide the \"tiles\" parameter. A fallback tiledef " .. - "will be used instead.") - end - - doors.register(name, def) -end - -----trapdoor---- - -function _doors.trapdoor_toggle(pos, node, clicker) - node = node or minetest.get_node(pos) - if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then - local meta = minetest.get_meta(pos) - local owner = meta:get_string("doors_owner") - if owner ~= "" then - if clicker:get_player_name() ~= owner then - return false - end - end - end - - local def = minetest.registered_nodes[node.name] - - if string.sub(node.name, -5) == "_open" then - minetest.sound_play(def.sound_close, - {pos = pos, gain = 0.3, max_hear_distance = 10}) - minetest.swap_node(pos, {name = string.sub(node.name, 1, - string.len(node.name) - 5), param1 = node.param1, param2 = node.param2}) - else - minetest.sound_play(def.sound_open, - {pos = pos, gain = 0.3, max_hear_distance = 10}) - minetest.swap_node(pos, {name = node.name .. "_open", - param1 = node.param1, param2 = node.param2}) - end -end - -function doors.register_trapdoor(name, def) - if not name:find(":") then - name = "doors:" .. name - end - - local name_closed = name - local name_opened = name.."_open" - - def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - _doors.trapdoor_toggle(pos, node, clicker) - return itemstack - end - - -- Common trapdoor configuration - def.drawtype = "nodebox" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.is_ground_content = false - - if def.protected then - def.can_dig = can_dig_door - def.after_place_node = function(pos, placer, itemstack, pointed_thing) - local pn = placer:get_player_name() - local meta = minetest.get_meta(pos) - meta:set_string("doors_owner", pn) - meta:set_string("infotext", "Owned by "..pn) - - return minetest.setting_getbool("creative_mode") - end - - def.on_blast = function() end - else - def.on_blast = function(pos, intensity) - minetest.remove_node(pos) - return {name} - end - end - - if not def.sounds then - def.sounds = default.node_sound_wood_defaults() - end - - if not def.sound_open then - def.sound_open = "doors_door_open" - end - - if not def.sound_close then - def.sound_close = "doors_door_close" - end - - local def_opened = table.copy(def) - local def_closed = table.copy(def) - - def_closed.node_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} - } - def_closed.selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} - } - def_closed.tiles = {def.tile_front, - def.tile_front .. '^[transformFY', - def.tile_side, def.tile_side, - def.tile_side, def.tile_side} - - def_opened.node_box = { - type = "fixed", - fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} - } - def_opened.selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} - } - def_opened.tiles = {def.tile_side, def.tile_side, - def.tile_side .. '^[transform3', - def.tile_side .. '^[transform1', - def.tile_front .. '^[transform46', - def.tile_front .. '^[transform6'} - - def_opened.drop = name_closed - def_opened.groups.not_in_creative_inventory = 1 - - minetest.register_node(name_opened, def_opened) - minetest.register_node(name_closed, def_closed) - - _doors.registered_trapdoors[name_opened] = true - _doors.registered_trapdoors[name_closed] = true -end - -doors.register_trapdoor("doors:trapdoor", { - description = "Trapdoor", - inventory_image = "doors_trapdoor.png", - wield_image = "doors_trapdoor.png", - tile_front = "doors_trapdoor.png", - tile_side = "doors_trapdoor_side.png", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1}, -}) - -doors.register_trapdoor("doors:trapdoor_steel", { - description = "Steel Trapdoor", - inventory_image = "doors_trapdoor_steel.png", - wield_image = "doors_trapdoor_steel.png", - tile_front = "doors_trapdoor_steel.png", - tile_side = "doors_trapdoor_steel_side.png", - protected = true, - sounds = default.node_sound_metal_defaults(), - sound_open = "doors_steel_door_open", - sound_close = "doors_steel_door_close", - groups = {cracky = 1, level = 2, door = 1}, -}) - -minetest.register_craft({ - output = 'doors:trapdoor 2', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - {'', '', ''}, - } -}) - -minetest.register_craft({ - output = 'doors:trapdoor_steel', - recipe = { - {'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:steel_ingot'}, - } -}) - -doors.register_trapdoor("doors:trapdoor_cherry", { - description = "Cherry tree trapdoor", - inventory_image = "doors_trapdoor_cherry.png", - wields_images = "doors_trapdoor_cherry.png", - tile_front = "doors_trapdoor_cherry.png", - tile_side = "default_wood_cherry_planks.png", - groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1}, - sounds = default.node_sound_wood_defaults(), - sound_open = "doors_door_open", - sound_close = "doors_door_close" -}) - -minetest.register_craft({ - output = 'doors:trapdoor_cherry 2', - recipe = { - {'default:cherry_plank', 'default:cherry_plank', 'default:cherry_plank'}, - {'default:cherry_plank', 'default:cherry_plank', 'default:cherry_plank'}, - } -}) - -----fence gate---- - -function doors.register_fencegate(name, def) - local fence = { - description = def.description, - drawtype = "mesh", - tiles = {def.texture}, - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, - drop = name .. "_closed", - connect_sides = {"left", "right"}, - groups = def.groups, - sounds = def.sounds, - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - local node_def = minetest.registered_nodes[node.name] - minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2}) - minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3, - max_hear_distance = 8}) - end, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}, - }, - } - - if not fence.sounds then - fence.sounds = default.node_sound_wood_defaults() - end - - fence.groups.fence = 1 - - local fence_closed = table.copy(fence) - fence_closed.mesh = "doors_fencegate_closed.obj" - fence_closed.gate = name .. "_open" - fence_closed.sound = "doors_fencegate_open" - fence_closed.collision_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}, - } - - local fence_open = table.copy(fence) - fence_open.mesh = "doors_fencegate_open.obj" - fence_open.gate = name .. "_closed" - fence_open.sound = "doors_fencegate_close" - fence_open.groups.not_in_creative_inventory = 1 - fence_open.collision_box = { - type = "fixed", - fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4}, - {-1/2, -3/8, -1/2, -3/8, 3/8, 0}}, - } - - minetest.register_node(":" .. name .. "_closed", fence_closed) - minetest.register_node(":" .. name .. "_open", fence_open) - - minetest.register_craft({ - output = name .. "_closed", - recipe = { - {"default:stick", def.material, "default:stick"}, - {"default:stick", def.material, "default:stick"} - } - }) -end - -doors.register_fencegate("doors:gate_wood", { - description = "Wooden Fence Gate", - texture = "default_wood.png", - material = "default:wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} -}) - -doors.register_fencegate("doors:gate_acacia_wood", { - description = "Acacia Fence Gate", - texture = "default_acacia_wood.png", - material = "default:acacia_wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} -}) - -doors.register_fencegate("doors:gate_junglewood", { - description = "Junglewood Fence Gate", - texture = "default_junglewood.png", - material = "default:junglewood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} -}) - -doors.register_fencegate("doors:gate_pine_wood", { - description = "Pine Fence Gate", - texture = "default_pine_wood.png", - material = "default:pine_wood", - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} -}) - -doors.register_fencegate("doors:gate_aspen_wood", { - description = "Aspen Fence Gate", - texture = "default_aspen_wood.png", - material = "default:aspen_wood", - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} -}) - - -----fuels---- - -minetest.register_craft({ - type = "fuel", - recipe = "doors:trapdoor", - burntime = 7, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "doors:door_wood", - burntime = 14, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "doors:gate_wood_closed", - burntime = 7, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "doors:gate_acacia_wood_closed", - burntime = 8, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "doors:gate_junglewood_closed", - burntime = 9, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "doors:gate_pine_wood_closed", - burntime = 6, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "doors:gate_aspen_wood_closed", - burntime = 5, -}) - - --- IMPORTANT MFF doors3 must be in this init file, he use local vars/functions no recopiable -_doors.registered_doors3 = {} --MFF doors3 - --- door 3 nodes -function doors.register3(name, def) - if not name:find(":") then - name = "doors:" .. name - end - - -- replace old doors of this type automatically - minetest.register_lbm({ - name = ":doors:replace_" .. name:gsub(":", "_"), - nodenames = {name.."_b_1", name.."_b_2"}, - action = function(pos, node) - local l = tonumber(node.name:sub(-1)) - local meta = minetest.get_meta(pos) - local h = meta:get_int("right") + 1 - local p2 = node.param2 - local replace = { - {{type = "a", state = 0}, {type = "a", state = 3}}, - {{type = "b", state = 1}, {type = "b", state = 2}} - } - local new = replace[l][h] - -- retain infotext and doors_owner fields - minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2}) - meta:set_int("state", new.state) - -- properly place doors:hidden at the right spot - local p3 = p2 - if new.state >= 2 then - p3 = (p3 + 3) % 4 - end - if new.state % 2 == 1 then - if new.state >= 2 then - p3 = (p3 + 1) % 4 - else - p3 = (p3 + 3) % 4 - end - end - -- wipe meta on top node as it's unused - minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, - {name = "doors:hidden", param2 = p3}) - minetest.set_node({x = pos.x, y = pos.y + 2, z = pos.z}, - {name = "doors:hidden", param2 = p3}) - end - }) - - minetest.register_craftitem(":" .. name, { - description = def.description, - inventory_image = def.inventory_image, - - on_place = function(itemstack, placer, pointed_thing) - local pos - - if not pointed_thing.type == "node" then - return itemstack - end - - local node = minetest.get_node(pointed_thing.under) - local pdef = minetest.registered_nodes[node.name] - if pdef and pdef.on_rightclick then - return pdef.on_rightclick(pointed_thing.under, - node, placer, itemstack, pointed_thing) - end - - if pdef and pdef.buildable_to then - pos = pointed_thing.under - else - pos = pointed_thing.above - node = minetest.get_node(pos) - pdef = minetest.registered_nodes[node.name] - if not pdef or not pdef.buildable_to then - return itemstack - end - end - - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - local top_node = minetest.get_node_or_nil(above) - local topdef = top_node and minetest.registered_nodes[top_node.name] - - if not topdef or not topdef.buildable_to then - return itemstack - end - - local above2 = { x = pos.x, y = pos.y + 2, z = pos.z } - local top_node2 = minetest.get_node_or_nil(above2) - local topdef2 = top_node2 and minetest.registered_nodes[top_node2.name] - - if not topdef2 or not topdef2.buildable_to then - return itemstack - end - - local pn = placer:get_player_name() - if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) or minetest.is_protected(above2, pn) then - return itemstack - end - - local dir = minetest.dir_to_facedir(placer:get_look_dir()) - - local ref = { - {x = -1, y = 0, z = 0}, - {x = 0, y = 0, z = 1}, - {x = 1, y = 0, z = 0}, - {x = 0, y = 0, z = -1}, - } - - local aside = { - x = pos.x + ref[dir + 1].x, - y = pos.y + ref[dir + 1].y, - z = pos.z + ref[dir + 1].z, - } - - local state = 0 - if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then - state = state + 2 - minetest.set_node(pos, {name = name .. "_b", param2 = dir}) - minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4}) - minetest.set_node(above2, {name = "doors:hidden", param2 = (dir + 3) % 4}) - else - minetest.set_node(pos, {name = name .. "_a", param2 = dir}) - minetest.set_node(above, {name = "doors:hidden", param2 = dir}) - minetest.set_node(above2, {name = "doors:hidden", param2 = dir}) - end - - local meta = minetest.get_meta(pos) - meta:set_int("state", state) - - if def.protected then - meta:set_string("doors_owner", pn) - meta:set_string("infotext", "Owned by " .. pn) - end - - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - - on_place_node(pos, minetest.get_node(pos), - placer, node, itemstack, pointed_thing) - - return itemstack - end - }) - def.inventory_image = nil - - if def.recipe then - minetest.register_craft({ - output = name, - recipe = def.recipe, - }) - end - def.recipe = nil - - if not def.sounds then - def.sounds = default.node_sound_wood_defaults() - end - - if not def.sound_open then - def.sound_open = "doors_door_open" - end - - if not def.sound_close then - def.sound_close = "doors_door_close" - end - - def.groups.not_in_creative_inventory = 1 - def.groups.door = 1 - def.drop = name - def.door = { - name = name, - sounds = { def.sound_close, def.sound_open }, - } - - def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - _doors.door_toggle(pos, node, clicker) - return itemstack - end - def.after_dig_node = function(pos, node, meta, digger) - minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) - minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z}) - nodeupdate({x = pos.x, y = pos.y + 2, z = pos.z}) - end - def.on_rotate = false - - if def.protected then - def.can_dig = can_dig_door - def.on_blast = function() end - else - def.on_blast = function(pos, intensity) - minetest.remove_node(pos) - -- hidden node doesn't get blasted away. - minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) - minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z}) - return {name} - end - end - - def.on_destruct = function(pos) - minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) - minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z}) - end - - def.drawtype = "mesh" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.sunlight_propagates = true - def.walkable = true - def.is_ground_content = false - def.buildable_to = false - def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}} - def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}} - - def.mesh = "door3_a.obj" - minetest.register_node(":" .. name .. "_a", def) - - def.mesh = "door3_b.obj" - minetest.register_node(":" .. name .. "_b", def) - - _doors.registered_doors3[name .. "_a"] = true - _doors.registered_doors3[name .. "_b"] = true -end - -doors.register3("door3_wood", { - tiles = {{ name = "doors_door3_wood.png", backface_culling = true }}, - description = "Wooden Door 3 Nodes", - inventory_image = "doors3_item_wood.png", - groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, - recipe = { - {"", "", ""}, - {"", "doors:door_wood", ""}, - {"", "doors:door_wood", ""}, - } -}) - -doors.register3("door3_steel", { - tiles = {{ name = "doors_door3_steel.png", backface_culling = true }}, - description = "Steel Door 3 Nodes", - inventory_image = "doors3_item_steel.png", - protected = true, - groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 }, - sound_open = "doors_steel_door_open", - sound_close = "doors_steel_door_close", - recipe = { - {"", "", ""}, - {"", "doors:door_steel", ""}, - {"", "doors:door_steel", ""}, - } -}) - -doors.register3("door3_glass", { - tiles = { "doors_door3_glass.png"}, - description = "Glass Door 3 Nodes", - inventory_image = "doors3_item_glass.png", - groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, - sounds = default.node_sound_glass_defaults(), - recipe = { - {"", "", ""}, - {"", "doors:door_glass", ""}, - {"", "doors:door_glass", ""}, - } -}) - -doors.register3("door3_obsidian_glass", { - tiles = { "doors_door3_obsidian_glass.png" }, - description = "Obsidian Glass Door 3 Nodes", - inventory_image = "doors3_item_obsidian_glass.png", - groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, - sounds = default.node_sound_glass_defaults(), - recipe = { - {"", "", ""}, - {"", "doors:door_obsidian_glass", ""}, - {"", "doors:door_obsidian_glass", ""}, - }, -}) - - --- From BFD: Cherry planks doors -doors.register3("door3_cherry", { - tiles = { "doors_door3_cherry.png" }, - description = "Cherry Door 3 Nodes", - inventory_image = "doors3_item_cherry.png", - groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1}, - sounds = default.node_sound_wood_defaults(), - recipe = { - {"", "", ""}, - {"", "doors:door_cherry", ""}, - {"", "doors:door_cherry", ""}, - }, -}) - --- doors prison MFF -doors.register3("door3_prison", { - tiles = { "doors_door3_prison.png" }, - description = "Prison Door 3 Nodes", - inventory_image = "doors3_item_prison.png", - groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, - protected = true, - sounds = default.node_sound_stone_defaults(), - recipe = { - {"", "", ""}, - {"", "doors:door_prison", ""}, - {"", "doors:door_prison", ""}, - } -}) diff --git a/minetestforfun_game/mods/doors/license.txt b/minetestforfun_game/mods/doors/license.txt deleted file mode 100644 index 8ce73c49..00000000 --- a/minetestforfun_game/mods/doors/license.txt +++ /dev/null @@ -1,164 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 PilzAdam -Copyright (C) 2014-2016 BlockMen -Copyright (C) 2015-2016 sofar (sofar@foo-projects.org) -Copyright (C) 2012-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures, models and sounds) ------------------------------------------------ - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2011-2016 Fernando Zapata -Copyright (C) 2014-2016 celeron55 -Copyright (C) 2012-2016 PilzAdam -Copyright (C) 2014-2016 BlockMen -Copyright (C) 2015-2016 sofar -Copyright (C) 2016 red-001 -Copyright (C) 2016 paramat - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ - ------------------------ - -Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) -Copyright (C) 2014-2016 PenguinDad - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/4.0/ - ------------------------ - -Attribution 3.0 Unported (CC BY 3.0) -Copyright (C) 2014 CGEffex -Copyright (C) 2014 bennstir -Copyright (C) 2016 BarkersPinhead -Copyright (C) 2016 rivernile7 -Copyright (C) 2016 HazMatt - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by/3.0/ - ------------------------ - -CC0 1.0 Universal (CC0 1.0) Public Domain Dedication -mhtaylor67 -SkeetMasterFunk69 - -No Copyright - -The person who associated a work with this deed has dedicated the work to the public -domain by waiving all of his or her rights to the work worldwide under copyright law, -including all related and neighboring rights, to the extent allowed by law. - -You can copy, modify, distribute and perform the work, even for commercial purposes, all -without asking permission. See Other Information below. - -Other Information - -In no way are the patent or trademark rights of any person affected by CC0, nor are the -rights that other persons may have in the work or in how the work is used, such as -publicity or privacy rights. -Unless expressly stated otherwise, the person who associated a work with this deed makes -no warranties about the work, and disclaims liability for all uses of the work, to the -fullest extent permitted by applicable law. -When using or citing the work, you should not imply endorsement by the author or the -affirmer. - -For more details: -https://creativecommons.org/publicdomain/zero/1.0/ diff --git a/minetestforfun_game/mods/doors/models/door_a.obj b/minetestforfun_game/mods/doors/models/door_a.obj deleted file mode 100644 index bd5127b5..00000000 --- a/minetestforfun_game/mods/doors/models/door_a.obj +++ /dev/null @@ -1,40 +0,0 @@ -# Blender v2.76 (sub 0) OBJ File: 'door_a.blend' -# www.blender.org -mtllib door_a.mtl -o Cube_Cube.001 -v 0.499000 -0.499000 -0.499000 -v 0.499000 1.499000 -0.499000 -v 0.499000 -0.499000 -0.375000 -v 0.499000 1.499000 -0.375000 -v -0.499000 -0.499000 -0.499000 -v -0.499000 1.499000 -0.499000 -v -0.499000 -0.499000 -0.375000 -v -0.499000 1.499000 -0.375000 -vt 0.842105 1.000000 -vt 0.894737 1.000000 -vt 0.894737 0.000000 -vt 0.842105 0.000000 -vt 0.421053 1.000000 -vt 0.421053 0.000000 -vt 0.947368 1.000000 -vt 0.947368 0.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vt 1.000000 0.500000 -vt 0.947368 0.500000 -vt 1.000000 1.000000 -vt 1.000000 0.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 0.000000 1.000000 -vn -1.000000 0.000000 0.000000 -vn 0.000000 0.000000 -1.000000 -vn 0.000000 -1.000000 0.000000 -vn 0.000000 1.000000 0.000000 -usemtl None -s off -f 2/1/1 4/2/1 3/3/1 1/4/1 -f 4/5/2 8/1/2 7/4/2 3/6/2 -f 8/2/3 6/7/3 5/8/3 7/3/3 -f 6/9/4 2/5/4 1/6/4 5/10/4 -f 1/11/5 3/12/5 7/7/5 5/13/5 -f 6/14/6 8/8/6 4/12/6 2/11/6 diff --git a/minetestforfun_game/mods/doors/models/door_b.obj b/minetestforfun_game/mods/doors/models/door_b.obj deleted file mode 100644 index c5607b87..00000000 --- a/minetestforfun_game/mods/doors/models/door_b.obj +++ /dev/null @@ -1,40 +0,0 @@ -# Blender v2.76 (sub 0) OBJ File: 'door_b.blend' -# www.blender.org -mtllib door_b.mtl -o Cube_Cube.001 -v -0.499000 -0.499000 -0.499000 -v -0.499000 1.499000 -0.499000 -v -0.499000 -0.499000 -0.375000 -v -0.499000 1.499000 -0.375000 -v 0.499000 -0.499000 -0.499000 -v 0.499000 1.499000 -0.499000 -v 0.499000 -0.499000 -0.375000 -v 0.499000 1.499000 -0.375000 -vt 0.842105 1.000000 -vt 0.842105 0.000000 -vt 0.894737 0.000000 -vt 0.894737 1.000000 -vt 0.421053 1.000000 -vt 0.421053 0.000000 -vt 0.947368 0.000000 -vt 0.947368 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 1.000000 0.500000 -vt 0.947368 0.500000 -vt 1.000000 1.000000 -vn -1.000000 0.000000 0.000000 -vn 0.000000 0.000000 1.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 0.000000 -1.000000 -vn 0.000000 -1.000000 0.000000 -vn 0.000000 1.000000 0.000000 -usemtl None -s off -f 2/1/1 1/2/1 3/3/1 4/4/1 -f 4/5/2 3/6/2 7/2/2 8/1/2 -f 8/4/3 7/3/3 5/7/3 6/8/3 -f 6/9/4 5/10/4 1/6/4 2/5/4 -f 1/11/5 5/12/5 7/13/5 3/7/5 -f 6/8/6 2/13/6 4/12/6 8/14/6 diff --git a/minetestforfun_game/mods/doors/models/doors_fencegate_closed.obj b/minetestforfun_game/mods/doors/models/doors_fencegate_closed.obj deleted file mode 100644 index 0050f70e..00000000 --- a/minetestforfun_game/mods/doors/models/doors_fencegate_closed.obj +++ /dev/null @@ -1,106 +0,0 @@ -# Blender v2.76 (sub 0) OBJ File: 'gate_closed.blend' -# www.blender.org -mtllib gate_closed.mtl -o Cube_Cube.001 -v -0.625000 -0.500000 0.125000 -v -0.625000 0.500100 0.125000 -v -0.625000 -0.500000 -0.125000 -v -0.625000 0.500100 -0.125000 -v -0.375000 -0.500000 0.125000 -v -0.375000 0.500100 0.125000 -v -0.375000 -0.500000 -0.125000 -v -0.375000 0.500100 -0.125000 -v 0.375000 -0.500000 0.125000 -v 0.375000 0.500100 0.125000 -v 0.375000 -0.500000 -0.125000 -v 0.375000 0.500100 -0.125000 -v 0.625000 -0.500000 0.125000 -v 0.625000 0.500100 0.125000 -v 0.625000 -0.500000 -0.125000 -v 0.625000 0.500100 -0.125000 -v -0.375000 0.187500 0.062500 -v -0.375000 0.312500 0.062500 -v -0.375000 0.187500 -0.062500 -v -0.375000 0.312500 -0.062500 -v 0.375000 0.187500 0.062500 -v 0.375000 0.312500 0.062500 -v 0.375000 0.187500 -0.062500 -v 0.375000 0.312500 -0.062500 -v -0.374831 0.187348 0.062500 -v -0.156342 0.187363 0.062500 -v -0.374831 0.187348 -0.062500 -v -0.156342 0.187363 -0.062500 -v 0.374981 -0.343683 0.062500 -v 0.375065 -0.187304 0.062500 -v 0.374981 -0.343683 -0.062500 -v 0.375065 -0.187304 -0.062500 -vt 0.000000 0.750000 -vt 0.000000 0.500000 -vt 1.000000 0.500000 -vt 1.000000 0.750000 -vt 1.000000 1.000000 -vt -0.000000 1.000000 -vt 1.000000 -0.000000 -vt 1.000000 0.250000 -vt 0.000000 0.250000 -vt -0.000000 0.000000 -vt 0.250000 0.000000 -vt 0.250000 0.250000 -vt 0.250000 0.750000 -vt 0.250000 1.000000 -vt 0.500000 -0.000000 -vt 0.500000 0.250000 -vt 0.500000 0.750000 -vt 0.500000 1.000000 -vt 1.000000 0.625000 -vt 0.000000 0.625000 -vt 1.000000 0.875000 -vt 0.000000 0.875000 -vt -0.000000 0.687500 -vt 0.000000 0.562500 -vt 1.000000 0.562500 -vt 1.000000 0.687500 -vt 0.813740 0.249033 -vt 0.201557 0.249293 -vt 0.120995 0.125498 -vt 0.987404 0.125469 -vt 0.125000 0.375000 -vt 0.812500 0.375000 -vt 0.937500 0.500000 -vt 0.062500 0.500000 -vt 0.000000 0.125000 -vt 1.000000 0.125000 -vt 0.312500 0.437500 -vt 0.312500 0.312500 -vt 1.000000 0.312500 -vt 1.000000 0.437500 -vn -1.000000 0.000000 0.000000 -vn 0.000000 0.000000 -1.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 0.000000 1.000000 -vn 0.000000 -1.000000 0.000000 -vn 0.000000 1.000000 0.000000 -vn -0.578000 -0.816100 0.000000 -vn 0.576200 0.817300 0.000000 -usemtl None -s off -f 2/1/1 4/2/1 3/3/1 1/4/1 -f 4/4/2 8/5/2 7/6/2 3/1/2 -f 8/7/3 6/8/3 5/9/3 7/10/3 -f 6/2/4 2/9/4 1/8/4 5/3/4 -f 1/9/5 3/10/5 7/11/5 5/12/5 -f 6/6/6 8/1/6 4/13/6 2/14/6 -f 10/1/1 12/2/1 11/3/1 9/4/1 -f 12/2/2 16/9/2 15/8/2 11/3/2 -f 16/7/3 14/8/3 13/9/3 15/10/3 -f 14/4/4 10/5/4 9/6/4 13/1/4 -f 9/12/5 11/11/5 15/15/5 13/16/5 -f 14/14/6 16/13/6 12/17/6 10/18/6 -f 20/2/2 24/3/2 23/19/2 19/20/2 -f 22/1/4 18/4/4 17/21/4 21/22/4 -f 17/23/5 19/24/5 23/25/5 21/26/5 -f 22/21/6 24/5/6 20/6/6 18/22/6 -f 28/27/2 32/28/2 31/29/2 27/30/2 -f 30/31/4 26/32/4 25/33/4 29/34/4 -f 25/35/7 27/10/7 31/7/7 29/36/7 -f 30/37/8 32/38/8 28/39/8 26/40/8 diff --git a/minetestforfun_game/mods/doors/models/doors_fencegate_open.obj b/minetestforfun_game/mods/doors/models/doors_fencegate_open.obj deleted file mode 100644 index 3fb727f4..00000000 --- a/minetestforfun_game/mods/doors/models/doors_fencegate_open.obj +++ /dev/null @@ -1,112 +0,0 @@ -# Blender v2.76 (sub 0) OBJ File: 'gate_open.blend' -# www.blender.org -mtllib gate_open.mtl -o Cube_Cube.001 -v -0.625000 -0.500000 0.125000 -v -0.625000 0.500100 0.125000 -v -0.625000 -0.500000 -0.125000 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0.500000 -vt 1.000000 0.750000 -vt 1.000000 1.000000 -vt -0.000000 1.000000 -vt 1.000000 -0.000000 -vt 1.000000 0.250000 -vt 0.000000 0.250000 -vt -0.000000 0.000000 -vt 0.250000 0.000000 -vt 0.250000 0.250000 -vt 0.250000 0.750000 -vt 0.250000 1.000000 -vt 0.500000 -0.000000 -vt 0.500000 0.250000 -vt 0.500000 0.750000 -vt 0.500000 1.000000 -vt 1.000000 0.625000 -vt 0.000000 0.625000 -vt 1.000000 0.875000 -vt 0.000000 0.875000 -vt -0.000000 0.687500 -vt 0.000000 0.562500 -vt 1.000000 0.562500 -vt 1.000000 0.687500 -vt 0.813740 0.249033 -vt 0.201557 0.249293 -vt 0.120995 0.125498 -vt 0.987404 0.125469 -vt 0.125000 0.375000 -vt 0.812500 0.375000 -vt 0.937500 0.500000 -vt 0.062500 0.500000 -vt 0.000000 0.125000 -vt 1.000000 0.125000 -vt 0.312500 0.437500 -vt 0.312500 0.312500 -vt 1.000000 0.312500 -vt 1.000000 0.437500 -vt 0.312500 0.625000 -vt 0.312500 0.500000 -vt 0.187500 0.500000 -vt 0.187500 0.625000 -vn -1.000000 0.000000 0.000000 -vn 0.000000 0.000000 -1.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 0.000000 1.000000 -vn 0.000000 -1.000000 0.000000 -vn 0.000000 1.000000 0.000000 -vn 0.000000 -0.816100 -0.578000 -vn 0.000000 0.817300 0.576200 -usemtl None -s off -f 2/1/1 4/2/1 3/3/1 1/4/1 -f 4/4/2 8/5/2 7/6/2 3/1/2 -f 8/7/3 6/8/3 5/9/3 7/10/3 -f 6/2/4 2/9/4 1/8/4 5/3/4 -f 1/9/5 3/10/5 7/11/5 5/12/5 -f 6/6/6 8/1/6 4/13/6 2/14/6 -f 10/1/1 12/2/1 11/3/1 9/4/1 -f 12/2/2 16/9/2 15/8/2 11/3/2 -f 16/7/3 14/8/3 13/9/3 15/10/3 -f 14/4/4 10/5/4 9/6/4 13/1/4 -f 9/12/5 11/11/5 15/15/5 13/16/5 -f 14/14/6 16/13/6 12/17/6 10/18/6 -f 20/2/3 24/3/3 23/19/3 19/20/3 -f 22/1/1 18/4/1 17/21/1 21/22/1 -f 17/23/5 19/24/5 23/25/5 21/26/5 -f 22/21/6 24/5/6 20/6/6 18/22/6 -f 28/27/3 32/28/3 31/29/3 27/30/3 -f 30/31/1 26/32/1 25/33/1 29/34/1 -f 25/35/7 27/10/7 31/7/7 29/36/7 -f 30/37/8 32/38/8 28/39/8 26/40/8 -f 17/41/2 18/42/2 20/43/2 19/44/2 diff --git a/minetestforfun_game/mods/doors/sounds/doors_door_close.ogg b/minetestforfun_game/mods/doors/sounds/doors_door_close.ogg deleted file mode 100755 index fede4af3..00000000 Binary files a/minetestforfun_game/mods/doors/sounds/doors_door_close.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/doors/sounds/doors_door_open.ogg b/minetestforfun_game/mods/doors/sounds/doors_door_open.ogg deleted file mode 100755 index 9a4c4f11..00000000 Binary files a/minetestforfun_game/mods/doors/sounds/doors_door_open.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/doors/sounds/doors_fencegate_close.ogg b/minetestforfun_game/mods/doors/sounds/doors_fencegate_close.ogg deleted file mode 100644 index 9e8a6988..00000000 Binary files a/minetestforfun_game/mods/doors/sounds/doors_fencegate_close.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/doors/sounds/doors_fencegate_open.ogg b/minetestforfun_game/mods/doors/sounds/doors_fencegate_open.ogg deleted file mode 100644 index b94f8a19..00000000 Binary files a/minetestforfun_game/mods/doors/sounds/doors_fencegate_open.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/doors/sounds/doors_glass_door_close.ogg b/minetestforfun_game/mods/doors/sounds/doors_glass_door_close.ogg deleted file mode 100644 index 67cb3431..00000000 Binary files a/minetestforfun_game/mods/doors/sounds/doors_glass_door_close.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/doors/sounds/doors_glass_door_open.ogg b/minetestforfun_game/mods/doors/sounds/doors_glass_door_open.ogg deleted file mode 100644 index 6dc9b505..00000000 Binary files a/minetestforfun_game/mods/doors/sounds/doors_glass_door_open.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/doors/sounds/doors_steel_door_close.ogg b/minetestforfun_game/mods/doors/sounds/doors_steel_door_close.ogg deleted file mode 100644 index f762808e..00000000 Binary files a/minetestforfun_game/mods/doors/sounds/doors_steel_door_close.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/doors/sounds/doors_steel_door_open.ogg b/minetestforfun_game/mods/doors/sounds/doors_steel_door_open.ogg deleted file mode 100644 index d55feaad..00000000 Binary files a/minetestforfun_game/mods/doors/sounds/doors_steel_door_open.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_blank.png b/minetestforfun_game/mods/doors/textures/doors_blank.png deleted file mode 100644 index 1914264c..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_blank.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_door_cherry.png b/minetestforfun_game/mods/doors/textures/doors_door_cherry.png deleted file mode 100644 index 1a1fb727..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_door_cherry.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_door_glass.png b/minetestforfun_game/mods/doors/textures/doors_door_glass.png deleted file mode 100644 index ea9173b4..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_door_glass.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_door_obsidian_glass.png b/minetestforfun_game/mods/doors/textures/doors_door_obsidian_glass.png deleted file mode 100644 index 8a92b0e8..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_door_obsidian_glass.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_door_steel.png b/minetestforfun_game/mods/doors/textures/doors_door_steel.png deleted file mode 100644 index 3e95a0b9..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_door_steel.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_door_wood.png b/minetestforfun_game/mods/doors/textures/doors_door_wood.png deleted file mode 100644 index 5bd158d3..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_door_wood.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_item_cherry.png b/minetestforfun_game/mods/doors/textures/doors_item_cherry.png deleted file mode 100644 index 1c304926..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_item_cherry.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_item_glass.png b/minetestforfun_game/mods/doors/textures/doors_item_glass.png deleted file mode 100644 index 6fc01305..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_item_glass.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_item_obsidian_glass.png b/minetestforfun_game/mods/doors/textures/doors_item_obsidian_glass.png deleted file mode 100644 index 1f1895d2..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_item_obsidian_glass.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_item_steel.png b/minetestforfun_game/mods/doors/textures/doors_item_steel.png deleted file mode 100644 index e0e15377..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_item_steel.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_item_wood.png b/minetestforfun_game/mods/doors/textures/doors_item_wood.png deleted file mode 100644 index ad240961..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_item_wood.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_trapdoor.png b/minetestforfun_game/mods/doors/textures/doors_trapdoor.png deleted file mode 100644 index e13ae373..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_trapdoor.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_trapdoor_cherry.png b/minetestforfun_game/mods/doors/textures/doors_trapdoor_cherry.png deleted file mode 100644 index ef16036d..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_trapdoor_cherry.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_trapdoor_side.png b/minetestforfun_game/mods/doors/textures/doors_trapdoor_side.png deleted file mode 100644 index 2a8d686f..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_trapdoor_side.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_trapdoor_steel.png b/minetestforfun_game/mods/doors/textures/doors_trapdoor_steel.png deleted file mode 100644 index 4ba507d6..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_trapdoor_steel.png and /dev/null differ diff --git a/minetestforfun_game/mods/doors/textures/doors_trapdoor_steel_side.png b/minetestforfun_game/mods/doors/textures/doors_trapdoor_steel_side.png deleted file mode 100644 index 68ad0df8..00000000 Binary files a/minetestforfun_game/mods/doors/textures/doors_trapdoor_steel_side.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/README.txt b/minetestforfun_game/mods/dye/README.txt deleted file mode 100755 index a2fbdd24..00000000 --- a/minetestforfun_game/mods/dye/README.txt +++ /dev/null @@ -1,13 +0,0 @@ -Minetest Game mod: dye -====================== -See license.txt for license information. -See init.lua for documentation. - -Authors of source code ----------------------- -Originally by Perttu Ahola (celeron55) (MIT) -Various Minetest developers and contributors (MIT) - -Authors of media (textures) ---------------------------- -Perttu Ahola (celeron55) (CC BY-SA 3.0) diff --git a/minetestforfun_game/mods/dye/depends.txt b/minetestforfun_game/mods/dye/depends.txt deleted file mode 100755 index e69de29b..00000000 diff --git a/minetestforfun_game/mods/dye/init.lua b/minetestforfun_game/mods/dye/init.lua deleted file mode 100755 index 632764a4..00000000 --- a/minetestforfun_game/mods/dye/init.lua +++ /dev/null @@ -1,112 +0,0 @@ --- Other mods can use these for looping through available colors - -dye = {} -dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"} -dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", - "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"} - --- Make dye names and descriptions available globally - -dye.dyes = { - {"white", "White"}, - {"grey", "Grey"}, - {"dark_grey", "Dark grey"}, - {"black", "Black"}, - {"violet", "Violet"}, - {"blue", "Blue"}, - {"cyan", "Cyan"}, - {"dark_green", "Dark green"}, - {"green", "Green"}, - {"yellow", "Yellow"}, - {"brown", "Brown"}, - {"orange", "Orange"}, - {"red", "Red"}, - {"magenta", "Magenta"}, - {"pink", "Pink"}, -} - --- This collection of colors is partly a historic thing, partly something else - -local dyes = { - {"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}, true}, - {"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}}, - {"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}}, - {"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}}, - {"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}, true}, - {"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}, true}, - {"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}}, - {"dark_green", "Dark green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}}, - {"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}}, - {"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}, true}, - {"brown", "Brown dye", {dye=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}}, - {"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}, true}, - {"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}, true}, - {"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1, unicolor_red_violet=1}}, - {"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}}, -} - --- Define items - -for _, row in ipairs(dyes) do - local name = row[1] - local description = row[2] - local groups = row[3] - local flower = row[4] - local item_name = "dye:" .. name - local item_image = "dye_" .. name .. ".png" - minetest.register_craftitem(item_name, { - inventory_image = item_image, - description = description, - groups = groups - }) - if flower then - minetest.register_craft({ - type = "shapeless", - output = item_name .. " 4", - recipe = {"group:flower,color_" .. name}, - }) - end -end - --- Manually add coal->black dye - -minetest.register_craft({ - type = "shapeless", - output = "dye:black 4", - recipe = {"group:coal"}, -}) - --- Mix recipes --- Just mix everything to everything somehow sanely - -local mixbases = {"pink", "magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white", "light_grey"} - -local mixes = { - -- pink, magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white, light_grey - white = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","grey", "grey", "grey","white", "white"}, - grey = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","dark_grey","grey", "grey"}, - dark_grey = {"brown", "brown", "brown", "brown", "brown", "brown", "dark_green","dark_green","blue", "blue", "violet","black", "dark_grey"}, - black = {"black", "black", "black", "black", "black", "black", "black", "black", "black","black", "black", "black"}, - violet = {"magenta","magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"}, - blue = {"violet", "violet", "magenta","brown", "brown", "dark_green","cyan", "cyan", "cyan", "blue"}, - cyan = {"brown", "blue", "brown", "dark_green","dark_grey", "green", "cyan", "dark_green","cyan"}, - dark_green = {"brown", "brown", "brown", "brown", "brown", "green", "green", "dark_green"}, - green = {"yellow", "brown", "yellow", "yellow", "dark_green","green", "green"}, - yellow = {"orange", "red", "orange", "yellow", "orange", "yellow"}, - brown = {"brown", "brown", "brown", "orange", "brown"}, - orange = {"orange", "red", "orange", "orange"}, - red = {"pink", "magenta","red"}, - magenta = {"magenta","magenta"}, - pink = {"pink"}, -} - -for one, results in pairs(mixes) do - for i, result in ipairs(results) do - local another = mixbases[i] - minetest.register_craft({ - type = "shapeless", - output = 'dye:' .. result .. ' 2', - recipe = {'dye:' .. one, 'dye:' .. another}, - }) - end -end diff --git a/minetestforfun_game/mods/dye/textures/dye_black.png b/minetestforfun_game/mods/dye/textures/dye_black.png deleted file mode 100755 index 1055b6c2..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_black.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_blue.png b/minetestforfun_game/mods/dye/textures/dye_blue.png deleted file mode 100755 index d1377c6b..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_blue.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_brown.png b/minetestforfun_game/mods/dye/textures/dye_brown.png deleted file mode 100755 index 77d475cd..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_brown.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_cyan.png b/minetestforfun_game/mods/dye/textures/dye_cyan.png deleted file mode 100755 index 239d66ce..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_cyan.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_dark_green.png b/minetestforfun_game/mods/dye/textures/dye_dark_green.png deleted file mode 100755 index 9606ccf4..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_dark_green.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_dark_grey.png b/minetestforfun_game/mods/dye/textures/dye_dark_grey.png deleted file mode 100755 index 060737ba..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_dark_grey.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_green.png b/minetestforfun_game/mods/dye/textures/dye_green.png deleted file mode 100755 index 0d99ee1c..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_green.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_grey.png b/minetestforfun_game/mods/dye/textures/dye_grey.png deleted file mode 100755 index 5efb0280..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_grey.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_magenta.png b/minetestforfun_game/mods/dye/textures/dye_magenta.png deleted file mode 100755 index c84df62c..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_magenta.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_orange.png b/minetestforfun_game/mods/dye/textures/dye_orange.png deleted file mode 100755 index 08449073..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_orange.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_pink.png b/minetestforfun_game/mods/dye/textures/dye_pink.png deleted file mode 100755 index c3dec22a..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_pink.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_red.png b/minetestforfun_game/mods/dye/textures/dye_red.png deleted file mode 100755 index 14eafbf4..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_red.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_violet.png b/minetestforfun_game/mods/dye/textures/dye_violet.png deleted file mode 100755 index 600cbb44..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_violet.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_white.png b/minetestforfun_game/mods/dye/textures/dye_white.png deleted file mode 100755 index 2a840a41..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_white.png and /dev/null differ diff --git a/minetestforfun_game/mods/dye/textures/dye_yellow.png b/minetestforfun_game/mods/dye/textures/dye_yellow.png deleted file mode 100755 index fe75775e..00000000 Binary files a/minetestforfun_game/mods/dye/textures/dye_yellow.png and /dev/null differ diff --git a/minetestforfun_game/mods/farming/README.txt b/minetestforfun_game/mods/farming/README.txt deleted file mode 100755 index e8071237..00000000 --- a/minetestforfun_game/mods/farming/README.txt +++ /dev/null @@ -1,150 +0,0 @@ -Farming Redo Mod -by TenPlus1 - -https://forum.minetest.net/viewtopic.php?id=9019 - -Farming Redo is a simplified version of the built-in farming mod in minetest and comes with wheat, cotton, carrot, cucumber, potato and tomato to start out with which spawn throughout the map... new foods need only be planted on tilled soil so no seeds are required, original wheat and cotton will require seeds which are found inside normal and jungle grass... - -This mod works by adding your new plant to the {growing=1} group and numbering the stages from _1 to as many stages as you like, but the underscore MUST be used only once in the node name to separate plant from stage number e.g. - -"farming:cotton_1" through to "farming:cotton_8" -"farming:wheat_1" through to "farming:wheat_8" -"farming:cucumber_4" through to "farming:cucumber_4" - -Changelog: - -1.23 - Huge code tweak and tidy done and added barley seeds to be found in dry grass, barley can make flour for bread also. -1.22 - Added grape bushes at high climates which can be cultivated into grape vines using trellis (9 sticks). -1.21 - Added auto-refill code for planting crops (thanks crabman77), also fixed a few bugs -1.20b- Tidied code, made api compatible with new 0.4.13 changes and changed to soil texture overlays -1.20 - NEW growing routine added that allows crops to grow while player is away doing other things (thanks prestidigitator) -1.14 - Added Green Beans from Crops mod (thanks sofar), little bushels in the wild but need to be grown using beanpoles crafted with 4 sticks (2 either side) -1.13 - Fixed seed double-placement glitch. Mapgen now uses 0.4.12+ for plant generation -1.12 - Player cannot place seeds in protected area, also growing speeds changed to match defaults -1.11 - Added Straw Bale, streamlined growing abm a little, fixed melon rotation bug with screwdriver -1.10 - Added Blueberry Bush and Blueberry Muffins, also Pumpkin/Melon easier to pick up, added check for unloaded map -1.09 - Corn now uses single nodes instead of 1 ontop of the other, Ethanol recipe is more expensive (requires 5 corn) and some code cleanup. -1.08 - Added Farming Plus compatibility, plus can be removed and no more missing nodes -1.07 - Added Rhubarb and Rhubarb Pie -1.06 - register_hoe and register_plant added for compatibility with default farming mod, although any plants registered will use farming redo to grow -1.05 - Added Raspberry Bushels and Raspberry Smoothie -1.04 - Added Donuts... normal, chocolate and apple... and a few code cleanups and now compatible with jungletree's from MoreTrees mod -1.03 - Bug fixes and more compatibility as drop-in replacement for built-in farming mod -1.02 - Added farming.mod string to help other mods identify which farming mod is running, if it returns "redo" then you're using this one, "" empty is built-in mod -1.01 - Crafting coffee or ethanol returns empty bucket/bottle, also Cocoa spawns a little rarer -1.0 - Added Cocoa which randomly grows on jungle tree's, pods give cocoa beans which can be used to farm more pods on a jungle trunk or make Cookies which have been added (or other treats) -0.9 - Added Pumpkin, Jack 'O Lantern, Pumpkin Slice and Sugar -(a huge thanks to painterly.net for allowing me to use their textures) -0.8 - Added Watermelon and Melon Slice -0.7 - Added Coffee, Coffee Beans, Drinking Cup, Cold and Hot Cup of Coffee -0.6 - Added Corn, Corn on the Cob... Also reworked Abm -0.5 - Added Carrot, Cucumber, Potato (and Baked Potato), Tomato -0.4 - Checks for Protection, also performance changes -0.3 - Added Diamond and Mese hoe -0.2 - Fixed check for wet soil -0.1 - Fixed growing bug -0.0 - Initial release - -License of media (textures): ----------------------------- -Created by PilzAdam (License: WTFPL): - farming_bread.png - farming_soil.png - farming_soil_wet.png - farming_soil_wet_side.png - farming_string.png - -Created by Calinou (License: CC BY-SA): - farming_tool_bronzehoe.png - farming_tool_steelhoe.png - farming_tool_stonehoe.png - farming_tool_woodhoe.png - farming_tool_mesehoe.png - farming_tool_diamondhoe.png - -Created by VanessaE (License: WTFPL): - farming_cotton_seed.png - farming_wheat_seed.png - farming_flour.png - farming_wheat.png - farming_wheat_1.png - farming_wheat_2.png - farming_wheat_3.png - farming_wheat_4.png - farming_wheat_5.png - farming_wheat_5.png - farming_wheat_7.png - farming_wheat_8.png - farming_cotton_1.png - farming_cotton_2.png - farming_cotton_3.png - farming_cotton_4.png - farming_cotton_5.png - farming_cotton_6.png - farming_cotton_7.png - farming_cotton_8.png - -Created by Doc (License: WTFPL): - farming_cucumber.png - farming_cucumber_1.png - farming_cucumber_2.png - farming_cucumber_3.png - farming_cucumber_4.png - farming_potato.png - farming_potato_1.png - farming_potato_2.png - farming_potato_3.png - farming_potato_4.png - farming_raspberries.png - farming_raspberry_1.png - farming_raspberry_2.png - farming_raspberry_3.png - farming_raspberry_4.png - -Created by Gambit: - default_junglegrass.png - farming_carrot.png - farming_carrot_1.png - farming_carrot_2.png - farming_carrot_3.png - farming_carrot_4.png - farming_carrot_5.png - farming_carrot_6.png - farming_carrot_7.png - farming_carrot_8.png - -Created by JoseTheCrafter and edited by TenPlus1: - farming_tomato.png - farming_tomato_1.png - farming_tomato_2.png - farming_tomato_3.png - farming_tomato_4.png - farming_tomato_5.png - farming_tomato_6.png - farming_tomato_7.png - farming_tomato_8.png - -Created by GeMinecraft and edited by TenPlus1: - farming_corn.png - farming_corn_cob.png - farming_corn_1.png - farming_corn_2.png - farming_corn_3.png - farming_corn_4.png - farming_corn_5.png - farming_corn_6.png - farming_corn_7.png - farming_corn_8.png - -Created by TenPlus1 - farming_cocoa_1.png - farming_cocoa_2.png - farming_cocoa_3.png - farming_cocoa_beans.png - farming_cookie.png - farming_raspberry_smoothie.png - farming_rhubarb_1.png - farming_rhubarb_2.png - farming_rhubarb_3.png - farming_rhubarb.png - farming_rhubarb_pie.png diff --git a/minetestforfun_game/mods/farming/barley.lua b/minetestforfun_game/mods/farming/barley.lua deleted file mode 100644 index b7bf530e..00000000 --- a/minetestforfun_game/mods/farming/barley.lua +++ /dev/null @@ -1,98 +0,0 @@ - -local S = farming.intllib - --- barley seeds -minetest.register_node("farming:seed_barley", { - description = S("Barley Seed"), - tiles = {"farming_barley_seed.png"}, - inventory_image = "farming_barley_seed.png", - wield_image = "farming_barley_seed.png", - drawtype = "signlike", - groups = {seed = 1, snappy = 3, attached_node = 1}, - paramtype = "light", - paramtype2 = "wallmounted", - walkable = false, - sunlight_propagates = true, - selection_box = farming.select, - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:barley_1") - end, -}) - --- harvested barley -minetest.register_craftitem("farming:barley", { - description = S("Barley"), - inventory_image = "farming_barley.png", -}) - --- flour -minetest.register_craft({ - type = "shapeless", - output = "farming:flour", - recipe = {"farming:barley", "farming:barley", "farming:barley", "farming:barley"} -}) - --- barley definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_barley_1.png"}, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:barley_1", table.copy(crop_def)) - --- stage 2 -crop_def.tiles = {"farming_barley_2.png"} -minetest.register_node("farming:barley_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_barley_3.png"} -minetest.register_node("farming:barley_3", table.copy(crop_def)) - --- stage 4 -crop_def.tiles = {"farming_barley_4.png"} -minetest.register_node("farming:barley_4", table.copy(crop_def)) - --- stage 5 -crop_def.tiles = {"farming_barley_5.png"} -crop_def.drop = { - items = { - {items = {'farming:barley'}, rarity = 2}, - {items = {'farming:seed_barley'}, rarity = 2}, - } -} -minetest.register_node("farming:barley_5", table.copy(crop_def)) - --- stage 6 -crop_def.tiles = {"farming_barley_6.png"} -crop_def.drop = { - items = { - {items = {'farming:barley'}, rarity = 2}, - {items = {'farming:seed_barley'}, rarity = 1}, - } -} -minetest.register_node("farming:barley_6", table.copy(crop_def)) - --- stage 7 (final) -crop_def.tiles = {"farming_barley_7.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:barley'}, rarity = 1}, - {items = {'farming:barley'}, rarity = 3}, - {items = {'farming:seed_barley'}, rarity = 1}, - {items = {'farming:seed_barley'}, rarity = 3}, - } -} -minetest.register_node("farming:barley_7", table.copy(crop_def)) diff --git a/minetestforfun_game/mods/farming/beanpole.lua b/minetestforfun_game/mods/farming/beanpole.lua deleted file mode 100755 index 432ffbc3..00000000 --- a/minetestforfun_game/mods/farming/beanpole.lua +++ /dev/null @@ -1,195 +0,0 @@ ---[[ - All textures by - (C) Auke Kok - CC-BY-SA-3.0 -]] - -local S = farming.intllib - --- beans -minetest.register_craftitem("farming:beans", { - description = S("Green Beans"), - inventory_image = "farming_beans.png", - on_use = minetest.item_eat(1), - - on_place = function(itemstack, placer, pointed_thing) - - if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then - return - end - - local nodename = minetest.get_node(pointed_thing.under).name - - if nodename == "farming:beanpole" then - minetest.set_node(pointed_thing.under, {name = "farming:beanpole_1"}) - - minetest.sound_play("default_place_node", {pos = pointed_thing.above, gain = 1.0}) - else - return - end - - if not minetest.setting_getbool("creative_mode") then - - itemstack:take_item() - - -- check for refill - if itemstack:get_count() == 0 then - - minetest.after(0.20, - farming.refill_plant, - placer, - "farming:beans", - placer:get_wield_index() - ) - end - end - - return itemstack - end -}) - --- beans can be used for green dye -minetest.register_craft({ - output = "dye:green", - recipe = { - {'farming:beans'}, - } -}) - --- beanpole -minetest.register_node("farming:beanpole", { - description = S("Bean Pole (place on soil before planting beans)"), - drawtype = "plantlike", - tiles = {"farming_beanpole.png"}, - inventory_image = "farming_beanpole.png", - visual_scale = 1.45, - paramtype = "light", - walkable = false, - buildable_to = true, - sunlight_propagates = true, - drop = "farming:beanpole", - selection_box = farming.select, - groups = {snappy = 3, flammable = 2, attached_node = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_place = function(itemstack, placer, pointed_thing) - local top = { - x = pointed_thing.above.x, - y = pointed_thing.above.y + 1, - z = pointed_thing.above.z - } - - if minetest.is_protected(pointed_thing.above, placer:get_player_name()) - or minetest.is_protected(top, placer:get_player_name()) then -- MFF crabman(18/06/2015) - return - end - local nodename = minetest.get_node(pointed_thing.under).name - - if minetest.get_item_group(nodename, "soil") < 2 then - return - end - - nodename = minetest.get_node(top).name - - if nodename ~= "air" then - return - end - - minetest.set_node(pointed_thing.above, {name = "farming:beanpole"}) - - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - - return itemstack - end -}) - -minetest.register_craft({ - output = "farming:beanpole", - recipe = { - {'', '', ''}, - {'default:stick', '', 'default:stick'}, - {'default:stick', '', 'default:stick'}, - } -}) - -minetest.register_craft({ - type = "fuel", - recipe = "farming:beanpole", - burntime = 10, -}) - --- green bean definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_beanpole_1.png"}, - visual_scale = 1.45, - paramtype = "light", - walkable = false, - buildable_to = true, - sunlight_propagates = true, - drop = { - items = { - {items = {'farming:beanpole'}, rarity = 1}, - } - }, - selection_box = farming.select, - groups = { - snappy = 3, flammable = 3, not_in_creative_inventory = 1, - attached_node = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:beanpole_1", table.copy(crop_def)) - --- stage2 -crop_def.tiles = {"farming_beanpole_2.png"} -minetest.register_node("farming:beanpole_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_beanpole_3.png"} -minetest.register_node("farming:beanpole_3", table.copy(crop_def)) - --- stage 4 -crop_def.tiles = {"farming_beanpole_4.png"} -minetest.register_node("farming:beanpole_4", table.copy(crop_def)) - --- stage 5 (final) -crop_def.tiles = {"farming_beanpole_5.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:beanpole'}, rarity = 1}, - {items = {'farming:beans 3'}, rarity = 1}, - {items = {'farming:beans 2'}, rarity = 2}, - {items = {'farming:beans 2'}, rarity = 3}, - } -} -minetest.register_node("farming:beanpole_5", table.copy(crop_def)) - --- wild green bean bush (this is what you find on the map) -minetest.register_node("farming:beanbush", { - drawtype = "plantlike", - tiles = {"farming_beanbush.png"}, - paramtype = "light", - waving = 1, - walkable = false, - buildable_to = true, - sunlight_propagates = true, - drop = { - items = { - {items = {'farming:beans 1'}, rarity = 1}, - {items = {'farming:beans 1'}, rarity = 2}, - {items = {'farming:beans 1'}, rarity = 3}, - } - }, - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory=1 - }, - sounds = default.node_sound_leaves_defaults(), -}) diff --git a/minetestforfun_game/mods/farming/blueberry.lua b/minetestforfun_game/mods/farming/blueberry.lua deleted file mode 100755 index 82ce7ff1..00000000 --- a/minetestforfun_game/mods/farming/blueberry.lua +++ /dev/null @@ -1,67 +0,0 @@ - -local S = farming.intllib - --- blueberries -minetest.register_craftitem("farming:blueberries", { - description = S("Blueberries"), - inventory_image = "farming_blueberries.png", - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:blueberry_1") - end, - on_use = minetest.item_eat(1), -}) - --- blueberry muffin (thanks to sosogirl123 @ deviantart.com for muffin image) - -minetest.register_craftitem("farming:muffin_blueberry", { - description = S("Blueberry Muffin"), - inventory_image = "farming_blueberry_muffin.png", - on_use = minetest.item_eat(2), -}) - -minetest.register_craft({ - output = "farming:muffin_blueberry 2", - recipe = { - {"farming:blueberries", "farming:bread", "farming:blueberries"}, - } -}) - --- blueberry definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_blueberry_1.png"}, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:blueberry_1", table.copy(crop_def)) - --- stage 2 -crop_def.tiles = {"farming_blueberry_2.png"} -minetest.register_node("farming:blueberry_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_blueberry_3.png"} -minetest.register_node("farming:blueberry_3", table.copy(crop_def)) - --- stage 4 (final) -crop_def.tiles = {"farming_blueberry_4.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:blueberries 2'}, rarity = 1}, - {items = {'farming:blueberries'}, rarity = 2}, - {items = {'farming:blueberries'}, rarity = 3}, - } -} -minetest.register_node("farming:blueberry_4", table.copy(crop_def)) diff --git a/minetestforfun_game/mods/farming/carrot.lua b/minetestforfun_game/mods/farming/carrot.lua deleted file mode 100755 index 9cfcee05..00000000 --- a/minetestforfun_game/mods/farming/carrot.lua +++ /dev/null @@ -1,95 +0,0 @@ - ---[[ - Original textures from PixelBox texture pack - https://forum.minetest.net/viewtopic.php?id=4990 -]] - -local S = farming.intllib - --- carrot -minetest.register_craftitem("farming:carrot", { - description = S("Carrot"), - inventory_image = "farming_carrot.png", - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:carrot_1") - end, - on_use = minetest.item_eat(4), -}) - --- golden carrot -minetest.register_craftitem("farming:carrot_gold", { - description = S("Golden Carrot"), - inventory_image = "farming_carrot_gold.png", - on_use = minetest.item_eat(6), -}) - -minetest.register_craft({ - output = "farming:carrot_gold", - recipe = { - {"", "default:gold_lump", ""}, - {"default:gold_lump", "farming:carrot", "default:gold_lump"}, - {"", "default:gold_lump", ""}, - } -}) - --- carrot definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_carrot_1.png"}, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - - --- stage 1 -minetest.register_node("farming:carrot_1", table.copy(crop_def)) - --- stage 2 -crop_def.tiles = {"farming_carrot_2.png"} -minetest.register_node("farming:carrot_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_carrot_3.png"} -minetest.register_node("farming:carrot_3", table.copy(crop_def)) - --- stage 4 -crop_def.tiles = {"farming_carrot_4.png"} -minetest.register_node("farming:carrot_4", table.copy(crop_def)) - --- stage 5 -crop_def.tiles = {"farming_carrot_5.png"} -minetest.register_node("farming:carrot_5", table.copy(crop_def)) - --- stage 6 -crop_def.tiles = {"farming_carrot_6.png"} -minetest.register_node("farming:carrot_6", table.copy(crop_def)) - --- stage 7 -crop_def.tiles = {"farming_carrot_7.png"} -crop_def.drop = { - items = { - {items = {'farming:carrot'}, rarity = 1}, - {items = {'farming:carrot 2'}, rarity = 3}, - } -} -minetest.register_node("farming:carrot_7", table.copy(crop_def)) - --- stage 8 (final) -crop_def.tiles = {"farming_carrot_8.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:carrot 2'}, rarity = 1}, - {items = {'farming:carrot 3'}, rarity = 2}, - } -} -minetest.register_node("farming:carrot_8", table.copy(crop_def)) diff --git a/minetestforfun_game/mods/farming/cocoa.lua b/minetestforfun_game/mods/farming/cocoa.lua deleted file mode 100755 index 0d463770..00000000 --- a/minetestforfun_game/mods/farming/cocoa.lua +++ /dev/null @@ -1,174 +0,0 @@ - -local S = farming.intllib - --- place cocoa -function place_cocoa(itemstack, placer, pointed_thing, plantname) - - local pt = pointed_thing - - -- check if pointing at a node - if not pt or pt.type ~= "node" then - return - end - - local under = minetest.get_node(pt.under) - - -- return if any of the nodes are not registered - if not minetest.registered_nodes[under.name] then - return - end - - -- check if pointing at jungletree - if under.name ~= "default:jungletree" - or minetest.get_node(pt.above).name ~= "air" then - return - end - - -- add the node and remove 1 item from the itemstack - minetest.set_node(pt.above, {name = plantname}) - - minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}) - - if not minetest.setting_getbool("creative_mode") then - - itemstack:take_item() - - -- check for refill - if itemstack:get_count() == 0 then - - minetest.after(0.20, - farming.refill_plant, - placer, - "farming:cocoa_beans", - placer:get_wield_index() - ) - end - end - - return itemstack -end - --- cocoa beans -minetest.register_craftitem("farming:cocoa_beans", { - description = S("Cocoa Beans"), - inventory_image = "farming_cocoa_beans.png", - on_place = function(itemstack, placer, pointed_thing) - return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1") - end, -}) - -minetest.register_craft( { - output = "dye:brown 2", - recipe = { - { "farming:cocoa_beans" }, - } -}) - --- chocolate cookie -minetest.register_craftitem("farming:cookie", { - description = S("Cookie"), - inventory_image = "farming_cookie.png", - on_use = minetest.item_eat(2), -}) - -minetest.register_craft( { - output = "farming:cookie 8", - recipe = { - { "farming:wheat", "farming:cocoa_beans", "farming:wheat" }, - } -}) - --- bar of dark chocolate (thanks to Ice Pandora for her deviantart.com chocolate tutorial) -minetest.register_craftitem("farming:chocolate_dark", { - description = S("Bar of Dark Chocolate"), - inventory_image = "farming_chocolate_dark.png", - on_use = minetest.item_eat(2), --/MFF (Mg|05/26/2015) -}) - -minetest.register_craft( { - output = "farming:chocolate_dark", - recipe = { - { "farming:cocoa_beans", "farming:cocoa_beans", "farming:cocoa_beans" }, - } -}) - --- cocoa definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_cocoa_1.png"}, - paramtype = "light", - walkable = true, - drop = { - items = { - {items = {'farming:cocoa_beans 1'}, rarity = 2}, - } - }, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} - }, - groups = { - snappy = 3, flammable = 2, plant = 1, growing = 1, - not_in_creative_inventory=1, leafdecay = 1, leafdecay_drop = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:cocoa_1", table.copy(crop_def)) - --- stage2 -crop_def.tiles = {"farming_cocoa_2.png"} -crop_def.drop = { - items = { - {items = {'farming:cocoa_beans 1'}, rarity = 1}, - } -} -minetest.register_node("farming:cocoa_2", table.copy(crop_def)) - --- stage 3 (final) -crop_def.tiles = {"farming_cocoa_3.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:cocoa_beans 2'}, rarity = 1}, - {items = {'farming:cocoa_beans 1'}, rarity = 2}, - } -} -minetest.register_node("farming:cocoa_3", table.copy(crop_def)) - --- add random cocoa pods to jungle tree trunks -minetest.register_abm({ - nodenames = {"default:jungletree"}, - neighbors = {"default:jungleleaves", "moretrees:jungletree_leaves_green"}, - interval = 8, - chance = 80, - catch_up = false, - action = function(pos, node) - - local dir = math.random(1, 50) - - if dir == 1 then - pos.x = pos.x + 1 - elseif dir == 2 then - pos.x = pos.x - 1 - elseif dir == 3 then - pos.z = pos.z + 1 - elseif dir == 4 then - pos.z = pos.z -1 - else return - end - - local nodename = minetest.get_node(pos).name - - if nodename == "air" - and minetest.get_node_light(pos) > 12 then - - --print ("Cocoa Pod added at " .. minetest.pos_to_string(pos)) - - minetest.set_node(pos, { - name = "farming:cocoa_" .. tostring(math.random(1, 3)) - }) - end - end, -}) diff --git a/minetestforfun_game/mods/farming/coffee.lua b/minetestforfun_game/mods/farming/coffee.lua deleted file mode 100755 index f9632d2f..00000000 --- a/minetestforfun_game/mods/farming/coffee.lua +++ /dev/null @@ -1,132 +0,0 @@ - -local S = farming.intllib - --- coffee -minetest.register_craftitem("farming:coffee_beans", { - description = S("Coffee Beans"), - inventory_image = "farming_coffee_beans.png", - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:coffee_1") - end, -}) - - --- drinking cup -minetest.register_node("farming:drinking_cup", { - description = S("Drinking Cup (empty)"), - drawtype = "plantlike", - tiles = {"vessels_drinking_cup.png"}, - inventory_image = "vessels_drinking_cup.png", - wield_image = "vessels_drinking_cup.png", - paramtype = "light", - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.25, -0.5, -0.25, 0.25, 0.25, 0.25} - }, - groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_craft( { - output = "farming:drinking_cup 5", - recipe = { - { "default:glass", "", "default:glass" }, - {"", "default:glass",""}, - } -}) - --- cold cup of coffee -minetest.register_node("farming:coffee_cup", { - description = S("Cold Cup of Coffee"), - drawtype = "plantlike", - tiles = {"farming_coffee_cup.png"}, - inventory_image = "farming_coffee_cup.png", - wield_image = "farming_coffee_cup.png", - paramtype = "light", - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.25, -0.5, -0.25, 0.25, 0.25, 0.25} - }, - groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, - on_use = minetest.item_eat(2, "farming:drinking_cup"), - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_craft( { - output = "farming:coffee_cup", - recipe = { - {"farming:drinking_cup", "farming:coffee_beans","bucket:bucket_water"}, - }, - replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}} -}) - -minetest.register_craft({ - type = "cooking", - cooktime = 5, - output = "farming:coffee_cup_hot", - recipe = "farming:coffee_cup" -}) - --- hot cup of coffee -minetest.register_node("farming:coffee_cup_hot", { - description = S("Hot Cup of Coffee"), - drawtype = "plantlike", - tiles = {"farming_coffee_cup_hot.png"}, - inventory_image = "farming_coffee_cup_hot.png", - wield_image = "farming_coffee_cup_hot.png", - paramtype = "light", - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.25, -0.5, -0.25, 0.25, 0.25, 0.25} - }, - groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, - on_use = minetest.item_eat(3, "farming:drinking_cup"), - sounds = default.node_sound_glass_defaults(), -}) - --- coffee definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_coffee_1.png"}, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:coffee_1", table.copy(crop_def)) - --- stage 2 -crop_def.tiles = {"farming_coffee_2.png"} -minetest.register_node("farming:coffee_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_coffee_3.png"} -minetest.register_node("farming:coffee_3", table.copy(crop_def)) - --- stage 4 -crop_def.tiles = {"farming_coffee_4.png"} -minetest.register_node("farming:coffee_4", table.copy(crop_def)) - --- stage 5 (final) -crop_def.tiles = {"farming_coffee_5.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:coffee_beans 2'}, rarity = 1}, - {items = {'farming:coffee_beans 2'}, rarity = 2}, - {items = {'farming:coffee_beans 2'}, rarity = 3}, - } -} -minetest.register_node("farming:coffee_5", table.copy(crop_def)) diff --git a/minetestforfun_game/mods/farming/compatibility.lua b/minetestforfun_game/mods/farming/compatibility.lua deleted file mode 100755 index a5a70999..00000000 --- a/minetestforfun_game/mods/farming/compatibility.lua +++ /dev/null @@ -1,101 +0,0 @@ --- is Ethereal mod installed? -local eth = minetest.get_modpath("ethereal") or nil - --- Banana -if eth then - minetest.register_alias("farming_plus:banana_sapling", "ethereal:banana_tree_sapling") - minetest.register_alias("farming_plus:banana_leaves", "ethereal:bananaleaves") - minetest.register_alias("farming_plus:banana", "ethereal:banana") -else - minetest.register_alias("farming_plus:banana_sapling", "default:sapling") - minetest.register_alias("farming_plus:banana_leaves", "default:leaves") - minetest.register_alias("farming_plus:banana", "default:apple") -end - --- Carrot -minetest.register_alias("farming_plus:carrot_seed", "farming:carrot") -minetest.register_alias("farming_plus:carrot_1", "farming:carrot_1") -minetest.register_alias("farming_plus:carrot_2", "farming:carrot_4") -minetest.register_alias("farming_plus:carrot_3", "farming:carrot_6") -minetest.register_alias("farming_plus:carrot", "farming:carrot_8") - --- Cocoa - -minetest.register_alias("farming_plus:cocoa_sapling", "farming:cocoa_beans") -minetest.register_alias("farming_plus:cocoa_leaves", "default:leaves") -minetest.register_alias("farming_plus:cocoa", "default:apple") -minetest.register_alias("farming_plus:cocoa_bean", "farming:cocoa_beans") - --- Orange -minetest.register_alias("farming_plus:orange_1", "farming:tomato_1") -minetest.register_alias("farming_plus:orange_2", "farming:tomato_4") -minetest.register_alias("farming_plus:orange_3", "farming:tomato_6") -minetest.register_alias("farming_plus:orange", "farming:tomato_8") - -if eth then - minetest.register_alias("farming_plus:orange_item", "ethereal:orange") - minetest.register_alias("farming_plus:orange_seed", "ethereal:orange_tree_sapling") -else - minetest.register_alias("farming_plus:orange_item", "default:apple") - minetest.register_alias("farming_plus:orange_seed", "default:sapling") -end - --- Potato -minetest.register_alias("farming_plus:potato_item", "farming:potato") -minetest.register_alias("farming_plus:potato_1", "farming:potato_1") -minetest.register_alias("farming_plus:potato_2", "farming:potato_2") -minetest.register_alias("farming_plus:potato", "farming:potato_3") -minetest.register_alias("farming_plus:potato_seed", "farming:potato") - --- Pumpkin -minetest.register_alias("farming:pumpkin_seed", "farming:pumpkin_slice") -minetest.register_alias("farming:pumpkin_face", "farming:pumpkin") -minetest.register_alias("farming:pumpkin_face_light", "farming:jackolantern") -minetest.register_alias("farming:big_pumpkin", "farming:pumpkin") -minetest.register_alias("farming:big_pumpkin_side", "air") -minetest.register_alias("farming:big_pumpkin_corner", "air") -minetest.register_alias("farming:big_pumpkin_top", "air") -minetest.register_alias("farming:scarecrow", "farming:pumpkin") -minetest.register_alias("farming:scarecrow_bottom", "default:fence_wood") -minetest.register_alias("farming:scarecrow_light", "farming:jackolantern") -minetest.register_alias("farming:pumpkin_flour", "farming:pumpkin_dough") - --- Rhubarb -minetest.register_alias("farming_plus:rhubarb_seed", "farming:rhubarb") -minetest.register_alias("farming_plus:rhubarb_1", "farming:rhubarb_1") -minetest.register_alias("farming_plus:rhubarb_2", "farming:rhubarb_2") -minetest.register_alias("farming_plus:rhubarb", "farming:rhubarb_3") -minetest.register_alias("farming_plus:rhubarb_item", "farming:rhubarb") - --- Strawberry -if eth then - minetest.register_alias("farming_plus:strawberry_item", "ethereal:strawberry") - minetest.register_alias("farming_plus:strawberry_seed", "ethereal:strawberry") - minetest.register_alias("farming_plus:strawberry_1", "ethereal:strawberry_1") - minetest.register_alias("farming_plus:strawberry_2", "ethereal:strawberry_3") - minetest.register_alias("farming_plus:strawberry_3", "ethereal:strawberry_5") - minetest.register_alias("farming_plus:strawberry", "ethereal:strawberry_7") -else - minetest.register_alias("farming_plus:strawberry_item", "farming:raspberries") - minetest.register_alias("farming_plus:strawberry_seed", "farming:raspberries") - minetest.register_alias("farming_plus:strawberry_1", "farming:raspberry_1") - minetest.register_alias("farming_plus:strawberry_2", "farming:raspberry_2") - minetest.register_alias("farming_plus:strawberry_3", "farming:raspberry_3") - minetest.register_alias("farming_plus:strawberry", "farming:raspberry_4") - -end - --- Tomato -minetest.register_alias("farming_plus:tomato_seed", "farming:tomato") -minetest.register_alias("farming_plus:tomato_item", "farming:tomato") -minetest.register_alias("farming_plus:tomato_1", "farming:tomato_2") -minetest.register_alias("farming_plus:tomato_2", "farming:tomato_4") -minetest.register_alias("farming_plus:tomato_3", "farming:tomato_6") -minetest.register_alias("farming_plus:tomato", "farming:tomato_8") - --- Weed -minetest.register_alias("farming:weed", "default:grass_2") - --- Moreores -minetest.register_alias("moreores:hoe_silver", "farming:hoe_silver") -minetest.register_alias("moreores:hoe_mithril", "farming:hoe_mithril") diff --git a/minetestforfun_game/mods/farming/corn.lua b/minetestforfun_game/mods/farming/corn.lua deleted file mode 100755 index f178a48d..00000000 --- a/minetestforfun_game/mods/farming/corn.lua +++ /dev/null @@ -1,116 +0,0 @@ - ---[[ - Original textures from GeMinecraft - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1440575-1-2-5-generation-minecraft-beta-1-2-farming-and -]] - -local S = farming.intllib - --- corn -minetest.register_craftitem("farming:corn", { - description = S("Corn"), - inventory_image = "farming_corn.png", - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:corn_1") - end, - on_use = minetest.item_eat(3), -}) - --- corn on the cob (texture by TenPlus1) -minetest.register_craftitem("farming:corn_cob", { - description = S("Corn on the Cob"), - inventory_image = "farming_corn_cob.png", - on_use = minetest.item_eat(5), -}) - -minetest.register_craft({ - type = "cooking", - cooktime = 10, - output = "farming:corn_cob", - recipe = "farming:corn" -}) - --- ethanol (thanks to JKMurray for this idea) -minetest.register_craftitem("farming:bottle_ethanol", { - description = S("Bottle of Ethanol"), - inventory_image = "farming_bottle_ethanol.png", -}) - -minetest.register_craft( { - output = "farming:bottle_ethanol", - recipe = { - { "vessels:glass_bottle", "farming:corn", "farming:corn"}, - { "farming:corn", "farming:corn", "farming:corn"}, - } -}) - -minetest.register_craft({ - type = "fuel", - recipe = "farming:bottle_ethanol", - burntime = 240, - replacements = {{ "farming:bottle_ethanol", "vessels:glass_bottle"}} -}) - --- corn definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_corn_1.png"}, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:corn_1", table.copy(crop_def)) - --- stage 2 -crop_def.tiles = {"farming_corn_2.png"} -minetest.register_node("farming:corn_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_corn_3.png"} -minetest.register_node("farming:corn_3", table.copy(crop_def)) - --- stage 4 -crop_def.tiles = {"farming_corn_4.png"} -minetest.register_node("farming:corn_4", table.copy(crop_def)) - --- stage 5 -crop_def.tiles = {"farming_corn_5.png"} -minetest.register_node("farming:corn_5", table.copy(crop_def)) - --- stage 6 -crop_def.tiles = {"farming_corn_6.png"} -crop_def.visual_scale = 1.45 -minetest.register_node("farming:corn_6", table.copy(crop_def)) - --- stage 7 -crop_def.tiles = {"farming_corn_7.png"} -crop_def.drop = { - items = { - {items = {'farming:corn'}, rarity = 1}, - {items = {'farming:corn'}, rarity = 2}, - {items = {'farming:corn'}, rarity = 3}, - } -} -minetest.register_node("farming:corn_7", table.copy(crop_def)) - --- stage 8 (final) -crop_def.tiles = {"farming_corn_8.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:corn 2'}, rarity = 1}, - {items = {'farming:corn 2'}, rarity = 2}, - {items = {'farming:corn 2'}, rarity = 2}, - } -} -minetest.register_node("farming:corn_8", table.copy(crop_def)) diff --git a/minetestforfun_game/mods/farming/cotton.lua b/minetestforfun_game/mods/farming/cotton.lua deleted file mode 100755 index eef64258..00000000 --- a/minetestforfun_game/mods/farming/cotton.lua +++ /dev/null @@ -1,123 +0,0 @@ - -local S = farming.intllib - --- cotton seeds -minetest.register_node("farming:seed_cotton", { - description = S("Cotton Seed"), - tiles = {"farming_cotton_seed.png"}, - inventory_image = "farming_cotton_seed.png", - wield_image = "farming_cotton_seed.png", - drawtype = "signlike", - groups = {seed = 1, snappy = 3, attached_node = 1}, - paramtype = "light", - paramtype2 = "wallmounted", - walkable = false, - sunlight_propagates = true, - selection_box = farming.select, - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:cotton_1") - end, -}) - --- cotton / string - -minetest.register_craftitem("farming:cotton", { - description = S("Cotton"), - inventory_image = "farming_cotton.png", -}) - -minetest.register_alias("farming:string", "farming:cotton") - --- cotton to wool -minetest.register_craft({ - output = "wool:white", - recipe = { - {"farming:string", "farming:string"}, - {"farming:string", "farming:string"}, - } -}) - --- cotton definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_cotton_1.png"}, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:cotton_1", table.copy(crop_def)) - --- stage 2 -crop_def.tiles = {"farming_cotton_2.png"} -minetest.register_node("farming:cotton_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_cotton_3.png"} -minetest.register_node("farming:cotton_3", table.copy(crop_def)) - --- stage 4 -crop_def.tiles = {"farming_cotton_4.png"} -minetest.register_node("farming:cotton_4", table.copy(crop_def)) - --- stage 5 -crop_def.tiles = {"farming_cotton_5.png"} -crop_def.drop = { - items = { - {items = {"farming:seed_cotton"}, rarity = 1}, - } -} -minetest.register_node("farming:cotton_5", table.copy(crop_def)) - --- stage 6 -crop_def.tiles = {"farming_cotton_6.png"} -crop_def.drop = { - items = { - {items = {"farming:cotton"}, rarity = 1}, - {items = {"farming:cotton"}, rarity = 2}, - } -} -minetest.register_node("farming:cotton_6", table.copy(crop_def)) - --- stage 7 -crop_def.tiles = {"farming_cotton_7.png"} -crop_def.drop = { - items = { - {items = {"farming:cotton"}, rarity = 1}, - {items = {"farming:cotton"}, rarity = 2}, - {items = {"farming:seed_cotton"}, rarity = 1}, - {items = {"farming:seed_cotton"}, rarity = 2}, - } -} -minetest.register_node("farming:cotton_7", table.copy(crop_def)) - --- stage 8 (final) -crop_def.tiles = {"farming_cotton_8.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {"farming:string"}, rarity = 1}, - {items = {"farming:string"}, rarity = 2}, - {items = {"farming:string"}, rarity = 3}, - {items = {"farming:seed_cotton"}, rarity = 1}, - {items = {"farming:seed_cotton"}, rarity = 2}, - {items = {"farming:seed_cotton"}, rarity = 3}, - } -} -minetest.register_node("farming:cotton_8", table.copy(crop_def)) - ---[[ Cotton (example, is already registered in cotton.lua) -farming.register_plant("farming:cotton", { - description = "Cotton seed", - inventory_image = "farming_cotton_seed.png", - steps = 8, -})]] diff --git a/minetestforfun_game/mods/farming/cucumber.lua b/minetestforfun_game/mods/farming/cucumber.lua deleted file mode 100755 index 8e292154..00000000 --- a/minetestforfun_game/mods/farming/cucumber.lua +++ /dev/null @@ -1,55 +0,0 @@ - ---[[ - Original textures from DocFarming mod - https://forum.minetest.net/viewtopic.php?id=3948 -]] - -local S = farming.intllib - --- cucumber -minetest.register_craftitem("farming:cucumber", { - description = S("Cucumber"), - inventory_image = "farming_cucumber.png", - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:cucumber_1") - end, - on_use = minetest.item_eat(4), -}) - --- cucumber definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_cucumber_1.png"}, - paramtype = "light", - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:cucumber_1", table.copy(crop_def)) - --- stage 2 -crop_def.tiles = {"farming_cucumber_2.png"} -minetest.register_node("farming:cucumber_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_cucumber_3.png"} -minetest.register_node("farming:cucumber_3", table.copy(crop_def)) - --- stage 4 (final) -crop_def.tiles = {"farming_cucumber_4.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:cucumber'}, rarity = 1}, - {items = {'farming:cucumber 2'}, rarity = 2}, - } -} -minetest.register_node("farming:cucumber_4", table.copy(crop_def)) diff --git a/minetestforfun_game/mods/farming/depends.txt b/minetestforfun_game/mods/farming/depends.txt deleted file mode 100755 index 8c4c21f4..00000000 --- a/minetestforfun_game/mods/farming/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ -default -wool -intllib? diff --git a/minetestforfun_game/mods/farming/description.txt b/minetestforfun_game/mods/farming/description.txt deleted file mode 100644 index 58bdc810..00000000 --- a/minetestforfun_game/mods/farming/description.txt +++ /dev/null @@ -1 +0,0 @@ -Adds many plants and food to Minetest \ No newline at end of file diff --git a/minetestforfun_game/mods/farming/donut.lua b/minetestforfun_game/mods/farming/donut.lua deleted file mode 100755 index 68aeb8e7..00000000 --- a/minetestforfun_game/mods/farming/donut.lua +++ /dev/null @@ -1,48 +0,0 @@ - -local S = farming.intllib - --- Donut (thanks to Bockwurst for making the donut images) -minetest.register_craftitem("farming:donut", { - description = S("Donut"), - inventory_image = "farming_donut.png", - on_use = minetest.item_eat(4), -}) - -minetest.register_craft({ - output = "farming:donut 3", - recipe = { - {'', 'farming:wheat', ''}, - {'farming:wheat', '', 'farming:wheat'}, - {'', 'farming:wheat', ''}, - } -}) - --- Chocolate Donut -minetest.register_craftitem("farming:donut_chocolate", { - description = S("Chocolate Donut"), - inventory_image = "farming_donut_chocolate.png", - on_use = minetest.item_eat(6), -}) - -minetest.register_craft({ - output = "farming:donut_chocolate", - recipe = { - {'farming:cocoa_beans'}, - {'farming:donut'}, - } -}) - --- Apple Donut -minetest.register_craftitem("farming:donut_apple", { - description = S("Apple Donut"), - inventory_image = "farming_donut_apple.png", - on_use = minetest.item_eat(6), -}) - -minetest.register_craft({ - output = "farming:donut_apple", - recipe = { - {'default:apple'}, - {'farming:donut'}, - } -}) diff --git a/minetestforfun_game/mods/farming/grapes.lua b/minetestforfun_game/mods/farming/grapes.lua deleted file mode 100755 index c62b0843..00000000 --- a/minetestforfun_game/mods/farming/grapes.lua +++ /dev/null @@ -1,202 +0,0 @@ - -local S = farming.intllib - --- grapes -minetest.register_craftitem("farming:grapes", { - description = S("Grapes"), - inventory_image = "farming_grapes.png", - on_use = minetest.item_eat(2), - - on_place = function(itemstack, placer, pointed_thing) - - if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then - return - end - - local nodename = minetest.get_node(pointed_thing.under).name - - if nodename == "farming:trellis" then - minetest.set_node(pointed_thing.under, {name = "farming:grapes_1"}) - - minetest.sound_play("default_place_node", {pos = pointed_thing.above, gain = 1.0}) - else - return - end - - if not minetest.setting_getbool("creative_mode") then - - itemstack:take_item() - - -- check for refill - if itemstack:get_count() == 0 then - - minetest.after(0.20, - farming.refill_plant, - placer, - "farming:grapes", - placer:get_wield_index() - ) - end - end - - return itemstack - end -}) - --- grapes can be used for violet dye -minetest.register_craft({ - output = "dye:violet", - recipe = { - {'farming:grapes'}, - } -}) - --- trellis -minetest.register_node("farming:trellis", { - description = S("Trellis (place on soil before planting grapes)"), - drawtype = "plantlike", - tiles = {"farming_trellis.png"}, - inventory_image = "farming_trellis.png", - visual_scale = 1.45, - paramtype = "light", - walkable = false, - buildable_to = true, - sunlight_propagates = true, - drop = "farming:trellis", - selection_box = farming.select, - groups = {snappy = 3, flammable = 2, attached_node = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_place = function(itemstack, placer, pointed_thing) - local top = { - x = pointed_thing.above.x, - y = pointed_thing.above.y + 1, - z = pointed_thing.above.z - } - if minetest.is_protected(pointed_thing.above, placer:get_player_name()) - or minetest.is_protected(top, placer:get_player_name()) then -- MFF crabman(18/06/2015) - return - end - - local nodename = minetest.get_node(pointed_thing.under).name - - if minetest.get_item_group(nodename, "soil") < 2 then - return - end - - nodename = minetest.get_node(top).name - - if nodename ~= "air" then - return - end - - minetest.set_node(pointed_thing.above, {name = "farming:trellis"}) - - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - - return itemstack - end -}) - -minetest.register_craft({ - output = "farming:trellis", - recipe = { - {'default:stick', 'default:stick', 'default:stick'}, - {'default:stick', 'default:stick', 'default:stick'}, - {'default:stick', '', 'default:stick'}, - } -}) - -minetest.register_craft({ - type = "fuel", - recipe = "farming:trellis", - burntime = 15, -}) - --- grapes definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_grapes_1.png"}, - visual_scale = 1.45, - paramtype = "light", - walkable = false, - buildable_to = true, - sunlight_propagates = true, - drop = { - items = { - {items = {'farming:trellis'}, rarity = 1}, - } - }, - selection_box = farming.select, - groups = { - snappy = 3, flammable = 3, not_in_creative_inventory = 1, - attached_node = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:grapes_1", table.copy(crop_def)) - --- stage2 -crop_def.tiles = {"farming_grapes_2.png"} -minetest.register_node("farming:grapes_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_grapes_3.png"} -minetest.register_node("farming:grapes_3", table.copy(crop_def)) - --- stage 4 -crop_def.tiles = {"farming_grapes_4.png"} -minetest.register_node("farming:grapes_4", table.copy(crop_def)) - --- stage 5 -crop_def.tiles = {"farming_grapes_5.png"} -minetest.register_node("farming:grapes_5", table.copy(crop_def)) - --- stage 6 -crop_def.tiles = {"farming_grapes_6.png"} -minetest.register_node("farming:grapes_6", table.copy(crop_def)) - --- stage 7 -crop_def.tiles = {"farming_grapes_7.png"} -minetest.register_node("farming:grapes_7", table.copy(crop_def)) - --- stage 8 (final) -crop_def.tiles = {"farming_grapes_8.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:trellis'}, rarity = 1}, - {items = {'farming:grapes 3'}, rarity = 1}, - {items = {'farming:grapes 1'}, rarity = 2}, - {items = {'farming:grapes 1'}, rarity = 3}, - } -} -minetest.register_node("farming:grapes_8", table.copy(crop_def)) - --- wild grape vine (this is what you find on the map) -minetest.register_node("farming:grapebush", { - drawtype = "plantlike", - tiles = {"farming_grapebush.png"}, - paramtype = "light", - waving = 1, - walkable = false, - buildable_to = true, - sunlight_propagates = true, - drop = { - items = { - {items = {'farming:grapes 1'}, rarity = 1}, - {items = {'farming:grapes 1'}, rarity = 2}, - {items = {'farming:grapes 1'}, rarity = 3}, - } - }, - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory=1 - }, - sounds = default.node_sound_leaves_defaults(), -}) diff --git a/minetestforfun_game/mods/farming/grass.lua b/minetestforfun_game/mods/farming/grass.lua deleted file mode 100755 index aacb220f..00000000 --- a/minetestforfun_game/mods/farming/grass.lua +++ /dev/null @@ -1,42 +0,0 @@ - -for i = 3, 5 do - - -- Override default grass and have it drop Wheat Seeds - - minetest.override_item("default:grass_" .. i, { - drop = { - max_items = 1, - items = { - {items = {'farming:seed_wheat'}, rarity = 5}, - {items = {'default:grass_1'}}, - } - }, - }) - - -- Override default dry grass and have it drop Barley Seeds - if minetest.registered_nodes["default:dry_grass_1"] then - - minetest.override_item("default:dry_grass_" .. i, { - drop = { - max_items = 1, - items = { - {items = {'farming:seed_barley'}, rarity = 6}, - {items = {'default:dry_grass_1'}}, - } - }, - }) - end - -end - --- Override default Jungle Grass and have it drop Cotton Seeds - -minetest.override_item("default:junglegrass", { - drop = { - max_items = 1, - items = { - {items = {'farming:seed_cotton'}, rarity = 8}, - {items = {'default:junglegrass'}}, - } - }, -}) diff --git a/minetestforfun_game/mods/farming/hoes.lua b/minetestforfun_game/mods/farming/hoes.lua deleted file mode 100755 index 6fece5c5..00000000 --- a/minetestforfun_game/mods/farming/hoes.lua +++ /dev/null @@ -1,181 +0,0 @@ - -local S = farming.intllib - --- Hoe registration function - -farming.register_hoe = function(name, def) - - -- Check for : prefix (register new hoes in your mod's namespace) - if name:sub(1,1) ~= ":" then - name = ":" .. name - end - - -- Check def table - if def.description == nil then - def.description = "Hoe" - end - - if def.inventory_image == nil then - def.inventory_image = "unknown_item.png" - end - - if def.recipe == nil then - def.recipe = { - {"air","air",""}, - {"","group:stick",""}, - {"","group:stick",""} - } - end - - if def.max_uses == nil then - def.max_uses = 30 - end - - -- Register the tool - minetest.register_tool(name, { - description = def.description, - inventory_image = def.inventory_image, - on_use = function(itemstack, user, pointed_thing) - return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses) - end - }) - - -- Register its recipe - if def.material == nil then - minetest.register_craft({ - output = name:sub(2), - recipe = def.recipe - }) - else - minetest.register_craft({ - output = name:sub(2), - recipe = { - {def.material, def.material, ""}, - {"", "group:stick", ""}, - {"", "group:stick", ""} - } - }) - -- Reverse Recipe - minetest.register_craft({ - output = name:sub(2), - recipe = { - {"", def.material, def.material}, - {"", "group:stick", ""}, - {"", "group:stick", ""} - } - }) - end -end - --- Turns dirt with group soil=1 into soil - -function farming.hoe_on_use(itemstack, user, pointed_thing, uses) - - local pt = pointed_thing - - -- check if pointing at a node - if not pt or pt.type ~= "node" then - return - end - - local under = minetest.get_node(pt.under) - local upos = pointed_thing.under - - if minetest.is_protected(upos, user:get_player_name()) then - minetest.record_protection_violation(upos, user:get_player_name()) - return - end - - local p = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z} - local above = minetest.get_node(p) - - -- return if any of the nodes is not registered - if not minetest.registered_nodes[under.name] - or not minetest.registered_nodes[above.name] then - return - end - - -- check if the node above the pointed thing is air - if above.name ~= "air" then - return - end - - -- check if pointing at dirt - if minetest.get_item_group(under.name, "soil") ~= 1 then - return - end - - -- turn the node into soil, wear out item and play sound - minetest.set_node(pt.under, {name = "farming:soil"}) - - minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5}) - if not minetest.setting_getbool("creative_mode") then --MFF DEBUT crabman(26/07/2015) not wearout if creative mod and invtweak refill break tools - local tool_name = itemstack:get_name() - itemstack:add_wear(65535/(uses-1)) - if itemstack:get_wear() == 0 and minetest.get_modpath("invtweak") then - local index = user:get_wield_index() - minetest.sound_play("invtweak_tool_break", {pos = user:getpos(), gain = 0.9, max_hear_distance = 5}) - minetest.after(0.20, refill, user, tool_name, index) - end - end --MFF FIN - return itemstack -end - --- Define Hoes --- Material fields added for MFF - -farming.register_hoe(":farming:hoe_wood", { - description = S("Wooden Hoe"), - inventory_image = "farming_tool_woodhoe.png", - max_uses = 30, - material = "group:wood" -}) - -farming.register_hoe(":farming:hoe_stone", { - description = S("Stone Hoe"), - inventory_image = "farming_tool_stonehoe.png", - max_uses = 90, - material = "group:stone" -}) - -farming.register_hoe(":farming:hoe_steel", { - description = S("Steel Hoe"), - inventory_image = "farming_tool_steelhoe.png", - max_uses = 200, - material = "default:steel_ingot" -}) - -farming.register_hoe(":farming:hoe_bronze", { - description = S("Bronze Hoe"), - inventory_image = "farming_tool_bronzehoe.png", - max_uses = 220, - material = "default:bronze_ingot" -}) - -farming.register_hoe(":farming:hoe_silver", { - description = S("Silver Hoe"), - inventory_image = "farming_tool_silverhoe.png", - max_uses = 300, - material = "default:silver_ingot" -}) - -farming.register_hoe(":farming:hoe_mese", { - description = S("Mese Hoe"), - inventory_image = "farming_tool_mesehoe.png", - max_uses = 350, - material = "default:mese_crystal" -}) - -farming.register_hoe(":farming:hoe_diamond", { - description = S("Diamond Hoe"), - inventory_image = "farming_tool_diamondhoe.png", - max_uses = 500, - material = "default:diamond" -}) - -farming.register_hoe(":farming:hoe_mithril", { - description = S("Mithril Hoe"), - inventory_image = "farming_tool_mithrilhoe.png", - max_uses = 1000, - material = "default:mithril_ingot" -}) diff --git a/minetestforfun_game/mods/farming/init.lua b/minetestforfun_game/mods/farming/init.lua deleted file mode 100755 index fc55b511..00000000 --- a/minetestforfun_game/mods/farming/init.lua +++ /dev/null @@ -1,708 +0,0 @@ ---[[ - Minetest Farming Redo Mod 1.22 (4th June 2016) - by TenPlus1 - NEW growing routine by prestidigitator - auto-refill by crabman77 -]] - -farming = {} -farming.mod = "redo" -farming.path = minetest.get_modpath("farming") -farming.hoe_on_use = default.hoe_on_use -farming.select = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} -} - -farming.DEBUG = false --- farming.DEBUG = {} -- Uncomment to turn on profiling code/functions - -local DEBUG_abm_runs = 0 -local DEBUG_abm_time = 0 -local DEBUG_timer_runs = 0 -local DEBUG_timer_time = 0 - -if farming.DEBUG then - - function farming.DEBUG.reset_times() - DEBUG_abm_runs = 0 - DEBUG_abm_time = 0 - DEBUG_timer_runs = 0 - DEBUG_timer_time = 0 - end - - function farming.DEBUG.report_times() - - local abm_n = DEBUG_abm_runs - local abm_dt = DEBUG_abm_time - local abm_avg = (abm_n > 0 and abm_dt / abm_n) or 0 - local timer_n = DEBUG_timer_runs - local timer_dt = DEBUG_timer_time - local timer_avg = (timer_n > 0 and timer_dt / timer_n) or 0 - local dt = abm_dt + timer_dt - - print("ABM ran for "..abm_dt.."µs over "..abm_n.." runs: "..abm_avg.."µs/run") - print("Timer ran for "..timer_dt.."µs over "..timer_n.." runs: "..timer_avg.."µs/run") - print("Total farming time: "..dt.."µs") - end -end - -local statistics = dofile(farming.path.."/statistics.lua") - --- Intllib - -local S -if minetest.get_modpath("intllib") then - S = intllib.Getter() -else - S = function(s) return s end -end -farming.intllib = S - --- Utility Functions - -local time_speed = tonumber(minetest.setting_get("time_speed")) or 72 -local SECS_PER_CYCLE = (time_speed > 0 and 24 * 60 * 60 / time_speed) or 0 - -local function clamp(x, min, max) - return (x < min and min) or (x > max and max) or x -end - -local function in_range(x, min, max) - return min <= x and x <= max -end - ---- Tests the amount of day or night time between two times. - -- - -- @param t_game - -- The current time, as reported by mintest.get_gametime(). - -- @param t_day - -- The current time, as reported by mintest.get_timeofday(). - -- @param dt - -- The amount of elapsed time. - -- @param count_day - -- If true, count elapsed day time. Otherwise, count elapsed night time. - -- @return - -- The amount of day or night time that has elapsed. - -local function day_or_night_time(t_game, t_day, dt, count_day) - - local t1_day = t_day - dt / SECS_PER_CYCLE - local t1_c, t2_c -- t1_c < t2_c and t2_c always in [0, 1) - - if count_day then - - if t_day < 0.25 then - t1_c = t1_day + 0.75 -- Relative to sunup, yesterday - t2_c = t_day + 0.75 - else - t1_c = t1_day - 0.25 -- Relative to sunup, today - t2_c = t_day - 0.25 - end - else - if t_day < 0.75 then - t1_c = t1_day + 0.25 -- Relative to sundown, yesterday - t2_c = t_day + 0.25 - else - t1_c = t1_day - 0.75 -- Relative to sundown, today - t2_c = t_day - 0.75 - end - end - - local dt_c = clamp(t2_c, 0, 0.5) - clamp(t1_c, 0, 0.5) -- this cycle - - if t1_c < -0.5 then - local nc = math.floor(-t1_c) - t1_c = t1_c + nc - dt_c = dt_c + 0.5 * nc + clamp(-t1_c - 0.5, 0, 0.5) - end - - return dt_c * SECS_PER_CYCLE -end - ---- Tests the amount of elapsed day time. - -- - -- @param dt - -- The amount of elapsed time. - -- @return - -- The amount of day time that has elapsed. - -- -local function day_time(dt) - return day_or_night_time(minetest.get_gametime(), minetest.get_timeofday(), dt, true) -end - ---- Tests the amount of elapsed night time. - -- - -- @param dt - -- The amount of elapsed time. - -- @return - -- The amount of night time that has elapsed. - -- -local function night_time(time_game, time_day, dt, count_day) - return day_or_night_time(minetest.get_gametime(), minetest.get_timeofday(), dt, false) -end - - --- Growth Logic - -local STAGE_LENGTH_AVG = 160.0 -local STAGE_LENGTH_DEV = STAGE_LENGTH_AVG / 6 -local MIN_LIGHT = 11 -- /MFF (Mg|06/04/15 8:21PM--See #82) -local MAX_LIGHT = 1000 - ---- Determines plant name and stage from node. - -- - -- Separates node name on the last underscore (_). - -- - -- @param node - -- Node or position table, or node name. - -- @return - -- List (plant_name, stage), or nothing (nil) if node isn't loaded - -local function plant_name_stage(node) - - local name - - if type(node) == 'table' then - - if node.name then - name = node.name - elseif node.x and node.y and node.z then - node = minetest.get_node_or_nil(node) - name = node and node.name - end - else - name = tostring(node) - end - - if not name or name == "ignore" then - return nil - end - - local sep_pos = name:find("_[^_]+$") - - if sep_pos and sep_pos > 1 then - - local stage = tonumber(name:sub(sep_pos + 1)) - - if stage and stage >= 0 then - return name:sub(1, sep_pos - 1), stage - end - end - - return name, 0 -end - --- Map from node name to --- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } } - -local plant_stages = {} - -farming.plant_stages = plant_stages - ---- Registers the stages of growth of a (possible plant) node. - -- - -- @param node - -- Node or position table, or node name. - -- @return - -- The (possibly zero) number of stages of growth the plant will go through - -- before being fully grown, or nil if not a plant. - -local register_plant_node - --- Recursive helper -local function reg_plant_stages(plant_name, stage, force_last) - - local node_name = plant_name and plant_name .. "_" .. stage - local node_def = node_name and minetest.registered_nodes[node_name] - - if not node_def then - return nil - end - - local stages = plant_stages[node_name] - - if stages then - return stages - end - - if minetest.get_item_group(node_name, "growing") > 0 then - - local ns = reg_plant_stages(plant_name, stage + 1, true) - local stages_left = (ns and { ns.name, unpack(ns.stages_left) }) or {} - - stages = { - plant_name = plant_name, - name = node_name, - stage = stage, - stages_left = stages_left - } - - if #stages_left > 0 then - - local old_constr = node_def.on_construct - local old_destr = node_def.on_destruct - - minetest.override_item(node_name, - { - on_construct = function(pos) - - if old_constr then - old_constr(pos) - end - - farming.handle_growth(pos) - end, - - on_destruct = function(pos) - - minetest.get_node_timer(pos):stop() - - if old_destr then - old_destr(pos) - end - end, - - on_timer = function(pos, elapsed) - return farming.plant_growth_timer(pos, elapsed, node_name) - end, - }) - end - - elseif force_last then - - stages = { - plant_name = plant_name, - name = node_name, - stage = stage, - stages_left = {} - } - else - return nil - end - - plant_stages[node_name] = stages - - return stages -end - -register_plant_node = function(node) - - local plant_name, stage = plant_name_stage(node) - - if plant_name then - - local stages = reg_plant_stages(plant_name, stage, false) - return stages and #stages.stages_left - else - return nil - end -end - -local function set_growing(pos, stages_left) - - if not stages_left then - return - end - - local timer = minetest.get_node_timer(pos) - - if stages_left > 0 then - - if not timer:is_started() then - - local stage_length = statistics.normal(STAGE_LENGTH_AVG, STAGE_LENGTH_DEV) - - stage_length = clamp(stage_length, 0.5 * STAGE_LENGTH_AVG, 3.0 * STAGE_LENGTH_AVG) - - timer:set(stage_length, -0.5 * math.random() * STAGE_LENGTH_AVG) - end - - elseif timer:is_started() then - timer:stop() - end -end - --- Detects a plant type node at the given position, starting --- or stopping the plant growth timer as appopriate - --- @param pos --- The node's position. --- @param node --- The cached node table if available, or nil. - -function farming.handle_growth(pos, node) - - if not pos then - return - end - - local stages_left = register_plant_node(node or pos) - - if stages_left then - set_growing(pos, stages_left) - end -end - -minetest.after(0, function() - - for _, node_def in pairs(minetest.registered_nodes) do - register_plant_node(node_def) - end -end) - -local abm_func = farming.handle_growth - -if farming.DEBUG then - - local normal_abm_func = abm_func - - abm_func = function(...) - - local t0 = minetest.get_us_time() - local r = { normal_abm_func(...) } - local t1 = minetest.get_us_time() - - DEBUG_abm_runs = DEBUG_abm_runs + 1 - DEBUG_abm_time = DEBUG_abm_time + (t1 - t0) - - return unpack(r) - end -end - --- Just in case a growing type or added node is missed (also catches existing --- nodes added to map before timers were incorporated). - -minetest.register_abm({ - nodenames = { "group:growing" }, - interval = 300, - chance = 1, - action = abm_func -}) - --- Plant timer function. --- Grows plants under the right conditions. - -function farming.plant_growth_timer(pos, elapsed, node_name) - - local stages = plant_stages[node_name] - - if not stages then - return false - end - - local max_growth = #stages.stages_left - - if max_growth <= 0 then - return false - end - - if stages.plant_name == "farming:cocoa" then - - if not minetest.find_node_near(pos, 1, - {"default:jungletree", "moretrees:jungletree_leaves_green"}) then - - return true - end - else - local under = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z }) - - if minetest.get_item_group(under.name, "soil") < 3 then - return true - end - end - - local growth - local light_pos = {x = pos.x, y = pos.y + 1, z = pos.z} - local lambda = elapsed / STAGE_LENGTH_AVG - - if lambda < 0.1 then - return true - end - - if max_growth == 1 or lambda < 2.0 then - - local light = (minetest.get_node_light(light_pos) or 0) - --print ("light level:", light) - - if not in_range(light, MIN_LIGHT, MAX_LIGHT) then - return true - end - - growth = 1 - else - local night_light = (minetest.get_node_light(light_pos, 0) or 0) - local day_light = (minetest.get_node_light(light_pos, 0.5) or 0) - local night_growth = in_range(night_light, MIN_LIGHT, MAX_LIGHT) - local day_growth = in_range(day_light, MIN_LIGHT, MAX_LIGHT) - - if not night_growth then - - if not day_growth then - return true - end - - lambda = day_time(elapsed) / STAGE_LENGTH_AVG - - elseif not day_growth then - - lambda = night_time(elapsed) / STAGE_LENGTH_AVG - end - - growth = statistics.poisson(lambda, max_growth) - - if growth < 1 then - return true - end - end - - if minetest.registered_nodes[stages.stages_left[growth]] then - minetest.swap_node(pos, {name = stages.stages_left[growth]}) - else - return true - end - - return growth ~= max_growth -end - -if farming.DEBUG then - - local timer_func = farming.plant_growth_timer; - - farming.plant_growth_timer = function(pos, elapsed, node_name) - - local t0 = minetest.get_us_time() - local r = { timer_func(pos, elapsed, node_name) } - local t1 = minetest.get_us_time() - - DEBUG_timer_runs = DEBUG_timer_runs + 1 - DEBUG_timer_time = DEBUG_timer_time + (t1 - t0) - - return unpack(r) - end -end - --- refill placed plant by crabman (26/08/2015) -local can_refill_plant = { - ["farming:blueberry_1"] = "farming:blueberries", - ["farming:carrot_1"] = "farming:carrot", - ["farming:coffee_1"] = "farming:coffee_beans", - ["farming:corn_1"] = "farming:corn", - ["farming:cotton_1"] = "farming:seed_cotton", - ["farming:cucumber_1"] = "farming:cucumber", - ["farming:melon_1"] = "farming:melon_slice", - ["farming:potato_1"] = "farming:potato", - ["farming:pumpkin_1"] = "farming:pumpkin_slice", - ["farming:raspberry_1"] = "farming:raspberries", - ["farming:rhubarb_1"] = "farming:rhubarb", - ["farming:tomato_1"] = "farming:tomato", - ["farming:wheat_1"] = "farming:seed_wheat", - ["farming:grapes_1"] = "farming:grapes", - ["farming:beans_1"] = "farming:beans", - ["farming:rhubarb_1"] = "farming:rhubarb", - ["farming:cocoa_1"] = "farming:cocoa_beans", - ["farming:barley_1"] = "farming:seed_barley", -} - -function farming.refill_plant(player, plantname, index) - - local inv = player:get_inventory() - local old_stack = inv:get_stack("main", index) - - if old_stack:get_name() ~= "" then - return - end - - for i, stack in pairs(inv:get_list("main")) do - - if stack:get_name() == plantname and i ~= index then - - inv:set_stack("main", index, stack) - stack:clear() - inv:set_stack("main", i, stack) - --minetest.log("action", "farming: refilled stack("..plantname..") of " .. player:get_player_name() ) - return - end - end -end - --- Place Seeds on Soil - -function farming.place_seed(itemstack, placer, pointed_thing, plantname) - - local pt = pointed_thing - - -- check if pointing at a node - if not pt or pt.type ~= "node" then - return - end - - local under = minetest.get_node(pt.under) - local above = minetest.get_node(pt.above) - - -- return if any of the nodes is not registered - if not minetest.registered_nodes[under.name] - or not minetest.registered_nodes[above.name] then - return - end - - -- is there an on_rightclick callback? - if minetest.registered_nodes[under.name].on_rightclick and not placer:get_player_control().sneak then - return minetest.registered_nodes[under.name].on_rightclick(pt.under, under, placer, itemstack, pointed_thing) - end - - -- check if pointing at the top of the node - if pt.above.y ~= pt.under.y + 1 then - return - end - - -- can I replace above node, and am I pointing at soil - if not minetest.registered_nodes[above.name].buildable_to - or minetest.get_item_group(under.name, "soil") < 2 - -- avoid multiple seed placement bug - or minetest.get_item_group(above.name, "plant") ~= 0 then - return - end - - -- if not protected then add node and remove 1 item from the itemstack - if not minetest.is_protected(pt.above, placer:get_player_name()) then - - minetest.set_node(pt.above, {name = plantname, param2 = 1}) - - minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}) - - if not minetest.setting_getbool("creative_mode") then - - itemstack:take_item() - - -- check for refill - if itemstack:get_count() == 0 - and can_refill_plant[plantname] then - - minetest.after(0.10, - farming.refill_plant, - placer, - can_refill_plant[plantname], - placer:get_wield_index() - ) - end - end - - return itemstack - end -end - --- Function to register plants (for compatibility) - -farming.register_plant = function(name, def) - - local mname = name:split(":")[1] - local pname = name:split(":")[2] - - -- Check def table - if not def.description then - def.description = S("Seed") - end - - if not def.inventory_image then - def.inventory_image = "unknown_item.png" - end - - if not def.steps then - return nil - end - - -- Register seed - minetest.register_node(":" .. mname .. ":seed_" .. pname, { - - description = def.description, - tiles = {def.inventory_image}, - inventory_image = def.inventory_image, - wield_image = def.inventory_image, - drawtype = "signlike", - groups = {seed = 1, snappy = 3, attached_node = 1}, - paramtype = "light", - paramtype2 = "wallmounted", - walkable = false, - sunlight_propagates = true, - selection_box = farming.select, - - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":"..pname.."_1") - end, - }) - - -- Register harvest - minetest.register_craftitem(":" .. mname .. ":" .. pname, { - description = pname:gsub("^%l", string.upper), - inventory_image = mname .. "_" .. pname .. ".png", - }) - - -- Register growing steps - for i = 1, def.steps do - - local drop = { - items = { - {items = {mname .. ":" .. pname}, rarity = 9 - i}, - {items = {mname .. ":" .. pname}, rarity= 18 - i * 2}, - {items = {mname .. ":seed_" .. pname}, rarity = 9 - i}, - {items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2}, - } - } - - local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1} - - -- Last step doesn't need growing=1 so Abm never has to check these - if i == def.steps then - g.growing = 0 - end - - local node_name = mname .. ":" .. pname .. "_" .. i - - minetest.register_node(node_name, { - drawtype = "plantlike", - waving = 1, - tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"}, - paramtype = "light", - walkable = false, - buildable_to = true, - drop = drop, - selection_box = farming.select, - groups = g, - sounds = default.node_sound_leaves_defaults(), - }) - --- register_plant_node(node_name) - end - - -- Return info - local r = {seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname} - return r -end - --- load crops - -dofile(farming.path.."/soil.lua") -dofile(farming.path.."/hoes.lua") -dofile(farming.path.."/grass.lua") -dofile(farming.path.."/wheat.lua") -dofile(farming.path.."/cotton.lua") -dofile(farming.path.."/carrot.lua") -dofile(farming.path.."/potato.lua") -dofile(farming.path.."/tomato.lua") -dofile(farming.path.."/cucumber.lua") -dofile(farming.path.."/corn.lua") -dofile(farming.path.."/coffee.lua") -dofile(farming.path.."/melon.lua") -dofile(farming.path.."/sugar.lua") -dofile(farming.path.."/pumpkin.lua") -dofile(farming.path.."/cocoa.lua") -dofile(farming.path.."/raspberry.lua") -dofile(farming.path.."/blueberry.lua") -dofile(farming.path.."/rhubarb.lua") -dofile(farming.path.."/beanpole.lua") -dofile(farming.path.."/grapes.lua") -dofile(farming.path.."/barley.lua") -dofile(farming.path.."/donut.lua") -dofile(farming.path.."/mapgen.lua") -dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility diff --git a/minetestforfun_game/mods/farming/init.lua_orig b/minetestforfun_game/mods/farming/init.lua_orig deleted file mode 100755 index aee9976f..00000000 --- a/minetestforfun_game/mods/farming/init.lua_orig +++ /dev/null @@ -1,192 +0,0 @@ ---[[ - Minetest Farming Redo Mod 1.14 (11th May 2015) - by TenPlus1 -]] - -farming = {} -farming.mod = "redo" -farming.path = minetest.get_modpath("farming") -farming.hoe_on_use = default.hoe_on_use - -dofile(farming.path.."/soil.lua") -dofile(farming.path.."/hoes.lua") -dofile(farming.path.."/grass.lua") -dofile(farming.path.."/wheat.lua") -dofile(farming.path.."/cotton.lua") -dofile(farming.path.."/carrot.lua") -dofile(farming.path.."/potato.lua") -dofile(farming.path.."/tomato.lua") -dofile(farming.path.."/cucumber.lua") -dofile(farming.path.."/corn.lua") -dofile(farming.path.."/coffee.lua") -dofile(farming.path.."/melon.lua") -dofile(farming.path.."/sugar.lua") -dofile(farming.path.."/pumpkin.lua") -dofile(farming.path.."/cocoa.lua") -dofile(farming.path.."/raspberry.lua") -dofile(farming.path.."/blueberry.lua") -dofile(farming.path.."/rhubarb.lua") -dofile(farming.path.."/beanpole.lua") -dofile(farming.path.."/donut.lua") -dofile(farming.path.."/mapgen.lua") -dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility - --- Place Seeds on Soil - -function farming.place_seed(itemstack, placer, pointed_thing, plantname) - local pt = pointed_thing - - -- check if pointing at a node - if not pt and pt.type ~= "node" then - return - end - - local under = minetest.get_node(pt.under) - local above = minetest.get_node(pt.above) - - -- check if pointing at the top of the node - if pt.above.y ~= pt.under.y+1 then - return - end - - -- return if any of the nodes is not registered - if not minetest.registered_nodes[under.name] - or not minetest.registered_nodes[above.name] then - return - end - - -- can I replace above node, and am I pointing at soil - if not minetest.registered_nodes[above.name].buildable_to - or minetest.get_item_group(under.name, "soil") < 2 - or minetest.get_item_group(above.name, "plant") ~= 0 then -- ADDED this line for multiple seed placement bug - return - end - - -- add the node and remove 1 item from the itemstack - if not minetest.is_protected(pt.above, placer:get_player_name()) then - minetest.add_node(pt.above, {name=plantname}) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end -end - --- Single ABM Handles Growing of All Plants - -minetest.register_abm({ - nodenames = {"group:growing"}, - neighbors = {"farming:soil_wet", "default:jungletree"}, - interval = 80, - chance = 2, - - action = function(pos, node) - - -- split plant name (e.g. farming:wheat_1) - local plant = node.name:split("_")[1].."_" - local numb = node.name:split("_")[2] - - -- fully grown ? - if not minetest.registered_nodes[plant..(numb + 1)] then return end - - -- cocoa pod on jungle tree ? - if plant ~= "farming:cocoa_" then - - -- growing on wet soil ? - if minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name ~= "farming:soil_wet" then return end - end - - -- enough light ? - if minetest.get_node_light(pos) < 13 then return end - - -- grow - minetest.set_node(pos, {name=plant..(numb + 1)}) - - end -}) - --- Function to register plants (for compatibility) - -farming.register_plant = function(name, def) - local mname = name:split(":")[1] - local pname = name:split(":")[2] - - -- Check def table - if not def.description then - def.description = "Seed" - end - if not def.inventory_image then - def.inventory_image = "unknown_item.png" - end - if not def.steps then - return nil - end - - -- Register seed - minetest.register_node(":" .. mname .. ":seed_" .. pname, { - description = def.description, - tiles = {def.inventory_image}, - inventory_image = def.inventory_image, - wield_image = def.inventory_image, - drawtype = "signlike", - groups = {seed = 1, snappy = 3, attached_node = 1}, - paramtype = "light", - paramtype2 = "wallmounted", - walkable = false, - sunlight_propagates = true, - selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":"..pname.."_1") - end - }) - - -- Register harvest - minetest.register_craftitem(":" .. mname .. ":" .. pname, { - description = pname:gsub("^%l", string.upper), - inventory_image = mname .. "_" .. pname .. ".png", - }) - - -- Register growing steps - for i=1,def.steps do - local drop = { - items = { - {items = {mname .. ":" .. pname}, rarity = 9 - i}, - {items = {mname .. ":" .. pname}, rarity= 18 - i * 2}, - {items = {mname .. ":seed_" .. pname}, rarity = 9 - i}, - {items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2}, - } - } - - local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1} - -- Last step doesn't need growing=1 so Abm never has to check these - if i == def.steps then - g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1} - end - - minetest.register_node(mname .. ":" .. pname .. "_" .. i, { - drawtype = "plantlike", - waving = 1, - tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"}, - paramtype = "light", - walkable = false, - buildable_to = true, - is_ground_content = true, - drop = drop, - selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, - groups = g, - sounds = default.node_sound_leaves_defaults(), - }) - end - - -- Return info - local r = {seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname} - return r -end - ---[[ Cotton (example, is already registered in cotton.lua) -farming.register_plant("farming:cotton", { - description = "Cotton seed", - inventory_image = "farming_cotton_seed.png", - steps = 8, -}) ---]] diff --git a/minetestforfun_game/mods/farming/license.txt b/minetestforfun_game/mods/farming/license.txt deleted file mode 100755 index 5d30c149..00000000 --- a/minetestforfun_game/mods/farming/license.txt +++ /dev/null @@ -1,14 +0,0 @@ - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - Version 2, December 2004 - - Copyright (C) 2004 Sam Hocevar - - Everyone is permitted to copy and distribute verbatim or modified - copies of this license document, and changing it is allowed as long - as the name is changed. - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION - - 0. You just DO WHAT THE FUCK YOU WANT TO. \ No newline at end of file diff --git a/minetestforfun_game/mods/farming/mapgen.lua b/minetestforfun_game/mods/farming/mapgen.lua deleted file mode 100755 index dcd51a33..00000000 --- a/minetestforfun_game/mods/farming/mapgen.lua +++ /dev/null @@ -1,63 +0,0 @@ --- decoration function -local function register_plant(name, min, max, spawnby, num) - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.006, - spread = {x = 100, y = 100, z = 100}, - seed = 329, - octaves = 3, - persist = 0.6 - }, - y_min = min, - y_max = max, - decoration = "farming:" .. name, - spawn_by = spawnby, - num_spawn_by = num, - }) -end - -function farming.register_mgv6_decorations() - register_plant("potato_3", 15, 40, "", -1) - register_plant("tomato_7", 5, 20, "", -1) - register_plant("carrot_8", 1, 30, "group:water", 1) - register_plant("cucumber_4", 1, 20, "group:water", 1) - register_plant("corn_7", 12, 22, "", -1) - register_plant("corn_8", 10, 20, "", -1) - register_plant("coffee_5", 20, 45, "", -1) - register_plant("melon_8", 1, 20, "group:water", 1) - register_plant("pumpkin_8", 1, 20, "group:water", 1) - register_plant("raspberry_4", 3, 10, "", -1) - register_plant("rhubarb_3", 3, 15, "", -1) - register_plant("blueberry_4", 3, 10, "", -1) - register_plant("beanbush", 18, 35, "", -1) - register_plant("grapebush", 25, 45, "", -1) -end - --- v7 maps have a beach so plants growing near water is limited to 6 high -function farming.register_mgv7_decorations() - register_plant("potato_3", 15, 40, "", -1) - register_plant("tomato_7", 5, 20, "", -1) - register_plant("carrot_8", 1, 6, "", -1) - register_plant("cucumber_4", 1, 6, "", -1) - register_plant("corn_7", 12, 22, "", -1) - register_plant("corn_8", 10, 20, "", -1) - register_plant("coffee_5", 20, 45, "", -1) - register_plant("melon_8", 1, 6, "", -1) - register_plant("pumpkin_8", 1, 6, "", -1) - register_plant("raspberry_4", 3, 10, "", -1) - register_plant("rhubarb_3", 3, 15, "", -1) - register_plant("blueberry_4", 3, 10, "", -1) - register_plant("beanbush", 18, 35, "", -1) - register_plant("grapebush", 25, 45, "", -1) -end - --- detect mapgen -if minetest.get_mapgen_params().mgname == "v6" then - farming.register_mgv6_decorations() -else - farming.register_mgv7_decorations() -end \ No newline at end of file diff --git a/minetestforfun_game/mods/farming/melon.lua b/minetestforfun_game/mods/farming/melon.lua deleted file mode 100755 index e2f65644..00000000 --- a/minetestforfun_game/mods/farming/melon.lua +++ /dev/null @@ -1,82 +0,0 @@ - -local S = farming.intllib - --- melon -minetest.register_craftitem("farming:melon_slice", { - description = S("Melon Slice"), - inventory_image = "farming_melon_slice.png", - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:melon_1") - end, - on_use = minetest.item_eat(2), -}) - -minetest.register_craft({ - output = "farming:melon_8", - recipe = { - {"farming:melon_slice", "farming:melon_slice", "farming:melon_slice"}, - {"farming:melon_slice", "farming:melon_slice", "farming:melon_slice"}, - {"farming:melon_slice", "farming:melon_slice", "farming:melon_slice"}, - } -}) - -minetest.register_craft({ - output = "farming:melon_slice 9", - recipe = { - {"", "farming:melon_8", ""}, - } -}) - --- melon definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_melon_1.png"}, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:melon_1", table.copy(crop_def)) - --- stage 2 -crop_def.tiles = {"farming_melon_2.png"} -minetest.register_node("farming:melon_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_melon_3.png"} -minetest.register_node("farming:melon_3", table.copy(crop_def)) - --- stage 4 -crop_def.tiles = {"farming_melon_4.png"} -minetest.register_node("farming:melon_4", table.copy(crop_def)) - --- stage 5 -crop_def.tiles = {"farming_melon_5.png"} -minetest.register_node("farming:melon_5", table.copy(crop_def)) - --- stage 6 -crop_def.tiles = {"farming_melon_6.png"} -minetest.register_node("farming:melon_6", table.copy(crop_def)) - --- stage 7 -crop_def.tiles = {"farming_melon_7.png"} -minetest.register_node("farming:melon_7", table.copy(crop_def)) - --- stage 8 (final) -crop_def.drawtype = "nodebox" -crop_def.description = S("Melon") -crop_def.tiles = {"farming_melon_top.png", "farming_melon_top.png", "farming_melon_side.png"} -crop_def.selection_box = {-.5, -.5, -.5, .5, .5, .5} -crop_def.walkable = true -crop_def.groups = {snappy = 1, oddly_breakable_by_hand = 1, flammable = 2, plant = 1} -crop_def.drop = "farming:melon_slice 9" -minetest.register_node("farming:melon_8", table.copy(crop_def)) diff --git a/minetestforfun_game/mods/farming/mod.conf b/minetestforfun_game/mods/farming/mod.conf deleted file mode 100644 index 80ab8b0b..00000000 --- a/minetestforfun_game/mods/farming/mod.conf +++ /dev/null @@ -1 +0,0 @@ -name = farming \ No newline at end of file diff --git a/minetestforfun_game/mods/farming/potato.lua b/minetestforfun_game/mods/farming/potato.lua deleted file mode 100755 index be369052..00000000 --- a/minetestforfun_game/mods/farming/potato.lua +++ /dev/null @@ -1,77 +0,0 @@ - ---[[ - Original textures from DocFarming mod - https://forum.minetest.net/viewtopic.php?id=3948 -]] - -local S = farming.intllib - --- potato -minetest.register_craftitem("farming:potato", { - description = S("Potato"), - inventory_image = "farming_potato.png", - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:potato_1") - end, - on_use = minetest.item_eat(1), -}) - --- baked potato -minetest.register_craftitem("farming:baked_potato", { - description = S("Baked Potato"), - inventory_image = "farming_baked_potato.png", - on_use = minetest.item_eat(6), -}) - -minetest.register_craft({ - type = "cooking", - cooktime = 10, - output = "farming:baked_potato", - recipe = "farming:potato" -}) - --- potato definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_potato_1.png"}, - paramtype = "light", - sunlight_propagates = true, - waving = 1, - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:potato_1", table.copy(crop_def)) - --- stage 2 -crop_def.tiles = {"farming_potato_2.png"} -minetest.register_node("farming:potato_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_potato_3.png"} -crop_def.drop = { - items = { - {items = {'farming:potato'}, rarity = 1}, - {items = {'farming:potato'}, rarity = 3}, - } -} -minetest.register_node("farming:potato_3", table.copy(crop_def)) - --- stage 4 -crop_def.tiles = {"farming_potato_4.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:potato 2'}, rarity = 1}, - {items = {'farming:potato 3'}, rarity = 2}, - } -} -minetest.register_node("farming:potato_4", table.copy(crop_def)) diff --git a/minetestforfun_game/mods/farming/pumpkin.lua b/minetestforfun_game/mods/farming/pumpkin.lua deleted file mode 100755 index ebbbd877..00000000 --- a/minetestforfun_game/mods/farming/pumpkin.lua +++ /dev/null @@ -1,181 +0,0 @@ - ---[[ - Big thanks to PainterlyPack.net for allowing me to use these textures -]] - -local S = farming.intllib - --- pumpkin -minetest.register_node("farming:pumpkin", { - description = S("Pumpkin"), - tiles = { - "farming_pumpkin_top.png", - "farming_pumpkin_top.png", - "farming_pumpkin_side.png" - }, - groups = { - choppy = 1, oddly_breakable_by_hand = 1, - flammable = 2, plant = 1 - }, - drop = { - items = { - {items = {'farming:pumpkin_slice 9'}, rarity = 1}, - } - }, - sounds = default.node_sound_wood_defaults(), -}) - --- pumpkin slice -minetest.register_craftitem("farming:pumpkin_slice", { - description = S("Pumpkin Slice"), - inventory_image = "farming_pumpkin_slice.png", - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:pumpkin_1") - end, - on_use = minetest.item_eat(2), -}) - -minetest.register_craft({ - output = "farming:pumpkin", - recipe = { - {"farming:pumpkin_slice", "farming:pumpkin_slice", "farming:pumpkin_slice"}, - {"farming:pumpkin_slice", "farming:pumpkin_slice", "farming:pumpkin_slice"}, - {"farming:pumpkin_slice", "farming:pumpkin_slice", "farming:pumpkin_slice"}, - } -}) - -minetest.register_craft({ - output = "farming:pumpkin_slice 9", - recipe = { - {"", "farming:pumpkin", ""}, - } -}) - --- jack 'o lantern -minetest.register_node("farming:jackolantern", { - description = S("Jack 'O Lantern"), - tiles = { - "farming_pumpkin_top.png", - "farming_pumpkin_top.png", - "farming_pumpkin_side.png", - "farming_pumpkin_side.png", - "farming_pumpkin_side.png", - "farming_pumpkin_face_off.png" - }, - paramtype2 = "facedir", - groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - on_punch = function(pos, node, puncher) - node.name = "farming:jackolantern_on" - minetest.swap_node(pos, node) - end, -}) - -minetest.register_node("farming:jackolantern_on", { - tiles = { - "farming_pumpkin_top.png", - "farming_pumpkin_top.png", - "farming_pumpkin_side.png", - "farming_pumpkin_side.png", - "farming_pumpkin_side.png", - "farming_pumpkin_face_on.png" - }, - light_source = default.LIGHT_MAX - 1, - paramtype2 = "facedir", - groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - drop = "farming:jackolantern", - on_punch = function(pos, node, puncher) - node.name = "farming:jackolantern" - minetest.swap_node(pos, node) - end, -}) - -minetest.register_craft({ - output = "farming:jackolantern", - recipe = { - {"", "", ""}, - {"", "default:torch", ""}, - {"", "farming:pumpkin", ""}, - } -}) - --- pumpkin bread -minetest.register_craftitem("farming:pumpkin_bread", { - description = S("Pumpkin Bread"), - inventory_image = "farming_pumpkin_bread.png", - on_use = minetest.item_eat(8) -}) - -minetest.register_craftitem("farming:pumpkin_dough", { - description = S("Pumpkin Dough"), - inventory_image = "farming_pumpkin_dough.png", -}) - -minetest.register_craft({ - output = "farming:pumpkin_dough", - type = "shapeless", - recipe = {"farming:flour", "farming:pumpkin_slice", "farming:pumpkin_slice"} -}) - -minetest.register_craft({ - type = "cooking", - output = "farming:pumpkin_bread", - recipe = "farming:pumpkin_dough", - cooktime = 10 -}) - --- pumpkin definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_pumpkin_1.png"}, - paramtype = "light", - sunlight_propagates = true, - waving = 1, - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:pumpkin_1", table.copy(crop_def)) - --- stage 2 -crop_def.tiles = {"farming_pumpkin_2.png"} -minetest.register_node("farming:pumpkin_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_pumpkin_3.png"} -minetest.register_node("farming:pumpkin_3", table.copy(crop_def)) - --- stage 4 -crop_def.tiles = {"farming_pumpkin_4.png"} -minetest.register_node("farming:pumpkin_4", table.copy(crop_def)) - --- stage 5 -crop_def.tiles = {"farming_pumpkin_5.png"} -minetest.register_node("farming:pumpkin_5", table.copy(crop_def)) - --- stage 6 -crop_def.tiles = {"farming_pumpkin_6.png"} -minetest.register_node("farming:pumpkin_6", table.copy(crop_def)) - --- stage 7 -crop_def.tiles = {"farming_pumpkin_7.png"} -minetest.register_node("farming:pumpkin_7", table.copy(crop_def)) - --- stage 8 (final) -crop_def.tiles = {"farming_pumpkin_8.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:pumpkin_slice 9'}, rarity = 1}, - } -} -minetest.register_node("farming:pumpkin_8", table.copy(crop_def)) diff --git a/minetestforfun_game/mods/farming/raspberry.lua b/minetestforfun_game/mods/farming/raspberry.lua deleted file mode 100755 index 384eb590..00000000 --- a/minetestforfun_game/mods/farming/raspberry.lua +++ /dev/null @@ -1,68 +0,0 @@ - -local S = farming.intllib - --- raspberries -minetest.register_craftitem("farming:raspberries", { - description = S("Raspberries"), - inventory_image = "farming_raspberries.png", - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:raspberry_1") - end, - on_use = minetest.item_eat(1), -}) - --- raspberry smoothie -minetest.register_craftitem("farming:smoothie_raspberry", { - description = S("Raspberry Smoothie"), - inventory_image = "farming_raspberry_smoothie.png", - on_use = minetest.item_eat(2, "vessels:drinking_glass"), -}) - -minetest.register_craft({ - output = "farming:smoothie_raspberry", - recipe = { - {"default:snow"}, - {"farming:raspberries"}, - {"vessels:drinking_glass"}, - } -}) - --- raspberries definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_raspberry_1.png"}, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:raspberry_1", table.copy(crop_def)) - --- stage 2 -crop_def.tiles = {"farming_raspberry_2.png"} -minetest.register_node("farming:raspberry_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_raspberry_3.png"} -minetest.register_node("farming:raspberry_3", table.copy(crop_def)) - --- stage 4 (final) -crop_def.tiles = {"farming_raspberry_4.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:raspberries 2'}, rarity = 1}, - {items = {'farming:raspberries'}, rarity = 2}, - {items = {'farming:raspberries'}, rarity = 3}, - } -} -minetest.register_node("farming:raspberry_4", table.copy(crop_def)) diff --git a/minetestforfun_game/mods/farming/rhubarb.lua b/minetestforfun_game/mods/farming/rhubarb.lua deleted file mode 100755 index 30e9fba9..00000000 --- a/minetestforfun_game/mods/farming/rhubarb.lua +++ /dev/null @@ -1,64 +0,0 @@ - -local S = farming.intllib - --- rhubarb -minetest.register_craftitem("farming:rhubarb", { - description = S("Rhubarb"), - inventory_image = "farming_rhubarb.png", - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:rhubarb_1") - end, - on_use = minetest.item_eat(1), -}) - --- rhubarb pie -minetest.register_craftitem("farming:rhubarb_pie", { - description = S("Rhubarb Pie"), - inventory_image = "farming_rhubarb_pie.png", - on_use = minetest.item_eat(6), -}) - -minetest.register_craft({ - output = "farming:rhubarb_pie", - recipe = { - {"", "farming:sugar", ""}, - {"farming:rhubarb", "farming:rhubarb", "farming:rhubarb"}, - {"farming:wheat", "farming:wheat", "farming:wheat"}, - } -}) - --- rhubarb definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_rhubarb_1.png"}, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:rhubarb_1", table.copy(crop_def)) - --- stage2 -crop_def.tiles = {"farming_rhubarb_2.png"} -minetest.register_node("farming:rhubarb_2", table.copy(crop_def)) - --- stage 3 (final) -crop_def.tiles = {"farming_rhubarb_3.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:rhubarb 2'}, rarity = 1}, - {items = {'farming:rhubarb'}, rarity = 2}, - {items = {'farming:rhubarb'}, rarity = 3}, - } -} -minetest.register_node("farming:rhubarb_3", table.copy(crop_def)) diff --git a/minetestforfun_game/mods/farming/soil.lua b/minetestforfun_game/mods/farming/soil.lua deleted file mode 100755 index 3546081c..00000000 --- a/minetestforfun_game/mods/farming/soil.lua +++ /dev/null @@ -1,67 +0,0 @@ - -local S = farming.intllib - --- normal soil -minetest.register_node("farming:soil", { - description = S("Soil"), - tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, - drop = "default:dirt", - groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2}, - sounds = default.node_sound_dirt_defaults(), -}) - --- wet soil -minetest.register_node("farming:soil_wet", { - description = S("Wet Soil"), - tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"}, - drop = "default:dirt", - groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3}, - sounds = default.node_sound_dirt_defaults(), -}) - --- sand is not soil, change existing sand-soil to use normal soil -minetest.register_alias("farming:desert_sand_soil", "farming:soil") -minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet") - --- if water near soil then change to wet soil -minetest.register_abm({ - nodenames = {"farming:soil", "farming:soil_wet"}, - interval = 15, - chance = 4, - catch_up = false, - - action = function(pos, node) - - pos.y = pos.y + 1 - local nn = minetest.get_node_or_nil(pos) - pos.y = pos.y - 1 - - if nn then nn = nn.name else return end - - -- what's on top of soil, if solid/not plant change soil to dirt - if minetest.registered_nodes[nn] - and minetest.registered_nodes[nn].walkable - and minetest.get_item_group(nn, "plant") == 0 then - minetest.set_node(pos, {name = "default:dirt"}) - return - end - - -- if map around soil not loaded then skip until loaded - if minetest.find_node_near(pos, 3, {"ignore"}) then - return - end - - -- check if there is water nearby and change soil accordingly - if minetest.find_node_near(pos, 3, {"group:water"}) then - if node.name == "farming:soil" then - minetest.set_node(pos, {name = "farming:soil_wet"}) - end - - elseif node.name == "farming:soil_wet" then - minetest.set_node(pos, {name = "farming:soil"}) - - elseif node.name == "farming:soil" then - minetest.set_node(pos, {name = "default:dirt"}) - end - end, -}) diff --git a/minetestforfun_game/mods/farming/statistics.lua b/minetestforfun_game/mods/farming/statistics.lua deleted file mode 100755 index c8defa2f..00000000 --- a/minetestforfun_game/mods/farming/statistics.lua +++ /dev/null @@ -1,174 +0,0 @@ -local statistics = {} -local ROOT_2 = math.sqrt(2.0) - --- Approximations for erf(x) and erfInv(x) from --- https://en.wikipedia.org/wiki/Error_function - -local erf -local erf_inv - -local A = 8 * (math.pi - 3.0)/(3.0 * math.pi * (4.0 - math.pi)) -local B = 4.0 / math.pi -local C = 2.0/(math.pi * A) -local D = 1.0 / A - -erf = function(x) - - if x == 0 then return 0; end - - local xSq = x * x - local aXSq = A * xSq - local v = math.sqrt(1.0 - math.exp(-xSq * (B + aXSq) / (1.0 + aXSq))) - - return (x > 0 and v) or -v -end - -erf_inv = function(x) - - if x == 0 then return 0; end - - if x <= -1 or x >= 1 then return nil; end - - local y = math.log(1 - x * x) - local u = C + 0.5 * y - local v = math.sqrt(math.sqrt(u * u - D * y) - u) - - return (x > 0 and v) or -v -end - -local function std_normal(u) - return ROOT_2 * erf_inv(2.0 * u - 1.0) -end - -local poisson -local cdf_table = {} - -local function generate_cdf(lambda_index, lambda) - - local max = math.ceil(4 * lambda) - local pdf = math.exp(-lambda) - local cdf = pdf - local t = { [0] = pdf } - - for i = 1, max - 1 do - pdf = pdf * lambda / i - cdf = cdf + pdf - t[i] = cdf - end - - return t -end - -for li = 1, 100 do - cdf_table[li] = generate_cdf(li, 0.25 * li) -end - -poisson = function(lambda, max) - - if max < 2 then - return (math.random() < math.exp(-lambda) and 0) or 1 - elseif lambda >= 2 * max then - return max - end - - local u = math.random() - local lambda_index = math.floor(4 * lambda + 0.5) - local cdfs = cdf_table[lambda_index] - - if cdfs then - - lambda = 0.25 * lambda_index - - if u < cdfs[0] then return 0; end - if max > #cdfs then max = #cdfs + 1 else max = math.floor(max); end - if u >= cdfs[max - 1] then return max; end - - if max > 4 then -- Binary search - - local s = 0 - - while s + 1 < max do - - local m = math.floor(0.5 * (s + max)) - - if u < cdfs[m] then max = m; else s = m; end - end - else - for i = 1, max - 1 do - if u < cdfs[i] then return i; end - end - end - - return max - else - local x = lambda + math.sqrt(lambda) * std_normal(u) - - return (x < 0.5 and 0) or (x >= max - 0.5 and max) or math.floor(x + 0.5) - end -end - --- Error function. -statistics.erf = erf - --- Inverse error function. -statistics.erf_inv = erf_inv - ---- Standard normal distribution function (mean 0, standard deviation 1). - -- - -- @return - -- Any real number (actually between -3.0 and 3.0). - -statistics.std_normal = function() - - local u = math.random() - - if u < 0.001 then - return -3.0 - elseif u > 0.999 then - return 3.0 - end - - return std_normal(u) -end - ---- Standard normal distribution function (mean 0, standard deviation 1). - -- - -- @param mu - -- The distribution mean. - -- @param sigma - -- The distribution standard deviation. - -- @return - -- Any real number (actually between -3*sigma and 3*sigma). - -statistics.normal = function(mu, sigma) - - local u = math.random() - - if u < 0.001 then - return mu - 3.0 * sigma - elseif u > 0.999 then - return mu + 3.0 * sigma - end - - return mu + sigma * std_normal(u) -end - ---- Poisson distribution function. - -- - -- @param lambda - -- The distribution mean and variance. - -- @param max - -- The distribution maximum. - -- @return - -- An integer between 0 and max (both inclusive). - -statistics.poisson = function(lambda, max) - - lambda, max = tonumber(lambda), tonumber(max) - - if not lambda or not max or lambda <= 0 or max < 1 then return 0; end - - return poisson(lambda, max) -end - -return statistics diff --git a/minetestforfun_game/mods/farming/sugar.lua b/minetestforfun_game/mods/farming/sugar.lua deleted file mode 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diff --git a/minetestforfun_game/mods/farming/textures/farming_wheat_seed.png b/minetestforfun_game/mods/farming/textures/farming_wheat_seed.png deleted file mode 100755 index a9031fba..00000000 Binary files a/minetestforfun_game/mods/farming/textures/farming_wheat_seed.png and /dev/null differ diff --git a/minetestforfun_game/mods/farming/textures/vessels_drinking_cup.png b/minetestforfun_game/mods/farming/textures/vessels_drinking_cup.png deleted file mode 100755 index c19cfeb2..00000000 Binary files a/minetestforfun_game/mods/farming/textures/vessels_drinking_cup.png and /dev/null differ diff --git a/minetestforfun_game/mods/farming/tomato.lua b/minetestforfun_game/mods/farming/tomato.lua deleted file mode 100755 index 1ed78704..00000000 --- a/minetestforfun_game/mods/farming/tomato.lua +++ /dev/null @@ -1,78 +0,0 @@ - ---[[ - Textures edited from: - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288375-food-plus-mod-more-food-than-you-can-imagine-v2-9) -]] - -local S = farming.intllib - --- tomato -minetest.register_craftitem("farming:tomato", { - description = S("Tomato"), - inventory_image = "farming_tomato.png", - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:tomato_1") - end, - on_use = minetest.item_eat(4), -}) - --- tomato definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_tomato_1.png"}, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:tomato_1", table.copy(crop_def)) - --- stage2 -crop_def.tiles = {"farming_tomato_2.png"} -minetest.register_node("farming:tomato_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_tomato_3.png"} -minetest.register_node("farming:tomato_3", table.copy(crop_def)) - --- stage 4 -crop_def.tiles = {"farming_tomato_4.png"} -minetest.register_node("farming:tomato_4", table.copy(crop_def)) - --- stage 5 -crop_def.tiles = {"farming_tomato_5.png"} -minetest.register_node("farming:tomato_5", table.copy(crop_def)) - --- stage 6 -crop_def.tiles = {"farming_tomato_6.png"} -minetest.register_node("farming:tomato_6", table.copy(crop_def)) - --- stage 7 -crop_def.tiles = {"farming_tomato_7.png"} -crop_def.drop = { - items = { - {items = {'farming:tomato'}, rarity = 1}, - {items = {'farming:tomato'}, rarity = 3}, - } -} -minetest.register_node("farming:tomato_7", table.copy(crop_def)) - --- stage 8 (final) -crop_def.tiles = {"farming_tomato_8.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:tomato 3'}, rarity = 1}, - {items = {'farming:tomato 3'}, rarity = 2}, - } -} -minetest.register_node("farming:tomato_8", table.copy(crop_def)) diff --git a/minetestforfun_game/mods/farming/wheat.lua b/minetestforfun_game/mods/farming/wheat.lua deleted file mode 100755 index 65e5ce69..00000000 --- a/minetestforfun_game/mods/farming/wheat.lua +++ /dev/null @@ -1,154 +0,0 @@ - -local S = farming.intllib - --- wheat seeds -minetest.register_node("farming:seed_wheat", { - description = S("Wheat Seed"), - tiles = {"farming_wheat_seed.png"}, - inventory_image = "farming_wheat_seed.png", - wield_image = "farming_wheat_seed.png", - drawtype = "signlike", - groups = {seed = 1, snappy = 3, attached_node = 1}, - paramtype = "light", - paramtype2 = "wallmounted", - walkable = false, - sunlight_propagates = true, - selection_box = farming.select, - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, "farming:wheat_1") - end, -}) - --- harvested wheat -minetest.register_craftitem("farming:wheat", { - description = S("Wheat"), - inventory_image = "farming_wheat.png", -}) - --- straw -minetest.register_node("farming:straw", { - description = S("Straw"), - tiles = {"farming_straw.png"}, - is_ground_content = false, - groups = {snappy = 3, flammable = 4}, - sounds = default.node_sound_leaves_defaults(), -}) - -minetest.register_craft({ - output = "farming:straw 3", - recipe = { - {"farming:wheat", "farming:wheat", "farming:wheat"}, - {"farming:wheat", "farming:wheat", "farming:wheat"}, - {"farming:wheat", "farming:wheat", "farming:wheat"}, - } -}) - -minetest.register_craft({ - output = "farming:wheat 3", - recipe = { - {"farming:straw"}, - } -}) - --- flour -minetest.register_craftitem("farming:flour", { - description = S("Flour"), - inventory_image = "farming_flour.png", -}) - -minetest.register_craft({ - type = "shapeless", - output = "farming:flour", - recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"} -}) - --- bread -minetest.register_craftitem("farming:bread", { - description = S("Bread"), - inventory_image = "farming_bread.png", - on_use = minetest.item_eat(5), -}) - -minetest.register_craft({ - type = "cooking", - cooktime = 15, - output = "farming:bread", - recipe = "farming:flour" -}) - --- wheat definition -local crop_def = { - drawtype = "plantlike", - tiles = {"farming_wheat_1.png"}, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - drop = "", - selection_box = farming.select, - groups = { - snappy = 3, flammable = 2, plant = 1, attached_node = 1, - not_in_creative_inventory = 1, growing = 1 - }, - sounds = default.node_sound_leaves_defaults() -} - --- stage 1 -minetest.register_node("farming:wheat_1", table.copy(crop_def)) - --- stage 2 -crop_def.tiles = {"farming_wheat_2.png"} -minetest.register_node("farming:wheat_2", table.copy(crop_def)) - --- stage 3 -crop_def.tiles = {"farming_wheat_3.png"} -minetest.register_node("farming:wheat_3", table.copy(crop_def)) - --- stage 4 -crop_def.tiles = {"farming_wheat_4.png"} -minetest.register_node("farming:wheat_4", table.copy(crop_def)) - --- stage 5 -crop_def.tiles = {"farming_wheat_5.png"} -crop_def.drop = { - items = { - {items = {'farming:wheat'}, rarity = 2}, - {items = {'farming:seed_wheat'}, rarity = 2}, - } -} -minetest.register_node("farming:wheat_5", table.copy(crop_def)) - --- stage 6 -crop_def.tiles = {"farming_wheat_6.png"} -crop_def.drop = { - items = { - {items = {'farming:wheat'}, rarity = 2}, - {items = {'farming:seed_wheat'}, rarity = 1}, - } -} -minetest.register_node("farming:wheat_6", table.copy(crop_def)) - --- stage 7 -crop_def.tiles = {"farming_wheat_7.png"} -crop_def.drop = { - items = { - {items = {'farming:wheat'}, rarity = 1}, - {items = {'farming:wheat'}, rarity = 3}, - {items = {'farming:seed_wheat'}, rarity = 1}, - {items = {'farming:seed_wheat'}, rarity = 3}, - } -} -minetest.register_node("farming:wheat_7", table.copy(crop_def)) - --- stage 8 (final) -crop_def.tiles = {"farming_wheat_8.png"} -crop_def.groups.growing = 0 -crop_def.drop = { - items = { - {items = {'farming:wheat'}, rarity = 1}, - {items = {'farming:wheat'}, rarity = 3}, - {items = {'farming:seed_wheat'}, rarity = 1}, - {items = {'farming:seed_wheat'}, rarity = 3}, - } -} -minetest.register_node("farming:wheat_8", table.copy(crop_def)) diff --git a/minetestforfun_game/mods/fire/README.txt b/minetestforfun_game/mods/fire/README.txt deleted file mode 100644 index 35affc26..00000000 --- a/minetestforfun_game/mods/fire/README.txt +++ /dev/null @@ -1,28 +0,0 @@ -Minetest Game mod: fire -======================= -See license.txt for license information. - -Authors of source code ----------------------- -Originally by Perttu Ahola (celeron55) (LGPL 2.1) -Various Minetest developers and contributors (LGPL 2.1) - -Authors of media (textures and sounds) --------------------------------------- -Everything not listed in here: -Copyright (C) 2012 Perttu Ahola (celeron55) (CC BY-SA 3.0) - -fire_basic_flame_animated.png: - Muadtralk (CC BY-SA 3.0) - -fire_flint_steel.png - Gambit (CC BY-SA 3.0) - -fire_small.ogg sampled from: - http://www.freesound.org/people/dobroide/sounds/4211/ (CC BY 3.0) - -fire_large.ogg sampled from: - http://www.freesound.org/people/Dynamicell/sounds/17548/ (CC BY 3.0) - -fire_flint_and_steel.ogg - https://www.freesound.org/people/Benboncan/sounds/66457/ (CC BY 3.0) diff --git a/minetestforfun_game/mods/fire/depends.txt b/minetestforfun_game/mods/fire/depends.txt deleted file mode 100644 index 4ad96d51..00000000 --- a/minetestforfun_game/mods/fire/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/minetestforfun_game/mods/fire/init.lua b/minetestforfun_game/mods/fire/init.lua deleted file mode 100755 index 41d41caf..00000000 --- a/minetestforfun_game/mods/fire/init.lua +++ /dev/null @@ -1,331 +0,0 @@ --- minetest/fire/init.lua - --- Global namespace for functions - -fire = {} - - --- Register flame nodes - -minetest.register_node("fire:basic_flame", { - drawtype = "firelike", - tiles = { - { - name = "fire_basic_flame_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1 - }, - }, - }, - inventory_image = "fire_basic_flame.png", - paramtype = "light", - light_source = 14, - walkable = false, - buildable_to = true, - sunlight_propagates = true, - damage_per_second = 4, - groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1}, - on_timer = function(pos) - local f = minetest.find_node_near(pos, 1, {"group:flammable"}) - if not f then - minetest.remove_node(pos) - return - end - -- restart timer - return true - end, - drop = "", - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(30, 60)) - minetest.after(0, fire.update_sounds_around, pos) - end, - - on_destruct = function(pos) - minetest.after(0, fire.update_sounds_around, pos) - end, - - on_blast = function() - end, -- unaffected by explosions -}) - -minetest.register_node("fire:permanent_flame", { - description = "Permanent Flame", - drawtype = "firelike", - tiles = { - { - name = "fire_basic_flame_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1 - }, - }, - }, - inventory_image = "fire_basic_flame.png", - paramtype = "light", - light_source = 14, - walkable = false, - buildable_to = true, - sunlight_propagates = true, - damage_per_second = 4, - groups = {igniter = 2, dig_immediate = 3}, - drop = "", - - on_blast = function() - end, -}) - - --- Flint and steel - -minetest.register_tool("fire:flint_and_steel", { - description = "Flint and Steel", - inventory_image = "fire_flint_steel.png", - on_use = function(itemstack, user, pointed_thing) - local pt = pointed_thing - minetest.sound_play( - "fire_flint_and_steel", - {pos = pt.above, gain = 0.6, max_hear_distance = 8} - ) - itemstack:add_wear(1000) - if pt.type == "node" then - local node_under = minetest.get_node(pt.under).name - local nodedef = minetest.registered_nodes[node_under] - if not nodedef then - return - end - local player_name = user:get_player_name() - if minetest.is_protected(pt.under, player_name) then - minetest.chat_send_player(player_name, "This area is protected") - return - end - if nodedef.on_ignite then - nodedef.on_ignite(pt.under, user) - elseif minetest.get_item_group(node_under, "flammable") >= 1 - and minetest.get_node(pt.above).name == "air" then - minetest.set_node(pt.above, {name = "fire:basic_flame"}) - end - end - if not minetest.setting_getbool("creative_mode") then - return itemstack - end - end -}) - -minetest.register_craft({ - output = "fire:flint_and_steel", - recipe = { - {"default:flint", "default:steel_ingot"} - } -}) - - --- Override coalblock to enable permanent flame above --- Coalblock is non-flammable to avoid unwanted basic_flame nodes - -minetest.override_item("default:coalblock", { - after_destruct = function(pos, oldnode) - pos.y = pos.y + 1 - if minetest.get_node(pos).name == "fire:permanent_flame" then - minetest.remove_node(pos) - end - end, - on_ignite = function(pos, igniter) - local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z} - if minetest.get_node(flame_pos).name == "air" then - minetest.set_node(flame_pos, {name = "fire:permanent_flame"}) - end - end, -}) - --- Get sound area of position - -fire.D = 6 -- size of sound areas - -function fire.get_area_p0p1(pos) - local p0 = { - x = math.floor(pos.x / fire.D) * fire.D, - y = math.floor(pos.y / fire.D) * fire.D, - z = math.floor(pos.z / fire.D) * fire.D, - } - local p1 = { - x = p0.x + fire.D - 1, - y = p0.y + fire.D - 1, - z = p0.z + fire.D - 1 - } - return p0, p1 -end - - --- Fire sounds table --- key: position hash of low corner of area --- value: {handle=sound handle, name=sound name} -fire.sounds = {} - - --- Update fire sounds in sound area of position - -function fire.update_sounds_around(pos) - local p0, p1 = fire.get_area_p0p1(pos) - local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2} - local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"}) - --print("number of flames at "..minetest.pos_to_string(p0).."/" - -- ..minetest.pos_to_string(p1)..": "..#flames_p) - local should_have_sound = (#flames_p > 0) - local wanted_sound = nil - if #flames_p >= 9 then - wanted_sound = {name = "fire_large", gain = 0.7} - elseif #flames_p > 0 then - wanted_sound = {name = "fire_small", gain = 0.9} - end - local p0_hash = minetest.hash_node_position(p0) - local sound = fire.sounds[p0_hash] - if not sound then - if should_have_sound then - fire.sounds[p0_hash] = { - handle = minetest.sound_play(wanted_sound, - {pos = cp, max_hear_distance = 16, loop = true}), - name = wanted_sound.name, - } - end - else - if not wanted_sound then - minetest.sound_stop(sound.handle) - fire.sounds[p0_hash] = nil - elseif sound.name ~= wanted_sound.name then - minetest.sound_stop(sound.handle) - fire.sounds[p0_hash] = { - handle = minetest.sound_play(wanted_sound, - {pos = cp, max_hear_distance = 16, loop = true}), - name = wanted_sound.name, - } - end - end -end - - --- Extinguish all flames quickly with water, snow, ice - -minetest.register_abm({ - label = "Extinguish flame", - nodenames = {"fire:basic_flame", "fire:permanent_flame"}, - neighbors = {"group:puts_out_fire"}, - interval = 3, - chance = 1, - catch_up = false, - action = function(pos, node, active_object_count, active_object_count_wider) - minetest.remove_node(pos) - minetest.sound_play("fire_extinguish_flame", - {pos = pos, max_hear_distance = 16, gain = 0.25}) - end, -}) - - --- Enable the following ABMs according to 'enable fire' setting - -local fire_enabled = minetest.setting_getbool("enable_fire") -if fire_enabled == nil then - -- New setting not specified, check for old setting. - -- If old setting is also not specified, 'not nil' is true. - fire_enabled = not minetest.setting_getbool("disable_fire") -end - -if not fire_enabled then - - -- Remove basic flames only - - minetest.register_abm({ - label = "Remove disabled fire", - nodenames = {"fire:basic_flame"}, - interval = 7, - chance = 1, - catch_up = false, - action = minetest.remove_node, - }) - -else -- Fire enabled - - -- Ignite neighboring nodes, add basic flames - - minetest.register_abm({ - label = "Ignite flame", - nodenames = {"group:flammable"}, - neighbors = {"group:igniter"}, - interval = 7, - chance = 12, - catch_up = false, - action = function(pos, node, active_object_count, active_object_count_wider) - -- If there is water or stuff like that around node, don't ignite - if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then - return - end - local p = minetest.find_node_near(pos, 1, {"air"}) - if p then - minetest.set_node(p, {name = "fire:basic_flame"}) - end - end, - }) - - -- Remove flammable nodes - - minetest.register_abm({ - label = "Remove flammable nodes", - nodenames = {"fire:basic_flame"}, - neighbors = "group:flammable", - interval = 5, - chance = 18, - catch_up = false, - action = function(pos, node, active_object_count, active_object_count_wider) - local p = minetest.find_node_near(pos, 1, {"group:flammable"}) - if p then - -- remove flammable nodes around flame - local flammable_node = minetest.get_node(p) - local def = minetest.registered_nodes[flammable_node.name] - if def.on_burn then - def.on_burn(p) - else - minetest.remove_node(p) - nodeupdate(p) - end - end - end, - }) - -end - - ---[[ Rarely ignite things from far - --- Currently disabled to reduce the chance of uncontrollable spreading - fires that disrupt servers. Also for less lua processing load. - -minetest.register_abm({ - nodenames = {"group:igniter"}, - neighbors = {"air"}, - interval = 5, - chance = 10, - action = function(pos, node, active_object_count, active_object_count_wider) - local reg = minetest.registered_nodes[node.name] - if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then - return - end - local d = reg.groups.igniter - local p = minetest.find_node_near(pos, d, {"group:flammable"}) - if p then - -- If there is water or stuff like that around flame, don't ignite - if fire.flame_should_extinguish(p) then - return - end - local p2 = fire.find_pos_for_flame_around(p) - if p2 then - minetest.set_node(p2, {name = "fire:basic_flame"}) - end - end - end, -}) ---]] diff --git a/minetestforfun_game/mods/fire/license.txt b/minetestforfun_game/mods/fire/license.txt deleted file mode 100644 index 43f9cd7f..00000000 --- a/minetestforfun_game/mods/fire/license.txt +++ /dev/null @@ -1,84 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2012-2016 celeron55, Perttu Ahola -Copyright (C) 2012-2016 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html - - -Licenses of media (textures and sounds) ---------------------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2012-2016 Perttu Ahola (celeron55) -Copyright (C) 2012-2016 Muadtralk -Copyright (C) 2013-2016 Gambit - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ - ------------------------ - -Attribution 3.0 Unported (CC BY 3.0) -Copyright (C) 2005 dobroide -Copyright (C) 2006 Dynamicell -Copyright (C) 2009 Benboncan - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by/3.0/ diff --git a/minetestforfun_game/mods/fire/sounds/fire_extinguish_flame.1.ogg b/minetestforfun_game/mods/fire/sounds/fire_extinguish_flame.1.ogg deleted file mode 100644 index 42506ddf..00000000 Binary files a/minetestforfun_game/mods/fire/sounds/fire_extinguish_flame.1.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/fire/sounds/fire_extinguish_flame.2.ogg b/minetestforfun_game/mods/fire/sounds/fire_extinguish_flame.2.ogg deleted file mode 100644 index 2747ab81..00000000 Binary files a/minetestforfun_game/mods/fire/sounds/fire_extinguish_flame.2.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/fire/sounds/fire_extinguish_flame.3.ogg b/minetestforfun_game/mods/fire/sounds/fire_extinguish_flame.3.ogg deleted file mode 100644 index 8baeac32..00000000 Binary files a/minetestforfun_game/mods/fire/sounds/fire_extinguish_flame.3.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/fire/sounds/fire_flint_and_steel.ogg b/minetestforfun_game/mods/fire/sounds/fire_flint_and_steel.ogg deleted file mode 100644 index 6996e16f..00000000 Binary files a/minetestforfun_game/mods/fire/sounds/fire_flint_and_steel.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/fire/sounds/fire_large.ogg b/minetestforfun_game/mods/fire/sounds/fire_large.ogg deleted file mode 100755 index f97867d7..00000000 Binary files a/minetestforfun_game/mods/fire/sounds/fire_large.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/fire/sounds/fire_small.ogg b/minetestforfun_game/mods/fire/sounds/fire_small.ogg deleted file mode 100755 index 4fc13bf7..00000000 Binary files a/minetestforfun_game/mods/fire/sounds/fire_small.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/fire/textures/fire_basic_flame.png b/minetestforfun_game/mods/fire/textures/fire_basic_flame.png deleted file mode 100755 index 7a126e32..00000000 Binary files a/minetestforfun_game/mods/fire/textures/fire_basic_flame.png and /dev/null differ diff --git a/minetestforfun_game/mods/fire/textures/fire_basic_flame_animated.png b/minetestforfun_game/mods/fire/textures/fire_basic_flame_animated.png deleted file mode 100755 index 3b312e53..00000000 Binary files a/minetestforfun_game/mods/fire/textures/fire_basic_flame_animated.png and /dev/null differ diff --git a/minetestforfun_game/mods/fire/textures/fire_flint_steel.png b/minetestforfun_game/mods/fire/textures/fire_flint_steel.png deleted file mode 100644 index 624f5565..00000000 Binary files a/minetestforfun_game/mods/fire/textures/fire_flint_steel.png and /dev/null differ diff --git a/minetestforfun_game/mods/flowers/README.txt b/minetestforfun_game/mods/flowers/README.txt deleted file mode 100755 index 2a5e4de3..00000000 --- a/minetestforfun_game/mods/flowers/README.txt +++ /dev/null @@ -1,26 +0,0 @@ -Minetest Game mod: flowers -========================== -See license.txt for license information. - -Authors of source code ----------------------- -Originally by Ironzorg (MIT) and VanessaE (MIT) -Various Minetest developers and contributors (MIT) - -Authors of media (textures) ---------------------------- -RHRhino (CC BY-SA 3.0): - flowers_dandelion_white.png - flowers_dandelion_yellow.png - flowers_geranium.png - flowers_rose.png - flowers_tulip.png - flowers_viola.png - -Gambit (CC BY-SA 3.0): - flowers_mushroom_brown.png - flowers_mushroom_red.png - flowers_waterlily.png - -yyt16384 (CC BY-SA 3.0): - flowers_waterlily_bottom.png, derived from Gambit's texture diff --git a/minetestforfun_game/mods/flowers/depends.txt b/minetestforfun_game/mods/flowers/depends.txt deleted file mode 100755 index 4ad96d51..00000000 --- a/minetestforfun_game/mods/flowers/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/minetestforfun_game/mods/flowers/init.lua b/minetestforfun_game/mods/flowers/init.lua deleted file mode 100755 index 563287ff..00000000 --- a/minetestforfun_game/mods/flowers/init.lua +++ /dev/null @@ -1,321 +0,0 @@ --- Minetest 0.4 mod: default --- See README.txt for licensing and other information. - - --- Namespace for functions - -flowers = {} - - --- Map Generation - -dofile(minetest.get_modpath("flowers") .. "/mapgen.lua") - - --- --- Flowers --- - --- Aliases for original flowers mod - -minetest.register_alias("flowers:flower_rose", "flowers:rose") -minetest.register_alias("flowers:flower_tulip", "flowers:tulip") -minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow") -minetest.register_alias("flowers:flower_geranium", "flowers:geranium") -minetest.register_alias("flowers:flower_viola", "flowers:viola") -minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white") - - --- Flower registration - -local function add_simple_flower(name, desc, box, f_groups) - -- Common flowers' groups - f_groups.snappy = 3 - f_groups.flammable = 2 - f_groups.flower = 1 - f_groups.flora = 1 - f_groups.attached_node = 1 - - minetest.register_node("flowers:" .. name, { - description = desc, - drawtype = "plantlike", - waving = 1, - tiles = {"flowers_" .. name .. ".png"}, - inventory_image = "flowers_" .. name .. ".png", - wield_image = "flowers_" .. name .. ".png", - sunlight_propagates = true, - paramtype = "light", - walkable = false, - buildable_to = true, - stack_max = 99, - groups = f_groups, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = box - } - }) -end - -flowers.datas = { - { - "rose", - "Rose", - {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16}, - {color_red = 1, flammable = 1} - }, - { - "tulip", - "Orange Tulip", - {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16}, - {color_orange = 1, flammable = 1} - }, - { - "dandelion_yellow", - "Yellow Dandelion", - {-2 / 16, -0.5, -2 / 16, 2 / 16, 4 / 16, 2 / 16}, - {color_yellow = 1, flammable = 1} - }, - { - "geranium", - "Blue Geranium", - {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16}, - {color_blue = 1, flammable = 1} - }, - { - "viola", - "Viola", - {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16}, - {color_violet = 1, flammable = 1} - }, - { - "dandelion_white", - "White dandelion", - {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16}, - {color_white = 1, flammable = 1} - }, -} - -for _,item in pairs(flowers.datas) do - add_simple_flower(unpack(item)) -end - -minetest.register_node("flowers:lily_pad", { - description = "Lily Pad", - drawtype = "nodebox", - tiles = { "flowers_lily_pad.png" }, - inventory_image = "flowers_lily_pad.png", - wield_image = "flowers_lily_pad.png", - wield_scale = {x = 1, y = 1, z = 0.001}, - is_ground_content = true, - sunlight_propagates = true, - paramtype = "light", - walkable = false, - buildable_to = true, - groups = {snappy = 3, flammable = 2, flower = 1, flora = 1}, - sounds = default.node_sound_leaves_defaults(), - node_box = { - type = "fixed", - fixed = {-0.5, -0.45, -0.5, 0.5, -0.4375, 0.5}, - }, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, - }, -}) - --- Flower spread --- Public function to enable override by mods - -function flowers.flower_spread(pos, node) - pos.y = pos.y - 1 - local under = minetest.get_node(pos) - pos.y = pos.y + 1 - if under.name == "default:desert_sand" then - minetest.set_node(pos, {name = "default:dry_shrub"}) - return - elseif under.name ~= "default:dirt_with_grass" and - under.name ~= "default:dirt_with_dry_grass" then - return - end - - local light = minetest.get_node_light(pos) - if not light or light < 13 then - return - end - - local pos0 = vector.subtract(pos, 4) - local pos1 = vector.add(pos, 4) - if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then - return - end - - local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1, - {"default:dirt_with_grass", "default:dirt_with_dry_grass"}) - if #seedling > 0 then - seedling = seedling[math.random(#seedling)] - seedling.y = seedling.y + 1 - light = minetest.get_node_light(seedling) - if not light or light < 13 then - return - end - minetest.set_node(seedling, {name = node.name}) - end -end - - -minetest.register_abm({ - label = "Flower spread", - nodenames = {"group:flora"}, - neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass", - "default:desert_sand"}, - interval = 13, - chance = 96, - action = function(...) - flowers.flower_spread(...) - end, -}) - - --- --- Mushrooms --- - -minetest.register_node("flowers:mushroom_red", { - description = "Red Mushroom", - tiles = {"flowers_mushroom_red.png"}, - inventory_image = "flowers_mushroom_red.png", - wield_image = "flowers_mushroom_red.png", - drawtype = "plantlike", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, attached_node = 1, flammable = 1}, - sounds = default.node_sound_leaves_defaults(), - on_use = minetest.item_eat(-5), - selection_box = { - type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, - } -}) - -minetest.register_node("flowers:mushroom_brown", { - description = "Brown Mushroom", - tiles = {"flowers_mushroom_brown.png"}, - inventory_image = "flowers_mushroom_brown.png", - wield_image = "flowers_mushroom_brown.png", - drawtype = "plantlike", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, attached_node = 1, flammable = 1}, - sounds = default.node_sound_leaves_defaults(), - on_use = minetest.item_eat(1), - selection_box = { - type = "fixed", - fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16}, - } -}) - - --- Mushroom spread and death - -minetest.register_abm({ - label = "Mushroom spread", - nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"}, - interval = 11, - chance = 50, - action = function(pos, node) - if minetest.get_node_light(pos, nil) == 15 then - minetest.remove_node(pos) - return - end - local random = { - x = pos.x + math.random(-2, 2), - y = pos.y + math.random(-1, 1), - z = pos.z + math.random(-2, 2) - } - local random_node = minetest.get_node_or_nil(random) - if not random_node or random_node.name ~= "air" then - return - end - local node_under = minetest.get_node_or_nil({x = random.x, - y = random.y - 1, z = random.z}) - if not node_under then - return - end - - if (minetest.get_item_group(node_under.name, "soil") ~= 0 or - minetest.get_item_group(node_under.name, "tree") ~= 0) and - minetest.get_node_light(pos, 0.5) <= 3 and - minetest.get_node_light(random, 0.5) <= 3 then - minetest.set_node(random, {name = node.name}) - end - end -}) - - --- These old mushroom related nodes can be simplified now - -minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown") -minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red") -minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown") -minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red") -minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown") -minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red") - - --- --- Waterlily --- - -minetest.register_node("flowers:waterlily", { - description = "Waterlily", - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"}, - inventory_image = "flowers_waterlily.png", - wield_image = "flowers_waterlily.png", - liquids_pointable = true, - walkable = false, - buildable_to = true, - sunlight_propagates = true, - floodable = true, - groups = {snappy = 3, flower = 1, flammable = 1}, - sounds = default.node_sound_leaves_defaults(), - node_placement_prediction = "", - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -15 / 32, 0.5} - }, - selection_box = { - type = "fixed", - fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16} - }, - - on_place = function(itemstack, placer, pointed_thing) - local pos = pointed_thing.above - local node = minetest.get_node(pointed_thing.under).name - local def = minetest.registered_nodes[node] - local player_name = placer:get_player_name() - - if def and def.liquidtype == "source" and - minetest.get_item_group(node, "water") > 0 then - if not minetest.is_protected(pos, player_name) then - minetest.set_node(pos, {name = "flowers:waterlily", - param2 = math.random(0, 3)}) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - else - minetest.chat_send_player(player_name, "Node is protected") - minetest.record_protection_violation(pos, player_name) - end - end - - return itemstack - end -}) diff --git a/minetestforfun_game/mods/flowers/license.txt b/minetestforfun_game/mods/flowers/license.txt deleted file mode 100644 index d3011622..00000000 --- a/minetestforfun_game/mods/flowers/license.txt +++ /dev/null @@ -1,62 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 Ironzorg, VanessaE -Copyright (C) 2012-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2014-2016 RHRhino -Copyright (C) 2015-2016 Gambit -Copyright (C) 2016 yyt16384 - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/minetestforfun_game/mods/flowers/mapgen.lua b/minetestforfun_game/mods/flowers/mapgen.lua deleted file mode 100755 index 921e3abb..00000000 --- a/minetestforfun_game/mods/flowers/mapgen.lua +++ /dev/null @@ -1,229 +0,0 @@ --- --- Mgv6 --- - -local function register_mgv6_flower(name) - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.006, - spread = {x = 100, y = 100, z = 100}, - seed = 436, - octaves = 3, - persist = 0.6 - }, - y_min = 1, - y_max = 30, - decoration = "flowers:"..name, - }) -end - -local function register_mgv6_mushroom(name) - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.04, - spread = {x = 100, y = 100, z = 100}, - seed = 7133, - octaves = 3, - persist = 0.6 - }, - y_min = 1, - y_max = 30, - decoration = "flowers:"..name, - spawn_by = "default:tree", - num_spawn_by = 1, - }) -end - -local function register_mgv6_waterlily() - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:dirt"}, - sidelen = 16, - noise_params = { - offset = -0.12, - scale = 0.3, - spread = {x = 100, y = 100, z = 100}, - seed = 33, - octaves = 3, - persist = 0.7 - }, - y_min = 0, - y_max = 0, - schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts", - rotation = "random", - }) -end - -function flowers.register_mgv6_decorations() - register_mgv6_flower("rose") - register_mgv6_flower("tulip") - register_mgv6_flower("dandelion_yellow") - register_mgv6_flower("geranium") - register_mgv6_flower("viola") - register_mgv6_flower("dandelion_white") - - register_mgv6_mushroom("mushroom_brown") - register_mgv6_mushroom("mushroom_red") - - register_mgv6_waterlily() -end - - --- --- All other biome API mapgens --- - -local function register_flower(seed, name) - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = -0.015, - scale = 0.025, - spread = {x = 200, y = 200, z = 200}, - seed = seed, - octaves = 3, - persist = 0.6 - }, - biomes = {"stone_grassland", "sandstone_grassland", - "deciduous_forest", "coniferous_forest"}, - y_min = 1, - y_max = 31000, - decoration = "flowers:"..name, - }) -end - -local function register_mushroom(name) - minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.006, - spread = {x = 200, y = 200, z = 200}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"deciduous_forest", "coniferous_forest"}, - y_min = 1, - y_max = 31000, - decoration = "flowers:"..name, - }) -end - -local function register_waterlily() - minetest.register_decoration({ - deco_type = "schematic", - place_on = {"default:dirt"}, - sidelen = 16, - noise_params = { - offset = -0.12, - scale = 0.3, - spread = {x = 200, y = 200, z = 200}, - seed = 33, - octaves = 3, - persist = 0.7 - }, - biomes = {"rainforest_swamp", "savanna_swamp", "deciduous_forest_swamp"}, - y_min = 0, - y_max = 0, - schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts", - rotation = "random", - }) -end - -function flowers.register_decorations() - register_flower(436, "rose") - register_flower(19822, "tulip") - register_flower(1220999, "dandelion_yellow") - register_flower(36662, "geranium") - register_flower(1133, "viola") - register_flower(73133, "dandelion_white") - - register_mushroom("mushroom_brown") - register_mushroom("mushroom_red") - - register_waterlily() -end - - -minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:water_source"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.006, - spread = {x=100, y=100, z=100}, - seed = 436, - octaves = 3, - persist = 0.6 - }, - y_min = -10, - y_max = 30, - decoration = "flowers:lily_pad", -}) - -minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:sand"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.006, - spread = {x=100, y=100, z=100}, - seed = 436, - octaves = 3, - persist = 0.6 - }, - y_min = -400, - y_max = 400, - decoration = "default:dry_shrub", -}) - -minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:snow"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.006, - spread = {x=100, y=100, z=100}, - seed = 436, - octaves = 3, - persist = 0.6 - }, - y_min = -400, - y_max = 400, - decoration = "default:snow", -}) - - --- --- Detect mapgen to select functions --- - --- Mods using singlenode mapgen can call these functions to enable --- the use of minetest.generate_ores or minetest.generate_decorations - - -local mg_params = minetest.get_mapgen_params() --(1) MFF IMPORTANT for mt <= 0.14.4 stable -if mg_params.mgname == "v6" then --(1) ---local mg_name = minetest.get_mapgen_setting("mg_name") --(2) for mt > 0.14.4 stable ---if mg_name == "v6" then --(2) - flowers.register_mgv6_decorations() -elseif mg_params.mgname ~= "singlenode" then --(1) ---elseif mg_name ~= "singlenode" then --(2) - flowers.register_decorations() -end diff --git a/minetestforfun_game/mods/flowers/schematics/waterlily.mts b/minetestforfun_game/mods/flowers/schematics/waterlily.mts deleted file mode 100755 index 876310cc..00000000 Binary files a/minetestforfun_game/mods/flowers/schematics/waterlily.mts and /dev/null differ diff --git a/minetestforfun_game/mods/flowers/textures/flowers_dandelion_white.png b/minetestforfun_game/mods/flowers/textures/flowers_dandelion_white.png deleted file mode 100755 index b39ba602..00000000 Binary files a/minetestforfun_game/mods/flowers/textures/flowers_dandelion_white.png and /dev/null differ diff --git a/minetestforfun_game/mods/flowers/textures/flowers_dandelion_yellow.png b/minetestforfun_game/mods/flowers/textures/flowers_dandelion_yellow.png deleted file mode 100755 index 3c7070a1..00000000 Binary files a/minetestforfun_game/mods/flowers/textures/flowers_dandelion_yellow.png and /dev/null differ diff --git a/minetestforfun_game/mods/flowers/textures/flowers_geranium.png b/minetestforfun_game/mods/flowers/textures/flowers_geranium.png deleted file mode 100755 index 4bc51f06..00000000 Binary files a/minetestforfun_game/mods/flowers/textures/flowers_geranium.png and /dev/null differ diff --git a/minetestforfun_game/mods/flowers/textures/flowers_mushroom_brown.png b/minetestforfun_game/mods/flowers/textures/flowers_mushroom_brown.png deleted file mode 100755 index 33ffcd47..00000000 Binary files a/minetestforfun_game/mods/flowers/textures/flowers_mushroom_brown.png and /dev/null differ diff --git a/minetestforfun_game/mods/flowers/textures/flowers_mushroom_red.png b/minetestforfun_game/mods/flowers/textures/flowers_mushroom_red.png deleted file mode 100755 index a68f5d50..00000000 Binary files a/minetestforfun_game/mods/flowers/textures/flowers_mushroom_red.png and /dev/null differ diff --git a/minetestforfun_game/mods/flowers/textures/flowers_mushroom_spores_brown.png b/minetestforfun_game/mods/flowers/textures/flowers_mushroom_spores_brown.png deleted file mode 100755 index a0818d23..00000000 Binary files a/minetestforfun_game/mods/flowers/textures/flowers_mushroom_spores_brown.png and /dev/null differ diff --git a/minetestforfun_game/mods/flowers/textures/flowers_mushroom_spores_red.png b/minetestforfun_game/mods/flowers/textures/flowers_mushroom_spores_red.png deleted file mode 100755 index 1f1d3a45..00000000 Binary files a/minetestforfun_game/mods/flowers/textures/flowers_mushroom_spores_red.png and /dev/null differ diff --git a/minetestforfun_game/mods/flowers/textures/flowers_rose.png b/minetestforfun_game/mods/flowers/textures/flowers_rose.png deleted file mode 100755 index 733fbe31..00000000 Binary files a/minetestforfun_game/mods/flowers/textures/flowers_rose.png and /dev/null differ diff --git a/minetestforfun_game/mods/flowers/textures/flowers_tulip.png b/minetestforfun_game/mods/flowers/textures/flowers_tulip.png deleted file mode 100755 index 1b0dd816..00000000 Binary files a/minetestforfun_game/mods/flowers/textures/flowers_tulip.png and /dev/null differ diff --git a/minetestforfun_game/mods/flowers/textures/flowers_viola.png b/minetestforfun_game/mods/flowers/textures/flowers_viola.png deleted file mode 100755 index 13f390a9..00000000 Binary files a/minetestforfun_game/mods/flowers/textures/flowers_viola.png and /dev/null differ diff --git a/minetestforfun_game/mods/flowers/textures/flowers_waterlily.png b/minetestforfun_game/mods/flowers/textures/flowers_waterlily.png deleted file mode 100644 index 6b5ddc0b..00000000 Binary files a/minetestforfun_game/mods/flowers/textures/flowers_waterlily.png and /dev/null differ diff --git a/minetestforfun_game/mods/flowers/textures/flowers_waterlily_bottom.png b/minetestforfun_game/mods/flowers/textures/flowers_waterlily_bottom.png deleted file mode 100644 index 3dbeaf40..00000000 Binary files a/minetestforfun_game/mods/flowers/textures/flowers_waterlily_bottom.png and /dev/null differ diff --git a/minetestforfun_game/mods/h2omes/depends.txt b/minetestforfun_game/mods/h2omes/depends.txt deleted file mode 100755 index b231431d..00000000 --- a/minetestforfun_game/mods/h2omes/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -action_timers -nether? diff --git a/minetestforfun_game/mods/h2omes/init.lua b/minetestforfun_game/mods/h2omes/init.lua deleted file mode 100644 index 39bac125..00000000 --- a/minetestforfun_game/mods/h2omes/init.lua +++ /dev/null @@ -1,425 +0,0 @@ -h2omes = {} -h2omes.homes = {} -- table players home -h2omes.path = minetest.get_worldpath() .. "/h2omes/" -minetest.mkdir(h2omes.path) - -h2omes.time_home = 2 * 60 --MFF 04/05/2016 2 minutes plus 20 minutes -h2omes.time_spawn = 5*60 -h2omes.time_from_player = 5*60 -h2omes.time_to_player = 5*60 - -local tmp_players = {} -local from_players = {} - -h2omes.have_nether = false -- nether mod -if (minetest.get_modpath("nether") ~= nil) then - h2omes.have_nether = true -end - - -function h2omes.check(name) - if h2omes.homes[name] == nil then - h2omes.homes[name] = {["home"] = {}, ["pit"] = {}} - end -end - - ---function save_homes -function h2omes.save_homes(name) - local file = h2omes.path..name - local input, err = io.open(file, "w") - if input then - input:write(minetest.serialize(h2omes.homes[name])) - input:close() - else - minetest.log("error", "open(" .. file .. ", 'w') failed: " .. err) - end -end - - ---function load_homes -function h2omes.load_homes(name) - h2omes.check(name) - local file = h2omes.path..name - local input, err = io.open(file, "r") - if input then - local data = minetest.deserialize(input:read()) - io.close(input) - if data and type(data) == "table" then - if data.home then - if data.home.real then - h2omes.homes[name].home.real = data.home.real - end - if data.home.nether then - h2omes.homes[name].home.nether = data.home.nether - end - end - if data.pit then - if data.pit.real then - h2omes.homes[name].pit.real = data.pit.real - end - if data.pit.nether then - h2omes.homes[name].pit.nether = data.pit.nether - end - end - end - end -end - --- disallowed tp real-->nether or nether-->real -function h2omes.can_teleport(from_pos, to_pos) - if not h2omes.have_nether then -- not nether mod, -19600 is real - return true - end - if from_pos.y < -19600 and to_pos.y < -19600 then - return true - elseif from_pos.y > -19600 and to_pos.y > -19600 then - return true - end - return false -end - - ---function set_homes -function h2omes.set_home(name, home_type, pos) - h2omes.check(name) - if not pos then - local player = minetest.get_player_by_name(name) - if not player then return end - pos = player:getpos() - end - if not pos then return false end - if pos.y < -19600 and h2omes.have_nether then - h2omes.homes[name][home_type].nether = pos - else - h2omes.homes[name][home_type].real = pos - end - minetest.chat_send_player(name, home_type.." set!") - minetest.sound_play("dingdong",{to_player=name, gain = 1.0}) - h2omes.save_homes(name) - return true -end - - ---function get_homes -function h2omes.get_home(name, home_type) - h2omes.check(name) - local player = minetest.get_player_by_name(name) - if not player then return nil end - local pos = player:getpos() - if not pos then return nil end - local status = "real" - if pos.y < -19600 and h2omes.have_nether then - status = "nether" - end - if h2omes.homes[name][home_type][status] then - return h2omes.homes[name][home_type][status] - end - return nil -end - ---function getspawn -function h2omes.getspawn(name) - local player = minetest.get_player_by_name(name) - if not player then return nil end - local pos = player:getpos() - if not pos then return nil end - local spawn_pos - if pos.y < -19600 and h2omes.have_nether then - spawn_pos = minetest.string_to_pos(minetest.setting_get("nether_static_spawnpoint") or "") - elseif minetest.setting_get_pos("static_spawnpoint") then - spawn_pos = minetest.setting_get_pos("static_spawnpoint") - end - return spawn_pos -end - - ---function to_spawn -function h2omes.to_spawn(name) - local player = minetest.get_player_by_name(name) - if not player then return false end - local spawn_pos = h2omes.getspawn(name) - if spawn_pos then - minetest.chat_send_player(name, "Teleporting to spawn...") - player:setpos(spawn_pos) - minetest.sound_play("teleport", {to_player=name, gain = 1.0}) - minetest.log("action","Player ".. name .." respawned. Next allowed respawn in ".. h2omes.time_spawn .." seconds.") - return true - else - minetest.chat_send_player(name, "ERROR: No spawn point is set on this server!") - return false - end -end - - ---function to_homes -function h2omes.to_home(name, home_type) - h2omes.check(name) - local player = minetest.get_player_by_name(name) - if not player then return false end - local pos = player:getpos() - if not pos then return false end - local status = "real" - if pos.y < -19600 and h2omes.have_nether then - status = "nether" - end - if h2omes.homes[name][home_type][status] then - player:setpos(h2omes.homes[name][home_type][status]) - minetest.chat_send_player(name, "Teleported to "..home_type.."!") - minetest.sound_play("teleport", {to_player=name, gain = 1.0}) - return true - end - return false -end - - ---function to_player -function h2omes.to_player(name, to_pos, to_name) - local player = minetest.get_player_by_name(name) - if not player then return false end - local from_pos = player:getpos() - if to_pos then - if h2omes.can_teleport(from_pos, to_pos) then - minetest.chat_send_player(name, "Teleporting to player "..to_name) - player:setpos(to_pos) - minetest.sound_play("teleport", {to_player=name, gain = 1.0}) - return true - else - minetest.chat_send_player(name, "Sorry, teleport between 2 worlds(real/nether) is not allowed!") - return false - end - else - minetest.chat_send_player(name, "ERROR: No position to player!") - return false - end -end - - -function h2omes.update_pos(name, pos, from_name) - from_players[name] = {name=from_name, pos=pos} - minetest.chat_send_player(name, from_name .." sent you their position to teleport") - minetest.sound_play("dingdong",{to_player=name, gain = 0.8}) - return true -end - - -function h2omes.send_pos_to_player(name, pos, to_name) - local player = minetest.get_player_by_name(to_name) - if not player or not pos then return false end - if action_timers.wrapper(name, "send_pos_to_player", "from_player_" .. to_name, h2omes.time_from_player, h2omes.update_pos, {to_name, pos, name}) then - minetest.chat_send_player(name, "Your position has been sent to "..to_name) - return true - else - minetest.chat_send_player(name, "Error: "..to_name.." already received a request. please try again later.") - end - return false -end - - -function h2omes.show_formspec_home(name) - if tmp_players[name] == nil then - tmp_players[name] = {} - end - local player = minetest.get_player_by_name(name) - if not player then return false end - local formspec = {"size[8,9]label[3.15,0;Home Settings]"} - local pos = player:getpos() - --spawn - table.insert(formspec, "label[3.45,0.8;TO SPAWN]") - local spawn_pos = h2omes.getspawn(name) - if spawn_pos then - table.insert(formspec, string.format("label[2.9,1.3;x:%s, y:%s, z:%s]", math.floor(spawn_pos.x), math.floor(spawn_pos.y), math.floor(spawn_pos.z) )) - table.insert(formspec, "button_exit[6,1.1;1.5,1;to_spawn;To Spawn]") - else - table.insert(formspec, "label[3.3,1.3;No spawn set]") - end - - --home - table.insert(formspec, "label[3.5,2.1;TO HOME]") - table.insert(formspec, "button[0.5,2.4;1.5,1;set_home;Set Home]") - local home_pos = h2omes.get_home(name, "home") - if home_pos then - table.insert(formspec, string.format("label[2.9,2.5;x:%s, y:%s, z:%s]", math.floor(home_pos.x), math.floor(home_pos.y), math.floor(home_pos.z) )) - table.insert(formspec, "button_exit[6,2.4;1.5,1;to_home;To Home]") - else - table.insert(formspec, "label[3.3,2.5;Home no set]") - end - - --pit - table.insert(formspec, "label[3.55,3.4;TO PIT]") - table.insert(formspec, "button[0.5,3.7;1.5,1;set_pit;Set Pit]") - local pit_pos = h2omes.get_home(name, "pit") - if pit_pos then - table.insert(formspec, string.format("label[2.9,3.8;x:%s, y:%s, z:%s]", math.floor(pit_pos.x), math.floor(pit_pos.y), math.floor(pit_pos.z) )) - table.insert(formspec, "button_exit[6,3.7;1.5,1;to_pit;To Pit]") - else - table.insert(formspec, "label[3.3,3.8;Pit no set]") - end - - --to player - table.insert(formspec, "label[3.35,4.7;TO PLAYER]") - local to_player = from_players[name] - if to_player and to_player.name and to_player.pos then - table.insert(formspec, string.format("label[0.5,5.1;To %s]", to_player.name)) - table.insert(formspec,string.format("label[2.9,5.1;x:%s, y:%s, z:%s]", math.floor(to_player.pos.x),math.floor(to_player.pos.y),math.floor(to_player.pos.z))) - table.insert(formspec, "button_exit[6,5;1.5,1;to_player;To Player]") - else - table.insert(formspec, "label[2.7,5.1;No request from player]") - end - - table.insert(formspec, "label[2.8,6;SEND MY POS TO PLAYER]") - if not tmp_players[name] or not tmp_players[name].players_list or #tmp_players[name].players_list < 1 or tmp_players[name].refresh then - tmp_players[name].refresh = nil - tmp_players[name].players_list = {} - tmp_players[name].selected_id = 0 - for _,player in pairs(minetest.get_connected_players()) do - local player_name = player:get_player_name() - if player_name and player_name ~= "" and player_name ~= name then - table.insert(tmp_players[name].players_list, player_name) - end - end - tmp_players[name]["select_player"] = nil - end - if #tmp_players[name].players_list == 0 then - table.insert(formspec, "label[3,6.4;No player, try later]") - else - table.insert(formspec,"button[3.5,6.4;1.5,1;refresh;refresh]") - table.insert(formspec, "dropdown[0.5,6.5;3,1;select_player;"..table.concat(tmp_players[name].players_list, ",")..";"..tmp_players[name].selected_id.."]") - end - if tmp_players[name].selected_id and tmp_players[name].selected_id > 0 then - table.insert(formspec, "button_exit[6,6.4;1.5,1;send_to;Send To]") - end - - table.insert(formspec, "button_exit[3.25,8.3;1.5,1;close;Close]") - minetest.show_formspec(name, "h2omes:formspec", table.concat(formspec)) -end - - -minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = player:get_player_name() - if not name or name == "" then return end - if formname == "h2omes:formspec" then - if fields["set_home"] then - --h2omes.set_home(name, "home") - action_timers.wrapper(name, "sethome", "sethome_" .. name, h2omes.time_home, h2omes.set_home, {name, "home"}) - elseif fields["set_pit"] then - --h2omes.set_home(name, "pit") - action_timers.wrapper(name, "setpit", "sethome_" .. name, h2omes.time_home, h2omes.set_home, {name, "pit"}) - elseif fields["to_home"] then - --h2omes.to_home(name, "home") - action_timers.wrapper(name, "home", "tohome_" .. name, h2omes.time_home, h2omes.to_home, {name, "home"}) - elseif fields["to_pit"] then - --h2omes.to_home(name, "pit") - action_timers.wrapper(name, "pit", "tohome_" .. name, h2omes.time_home, h2omes.to_home, {name, "pit"}) - elseif fields["to_spawn"] then - action_timers.wrapper(name, "spawn", "tospawn_" .. name, h2omes.time_spawn, h2omes.to_spawn, {name}) - elseif fields["to_player"] then - if not from_players[name] then return end - local to_name = from_players[name].name - local pos = from_players[name].pos - from_players[name] = nil - if not to_name or not pos then return end - h2omes.to_player(name, pos, to_name) - elseif fields["send_to"] then - local to_name = tmp_players[name]["select_player"] - if not to_name then return end - local pos = player:getpos() - action_timers.wrapper(name, "send_pos_to_player", "to_player_" .. name, h2omes.time_to_player, h2omes.send_pos_to_player, {name, pos, to_name}) - tmp_players[name] = nil - elseif fields["refresh"] then - tmp_players[name].refresh = true - elseif fields["select_player"] then - for i, n in pairs(tmp_players[name].players_list) do - if n == fields["select_player"] then - tmp_players[name]["select_player"] = fields["select_player"] - tmp_players[name].selected_id = i - break - end - end - end - if not fields["quit"] then - h2omes.show_formspec_home(name) - end - end -end) - - -minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - if not name or name == "" then return end - h2omes.load_homes(name) -end) - - -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - if not name or name == "" then return end - h2omes.homes[name] = nil - tmp_players[name] = nil - from_players[name] = nil -end) - - -minetest.register_privilege("home", "Can use /sethome, /home, /setpit and /pit") - -minetest.register_chatcommand("spawn", { - description = "Teleport a player to the defined spawnpoint", - func = function(name) - local spawn_pos = h2omes.getspawn(name) - if spawn_pos then - action_timers.wrapper(name, "spawn", "tospawn_" .. name, h2omes.time_spawn, h2omes.to_spawn, {name}) - else - minetest.chat_send_player(name, "ERROR: No spawn point is set on this server!") - return false - end - end -}) - -minetest.register_chatcommand("home", { - description = "Teleport you to your home point", - privs = {home=true}, - func = function (name, params) - if not h2omes.get_home(name, "home") then - minetest.chat_send_player(name, "Set a home using /sethome") - return false - end - --h2omes.to_home(name, "home") - return action_timers.wrapper(name, "home", "tohome_" .. name, h2omes.time_home, h2omes.to_home, {name, "home"}) - end, -}) - - -minetest.register_chatcommand("sethome", { - description = "Set your home point", - privs = {home=true}, - func = function (name, params) - --h2omes.set_home(name, "home") - return action_timers.wrapper(name, "sethome", "sethome_" .. name, h2omes.time_home, h2omes.set_home, {name, "home"}) - end, -}) - - -minetest.register_chatcommand("pit", { - description = "Teleport you to your pit point", - privs = {home=true}, - func = function (name, params) - if not h2omes.get_home(name, "pit") then - minetest.chat_send_player(name, "Set a pit using /setpit") - return false - end - --h2omes.to_home(name, "pit") - return action_timers.wrapper(name, "pit", "tohome_" .. name, h2omes.time_home, h2omes.to_home, {name, "pit"}) - end, -}) - - -minetest.register_chatcommand("setpit", { - description = "Set your pit point", - privs = {home=true}, - func = function (name, params) - --h2omes.set_home(name, "pit") - return action_timers.wrapper(name, "setpit", "sethome_" .. name, h2omes.time_home, h2omes.set_home, {name, "pit"}) - end, -}) - -minetest.log("action","[h2omes] Loaded.") diff --git a/minetestforfun_game/mods/nyancat/depends.txt b/minetestforfun_game/mods/nyancat/depends.txt deleted file mode 100644 index 4ad96d51..00000000 --- a/minetestforfun_game/mods/nyancat/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/minetestforfun_game/mods/player_physics/LICENSE b/minetestforfun_game/mods/player_physics/LICENSE deleted file mode 100644 index 9cecc1d4..00000000 --- a/minetestforfun_game/mods/player_physics/LICENSE +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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But first, please read -. diff --git a/minetestforfun_game/mods/player_physics/README.md b/minetestforfun_game/mods/player_physics/README.md deleted file mode 100644 index f0626cac..00000000 --- a/minetestforfun_game/mods/player_physics/README.md +++ /dev/null @@ -1,35 +0,0 @@ -# player_physics -A minetest mod to centralize the management of player's stats(sprint, jump, gravity) -Because many mods (sprint, 3d_armor and others) rewrite the stats in their corner and it cancel - - -***API*** - - - player_physics.set_stats(player, "uniq_name", table) - - - player_physics.remove_stats(player, "uniq_name") - -**Exemple** - - - player_physics.set_stats(player, "potion_speedlvl1", {speed=0.35}) - - - player_physics.set_stats(player, "sprint_mod", {speed=0.35, jump=0.1}) - - - player_physics.remove_stats(player, "potion_speedlvl1") - -**Temporary effect** - - - player_physics.add_effect(player, "uniq_name", time, stats) - - player_physics.remove_effect(player, "uniq_name") - -**Exemple** -You make a potion that adds speed for 10 seconds. - - on_use = function(itemstack, user, pointed_thing) - player_physics.add_effect(user, "potion_speedlvl1", 10, {speed=0.6}) - itemstack:take_item() - return itemstack - end - - - diff --git a/minetestforfun_game/mods/player_physics/init.lua b/minetestforfun_game/mods/player_physics/init.lua deleted file mode 100644 index ed1e5e28..00000000 --- a/minetestforfun_game/mods/player_physics/init.lua +++ /dev/null @@ -1,121 +0,0 @@ -local players = {} -player_physics = {} - - -function player_physics.check(playerName) - if players[playerName] == nil then - players[playerName] = {speed = {}, jump = {}, gravity={}, temp={}} - end -end - - -minetest.register_on_joinplayer(function(player) - local playerName = player:get_player_name() - player_physics.check(playerName) -end) - - -minetest.register_on_leaveplayer(function(player) - local playerName = player:get_player_name() - players[playerName] = nil -end) - - -function player_physics.set_stats(player, uuid, stats) - if type(stats) ~= "table" then - minetest.log("error", "player_physics: set_stats(player, uuid, stat) stats must be table(eg:{speed=1})") - return - end - local playerName = player:get_player_name() - player_physics.check(playerName) - for stat, v in pairs(stats) do - if (stat == "speed" or stat == "jump" or stat == "gravity") and type(v) == "number" then - players[playerName][stat][uuid] = v - end - end -end - - -function player_physics.remove_stats(player, uuid) - local playerName = player:get_player_name() - player_physics.check(playerName) - for _, stat in pairs({"speed", "jump", "gravity"}) do - players[playerName][stat][uuid] = nil - end -end - - -function player_physics.add_effect(player, uuid, time, stats) - if type(stats) ~= "table" then - minetest.log("error", "player_physics: add_effect(player, uuid, time, stats) stats must be table(eg:{speed=1})") - return - end - if type(time) ~= "number" then - minetest.log("error", "player_physics: add_effect(player, uuid, time, stats) time must be number") - return - end - local playerName = player:get_player_name() - player_physics.check(playerName) - for stat, v in pairs(stats) do - if (stat == "speed" or stat == "jump" or stat == "gravity") and type(v) == "number" then - players[playerName]["temp"][uuid][stat] = {value=v, time=time} - end - end -end - - -function player_physics.remove_effect(player, uuid) - local playerName = player:get_player_name() - player_physics.check(playerName) - players[playerName]["temp"][uuid] = nil -end - - -minetest.register_globalstep(function(dtime) - for _,player in ipairs(minetest.get_connected_players()) do - local playerName = player:get_player_name() - if playerName ~= "" then - player_physics.check(playerName) - local stats ={speed=1, jump=1, gravity=1} - - for _, stat in pairs({"speed", "jump", "gravity"}) do - for uuid, v in pairs(players[playerName][stat]) do - stats[stat] = stats[stat] + v - end - end - - --temporary effect - for uuid, _ in pairs(players[playerName]["temp"]) do - for stat, v in pairs(players[playerName]["temp"][uuid]) do - stats[stat] = stats[stat] + v.value - local t = v.time-dtime - if t > 0 then - players[playerName]["temp"][uuid][stat].time = t - else - players[playerName]["temp"][uuid][stat] = nil - end - end - end --/temporary effect - - if stats.speed > 4 then - stats.speed = 4 - elseif stats.speed < 0 then - stats.speed = 0 - end - - if stats.jump > 3 then - stats.jump = 3 - elseif stats.jump < 0 then - stats.jump = 0 - end - - if stats.gravity > 2 then - stats.gravity = 2 - elseif stats.gravity < -2 then - stats.gravity = -2 - end - player:set_physics_override(stats) - end - end -end) - diff --git a/minetestforfun_game/mods/screwdriver/README.txt b/minetestforfun_game/mods/screwdriver/README.txt deleted file mode 100644 index 9d39c58c..00000000 --- a/minetestforfun_game/mods/screwdriver/README.txt +++ /dev/null @@ -1,13 +0,0 @@ -Minetest Game mod: screwdriver -============================== -See license.txt for license information. - -License of source code ----------------------- -Originally by RealBadAngel, Maciej Kasatkin (LGPL 2.1) -Various Minetest developers and contributors (LGPL 2.1) - -License of media (textures) ---------------------------- -Created by Gambit (CC BY-SA 3.0): - screwdriver.png diff --git a/minetestforfun_game/mods/screwdriver/init.lua b/minetestforfun_game/mods/screwdriver/init.lua deleted file mode 100755 index 31daa1c5..00000000 --- a/minetestforfun_game/mods/screwdriver/init.lua +++ /dev/null @@ -1,143 +0,0 @@ -screwdriver = {} - -local function nextrange(x, max) - x = x + 1 - if x > max then - x = 0 - end - return x -end - -screwdriver.ROTATE_FACE = 1 -screwdriver.ROTATE_AXIS = 2 -screwdriver.disallow = function(pos, node, user, mode, new_param2) - return false -end -screwdriver.rotate_simple = function(pos, node, user, mode, new_param2) - if mode ~= screwdriver.ROTATE_FACE then - return false - end -end -local USES = 200 -local USES_perfect = 10000 - --- Handles rotation -screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses) - if pointed_thing.type ~= "node" then - return - end - - local pos = pointed_thing.under - - if minetest.is_protected(pos, user:get_player_name()) then - minetest.record_protection_violation(pos, user:get_player_name()) - return - end - - local node = minetest.get_node(pos) - local ndef = minetest.registered_nodes[node.name] - -- verify node is facedir (expected to be rotatable) - if not ndef or ndef.paramtype2 ~= "facedir" then - return - end - -- Compute param2 - local rotationPart = node.param2 % 32 -- get first 4 bits - local preservePart = node.param2 - rotationPart - local axisdir = math.floor(rotationPart / 4) - local rotation = rotationPart - axisdir * 4 - if mode == screwdriver.ROTATE_FACE then - rotationPart = axisdir * 4 + nextrange(rotation, 3) - elseif mode == screwdriver.ROTATE_AXIS then - rotationPart = nextrange(axisdir, 5) * 4 - end - - local new_param2 = preservePart + rotationPart - local should_rotate = true - - if ndef and ndef.on_rotate then -- Node provides a handler, so let the handler decide instead if the node can be rotated - -- Copy pos and node because callback can modify it - local result = ndef.on_rotate(vector.new(pos), - {name = node.name, param1 = node.param1, param2 = node.param2}, - user, mode, new_param2) - if result == false then -- Disallow rotation - return - elseif result == true then - should_rotate = false - end - else - if not ndef or not ndef.paramtype2 == "facedir" or - ndef.on_rotate == false or - (ndef.drawtype == "nodebox" and - not ndef.node_box.type == "fixed") or - node.param2 == nil then - return - end - - if ndef.can_dig and not ndef.can_dig(pos, user) then - return - end - end - - if should_rotate then - node.param2 = new_param2 - minetest.swap_node(pos, node) - end - - if not minetest.setting_getbool("creative_mode") and minetest.registered_tools["screwdriver:screwdriver_perfect"] then - itemstack:add_wear(65535 / (USES_perfect - 1)) - elseif not minetest.setting_getbool("creative_mode") then - itemstack:add_wear(65535 / (USES - 1)) - end - - return itemstack -end - --- Screwdriver -minetest.register_tool("screwdriver:screwdriver", { - description = "Screwdriver (left-click rotates face, right-click rotates axis)", - inventory_image = "screwdriver.png", - on_use = function(itemstack, user, pointed_thing) - screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200) - return itemstack - end, - on_place = function(itemstack, user, pointed_thing) - screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS) - return itemstack - end, -}) - --- Perfect Screwdriver (en mithril à 10 000 utilisations) -minetest.register_tool("screwdriver:screwdriver_perfect", { - description = "Perfect Screwdriver (left-click rotates face, right-click rotates axis)", - inventory_image = "screwdriver_perfect.png", - on_use = function(itemstack, user, pointed_thing) - screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 10000) - return itemstack - end, - on_place = function(itemstack, user, pointed_thing) - screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 10000) - return itemstack - end, -}) - - -minetest.register_craft({ - output = "screwdriver:screwdriver", - recipe = { - {"default:steel_ingot"}, - {"group:stick"} - } -}) - -minetest.register_craft({ - output = "screwdriver:screwdriver_perfect", - recipe = { - {"default:mithril_ingot"}, - {"group:stick"} - } -}) - -minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver") -minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver") -minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver") -minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver") diff --git a/minetestforfun_game/mods/screwdriver/license.txt b/minetestforfun_game/mods/screwdriver/license.txt deleted file mode 100644 index d9b721bb..00000000 --- a/minetestforfun_game/mods/screwdriver/license.txt +++ /dev/null @@ -1,50 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2013-2016 RealBadAngel, Maciej Kasatkin -Copyright (C) 2013-2016 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2013-2016 Gambit - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/minetestforfun_game/mods/screwdriver/textures/screwdriver.png b/minetestforfun_game/mods/screwdriver/textures/screwdriver.png deleted file mode 100755 index 32b38462..00000000 Binary files a/minetestforfun_game/mods/screwdriver/textures/screwdriver.png and /dev/null differ diff --git a/minetestforfun_game/mods/screwdriver/textures/screwdriver_perfect.png b/minetestforfun_game/mods/screwdriver/textures/screwdriver_perfect.png deleted file mode 100755 index 37118cde..00000000 Binary files a/minetestforfun_game/mods/screwdriver/textures/screwdriver_perfect.png and /dev/null differ diff --git a/minetestforfun_game/mods/stairs/README.txt b/minetestforfun_game/mods/stairs/README.txt deleted file mode 100755 index d32cd71b..00000000 --- a/minetestforfun_game/mods/stairs/README.txt +++ /dev/null @@ -1,16 +0,0 @@ -Minetest Game mod: stairs -========================= -See license.txt for license information. - -Authors of source code ----------------------- -Originally by Kahrl (LGPL 2.1) and -celeron55, Perttu Ahola (LGPL 2.1) -Various Minetest developers and contributors (LGPL 2.1) - -Authors of media (models) -------------------------- -Jean-Patrick G. (kilbith) (CC BY-SA 3.0): - stairs_stair.obj - - diff --git a/minetestforfun_game/mods/stairs/depends.txt b/minetestforfun_game/mods/stairs/depends.txt deleted file mode 100755 index d77ba253..00000000 --- a/minetestforfun_game/mods/stairs/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default -farming diff --git a/minetestforfun_game/mods/stairs/init.lua b/minetestforfun_game/mods/stairs/init.lua deleted file mode 100755 index 3dd34954..00000000 --- a/minetestforfun_game/mods/stairs/init.lua +++ /dev/null @@ -1,548 +0,0 @@ --- Minetest 0.4 mod: stairs --- See README.txt for licensing and other information. - - --- Global namespace for functions - -stairs = {} - - --- Register aliases for new pine node names - -minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood") -minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood") - - --- Get setting for replace ABM - -local replace = minetest.setting_getbool("enable_stairs_replace_abm") - - --- Register stairs. --- Node will be called stairs:stair_ - -function stairs.register_stair(subname, recipeitem, groups, images, description, sounds) - groups.stair = 1 - minetest.register_node(":stairs:stair_" .. subname, { - description = description, - drawtype = "mesh", - mesh = "stairs_stair.obj", - tiles = images, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - groups = groups, - sounds = sounds, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - collision_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - local p0 = pointed_thing.under - local p1 = pointed_thing.above - local param2 = 0 - - local placer_pos = placer:getpos() - if placer_pos then - local dir = { - x = p1.x - placer_pos.x, - y = p1.y - placer_pos.y, - z = p1.z - placer_pos.z - } - param2 = minetest.dir_to_facedir(dir) - end - - if p0.y - 1 == p1.y then - param2 = param2 + 20 - if param2 == 21 then - param2 = 23 - elseif param2 == 23 then - param2 = 21 - end - end - - return minetest.item_place(itemstack, placer, pointed_thing, param2) - end, - }) - - -- for replace ABM - if replace then - minetest.register_node(":stairs:stair_" .. subname .. "upside_down", { - replace_name = "stairs:stair_" .. subname, - groups = {slabs_replace = 1}, - }) - end - - if recipeitem then - minetest.register_craft({ - output = 'stairs:stair_' .. subname .. ' 8', - recipe = { - {recipeitem, "", ""}, - {recipeitem, recipeitem, ""}, - {recipeitem, recipeitem, recipeitem}, - }, - }) - - -- Flipped recipe for the silly minecrafters - minetest.register_craft({ - output = 'stairs:stair_' .. subname .. ' 8', - recipe = { - {"", "", recipeitem}, - {"", recipeitem, recipeitem}, - {recipeitem, recipeitem, recipeitem}, - }, - }) - - -- Fuel - local baseburntime = minetest.get_craft_result({ - method = "fuel", - width = 1, - items = {recipeitem} - }).time - if baseburntime > 0 then - minetest.register_craft({ - type = "fuel", - recipe = 'stairs:stair_' .. subname, - burntime = math.floor(baseburntime * 0.75), - }) - end - end -end - - --- Slab facedir to placement 6d matching table -local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4} --- Slab facedir when placing initial slab against other surface -local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8} - --- Register slabs. --- Node will be called stairs:slab_ - -function stairs.register_slab(subname, recipeitem, groups, images, description, sounds) - groups.slab = 1 - minetest.register_node(":stairs:slab_" .. subname, { - description = description, - drawtype = "nodebox", - tiles = images, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - groups = groups, - sounds = sounds, - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - }, - on_place = function(itemstack, placer, pointed_thing) - local under = minetest.get_node(pointed_thing.under) - local wield_item = itemstack:get_name() - - if under and wield_item == under.name then - -- place slab using under node orientation - local dir = minetest.dir_to_facedir(vector.subtract( - pointed_thing.above, pointed_thing.under), true) - - local p2 = under.param2 - - -- combine two slabs if possible - if slab_trans_dir[math.floor(p2 / 4)] == dir then - if not recipeitem then - return itemstack - end - local player_name = placer:get_player_name() - if minetest.is_protected(pointed_thing.under, player_name) and not - minetest.check_player_privs(placer, "protection_bypass") then - minetest.record_protection_violation(pointed_thing.under, - player_name) - return - end - minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2}) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end - - -- Placing a slab on an upside down slab should make it right-side up. - if p2 >= 20 and dir == 8 then - p2 = p2 - 20 - -- same for the opposite case: slab below normal slab - elseif p2 <= 3 and dir == 4 then - p2 = p2 + 20 - end - - -- else attempt to place node with proper param2 - minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - else - -- place slab using look direction of player - local dir = minetest.dir_to_wallmounted(vector.subtract( - pointed_thing.above, pointed_thing.under), true) - - local rot = slab_trans_dir_place[dir] - if rot == 0 or rot == 20 then - rot = rot + minetest.dir_to_facedir(placer:get_look_dir()) - end - - return minetest.item_place(itemstack, placer, pointed_thing, rot) - end - end, - }) - - -- for replace ABM - if replace then - minetest.register_node(":stairs:slab_" .. subname .. "upside_down", { - replace_name = "stairs:slab_".. subname, - groups = {slabs_replace = 1}, - }) - end - - if recipeitem then - minetest.register_craft({ - output = 'stairs:slab_' .. subname .. ' 6', - recipe = { - {recipeitem, recipeitem, recipeitem}, - }, - }) - - -- Fuel - local baseburntime = minetest.get_craft_result({ - method = "fuel", - width = 1, - items = {recipeitem} - }).time - if baseburntime > 0 then - minetest.register_craft({ - type = "fuel", - recipe = 'stairs:slab_' .. subname, - burntime = math.floor(baseburntime * 0.5), - }) - end - end -end - - --- Optionally replace old "upside_down" nodes with new param2 versions. --- Disabled by default. - -if replace then - minetest.register_abm({ - label = "Slab replace", - nodenames = {"group:slabs_replace"}, - interval = 16, - chance = 1, - action = function(pos, node) - node.name = minetest.registered_nodes[node.name].replace_name - node.param2 = node.param2 + 20 - if node.param2 == 21 then - node.param2 = 23 - elseif node.param2 == 23 then - node.param2 = 21 - end - minetest.set_node(pos, node) - end, - }) -end - - --- Stair/slab registration function. --- Nodes will be called stairs:{stair,slab}_ - -function stairs.register_stair_and_slab(subname, recipeitem, - groups, images, desc_stair, desc_slab, sounds) - stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds) - stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds) -end - - --- Register default stairs and slabs - -stairs.register_stair_and_slab( - "wood", - "default:wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - {"default_wood.png"}, - "Wooden Stair", - "Wooden Slab", - default.node_sound_wood_defaults() -) - -stairs.register_stair_and_slab( - "junglewood", - "default:junglewood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - {"default_junglewood.png"}, - "Jungle Wood Stair", - "Jungle Wood Slab", - default.node_sound_wood_defaults() -) - -stairs.register_stair_and_slab( - "pine_wood", - "default:pine_wood", - {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - {"default_pine_wood.png"}, - "Pine Wood Stair", - "Pine Wood Slab", - default.node_sound_wood_defaults() -) - -stairs.register_stair_and_slab( - "acacia_wood", - "default:acacia_wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - {"default_acacia_wood.png"}, - "Acacia Wood Stair", - "Acacia Wood Slab", - default.node_sound_wood_defaults() -) - -stairs.register_stair_and_slab( - "aspen_wood", - "default:aspen_wood", - {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - {"default_aspen_wood.png"}, - "Aspen Wood Stair", - "Aspen Wood Slab", - default.node_sound_wood_defaults() -) - -stairs.register_stair_and_slab( - "stone", - "default:stone", - {cracky = 3}, - {"default_stone.png"}, - "Stone Stair", - "Stone Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "cobble", - "default:cobble", - {cracky = 3}, - {"default_cobble.png"}, - "Cobblestone Stair", - "Cobblestone Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "mossycobble", - nil, - {cracky = 3}, - {"default_mossycobble.png"}, - "Mossy Cobblestone Stair", - "Mossy Cobblestone Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "stonebrick", - "default:stonebrick", - {cracky = 2}, - {"default_stone_brick.png"}, - "Stone Brick Stair", - "Stone Brick Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "stone_block", - "default:stone_block", - {cracky = 2}, - {"default_stone_block.png"}, - "Stone Block Stair", - "Stone Block Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "desert_stone", - "default:desert_stone", - {cracky = 3}, - {"default_desert_stone.png"}, - "Desert Stone Stair", - "Desert Stone Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "desert_cobble", - "default:desert_cobble", - {cracky = 3}, - {"default_desert_cobble.png"}, - "Desert Cobblestone Stair", - "Desert Cobblestone Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "desert_stonebrick", - "default:desert_stonebrick", - {cracky = 2}, - {"default_desert_stone_brick.png"}, - "Desert Stone Brick Stair", - "Desert Stone Brick Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "desert_stone_block", - "default:desert_stone_block", - {cracky = 2}, - {"default_desert_stone_block.png"}, - "Desert Stone Block Stair", - "Desert Stone Block Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "sandstone", - "default:sandstone", - {crumbly = 1, cracky = 3}, - {"default_sandstone.png"}, - "Sandstone Stair", - "Sandstone Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "sandstonebrick", - "default:sandstonebrick", - {cracky = 2}, - {"default_sandstone_brick.png"}, - "Sandstone Brick Stair", - "Sandstone Brick Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "sandstone_block", - "default:sandstone_block", - {cracky = 2}, - {"default_sandstone_block.png"}, - "Sandstone Block Stair", - "Sandstone Block Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "obsidian", - "default:obsidian", - {cracky = 1, level = 2}, - {"default_obsidian.png"}, - "Obsidian Stair", - "Obsidian Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "obsidianbrick", - "default:obsidianbrick", - {cracky = 1, level = 2}, - {"default_obsidian_brick.png"}, - "Obsidian Brick Stair", - "Obsidian Brick Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "obsidian_block", - "default:obsidian_block", - {cracky = 1, level = 2}, - {"default_obsidian_block.png"}, - "Obsidian Block Stair", - "Obsidian Block Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "brick", - "default:brick", - {cracky = 3}, - {"default_brick.png"}, - "Brick Stair", - "Brick Slab", - default.node_sound_stone_defaults() -) - -stairs.register_stair_and_slab( - "straw", - "farming:straw", - {snappy = 3, flammable = 4}, - {"farming_straw.png"}, - "Straw Stair", - "Straw Slab", - default.node_sound_leaves_defaults() -) - -stairs.register_stair_and_slab( - "steelblock", - "default:steelblock", - {cracky = 1, level = 2}, - {"default_steel_block.png"}, - "Steel Block Stair", - "Steel Block Slab", - default.node_sound_metal_defaults() -) - -stairs.register_stair_and_slab( - "copperblock", - "default:copperblock", - {cracky = 1, level = 2}, - {"default_copper_block.png"}, - "Copper Block Stair", - "Copper Block Slab", - default.node_sound_metal_defaults() -) - -stairs.register_stair_and_slab( - "bronzeblock", - "default:bronzeblock", - {cracky = 1, level = 2}, - {"default_bronze_block.png"}, - "Bronze Block Stair", - "Bronze Block Slab", - default.node_sound_metal_defaults() -) - -stairs.register_stair_and_slab( - "goldblock", - "default:goldblock", - {cracky = 1}, - {"default_gold_block.png"}, - "Gold Block Stair", - "Gold Block Slab", - default.node_sound_metal_defaults() -) - --- From BFD: - -stairs.register_stair_and_slab( - "cherry_wood", - "default:cherry_plank", - {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - {"default_wood_cherry_planks.png"}, - "Cherry Plank Stair", - "Cherry Plank Slab", - "Cherry Plank Corner Stair", - default.node_sound_wood_defaults() -) diff --git a/minetestforfun_game/mods/stairs/models/stairs_stair.obj b/minetestforfun_game/mods/stairs/models/stairs_stair.obj deleted file mode 100755 index 45882c6e..00000000 --- a/minetestforfun_game/mods/stairs/models/stairs_stair.obj +++ /dev/null @@ -1,113 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib stairs.mtl -o stairs_top -v -0.500000 0.000000 -0.500000 -v -0.500000 0.000000 0.000000 -v 0.500000 0.000000 0.000000 -v 0.500000 0.000000 -0.500000 -v -0.500000 0.500000 0.000000 -v 0.500000 0.500000 0.000000 -v -0.500000 0.500000 0.500000 -v 0.500000 0.500000 0.500000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 1.000000 0.500000 -vt 0.000000 0.500000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vn 0.000000 1.000000 0.000000 -g stairs_top -usemtl None -s off -f 4/1/1 1/2/1 2/3/1 3/4/1 -f 7/5/1 8/6/1 6/4/1 5/3/1 -o stairs_bottom -v -0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 -0.500000 -v -0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -vt 1.000000 0.000000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vn 0.000000 -1.000000 -0.000000 -g stairs_bottom -usemtl None -s off -f 11/7/2 9/8/2 10/9/2 12/10/2 -o stairs_right -v -0.500000 0.000000 -0.500000 -v -0.500000 -0.500000 -0.500000 -v -0.500000 0.000000 0.000000 -v -0.500000 -0.500000 0.500000 -v -0.500000 0.500000 0.000000 -v -0.500000 0.500000 0.500000 -vt 0.000000 0.500000 -vt 0.000000 0.000000 -vt 0.500000 0.500000 -vt 1.000000 1.000000 -vt 0.500000 1.000000 -vt 1.000000 0.000000 -vn -1.000000 0.000000 0.000000 -g stairs_right -usemtl None -s off -f 13/11/3 14/12/3 15/13/3 -f 15/13/3 18/14/3 17/15/3 -f 14/12/3 16/16/3 18/14/3 -o stairs_left -v 0.500000 0.000000 0.000000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 0.000000 -0.500000 -v 0.500000 -0.500000 0.500000 -v 0.500000 0.500000 0.000000 -v 0.500000 0.500000 0.500000 -vt 0.500000 0.500000 -vt 1.000000 0.000000 -vt 1.000000 0.500000 -vt 0.500000 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vn 1.000000 0.000000 0.000000 -g stairs_left -usemtl None -s off -f 19/17/4 20/18/4 21/19/4 -f 19/17/4 23/20/4 24/21/4 -f 20/18/4 24/21/4 22/22/4 -o stairs_back -v -0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -v -0.500000 0.500000 0.500000 -v 0.500000 0.500000 0.500000 -vt 1.000000 0.000000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vn 0.000000 -0.000000 1.000000 -g stairs_back -usemtl None -s off -f 26/23/5 28/24/5 27/25/5 25/26/5 -o stairs_front -v -0.500000 0.000000 -0.500000 -v -0.500000 -0.500000 -0.500000 -v -0.500000 0.000000 0.000000 -v 0.500000 0.000000 0.000000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 0.000000 -0.500000 -v -0.500000 0.500000 0.000000 -v 0.500000 0.500000 0.000000 -vt 1.000000 0.000000 -vt 1.000000 0.500000 -vt 0.000000 0.500000 -vt 0.000000 0.000000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vn 0.000000 0.000000 -1.000000 -g stairs_front -usemtl None -s off -f 30/27/6 29/28/6 34/29/6 33/30/6 -f 31/28/6 35/31/6 36/32/6 32/29/6 diff --git a/minetestforfun_game/mods/tnt/README.txt b/minetestforfun_game/mods/tnt/README.txt deleted file mode 100644 index c1ca88d5..00000000 --- a/minetestforfun_game/mods/tnt/README.txt +++ /dev/null @@ -1,41 +0,0 @@ -Minetest Game mod: tnt -====================== -See license.txt for license information. - -Authors of source code ----------------------- -PilzAdam (MIT) -ShadowNinja (MIT) -sofar (sofar@foo-projects.org) (MIT) -Various Minetest developers and contributors (MIT) - -Authors of media (textures) ---------------------------- -BlockMen (CC BY-SA 3.0): -All textures not mentioned below. - -ShadowNinja (CC BY-SA 3.0): -tnt_smoke.png - -Wuzzy (CC BY-SA 3.0): -All gunpowder textures except tnt_gunpowder_inventory.png. - -sofar (sofar@foo-projects.org) (CC BY-SA 3.0): -tnt_blast.png - -Introduction ------------- -This mod adds TNT to Minetest. TNT is a tool to help the player -in mining. - -How to use the mod: -Craft gunpowder by placing coal and gravel in the crafting area. -The gunpowder can be used to craft TNT or as fuse for TNT. -To craft TNT surround gunpowder with 4 wood in a + shape. - -There are different ways to blow up TNT: - 1. Hit it with a torch. - 2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel. - 3. Activate it with mesecons (fastest way). - -Be aware of the damage radius of 6 blocks! diff --git a/minetestforfun_game/mods/tnt/depends.txt b/minetestforfun_game/mods/tnt/depends.txt deleted file mode 100644 index 5ff216f7..00000000 --- a/minetestforfun_game/mods/tnt/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ -default -fire - diff --git a/minetestforfun_game/mods/tnt/init.lua b/minetestforfun_game/mods/tnt/init.lua deleted file mode 100644 index 5d1de604..00000000 --- a/minetestforfun_game/mods/tnt/init.lua +++ /dev/null @@ -1,618 +0,0 @@ -tnt = {} - --- Default to enabled when in singleplayer -local enable_tnt = minetest.setting_getbool("enable_tnt") -if enable_tnt == nil then - enable_tnt = minetest.is_singleplayer() -end - --- loss probabilities array (one in X will be lost) -local loss_prob = {} - -loss_prob["default:cobble"] = 3 -loss_prob["default:dirt"] = 4 - -local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3) - --- Fill a list with data for content IDs, after all nodes are registered -local cid_data = {} -minetest.after(0, function() - for name, def in pairs(minetest.registered_nodes) do - cid_data[minetest.get_content_id(name)] = { - name = name, - drops = def.drops, - flammable = def.groups.flammable, - on_blast = def.on_blast, - } - end -end) - -local function rand_pos(center, pos, radius) - local def - local reg_nodes = minetest.registered_nodes - local i = 0 - repeat - -- Give up and use the center if this takes too long - if i > 4 then - pos.x, pos.z = center.x, center.z - break - end - pos.x = center.x + math.random(-radius, radius) - pos.z = center.z + math.random(-radius, radius) - def = reg_nodes[minetest.get_node(pos).name] - i = i + 1 - until def and not def.walkable -end - -local function eject_drops(drops, pos, radius) - local drop_pos = vector.new(pos) - for _, item in pairs(drops) do - local count = math.min(item:get_count(), item:get_stack_max()) - while count > 0 do - local take = math.max(1,math.min(radius * radius, - count, - item:get_stack_max())) - rand_pos(pos, drop_pos, radius) - local dropitem = ItemStack(item) - dropitem:set_count(take) - local obj = minetest.add_item(drop_pos, dropitem) - if obj then - obj:get_luaentity().collect = true - obj:setacceleration({x = 0, y = -10, z = 0}) - obj:setvelocity({x = math.random(-3, 3), - y = math.random(0, 10), - z = math.random(-3, 3)}) - end - count = count - take - end - end -end - -local function add_drop(drops, item) - item = ItemStack(item) - local name = item:get_name() - if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then - return - end - - local drop = drops[name] - if drop == nil then - drops[name] = item - else - drop:set_count(drop:get_count() + item:get_count()) - end -end - -local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast) - if not ignore_protection and minetest.is_protected(npos, "") then - return cid - end - - local def = cid_data[cid] - - if not def then - return c_air - elseif not ignore_on_blast and def.on_blast then - on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast} - return cid - elseif def.flammable then - return c_fire - else - local node_drops = minetest.get_node_drops(def.name, "") - for _, item in pairs(node_drops) do - add_drop(drops, item) - end - return c_air - end -end - -local function calc_velocity(pos1, pos2, old_vel, power) - -- Avoid errors caused by a vector of zero length - if vector.equals(pos1, pos2) then - return old_vel - end - - local vel = vector.direction(pos1, pos2) - vel = vector.normalize(vel) - vel = vector.multiply(vel, power) - - -- Divide by distance - local dist = vector.distance(pos1, pos2) - dist = math.max(dist, 1) - vel = vector.divide(vel, dist) - - -- Add old velocity - vel = vector.add(vel, old_vel) - - -- randomize it a bit - vel = vector.add(vel, { - x = math.random() - 0.5, - y = math.random() - 0.5, - z = math.random() - 0.5, - }) - - -- Limit to terminal velocity - dist = vector.length(vel) - if dist > 250 then - vel = vector.divide(vel, dist / 250) - end - return vel -end - -local function entity_physics(pos, radius, drops) - local objs = minetest.get_objects_inside_radius(pos, radius) - for _, obj in pairs(objs) do - local obj_pos = obj:getpos() - local dist = math.max(1, vector.distance(pos, obj_pos)) - - local damage = (4 / dist) * radius - if obj:is_player() then - -- currently the engine has no method to set - -- player velocity. See #2960 - -- instead, we knock the player back 1.0 node, and slightly upwards - local dir = vector.normalize(vector.subtract(obj_pos, pos)) - local moveoff = vector.multiply(dir, dist + 1.0) - local newpos = vector.add(pos, moveoff) - newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0}) - obj:setpos(newpos) - - obj:set_hp(obj:get_hp() - damage) - else - local do_damage = true - local do_knockback = true - local entity_drops = {} - local luaobj = obj:get_luaentity() - local objdef = minetest.registered_entities[luaobj.name] - - if objdef and objdef.on_blast then - do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage) - end - - if do_knockback then - local obj_vel = obj:getvelocity() - obj:setvelocity(calc_velocity(pos, obj_pos, - obj_vel, radius * 10)) - end - if do_damage then - if not obj:get_armor_groups().immortal then - obj:punch(obj, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = damage}, - }, nil) - end - end - for _, item in pairs(entity_drops) do - add_drop(drops, item) - end - end - end -end - -local function add_effects(pos, radius, drops) - minetest.add_particle({ - pos = pos, - velocity = vector.new(), - acceleration = vector.new(), - expirationtime = 0.4, - size = radius * 10, - collisiondetection = false, - vertical = false, - texture = "tnt_boom.png", - }) - minetest.add_particlespawner({ - amount = 64, - time = 0.5, - minpos = vector.subtract(pos, radius / 2), - maxpos = vector.add(pos, radius / 2), - minvel = {x = -10, y = -10, z = -10}, - maxvel = {x = 10, y = 10, z = 10}, - minacc = vector.new(), - maxacc = vector.new(), - minexptime = 1, - maxexptime = 2.5, - minsize = radius * 3, - maxsize = radius * 5, - texture = "tnt_smoke.png", - }) - - -- we just dropped some items. Look at the items entities and pick - -- one of them to use as texture - local texture = "tnt_blast.png" --fallback texture - local most = 0 - for name, stack in pairs(drops) do - local count = stack:get_count() - if count > most then - most = count - local def = minetest.registered_nodes[name] - if def and def.tiles and def.tiles[1] then - texture = def.tiles[1] - end - end - end - - minetest.add_particlespawner({ - amount = 64, - time = 0.1, - minpos = vector.subtract(pos, radius / 2), - maxpos = vector.add(pos, radius / 2), - minvel = {x = -3, y = 0, z = -3}, - maxvel = {x = 3, y = 5, z = 3}, - minacc = {x = 0, y = -10, z = 0}, - maxacc = {x = 0, y = -10, z = 0}, - minexptime = 0.8, - maxexptime = 2.0, - minsize = radius * 0.66, - maxsize = radius * 2, - texture = texture, - collisiondetection = true, - }) -end - -function tnt.burn(pos, nodename) - local name = nodename or minetest.get_node(pos).name - local group = minetest.get_item_group(name, "tnt") - if group > 0 then - minetest.sound_play("tnt_ignite", {pos = pos}) - minetest.set_node(pos, {name = name .. "_burning"}) - minetest.get_node_timer(pos):start(1) - elseif name == "tnt:gunpowder" then - minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) - end -end - -local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) - pos = vector.round(pos) - -- scan for adjacent TNT nodes first, and enlarge the explosion - local vm1 = VoxelManip() - local p1 = vector.subtract(pos, 2) - local p2 = vector.add(pos, 2) - local minp, maxp = vm1:read_from_map(p1, p2) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - local data = vm1:get_data() - local count = 0 - local c_tnt = minetest.get_content_id("tnt:tnt") - local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning") - local c_tnt_boom = minetest.get_content_id("tnt:boom") - local c_air = minetest.get_content_id("air") - - for z = pos.z - 2, pos.z + 2 do - for y = pos.y - 2, pos.y + 2 do - local vi = a:index(pos.x - 2, y, z) - for x = pos.x - 2, pos.x + 2 do - local cid = data[vi] - if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then - count = count + 1 - data[vi] = c_air - end - vi = vi + 1 - end - end - end - - vm1:set_data(data) - vm1:write_to_map() - - -- recalculate new radius - radius = math.floor(radius * math.pow(count, 1/3)) - - -- perform the explosion - local vm = VoxelManip() - local pr = PseudoRandom(os.time()) - p1 = vector.subtract(pos, radius) - p2 = vector.add(pos, radius) - minp, maxp = vm:read_from_map(p1, p2) - a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - data = vm:get_data() - - local drops = {} - local on_blast_queue = {} - - local c_fire = minetest.get_content_id("fire:basic_flame") - for z = -radius, radius do - for y = -radius, radius do - local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) - for x = -radius, radius do - local r = vector.length(vector.new(x, y, z)) - if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then - local cid = data[vi] - local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} - if cid ~= c_air then - data[vi] = destroy(drops, p, cid, c_air, c_fire, - on_blast_queue, ignore_protection, - ignore_on_blast) - end - end - vi = vi + 1 - end - end - end - - vm:set_data(data) - vm:write_to_map() - vm:update_map() - vm:update_liquids() - - -- call check_single_for_falling for everything within 1.5x blast radius - for y = -radius * 1.5, radius * 1.5 do - for z = -radius * 1.5, radius * 1.5 do - for x = -radius * 1.5, radius * 1.5 do - local rad = {x = x, y = y, z = z} - local s = vector.add(pos, rad) - local r = vector.length(rad) - if r / radius < 1.4 then - minetest.check_single_for_falling(s) - end - end - end - end - - for _, queued_data in pairs(on_blast_queue) do - local dist = math.max(1, vector.distance(queued_data.pos, pos)) - local intensity = (radius * radius) / (dist * dist) - local node_drops = queued_data.on_blast(queued_data.pos, intensity) - if node_drops then - for _, item in pairs(node_drops) do - add_drop(drops, item) - end - end - end - - return drops, radius -end - -function tnt.boom(pos, def) - minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) - minetest.set_node(pos, {name = "tnt:boom"}) - local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, - def.ignore_on_blast) - -- append entity drops - local damage_radius = (radius / def.radius) * def.damage_radius - entity_physics(pos, damage_radius, drops) - if not def.disable_drops then - eject_drops(drops, pos, radius) - end - add_effects(pos, radius, drops) - minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) .. - " with radius " .. radius) -end - -minetest.register_node("tnt:boom", { - drawtype = "airlike", - light_source = default.LIGHT_MAX, - walkable = false, - drop = "", - groups = {dig_immediate = 3}, - on_construct = function(pos) - minetest.get_node_timer(pos):start(0.4) - end, - on_timer = function(pos, elapsed) - minetest.remove_node(pos) - end, - -- unaffected by explosions - on_blast = function() end, -}) - -minetest.register_node("tnt:gunpowder", { - description = "Gun Powder", - drawtype = "raillike", - paramtype = "light", - is_ground_content = false, - sunlight_propagates = true, - walkable = false, - tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"}, - inventory_image = "tnt_gunpowder_inventory.png", - wield_image = "tnt_gunpowder_inventory.png", - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - groups = {dig_immediate = 2, attached_node = 1, flammable = 5, - connect_to_raillike = minetest.raillike_group("gunpowder")}, - sounds = default.node_sound_leaves_defaults(), - - on_punch = function(pos, node, puncher) - if puncher:get_wielded_item():get_name() == "default:torch" then - minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) - minetest.log("action", puncher:get_player_name() .. - " ignites tnt:gunpowder at " .. - minetest.pos_to_string(pos)) - end - end, - on_blast = function(pos, intensity) - minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) - end, - on_burn = function(pos) - minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) - end, - on_ignite = function(pos, igniter) - minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) - end, -}) - -minetest.register_node("tnt:gunpowder_burning", { - drawtype = "raillike", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - light_source = 5, - tiles = {{ - name = "tnt_gunpowder_burning_straight_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }, - { - name = "tnt_gunpowder_burning_curved_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }, - { - name = "tnt_gunpowder_burning_t_junction_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }, - { - name = "tnt_gunpowder_burning_crossing_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }}, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - drop = "", - groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, - sounds = default.node_sound_leaves_defaults(), - on_timer = function(pos, elapsed) - for dx = -1, 1 do - for dz = -1, 1 do - for dy = -1, 1 do - if not (dx == 0 and dz == 0) then - tnt.burn({ - x = pos.x + dx, - y = pos.y + dy, - z = pos.z + dz, - }) - end - end - end - end - minetest.remove_node(pos) - end, - -- unaffected by explosions - on_blast = function() end, - on_construct = function(pos) - minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2}) - minetest.get_node_timer(pos):start(1) - end, -}) - -minetest.register_craft({ - output = "tnt:gunpowder 5", - type = "shapeless", - recipe = {"default:coal_lump", "default:gravel"} -}) - -if enable_tnt then - minetest.register_craft({ - output = "tnt:tnt", - recipe = { - {"group:wood", "tnt:gunpowder", "group:wood"}, - {"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"}, - {"group:wood", "tnt:gunpowder", "group:wood"} - } - }) - - minetest.register_abm({ - label = "TNT ignition", - nodenames = {"group:tnt", "tnt:gunpowder"}, - neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"}, - interval = 4, - chance = 1, - action = function(pos, node) - tnt.burn(pos, node.name) - end, - }) -end - -function tnt.register_tnt(def) - local name - if not def.name:find(':') then - name = "tnt:" .. def.name - else - name = def.name - def.name = def.name:match(":([%w_]+)") - end - if not def.tiles then def.tiles = {} end - local tnt_top = def.tiles.top or def.name .. "_top.png" - local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png" - local tnt_side = def.tiles.side or def.name .. "_side.png" - local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png" - if not def.damage_radius then def.damage_radius = def.radius * 2 end - - if enable_tnt then - minetest.register_node(":" .. name, { - description = def.description, - tiles = {tnt_top, tnt_bottom, tnt_side}, - is_ground_content = false, - groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5}, - sounds = default.node_sound_wood_defaults(), - on_punch = function(pos, node, puncher) - if puncher:get_wielded_item():get_name() == "default:torch" then - minetest.set_node(pos, {name = name .. "_burning"}) - minetest.log("action", puncher:get_player_name() .. - " ignites " .. node.name .. " at " .. - minetest.pos_to_string(pos)) - end - end, - on_blast = function(pos, intensity) - minetest.after(0.1, function() - tnt.boom(pos, def) - end) - end, - mesecons = {effector = - {action_on = - function(pos) - tnt.boom(pos, def) - end - } - }, - on_burn = function(pos) - minetest.set_node(pos, {name = name .. "_burning"}) - end, - on_ignite = function(pos, igniter) - minetest.set_node(pos, {name = name .. "_burning"}) - end, - }) - end - - minetest.register_node(":" .. name .. "_burning", { - tiles = { - { - name = tnt_burning, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }, - tnt_bottom, tnt_side - }, - light_source = 5, - drop = "", - sounds = default.node_sound_wood_defaults(), - groups = {falling_node = 1}, - on_timer = function(pos, elapsed) - tnt.boom(pos, def) - end, - -- unaffected by explosions - on_blast = function() end, - on_construct = function(pos) - minetest.sound_play("tnt_ignite", {pos = pos}) - minetest.get_node_timer(pos):start(4) - minetest.check_for_falling(pos) - end, - }) -end - -tnt.register_tnt({ - name = "tnt:tnt", - description = "TNT", - radius = tnt_radius, -}) diff --git a/minetestforfun_game/mods/tnt/license.txt b/minetestforfun_game/mods/tnt/license.txt deleted file mode 100644 index 210f2bdc..00000000 --- a/minetestforfun_game/mods/tnt/license.txt +++ /dev/null @@ -1,65 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2014-2016 PilzAdam -Copyright (C) 2014-2016 ShadowNinja -Copyright (C) 2016 sofar (sofar@foo-projects.org) -Copyright (C) 2014-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2014-2016 BlockMen -Copyright (C) 2014-2016 ShadowNinja -Copyright (C) 2015-2016 Wuzzy -Copyright (C) 2016 sofar (sofar@foo-projects.org) - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/minetestforfun_game/mods/vessels/README.txt b/minetestforfun_game/mods/vessels/README.txt deleted file mode 100755 index 5bb798c8..00000000 --- a/minetestforfun_game/mods/vessels/README.txt +++ /dev/null @@ -1,22 +0,0 @@ -Minetest Game mod: vessels -========================== -See license.txt for license information. - -Authors of source code ----------------------- -Originally by Vanessa Ezekowitz (LGPL 2.1) -Modified by Perttu Ahola (LGPL 2.1) -Various Minetest developers and contributors (LGPL 2.1) - -Authors of media (textures) ---------------------------- -All not listed below, Vanessa Ezekowitz (CC BY-SA 3.0) - -The following textures were modified by Thomas-S (CC BY-SA 3.0): - vessels_drinking_glass.png - vessels_drinking_glass_inv.png - vessels_glass_bottle.png - vessels_steel_bottle.png - -The following texture was created by Wuzzy (CC BY-SA 3.0): - vessels_shelf_slot.png (based on vessels_glass_bottle.png) diff --git a/minetestforfun_game/mods/vessels/depends.txt b/minetestforfun_game/mods/vessels/depends.txt deleted file mode 100755 index 4ad96d51..00000000 --- a/minetestforfun_game/mods/vessels/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/minetestforfun_game/mods/vessels/init.lua b/minetestforfun_game/mods/vessels/init.lua deleted file mode 100755 index 06dba1f0..00000000 --- a/minetestforfun_game/mods/vessels/init.lua +++ /dev/null @@ -1,198 +0,0 @@ --- Minetest 0.4 mod: vessels --- See README.txt for licensing and other information. - -local vessels_shelf_formspec = - "size[8,7;]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[context;vessels;0,0.3;8,2;]" .. - "list[current_player;main;0,2.85;8,1;]" .. - "list[current_player;main;0,4.08;8,3;8]" .. - "listring[context;vessels]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0, 2.85) - --- Inventory slots overlay -local vx, vy = 0, 0.3 -for i = 1, 16 do - if i == 9 then - vx = 0 - vy = vy + 1 - end - vessels_shelf_formspec = vessels_shelf_formspec .. - "image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]" - vx = vx + 1 -end - -minetest.register_node("vessels:shelf", { - description = "Vessels Shelf", - tiles = {"default_wood.png", "default_wood.png", "default_wood.png", - "default_wood.png", "vessels_shelf.png", "vessels_shelf.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - sounds = default.node_sound_wood_defaults(), - - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", vessels_shelf_formspec) - local inv = meta:get_inventory() - inv:set_size("vessels", 8 * 2) - end, - can_dig = function(pos,player) - local inv = minetest.get_meta(pos):get_inventory() - return inv:is_empty("vessels") - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then - return stack:get_count() - end - return 0 - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name() .. - " moves stuff in vessels shelf at ".. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves stuff to vessels shelf at ".. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos)) - end, - on_blast = function(pos) - local drops = {} - default.get_inventory_drops(pos, "vessels", drops) - drops[#drops + 1] = "vessels:shelf" - minetest.remove_node(pos) - return drops - end, -}) - -minetest.register_craft({ - output = "vessels:shelf", - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"group:vessel", "group:vessel", "group:vessel"}, - {"group:wood", "group:wood", "group:wood"}, - } -}) - -minetest.register_node("vessels:glass_bottle", { - description = "Glass Bottle (empty)", - drawtype = "plantlike", - tiles = {"vessels_glass_bottle.png"}, - inventory_image = "vessels_glass_bottle.png", - wield_image = "vessels_glass_bottle.png", - paramtype = "light", - is_ground_content = false, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} - }, - groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_craft( { - output = "vessels:glass_bottle 10", - recipe = { - {"default:glass", "", "default:glass"}, - {"default:glass", "", "default:glass"}, - {"", "default:glass", ""} - } -}) - -minetest.register_node("vessels:drinking_glass", { - description = "Drinking Glass (empty)", - drawtype = "plantlike", - tiles = {"vessels_drinking_glass.png"}, - inventory_image = "vessels_drinking_glass_inv.png", - wield_image = "vessels_drinking_glass.png", - paramtype = "light", - is_ground_content = false, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} - }, - groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_craft( { - output = "vessels:drinking_glass 14", - recipe = { - {"default:glass", "", "default:glass"}, - {"default:glass", "", "default:glass"}, - {"default:glass", "default:glass", "default:glass"} - } -}) - -minetest.register_node("vessels:steel_bottle", { - description = "Heavy Steel Bottle (empty)", - drawtype = "plantlike", - tiles = {"vessels_steel_bottle.png"}, - inventory_image = "vessels_steel_bottle.png", - wield_image = "vessels_steel_bottle.png", - paramtype = "light", - is_ground_content = false, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} - }, - groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, - sounds = default.node_sound_defaults(), -}) - -minetest.register_craft( { - output = "vessels:steel_bottle 5", - recipe = { - {"default:steel_ingot", "", "default:steel_ingot"}, - {"default:steel_ingot", "", "default:steel_ingot"}, - {"", "default:steel_ingot", ""} - } -}) - - --- Glass and steel recycling - -minetest.register_craftitem("vessels:glass_fragments", { - description = "Pile of Glass Fragments", - inventory_image = "vessels_glass_fragments.png", -}) - -minetest.register_craft( { - type = "shapeless", - output = "vessels:glass_fragments", - recipe = { - "vessels:glass_bottle", - "vessels:glass_bottle", - }, -}) - -minetest.register_craft( { - type = "shapeless", - output = "vessels:glass_fragments", - recipe = { - "vessels:drinking_glass", - "vessels:drinking_glass", - }, -}) - -minetest.register_craft({ - type = "cooking", - output = "default:glass", - recipe = "vessels:glass_fragments", -}) - -minetest.register_craft( { - type = "cooking", - output = "default:steel_ingot", - recipe = "vessels:steel_bottle", -}) - diff --git a/minetestforfun_game/mods/vessels/license.txt b/minetestforfun_game/mods/vessels/license.txt deleted file mode 100644 index de16a3b0..00000000 --- a/minetestforfun_game/mods/vessels/license.txt +++ /dev/null @@ -1,52 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2012-2016 Vanessa Ezekowitz -Copyright (C) 2012-2016 celeron55, Perttu Ahola -Copyright (C) 2012-2016 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2012-2016 Vanessa Ezekowitz -Copyright (C) 2016 Thomas-S - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/minetestforfun_game/mods/vessels/textures/vessels_drinking_glass.png b/minetestforfun_game/mods/vessels/textures/vessels_drinking_glass.png deleted file mode 100644 index 757a5153..00000000 Binary files a/minetestforfun_game/mods/vessels/textures/vessels_drinking_glass.png and /dev/null differ diff --git a/minetestforfun_game/mods/vessels/textures/vessels_drinking_glass_inv.png b/minetestforfun_game/mods/vessels/textures/vessels_drinking_glass_inv.png deleted file mode 100644 index b3e9d8dc..00000000 Binary files a/minetestforfun_game/mods/vessels/textures/vessels_drinking_glass_inv.png and /dev/null differ diff --git a/minetestforfun_game/mods/vessels/textures/vessels_glass_bottle.png b/minetestforfun_game/mods/vessels/textures/vessels_glass_bottle.png deleted file mode 100644 index 83777c5c..00000000 Binary files a/minetestforfun_game/mods/vessels/textures/vessels_glass_bottle.png and /dev/null differ diff --git a/minetestforfun_game/mods/vessels/textures/vessels_glass_bottle_inv.png b/minetestforfun_game/mods/vessels/textures/vessels_glass_bottle_inv.png deleted file mode 100644 index c751e57a..00000000 Binary files a/minetestforfun_game/mods/vessels/textures/vessels_glass_bottle_inv.png and /dev/null differ diff --git a/minetestforfun_game/mods/vessels/textures/vessels_glass_fragments.png b/minetestforfun_game/mods/vessels/textures/vessels_glass_fragments.png deleted file mode 100644 index 53dedda6..00000000 Binary files a/minetestforfun_game/mods/vessels/textures/vessels_glass_fragments.png and /dev/null differ diff --git a/minetestforfun_game/mods/vessels/textures/vessels_shelf.png b/minetestforfun_game/mods/vessels/textures/vessels_shelf.png deleted file mode 100644 index b6ef3d96..00000000 Binary files a/minetestforfun_game/mods/vessels/textures/vessels_shelf.png and /dev/null differ diff --git a/minetestforfun_game/mods/vessels/textures/vessels_shelf_slot.png b/minetestforfun_game/mods/vessels/textures/vessels_shelf_slot.png deleted file mode 100644 index ff29082a..00000000 Binary files a/minetestforfun_game/mods/vessels/textures/vessels_shelf_slot.png and /dev/null differ diff --git a/minetestforfun_game/mods/vessels/textures/vessels_steel_bottle.png b/minetestforfun_game/mods/vessels/textures/vessels_steel_bottle.png deleted file mode 100644 index 5da1c69a..00000000 Binary files a/minetestforfun_game/mods/vessels/textures/vessels_steel_bottle.png and /dev/null differ diff --git a/minetestforfun_game/mods/vessels/textures/vessels_steel_bottle_inv.png b/minetestforfun_game/mods/vessels/textures/vessels_steel_bottle_inv.png deleted file mode 100644 index 70c518ed..00000000 Binary files a/minetestforfun_game/mods/vessels/textures/vessels_steel_bottle_inv.png and /dev/null differ diff --git a/minetestforfun_game/mods/walls/README.txt b/minetestforfun_game/mods/walls/README.txt deleted file mode 100644 index 0389174d..00000000 --- a/minetestforfun_game/mods/walls/README.txt +++ /dev/null @@ -1,7 +0,0 @@ -Minetest Game mod: walls -======================== -See license.txt for license information. - -Authors of source code ----------------------- -Auke Kok (LGPL 2.1) diff --git a/minetestforfun_game/mods/walls/depends.txt b/minetestforfun_game/mods/walls/depends.txt deleted file mode 100644 index 4ad96d51..00000000 --- a/minetestforfun_game/mods/walls/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/minetestforfun_game/mods/walls/init.lua b/minetestforfun_game/mods/walls/init.lua deleted file mode 100644 index bee8e465..00000000 --- a/minetestforfun_game/mods/walls/init.lua +++ /dev/null @@ -1,46 +0,0 @@ -walls = {} - -walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sounds) - -- inventory node, and pole-type wall start item - minetest.register_node(wall_name, { - description = wall_desc, - drawtype = "nodebox", - node_box = { - type = "connected", - fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}}, - -- connect_bottom = - connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}}, - connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}}, - connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}}, - connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}}, - }, - connects_to = { "group:wall", "group:stone" }, - paramtype = "light", - is_ground_content = false, - tiles = { wall_texture, }, - walkable = true, - groups = { cracky = 3, wall = 1, stone = 2 }, - sounds = wall_sounds, - }) - - -- crafting recipe - minetest.register_craft({ - output = wall_name .. " 6", - recipe = { - { '', '', '' }, - { wall_mat, wall_mat, wall_mat}, - { wall_mat, wall_mat, wall_mat}, - } - }) - -end - -walls.register("walls:cobble", "Cobblestone Wall", "default_cobble.png", - "default:cobble", default.node_sound_stone_defaults()) - -walls.register("walls:mossycobble", "Mossy Cobblestone Wall", "default_mossycobble.png", - "default:mossycobble", default.node_sound_stone_defaults()) - -walls.register("walls:desertcobble", "Desert Cobblestone Wall", "default_desert_cobble.png", - "default:desert_cobble", default.node_sound_stone_defaults()) - diff --git a/minetestforfun_game/mods/walls/license.txt b/minetestforfun_game/mods/walls/license.txt deleted file mode 100644 index ccfaf1cd..00000000 --- a/minetestforfun_game/mods/walls/license.txt +++ /dev/null @@ -1,14 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2015 Auke Kok - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html diff --git a/minetestforfun_game/mods/wool/README.txt b/minetestforfun_game/mods/wool/README.txt deleted file mode 100755 index a66677dd..00000000 --- a/minetestforfun_game/mods/wool/README.txt +++ /dev/null @@ -1,16 +0,0 @@ -Minetest Game mod: wool -======================= -See license.txt for license information. - -Authors of source code ----------------------- -Originally by Perttu Ahola (celeron55) (MIT) -Various Minetest developers and contributors (MIT) - -Authors of media (textures) ---------------------------- -Cisoun (CC BY-SA 3.0): - wool_black.png wool_brown.png wool_dark_green.png wool_green.png - wool_magenta.png wool_pink.png wool_violet.png wool_yellow.png - wool_blue.png wool_cyan.png wool_dark_grey.png wool_grey.png - wool_orange.png wool_red.png wool_white.png diff --git a/minetestforfun_game/mods/wool/depends.txt b/minetestforfun_game/mods/wool/depends.txt deleted file mode 100755 index 4ad96d51..00000000 --- a/minetestforfun_game/mods/wool/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/minetestforfun_game/mods/wool/init.lua b/minetestforfun_game/mods/wool/init.lua deleted file mode 100755 index b2f7ea78..00000000 --- a/minetestforfun_game/mods/wool/init.lua +++ /dev/null @@ -1,52 +0,0 @@ -local wool = {} --- This uses a trick: you can first define the recipes using all of the base --- colors, and then some recipes using more specific colors for a few non-base --- colors available. When crafting, the last recipes will be checked first. - -wool.dyes = { - {"white", "White", "basecolor_white"}, - {"grey", "Grey", "basecolor_grey"}, - {"black", "Black", "basecolor_black"}, - {"red", "Red", "basecolor_red"}, - {"yellow", "Yellow", "basecolor_yellow"}, - {"green", "Green", "basecolor_green"}, - {"cyan", "Cyan", "basecolor_cyan"}, - {"blue", "Blue", "basecolor_blue"}, - {"magenta", "Magenta", "basecolor_magenta"}, - {"orange", "Orange", "excolor_orange"}, - {"violet", "Violet", "excolor_violet"}, - {"brown", "Brown", "unicolor_dark_orange"}, - {"pink", "Pink", "unicolor_light_red"}, - {"dark_grey", "Dark Grey", "unicolor_darkgrey"}, - {"dark_green", "Dark Green", "unicolor_dark_green"}, -} - -for _, row in ipairs(wool.dyes) do - local name = row[1] - local desc = row[2] - local craft_color_group = row[3] - -- Node Definition - minetest.register_node("wool:"..name, { - description = desc.." Wool", - tiles = {"wool_"..name..".png"}, - is_ground_content = false, - groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, - flammable = 3, wool = 1}, - sounds = default.node_sound_defaults(), - }) - if craft_color_group then - -- Crafting from dye and white wool - minetest.register_craft({ - type = "shapeless", - output = "wool:" .. name, - recipe = {"group:dye," .. craft_color_group, "group:wool"}, - }) - end -end - - --- legacy - --- Backwards compatibility with jordach's 16-color wool mod -minetest.register_alias("wool:dark_blue", "wool:blue") -minetest.register_alias("wool:gold", "wool:yellow") diff --git a/minetestforfun_game/mods/wool/license.txt b/minetestforfun_game/mods/wool/license.txt deleted file mode 100644 index 93101636..00000000 --- a/minetestforfun_game/mods/wool/license.txt +++ /dev/null @@ -1,60 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 Perttu Ahola (celeron55) -Copyright (C) 2012-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2012-2016 Cisoun - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/minetestforfun_game/mods/wool/textures/wool_black.png b/minetestforfun_game/mods/wool/textures/wool_black.png deleted file mode 100755 index 700d439d..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_black.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_blue.png b/minetestforfun_game/mods/wool/textures/wool_blue.png deleted file mode 100755 index c71b36a0..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_blue.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_brown.png b/minetestforfun_game/mods/wool/textures/wool_brown.png deleted file mode 100755 index 2620dfdb..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_brown.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_cyan.png b/minetestforfun_game/mods/wool/textures/wool_cyan.png deleted file mode 100755 index 395b6ac7..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_cyan.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_dark_green.png b/minetestforfun_game/mods/wool/textures/wool_dark_green.png deleted file mode 100755 index a686bfd8..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_dark_green.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_dark_grey.png b/minetestforfun_game/mods/wool/textures/wool_dark_grey.png deleted file mode 100755 index 93597236..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_dark_grey.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_green.png b/minetestforfun_game/mods/wool/textures/wool_green.png deleted file mode 100755 index dcb663be..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_green.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_grey.png b/minetestforfun_game/mods/wool/textures/wool_grey.png deleted file mode 100755 index 2f4c3380..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_grey.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_magenta.png b/minetestforfun_game/mods/wool/textures/wool_magenta.png deleted file mode 100755 index 5c2c4a7a..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_magenta.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_orange.png b/minetestforfun_game/mods/wool/textures/wool_orange.png deleted file mode 100755 index a059f364..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_orange.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_pink.png b/minetestforfun_game/mods/wool/textures/wool_pink.png deleted file mode 100755 index 8e901407..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_pink.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_red.png b/minetestforfun_game/mods/wool/textures/wool_red.png deleted file mode 100755 index da12ecff..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_red.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_violet.png b/minetestforfun_game/mods/wool/textures/wool_violet.png deleted file mode 100755 index d7d67831..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_violet.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_white.png b/minetestforfun_game/mods/wool/textures/wool_white.png deleted file mode 100755 index 88f1e2f5..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_white.png and /dev/null differ diff --git a/minetestforfun_game/mods/wool/textures/wool_yellow.png b/minetestforfun_game/mods/wool/textures/wool_yellow.png deleted file mode 100755 index 2b0f0489..00000000 Binary files a/minetestforfun_game/mods/wool/textures/wool_yellow.png and /dev/null differ diff --git a/minetestforfun_game/mods/xpanes/README.txt b/minetestforfun_game/mods/xpanes/README.txt deleted file mode 100755 index bcbc1294..00000000 --- a/minetestforfun_game/mods/xpanes/README.txt +++ /dev/null @@ -1,21 +0,0 @@ -Minetest Game mod: xpanes -========================= -See license.txt for license information. - -Authors of source code ----------------------- -Originally by xyz (MIT) -BlockMen (MIT) -sofar (MIT) -Various Minetest developers and contributors (MIT) - -Authors of media (textures) ---------------------------- -xyz (CC BY-SA 3.0): - All textures not mentioned below. - -Gambit (CC BY-SA 3.0): - xpanes_bar.png - -paramat (CC BY-SA 3.0): - xpanes_bar_top.png diff --git a/minetestforfun_game/mods/xpanes/depends.txt b/minetestforfun_game/mods/xpanes/depends.txt deleted file mode 100755 index 331d858c..00000000 --- a/minetestforfun_game/mods/xpanes/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default \ No newline at end of file diff --git a/minetestforfun_game/mods/xpanes/init.lua b/minetestforfun_game/mods/xpanes/init.lua deleted file mode 100755 index b5299724..00000000 --- a/minetestforfun_game/mods/xpanes/init.lua +++ /dev/null @@ -1,174 +0,0 @@ -xpanes = {} - -local function is_pane(pos) - return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0 -end - -local function connects_dir(pos, name, dir) - local aside = vector.add(pos, minetest.facedir_to_dir(dir)) - if is_pane(aside) then - return true - end - - local connects_to = minetest.registered_nodes[name].connects_to - if not connects_to then - return false - end - local list = minetest.find_nodes_in_area(aside, aside, connects_to) - - if #list > 0 then - return true - end - - return false -end - -local function swap(pos, node, name, param2) - if node.name == name and node.param2 == param2 then - return - end - - minetest.set_node(pos, {name = name, param2 = param2}) -end - -local function update_pane(pos) - if not is_pane(pos) then - return - end - local node = minetest.get_node(pos) - local name = node.name - if name:sub(-5) == "_flat" then - name = name:sub(1, -6) - end - - local any = node.param2 - local c = {} - local count = 0 - for dir = 0, 3 do - c[dir] = connects_dir(pos, name, dir) - if c[dir] then - any = dir - count = count + 1 - end - end - - if count == 0 then - swap(pos, node, name .. "_flat", any) - elseif count == 1 then - swap(pos, node, name .. "_flat", (any + 1) % 4) - elseif count == 2 then - if (c[0] and c[2]) or (c[1] and c[3]) then - swap(pos, node, name .. "_flat", (any + 1) % 4) - else - swap(pos, node, name, 0) - end - else - swap(pos, node, name, 0) - end -end - -minetest.register_on_placenode(function(pos, node) - if minetest.get_item_group(node, "pane") then - update_pane(pos) - end - for i = 0, 3 do - local dir = minetest.facedir_to_dir(i) - update_pane(vector.add(pos, dir)) - end -end) - -minetest.register_on_dignode(function(pos) - for i = 0, 3 do - local dir = minetest.facedir_to_dir(i) - update_pane(vector.add(pos, dir)) - end -end) - -xpanes = {} -function xpanes.register_pane(name, def) - for i = 1, 15 do - minetest.register_alias("xpanes:" .. name .. "_" .. i, "xpanes:" .. name .. "_flat") - end - - local flatgroups = table.copy(def.groups) - flatgroups.pane = 1 - minetest.register_node(":xpanes:" .. name .. "_flat", { - description = def.description, - drawtype = "nodebox", - paramtype = "light", - is_ground_content = false, - sunlight_propagates = true, - inventory_image = def.inventory_image, - wield_image = def.wield_image, - paramtype2 = "facedir", - tiles = {def.textures[3], def.textures[3], def.textures[1]}, - groups = flatgroups, - drop = "xpanes:" .. name .. "_flat", - sounds = def.sounds, - node_box = { - type = "fixed", - fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, - }, - selection_box = { - type = "fixed", - fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, - }, - connect_sides = { "left", "right" }, - }) - - local groups = table.copy(def.groups) - groups.pane = 1 - groups.not_in_creative_inventory = 1 - minetest.register_node(":xpanes:" .. name, { - drawtype = "nodebox", - paramtype = "light", - is_ground_content = false, - sunlight_propagates = true, - description = def.description, - tiles = {def.textures[3], def.textures[3], def.textures[1]}, - groups = groups, - drop = "xpanes:" .. name .. "_flat", - sounds = def.sounds, - node_box = { - type = "connected", - fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}}, - connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}}, - connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}}, - connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}}, - connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}}, - }, - connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"}, - }) - - minetest.register_craft({ - output = "xpanes:" .. name .. "_flat 16", - recipe = def.recipe - }) -end - -xpanes.register_pane("pane", { - description = "Glass Pane", - textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"}, - inventory_image = "default_glass.png", - wield_image = "default_glass.png", - sounds = default.node_sound_glass_defaults(), - groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1}, - recipe = { - {"default:glass", "default:glass", "default:glass"}, - {"default:glass", "default:glass", "default:glass"} - } -}) - -xpanes.register_pane("bar", { - description = "Iron bar", - textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_bar_top.png"}, - inventory_image = "xpanes_bar.png", - wield_image = "xpanes_bar.png", - groups = {cracky=3, pane=1}, -- //MFF - sounds = default.node_sound_metal_defaults(), - recipe = { - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} - } -}) - diff --git a/minetestforfun_game/mods/xpanes/license.txt b/minetestforfun_game/mods/xpanes/license.txt deleted file mode 100644 index dff72274..00000000 --- a/minetestforfun_game/mods/xpanes/license.txt +++ /dev/null @@ -1,64 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2014-2016 xyz -Copyright (C) 2014-2016 BlockMen -Copyright (C) 2016 Auke Kok -Copyright (C) 2014-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2014-2016 xyz -Copyright (C) 2013-2016 Gambit -Copyright (C) 2016 paramat - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/minetestforfun_game/mods/xpanes/textures/xpanes_bar.png b/minetestforfun_game/mods/xpanes/textures/xpanes_bar.png deleted file mode 100755 index 02932a3e..00000000 Binary files a/minetestforfun_game/mods/xpanes/textures/xpanes_bar.png and /dev/null differ diff --git a/minetestforfun_game/mods/xpanes/textures/xpanes_bar_top.png b/minetestforfun_game/mods/xpanes/textures/xpanes_bar_top.png deleted file mode 100644 index 5cd3d572..00000000 Binary files a/minetestforfun_game/mods/xpanes/textures/xpanes_bar_top.png and /dev/null differ diff --git a/minetestforfun_game/mods/xpanes/textures/xpanes_grey.png b/minetestforfun_game/mods/xpanes/textures/xpanes_grey.png deleted file mode 100755 index e1c6f76f..00000000 Binary files a/minetestforfun_game/mods/xpanes/textures/xpanes_grey.png and /dev/null differ diff --git a/minetestforfun_game/mods/xpanes/textures/xpanes_pane_half.png b/minetestforfun_game/mods/xpanes/textures/xpanes_pane_half.png deleted file mode 100755 index 4e846dfa..00000000 Binary files a/minetestforfun_game/mods/xpanes/textures/xpanes_pane_half.png and /dev/null differ diff --git a/minetestforfun_game/mods/xpanes/textures/xpanes_space.png b/minetestforfun_game/mods/xpanes/textures/xpanes_space.png deleted file mode 100755 index 016cb352..00000000 Binary files a/minetestforfun_game/mods/xpanes/textures/xpanes_space.png and /dev/null differ diff --git a/minetestforfun_game/mods/xpanes/textures/xpanes_white.png b/minetestforfun_game/mods/xpanes/textures/xpanes_white.png deleted file mode 100755 index 777bd606..00000000 Binary files a/minetestforfun_game/mods/xpanes/textures/xpanes_white.png and /dev/null differ diff --git a/minetestforfun_game/settingtypes.txt b/minetestforfun_game/settingtypes.txt deleted file mode 100644 index 2f91a7b6..00000000 --- a/minetestforfun_game/settingtypes.txt +++ /dev/null @@ -1,42 +0,0 @@ -# This file contains settings of minetest_game that can be changed in -# minetest.conf - -# In creative mode players are able to dig all kind of blocks nearly -# instantly, and have access to unlimited resources. -# Some of the functionality is only available if this setting is present -# at startup. -creative_mode (Creative mode) bool false - -# Flammable nodes will be ignited by nearby igniters. Spreading fire may -# cause severe destruction. -# Spreading fire nodes will disappear when fire is disabled, but -# 'permanent_flame' nodes are unaffected. -enable_fire (Fire) bool true - -# If enabled, steel tools, torches and cobblestone will be given to new -# players. -give_initial_stuff (Give initial items) bool false - -# If enabled, players respawn at the bed they last lay on instead of normal -# spawn. -# This setting is only read at startup. -enable_bed_respawn (Respawn at bed) bool true - -# If enabled, the night can be skipped if more than half of the players are -# in beds. -enable_bed_night_skip (Skip night when sleeping) bool true - -# When TNT explodes, it destroys nearby nodes and damages nearby players. -# This setting is disabled by default on servers. -enable_tnt (TNT) bool true - -# The radius in which nodes will be destroyed by a TNT explosion. -tnt_radius (TNT radius) int 3 0 - -# The time in seconds after which the bones of a dead player can be looted -# by everyone. -# Setting this to 0 will disable sharing of bones completely. -share_bones_time (Bone share time) int 1200 0 - -# Replaces old stairs with new ones. Only required for older worlds. -enable_stairs_replace_abm (Replace old stairs) bool false diff --git a/mods/_misc/depends.txt b/mods/_misc/depends.txt index 1ae3aaad..47e0daeb 100755 --- a/mods/_misc/depends.txt +++ b/mods/_misc/depends.txt @@ -2,3 +2,4 @@ interact moretrees? nether? bushes? +cherry_tree? diff --git a/mods/_misc/sapling_crafts.lua b/mods/_misc/sapling_crafts.lua index 3c6345ec..40c41519 100644 --- a/mods/_misc/sapling_crafts.lua +++ b/mods/_misc/sapling_crafts.lua @@ -43,14 +43,17 @@ minetest.register_craft({ }) -- Cherry trees -minetest.register_craft({ - output = "default:cherry_sapling", - recipe = { - {"default:cherry_blossom_leaves", "default:cherry_blossom_leaves", "default:cherry_blossom_leaves"}, - {"default:cherry_blossom_leaves", "default:cherry_blossom_leaves", "default:cherry_blossom_leaves"}, - {"", "default:stick", ""}, - } -}) +if minetest.get_modpath("cherry_tree") then + minetest.register_craft( + { + output = "cherry_tree:cherry_sapling", + recipe = { + {"cherry_tree:cherry_blossom_leaves", "cherry_tree:cherry_blossom_leaves", "cherry_tree:cherry_blossom_leaves"}, + {"cherry_tree:cherry_blossom_leaves", "cherry_tree:cherry_blossom_leaves", "cherry_tree:cherry_blossom_leaves"}, + {"", "default:stick", ""}, + } + }) +end -- With nether if minetest.get_modpath("nether") then diff --git a/mods/bakedclay b/mods/bakedclay index 8cdd0f7b..26894697 160000 --- a/mods/bakedclay +++ b/mods/bakedclay @@ -1 +1 @@ -Subproject commit 8cdd0f7b8ea4c5550c9ea615593c4c88098e18b8 +Subproject commit 268946971aab3c4299672a22e43781cd189b94bc diff --git a/mods/bonemeal b/mods/bonemeal index 87763ca2..02b1c4c2 160000 --- a/mods/bonemeal +++ b/mods/bonemeal @@ -1 +1 @@ -Subproject commit 87763ca2c815285d0d9c05c6a39ccd2e4622196f +Subproject commit 02b1c4c235ffeb14277babf5f55aa810d4ca5f9c diff --git a/mods/bones/README.txt b/mods/bones/README.txt deleted file mode 100755 index b0ebed8f..00000000 --- a/mods/bones/README.txt +++ /dev/null @@ -1,17 +0,0 @@ -Minetest 0.4 mod: bones -======================= - -License of source code: ------------------------ -Copyright (C) 2012 PilzAdam - -WTFPL - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ----------------------- -Bad_Command_ diff --git a/mods/bones/depends.txt b/mods/bones/depends.txt deleted file mode 100755 index b017e45a..00000000 --- a/mods/bones/depends.txt +++ /dev/null @@ -1,4 +0,0 @@ -default -pclasses -unified_inventory? -3d_armor? diff --git a/mods/bones/init.lua b/mods/bones/init.lua deleted file mode 100755 index e50edf78..00000000 --- a/mods/bones/init.lua +++ /dev/null @@ -1,222 +0,0 @@ --- Minetest 0.5 mod: bones --- See README.txt for licensing and other information. ---REVISED 20151117 by maikerumine for adding bones to inventory after punch - - -bones = {} -local share_bones_time = (tonumber(minetest.setting_get("share_bones_time")) or 1800) - -bones.bones_formspec = - "size[14,9]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[current_name;main;0,0.3;14,4;]".. - "list[current_player;main;3,4.85;8,1;]".. - "list[current_player;main;3,6.08;8,3;8]".. - "listring[current_name;main]".. - "listring[current_player;main]" .. - default.get_hotbar_bg(3,4.85) - - -minetest.register_node("bones:bones", { - description = "Bones", - tiles = { - "bones_top.png", - "bones_bottom.png", - "bones_side.png", - "bones_side.png", - "bones_rear.png", - "bones_front.png" - }, - paramtype2 = "facedir", - groups = {cracky = 2, oddly_breakable_by_hand = 2}, - stack_max = 999, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_gravel_footstep", gain=0.5}, - dug = {name="default_gravel_footstep", gain=1.0}, - }), - - can_dig = function(pos, player) - local inv = minetest.get_meta(pos):get_inventory() - return inv:is_empty("main") - end, - - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - return 0 - end, - - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - return 0 - end, - - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - return stack:get_count() - end, - - - on_punch = function(pos, node, player) - -- only owner can punch bones to directly add to inventory - local owner = minetest.get_meta(pos):get_string("owner") - if owner ~= player:get_player_name() then - return - end - - local inv = minetest.get_meta(pos):get_inventory() - local player_inv = player:get_inventory() - - for i=1, inv:get_size("main") do - local stk = inv:get_stack("main", i) - if player_inv:room_for_item("main", stk) then - inv:set_stack("main", i, nil) - player_inv:add_item("main", stk) - end - end - - if inv:is_empty("main") then - minetest.remove_node(pos) - end - end, - - on_timer = function(pos, elapsed) - local meta = minetest.get_meta(pos) - if meta:get_inventory():is_empty("main") then - minetest.remove_node(pos) - return - end - - local time = meta:get_int("time") + elapsed - if time < share_bones_time then - meta:set_int("time", time) - return true - else - minetest.remove_node(pos) - end - end, - on_blast = function(pos) - local drops = {} - default.get_inventory_drops(pos, "main", drops) - drops[#drops+1] = "bones:bones" - minetest.remove_node(pos) - return drops - end, -}) - -local find_best_node = function(pos) - local nodes = minetest.find_nodes_in_area( - {x=pos.x-2,y=pos.y, z=pos.z-2}, - {x=pos.x+2,y=pos.y+2, z=pos.z+2}, - {"air"} - ) - if #nodes > 0 then - return nodes[1] - end - - nodes = minetest.find_nodes_in_area( - {x=pos.x-2,y=pos.y, z=pos.z-2}, - {x=pos.x+2,y=pos.y+2, z=pos.z+2}, - {"group:liquid"} - ) - if #nodes > 0 then - return nodes[1] - end - - nodes = minetest.find_nodes_in_area( - {x=pos.x-2,y=pos.y, z=pos.z-2}, - {x=pos.x+2,y=pos.y+2, z=pos.z+2}, - {"group:leaves", "group:plant", "group:flower"} - ) - if #nodes > 0 then - return nodes[1] - end - return nil -end - - -minetest.register_on_dieplayer(function(player) - if minetest.setting_getbool("creative_mode") or not player then - return - end - local player_name = player:get_player_name() - if player_name == "" then return end - - local pos = player:getpos() - pos.y = math.floor(pos.y + 0.5) - - minetest.chat_send_player(player_name, 'Died at '..math.floor(pos.x)..','..math.floor(pos.y)..','..math.floor(pos.z)) - - local bones_pos = nil - local node = minetest.get_node_or_nil(pos) - if node and node.name == "air" then - bones_pos = pos - else - bones_pos = find_best_node(pos) - end - if not bones_pos then return end -- no pos to place bones - - minetest.set_node(bones_pos, {name="bones:bones"}) - - local meta = minetest.get_meta(bones_pos) - meta:set_string("formspec", bones.bones_formspec) - meta:set_string("owner", player_name) - meta:set_string("infotext", player_name.."'s bones") - local time = os.date("*t") - meta:set_int("time", 0) - - local bones_inv = meta:get_inventory() - bones_inv:set_size("main", 14*4) - - - local player_inv = player:get_inventory() - -- main inventory - for i=1, player_inv:get_size("main") do - local stack = player_inv:get_stack("main", i) - if stack then - local stack_name = stack:get_name() - if not pclasses.data.reserved_items[stack_name] or - not pclasses.api.util.can_have_item(player_name, stack_name) then - bones_inv:add_item("main", stack) - player_inv:set_stack("main", i, nil) - end - end - end - - -- craft inventory - for i=1, player_inv:get_size("craft") do - local stack = player_inv:get_stack("craft", i) - if stack then - bones_inv:add_item("main", stack) - player_inv:set_stack("craft", i, nil) - end - end - - -- unified_inventory bags - if minetest.get_modpath("unified_inventory") then - for n = 1, 4 do - local stack = unified_inventory.extract_bag(player, n) - if stack then - bones_inv:add_item("main", stack) - end - end - end - - --3d_armor - if minetest.get_modpath("3d_armor") then - local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]") - if name then - for i=1, player_inv:get_size("armor") do - local stack = armor_inv:get_stack("armor", i) - if stack:get_count() > 0 and (not pclasses.data.reserved_items[stack:get_name()] or - not pclasses.api.util.can_have_item(name, stack:get_name())) then - bones_inv:add_item("main", stack) - armor_inv:set_stack("armor", i, nil) - player_inv:set_stack("armor", i, nil) - end - end - armor:set_player_armor(player) - end - end - minetest.chat_send_player(player_name, 'Your bones is at '..math.floor(bones_pos.x)..','..math.floor(bones_pos.y)..','..math.floor(bones_pos.z)) - minetest.get_node_timer(bones_pos):start(10) -end) - diff --git a/mods/bones/textures/bones_bottom.png b/mods/bones/textures/bones_bottom.png deleted file mode 100755 index 13ba2013..00000000 Binary files a/mods/bones/textures/bones_bottom.png and /dev/null differ diff --git a/mods/bones/textures/bones_front.png b/mods/bones/textures/bones_front.png deleted file mode 100755 index d923b97d..00000000 Binary files a/mods/bones/textures/bones_front.png and /dev/null differ diff --git a/mods/bones/textures/bones_rear.png b/mods/bones/textures/bones_rear.png deleted file mode 100755 index c66f73b0..00000000 Binary files a/mods/bones/textures/bones_rear.png and /dev/null differ diff --git a/mods/bones/textures/bones_side.png b/mods/bones/textures/bones_side.png deleted file mode 100755 index ebad0ae9..00000000 Binary files a/mods/bones/textures/bones_side.png and /dev/null differ diff --git a/mods/bones/textures/bones_top.png b/mods/bones/textures/bones_top.png deleted file mode 100755 index 2c039cad..00000000 Binary files a/mods/bones/textures/bones_top.png and /dev/null differ diff --git a/mods/carts/README.txt b/mods/carts/README.txt deleted file mode 100644 index 7440b151..00000000 --- a/mods/carts/README.txt +++ /dev/null @@ -1,36 +0,0 @@ -Minetest mod: carts for MFF -=========================== - -Based on boost_cart and modified to fully *replace* carts (@Coethium) - - desactivate mesecons - - power_rail: accelerate, max_speed set in init.lua - - brake_rail: deccelerate, min_speed set in init.lua (so the cart doesn't stop and runs at very low speed) - - default:rail / rail_cooper : no friction, keep the current speed - - no collision (avoid the "walled_in" bug) - - - -Boost_cart -========== - -Based on (and fully compatible with) the mod "carts" by PilzAdam -Target: Run smoothly and do not use too much CPU - -License of source code: ------------------------ -WTFPL - -License of media (textures, sounds and models): ------------------------------------------------ -CC-0 - -Authors of media files: ------------------------ -kddekadenz: - cart_bottom.png - cart_side.png - cart_top.png - -Zeg9: - cart.x - cart.png diff --git a/mods/carts/depends.txt b/mods/carts/depends.txt deleted file mode 100644 index bfb43dfb..00000000 --- a/mods/carts/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ -default -mesecons? -moreores? \ No newline at end of file diff --git a/mods/carts/detector.lua b/mods/carts/detector.lua deleted file mode 100644 index a2182543..00000000 --- a/mods/carts/detector.lua +++ /dev/null @@ -1,58 +0,0 @@ -local mesecons_rules = mesecon.rules.flat - -function carts:turnoff_detector_rail(pos) - local node = minetest.get_node(pos) - if minetest.get_item_group(node.name, "detector_rail") == 1 then - if node.name == "carts:detectorrail_on" then --has not been dug - minetest.swap_node(pos, {name = "carts:detectorrail", param2=node.param2}) - end - mesecon.receptor_off(pos, mesecons_rules) - end -end - -function carts:signal_detector_rail(pos) - local node = minetest.get_node(pos) - if minetest.get_item_group(node.name, "detector_rail") ~= 1 then - return - end - - if node.name == "carts:detectorrail" then - minetest.swap_node(pos, {name = "carts:detectorrail_on", param2=node.param2}) - end - mesecon.receptor_on(pos, mesecons_rules) - minetest.after(0.5, carts.turnoff_detector_rail, carts, pos) -end - -carts:register_rail("carts:detectorrail", { - description = "Detector rail", - tiles = { - "carts_rail_dtc.png", "carts_rail_curved_dtc.png", - "carts_rail_t_junction_dtc.png", "carts_rail_crossing_dtc.png" - }, - groups = carts:get_rail_groups({detector_rail = 1}), - - mesecons = {receptor = {state = "off", rules = mesecons_rules}}, -}) - -carts:register_rail("carts:detectorrail_on", { - description = "Detector rail ON (you hacker you)", - tiles = { - "carts_rail_dtc_on.png", "carts_rail_curved_dtc_on.png", - "carts_rail_t_junction_dtc_on.png", "carts_rail_crossing_dtc_on.png" - }, - groups = carts:get_rail_groups({ - detector_rail = 1, not_in_creative_inventory = 1 - }), - drop = "carts:detectorrail", - - mesecons = {receptor = {state = "on", rules = mesecons_rules}}, -}) - -minetest.register_craft({ - output = "carts:detectorrail 6", - recipe = { - {"default:steel_ingot", "mesecons:wire_00000000_off", "default:steel_ingot"}, - {"default:steel_ingot", "group:stick", "default:steel_ingot"}, - {"default:steel_ingot", "mesecons:wire_00000000_off", "default:steel_ingot"}, - }, -}) diff --git a/mods/carts/functions.lua b/mods/carts/functions.lua deleted file mode 100644 index 6d8a972e..00000000 --- a/mods/carts/functions.lua +++ /dev/null @@ -1,226 +0,0 @@ -function carts:get_sign(z) - if z == 0 then - return 0 - else - return z / math.abs(z) - end -end - -function carts:manage_attachment(player, status, obj) - if not player then - return - end - local player_name = player:get_player_name() - if default.player_attached[player_name] == status then - return - end - default.player_attached[player_name] = status - - if status then - player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0}) - player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0}) - else - player:set_detach() - player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0}) - end -end - -function carts:velocity_to_dir(v) - if math.abs(v.x) > math.abs(v.z) then - return {x=carts:get_sign(v.x), y=carts:get_sign(v.y), z=0} - else - return {x=0, y=carts:get_sign(v.y), z=carts:get_sign(v.z)} - end -end - -function carts:is_rail(pos, railtype) - local node = minetest.get_node(pos).name - if node == "ignore" then - local vm = minetest.get_voxel_manip() - local emin, emax = vm:read_from_map(pos, pos) - local area = VoxelArea:new{ - MinEdge = emin, - MaxEdge = emax, - } - local data = vm:get_data() - local vi = area:indexp(pos) - node = minetest.get_name_from_content_id(data[vi]) - end - if minetest.get_item_group(node, "rail") == 0 then - return false - end - if not railtype then - return true - end - return minetest.get_item_group(node, "connect_to_raillike") == railtype -end - -function carts:check_front_up_down(pos, dir_, check_up, railtype) - local dir = vector.new(dir_) - local cur = nil - - -- Front - dir.y = 0 - cur = vector.add(pos, dir) - if carts:is_rail(cur, railtype) then - return dir - end - -- Up - if check_up then - dir.y = 1 - cur = vector.add(pos, dir) - if carts:is_rail(cur, railtype) then - return dir - end - end - -- Down - dir.y = -1 - cur = vector.add(pos, dir) - if carts:is_rail(cur, railtype) then - return dir - end - return nil -end - -function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype) - local pos = vector.round(pos_) - local cur = nil - local left_check, right_check = true, true - - -- Check left and right - local left = {x=0, y=0, z=0} - local right = {x=0, y=0, z=0} - if dir.z ~= 0 and dir.x == 0 then - left.x = -dir.z - right.x = dir.z - elseif dir.x ~= 0 and dir.z == 0 then - left.z = dir.x - right.z = -dir.x - end - - if ctrl then - if old_switch == 1 then - left_check = false - elseif old_switch == 2 then - right_check = false - end - if ctrl.left and left_check then - cur = carts:check_front_up_down(pos, left, false, railtype) - if cur then - return cur, 1 - end - left_check = false - end - if ctrl.right and right_check then - cur = carts:check_front_up_down(pos, right, false, railtype) - if cur then - return cur, 2 - end - right_check = true - end - end - - -- Normal - cur = carts:check_front_up_down(pos, dir, true, railtype) - if cur then - return cur - end - - -- Left, if not already checked - if left_check then - cur = carts:check_front_up_down(pos, left, false, railtype) - if cur then - return cur - end - end - - -- Right, if not already checked - if right_check then - cur = carts:check_front_up_down(pos, right, false, railtype) - if cur then - return cur - end - end - - -- Backwards - if not old_switch then - cur = carts:check_front_up_down(pos, { - x = -dir.x, - y = dir.y, - z = -dir.z - }, true, railtype) - if cur then - return cur - end - end - - return {x=0, y=0, z=0} -end - -function carts:pathfinder(pos_, expected_pos, old_dir, ctrl, pf_switch, railtype) - local pos = vector.round(pos_) - local pf_pos = vector.round(expected_pos) - local pf_dir = vector.new(old_dir) - - for i = 1, 3 do - if vector.equals(pf_pos, pos) then - -- Success! Cart moved on correctly - return true - end - - pf_dir, pf_switch = carts:get_rail_direction(pf_pos, pf_dir, ctrl, pf_switch, railtype) - if vector.equals(pf_dir, {x=0, y=0, z=0}) then - -- No way forwards - return false - end - - pf_pos = vector.add(pf_pos, pf_dir) - end - -- Cart not found - return false -end - -function carts:boost_rail(pos, amount) - minetest.get_meta(pos):set_string("cart_acceleration", tostring(amount)) - for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do - if not obj_:is_player() and - obj_:get_luaentity() and - obj_:get_luaentity().name == "carts:cart" then - obj_:get_luaentity():on_punch() - end - end -end - -function carts:register_rail(name, def) - local def_default = { - drawtype = "raillike", - paramtype = "light", - sunlight_propagates = true, - is_ground_content = true, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - } - } - for k, v in pairs(def_default) do - def[k] = v - end - if not def.inventory_image then - def.wield_image = def.tiles[1] - def.inventory_image = def.tiles[1] - end - - minetest.register_node(name, def) -end - -function carts:get_rail_groups(additional_groups) - -- Get the default rail groups and add more when a table is given - local groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1} - if type(additional_groups) == "table" then - for k, v in pairs(additional_groups) do - groups[k] = v - end - end - return groups -end diff --git a/mods/carts/init.lua b/mods/carts/init.lua deleted file mode 100644 index e5e7c228..00000000 --- a/mods/carts/init.lua +++ /dev/null @@ -1,410 +0,0 @@ - -carts = {} -carts.modpath = minetest.get_modpath("carts") - --- Maximal speed of the cart in m/s -carts.speed_max = minetest.setting_get("movement_speed_walk")*3*0.9 --- Minimal speed of the cart on brake rail -carts.brake_speed_min = minetest.setting_get("movement_speed_walk")/2 --- Set to nil to disable punching the cart from inside (min = -1) -carts.punch_speed_min = 7 --- 1 disable mesecons / 0 enable mesecons -carts.mesecon_disabled = 1 - - -if not carts.modpath then - error("\nWrong mod directory name! Please change it to 'carts'.\n" .. - "See also: http://dev.minetest.net/Installing_Mods") -end - -function vector.floor(v) - return { - x = math.floor(v.x), - y = math.floor(v.y), - z = math.floor(v.z) - } -end - -dofile(carts.modpath.."/functions.lua") -dofile(carts.modpath.."/rails.lua") - -if not carts.mesecon_disabled and mesecon then - dofile(carts.modpath.."/detector.lua") -end - --- Support for non-default games -if not default.player_attached then - default.player_attached = {} -end - -carts.cart = { - physical = false, - collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - visual = "mesh", - mesh = "cart.x", - visual_size = {x=1, y=1}, - textures = {"cart.png"}, - - driver = nil, - punched = false, -- used to re-send velocity and position - velocity = {x=0, y=0, z=0}, -- only used on punch - old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch - old_pos = nil, - old_switch = 0, - railtype = nil, - attached_items = {} -} - -function carts.cart:on_rightclick(clicker) - if not clicker or not clicker:is_player() then - return - end - local player_name = clicker:get_player_name() - if self.driver and player_name == self.driver then - self.driver = nil - carts:manage_attachment(clicker, false) - self.object:setacceleration({x=0, y=0, z=0}) -- Stops the cart when we leave it - self.object:setvelocity({x=0, y=0, z=0}) - elseif not self.driver then - self.driver = player_name - carts:manage_attachment(clicker, true, self.object) - end -end - -function carts.cart:on_activate(staticdata, dtime_s) - self.object:set_armor_groups({immortal=1}) - if string.sub(staticdata, 1, string.len("return")) ~= "return" then - return - end - local data = minetest.deserialize(staticdata) - if not data or type(data) ~= "table" then - return - end - self.railtype = data.railtype - if data.old_dir then - self.old_dir = data.old_dir - end -end - -function carts.cart:get_staticdata() - return minetest.serialize({ - railtype = self.railtype, - old_dir = self.old_dir - }) -end - -function carts.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) - local pos = self.object:getpos() - if not self.railtype then - local bar = vector.floor(vector.add(pos, 0.1)) - local node = minetest.get_node(bar).name - self.railtype = minetest.get_item_group(node, "connect_to_raillike") - end - - if not puncher or not puncher:is_player() then - local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype) - if vector.equals(cart_dir, {x=0, y=0, z=0}) then - return - end - self.velocity = vector.multiply(cart_dir, 3) - self.old_pos = nil - self.punched = true - return - end - - if puncher:get_player_control().sneak then - -- Pick up cart: Drop all attachments - if self.driver then - if self.old_pos then - self.object:setpos(self.old_pos) - end - local player = minetest.get_player_by_name(self.driver) - carts:manage_attachment(player, false) - end - for _,obj_ in ipairs(self.attached_items) do - if obj_ then - obj_:set_detach() - end - end - - local leftover = puncher:get_inventory():add_item("main", "carts:cart") - if not leftover:is_empty() then - minetest.add_item(self.object:getpos(), leftover) - end - self.object:remove() - return - end - - local vel = self.object:getvelocity() - if puncher:get_player_name() == self.driver then - if math.abs(vel.x + vel.z) > carts.punch_speed_min then - return - end - --end --Only the driver can punch - - local punch_dir = carts:velocity_to_dir(puncher:get_look_dir()) - punch_dir.y = 0 - local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype) - if vector.equals(cart_dir, {x=0, y=0, z=0}) then - return - end - - local punch_interval = 1 - if tool_capabilities and tool_capabilities.full_punch_interval then - punch_interval = tool_capabilities.full_punch_interval - end - time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval) - local f = 3 * (time_from_last_punch / punch_interval) - - self.velocity = vector.multiply(cart_dir, f) - self.old_dir = cart_dir - self.old_pos = nil - self.punched = true - end -end - -function carts.cart:on_step(dtime) - local vel = self.object:getvelocity() - local update = {} - if self.punched then - vel = vector.add(vel, self.velocity) - self.object:setvelocity(vel) - self.old_dir.y = 0 - elseif vector.equals(vel, {x=0, y=0, z=0}) then - return - end - - -- dir: New moving direction of the cart - -- last_switch: Currently pressed L/R key, used to ignore the key on the next rail node - local dir, last_switch - local pos = self.object:getpos() - local is_slow = ((vel.x ~= 0 and math.abs(vel.x) <= carts.brake_speed_min) or - (vel.y ~= 0 and math.abs(vel.y) <= carts.brake_speed_min) or - (vel.z ~= 0 and math.abs(vel.z) <= carts.brake_speed_min)) and - string.match(minetest.get_node(pos).name, "brake") - - if self.old_pos and not self.punched then - local flo_pos = vector.round(pos) - local flo_old = vector.round(self.old_pos) - if vector.equals(flo_pos, flo_old) and not is_slow then -- Do not check one node multiple times (but check if low speed) - return - end - end - - - local ctrl, player - - -- Get player controls - if self.driver then - player = minetest.get_player_by_name(self.driver) - if player then - ctrl = player:get_player_control() - end - end - - if self.old_pos then - -- Detection for "skipping" nodes - local expected_pos = vector.add(self.old_pos, self.old_dir) - local found_path = carts:pathfinder( - pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype - ) - - if not found_path and not is_slow then - -- No rail found: reset back to the expected position - pos = expected_pos - update.pos = true - end - end - - local cart_dir = carts:velocity_to_dir(vel) - local max_vel = carts.speed_max - if not dir then - dir, last_switch = carts:get_rail_direction( - pos, cart_dir, ctrl, self.old_switch, self.railtype - ) - end - - local new_acc = {x=0, y=0, z=0} - local speed_mod = 0 - if vector.equals(dir, {x=0, y=0, z=0}) then - vel = {x=0, y=0, z=0} - pos = vector.round(pos) - update.pos = true - update.vel = true - else - -- If the direction changed - if dir.x ~= 0 and self.old_dir.z ~= 0 then - vel.x = dir.x * math.abs(vel.z) - vel.z = 0 - pos.z = math.floor(pos.z + 0.5) - update.pos = true - end - if dir.z ~= 0 and self.old_dir.x ~= 0 then - vel.z = dir.z * math.abs(vel.x) - vel.x = 0 - pos.x = math.floor(pos.x + 0.5) - update.pos = true - end - -- Up, down? - if dir.y ~= self.old_dir.y then - vel.y = dir.y * math.abs(vel.x + vel.z) - pos = vector.round(pos) - update.pos = true - end - - -- Slow down or speed up in slopes.. - local acc = dir.y * -1.8 - - -- MFF : Some rails have bad acceleration property, reinit them ! - -- this code would be commented when all rails will be corrected - local rail = minetest.get_node(pos) - if string.match(rail.name, "power") - then minetest.get_meta(pos):set_string("cart_acceleration", "1") - elseif string.match(rail.name, "brake") then minetest.get_meta(pos):set_string("cart_acceleration", "-1") - else minetest.get_meta(pos):set_string("cart_acceleration", "0") - end - - -- Change acceleration by rail (power/brake) - local speed_mod_string = minetest.get_meta(pos):get_string("cart_acceleration") - if speed_mod_string and speed_mod_string ~= "" - then speed_mod = tonumber(speed_mod_string) - else speed_mod = 0 - end - - if speed_mod > 0 then speed_mod = 2 - elseif speed_mod < 0 then speed_mod = -2 - else speed_mod = 0 - end - - - --[[if speed_mod_string == "halt" then --stop rail, not used in MFF - vel = {x=0, y=0, z=0} - acc = 0 - pos = vector.round(pos) - update.pos = true - update.vel = true - else--]]if speed_mod and speed_mod ~= 0 then - acc = acc + (speed_mod * 10) - else - --acc = acc - 0.4 --No friction (to be set as an option) - -- Handbrake - if ctrl and ctrl.down then - acc = acc - 1.2 - end - end - - if self.old_dir.y == 0 and not self.punched then - -- Stop the cart swing between two rail parts (handbrake) - if vector.equals(vector.multiply(self.old_dir, -1), dir) then - vel = {x=0, y=0, z=0} - acc = 0 - if self.old_pos then - pos = vector.new(self.old_pos) - update.pos = true - end - dir = vector.new(self.old_dir) - update.vel = true - end - end - - new_acc = vector.multiply(dir, acc) - end - - if not carts.mesecon_disabled and mesecon then - carts:signal_detector_rail(vector.round(pos)) - end - - - -- Limits - for _,v in ipairs({"x","y","z"}) do - if speed_mod > 0 and math.abs(vel[v]) > max_vel then - vel[v] = carts:get_sign(vel[v]) * max_vel - new_acc[v] = 0 - update.vel = true - elseif speed_mod < 0 and vel[v] ~= 0 and math.abs(vel[v]) <= carts.brake_speed_min then - vel[v] = carts:get_sign(vel[v]) * carts.brake_speed_min - new_acc[v] = 0 - update.vel = true - end - end - - self.object:setacceleration(new_acc) - self.old_pos = vector.new(pos) - if not vector.equals(dir, {x=0, y=0, z=0}) then - self.old_dir = vector.new(dir) - end - self.old_switch = last_switch - - - if self.punched then - -- Collect dropped items - for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do - if not obj_:is_player() and - obj_:get_luaentity() and - not obj_:get_luaentity().physical_state and - obj_:get_luaentity().name == "__builtin:item" then - - obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}) - self.attached_items[#self.attached_items + 1] = obj_ - end - end - self.punched = false - update.vel = true -- update player animation - end - - if not (update.vel or update.pos) then - return - end - - local yaw = 0 - if self.old_dir.x < 0 then - yaw = 0.5 - elseif self.old_dir.x > 0 then - yaw = 1.5 - elseif self.old_dir.z < 0 then - yaw = 1 - end - self.object:setyaw(yaw * math.pi) - - local anim = {x=0, y=0} - if dir.y == -1 then - anim = {x=1, y=1} - elseif dir.y == 1 then - anim = {x=2, y=2} - end - self.object:set_animation(anim, 1, 0) - - self.object:setvelocity(vel) - if update.pos then - self.object:setpos(pos) - end - update = nil -end - -minetest.register_entity(":carts:cart", carts.cart) -minetest.register_craftitem(":carts:cart", { - description = "Cart (Sneak+Click to pick up)", - inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"), - wield_image = "cart_side.png", - on_place = function(itemstack, placer, pointed_thing) - if not pointed_thing.type == "node" then - return - end - if carts:is_rail(pointed_thing.under) then - minetest.add_entity(pointed_thing.under, "carts:cart") - elseif carts:is_rail(pointed_thing.above) then - minetest.add_entity(pointed_thing.above, "carts:cart") - else return end - - itemstack:take_item() - return itemstack - end, -}) - -minetest.register_craft({ - output = "carts:cart", - recipe = { - {"default:steel_ingot", "", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - }, -}) diff --git a/mods/carts/models/cart.png b/mods/carts/models/cart.png deleted file mode 100644 index d4b12d63..00000000 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4;20;21;22;23;, - 4;24;25;26;27;, - 4;28;29;30;31;, - 4;32;33;34;35;, - 4;36;37;38;39;, - 4;40;41;42;43;, - 4;44;45;46;47;, - 4;48;49;50;51;, - 4;52;53;54;55;, - 4;56;57;58;59;, - 4;60;61;62;63;, - 4;64;65;66;67;, - 4;68;69;70;71;; - } //End of Cube_001 Normals - MeshMaterialList { //Cube_001 Material List - 1; - 18; - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0;; - Material Material { - 0.640000; 0.640000; 0.640000; 1.000000;; - 96.078431; - 0.500000; 0.500000; 0.500000;; - 0.000000; 0.000000; 0.000000;; - TextureFilename {"cart.png";} - } - } //End of Cube_001 Material List - MeshTextureCoords { //Cube_001 UV Coordinates - 72; - 0.000000; 0.500000;, - 0.500000; 0.500000;, - 0.500000; 1.000000;, - 0.000000; 1.000000;, - 0.031250; 0.500000;, - -0.000000; 0.500000;, - -0.000000; 0.468750;, - 0.031250; 0.468750;, - 0.500000; 0.500000;, - 0.500000; 0.000000;, - 1.000000; 0.000000;, - 1.000000; 0.500000;, - 0.468750; 0.468750;, - 0.500000; 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- 0.500000; 0.500000;, - 0.500000; 0.000000;, - 1.000000; 0.000000;, - 0.500000; 0.500000;, - 0.500000; 0.000000;, - 1.000000; 0.000000;, - 1.000000; 0.500000;, - 1.000000; 0.000000;, - 1.000000; 0.500000;, - 0.500000; 0.500000;, - 0.500000; 0.000000;, - 0.500000; 0.500000;, - 0.500000; 0.000000;, - 1.000000; 0.000000;, - 1.000000; 0.500000;; - } //End of Cube_001 UV Coordinates - } //End of Cube_001 Mesh - } //End of Cube -} //End of Root Frame -AnimationSet { - Animation { - {Cube} - AnimationKey { //Position - 2; - 4; - 0;3; 0.000000, 0.000000, 0.000000;;, - 1;3; 0.000000, 3.000000, 3.000000;;, - 2;3; 0.000000,-3.000000, 3.000000;;, - 3;3; 0.000000,-3.000000, 3.000000;;; - } - AnimationKey { //Rotation - 0; - 4; - 0;4; -1.000000, 0.000000, 0.000000, 0.000000;;, - 1;4; -0.923880,-0.382683,-0.000000, 0.000000;;, - 2;4; -0.923880, 0.382683, 0.000000, 0.000000;;, - 3;4; -0.923880, 0.382683, 0.000000, 0.000000;;; - } - AnimationKey { //Scale - 1; - 4; - 0;3; 5.000000, 5.000000, 5.000000;;, - 1;3; 5.000000, 5.000000, 5.000000;;, - 2;3; 5.000000, 5.000000, 5.000000;;, - 3;3; 5.000000, 5.000000, 5.000000;;; - } - } -} //End of AnimationSet diff --git a/mods/carts/rails.lua b/mods/carts/rails.lua deleted file mode 100644 index bf70abea..00000000 --- a/mods/carts/rails.lua +++ /dev/null @@ -1,160 +0,0 @@ -minetest.register_node(":default:rail", { - description = "Rail", - drawtype = "raillike", - tiles = { - "default_rail.png", "default_rail_curved.png", - "default_rail_t_junction.png", "default_rail_crossing.png" - }, - inventory_image = "default_rail.png", - wield_image = "default_rail.png", - paramtype = "light", - sunlight_propagates = true, - is_ground_content = true, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - groups = carts:get_rail_groups(), -}) - - --- Copper rail - -if minetest.get_modpath("moreores") then - -- Moreores' copper rail - minetest.register_alias("carts:rail_copper", "moreores:copper_rail") -else - carts:register_rail(":carts:rail_copper", { - description = "Copper rail", - tiles = { - "carts_rail_cp.png", "carts_rail_curved_cp.png", - "carts_rail_t_junction_cp.png", "carts_rail_crossing_cp.png" - }, - groups = carts:get_rail_groups(), - }) - - minetest.register_craft({ - output = "carts:rail_copper 16", - recipe = { - {"default:copper_ingot", "group:stick", "default:copper_ingot"}, - {"default:copper_ingot", "group:stick", "default:copper_ingot"}, - {"default:copper_ingot", "group:stick", "default:copper_ingot"}, - } - }) -end - --- Speed up - --- Rail Power - -carts:register_rail(":carts:rail_power", { - description = "Powered rail", - tiles = { - "carts_rail_pwr.png", "carts_rail_curved_pwr.png", - "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png" - }, - groups = carts:get_rail_groups(), - - after_place_node = function(pos, placer, itemstack) - if not mesecon then - minetest.get_meta(pos):set_string("cart_acceleration", "1") - end - end, - - mesecons = { - effector = { - action_on = function(pos, node) - carts:boost_rail(pos, 1) - end, - - action_off = function(pos, node) - minetest.get_meta(pos):set_string("cart_acceleration", "0") - end, - }, - }, -}) - -minetest.register_craft({ - type = "shapeless", - output = "carts:rail_power", - recipe = {"group:rail", "default:mese_crystal_fragment"}, -}) - - --- Rail Brake - -carts:register_rail(":carts:rail_brake", { - description = "Brake rail", - tiles = { - "carts_rail_brk.png", "carts_rail_curved_brk.png", - "carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png" - }, - groups = carts:get_rail_groups(), - - after_place_node = function(pos, placer, itemstack) - if not mesecon then - minetest.get_meta(pos):set_string("cart_acceleration", "-1") - end - end, - - mesecons = { - effector = { - action_on = function(pos, node) - minetest.get_meta(pos):set_string("cart_acceleration", "-1") - end, - - action_off = function(pos, node) - minetest.get_meta(pos):set_string("cart_acceleration", "0") - end, - }, - }, -}) - -minetest.register_craft({ - type = "shapeless", - output = "carts:rail_brake", - recipe = {"group:rail", "default:coal_lump"}, -}) - --- Start stop rail (temporary removed for mff) - ---[[carts:register_rail("carts:startstoprail", { - description = "Start-stop rail", - tiles = { - "carts_rail_ss.png", "carts_rail_curved_ss.png", - "carts_rail_t_junction_ss.png", "carts_rail_crossing_ss.png" - }, - groups = carts:get_rail_groups(), - - after_place_node = function(pos, placer, itemstack) - if not mesecon then - minetest.get_meta(pos):set_string("cart_acceleration", "halt") - end - end, - - mesecons = { - effector = { - action_on = function(pos, node) - carts:boost_rail(pos, 0.5) - end, - - action_off = function(pos, node) - minetest.get_meta(pos):set_string("cart_acceleration", "halt") - end, - }, - }, -}) - -minetest.register_craft({ - type = "shapeless", - output = "carts:startstoprail 2", - recipe = {"carts:powerrail", "carts:brakerail"}, -})--]] - ---Alias - -minetest.register_alias("carts:powerrail", "carts:rail_power") -minetest.register_alias("carts:power_rail", "carts:rail_power") -minetest.register_alias("carts:brakerail", "carts:rail_brake") -minetest.register_alias("carts:brake_rail", "carts:rail_brake") diff --git a/mods/carts/textures/cart_bottom.png b/mods/carts/textures/cart_bottom.png deleted file mode 100644 index e74ef2b9..00000000 Binary files a/mods/carts/textures/cart_bottom.png and /dev/null differ diff --git a/mods/carts/textures/cart_side.png b/mods/carts/textures/cart_side.png deleted file mode 100644 index 1bd55e7b..00000000 Binary files a/mods/carts/textures/cart_side.png and /dev/null differ diff --git a/mods/carts/textures/cart_top.png b/mods/carts/textures/cart_top.png deleted file mode 100644 index b763025e..00000000 Binary files a/mods/carts/textures/cart_top.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_brk.png b/mods/carts/textures/carts_rail_brk.png deleted file mode 100644 index 2717bd5a..00000000 Binary files a/mods/carts/textures/carts_rail_brk.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_cp.png b/mods/carts/textures/carts_rail_cp.png deleted file mode 100644 index 119461f6..00000000 Binary files a/mods/carts/textures/carts_rail_cp.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_crossing_brk.png b/mods/carts/textures/carts_rail_crossing_brk.png deleted file mode 100644 index f9ce303a..00000000 Binary files a/mods/carts/textures/carts_rail_crossing_brk.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_crossing_cp.png b/mods/carts/textures/carts_rail_crossing_cp.png deleted file mode 100644 index b04aa638..00000000 Binary files a/mods/carts/textures/carts_rail_crossing_cp.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_crossing_dtc.png b/mods/carts/textures/carts_rail_crossing_dtc.png deleted file mode 100644 index cf04f0ff..00000000 Binary files a/mods/carts/textures/carts_rail_crossing_dtc.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_crossing_dtc_on.png b/mods/carts/textures/carts_rail_crossing_dtc_on.png deleted file mode 100644 index b6f5b87e..00000000 Binary files a/mods/carts/textures/carts_rail_crossing_dtc_on.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_crossing_pwr.png b/mods/carts/textures/carts_rail_crossing_pwr.png deleted file mode 100644 index dc317cfb..00000000 Binary files a/mods/carts/textures/carts_rail_crossing_pwr.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_crossing_ss.png b/mods/carts/textures/carts_rail_crossing_ss.png deleted file mode 100644 index 69ee0706..00000000 Binary files a/mods/carts/textures/carts_rail_crossing_ss.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_curved_brk.png b/mods/carts/textures/carts_rail_curved_brk.png deleted file mode 100644 index c55183d5..00000000 Binary files a/mods/carts/textures/carts_rail_curved_brk.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_curved_cp.png b/mods/carts/textures/carts_rail_curved_cp.png deleted file mode 100644 index 004ef566..00000000 Binary files a/mods/carts/textures/carts_rail_curved_cp.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_curved_dtc.png b/mods/carts/textures/carts_rail_curved_dtc.png deleted file mode 100644 index 8117c27a..00000000 Binary files a/mods/carts/textures/carts_rail_curved_dtc.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_curved_dtc_on.png b/mods/carts/textures/carts_rail_curved_dtc_on.png deleted file mode 100644 index 032630f4..00000000 Binary files a/mods/carts/textures/carts_rail_curved_dtc_on.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_curved_pwr.png b/mods/carts/textures/carts_rail_curved_pwr.png deleted file mode 100644 index 4aef5ddf..00000000 Binary files a/mods/carts/textures/carts_rail_curved_pwr.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_curved_ss.png b/mods/carts/textures/carts_rail_curved_ss.png deleted file mode 100644 index 504e31f1..00000000 Binary files a/mods/carts/textures/carts_rail_curved_ss.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_dtc.png b/mods/carts/textures/carts_rail_dtc.png deleted file mode 100644 index 5e2ccef1..00000000 Binary files a/mods/carts/textures/carts_rail_dtc.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_dtc_on.png b/mods/carts/textures/carts_rail_dtc_on.png deleted file mode 100644 index e81dbe1b..00000000 Binary files a/mods/carts/textures/carts_rail_dtc_on.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_pwr.png b/mods/carts/textures/carts_rail_pwr.png deleted file mode 100644 index f346a024..00000000 Binary files a/mods/carts/textures/carts_rail_pwr.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_ss.png b/mods/carts/textures/carts_rail_ss.png deleted file mode 100644 index 489e7fe5..00000000 Binary files a/mods/carts/textures/carts_rail_ss.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_t_junction_brk.png b/mods/carts/textures/carts_rail_t_junction_brk.png deleted file mode 100644 index 5689ffe9..00000000 Binary files a/mods/carts/textures/carts_rail_t_junction_brk.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_t_junction_cp.png b/mods/carts/textures/carts_rail_t_junction_cp.png deleted file mode 100644 index 3da90943..00000000 Binary files a/mods/carts/textures/carts_rail_t_junction_cp.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_t_junction_dtc.png b/mods/carts/textures/carts_rail_t_junction_dtc.png deleted file mode 100644 index b154f436..00000000 Binary files a/mods/carts/textures/carts_rail_t_junction_dtc.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_t_junction_dtc_on.png b/mods/carts/textures/carts_rail_t_junction_dtc_on.png deleted file mode 100644 index 9fda111b..00000000 Binary files a/mods/carts/textures/carts_rail_t_junction_dtc_on.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_t_junction_pwr.png b/mods/carts/textures/carts_rail_t_junction_pwr.png deleted file mode 100644 index d7edaf1d..00000000 Binary files a/mods/carts/textures/carts_rail_t_junction_pwr.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_t_junction_ss.png b/mods/carts/textures/carts_rail_t_junction_ss.png deleted file mode 100644 index c1a2cb1d..00000000 Binary files a/mods/carts/textures/carts_rail_t_junction_ss.png and /dev/null differ diff --git a/mods/carts/textures/default_rail_t_junction.png b/mods/carts/textures/default_rail_t_junction.png deleted file mode 100644 index fe629057..00000000 Binary files a/mods/carts/textures/default_rail_t_junction.png and /dev/null differ diff --git a/mods/cherry_tree b/mods/cherry_tree new file mode 160000 index 00000000..a62076eb --- /dev/null +++ b/mods/cherry_tree @@ -0,0 +1 @@ +Subproject commit a62076eb198e08859e3daaf1c2abb2e5c0cbeccf diff --git a/mods/colouredstonebricks b/mods/colouredstonebricks new file mode 160000 index 00000000..f9ad052b --- /dev/null +++ b/mods/colouredstonebricks @@ -0,0 +1 @@ +Subproject commit f9ad052b232aa6fa25ce2f5928e4363a2c0c7055 diff --git a/mods/colouredstonebricks/README.txt b/mods/colouredstonebricks/README.txt deleted file mode 100755 index d713b613..00000000 --- a/mods/colouredstonebricks/README.txt +++ /dev/null @@ -1,13 +0,0 @@ -Coloured Stone Bricks -===================== -This mod adds coloured stone bricks! These are decorative blocks which would look nice on any building or creation. - -Crafting --------- -You can craft the blocks by placing a stone brick and a coloured dye in the craft grid: - -Depends: default, dye -Licence: Code and textures, CC BY-SA 4.0 -Installation: Unzip the file and rename it to "colouredstonebricks". Then move it to the mod directory. - -More information and discussion: https://forum.minetest.net/viewtopic.php?id=8784 diff --git a/mods/colouredstonebricks/depends.txt b/mods/colouredstonebricks/depends.txt deleted file mode 100755 index 8401bd90..00000000 --- a/mods/colouredstonebricks/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default -dye \ No newline at end of file diff --git a/mods/colouredstonebricks/init.lua b/mods/colouredstonebricks/init.lua deleted file mode 100755 index 4ea99355..00000000 --- a/mods/colouredstonebricks/init.lua +++ /dev/null @@ -1,78 +0,0 @@ ---------------------------------------------- --- Coloured Stone Bricks Mod by CraigyDavi -- ---------------------------------------------- - -local COLOURS = { - "Black", - "Cyan", - "Brown", - "Dark Blue", - "Dark Green", - "Dark Grey", - "Dark Pink", - "Green", - "Grey", - "Orange", - "Pink", - "Purple", - "Red", - "White", - "Yellow" -} - -local COLOURS2 = { - "black", - "cyan", - "brown", - "dark_blue", - "dark_green", - "dark_grey", - "dark_pink", - "green", - "grey", - "orange", - "pink", - "purple", - "red", - "white", - "yellow" -} - -for number = 1, 15 do - - local colour = COLOURS[number] - local colour2 = COLOURS2[number] - - minetest.register_node("colouredstonebricks:"..colour2, { - description = colour.." Stone Brick", - tiles = {"colouredstonebricks_"..colour2..".png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), - }) - - minetest.register_craft({ - type = "shapeless", - output = 'colouredstonebricks:'..colour2, - recipe = { - 'dye:'..colour2, 'default:stonebrick', - } - }) - - -- Stairs - - stairsplus:register_all("colouredstonebricks", colour2, "colouredstonebricks:"..colour2, { - description = colour.." Stone Brick", - tiles = {"colouredstonebricks_"..colour2..".png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) -end - - - -minetest.register_alias("dye:dark_blue","dye:blue") -minetest.register_alias("dye:dark_pink","dye:magenta") -minetest.register_alias("dye:purple","dye:violet") - -minetest.log ("action", "Coloured Stone Bricks [colouredstonebricks] has loaded!") diff --git a/mods/colouredstonebricks/screenshot.png b/mods/colouredstonebricks/screenshot.png deleted file mode 100755 index af75db06..00000000 Binary files a/mods/colouredstonebricks/screenshot.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_black.png b/mods/colouredstonebricks/textures/colouredstonebricks_black.png deleted file mode 100755 index 546ae5b2..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_black.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_brown.png b/mods/colouredstonebricks/textures/colouredstonebricks_brown.png deleted file mode 100755 index d57222ab..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_brown.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_cyan.png b/mods/colouredstonebricks/textures/colouredstonebricks_cyan.png deleted file mode 100755 index a7148b6c..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_cyan.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_dark_blue.png b/mods/colouredstonebricks/textures/colouredstonebricks_dark_blue.png deleted file mode 100755 index 8a186ac6..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_dark_blue.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_dark_green.png b/mods/colouredstonebricks/textures/colouredstonebricks_dark_green.png deleted file mode 100755 index 04374f5e..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_dark_green.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_dark_grey.png b/mods/colouredstonebricks/textures/colouredstonebricks_dark_grey.png deleted file mode 100755 index 8ab5f432..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_dark_grey.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_dark_pink.png b/mods/colouredstonebricks/textures/colouredstonebricks_dark_pink.png deleted file mode 100755 index 88bf21a6..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_dark_pink.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_green.png b/mods/colouredstonebricks/textures/colouredstonebricks_green.png deleted file mode 100755 index 4db3e8a8..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_green.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_grey.png b/mods/colouredstonebricks/textures/colouredstonebricks_grey.png deleted file mode 100755 index 7cb59f51..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_grey.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_orange.png b/mods/colouredstonebricks/textures/colouredstonebricks_orange.png deleted file mode 100755 index d669056a..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_orange.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_pink.png b/mods/colouredstonebricks/textures/colouredstonebricks_pink.png deleted file mode 100755 index 665f5a62..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_pink.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_purple.png b/mods/colouredstonebricks/textures/colouredstonebricks_purple.png deleted file mode 100755 index 8abe6877..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_purple.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_red.png b/mods/colouredstonebricks/textures/colouredstonebricks_red.png deleted file mode 100755 index 622757e5..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_red.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_white.png b/mods/colouredstonebricks/textures/colouredstonebricks_white.png deleted file mode 100755 index dff4eeed..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_white.png and /dev/null differ diff --git a/mods/colouredstonebricks/textures/colouredstonebricks_yellow.png b/mods/colouredstonebricks/textures/colouredstonebricks_yellow.png deleted file mode 100755 index b39a4797..00000000 Binary files a/mods/colouredstonebricks/textures/colouredstonebricks_yellow.png and /dev/null differ diff --git a/mods/creeper/depends.txt b/mods/creeper/depends.txt new file mode 100755 index 00000000..cbfbcdbe --- /dev/null +++ b/mods/creeper/depends.txt @@ -0,0 +1,2 @@ +default +mobs \ No newline at end of file diff --git a/mods/creeper/init.lua b/mods/creeper/init.lua new file mode 100755 index 00000000..7da53ac9 --- /dev/null +++ b/mods/creeper/init.lua @@ -0,0 +1,57 @@ + +-- Creeper by Davedevils (from his subgame MineClone) + +mobs:register_mob("creeper:creeper", { + type = "monster", + passive = false, + attack_type = "explode", + explosion_radius = 3, + damage = 21, + hp_min = 30, + hp_max = 40, + armor = 90, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, + visual = "mesh", + mesh = "mobs_tree_monster.b3d", + drawtype = "front", + textures = { + {"mobs_creeper.png"}, + }, + blood_texture = "mobs_creeper_inv.png", + makes_footstep_sound = true, + sounds = { + random = "mobs_treemonster", + explode = "tnt_explode", + }, + walk_velocity = 1, + run_velocity = 3, + jump = true, + view_range = 16, + drops = { + {name = "default:torch", + chance = 10, + min = 3, + max = 5,}, + {name = "default:iron_lump", + chance = 5, + min = 1, + max = 2,}, + {name = "default:coal_lump", + chance = 3, + min = 1, + max = 3,}, + }, + water_damage = 2, + lava_damage = 15, + light_damage = 0, + animation = { + stand_start = 0, stand_end = 24, + walk_start = 25, walk_end = 47, + run_start = 48, run_end = 62, + punch_start = 48, punch_end = 62, + speed_normal = 15, speed_run = 15, + }, +}) +mobs:register_spawn("creeper:creeper", {"default:dirt_with_grass"}, 20, 8, 25000, 1, 31000) +mobs:register_egg("creeper:creeper", "Creeper", "mobs_creeper_inv.png", 1) +mobs:alias_mob("mobs:creeper", "creeper:creeper") diff --git a/mods/creeper/sounds/tnt_explode.ogg b/mods/creeper/sounds/tnt_explode.ogg new file mode 100755 index 00000000..cdf059bf Binary files /dev/null and b/mods/creeper/sounds/tnt_explode.ogg differ diff --git a/mods/creeper/textures/mobs_creeper.png b/mods/creeper/textures/mobs_creeper.png new file mode 100755 index 00000000..142a91db Binary files /dev/null and b/mods/creeper/textures/mobs_creeper.png differ diff --git a/mods/creeper/textures/mobs_creeper_inv.png b/mods/creeper/textures/mobs_creeper_inv.png new file mode 100755 index 00000000..9f1470ab Binary files /dev/null and b/mods/creeper/textures/mobs_creeper_inv.png differ diff --git a/minetestforfun_game/mods/tnt/textures/tnt_smoke.png b/mods/creeper/textures/tnt_smoke.png old mode 100644 new mode 100755 similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_smoke.png rename to mods/creeper/textures/tnt_smoke.png diff --git a/mods/darkage b/mods/darkage new file mode 160000 index 00000000..bef0f2bf --- /dev/null +++ b/mods/darkage @@ -0,0 +1 @@ +Subproject commit bef0f2bf88596e6e6ef94763647e02f7ec11380a diff --git a/mods/darkage/.gitignore b/mods/darkage/.gitignore deleted file mode 100755 index 5ebd21a1..00000000 --- a/mods/darkage/.gitignore +++ /dev/null @@ -1,163 +0,0 @@ -################# -## Eclipse -################# - -*.pydevproject -.project -.metadata -bin/ -tmp/ -*.tmp -*.bak -*.swp -*~.nib -local.properties -.classpath -.settings/ -.loadpath - -# External tool builders -.externalToolBuilders/ - -# Locally stored "Eclipse launch configurations" -*.launch - -# CDT-specific -.cproject - -# PDT-specific -.buildpath - - -################# -## Visual Studio -################# - -## Ignore Visual Studio temporary files, build results, and -## files generated by popular Visual Studio add-ons. - -# User-specific files -*.suo -*.user -*.sln.docstates - -# Build results -[Dd]ebug/ -[Rr]elease/ -*_i.c -*_p.c -*.ilk -*.meta -*.obj -*.pch -*.pdb -*.pgc -*.pgd -*.rsp -*.sbr -*.tlb -*.tli -*.tlh -*.tmp -*.vspscc -.builds -*.dotCover - -## TODO: If you have NuGet Package Restore enabled, uncomment this -#packages/ - -# Visual C++ cache files -ipch/ -*.aps -*.ncb -*.opensdf -*.sdf - -# Visual Studio profiler -*.psess -*.vsp - -# ReSharper is a .NET coding add-in -_ReSharper* - -# Installshield output folder -[Ee]xpress - -# DocProject is a documentation generator add-in -DocProject/buildhelp/ -DocProject/Help/*.HxT -DocProject/Help/*.HxC -DocProject/Help/*.hhc -DocProject/Help/*.hhk -DocProject/Help/*.hhp -DocProject/Help/Html2 -DocProject/Help/html - -# Click-Once directory -publish - -# Others -[Bb]in -[Oo]bj -sql -TestResults -*.Cache -ClientBin -stylecop.* -~$* -*.dbmdl -Generated_Code #added for RIA/Silverlight projects - -# Backup & report files from converting an old project file to a newer -# Visual Studio version. Backup files are not needed, because we have git ;-) -_UpgradeReport_Files/ -Backup*/ -UpgradeLog*.XML - - - -############ -## Windows -############ - -# Windows image file caches -Thumbs.db - -# Folder config file -Desktop.ini - - -############# -## Python -############# - -*.py[co] - -# Packages -*.egg -*.egg-info -dist -build -eggs -parts -bin -var -sdist -develop-eggs -.installed.cfg - -# Installer logs -pip-log.txt - -# Unit test / coverage reports -.coverage -.tox - -#Translations -*.mo - -#Mr Developer -.mr.developer.cfg - -# Mac crap -.DS_Store diff --git a/mods/darkage/README.md b/mods/darkage/README.md deleted file mode 100755 index 53ab88fc..00000000 --- a/mods/darkage/README.md +++ /dev/null @@ -1,76 +0,0 @@ -# Darkage mod for Minetest -This mod adds some new blocks that allow pre-industrial looking buildings to be made. -Of course, feel free to use them for any other type of construction. - -This mod originally created by MasterGollum and is now maintained and being improved upon by addi and CraigyDavi. - -**Depends:** default, stairs?, stairsplus? - -**License:** Code and textures, [WTFPL](http://www.wtfpl.net/txt/copying/) - -**Installation:** Unzip the file and rename it to "darkage". Then move it to the mod directory. - -## Changelog -**Version Development** - -**Version 1.3** - -* Many, many craft recipe changes -* New lamp texture -* New mud and mud lump texture -* Add some more stairs, fix existing stairs -* Fixes problems with light emmiting nodes -* Fix caves generating in blocks which are not ground content -* Remove textures32 folder, code cleanup - -**Version 1.2** - -* Corrected Sounds of Stairs -* Updated mod to use new moreblocks API -* Added Serpentine Stairs - -**Version 1.1** - -* Fix spelling mistakes in README file -* Bug fix -* Rename slate_tale to slate_tile -* Remove unneeded code -* Add marble tile -* Remove unneeded code -* Capitalise a couple of descriptions -* Add marble tile texture -* Rename alias.lua to aliases.lua - -**Version 1.0.1** - -* Fixed broken init.lua - -**Version 1.0** - -* Compatibility with stairsplus added -* Added new iron_stick item -* Added craft for iron stick -* Changed craft reciep of iron_bars to avoid conflicts with iron bars mod -* Changed craft recipe of chain to avoid conflicts with 3d furniture mod -* Changed craft recipe of darkage:stonebrick to avoid conflicts with moreblocks -* Disabled marble_tile -* Added darkage:glass -* Changed the sound_node_leaves_default to wood_default for boxes and wooden shelves -* Added craft recipe for chalk -* Improved the textures of reinforced wood and chalk -* Added another recipe for darkage straw - -**Version 0.3** - -* 29 Nodes + 3 Craft Items -* Furniture and building decoration -* Stone layers - -**Version 0.2** - -* 13 Nodes -* Sedimentary stones - -**Version 0.1** - -* 6 Nodes diff --git a/mods/darkage/aliases.lua b/mods/darkage/aliases.lua deleted file mode 100755 index bc5b2b36..00000000 --- a/mods/darkage/aliases.lua +++ /dev/null @@ -1,90 +0,0 @@ --- darkage:desert_stone_cobble + stairs/slabs/microblocks -> default:desert_cobble + stairs/slabs/microblocks -minetest.register_alias("darkage:desert_stone_cobble","default:desert_cobble") -minetest.register_alias("darkage:stair_desert_stone_cobble_wall_half","default:stair_desert_cobble_wall_half") -minetest.register_alias("darkage:slab_desert_stone_cobble_inverted","default:slab_desert_cobble_inverted") -minetest.register_alias("darkage:stair_desert_stone_cobble_inverted","default:stair_desert_cobble_inverted") -minetest.register_alias("darkage:stair_desert_stone_cobble_outer","default:stair_desert_cobble_outer") -minetest.register_alias("darkage:slab_desert_stone_cobble_three_quarter_wall","default:slab_desert_cobble_three_quarter_wall") -minetest.register_alias("darkage:slab_desert_stone_cobble_quarter","default:slab_desert_cobble_quarter") -minetest.register_alias("darkage:slab_desert_stone_cobble","default:slab_desert_cobble") -minetest.register_alias("darkage:slab_desert_stone_cobble_quarter_inverted","default:slab_desert_cobble_quarter_inverted") -minetest.register_alias("darkage:stair_desert_stone_cobble_wall","default:stair_desert_cobble_wall") -minetest.register_alias("darkage:stair_desert_stone_cobble_outer_inverted","default:stair_desert_cobble_outer_inverted") -minetest.register_alias("darkage:stair_desert_stone_cobble_half","default:stair_desert_cobble_half") -minetest.register_alias("darkage:stair_desert_stone_cobble_wall_half_inverted","default:stair_desert_cobble_wall_half_inverted") -minetest.register_alias("darkage:micro_desert_stone_cobble_bottom","default:micro_desert_cobble_bottom") -minetest.register_alias("darkage:panel_desert_stone_cobble_bottom","default:panel_desert_cobble_bottom") -minetest.register_alias("darkage:stair_desert_stone_cobble_half_inverted","default:stair_desert_cobble_half_inverted") -minetest.register_alias("darkage:micro_desert_stone_cobble_top","default:micro_desert_cobble_top") -minetest.register_alias("darkage:slab_desert_stone_cobble_quarter_wall","default:slab_desert_cobble_quarter_wall") -minetest.register_alias("darkage:stair_desert_stone_cobble_right_half","default:stair_desert_cobble_right_half") -minetest.register_alias("darkage:stair_desert_stone_cobble_right_half_inverted","default:stair_desert_cobble_right_half_inverted") -minetest.register_alias("darkage:slab_desert_stone_cobble_three_quarter","default:slab_desert_cobble_three_quarter") -minetest.register_alias("darkage:panel_desert_stone_cobble_top","default:panel_desert_cobble_top") -minetest.register_alias("darkage:stair_desert_stone_cobble_inner","default:stair_desert_cobble_inner") -minetest.register_alias("darkage:stair_desert_stone_cobble","default:stair_desert_cobble") -minetest.register_alias("darkage:panel_desert_stone_cobble_vertical","default:panel_desert_cobble_vertical") -minetest.register_alias("darkage:stair_desert_stone_cobble_inner_inverted","default:stair_desert_cobble_inner_inverted") -minetest.register_alias("darkage:slab_desert_stone_cobble_three_quarter_inverted","default:slab_desert_cobble_three_quarter_inverted") - --- darkage:sandstone_cobble + stairs/slabs/microblocks -> default:sandstonebrick + stairs/slabs/microblocks -minetest.register_alias("darkage:sandstone_cobble","default:sandstonebrick") -minetest.register_alias("darkage:stair_sandstone_cobble_wall_half","default:stair_sandstonebrick_wall_half") -minetest.register_alias("darkage:slab_sandstone_cobble_inverted","default:slab_sandstonebrick_inverted") -minetest.register_alias("darkage:stair_sandstone_cobble_inverted","default:stair_sandstonebrick_inverted") -minetest.register_alias("darkage:stair_sandstone_cobble_outer","default:stair_sandstonebrick_outer") -minetest.register_alias("darkage:slab_sandstone_cobble_three_quarter_wall","default:slab_sandstonebrick_three_quarter_wall") -minetest.register_alias("darkage:slab_sandstone_cobble_quarter","default:slab_sandstonebrick_quarter") -minetest.register_alias("darkage:slab_sandstone_cobble","default:slab_sandstonebrick") -minetest.register_alias("darkage:slab_sandstone_cobble_quarter_inverted","default:slab_sandstonebrick_quarter_inverted") -minetest.register_alias("darkage:stair_sandstone_cobble_wall","default:stair_sandstonebrick_wall") -minetest.register_alias("darkage:stair_sandstone_cobble_outer_inverted","default:stair_sandstonebrick_outer_inverted") -minetest.register_alias("darkage:stair_sandstone_cobble_half","default:stair_sandstonebrick_half") -minetest.register_alias("darkage:stair_sandstone_cobble_wall_half_inverted","default:stair_sandstonebrick_wall_half_inverted") -minetest.register_alias("darkage:micro_sandstone_cobble_bottom","default:micro_sandstonebrick_bottom") -minetest.register_alias("darkage:panel_sandstone_cobble_bottom","default:panel_sandstonebrick_bottom") -minetest.register_alias("darkage:stair_sandstone_cobble_half_inverted","default:stair_sandstonebrick_half_inverted") -minetest.register_alias("darkage:micro_sandstone_cobble_top","default:micro_sandstonebrick_top") -minetest.register_alias("darkage:slab_sandstone_cobble_quarter_wall","default:slab_sandstonebrick_quarter_wall") -minetest.register_alias("darkage:stair_sandstone_cobble_right_half","default:stair_sandstonebrick_right_half") -minetest.register_alias("darkage:stair_sandstone_cobble_right_half_inverted","default:stair_sandstonebrick_right_half_inverted") -minetest.register_alias("darkage:slab_sandstone_cobble_three_quarter","default:slab_sandstonebrick_three_quarter") -minetest.register_alias("darkage:panel_sandstone_cobble_top","default:panel_sandstonebrick_top") -minetest.register_alias("darkage:stair_sandstone_cobble_inner","default:stair_sandstonebrick_inner") -minetest.register_alias("darkage:stair_sandstone_cobble","default:stair_sandstonebrick") -minetest.register_alias("darkage:panel_sandstone_cobble_vertical","default:panel_sandstonebrick_vertical") -minetest.register_alias("darkage:stair_sandstone_cobble_inner_inverted","default:stair_sandstonebrick_inner_inverted") -minetest.register_alias("darkage:slab_sandstone_cobble_three_quarter_inverted","default:slab_sandstonebrick_three_quarter_inverted") - --- darkage:slate_tale + stairs/slabs/microblocks -> darkage:slate_tile + stairs/slabs/microblocks -minetest.register_alias("darkage:slate_tile","darkage:slate_tale") -minetest.register_alias("darkage:slab_slate_tile_inverted","darkage:slab_slate_tale_inverted") -minetest.register_alias("darkage:slab_slate_tile_wall","darkage:slab_slate_tale_wall") -minetest.register_alias("darkage:slab_slate_tile_quarter","darkage:slab_slate_tale_quarter") -minetest.register_alias("darkage:slab_slate_tile_quarter_inverted","darkage:slab_slate_tale_quarter_inverted") -minetest.register_alias("darkage:slab_slate_tile_quarter_wall","darkage:slab_slate_tale_quarter_wall") -minetest.register_alias("darkage:slab_slate_tile_three_quarter","darkage:slab_slate_tale_three_quarter") -minetest.register_alias("darkage:slab_slate_tile_three_quarter_inverted","darkage:slab_slate_tale_three_quarter_inverted") -minetest.register_alias("darkage:slab_slate_tile_three_quarter_wall","darkage:slab_slate_tale_three_quarter_wall") -minetest.register_alias("darkage:stair_slate_tile_inverted","darkage:stair_slate_tale_inverted") -minetest.register_alias("darkage:stair_slate_tile_wall","darkage:stair_slate_tale_wall") -minetest.register_alias("darkage:stair_slate_tile_wall_half","darkage:stair_slate_tale_wall_half") -minetest.register_alias("darkage:stair_slate_tile_wall_half_inverted","darkage:stair_slate_tale_wall_half_inverted") -minetest.register_alias("darkage:stair_slate_tile_half","darkage:stair_slate_tale_half") -minetest.register_alias("darkage:stair_slate_tile_half_inverted","darkage:stair_slate_tale_half_inverted") -minetest.register_alias("darkage:stair_slate_tile_right_half","darkage:stair_slate_tale_right_half") -minetest.register_alias("darkage:stair_slate_tile_right_half_inverted","darkage:stair_slate_tale_right_half_inverted") -minetest.register_alias("darkage:stair_slate_tile_wall_half","darkage:stair_slate_tale_wall_half") -minetest.register_alias("darkage:stair_slate_tile_wall_half_inverted","darkage:stair_slate_tale_wall_half_inverted") -minetest.register_alias("darkage:stair_slate_tile_inner","darkage:stair_slate_tale_inner") -minetest.register_alias("darkage:stair_slate_tile_inner_inverted","darkage:stair_slate_tale_inner_inverted") -minetest.register_alias("darkage:stair_slate_tile_outer","darkage:stair_slate_tale_outer") -minetest.register_alias("darkage:stair_slate_tile_outer_inverted","darkage:stair_slate_tale_outer_inverted") -minetest.register_alias("darkage:panel_slate_tile_bottom","darkage:panel_slate_tale_bottom") -minetest.register_alias("darkage:panel_slate_tile_top","darkage:panel_slate_tale_top") -minetest.register_alias("darkage:panel_slate_tile_vertical","darkage:panel_slate_tale_vertical") -minetest.register_alias("darkage:micro_slate_tile_bottom","darkage:micro_slate_tale_bottom") -minetest.register_alias("darkage:micro_slate_tile_top","darkage:micro_slate_tale_top") - --- darkage:desert_stone_with_iron -> default:desert_stone -minetest.register_alias("darkage:desert_stone_with_iron","default:desert_stone") diff --git a/mods/darkage/craftitems.lua b/mods/darkage/craftitems.lua deleted file mode 100755 index 409d9ea7..00000000 --- a/mods/darkage/craftitems.lua +++ /dev/null @@ -1,19 +0,0 @@ -minetest.register_craftitem("darkage:chalk_powder", { - description = "Chalk Powder", - inventory_image = "darkage_chalk_powder.png", -}) - -minetest.register_craftitem("darkage:mud_lump", { - description = "Mud Lump", - inventory_image = "darkage_mud_lump.png", -}) - -minetest.register_craftitem("darkage:silt_lump", { - description = "Silt Lump", - inventory_image = "darkage_silt_lump.png", -}) - -minetest.register_craftitem("darkage:iron_stick", { - description = "Iron Stick", - inventory_image = "darkage_iron_stick.png", -}) \ No newline at end of file diff --git a/mods/darkage/crafts.lua b/mods/darkage/crafts.lua deleted file mode 100755 index 6db3dfc6..00000000 --- a/mods/darkage/crafts.lua +++ /dev/null @@ -1,416 +0,0 @@ --- Naturally spawning blocks -minetest.register_craft({ - output = "darkage:chalk", - recipe = { - {"darkage:chalk_powder","darkage:chalk_powder"}, - {"darkage:chalk_powder","darkage:chalk_powder"}, - } -}) - -minetest.register_craft({ - output = "darkage:mud", - recipe = { - {"darkage:mud_lump","darkage:mud_lump"}, - {"darkage:mud_lump","darkage:mud_lump"}, - } -}) - -minetest.register_craft({ - type = "cooking", - output = "darkage:shale", - recipe = "darkage:mud", -}) - -minetest.register_craft({ - output = "darkage:silt 3", - recipe = { - {"default:sand","default:sand"}, - {"default:clay_lump","default:clay_lump"}, - } -}) - -minetest.register_craft({ - output = "darkage:silt", - recipe = { - {"darkage:silt_lump","darkage:silt_lump"}, - {"darkage:silt_lump","darkage:silt_lump"}, - } -}) - -minetest.register_craft({ - type = "cooking", - output = "darkage:gneiss", - recipe = "darkage:schist", -}) - -minetest.register_craft({ - type = "cooking", - output = "darkage:slate", - recipe = "darkage:shale", -}) - -minetest.register_craft({ - type = "cooking", - output = "darkage:mud 5", - recipe = "darkage:silt", -}) - -minetest.register_craft({ - type = "cooking", - output = "darkage:slate", - recipe = "darkage:slate_cobble", -}) - -minetest.register_craft({ - output = "darkage:ors 4", - recipe = { - {"default:sandstone","default:sandstone"}, - {"default:iron_lump","default:sandstone"}, - } -}) - -minetest.register_craft({ - type = "cooking", - output = "darkage:ors", - recipe = "darkage:ors_cobble", -}) - -minetest.register_craft({ - type = "cooking", - output = "darkage:gneiss", - recipe = "darkage:gneiss_cobble", -}) - -minetest.register_craft({ - type = "cooking", - output = "darkage:basalt", - recipe = "darkage:basalt_cobble", -}) - --- Cobble - --- Other Blocks ---if not farming:straw -if minetest.get_modpath("farming") == nil then - - minetest.register_craft({ - output = "darkage:straw 2", - recipe = { - {"default:dry_shrub","default:dry_shrub"}, - {"default:dry_shrub","default:dry_shrub"}, - } - }) - - minetest.register_craft({ - output = "darkage:straw 2", - recipe = { - {"darkage:dry_leaves","darkage:dry_leaves"}, - {"darkage:dry_leaves","darkage:dry_leaves"}, - } - }) - - minetest.register_craft({ - output = "darkage:straw_bale", - recipe = { - {"darkage:straw","darkage:straw"}, - {"darkage:straw","darkage:straw"}, - } - }) - minetest.register_craft({ - output = "darkage:adobe 4", - recipe = { - {"default:sand","default:sand"}, - {"default:clay_lump","darkage:straw"}, - } - }) -else - minetest.register_craft({ - output = "farming:straw 2", - recipe = { - {"default:dry_shrub","default:dry_shrub"}, - {"default:dry_shrub","default:dry_shrub"}, - } - }) - - minetest.register_craft({ - output = "farming:straw 2", - recipe = { - {"darkage:dry_leaves","darkage:dry_leaves"}, - {"darkage:dry_leaves","darkage:dry_leaves"}, - } - }) - - minetest.register_craft({ - output = "darkage:straw_bale", - recipe = { - {"farming:straw","farming:straw"}, - {"farming:straw","farming:straw"}, - } - }) - - minetest.register_craft({ - output = "darkage:adobe 4", - recipe = { - {"default:sand","default:sand"}, - {"default:clay_lump","farming:straw"}, - } - }) -end - -minetest.register_craft({ - output = "darkage:slate_tile 4", - recipe = { - {"darkage:slate","darkage:slate"}, - {"darkage:slate","darkage:slate"}, - {"darkage:adobe","darkage:adobe"}, - } -}) - -minetest.register_craft({ - output = "darkage:marble_tile 4", - recipe = { - {"darkage:marble","darkage:marble"}, - {"darkage:marble","darkage:marble"}, - {"darkage:adobe","darkage:adobe"}, - } -}) - -minetest.register_craft({ - output = "darkage:stone_brick 9", - recipe = { - {"default:cobble","default:cobble","default:cobble"}, - {"default:cobble","default:cobble","default:cobble"}, - {"default:cobble","default:cobble","default:cobble"}, - } -}) - -minetest.register_craft({ - output = "darkage:reinforced_chalk", - recipe = { - {"group:stick","","group:stick"}, - {"","darkage:chalk",""}, - {"group:stick","","group:stick"}, - } -}) - -minetest.register_craft({ - output = "darkage:lamp", - recipe = { - {"group:stick","","group:stick"}, - {"","default:torch",""}, - {"group:stick","","group:stick"}, - } -}) - -minetest.register_craft({ - output = "darkage:cobble_with_plaster 2", - recipe = { - {"default:cobble","darkage:chalk_powder"}, - {"default:cobble","darkage:chalk_powder"}, - } -}) - -minetest.register_craft({ - output = "darkage:cobble_with_plaster 2", - recipe = { - {"darkage:chalk_powder","default:cobble"}, - {"darkage:chalk_powder","default:cobble"}, - } -}) - -minetest.register_craft({ - output = "darkage:darkdirt 4", - recipe = { - {"default:dirt","default:dirt"}, - {"default:gravel","default:gravel"}, - } -}) - -minetest.register_craft({ - type = "cooking", - output = "darkage:dry_leaves", - recipe = "default:leaves", -}) - --- Storage blocks (boxes, shelves, ect.) -minetest.register_craft({ - output = "darkage:box", - recipe = { - {"default:wood","","default:wood"}, - {"","",""}, - {"default:wood","","default:wood"}, - } -}) - -minetest.register_craft({ - output = "darkage:wood_shelves 2", - recipe = { - {"darkage:box"}, - {"darkage:box"}, - } -}) - --- Glass / Glow Glass -minetest.register_craft({ - output = "darkage:glass", - recipe = { - {"darkage:glow_glass"}, - } -}) - -minetest.register_craft({ - output = "darkage:glass 8", - recipe = { - {"default:glass", "default:steel_ingot", "default:glass"}, - {"default:steel_ingot", "default:glass", "default:steel_ingot"}, - {"default:glass", "default:steel_ingot", "default:glass"}, - } -}) - -minetest.register_craft({ - output = "darkage:glow_glass", - recipe = { - {"darkage:glass"}, - {"default:torch"}, - } -}) - --- Reinforced Wood -minetest.register_craft({ - output = "darkage:reinforced_wood", - recipe = { - {"group:stick","group:wood","group:stick"}, - {"group:wood","group:wood","group:wood"}, - {"group:stick","group:wood","group:stick"}, - } -}) - -minetest.register_craft({ - output = "darkage:reinforced_wood_left", - recipe = { - {"default:stick","darkage:reinforced_wood",""}, - } -}) - -minetest.register_craft({ - output = "darkage:reinforced_wood_right", - recipe = { - {"","darkage:reinforced_wood","default:stick"}, - } -}) - --- Wood based deco items -minetest.register_craft({ - output = "darkage:wood_bars 2", - recipe = { - {"default:stick","","default:stick"}, - {"default:stick","","default:stick"}, - {"default:stick","","default:stick"}, - } -}) - -minetest.register_craft({ - output = "darkage:wood_grille 2", - recipe = { - {"","darkage:wood_bars",""}, - {"darkage:wood_bars","","darkage:wood_bars"}, - {"","darkage:wood_bars",""}, - } -}) - -minetest.register_craft({ - output = "darkage:wood_frame", - recipe = { - {"group:stick","","group:stick"}, - {"","group:wood",""}, - {"group:stick","","group:stick"}, - } -}) - --- Metal based deco items -minetest.register_craft({ - output = "darkage:chain 2", - recipe = { - {"darkage:iron_stick"}, - {"darkage:iron_stick"}, - {"darkage:iron_stick"}, - } -}) - -minetest.register_craft({ - output = "darkage:iron_bars 2", - recipe = { - {"darkage:iron_stick","","darkage:iron_stick"}, - {"darkage:iron_stick","","darkage:iron_stick"}, - {"darkage:iron_stick","","darkage:iron_stick"}, - } -}) - -minetest.register_craft({ - output = "darkage:iron_grille 2", - recipe = { - {"","darkage:iron_bars",""}, - {"darkage:iron_bars","","darkage:iron_bars"}, - {"","darkage:iron_bars",""}, - } -}) - --- Craft items -minetest.register_craft({ - output = "darkage:chalk_powder 4", - recipe = { - {"darkage:chalk"}, - } -}) - -minetest.register_craft({ - output = "darkage:mud_lump 4", - recipe = { - {"darkage:mud"}, - } -}) - -minetest.register_craft({ - output = "darkage:silt_lump 4", - recipe = { - {"darkage:silt"}, - } -}) - -minetest.register_craft({ - output = "darkage:iron_stick 3", - recipe = { - {"default:steel_ingot"}, - {"default:steel_ingot"}, - {"default:steel_ingot"}, - } -}) - --- Added - -minetest.register_craft({ - output = "darkage:ors_brick 4", - --type = "shapeless", - recipe = { - {"darkage:ors","darkage:ors"}, - {"darkage:ors","darkage:ors"}, - } -}) - -minetest.register_craft({ - output = "darkage:slate_brick 4", - --type = "shapeless", - recipe = { - {"darkage:slate","darkage:slate"}, - {"darkage:slate","darkage:slate"}, - } -}) - -minetest.register_craft({ - output = "darkage:basalt_brick 4", - --type = "shapeless", - recipe = { - {"darkage:basalt","darkage:basalt"}, - {"darkage:basalt","darkage:basalt"}, - } -}) diff --git a/mods/darkage/depends.txt b/mods/darkage/depends.txt deleted file mode 100755 index f8709ff8..00000000 --- a/mods/darkage/depends.txt +++ /dev/null @@ -1,4 +0,0 @@ -default -farming? -stairs? -stairsplus? diff --git a/mods/darkage/init.lua b/mods/darkage/init.lua deleted file mode 100755 index 63b5330b..00000000 --- a/mods/darkage/init.lua +++ /dev/null @@ -1,16 +0,0 @@ ------------------------------------------------------- --- Darkage mod by MasterGollum, addi and CraigyDavi -- ------------------------------------------------------- - -dofile(minetest.get_modpath("darkage").."/nodes.lua") -dofile(minetest.get_modpath("darkage").."/craftitems.lua") -dofile(minetest.get_modpath("darkage").."/crafts.lua") -dofile(minetest.get_modpath("darkage").."/mapgen.lua") -dofile(minetest.get_modpath("darkage").."/stairs.lua") -dofile(minetest.get_modpath("darkage").."/aliases.lua") - --- --- Config --- - -minetest.log ("Darkage [darkage] has loaded!") diff --git a/mods/darkage/mapgen.lua b/mods/darkage/mapgen.lua deleted file mode 100755 index 51b4a3a4..00000000 --- a/mods/darkage/mapgen.lua +++ /dev/null @@ -1,301 +0,0 @@ ---[[ - This file generates: - darkage:mud - darkage:silt - darkage:chalk - darkage:ors - darkage:shale - darkage:slate - darkage:schist - darkage:basalt - darkage:marble - darkage:serpentine - darkage:gneiss ---]] - -local getID = minetest.get_content_id - -local function generate_stratus(data, varea, name, wherein, ceilin, ceil, minp, maxp, seed, stratus_chance, radius, radius_y, deep, height_min, height_max) - local c_ore = getID(name) - local c_wherein = {} - local c_ceilin = {} - for k, v in ipairs(wherein) do - c_wherein[k] = getID(v) - end - for k, v in ipairs(ceilin) do - c_ceilin[k] = getID(v) - end - local c_ceil - if ceil then - c_ceil = getID(ceil) - end - - if maxp.y < height_min or minp.y > height_max then - return - end - local stratus_per_volume = 1 - local area = 45 - local y_min = math.max(minp.y, height_min) - local y_max = math.min(maxp.y, height_max) - local volume = ((maxp.x-minp.x+1)/area)*((y_max-y_min+1)/area)*((maxp.z-minp.z+1)/area) - local pr = PseudoRandom(seed) - local blocks = math.floor(stratus_per_volume*volume) - print(" <<"..dump(name)..">>"); - if blocks == 0 then - blocks = 1 - end - print(" blocks: "..dump(blocks).." in vol: "..dump(volume).." ("..dump(maxp.x-minp.x+1)..","..dump(y_max-y_min+1)..","..dump(maxp.z-minp.z+1)..")") - for i=1,blocks do - local x = pr:next(1,stratus_chance) - if x == 1 then - local y0=y_max-radius_y+1 - if y0 < y_min then - y0=y_min - else - y0=pr:next(y_min, y0) - end - local x0 = maxp.x-radius+1 - if x0 < minp.x then - x0 = minp.x - else - x0 = pr:next(minp.x, x0) - end - local z0 = maxp.z-radius+1 - if z0 < minp.z then - x0 = minp.z - else - z0 = pr:next(minp.z, z0) - end - local p0 = {x=x0, y=y0, z=z0} - local n = data[varea:indexp(p0)] - local i = 0 - x = 0 - for k, v in ipairs(c_ceilin) do - if n == v then - x = 1 - break - end - end - if x == 1 then - for y1=y0-1,y_min,-1 do - p0.y=y1 - n = data[varea:indexp(p0)] - x = 0 - for k, v in ipairs(c_wherein) do - if n == v then - x = 1 - break - end - end - if x == 1 then - y0=y1-deep - if y0 < y_min then - y0 = y_min - end - break - end - end - local rx=pr:next(radius/2,radius)+1 - local rz=pr:next(radius/2,radius)+1 - local ry=pr:next(radius_y/2,radius_y)+1 - for x1=0,rx do - rz = rz + 3 - pr:next(1,6) - if rz < 1 then - rz = 1 - end - for z1=pr:next(1,3),rz do - local ry0=ry+ pr:next(1,3) - for y1=pr:next(1,3),ry0 do - local x2 = x0+x1 - local y2 = y0+y1 - local z2 = z0+z1 - local p2 = {x=x2, y=y2, z=z2} - n = data[varea:indexp(p2)] - x = 0 - for k, v in ipairs(c_wherein) do - if n == v then - x = 1 - break - end - end - if x == 1 then - if c_ceil == nil then - data[varea:indexp(p2)] = c_ore - i = i +1 - else - local p3 = {p2.x,p2.y+1,p2} - if data[varea:indexp(p3)] == c_ceil then - data[varea:indexp(p2)] = c_ore - i = i +1 - end - end - end - end - end - end - print(" generated "..dump(i).." blocks in ("..dump(x0)..","..dump(y0)..","..dump(z0)..")") - end - end - end -end - -local function generate_claylike(data, varea, name, minp, maxp, seed, chance, minh, maxh, dirt) - local c_ore = getID(name) - local c_sand = getID("default:sand") - local c_dirt = getID("default:dirt") - local c_lawn = getID("default:dirt_with_grass") - local c_water = getID("default:water_source") - local c_air = getID("air") - - if maxp.y >= maxh+1 and minp.y <= minh-1 then - local pr = PseudoRandom(seed) - local divlen = 4 - local divs = (maxp.x-minp.x)/divlen+1; - for yy=minh,maxh do - local x = pr:next(1,chance) - if x == 1 then - for divx=0+1,divs-1-1 do - for divz=0+1,divs-1-1 do - local cx = minp.x + math.floor((divx+0.5)*divlen) - local cz = minp.z + math.floor((divz+0.5)*divlen) - local up = data[varea:index(cx,yy,cz)] - local down = data[varea:index(cx,yy-1,cz)] - if ( up == c_water or up == c_air ) and ( down == c_sand or (dirt == 1 and (down == c_dirt or down == c_lawn ))) then - local is_shallow = true - local num_water_around = 0 - if data[varea:index(cx-divlen*2,yy,cz)] == c_water then - num_water_around = num_water_around + 1 - end - if data[varea:index(cx+divlen*2,yy,cz)] == c_water then - num_water_around = num_water_around + 1 - end - if data[varea:index(cx,yy,cz-divlen*2)] == c_water then - num_water_around = num_water_around + 1 - end - if data[varea:index(cx,yy,cz+divlen*2)] == c_water then - num_water_around = num_water_around + 1 - end - if num_water_around >= 3 then - is_shallow = false - end - if is_shallow then - for x1=-divlen,divlen do - for z1=-divlen,divlen do - local p={x=cx+x1,y=yy-1,z=cz+z1} - down = data[varea:indexp(p)] - if down == c_sand or (dirt == 1 and (down == c_dirt or down == c_lawn)) then - data[varea:indexp(p)] = c_ore - end - end - end - end - end - end - end - end - end - end -end - - -local function generate_ore(data, varea, name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max) - local c_ore = getID(name) - local c_wherein = getID(wherein) - - if maxp.y < height_min or minp.y > height_max then - return - end - local y_min = math.max(minp.y, height_min) - local y_max = math.min(maxp.y, height_max) - local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) - local pr = PseudoRandom(seed) - local num_chunks = math.floor(chunks_per_volume * volume) - local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) - for i=1,num_chunks do - local y0 = pr:next(y_min, y_max-chunk_size+1) - if y0 >= height_min and y0 <= height_max then - local x0 = pr:next(minp.x, maxp.x-chunk_size+1) - local z0 = pr:next(minp.z, maxp.z-chunk_size+1) - local p0 = {x=x0, y=y0, z=z0} - for x1=0,chunk_size-1 do - for y1=0,chunk_size-1 do - for z1=0,chunk_size-1 do - if pr:next(1,inverse_chance) == 1 then - local x2 = x0+x1 - local y2 = y0+y1 - local z2 = z0+z1 - local p2 = {x=x2, y=y2, z=z2} - local indexp2 = varea:indexp(p2) - if data[indexp2] == c_wherein then - data[indexp2] = c_ore - end - end - end - end - end - end - end -end - -function darkage_mapgen(data, area, minp, maxp, seed) -- public function, to be used by Lua mapgens - if minp.y < -19600 then return end - local t1 = os.clock() - generate_claylike(data, area, "darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0) - generate_claylike(data, area, "darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1) - generate_stratus(data, area, "darkage:chalk", - {"default:stone"}, - {"default:stone","air"}, nil, - minp, maxp, seed+3, 4, 25, 8, 0, -20, 50) - generate_stratus(data, area, "darkage:ors", - {"default:stone"}, - {"default:stone","air","default:water_source"}, nil, - minp, maxp, seed+4, 4, 25, 7, 50, -200, 500) - generate_stratus(data, area, "darkage:shale", - {"default:stone"}, - {"default:stone","air"}, nil, - minp, maxp, seed+5, 4, 23, 7, 50, -50, 20) - generate_stratus(data, area, "darkage:slate", - {"default:stone"}, - {"default:stone","air"}, nil, - minp, maxp, seed+6, 6, 23, 5, 50, -500, 0) - generate_stratus(data, area, "darkage:schist", - {"default:stone"}, - {"default:stone","air"}, nil, - minp, maxp, seed+7, 6, 19, 6, 50, -31000, -10) - generate_stratus(data, area, "darkage:basalt", - {"default:stone"}, - {"default:stone","air"}, nil, - minp, maxp, seed+8, 5, 20, 5, 20, -31000, -50) - generate_stratus(data, area, "darkage:marble", - {"default:stone"}, - {"default:stone","air"}, nil, - minp, maxp, seed+9, 4, 25, 6, 50, -31000, -75) - generate_stratus(data, area, "darkage:serpentine", - {"default:stone"}, - {"default:stone","air"}, nil, - minp, maxp, seed+10, 4, 28, 8, 50, -31000, -350) - generate_stratus(data, area, "darkage:gneiss", - {"default:stone"}, - {"default:stone","air"}, nil, - minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250) - print("DARKAGE: calculating time : " .. os.clock() - t1) -end - -minetest.register_on_mapgen_init(function(mgparams) - if mgparams.mgname ~= "singlenode" then - minetest.register_on_generated(function(minp, maxp, seed) - if minp.y < -19600 then return end - - local t0 = os.clock() - local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") - local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) - local data = vm:get_data() - - darkage_mapgen(data, area, minp, maxp, seed) - - vm:set_data(data) - vm:write_to_map() - print("DARKAGE: total time taken : " .. os.clock() - t0) - end) - end -end) diff --git a/mods/darkage/nodes.lua b/mods/darkage/nodes.lua deleted file mode 100755 index aaeba04c..00000000 --- a/mods/darkage/nodes.lua +++ /dev/null @@ -1,460 +0,0 @@ --- Naturally spawning blocks -minetest.register_node("darkage:chalk", { - description = "Chalk", - tiles = {"darkage_chalk.png"}, - is_ground_content = true, - drop = "darkage:chalk_powder 4", - groups = {crumbly=2,cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:marble", { - description = "Marble", - tiles = {"darkage_marble.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:serpentine", { - description = "Serpentine", - tiles = {"darkage_serpentine.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:mud", { - description = "Mud", - tiles = {"darkage_mud_top.png", "darkage_mud.png"}, - is_ground_content = true, - groups = {crumbly=3}, - drop = "darkage:mud_lump 4", - sounds = default.node_sound_dirt_defaults({ - footstep = "", - }), -}) - -minetest.register_node("darkage:schist", { - description = "Schist", - tiles = {"darkage_schist.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:shale", { - description = "Shale", - tiles = {"darkage_shale.png","darkage_shale.png","darkage_shale_side.png"}, - is_ground_content = true, - groups = {crumbly=2,cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:silt", { - description = "Silt", - tiles = {"darkage_silt.png"}, - is_ground_content = true, - groups = {crumbly=3}, - drop = "darkage:silt_lump 4", - sounds = default.node_sound_dirt_defaults({ - footstep = "", - }), -}) - -minetest.register_node("darkage:slate", { - description = "Slate", - tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"}, - is_ground_content = true, - drop = "darkage:slate_cobble", - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:ors", { - description = "Old Red Sandstone", - tiles = {"darkage_ors.png"}, - is_ground_content = true, - drop = "darkage:ors_cobble", - groups = {crumbly=2,cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:gneiss", { - description = "Gneiss", - tiles = {"darkage_gneiss.png"}, - is_ground_content = true, - groups = {cracky=3}, - drop = "darkage:gneiss_cobble", - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:basalt", { - description = "Basalt", - tiles = {"darkage_basalt.png"}, - is_ground_content = true, - drop = "darkage:basalt_cobble", - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - --- Cobble -minetest.register_node("darkage:slate_cobble", { - description = "Slate Cobble", - tiles = {"darkage_slate_cobble.png"}, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:ors_cobble", { - description = "Old Red Sandstone Cobble", - tiles = {"darkage_ors_cobble.png"}, - groups = {crumbly=2,cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:gneiss_cobble", { - description = "Gneiss Cobble", - tiles = {"darkage_gneiss_cobble.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:basalt_cobble", { - description = "Basalt Cobble", - tiles = {"darkage_basalt_cobble.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - --- Brick -minetest.register_node("darkage:slate_brick", { - description = "Slate Brick", - tiles = {"darkage_slate_brick.png"}, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:ors_brick", { - description = "Old Red Sandstone Brick", - tiles = {"darkage_ors_brick.png"}, - groups = {crumbly=2,cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:gneiss_brick", { - description = "Gneiss Brick", - tiles = {"darkage_gneiss_brick.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:basalt_brick", { - description = "Basalt Brick", - tiles = {"darkage_basalt_brick.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:stone_brick", { - description = "Stone Brick", - tiles = {"darkage_stone_brick.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - --- Other Blocks ---if not farming:straw -if minetest.get_modpath("farming") == nil then - minetest.register_node("darkage:straw", { - description = "Straw", - tiles = {"darkage_straw.png"}, - groups = {snappy=3, flammable=2}, - sounds = default.node_sound_leaves_defaults(), - }) - - minetest.register_node("darkage:straw_bale", { - description = "Straw Bale", - tiles = {"darkage_straw_bale.png"}, - drop = "darkage:straw 4", - groups = {snappy=3, flammable=2}, - sounds = default.node_sound_leaves_defaults(), - }) -else - minetest.register_node("darkage:straw_bale", { - description = "Straw Bale", - tiles = {"darkage_straw_bale.png"}, - drop = "farming:straw 4", - groups = {snappy=3, flammable=2}, - sounds = default.node_sound_leaves_defaults(), - }) -end - -minetest.register_node("darkage:slate_tile", { - description = "Slate Tile", - tiles = {"darkage_slate_tile.png"}, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:marble_tile", { - description = "Marble Tile", - tiles = {"darkage_marble_tile.png"}, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:reinforced_chalk", { - description = "Reinforced Chalk", - tiles = {"darkage_chalk.png^darkage_reinforce.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:adobe", { - description = "Adobe", - tiles = {"darkage_adobe.png"}, - groups = {crumbly=3}, - sounds = default.node_sound_sand_defaults(), -}) - -minetest.register_node("darkage:lamp", { - description = "Lamp", - tiles = {"darkage_lamp.png"}, - paramtype = "light", - light_source = default.LIGHT_MAX, - groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("darkage:cobble_with_plaster", { - description = "Cobblestone With Plaster", - tiles = {"darkage_cobble_with_plaster_D.png", "darkage_cobble_with_plaster_B.png", "darkage_cobble_with_plaster_C.png", - "darkage_cobble_with_plaster_A.png", "default_cobble.png", "darkage_chalk.png"}, - paramtype2 = "facedir", - drop = "default:cobble", - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("darkage:darkdirt", { - description = "Dark Dirt", - tiles = {"darkage_darkdirt.png"}, - groups = {crumbly=2}, - sounds = default.node_sound_dirt_defaults(), -}) - -minetest.register_node("darkage:dry_leaves", { - description = "Dry Leaves", - tiles = {"darkage_dry_leaves.png"}, - paramtype = "light", - groups = {snappy=3, flammable=2}, - sounds = default.node_sound_leaves_defaults() -}) - --- Storage blocks (boxes, shelves, ect.) -minetest.register_node("darkage:box", { - description = "Box", - tiles = { "darkage_box_top.png","darkage_box_top.png","darkage_box.png"}, - paramtype = "light", - paramtype2 = "facedir", - walkable = true, - groups = { snappy = 3 }, - sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "size[8,8]".. - "list[current_name;main;0,0;8,3;]".. - "list[current_player;main;0,4;8,4;]".. - "listring[current_name;main]" .. - "listring[current_player;main]") - meta:set_string("infotext", "Box") - local inv = meta:get_inventory() - inv:set_size("main", 16) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in box at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to box at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from box at "..minetest.pos_to_string(pos)) - end, -}) - -minetest.register_node("darkage:wood_shelves", { - description = "Wooden Shelves", - tiles = { "darkage_shelves.png","darkage_shelves.png","darkage_shelves.png", - "darkage_shelves.png","darkage_shelves.png","darkage_shelves_front.png"}, - paramtype = "light", - paramtype2 = "facedir", - walkable = true, - groups = {snappy = 3}, - sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "size[8,10]".. - "list[context;up;0,0;8,3;]".. - "list[context;down;0,3;8,3;]".. - "list[current_player;main;0,6;8,4;]".. - "listring[context;down]".. - "listring[current_player;main]".. - "listring[context;up]".. - "listring[current_player;main]") - meta:set_string("infotext", "Wooden Shelves") - local inv = meta:get_inventory() - inv:set_size("up", 16) - inv:set_size("down", 16) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("shape") and inv:is_empty("out") and inv:is_empty("water") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in shelves at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to shelves at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from shelves at "..minetest.pos_to_string(pos)) - end, -}) - --- Glass / Glow Glass -minetest.register_node("darkage:glass", { - description = "Medieval Glass", - drawtype = "glasslike", - tiles = {"darkage_glass.png"}, - paramtype = "light", - sunlight_propagates = true, - groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("darkage:glow_glass", { - description = "Medieval Glow Glass", - drawtype = "glasslike", - tiles = {"darkage_glass.png"}, - paramtype = "light", - light_source = default.LIGHT_MAX, - sunlight_propagates = true, - groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, - sounds = default.node_sound_glass_defaults(), -}) - --- Reinforced Wood -minetest.register_node("darkage:reinforced_wood", { - description = "Reinforced Wood", - tiles = {"default_wood.png^darkage_reinforce.png"}, - groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3}, - sounds = default.node_sound_wood_defaults() -}) - -minetest.register_node("darkage:reinforced_wood_left", { - description = "Reinforced Wood Left", - tiles = {"darkage_reinforced_wood_left.png"}, - groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3}, - sounds = default.node_sound_wood_defaults() -}) - -minetest.register_node("darkage:reinforced_wood_right", { - description = "Reinforced Wood Right", - tiles = {"darkage_reinforced_wood_right.png"}, - groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3}, - sounds = default.node_sound_wood_defaults() -}) - --- Wood based deco items -minetest.register_node("darkage:wood_bars", { - description = "Wooden Bars", - drawtype = "glasslike", - tiles = {"darkage_wood_bars.png"}, - inventory_image = "darkage_wood_bars.png", - wield_image = "darkage_wood_bars.png", - paramtype = "light", - sunlight_propagates = true, - groups = {snappy=1,choppy=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:wood_grille", { - description = "Wooden Grille", - drawtype = "glasslike", - tiles = {"darkage_wood_grille.png"}, - inventory_image = "darkage_wood_grille.png", - wield_image = "darkage_wood_grille.png", - paramtype = "light", - sunlight_propagates = true, - groups = {snappy=1,choppy=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:wood_frame", { - description = "Wooden Frame", - drawtype = "glasslike", - tiles = {"darkage_wood_frame.png"}, - inventory_image = "darkage_wood_frame.png", - wield_image = "darkage_wood_frame.png", - paramtype = "light", - sunlight_propagates = true, - groups = {snappy=1,choppy=2}, - sounds = default.node_sound_stone_defaults() -}) - --- Metal based deco items -minetest.register_node("darkage:chain", { - description = "Chain", - drawtype = "signlike", - tiles = {"darkage_chain.png"}, - inventory_image = "darkage_chain.png", - wield_image = "darkage_chain.png", - paramtype = "light", - paramtype2 = "wallmounted", - walkable = false, - climbable = true, - selection_box = { - type = "wallmounted", - }, - groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2}, - legacy_wallmounted = true -}) - -minetest.register_node("darkage:iron_bars", { - description = "Iron Bars", - drawtype = "glasslike", - tiles = {"darkage_iron_bars.png"}, - inventory_image = "darkage_iron_bars.png", - wield_image = "darkage_iron_bars.png", - paramtype = "light", - sunlight_propagates = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:iron_grille", { - description = "Iron Grille", - drawtype = "glasslike", - tiles = {"darkage_iron_grille.png"}, - inventory_image = "darkage_iron_grille.png", - wield_image = "darkage_iron_grille.png", - paramtype = "light", - sunlight_propagates = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) diff --git a/mods/darkage/stairs.lua b/mods/darkage/stairs.lua deleted file mode 100755 index e820c770..00000000 --- a/mods/darkage/stairs.lua +++ /dev/null @@ -1,362 +0,0 @@ -if stairsplus then - - stairsplus:register_all("darkage", "basalt", "darkage:basalt", { - description = "Basalt", - tiles = {"darkage_basalt.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "marble", "darkage:marble", { - description = "Marble", - tiles = {"darkage_marble.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "serpentine", "darkage:serpentine", { - description = "Serpentine", - tiles = {"darkage_serpentine.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "ors", "darkage:ors", { - description = "Old Red Sandstone", - tiles = {"darkage_ors.png"}, - groups = {crumbly=2,cracky=2}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "schist", "darkage:schist", { - description = "Schist", - tiles = {"darkage_schist.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "slate", "darkage:slate", { - description = "Slate", - tiles = {"darkage_slate.png"}, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "gneiss", "darkage:gneiss", { - description = "Gneiss", - tiles = {"darkage_gneiss.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "chalk", "darkage:chalk", { - description = "Chalk", - tiles = {"darkage_chalk.png"}, - groups = {crumbly=2,cracky=2}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "slate_cobble", "darkage:slate_cobble", { - description = "Slate Cobble", - tiles = {"darkage_slate_cobble.png"}, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "ors_cobble", "darkage:ors_cobble", { - description = "Old Red Sandstone Cobble", - tiles = {"darkage_ors_cobble.png"}, - groups = {crumbly=2,cracky=2}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "gneiss_cobble", "darkage:gneiss_cobble", { - description = "Gneiss Cobble", - tiles = {"darkage_gneiss_cobble.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "basalt_cobble", "darkage:basalt_cobble", { - description = "Basalt Cobble", - tiles = {"darkage_basalt_cobble.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - --if not farming:straw - if minetest.get_modpath("farming") == nil then - stairsplus:register_all("darkage", "straw", "darkage:straw", { - description = "Straw", - tiles = {"darkage_straw.png"}, - groups = {snappy=3, flammable=2}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - else - stairsplus:register_all("darkage", "straw", "farming:straw", { - description = "Straw", - tiles = {"darkage_straw.png"}, - groups = {snappy=3, flammable=2}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - end - - stairsplus:register_all("darkage", "straw_bale", "darkage:straw_bale", { - description = "Straw Bale", - tiles = {"darkage_straw_bale.png"}, - groups = {snappy=2, flammable=2}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "slate_tile", "darkage:slate_tile", { - description = "Slate Tile", - tiles = {"darkage_slate_tile.png"}, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "marble_tile", "darkage:marble_tile", { - description = "Marble Tile", - tiles = {"darkage_marble_tile.png"}, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "stone_brick", "darkage:stone_brick", { - description = "Stone Brick", - tiles = {"darkage_stone_brick.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "reinforced_chalk", "darkage:reinforced_chalk", { - description = "Reinforced Chalk", - tiles = {"darkage_chalk.png^darkage_reinforce.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "glass", "darkage:glass", { - description = "Medieval Glass", - tiles = {"darkage_glass.png"}, - groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "glow_glass", "darkage:glow_glass", { - description = "Medieval Glow Glass", - tiles = {"darkage_glass.png"}, - paramtype = "light", - light_source = default.LIGHT_MAX, - groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("darkage", "reinforced_wood", "darkage:reinforced_wood", { - description = "Reinforced Wood", - tiles = {"default_wood.png^darkage_reinforce.png"}, - groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - -elseif stairs then - - stairs.register_stair_and_slab("basalt", "darkage:basalt", - {cracky=3}, - {"darkage_basalt.png"}, - "Basalt Stair", - "Basalt Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("marble", "darkage:marble", - {cracky=3}, - {"darkage_marble.png"}, - "Marble Stair", - "Marble Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("marble", "darkage:serpentine", - {cracky=3}, - {"darkage_serpentine.png"}, - "Serpentine Stair", - "Serpentine Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("ors", "darkage:ors", - {crumbly=2,cracky=2}, - {"darkage_ors.png"}, - "Old Red Sandstone Stair", - "Old Red Sandstone Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("schist", "darkage:schist", - {cracky=3}, - {"darkage_schist.png"}, - "Schist Stair", - "Schist Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("slate", "darkage:slate", - {cracky=2}, - {"darkage_slate.png"}, - "Slate Stair", - "Slate Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("gneiss", "darkage:gneiss", - {cracky=3}, - {"darkage_gneiss.png"}, - "Gneiss Stair", - "Gneiss Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("chalk", "darkage:chalk", - {crumbly=2,cracky=2}, - {"darkage_chalk.png"}, - "Chalk Stair", - "Chalk Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("slate_cobble", "darkage:slate_cobble", - {cracky=2}, - {"darkage_slate_cobble.png"}, - "Slate Cobble Stair", - "Slate Cobble Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("ors_cobble", "darkage:ors_cobble", - {crumbly=2,cracky=2}, - {"darkage_ors_cobble.png"}, - "Old Red Sandstone Cobble Stair", - "Old Red Sandstone Cobble Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("gneiss_cobble", "darkage:gneiss_cobble", - {crumbly=2,cracky=2}, - {"darkage_gneiss_cobble.png"}, - "Gneiss Cobble Stair", - "Gneiss Cobble Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("basalt_cobble", "darkage:basalt_cobble", - {cracky=3}, - {"darkage_basalt_cobble.png"}, - "Basalt Cobble Stair", - "Basalt Cobble Slab", - default.node_sound_stone_defaults() - ) - --if not farming:straw - if minetest.get_modpath("farming") == nil then - stairs.register_stair_and_slab("straw", "darkage:straw", - {snappy=3, flammable=2}, - {"darkage_straw.png"}, - "Straw Stair", - "Straw Slab", - default.node_sound_stone_defaults() - ) - else - stairs.register_stair_and_slab("straw", "farming:straw", - {snappy=3, flammable=2}, - {"darkage_straw.png"}, - "Straw Stair", - "Straw Slab", - default.node_sound_stone_defaults() - ) - end - stairs.register_stair_and_slab("straw_bale", "darkage:straw_bale", - {snappy=2, flammable=2}, - {"darkage_straw_bale.png"}, - "Straw Bale Stair", - "Straw Bale Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("slate_tile", "darkage:slate_tile", - {cracky=2}, - {"darkage_slate_tile.png"}, - "Slate Tile Stair", - "Slate Tile Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("marble_tile", "darkage:marble_tile", - {cracky=2}, - {"darkage_marble_tile.png"}, - "Marble Tile Stair", - "Marble Tile Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("stone_brick", "darkage:stone_brick", - {cracky=3}, - {"darkage_stone_brick.png"}, - "Stone Brick Stair", - "Stone Brick Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("reinforced_chalk", "darkage:reinforced_chalk", - {cracky=3}, - {"darkage_chalk.png^darkage_reinforce.png"}, - "Reinforced Chalk Stair", - "Reinforced Chalk Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("glass", "darkage:glass", - {snappy=2,cracky=3,oddly_breakable_by_hand=3}, - {"darkage_glass.png"}, - "Medieval Glass Stair", - "Medieval Glass Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("glow_glass", "darkage:glow_glass", - {snappy=2,cracky=3,oddly_breakable_by_hand=3}, - {"darkage_glass.png"}, - "Medieval Glow Glass Stair", - "Medieval Glow Glass Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("reinforced_wood", "darkage:reinforced_wood", - {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3}, - {"default_wood.png^darkage_reinforce.png"}, - "Reinforced Wood Stair", - "Reinforced Wood Slab", - default.node_sound_stone_defaults() - ) - -end diff --git a/mods/darkage/textures/darkage_adobe.png b/mods/darkage/textures/darkage_adobe.png deleted file mode 100755 index 90767d72..00000000 Binary files a/mods/darkage/textures/darkage_adobe.png and /dev/null differ diff --git a/mods/darkage/textures/darkage_basalt.png b/mods/darkage/textures/darkage_basalt.png deleted file mode 100755 index a3c8261a..00000000 Binary files a/mods/darkage/textures/darkage_basalt.png and /dev/null differ diff --git a/mods/darkage/textures/darkage_basalt_brick.png 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100755 index 066e43d2..00000000 Binary files a/mods/darkage/textures/darkage_wood_grille.png and /dev/null differ diff --git a/mods/diet b/mods/diet new file mode 160000 index 00000000..98576528 --- /dev/null +++ b/mods/diet @@ -0,0 +1 @@ +Subproject commit 985765280998c137683bfa18b203b2780cafad0c diff --git a/mods/digilines b/mods/digilines index 54b1b3fe..fceb4bb6 160000 --- a/mods/digilines +++ b/mods/digilines @@ -1 +1 @@ -Subproject commit 54b1b3fe91f2e7e774f305d4b57bb4367aca1cd6 +Subproject commit fceb4bb696b68e9236e884e98c001302df11ec43 diff --git a/mods/experience/init.lua b/mods/experience/init.lua deleted file mode 100644 index f28cc1aa..00000000 --- a/mods/experience/init.lua +++ /dev/null @@ -1,198 +0,0 @@ -level1 = 100 -level1_drop = "default:steelblock 10" - -level2 = 200 -level2_drop = "default:steelblock 99" - -level3 = 300 -level3_drop = "default:mese 1" - -level4 = 400 -level4_drop = "default:mese 2" - -level5 = 500 -level5_drop = "default:mese 10" - -level6 = 700 -level6_drop = "default:mese 20" - -level7 = 1000 -level7_drop = "default:mese 30" - -level8 = 1400 -level8_drop = "default:mese 50" - -level9 = 1800 -level9_drop = "default:mese 70" - -level10 = 2500 -level10_drop = "default:mese 99" - - - ---add an experience orb if player digs node from xp group -minetest.register_on_dignode(function(pos, oldnode, digger) - namer = oldnode.name - see_if_mineral = minetest.get_item_group(namer, "xp") - if see_if_mineral > 0 then - minetest.env:add_entity(pos, "experience:orb") - end -end) ---give a new player some xp -minetest.register_on_newplayer(function(player) - file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w") - file:write("0") - file:close() -end) ---set player's xp level to 0 if they die -minetest.register_on_dieplayer(function(player) - file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w") - file:write("0") - file:close() -end) - ---Allow people to collect orbs -minetest.register_globalstep(function(dtime) - for _,player in ipairs(minetest.get_connected_players()) do - local pos = player:getpos() - pos.y = pos.y+0.5 - for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do - if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then - --RIGHT HERE ADD IN THE CODE TO UPGRADE PLAYERS - object:setvelocity({x=0,y=0,z=0}) - object:get_luaentity().name = "STOP" - minetest.sound_play("orb", { - to_player = player:get_player_name(), - }) - xp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r") - experience = xp:read("*l") - xp:close() - if experience ~= nil then - new_xp = experience + 1 - xp_write = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w") - xp_write:write(new_xp) - xp_write:close() - if new_xp == level1 then - minetest.env:add_item(pos, level1_drop) - minetest.sound_play("level_up", { - to_player = player:get_player_name(), - }) - end - if new_xp == level2 then - minetest.env:add_item(pos, level2_drop) - minetest.sound_play("level_up", { - to_player = player:get_player_name(), - }) - end - if new_xp == level3 then - minetest.env:add_item(pos, level3_drop) - minetest.sound_play("level_up", { - to_player = player:get_player_name(), - }) - end - if new_xp == level4 then - minetest.env:add_item(pos, level4_drop) - minetest.sound_play("level_up", { - to_player = player:get_player_name(), - }) - end - if new_xp == level5 then - minetest.env:add_item(pos, level5_drop) - minetest.sound_play("level_up", { - to_player = player:get_player_name(), - }) - end - if new_xp == level6 then - minetest.env:add_item(pos, level6_drop) - minetest.sound_play("level_up", { - to_player = player:get_player_name(), - }) - end - if new_xp == level7 then - minetest.env:add_item(pos, level7_drop) - minetest.sound_play("level_up", { - to_player = player:get_player_name(), - }) - end - if new_xp == level8 then - minetest.env:add_item(pos, level8_drop) - minetest.sound_play("level_up", { - to_player = player:get_player_name(), - }) - end - if new_xp == level9 then - minetest.env:add_item(pos, level9_drop) - minetest.sound_play("level_up", { - to_player = player:get_player_name(), - }) - end - if new_xp == level10 then - minetest.env:add_item(pos, level10_drop) - minetest.sound_play("level_up", { - to_player = player:get_player_name(), - }) - end - end - object:remove() - end - end - for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do - if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then - if object:get_luaentity().collect then - local pos1 = pos - pos1.y = pos1.y+0.2 - local pos2 = object:getpos() - local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} - vec.x = vec.x*3 - vec.y = vec.y*3 - vec.z = vec.z*3 - object:setvelocity(vec) - end - end - end - end -end) - -minetest.register_entity("experience:orb", { - physical = true, - timer = 0, - textures = {"orb.png"}, - visual_size = {x=0.3, y=0.3}, - collisionbox = {-0.17,-0.17,-0.17,0.17,0.17,0.17}, - on_activate = function(self, staticdata) - self.object:set_armor_groups({immortal=1}) - self.object:setvelocity({x=0, y=1, z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) - end, - collect = true, - on_step = function(self, dtime) - self.timer = self.timer + dtime - if (self.timer > 300) then - self.object:remove() - end - local p = self.object:getpos() - local nn = minetest.env:get_node(p).name - noder = minetest.env:get_node(p).name - p.y = p.y - 0.3 - local nn = minetest.env:get_node(p).name - if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then - if self.physical_state then - self.object:setvelocity({x=0, y=0, z=0}) - self.object:setacceleration({x=0, y=0, z=0}) - self.physical_state = false - self.object:set_properties({ - physical = false - }) - end - else - if not self.physical_state then - self.object:setvelocity({x=0,y=0,z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) - self.physical_state = true - self.object:set_properties({ - physical = true - }) - end - end - end, -}) diff --git a/mods/experience/sounds/attributes.txt b/mods/experience/sounds/attributes.txt deleted file mode 100644 index e9fc4455..00000000 --- a/mods/experience/sounds/attributes.txt +++ /dev/null @@ -1 +0,0 @@ -http://www.freesound.org/people/partymix/sounds/24102/ diff --git a/mods/experience/sounds/level_up.ogg b/mods/experience/sounds/level_up.ogg deleted file mode 100644 index c6eeb6e4..00000000 Binary files a/mods/experience/sounds/level_up.ogg and /dev/null differ diff --git a/mods/experience/sounds/orb.1.ogg b/mods/experience/sounds/orb.1.ogg deleted file mode 100644 index 48b32a1a..00000000 Binary files a/mods/experience/sounds/orb.1.ogg and /dev/null differ diff --git a/mods/experience/sounds/orb.2.ogg b/mods/experience/sounds/orb.2.ogg deleted file mode 100644 index 6f6c2bd2..00000000 Binary files a/mods/experience/sounds/orb.2.ogg and /dev/null differ diff --git a/mods/experience/sounds/orb.3.ogg b/mods/experience/sounds/orb.3.ogg deleted file mode 100644 index 3a9d69a2..00000000 Binary files a/mods/experience/sounds/orb.3.ogg and /dev/null differ diff --git a/mods/experience/sounds/orb.4.ogg b/mods/experience/sounds/orb.4.ogg deleted file mode 100644 index 2a953a19..00000000 Binary files a/mods/experience/sounds/orb.4.ogg and /dev/null differ diff --git a/mods/experience/textures/orb.png b/mods/experience/textures/orb.png deleted file mode 100644 index 5a97cc8c..00000000 Binary files a/mods/experience/textures/orb.png and /dev/null differ diff --git a/mods/farming b/mods/farming new file mode 160000 index 00000000..ce0c3e8e --- /dev/null +++ b/mods/farming @@ -0,0 +1 @@ +Subproject commit ce0c3e8eb87452a92c46754ef49380b6f0131fb0 diff --git a/mods/food b/mods/food new file mode 160000 index 00000000..9838eb56 --- /dev/null +++ b/mods/food @@ -0,0 +1 @@ +Subproject commit 9838eb56c9cad5de3ecfbb1354b74c9f4e22aae3 diff --git a/mods/food/.gitignore b/mods/food/.gitignore deleted file mode 100755 index a89a5c65..00000000 --- a/mods/food/.gitignore +++ /dev/null @@ -1 +0,0 @@ -*~* diff --git a/mods/food/README.md b/mods/food/README.md deleted file mode 100755 index 2aabaaac..00000000 --- a/mods/food/README.md +++ /dev/null @@ -1,44 +0,0 @@ -Food -==== - -This is the main mod in the food mod collection. - -Version 2.3 - -The Aims --------- - -All content should follow these aims: -* Basis for expansion - supplies a framework of ingredients for other mods to build upon -* Mod support without dependancies - this allows flexibility for the user -* Minetest-game worthy - (Minimalism) This mod only contains traditional foods - such as cakes, soups and bread. - -Documentation -------------- - -Recipe guide: https://www.dropbox.com/s/tsvjmobv9n3isu0/food_crafting.pdf?dl=1 - -Expansion Packs ---------------- - -There are expansion mods available. Just install them in a mod folder, and everything should be fine. - -* Sweet Foods - https://github.com/rubenwardy/food_sweet -* Modern food (Needs updating) - burgers, soft drinks, pop corn, coffee, etc - -Licensing ---------- - -Created by rubenwardy -License for code: GPL 3.0 or later. -License for textures: CC-BY-SA - -Exceptions: - -* Baked potato texture by Doc, WTFPL -* Dough, flour and wheat textures from default farming mod, WTFPL -* Orange from farming_plus, WTFPL -* Egg and milk textures from Mobf, CC BY SA -* Orange juice texture by CiaranG (modified from rubenwardy's apple juice texture) - -Have I missed out credit? Please tell me. diff --git a/mods/food/description.txt b/mods/food/description.txt deleted file mode 100755 index eb392e01..00000000 --- a/mods/food/description.txt +++ /dev/null @@ -1 +0,0 @@ -The largest supporting food mod for Minetest. Adds soups, cakes, bakes and juices. diff --git a/mods/food/food/depends.txt b/mods/food/food/depends.txt deleted file mode 100755 index 7b8bb875..00000000 --- a/mods/food/food/depends.txt +++ /dev/null @@ -1,4 +0,0 @@ -diet? -hud? -intllib? -hbhunger? diff --git a/mods/food/food/description.txt b/mods/food/food/description.txt deleted file mode 100755 index 1c7469fa..00000000 --- a/mods/food/food/description.txt +++ /dev/null @@ -1 +0,0 @@ -(API framework) The largest supporting food mod for Minetest. Adds soups, cakes, bakes and juices. diff --git a/mods/food/food/init.lua b/mods/food/food/init.lua deleted file mode 100755 index 0106f3d9..00000000 --- a/mods/food/food/init.lua +++ /dev/null @@ -1,153 +0,0 @@ --- FOOD MOD --- A mod written by rubenwardy that adds --- food to the minetest game --- ===================================== --- >> food/api.lua --- The supporting api for the mod --- ===================================== - -food = { - modules = {}, - disabled_modules = {}, - debug = false, - version = 2.3 -} - --- Checks for external content, and adds support -function food.support(group, item) - if type(group) == "table" then - for i = 1, #group do - food.support(group[i], item) - end - return - end - if type(item) == "table" then - for i = 1, #item do - food.support(group, item[i]) - end - return - end - - local idx = string.find(item, ":") - if idx <= 1 then - error("[Food Error] food.support - error in item name ('" .. item .. "')") - end - local mod = string.sub(item, 1, idx - 1) - - if not minetest.get_modpath(mod) then - if food.debug then - print("[Food Debug] Mod '"..mod.."' is not installed") - end - return - end - - local data = minetest.registered_items[item] - if not data then - print("[Food Warning] Item '"..item.."' not found") - return - end - - - food.disable(group) - - -- Add group - local g = {} - if data.groups then - for k, v in pairs(data.groups) do - g[k] = v - end - end - g["food_"..group] = 1 - minetest.override_item(item, {groups = g}) -end - -function food.disable(name) - if type(name) == "table" then - for i = 1, #name do - food.disable(name[i]) - end - return - end - food.disabled_modules[name] = true -end - -function food.disable_if(mod, name) - if minetest.get_modpath(mod) then - food.disable(name) - end -end - --- Adds a module -function food.module(name, func, ingred) - if food.disabled_modules[name] then - return - end - if ingred then - for name, def in pairs(minetest.registered_items) do - local g = def.groups and def.groups["food_"..name] or 0 - if g > 0 then - print("cancelled") - return - end - end - - if food.debug then - print("[Food Debug] Registering " .. name .. " fallback definition") - end - elseif food.debug then - print("[Food Debug] Module " .. name) - end - func() -end - --- Checks for hunger mods to register food on -function food.item_eat(amt) - if minetest.get_modpath("diet") and diet and diet.item_eat then - return diet.item_eat(amt) - elseif minetest.get_modpath("hud") and hud and hud.item_eat then - return hud.item_eat(amt) - elseif minetest.get_modpath("hbhunger") then - if hbhunger and hbhunger.item_eat then -- hbhunger is nil when world is loaded with damage disabled - return hbhunger.item_eat(amt) - end - return function(...) end - elseif minetest.get_modpath("hunger") and hunger and hunger.item_eat then - return hunger.item_eat(amt) - else - return minetest.item_eat(amt) - end -end - --- Registers craft item or node depending on settings -function food.register(name, data, mod) - if (minetest.setting_getbool("food_use_2d") or (mod ~= nil and minetest.setting_getbool("food_"..mod.."_use_2d"))) then - minetest.register_craftitem(name,{ - description = data.description, - inventory_image = data.inventory_image, - groups = data.groups, - on_use = data.on_use - }) - else - local newdata = { - description = data.description, - tiles = data.tiles, - groups = data.groups, - on_use = data.on_use, - walkable = false, - sunlight_propagates = true, - drawtype = "nodebox", - paramtype = "light", - node_box = data.node_box - } - if (minetest.setting_getbool("food_2d_inv_image")) then - newdata.inventory_image = data.inventory_image - end - minetest.register_node(name,newdata) - end -end - --- Allows for overriding in the future -function food.craft(craft) - minetest.register_craft(craft) -end - diff --git a/mods/food/food_basic/README.md b/mods/food/food_basic/README.md deleted file mode 100755 index c5dcd0ca..00000000 --- a/mods/food/food_basic/README.md +++ /dev/null @@ -1,42 +0,0 @@ -The Food Mod -============ - -This is the main mod in the food mod collection. - -Version 2.3 - -The Aims --------- - -All content should follow these aims: -* Basis for expansion - supplies a framework of ingredients for other mods to build upon -* Mod support without dependancies - this allows flexibility for the user -* Minetest-game worthy - (Minimalism) This mod only contains traditional foods - such as cakes, soups and bread. - -Documentation -------------- - -Recipe guide: https://www.dropbox.com/s/tsvjmobv9n3isu0/food_crafting.pdf?dl=1 - -Expansion Packs ---------------- - -There are expansion mods available. Just install them in a mod folder, and everything should be fine. - -* Sweet Foods - https://github.com/rubenwardy/food_sweet -* Modern food (Needs updating) - burgers, soft drinks, pop corn, coffee, etc - -Licensing ---------- - -Created by rubenwardy -License for code: GPL 3.0 or later. -License for textures: CC-BY-SA - -Exceptions: - -* Baked potato texture by Doc, WTFPL -* Dough, flour and wheat textures from default farming mod, WTFPL -* Egg and milk textures from Mobf, CC BY SA - -Have I missed out credit? Please tell me. diff --git a/mods/food/food_basic/depends.txt b/mods/food/food_basic/depends.txt deleted file mode 100755 index bb93f511..00000000 --- a/mods/food/food_basic/depends.txt +++ /dev/null @@ -1,16 +0,0 @@ -food -animalmaterials? -bushes_classic? -default? -docfarming? -farming? -farming_plus? -intllib? -jkanimals? -jkfarming? -my_mobs? -mobs? -mobfcooking? -plantlib? -veggies? -vessels? diff --git a/mods/food/food_basic/description.txt b/mods/food/food_basic/description.txt deleted file mode 100755 index eb392e01..00000000 --- a/mods/food/food_basic/description.txt +++ /dev/null @@ -1 +0,0 @@ -The largest supporting food mod for Minetest. Adds soups, cakes, bakes and juices. diff --git a/mods/food/food_basic/ingredients.lua b/mods/food/food_basic/ingredients.lua deleted file mode 100755 index 61f2065e..00000000 --- a/mods/food/food_basic/ingredients.lua +++ /dev/null @@ -1,287 +0,0 @@ --- FOOD MOD --- A mod written by rubenwardy that adds --- food to the minetest game --- ===================================== --- >> food_basic/ingredients.lua --- Fallback ingredients --- ===================================== - --- Boilerplate to support localized strings if intllib mod is installed. -local S = 0 -if rawget(_G, "intllib") then - dofile(minetest.get_modpath("intllib").."/intllib.lua") - S = intllib.Getter(minetest.get_current_modname()) -else - S = function ( s ) return s end -end - -food.module("wheat", function() - minetest.register_craftitem(":food:wheat", { - description = S("Wheat"), - inventory_image = "food_wheat.png", - groups = {food_wheat=1} - }) - - food.craft({ - output = "food:wheat", - recipe = { - {"default:dry_shrub"}, - } - }) -end, true) - -food.module("flour", function() - minetest.register_craftitem(":food:flour", { - description = S("Flour"), - inventory_image = "food_flour.png", - groups = {food_flour = 1} - }) - food.craft({ - output = "food:flour", - recipe = { - {"group:food_wheat"}, - {"group:food_wheat"} - } - }) -end, true) - -food.module("potato", function() - minetest.register_craftitem(":food:potato", { - description = S("Potato"), - inventory_image = "food_potato.png", - groups = {food_potato = 1} - }) - food.craft({ - output = "food:potato", - recipe = { - {"default:dirt"}, - {"default:apple"} - - } - }) -end, true) - -food.module("orange", function() - minetest.register_craftitem(":food:orange", { - description = S("Orange"), - inventory_image = "food_orange.png", - groups = {food_orange = 1} - }) - food.craft({ - output = "food:orange", - recipe = { - {"", "default:desert_sand", ""}, - {"default:desert_sand", "default:desert_sand", "default:desert_sand"}, - {"", "default:desert_sand", ""} - } - }) -end, true) - -food.module("tomato", function() - minetest.register_craftitem(":food:tomato", { - description = S("Tomato"), - inventory_image = "food_tomato.png", - groups = {food_tomato = 1} - }) - food.craft({ - output = "food:tomato", - recipe = { - {"", "default:desert_sand", ""}, - {"default:desert_sand", "", "default:desert_sand"}, - {"", "default:desert_sand", ""} - } - }) -end, true) - -food.module("carrot", function() - minetest.register_craftitem(":food:carrot", { - description = S("Carrot"), - inventory_image = "food_carrot.png", - groups = {food_carrot=1}, - on_use = food.item_eat(3) - }) - food.craft({ - output = "food:carrot", - recipe = { - {"default:apple", "default:apple", "default:apple"}, - } - }) -end, true) - -food.module("milk", function() - minetest.register_craftitem(":food:milk", { - description = S("Milk"), - image = "food_milk.png", - on_use = food.item_eat(1), - groups = { eatable=1, food_milk = 1 }, - stack_max=10 - }) - food.craft({ - output = "food:milk", - recipe = { - {"default:sand"}, - {"bucket:bucket_water"} - }, - replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}}, - }) -end, true) - -food.module("egg", function() - minetest.register_craftitem(":food:egg", { - description = S("Egg"), - inventory_image = "food_egg.png", - groups = {food_egg=1} - }) - food.craft({ - output = "food:egg", - recipe = { - {"", "default:sand", ""}, - {"default:sand", "", "default:sand"}, - {"", "default:sand", ""} - } - }) -end, true) - -food.module("cocoa", function() - minetest.register_craftitem(":food:cocoa", { - description = S("Cocoa Bean"), - inventory_image = "food_cocoa.png", - groups = {food_cocoa=1} - }) - food.craft({ - output = "food:cocoa", - recipe = { - {"", "default:apple", ""}, - {"default:apple", "", "default:apple"}, - {"", "default:apple", ""} - } - }) -end, true) - -food.module("meat", function() - minetest.register_craftitem(":food:meat", { - description = S("Venison"), - inventory_image = "food_meat.png", - groups = {food_meat=1, food_chicken=1} - }) - food.craft({ - type = "cooking", - output = "food:meat", - recipe = "group:food_meat_raw", - cooktime = 30 - }) - - if not minetest.get_modpath("animalmaterials") then - minetest.register_craftitem(":food:meat_raw", { - description = S("Raw meat"), - image = "food_meat_raw.png", - on_use = food.item_eat(1), - groups = { meat=1, eatable=1, food_meat_raw=1 }, - stack_max=25 - }) - food.craft({ - output = "food:meat_raw", - recipe = { - {"default:apple"}, - {"default:dirt"} - } - }) - end -end, true) - -food.module("sugar", function() - minetest.register_craftitem(":food:sugar", { - description = S("Sugar"), - inventory_image = "food_sugar.png", - groups = {food_sugar=1} - }) - - minetest.register_craft({ - output = "food:sugar 20", - recipe = { - {"default:papyrus"}, - } - }) -end, true) - -food.module("chocolate_powder", function() - minetest.register_craftitem(":food:chocolate_powder", { - description = S("Chocolate Powder"), - inventory_image = "food_chocolate_powder.png", - groups = {food_choco_powder = 1} - }) - food.craft({ - output = "food:chocolate_powder 16", - recipe = { - {"group:food_cocoa","group:food_cocoa","group:food_cocoa"}, - {"group:food_cocoa","group:food_cocoa","group:food_cocoa"}, - {"group:food_cocoa","group:food_cocoa","group:food_cocoa"} - } - }) -end, true) - -food.module("pasta", function() - minetest.register_craftitem(":food:pasta",{ - description = S("Pasta"), - inventory_image = "food_pasta.png", - groups = {food_pasta=1} - }) - food.craft({ - output = "food:pasta 4", - type = "shapeless", - recipe = {"group:food_flour","group:food_egg","group:food_egg"} - }) -end, true) - -food.module("bowl", function() - minetest.register_craftitem(":food:bowl",{ - description = S("Bowl"), - inventory_image = "food_bowl.png", - groups = {food_bowl=1} - }) - food.craft({ - output = "food:bowl", - recipe = { - {"default:clay_lump","","default:clay_lump"}, - {"","default:clay_lump",""} - } - }) -end, true) - -food.module("butter", function() - minetest.register_craftitem(":food:butter", { - description = S("Butter"), - inventory_image = "food_butter.png", - groups = {food_butter=1} - }) - food.craft({ - output = "food:butter", - recipe = { - {"group:food_milk","group:food_milk"}, - } - }) -end, true) - -food.module("cheese", function() - minetest.register_craftitem(":food:cheese", { - description = S("Cheese"), - inventory_image = "food_cheese.png", - on_use = food.item_eat(4), - groups = {food_cheese=1} - }) - food.craft({ - output = "food:cheese", - recipe = { - {"group:food_butter","group:food_butter"}, - } - }) -end, true) - -if (minetest.get_modpath("animalmaterials") and not minetest.get_modpath("mobfcooking")) then - food.craft({ - type = "cooking", - output = "food:meat", - recipe = "animalmaterials:meat_raw", - cooktime = 30 - }) -end diff --git a/mods/food/food_basic/init.lua b/mods/food/food_basic/init.lua deleted file mode 100755 index 453d2877..00000000 --- a/mods/food/food_basic/init.lua +++ /dev/null @@ -1,294 +0,0 @@ --- FOOD MOD --- A mod written by rubenwardy that adds --- food to the minetest game --- ===================================== --- >> food_basic/init.lua --- Some basic foods --- ===================================== - -minetest.log("action", "Food Mod - Version 2.3") - -dofile(minetest.get_modpath("food_basic").."/support.lua") -dofile(minetest.get_modpath("food_basic").."/ingredients.lua") - --- Boilerplate to support localized strings if intllib mod is installed. -local S = 0 -if rawget(_G, "intllib") then - dofile(minetest.get_modpath("intllib").."/intllib.lua") - S = intllib.Getter(minetest.get_current_modname()) -else - S = function ( s ) return s end -end - --- Register dark chocolate -food.module("dark_chocolate", function() - minetest.register_craftitem(":food:dark_chocolate",{ - description = S("Dark Chocolate"), - inventory_image = "food_dark_chocolate.png", - on_use = food.item_eat(3), - groups = {food_dark_chocolate=1} - }) - food.craft({ - output = "food:dark_chocolate", - recipe = { - {"group:food_cocoa","group:food_cocoa","group:food_cocoa"} - } - }) -end) - --- Register milk chocolate -food.module("milk_chocolate", function() - minetest.register_craftitem(":food:milk_chocolate",{ - description = S("Milk Chocolate"), - inventory_image = "food_milk_chocolate.png", - on_use = food.item_eat(3), - groups = {food_milk_chocolate=1} - }) - food.craft({ - output = "food:milk_chocolate", - recipe = { - {"","group:food_milk",""}, - {"group:food_cocoa","group:food_cocoa","group:food_cocoa"} - } - }) -end) - --- Register baked potato -food.module("baked_potato", function() - minetest.register_craftitem(":food:baked_potato", { - description = S("Baked Potato"), - inventory_image = "food_baked_potato.png", - on_use = food.item_eat(6), - }) - food.craft({ - type = "cooking", - output = "food:baked_potato", - recipe = "group:food_potato", - }) -end) - --- Register pasta bake -food.module("pasta_bake", function() - minetest.register_craftitem(":food:pasta_bake",{ - description = S("Pasta Bake"), - inventory_image = "food_pasta_bake.png", - on_use = food.item_eat(4), - groups = {food=3} - }) - minetest.register_craftitem(":food:pasta_bake_raw",{ - description = S("Raw Pasta Bake"), - inventory_image = "food_pasta_bake_raw.png", - }) - food.craft({ - output = "food:pasta_bake", - type = "cooking", - recipe = "food:pasta_bake_raw" - }) - food.craft({ - output = "food:pasta_bake_raw", - recipe = { - {"group:food_cheese"}, - {"group:food_pasta"}, - {"group:food_bowl"} - } - }) -end) - --- Register Soups -local soups = { - {"tomato", "tomato"}, - {"chicken", "meat"} -} -for i=1, #soups do - local flav = soups[i] - food.module("soup_"..flav[1], function() - minetest.register_craftitem(":food:soup_"..flav[1],{ - description = S(flav[1].." Soup"), - inventory_image = "food_soup_"..flav[1]..".png", - on_use = food.item_eat(4), - groups = {food=3} - }) - minetest.register_craftitem(":food:soup_"..flav[1].."_raw",{ - description = S("Uncooked ".. flav[1].." Soup"), - inventory_image = "food_soup_"..flav[1].."_raw.png", - - }) - food.craft({ - type = "cooking", - output = "food:soup_"..flav[1], - recipe = "food:soup_"..flav[1].."_raw", - }) - food.craft({ - output = "food:soup_"..flav[1].."_raw", - recipe = { - {"", "", ""}, - {"bucket:bucket_water", "group:food_"..flav[2], "bucket:bucket_water"}, - {"", "group:food_bowl", ""}, - }, - replacements = {{"bucket:bucket_water", "bucket:bucket_empty"},{"bucket:bucket_water", "bucket:bucket_empty"}} - }) - end) -end - --- Juices -local juices = {"apple", "orange", "cactus"} -for i=1, #juices do - local flav = juices[i] - food.module(flav.."_juice", function() - minetest.register_craftitem(":food:"..flav.."_juice", { - description = S(flav.." Juice"), - inventory_image = "food_"..flav.."_juice.png", - on_use = food.item_eat(2), - }) - food.craft({ - output = "food:"..flav.."_juice 4", - recipe = { - {"","",""}, - {"","group:food_"..flav,""}, - {"","group:food_cup",""}, - } - }) - end) -end - -food.module("rainbow_juice", function() - minetest.register_craftitem(":food:rainbow_juice", { - description = S("Rainbow Juice"), - inventory_image = "food_rainbow_juice.png", - on_use = food.item_eat(20), - }) - - food.craft({ - output = "food:rainbow_juice 99", - recipe = { - {"","",""}, - {"","default:nyancat_rainbow",""}, - {"","group:food_cup",""}, - } - }) -end) - -food.cake_box = { - type = "fixed", - fixed = { - {-0.250000,-0.500000,-0.296880,0.250000,-0.250000,0.312502}, - {-0.309375,-0.500000,-0.250000,0.309375,-0.250000,0.250000}, - {-0.250000,-0.250000,-0.250000,0.250000,-0.200000,0.250000} - } -} - --- Register cakes -food.module("cake", function() - minetest.register_node(":food:cake", { - description = S("Cake"), - on_use = food.item_eat(4), - groups={food=3,crumbly=3}, - tiles = { - "food_cake_texture.png", - "food_cake_texture.png", - "food_cake_texture_side.png", - "food_cake_texture_side.png", - "food_cake_texture_side.png", - "food_cake_texture_side.png" - }, - walkable = false, - sunlight_propagates = true, - drawtype="nodebox", - paramtype = "light", - node_box = food.cake_box - }) - food.craft({ - type = "cooking", - output = "food:cake", - recipe = "food:cakemix_plain", - cooktime = 10, - }) - minetest.register_craftitem(":food:cakemix_plain",{ - description = S("Cake Mix"), - inventory_image = "food_cakemix_plain.png", - }) - minetest.register_craft({ - output = "food:cakemix_plain", - recipe = { - {"group:food_flour","group:food_sugar","group:food_egg"}, - } - }) -end) - - -food.module("cake_choco", function() - minetest.register_node(":food:cake_choco", { - description = S("Chocolate Cake"), - on_use = food.item_eat(4), - groups={food=3,crumbly=3}, - tiles = { - "food_cake_choco_texture.png", - "food_cake_choco_texture.png", - "food_cake_choco_texture_side.png", - "food_cake_choco_texture_side.png", - "food_cake_choco_texture_side.png", - "food_cake_choco_texture_side.png" - }, - walkable = false, - sunlight_propagates = true, - drawtype="nodebox", - paramtype = "light", - node_box = food.cake_box - }) - food.craft({ - type = "cooking", - output = "food:cake_choco", - recipe = "food:cakemix_choco", - cooktime = 10, - }) - minetest.register_craftitem(":food:cakemix_choco",{ - description = S("Chocolate Cake Mix"), - inventory_image = "food_cakemix_choco.png", - }) - food.craft({ - output = "food:cakemix_choco", - recipe = { - {"","group:food_choco_powder",""}, - {"group:food_flour","group:food_sugar","group:food_egg"}, - } - }) -end) - -food.module("cake_carrot", function() - minetest.register_node(":food:cake_carrot", { - description = S("Carrot Cake"), - on_use = food.item_eat(4), - groups={food=3,crumbly=3}, - walkable = false, - sunlight_propagates = true, - tiles = { - "food_cake_carrot_texture.png", - "food_cake_carrot_texture.png", - "food_cake_carrot_texture_side.png", - "food_cake_carrot_texture_side.png", - "food_cake_carrot_texture_side.png", - "food_cake_carrot_texture_side.png" - }, - drawtype="nodebox", - paramtype = "light", - node_box = food.cake_box - }) - food.craft({ - type = "cooking", - output = "food:cake_carrot", - recipe = "food:cakemix_carrot", - cooktime = 10, - }) - minetest.register_craftitem(":food:cakemix_carrot",{ - description = S("Carrot Cake Mix"), - inventory_image = "food_cakemix_carrot.png", - }) - food.craft({ - output = "food:cakemix_carrot", - recipe = { - {"","group:food_carrot",""}, - {"group:food_flour","group:food_sugar","group:food_egg"}, - } - }) -end) - diff --git a/mods/food/food_basic/locale/de.txt b/mods/food/food_basic/locale/de.txt deleted file mode 100755 index 7b19a7a2..00000000 --- a/mods/food/food_basic/locale/de.txt +++ /dev/null @@ -1,37 +0,0 @@ -# Translation by Xanthin and hawkril - -Wheat = Weizen -Flour = Mehl -Potato = Kartoffel -Tomato = Tomate -Carrot = Karotte -Orange = -Milk = Milch -Egg = Ei -Cocoa Bean = Kakaobohne -Raw meat = rohes Fleisch -Venison = Wildbret -Sugar = Zucker -Chocolate Powder = Schokoladenpulver -Dark Chocolate = Dunkle Schokolade -Milk Chocolate = Vollmilchschokolade -Pasta = Nudeln -Bowl = Schuessel -Butter = Butter -Cheese = Kaese -Baked Potato = Ofenkartoffel -Pasta Bake = Nudelauflauf -Raw Pasta Bake = Ungekochter Nudelauflauf -chicken Soup = Huehnersuppe -tomato Soup = Tomatensuppe -Uncooked tomato Soup = Ungekochte Tomatensuppe -Uncooked chicken Soup = Ungekochte Huehnersuppe -apple Juice = Apfelsaft -cactus Juice = Kaktussaft -Rainbow Juice = Regenbogensaft -Cake = Kuchen -Chocolate Cake = Schokoladenkuchen -Carrot Cake = Karottenkuchen -Cake Mix = Backmischung -Chocolate Cake Mix = Backmischung fuer Schokoladenkuchen -Carrot Cake Mix = Backmischung fuer Karottenkuchen diff --git a/mods/food/food_basic/locale/fr.txt b/mods/food/food_basic/locale/fr.txt deleted file mode 100755 index 3b5a13a5..00000000 --- a/mods/food/food_basic/locale/fr.txt +++ /dev/null @@ -1,40 +0,0 @@ -# Traduction française / French translation - -Wheat = Blé -Flour = Farine -Potato = Pomme de terre -Tomato = Tomate -Carrot = Carotte -Orange = Orange -Milk = Lait -Egg = Oeuf -Cocoa Bean = Fève de caco -Raw meat = Viande crue -Venison = Venaison -Sugar = Sucre -Chocolate Powder = Poudre de chocolat -Dark Chocolate = Chocolat noir -Milk Chocolate = Chocolat blanc -Pasta = Pâtes -Bowl = Bol -Butter = Beurre -Cheese = Fromage -Baked Potato = Pomme de terre cuite -Pasta Bake = Plat de pâtes -Raw Pasta Bake = Plat de pâtes crues -chicken Soup = Soupe de poulet -tomato Soup = Soupe de tomate -Uncooked tomato Soup = Soupe de tomate crue -Uncooked chicken Soup = Soupe de poulet crue -apple Juice = Jus de pomme -cactus Juice = Jus de cactus -Rainbow Juice = Jus d'arc-en-ciel -Orange Juice = Jus d'orange -Cake = Gâteau -Chocolate Cake = Gâteau au chocolat -Carrot Cake = Gâteau à la carotte -Cheese cake = Gâteau au fromage -Cake Mix = Pâte pour gâteau -Chocolate Cake Mix = Pâte pour gâteau au chocolat -Carrot Cake Mix = Pâte pour gâteau à la carotte -Cheese Cake Mix = Pâte pour gâteau au fromage diff --git a/mods/food/food_basic/locale/template.txt b/mods/food/food_basic/locale/template.txt deleted file mode 100755 index 150e9e8f..00000000 --- a/mods/food/food_basic/locale/template.txt +++ /dev/null @@ -1,40 +0,0 @@ -# template - -Wheat = -Flour = -Potato = -Tomato = -Carrot = -Orange = -Milk = -Egg = -Cocoa Bean = -Raw meat = -Venison = -Sugar = -Chocolate Powder = -Dark Chocolate = -Milk Chocolate = -Pasta = -Bowl = -Butter = -Cheese = -Baked Potato = -Pasta Bake = -Raw Pasta Bake = -chicken Soup = -tomato Soup = -Uncooked tomato Soup = -Uncooked chicken Soup = -apple Juice = -cactus Juice = -Rainbow Juice = -Orange Juice = -Cake = -Chocolate Cake = -Carrot Cake = -Cheese cake = -Cake Mix = -Chocolate Cake Mix = -Carrot Cake Mix = -Cheese Cake Mix = diff --git a/mods/food/food_basic/support.lua b/mods/food/food_basic/support.lua deleted file mode 100755 index 4f4366ce..00000000 --- a/mods/food/food_basic/support.lua +++ /dev/null @@ -1,83 +0,0 @@ --- FOOD MOD --- A mod written by rubenwardy that adds --- food to the minetest game --- ===================================== --- >> food/support.lua --- Support external mods --- ===================================== - --- The following ingredient list is licensed under WTFPL --- You may use the list in your mod. I am doing this to --- make it easier for mods to support lots of others - --- good for the end user - --- Add support for other mods -food.support("cocoa", "farming_plus:cocoa_bean") -food.support("cup", "vessels:drinking_glass") -food.support("cactus", "default:cactus") -food.support("apple", "default:apple") -food.support("orange", "farming_plus:orange_item") -food.support("potato", { - "docfarming:potato", - "veggies:potato", - "farming_plus:potato_item" -}) -food.support("tomato", { - "farming_plus:tomato_item", - "plantlib:tomato" -}) -food.support("carrot", { - "farming_plus:carrot_item", - "docfarming:carrot", - "plantlib:carrot", - "jkfarming:carrot" -}) -food.support("milk", { - "animalmaterials:milk", - "my_mobs:milk_glass_cup", - "jkanimals:bucket_milk", - "mobs:bucket_milk" -}) -food.support("egg", { - "animalmaterials:egg", - "animalmaterials:egg_big", - "jkanimals:egg", - "mobs:egg" -}) -food.support("meat", { - "mobs:meat", - "jkanimals:meat", - "mobfcooking:cooked_pork", - "mobfcooking:cooked_beef", - "mobfcooking:cooked_chicken", - "mobfcooking:cooked_lamb", - "mobfcooking:cooked_venison" -}) -food.support("sugar", { - "jkfarming:sugar", - "bushes:sugar" -}) - -if farming and farming.mod == "redo" then - food.support("wheat", "farming:wheat") - food.support("flour", "farming:flour") - food.support("carrot", "farming:carrot") - food.support("potato", "farming:potato") - food.support("tomato", "farming:tomato") - food.support("cocoa", "farming:cocoa_beans") - food.support("dark_chocolate", "farming:chocolate_dark") - food.support("sugar", "farming:sugar") - food.support("cup", "farming:drinking_cup") - food.disable_if("farming", "baked_potato") -else - food.support("wheat", "farming:wheat") - food.support("flour", "farming:flour") -end - -if minetest.get_modpath("mtfoods") then - food.support("strawberry", "farming_plus:strawberry_item") - food.support("strawberry", "plantlib:strawberry") - food.support("strawberry", "bushes:strawberry") - food.support("rhubarb", "farming_plus:rhubarb_item") -end - diff --git a/mods/food/food_basic/textures/food_apple_juice.png b/mods/food/food_basic/textures/food_apple_juice.png deleted file mode 100755 index d1915173..00000000 Binary files a/mods/food/food_basic/textures/food_apple_juice.png and /dev/null differ diff --git a/mods/food/food_basic/textures/food_baked_potato.png b/mods/food/food_basic/textures/food_baked_potato.png deleted file mode 100755 index fa06937c..00000000 Binary files a/mods/food/food_basic/textures/food_baked_potato.png and /dev/null differ diff --git a/mods/food/food_basic/textures/food_baking_bread_slice.png b/mods/food/food_basic/textures/food_baking_bread_slice.png deleted file mode 100755 index dea3a644..00000000 Binary files a/mods/food/food_basic/textures/food_baking_bread_slice.png and /dev/null differ diff --git a/mods/food/food_basic/textures/food_baking_bun_mix.png b/mods/food/food_basic/textures/food_baking_bun_mix.png deleted 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a2f0dc04..00000000 Binary files a/mods/food/food_basic/textures/food_wheat.png and /dev/null differ diff --git a/mods/food_sweet b/mods/food_sweet new file mode 160000 index 00000000..8fb756b2 --- /dev/null +++ b/mods/food_sweet @@ -0,0 +1 @@ +Subproject commit 8fb756b233e41927fec0a3e3d71b47b886f26660 diff --git a/mods/h2omes b/mods/h2omes new file mode 160000 index 00000000..aa945c06 --- /dev/null +++ b/mods/h2omes @@ -0,0 +1 @@ +Subproject commit aa945c0694119e496e2aa4066adb993503ae76e8 diff --git a/mods/kpgmobs b/mods/kpgmobs new file mode 160000 index 00000000..7f378101 --- /dev/null +++ b/mods/kpgmobs @@ -0,0 +1 @@ +Subproject commit 7f37810119561de8b66cf12c5ae616f7536ad513 diff --git a/mods/meshnode b/mods/meshnode deleted file mode 160000 index ab462908..00000000 --- a/mods/meshnode +++ /dev/null @@ -1 +0,0 @@ -Subproject commit ab4629087b1263ba483e90363b38e77ac8432a3c diff --git a/mods/mob_horse b/mods/mob_horse new file mode 160000 index 00000000..86c46b3e --- /dev/null +++ b/mods/mob_horse @@ -0,0 +1 @@ +Subproject commit 86c46b3ecf2c38c649eeb17089b86ce156962195 diff --git a/mods/mobs b/mods/mobs new file mode 160000 index 00000000..a6334d53 --- /dev/null +++ b/mods/mobs @@ -0,0 +1 @@ +Subproject commit a6334d53c3ee6b50b9f0230ca95df3a5f77b3937 diff --git a/mods/mobs/README.txt b/mods/mobs/README.txt deleted file mode 100755 index a7437835..00000000 --- a/mods/mobs/README.txt +++ /dev/null @@ -1,68 +0,0 @@ --= MOBS-MOD for MINETEST =- -by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1 - - -https://forum.minetest.net/viewtopic.php?f=9&t=9917 - -This mod contains the following additions: - -- Giant Spiders (found in desert caves, drop string when killed) -- Bee's (found around flowers, drop honey when killed, right-click to pick up, also Beehives) -- Chicken (lays eggs, added fried egg, raw & cooked chicken, right-click to pick up) -- Cow (right-click with empty bucket to get bucket of milk, feed 8 wheat to replenish milk) -- Sheep (right-click for wool, feed 8 wheat to replenish wool) -- Warthog (the local pig that gives raw and cooked port) -- Rats (right-click to pick up and place, cook for a tasty treat) -- Sand, Dirt, Stone, Tree Monsters, Oerkki and Dungeon Masters as standard -- Lava Flan, Mese Monsters added to spice things up a bit -- Cook milk in furnace to get cheese wedge, 9 wedges make 1 cheese block - -..with the following new features: - -- Hitting a mob has knock-back effect like in minecraft, and with blood effect -- Mobs float in water, so monsters can still chase you -- Mobs can die from falling from a height -- Mobs have better health and drops -- Hitting a mob also puts them into fight mode (apart from animals) -- Compatible with Ethereal mod, mobs now spawn on ethereal worlds - -Changelog: - -1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function. -1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :) -1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak. -1.24- Added feature where certain animals run away when punched (runaway = true in mob definition) -1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings) -1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner -1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp) -1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error -1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick -1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first -1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added -1.16- Mobs follow multiple items now, Npc's can breed -1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility. -1.14- All .self variables saved in staticdata, Fixed self.health bug -1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's -1.12- Added animal ownership so that players cannot steal your tamed animals -1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy -1,10- Footstep removed (use replace), explosion routine added for exploding mobs. -1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals -1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added -1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables -beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop -1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal) -1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten -1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :) -1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc. -1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions -1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items -1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :) -0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked -0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound -0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes -0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block -0.5 - Mobs now float in water, die from falling, and some code improvements -0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :) -0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :) -0.2 - Cooking bucket of milk into cheese now returns empty bucket -0.1 - Initial Release diff --git a/mods/mobs/api.lua b/mods/mobs/api.lua deleted file mode 100755 index ddd3b3e1..00000000 --- a/mods/mobs/api.lua +++ /dev/null @@ -1,2804 +0,0 @@ --- Mobs Api (4th March 2016) -mobs = {} -mobs.mod = "redo" - --- Load settings -local damage_enabled = minetest.setting_getbool("enable_damage") -local peaceful_only = minetest.setting_getbool("only_peaceful_mobs") -local disable_blood = minetest.setting_getbool("mobs_disable_blood") -local creative = minetest.setting_getbool("creative_mode") -local spawn_protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 1 -local remove_far = minetest.setting_getbool("remove_far_mobs") - --- pathfinding settings -local enable_pathfinding = true -local enable_pathfind_digging = false -local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching -local stuck_path_timeout = 10 -- how long will mob follow path before giving up - --- internal functions - -local pi = math.pi -local square = math.sqrt -local atan = function(x) - - if x ~= x then - --error("atan bassed NaN") - print ("atan based NaN") - return 0 - else - return math.atan(x) - end -end - -do_attack = function(self, player) - - if self.state ~= "attack" then - - if math.random(0,100) < 90 - and self.sounds.war_cry then - - minetest.sound_play(self.sounds.war_cry,{ - object = self.object, - max_hear_distance = self.sounds.distance - }) - end - - self.state = "attack" - self.attack = player - end -end - -set_velocity = function(self, v) - - v = v or 0 - - local yaw = (self.object:getyaw() + self.rotate) or 0 - - self.object:setvelocity({ - x = math.sin(yaw) * -v, - y = self.object:getvelocity().y, - z = math.cos(yaw) * v - }) -end - -get_velocity = function(self) - - local v = self.object:getvelocity() - - return (v.x * v.x + v.z * v.z) ^ 0.5 -end - -set_animation = function(self, type) - - if not self.animation then - return - end - - self.animation.current = self.animation.current or "" - - if type == "stand" - and self.animation.current ~= "stand" then - - if self.animation.stand_start - and self.animation.stand_end - and self.animation.speed_normal then - - self.object:set_animation({ - x = self.animation.stand_start, - y = self.animation.stand_end}, - self.animation.speed_normal, 0) - - self.animation.current = "stand" - end - - elseif type == "walk" - and self.animation.current ~= "walk" then - - if self.animation.walk_start - and self.animation.walk_end - and self.animation.speed_normal then - - self.object:set_animation({ - x = self.animation.walk_start, - y = self.animation.walk_end}, - self.animation.speed_normal, 0) - - self.animation.current = "walk" - end - - elseif type == "run" - and self.animation.current ~= "run" then - - if self.animation.run_start - and self.animation.run_end - and self.animation.speed_run then - - self.object:set_animation({ - x = self.animation.run_start, - y = self.animation.run_end}, - self.animation.speed_run, 0) - - self.animation.current = "run" - end - - elseif type == "punch" - and self.animation.current ~= "punch" then - - if self.animation.punch_start - and self.animation.punch_end - and self.animation.speed_normal then - - self.object:set_animation({ - x = self.animation.punch_start, - y = self.animation.punch_end}, - self.animation.speed_normal, 0) - - self.animation.current = "punch" - end - end -end - --- check line of sight for walkers and swimmers alike -function line_of_sight_water(self, pos1, pos2, stepsize) - - local s, pos_w = minetest.line_of_sight(pos1, pos2, stepsize) - - -- normal walking and flying mobs can see you through air - if s == true then - return true - end - - -- swimming mobs can see you through water - if s == false - and self.fly - and self.fly_in == "default:water_source" then - - local nod = minetest.get_node(pos_w).name - - if nod == "default:water_source" - or nod == "default:water_flowing" then - - return true - end - end - - return false - -end - --- particle effects -function effect(pos, amount, texture, max_size) - - minetest.add_particlespawner({ - amount = amount, - time = 0.25, - minpos = pos, - maxpos = pos, - minvel = {x = -0, y = -2, z = -0}, - maxvel = {x = 2, y = 2, z = 2}, - minacc = {x = -4, y = -4, z = -4}, - maxacc = {x = 4, y = 4, z = 4}, - minexptime = 0.1, - maxexptime = 1, - minsize = 0.5, - maxsize = (max_size or 1), - texture = texture, - }) -end - --- update nametag colour -function update_tag(self) - - local col = "#00FF00" - local qua = self.hp_max / 4 - - if self.health <= math.floor(qua * 3) then - col = "#FFFF00" - end - - if self.health <= math.floor(qua * 2) then - col = "#FF6600" - end - - if self.health <= math.floor(qua) then - col = "#FF0000" - end - - self.object:set_properties({ - nametag = self.nametag, - nametag_color = col - }) - -end - --- check if mob is dead or only hurt -function check_for_death(self) - - -- return if no change - local hp = self.object:get_hp() - - if hp == self.health then - return false - end - - -- still got some health? play hurt sound - if hp > 0 then - - self.health = hp - - if self.sounds.damage then - - minetest.sound_play(self.sounds.damage,{ - object = self.object, - gain = 1.0, - max_hear_distance = self.sounds.distance - }) - end - - update_tag(self) - - return false - end - - -- drop items when dead - local obj - local pos = self.object:getpos() - - for _,drop in pairs(self.drops) do - - if math.random(1, drop.chance) == 1 then - - obj = minetest.add_item(pos, - ItemStack(drop.name .. " " - .. math.random(drop.min, drop.max))) - - if obj then - - obj:setvelocity({ - x = math.random(-1, 1), - y = 6, - z = math.random(-1, 1) - }) - end - end - end - - -- play death sound - if self.sounds.death then - - minetest.sound_play(self.sounds.death,{ - object = self.object, - gain = 1.0, - max_hear_distance = self.sounds.distance - }) - end - - -- execute custom death function - if self.on_die then - self.on_die(self, pos) - end - - self.object:remove() - - return true -end - --- check if within map limits (-30911 to 30927) -function within_limits(pos, radius) - - if (pos.x - radius) > -30913 - and (pos.x + radius) < 30928 - and (pos.y - radius) > -30913 - and (pos.y + radius) < 30928 - and (pos.z - radius) > -30913 - and (pos.z + radius) < 30928 then - return true -- within limits - end - - return false -- beyond limits -end - --- is mob facing a cliff -local function is_at_cliff(self) - - if self.fear_height == 0 then -- if 0, no falling protection! - return false - end - - local yaw = self.object:getyaw() - local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5) - local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5) - local pos = self.object:getpos() - local ypos = pos.y + self.collisionbox[2] -- just above floor - - if minetest.line_of_sight( - {x = pos.x + dir_x, y = ypos, z = pos.z + dir_z}, - {x = pos.x + dir_x, y = ypos - self.fear_height, z = pos.z + dir_z} - , 1) then - - return true - end - - return false -end - --- get node but use fallback for nil or unknown -local function node_ok(pos, fallback) - - fallback = fallback or "default:dirt" - - local node = minetest.get_node_or_nil(pos) - - if not node then - return minetest.registered_nodes[fallback] - end - - if minetest.registered_nodes[node.name] then - return node - end - - return minetest.registered_nodes[fallback] -end - --- environmental damage (water, lava, fire, light) -do_env_damage = function(self) - - -- feed/tame text timer (so mob 'full' messages dont spam chat) - if self.htimer > 0 then - self.htimer = self.htimer - 1 - end - - local pos = self.object:getpos() - - self.time_of_day = minetest.get_timeofday() - - -- remove mob if beyond map limits - if not within_limits(pos, 0) then - self.object:remove() - return - end - - -- daylight above ground - if self.light_damage ~= 0 - and pos.y > 0 - and self.time_of_day > 0.2 - and self.time_of_day < 0.8 - and (minetest.get_node_light(pos) or 0) > 12 then - - self.object:set_hp(self.object:get_hp() - self.light_damage) - - effect(pos, 5, "tnt_smoke.png") - end - - -- what is mob standing in? - pos.y = pos.y + self.collisionbox[2] + 0.1 -- foot level - self.standing_in = node_ok(pos, "air").name - --print ("standing in " .. self.standing_in) - - if self.water_damage ~= 0 - or self.lava_damage ~= 0 then - - local nodef = minetest.registered_nodes[self.standing_in] - - pos.y = pos.y + 1 - - -- water - if self.water_damage ~= 0 - and nodef.groups.water then - - self.object:set_hp(self.object:get_hp() - self.water_damage) - - effect(pos, 5, "bubble.png") - end - - -- lava or fire - if self.lava_damage ~= 0 - and (nodef.groups.lava - or self.standing_in == "fire:basic_flame" - or self.standing_in == "fire:permanent_flame") then - - self.object:set_hp(self.object:get_hp() - self.lava_damage) - - effect(pos, 5, "fire_basic_flame.png") - end - end - - check_for_death(self) -end - --- jump if facing a solid node (not fences) -do_jump = function(self) - - if self.fly - or self.child then - return - end - - local pos = self.object:getpos() - - -- what is mob standing on? - pos.y = pos.y + self.collisionbox[2] - 0.2 - - local nod = node_ok(pos) - ---print ("standing on:", nod.name, pos.y) - - if minetest.registered_nodes[nod.name].walkable == false then - return - end - - -- where is front - local yaw = self.object:getyaw() - local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5) - local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5) - - -- what is in front of mob? - local nod = node_ok({ - x = pos.x + dir_x, - y = pos.y + 0.5, - z = pos.z + dir_z - }) - - -- thin blocks that do not need to be jumped - if nod.name == "default:snow" then - return - end - ---print ("in front:", nod.name, pos.y + 0.5) - - if minetest.registered_items[nod.name].walkable - and not nod.name:find("fence") - or self.walk_chance == 0 then - - local v = self.object:getvelocity() - - v.y = self.jump_height + 1 - v.x = v.x * 2.2 - v.z = v.z * 2.2 - - self.object:setvelocity(v) - - if self.sounds.jump then - - minetest.sound_play(self.sounds.jump, { - object = self.object, - gain = 1.0, - max_hear_distance = self.sounds.distance - }) - end - else - if self.state ~= "attack" then - self.state = "stand" - set_animation(self, "stand") - end - end -end - -function calc_velocity(pos1, pos2, old_vel, power) --MFF we use this function - -- If the two positions are equal the vector will contain nan and crash the game - if (pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z) then - return { - x = 0, - y = 0, - z = 0 - } - end - - local vel = vector.direction(pos1, pos2) - vel = vector.normalize(vel) - vel = vector.multiply(vel, power) - local dist = vector.distance(pos1, pos2) - dist = math.max(dist, 1) - vel = vector.divide(vel, dist) - vel = vector.add(vel, old_vel) - return vel -end - --- this is a faster way to calculate distance -local get_distance = function(a, b) - - local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z - - return square(x * x + y * y + z * z) -end - --- blast damage to entities nearby (modified from TNT mod) -function entity_physics(pos, radius, self) --/MFF (Crabman|06/23/2015)add self to use punch function - - radius = radius * 2 - - local objs = minetest.get_objects_inside_radius(pos, radius) - local obj_pos, obj_vel, dist - - for _, obj in pairs(objs) do - - obj_pos = obj:getpos() - --MFF DEBUT pumpkins - obj_vel = obj:getvelocity() - if obj_vel ~= nil then - if not (obj:get_entity_name() == "__builtin:item" and self.do_not_project_items) then - obj:setvelocity(calc_velocity(pos, obj_pos, obj_vel, radius * 10)) - end - end --MFF FIN pumpkins - --dist = math.max(1, get_distance(pos, obj_pos)) - --local damage = math.floor((4 / dist) * radius) - --obj:set_hp(obj:get_hp() - damage) - obj:punch(self.object, 1.0,{full_punch_interval=1.0, damage_groups = {fleshy=self.damage} })--/MFF (Crabman|06/23/2015) use punch - end -end - --- should mob follow what I'm holding ? -function follow_holding(self, clicker) - - local item = clicker:get_wielded_item() - local t = type(self.follow) - - -- single item - if t == "string" - and item:get_name() == self.follow then - return true - - -- multiple items - elseif t == "table" then - - for no = 1, #self.follow do - - if self.follow[no] == item:get_name() then - return true - end - end - end - - return false -end - -local function breed(self) - - -- child take 240 seconds before growing into adult - if self.child == true then - - self.hornytimer = self.hornytimer + 1 - - if self.hornytimer > 240 then - - self.child = false - self.hornytimer = 0 - - self.object:set_properties({ - textures = self.base_texture, - mesh = self.base_mesh, - visual_size = self.base_size, - collisionbox = self.base_colbox, - }) - - -- jump when fully grown so not to fall into ground - self.object:setvelocity({ - x = 0, - y = self.jump_height, - z = 0 - }) - end - - return - end - - -- horny animal can mate for 40 seconds, - -- afterwards horny animal cannot mate again for 200 seconds - if self.horny == true - and self.hornytimer < 240 then - - self.hornytimer = self.hornytimer + 1 - - if self.hornytimer >= 240 then - self.hornytimer = 0 - self.horny = false - end - end - - -- find another same animal who is also horny and mate if close enough - if self.horny == true - and self.hornytimer <= 40 then - - local pos = self.object:getpos() - - effect({x = pos.x, y = pos.y + 1, z = pos.z}, 4, "heart.png") - - local ents = minetest.get_objects_inside_radius(pos, 3) - local num = 0 - local ent = nil - - for i, obj in pairs(ents) do - - ent = obj:get_luaentity() - - -- check for same animal with different colour - local canmate = false - - if ent then - - if ent.name == self.name then - canmate = true - else - local entname = string.split(ent.name,":") - local selfname = string.split(self.name,":") - - if entname[1] == selfname[1] then - entname = string.split(entname[2],"_") - selfname = string.split(selfname[2],"_") - - if entname[1] == selfname[1] then - canmate = true - end - end - end - end - - if ent - and canmate == true - and ent.horny == true - and ent.hornytimer <= 40 then - num = num + 1 - end - - -- found your mate? then have a baby - if num > 1 then - - self.hornytimer = 41 - ent.hornytimer = 41 - - -- spawn baby - minetest.after(5, function(dtime) - - local mob = minetest.add_entity(pos, self.name) - local ent2 = mob:get_luaentity() - local textures = self.base_texture - - if self.child_texture then - textures = self.child_texture[1] - end - - mob:set_properties({ - textures = textures, - visual_size = { - x = self.base_size.x / 2, - y = self.base_size.y / 2 - }, - collisionbox = { - self.base_colbox[1] / 2, - self.base_colbox[2] / 2, - self.base_colbox[3] / 2, - self.base_colbox[4] / 2, - self.base_colbox[5] / 2, - self.base_colbox[6] / 2 - }, - }) - ent2.child = true - ent2.tamed = true - ent2.owner = self.owner - end) - - num = 0 - - break - end - end - end -end - -function replace(self, pos) - - if self.replace_rate - and self.child == false - and math.random(1, self.replace_rate) == 1 then - - local pos = self.object:getpos() - - pos.y = pos.y + self.replace_offset - --- print ("replace node = ".. minetest.get_node(pos).name, pos.y) - - if self.replace_what - and self.replace_with - and self.object:getvelocity().y == 0 - and #minetest.find_nodes_in_area(pos, pos, self.replace_what) > 0 then - - minetest.set_node(pos, {name = self.replace_with}) - - -- when cow/sheep eats grass, replace wool and milk - if self.gotten == true then - self.gotten = false - self.object:set_properties(self) - end - end - end -end - --- check if daytime and also if mob is docile during daylight hours -function day_docile(self) - - if self.docile_by_day == false then - - return false - - elseif self.docile_by_day == true - and self.time_of_day > 0.2 - and self.time_of_day < 0.8 then - - return true - end -end - --- path finding and smart mob routine by rnd -function smart_mobs(self, s, p, dist, dtime) - - local s1 = self.path.lastpos - - -- is it becoming stuck? - if math.abs(s1.x - s.x) + math.abs(s1.z - s.z) < 1.5 then - self.path.stuck_timer = self.path.stuck_timer + dtime - else - self.path.stuck_timer = 0 - end - - self.path.lastpos = {x = s.x, y = s.y, z = s.z} - - -- im stuck, search for path - if (self.path.stuck_timer > stuck_timeout and not self.path.following) - or (self.path.stuck_timer > stuck_path_timeout - and self.path.following) then - - self.path.stuck_timer = 0 - - -- lets try find a path, first take care of positions - -- since pathfinder is very sensitive - local sheight = self.collisionbox[5] - self.collisionbox[2] - - -- round position to center of node to avoid stuck in walls - -- also adjust height for player models! - s.x = math.floor(s.x + 0.5) - s.y = math.floor(s.y + 0.5) - sheight - s.z = math.floor(s.z + 0.5) - - local ssight, sground - ssight, sground = minetest.line_of_sight(s, { - x = s.x, y = s.y - 4, z = s.z}, 1) - - -- determine node above ground - if not ssight then - s.y = sground.y + 1 - end - - local p1 = self.attack:getpos() - - p1.x = math.floor(p1.x + 0.5) - p1.y = math.floor(p1.y + 0.5) - p1.z = math.floor(p1.z + 0.5) - - self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra") --"A*_noprefetch") - - -- attempt to unstick mob that is "daydreaming" - self.object:setpos({ - x = s.x + 0.1 * (math.random() * 2 - 1), - y = s.y + 1, - z = s.z + 0.1 * (math.random() * 2 - 1) - }) - - self.state = "" - do_attack(self, self.attack) - - -- no path found, try something else - if not self.path.way then - - self.path.following = false --- self.path.stuck = true - - -- lets make way by digging/building if not accessible - if enable_pathfind_digging then - - -- add block and remove one block above so - -- there is room to jump if needed - if s.y < p1.y then - - if not minetest.is_protected(s, "") then - minetest.set_node(s, {name = "default:dirt"}) - end - - local sheight = math.ceil(self.collisionbox[5]) + 1 - - -- assume mob is 2 blocks high so it digs above its head - s.y = s.y + sheight - - if not minetest.is_protected(s, "") then - - local node1 = minetest.get_node(s).name - - if node1 ~= "air" - and node1 ~= "ignore" then - minetest.set_node(s, {name = "air"}) - minetest.add_item(s, ItemStack(node1)) - end - end - - s.y = s.y - sheight - self.object:setpos({x = s.x, y = s.y + 2, z = s.z}) - - else -- dig 2 blocks to make door toward player direction - - local yaw1 = self.object:getyaw() + pi / 2 - - local p1 = { - x = s.x + math.cos(yaw1), - y = s.y, - z = s.z + math.sin(yaw1) - } - - if not minetest.is_protected(p1, "") then - - local node1 = minetest.get_node(p1).name - - if node1 ~= "air" - and node1 ~= "ignore" then - minetest.add_item(p1, ItemStack(node1)) - minetest.set_node(p1, {name = "air"}) - end - - p1.y = p1.y + 1 - node1 = minetest.get_node(p1).name - - if node1 ~= "air" - and node1 ~= "ignore" then - minetest.add_item(p1, ItemStack(node1)) - minetest.set_node(p1, {name = "air"}) - end - - end - end - end - - -- will try again in 2 second - self.path.stuck_timer = stuck_timeout - 2 - - -- frustration! cant find the damn path :( - if self.sounds.random then - minetest.sound_play(self.sounds.random, { - object = self.object, - max_hear_distance = self.sounds.distance - }) - end - - else - - -- yay i found path - if self.sounds.attack then - - set_velocity(self, self.walk_velocity) - - minetest.sound_play(self.sounds.attack, { - object = self.object, - max_hear_distance = self.sounds.distance - }) - end - - -- follow path now that it has it - self.path.following = true - end - end -end - --- register mob function -function mobs:register_mob(name, def) - -minetest.register_entity(name, { - - stepheight = def.stepheight or 0.6, - name = name, - type = def.type, - attack_type = def.attack_type, - fly = def.fly, - fly_in = def.fly_in or "air", - owner = def.owner or "", - order = def.order or "", - on_die = def.on_die, - do_custom = def.do_custom, - jump_height = def.jump_height or 6, - jump_chance = def.jump_chance or 0, - drawtype = def.drawtype, -- DEPRECATED, use rotate instead - rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2 - lifetimer = def.lifetimer or 180, -- 3 minutes - hp_min = def.hp_min or 5, - hp_max = def.hp_max or 10, - physical = true, - collisionbox = def.collisionbox, - visual = def.visual, - visual_size = def.visual_size or {x = 1, y = 1}, - mesh = def.mesh, - makes_footstep_sound = def.makes_footstep_sound or false, - view_range = def.view_range or 5, - walk_velocity = def.walk_velocity or 1, - run_velocity = def.run_velocity or 2, - damage = def.damage or 0, - light_damage = def.light_damage or 0, - water_damage = def.water_damage or 0, - lava_damage = def.lava_damage or 0, - fall_damage = def.fall_damage or 1, - fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10) - drops = def.drops or {}, - armor = def.armor, - on_rightclick = def.on_rightclick, - arrow = def.arrow, - shoot_interval = def.shoot_interval, - sounds = def.sounds or {}, - animation = def.animation, - follow = def.follow, - jump = def.jump or true, - walk_chance = def.walk_chance or 50, - attacks_monsters = def.attacks_monsters or false, - group_attack = def.group_attack or false, - --fov = def.fov or 120, - passive = def.passive or false, - recovery_time = def.recovery_time or 0.5, - knock_back = def.knock_back or 1, --Modif MFF, default value is "or 3", - blood_amount = def.blood_amount or 5, - blood_texture = def.blood_texture or "mobs_blood.png", - shoot_offset = def.shoot_offset or 0, - floats = def.floats or 1, -- floats in water by default - replace_rate = def.replace_rate, - replace_what = def.replace_what, - replace_with = def.replace_with, - replace_offset = def.replace_offset or 0, - timer = 0, - env_damage_timer = 0, -- only used when state = "attack" - tamed = false, - pause_timer = 0, - horny = false, - hornytimer = 0, - child = false, - gotten = false, - health = 0, - reach = def.reach or 3, - htimer = 0, - do_not_project_items = def.do_not_project_items or false, --MFF pumpkins - child_texture = def.child_texture, - docile_by_day = def.docile_by_day or false, - time_of_day = 0.5, - fear_height = def.fear_height or 0, - runaway = def.runaway, - runaway_timer = 0, - pathfinding = def.pathfinding, - - on_step = function(self, dtime) - - local pos = self.object:getpos() - local yaw = self.object:getyaw() or 0 - - -- when lifetimer expires remove mob (except npc and tamed) - if self.type ~= "npc" - and not self.tamed - and self.state ~= "attack" then - - self.lifetimer = self.lifetimer - dtime - - if self.lifetimer <= 0 then - - -- only despawn away from player - local objs = minetest.get_objects_inside_radius(pos, 10) - - for _,oir in pairs(objs) do - - if oir:is_player() then - - self.lifetimer = 20 - - return - end - end - - minetest.log("action", - "lifetimer expired, removed " .. self.name) - - effect(pos, 15, "tnt_smoke.png") - - self.object:remove() - - return - end - end - - if not self.fly then - - -- floating in water (or falling) - local v = self.object:getvelocity() - - -- going up then apply gravity - if v.y > 0.1 then - - self.object:setacceleration({ - x = 0, - y = self.fall_speed, - z = 0 - }) - end - - -- in water then float up - if minetest.registered_nodes[node_ok(pos).name].groups.liquid then -- water then - - if self.floats == 1 then - - self.object:setacceleration({ - x = 0, - y = -self.fall_speed / (math.max(1, v.y) ^ 2), - z = 0 - }) - end - else - -- fall downwards - self.object:setacceleration({ - x = 0, - y = self.fall_speed, - z = 0 - }) - - -- fall damage - if self.fall_damage == 1 - and self.object:getvelocity().y == 0 then - - local d = self.old_y - self.object:getpos().y - - if d > 5 then - - self.object:set_hp(self.object:get_hp() - math.floor(d - 5)) - - effect(pos, 5, "tnt_smoke.png") - - if check_for_death(self) then - return - end - end - - self.old_y = self.object:getpos().y - end - end - end - - -- knockback timer - if self.pause_timer > 0 then - - self.pause_timer = self.pause_timer - dtime - - if self.pause_timer < 1 then - self.pause_timer = 0 - end - - return - end - - -- attack timer - self.timer = self.timer + dtime - - if self.state ~= "attack" then - - if self.timer < 1 then - return - end - - self.timer = 0 - end - - -- never go over 100 - if self.timer > 100 then - self.timer = 1 - end - - -- node replace check (cow eats grass etc.) - replace(self, pos) - - -- mob plays random sound at times - if self.sounds.random - and math.random(1, 100) == 1 then - - minetest.sound_play(self.sounds.random, { - object = self.object, - max_hear_distance = self.sounds.distance - }) - end - - -- environmental damage timer (every 1 second) - self.env_damage_timer = self.env_damage_timer + dtime - - if (self.state == "attack" and self.env_damage_timer > 1) - or self.state ~= "attack" then - - self.env_damage_timer = 0 - - do_env_damage(self) - - -- custom function (defined in mob lua file) - if self.do_custom then - self.do_custom(self) - end - end - - -- find someone to attack - if self.type == "monster" - and damage_enabled - and self.state ~= "attack" - and not day_docile(self) then - - local s = self.object:getpos() - local p, sp, dist - local player = nil - local type = nil - local obj = nil - local min_dist = self.view_range + 1 - local min_player = nil - - for _,oir in pairs(minetest.get_objects_inside_radius(s, self.view_range)) do - - if oir:is_player() then - - player = oir - type = "player" - else - obj = oir:get_luaentity() - - if obj then - player = obj.object - type = obj.type - end - end - - if type == "player" - or type == "npc" then - - s = self.object:getpos() - p = player:getpos() - sp = s - - -- aim higher to make looking up hills more realistic - p.y = p.y + 1 - sp.y = sp.y + 1 - - dist = get_distance(p, s) - - if dist < self.view_range then - -- field of view check goes here - - -- choose closest player to attack - --if minetest.line_of_sight(sp, p, 2) == true - if line_of_sight_water(self, sp, p, 2) == true - and dist < min_dist then - min_dist = dist - min_player = player - end - end - end - end - - -- attack player - if min_player then - do_attack(self, min_player) - end - end - - -- npc, find closest monster to attack - local min_dist = self.view_range + 1 - local min_player = nil - - if self.type == "npc" - and self.attacks_monsters - and self.state ~= "attack" then - - local s = self.object:getpos() - local p, dist --MFF - local obj = nil - - for _, oir in pairs(minetest.get_objects_inside_radius(s, self.view_range)) do - - obj = oir:get_luaentity() - - if obj - and obj.type == "monster" then - - -- attack monster - p = obj.object:getpos() - - dist = get_distance(p, s) - - if dist < min_dist then - min_dist = dist - min_player = obj.object - end - end - end - - if min_player then - do_attack(self, min_player) - end - end - - -- breed and grow children - breed(self) - - -- find player to follow - if (self.follow ~= "" - or self.order == "follow") - and not self.following - and self.state ~= "attack" - and self.state ~= "runaway" then - - local s, p, dist - - for _,player in pairs(minetest.get_connected_players()) do - - s = self.object:getpos() - p = player:getpos() - dist = get_distance(p, s) - - if dist < self.view_range then - self.following = player - break - end - end - end - - if self.type == "npc" - and self.order == "follow" - and self.state ~= "attack" - and self.owner ~= "" then - - -- npc stop following player if not owner - if self.following - and self.owner - and self.owner ~= self.following:get_player_name() then - self.following = nil - end - else - -- stop following player if not holding specific item - if self.following - and self.following:is_player() - and follow_holding(self, self.following) == false then - self.following = nil - end - - end - - -- follow that thing - if self.following then - - local s = self.object:getpos() - local p - - if self.following:is_player() then - - p = self.following:getpos() - - elseif self.following.object then - - p = self.following.object:getpos() - end - - if p then - - local dist = get_distance(p, s) - - -- dont follow if out of range - if dist > self.view_range then - self.following = nil - else - local vec = { - x = p.x - s.x, - y = p.y - s.y, - z = p.z - s.z - } - - if vec.x ~= 0 - and vec.z ~= 0 then - - yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate - - if p.x > s.x then - yaw = yaw + pi - end - - self.object:setyaw(yaw) - end - - -- anyone but standing npc's can move along - if dist > self.reach - and self.order ~= "stand" then - - if (self.jump - and get_velocity(self) <= 0.5 - and self.object:getvelocity().y == 0) - or (self.object:getvelocity().y == 0 - and self.jump_chance > 0) then - - do_jump(self) - end - - set_velocity(self, self.walk_velocity) - - if self.walk_chance ~= 0 then - set_animation(self, "walk") - end - else - set_velocity(self, 0) - set_animation(self, "stand") - end - - return - end - end - end - - -- water swimmers flop when on land - if self.fly - and self.fly_in == "default:water_source" - and self.standing_in ~= self.fly_in then - - self.state = "flop" - self.object:setvelocity({x = 0, y = -5, z = 0}) - - set_animation(self, "stand") - - return - end - - if self.state == "stand" then - - if math.random(1, 4) == 1 then - - local lp = nil - local s = self.object:getpos() - - if self.type == "npc" then - - local o = minetest.get_objects_inside_radius(self.object:getpos(), 3) - - for _,o in pairs(o) do - - if o:is_player() then - lp = o:getpos() - break - end - end - end - - -- look at any players nearby, otherwise turn randomly - if lp then - - local vec = { - x = lp.x - s.x, - y = lp.y - s.y, - z = lp.z - s.z - } - - if vec.x ~= 0 - and vec.z ~= 0 then - - yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate - - if lp.x > s.x then - yaw = yaw + pi - end - end - else - yaw = (math.random(0, 360) - 180) / 180 * pi - end - - self.object:setyaw(yaw) - end - - set_velocity(self, 0) - set_animation(self, "stand") - - -- npc's ordered to stand stay standing - if self.type ~= "npc" - or self.order ~= "stand" then - - if self.walk_chance ~= 0 - and math.random(1, 100) <= self.walk_chance - and is_at_cliff(self) == false then - - set_velocity(self, self.walk_velocity) - self.state = "walk" - set_animation(self, "walk") - end - end - - elseif self.state == "walk" then - - local s = self.object:getpos() - local lp = minetest.find_node_near(s, 1, {"group:water"}) - - -- if water nearby then turn away - if lp then - - local vec = { - x = lp.x - s.x, - y = lp.y - s.y, - z = lp.z - s.z - } - - if vec.x ~= 0 - and vec.z ~= 0 then - - yaw = atan(vec.z / vec.x) + 3 * pi / 2 - self.rotate - - if lp.x > s.x then - yaw = yaw + pi - end - - self.object:setyaw(yaw) - end - - -- otherwise randomly turn - elseif math.random(1, 100) <= 30 then - - yaw = (math.random(0, 360) - 180) / 180 * pi - - self.object:setyaw(yaw) - end - - -- stand for great fall in front - local temp_is_cliff = is_at_cliff(self) - - -- jump when walking comes to a halt - if temp_is_cliff == false - and self.jump - and get_velocity(self) <= 0.5 - and self.object:getvelocity().y == 0 then - - do_jump(self) - end - - if temp_is_cliff - or math.random(1, 100) <= 30 then - - set_velocity(self, 0) - self.state = "stand" - set_animation(self, "stand") - else - set_velocity(self, self.walk_velocity) - set_animation(self, "walk") - end - - -- runaway when punched - elseif self.state == "runaway" then - - self.runaway_timer = self.runaway_timer + 1 - - -- stop after 3 seconds or when at cliff - if self.runaway_timer > 3 - or is_at_cliff(self) then - self.runaway_timer = 0 - set_velocity(self, 0) - self.state = "stand" - set_animation(self, "stand") - else - set_velocity(self, self.run_velocity) - set_animation(self, "walk") - end - - -- jump when walking comes to a halt - if self.jump - and get_velocity(self) <= 0.5 - and self.object:getvelocity().y == 0 then - - do_jump(self) - end - - -- attack routines (explode, dogfight, shoot, dogshoot) - elseif self.state == "attack" then - - -- calculate distance from mob and enemy - local s = self.object:getpos() - local p = self.attack:getpos() or s - local dist = get_distance(p, s) - - -- stop attacking if player or out of range - if (dist > self.view_range - or not self.attack - or not self.attack:getpos() - or self.attack:get_hp() <= 0) and not self.exploding then -- MFF - - --print(" ** stop attacking **", dist, self.view_range) - self.state = "stand" - set_velocity(self, 0) - set_animation(self, "stand") - self.attack = nil - self.v_start = false - self.timer = 0 - self.blinktimer = 0 - - return - end - - if self.attack_type == "explode" then - - local vec = { - x = p.x - s.x, - y = p.y - s.y, - z = p.z - s.z - } - - if vec.x ~= 0 - and vec.z ~= 0 then - - yaw = atan(vec.z / vec.x) + pi / 2 - self.rotate - - if p.x > s.x then - yaw = yaw + pi - end - - self.object:setyaw(yaw) - end - - if dist > self.reach and not self.exploding then - - if not self.v_start then - - self.v_start = true - set_velocity(self, self.run_velocity) - self.timer = 0 - self.blinktimer = 0 - else - self.timer = 0 - self.blinktimer = 0 - - if get_velocity(self) <= 0.5 - and self.object:getvelocity().y == 0 then - - local v = self.object:getvelocity() - v.y = 5 - self.object:setvelocity(v) - end - - set_velocity(self, self.run_velocity) - end - - set_animation(self, "run") - else -- MFF(Mg|06/10/2016) #509 - self.exploding = true --MFF - set_velocity(self, 0) - self.timer = self.timer + dtime - self.blinktimer = (self.blinktimer or 0) + dtime - - if self.blinktimer > 0.2 then - - self.blinktimer = 0 - - if self.blinkstatus then - self.object:settexturemod("") - else - self.object:settexturemod("^[brighten") - end - - self.blinkstatus = not self.blinkstatus - end - - if self.timer > 3 then - - local pos = self.object:getpos() - - -- hurt player/mobs caught in blast area - entity_physics(pos, 3, self) --/MFF (Crabman|06/23/2015)add self to use punch function - - -- dont damage anything if area protected or next to water - if minetest.find_node_near(pos, 1, {"group:water"}) - or minetest.is_protected(pos, "") then - - if self.sounds.explode then - - minetest.sound_play(self.sounds.explode, { - object = self.object, - gain = 1.0, - max_hear_distance = 16 - }) - end - - self.object:remove() - - effect(pos, 15, "tnt_smoke.png", 5) - - return - end - - pos.y = pos.y - 1 - - mobs:explosion(pos, 2, 0, 1, self.sounds.explode) - - self.object:remove() - - return - end - end - - elseif self.attack_type == "dogfight" - or (self.attack_type == "dogshoot" and dist <= self.reach) then - - if self.fly - and dist > self.reach then - - local nod = node_ok(s) - local p1 = s - local me_y = math.floor(p1.y) - local p2 = p - local p_y = math.floor(p2.y + 1) - local v = self.object:getvelocity() - - if nod.name == self.fly_in then - - if me_y < p_y then - - self.object:setvelocity({ - x = v.x, - y = 1 * self.walk_velocity, - z = v.z - }) - - elseif me_y > p_y then - - self.object:setvelocity({ - x = v.x, - y = -1 * self.walk_velocity, - z = v.z - }) - end - else - if me_y < p_y then - - self.object:setvelocity({ - x = v.x, - y = 0.01, - z = v.z - }) - - elseif me_y > p_y then - - self.object:setvelocity({ - x = v.x, - y = -0.01, - z = v.z - }) - end - end - - end - - -- rnd: new movement direction - if self.path.following - and self.path.way - and self.attack_type ~= "dogshoot" then - - -- no paths longer than 50 - if #self.path.way > 50 - or dist < self.reach then - self.path.following = false - return - end - - local p1 = self.path.way[1] - - if not p1 then - self.path.following = false - return - end - - if math.abs(p1.x-s.x) + math.abs(p1.z - s.z) < 0.6 then - -- reached waypoint, remove it from queue - table.remove(self.path.way, 1) - end - - -- set new temporary target - p = {x = p1.x, y = p1.y, z = p1.z} - end - - local vec = { - x = p.x - s.x, - y = p.y - s.y, - z = p.z - s.z - } - - if vec.x ~= 0 - and vec.z ~= 0 then - - yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate - - if p.x > s.x then - yaw = yaw + pi - end - - self.object:setyaw(yaw) - end - - -- move towards enemy if beyond mob reach - if dist > self.reach then - - -- path finding by rnd - if self.pathfinding -- only if mob has pathfinding enabled - and enable_pathfinding then - - smart_mobs(self, s, p, dist, dtime) - end - - -- jump attack - if (self.jump - and get_velocity(self) <= 0.5 - and self.object:getvelocity().y == 0) - or (self.object:getvelocity().y == 0 - and self.jump_chance > 0) then - - do_jump(self) - end - - if is_at_cliff(self) then - - set_velocity(self, 0) - set_animation(self, "stand") - else - - if self.path.stuck then - set_velocity(self, self.walk_velocity) - else - set_velocity(self, self.run_velocity) - end - - set_animation(self, "run") - end - - else -- rnd: if inside reach range - - self.path.stuck = false - self.path.stuck_timer = 0 - self.path.following = false -- not stuck anymore - - set_velocity(self, 0) - set_animation(self, "punch") - - if self.timer > 1 then - - self.timer = 0 - - local p2 = p - local s2 = s - - p2.y = p2.y + 1.5 - s2.y = s2.y + 1.5 - - --if minetest.line_of_sight(p2, s2) == true then - if line_of_sight_water(self, p2, s2) == true then - - -- play attack sound - if self.sounds.attack then - - minetest.sound_play(self.sounds.attack, { - object = self.object, - max_hear_distance = self.sounds.distance - }) - end - - -- punch player - self.attack:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = self.damage} - }, nil) - end - end - end - - elseif self.attack_type == "shoot" - or (self.attack_type == "dogshoot" and dist > self.reach) then - - p.y = p.y - .5 - s.y = s.y + .5 - - local dist = get_distance(p, s) - local vec = { - x = p.x - s.x, - y = p.y - s.y, - z = p.z - s.z - } - - if vec.x ~= 0 - and vec.z ~= 0 then - - yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate - - if p.x > s.x then - yaw = yaw + pi - end - - self.object:setyaw(yaw) - end - - set_velocity(self, 0) - - if self.shoot_interval - and self.timer > self.shoot_interval - and math.random(1, 100) <= 60 then - - self.timer = 0 - set_animation(self, "punch") - - -- play shoot attack sound - if self.sounds.shoot_attack then - - minetest.sound_play(self.sounds.shoot_attack, { - object = self.object, - max_hear_distance = self.sounds.distance - }) - end - - local p = self.object:getpos() - - p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2 - - local obj = minetest.add_entity(p, self.arrow) - local ent = obj:get_luaentity() - local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5 - local v = ent.velocity - ent.switch = 1 - - -- offset makes shoot aim accurate - vec.y = vec.y + self.shoot_offset - vec.x = vec.x * v / amount - vec.y = vec.y * v / amount - vec.z = vec.z * v / amount - - obj:setvelocity(vec) - end - end - - end -- END if self.state == "attack" - end, - - on_punch = function(self, hitter, tflp, tool_capabilities, dir) - - -- direction error check - dir = dir or {x = 0, y = 0, z = 0} - - -- weapon wear - local attach = hitter:get_attach() - if attach and attach:get_luaentity() then - local luaentity = attach:get_luaentity() - if luaentity.driver then - luaentity.driver = nil - end - hitter:set_detach() --MFF (crabman|27/7/2015) anti usebug, immortal if attached - end - local weapon = hitter:get_wielded_item() - local punch_interval = 1.4 - - if tool_capabilities then - punch_interval = tool_capabilities.full_punch_interval or 1.4 - end - - if weapon:get_definition() - and weapon:get_definition().tool_capabilities then - - weapon:add_wear(math.floor((punch_interval / 75) * 9000)) - hitter:set_wielded_item(weapon) - end - - -- weapon sounds - if weapon:get_definition().sounds ~= nil then - - local s = math.random(0, #weapon:get_definition().sounds) - - minetest.sound_play(weapon:get_definition().sounds[s], { - object = hitter, - max_hear_distance = 8 - }) - else - minetest.sound_play("default_punch", { - object = hitter, - max_hear_distance = 5 - }) - end - - -- exit here if dead - if check_for_death(self) then - return - end - - -- blood_particles - if self.blood_amount > 0 - and not disable_blood then - - local pos = self.object:getpos() - - pos.y = pos.y + (-self.collisionbox[2] + self.collisionbox[5]) / 2 - - effect(pos, self.blood_amount, self.blood_texture) - end - - -- knock back effect - if self.knock_back > 0 then - - local v = self.object:getvelocity() - local r = 1.4 - math.min(punch_interval, 1.4) - local kb = r * 5 - local up = 2 - - -- if already in air then dont go up anymore when hit - if v.y > 0 - or self.fly then - up = 0 - end - - self.object:setvelocity({ - x = dir.x * kb, - y = up, - z = dir.z * kb - }) - - self.pause_timer = r - end - - -- if skittish then run away - if self.runaway == true then - - local lp = hitter:getpos() - local s = self.object:getpos() - - local vec = { - x = lp.x - s.x, - y = lp.y - s.y, - z = lp.z - s.z - } - - if vec.x ~= 0 - and vec.z ~= 0 then - - local yaw = atan(vec.z / vec.x) + 3 * pi / 2 - self.rotate - - if lp.x > s.x then - yaw = yaw + pi - end - - self.object:setyaw(yaw) - end - - self.state = "runaway" - self.runaway_timer = 0 - self.following = nil - end - - -- attack puncher and call other mobs for help - if self.passive == false - and self.state ~= "flop" - and self.child == false - and hitter:get_player_name() ~= self.owner then - - -- attack whoever punched mob - self.state = "" - do_attack(self, hitter) - - -- alert others to the attack - local obj = nil - - for _, oir in pairs(minetest.get_objects_inside_radius(hitter:getpos(), 5)) do - - obj = oir:get_luaentity() - - if obj then - - if obj.group_attack == true - and obj.state ~= "attack" then - do_attack(obj, hitter) - end - end - end - end - end, - - on_activate = function(self, staticdata, dtime_s) - - -- remove monsters in peaceful mode, or when no data - if (self.type == "monster" and peaceful_only) - or not staticdata then - - self.object:remove() - - return - end - - -- load entity variables - local tmp = minetest.deserialize(staticdata) - - if tmp then - - for _,stat in pairs(tmp) do - self[_] = stat - end - end - - -- select random texture, set model and size - if not self.base_texture then - - self.base_texture = def.textures[math.random(1, #def.textures)] - self.base_mesh = def.mesh - self.base_size = self.visual_size - self.base_colbox = self.collisionbox - end - - -- set texture, model and size - local textures = self.base_texture - local mesh = self.base_mesh - local vis_size = self.base_size - local colbox = self.base_colbox - - -- specific texture if gotten - if self.gotten == true - and def.gotten_texture then - textures = def.gotten_texture - end - - -- specific mesh if gotten - if self.gotten == true - and def.gotten_mesh then - mesh = def.gotten_mesh - end - - -- set child objects to half size - if self.child == true then - - vis_size = { - x = self.base_size.x / 2, - y = self.base_size.y / 2 - } - - if def.child_texture then - textures = def.child_texture[1] - end - - colbox = { - self.base_colbox[1] / 2, - self.base_colbox[2] / 2, - self.base_colbox[3] / 2, - self.base_colbox[4] / 2, - self.base_colbox[5] / 2, - self.base_colbox[6] / 2 - } - end - - if self.health == 0 then - self.health = math.random (self.hp_min, self.hp_max) - end - - -- rnd: pathfinding init - self.path = {} - self.path.way = {} -- path to follow, table of positions - self.path.lastpos = {x = 0, y = 0, z = 0} - self.path.stuck = false - self.path.following = false -- currently following path? - self.path.stuck_timer = 0 -- if stuck for too long search for path - -- end init - - self.object:set_hp(self.health) - self.object:set_armor_groups({fleshy = self.armor}) - self.old_y = self.object:getpos().y - self.object:setyaw((math.random(0, 360) - 180) / 180 * pi) - self.sounds.distance = self.sounds.distance or 10 - self.textures = textures - self.mesh = mesh - self.collisionbox = colbox - self.visual_size = vis_size - self.standing_in = "" - - -- set anything changed above - self.object:set_properties(self) - update_tag(self) - end, - - get_staticdata = function(self) - - -- remove mob when out of range unless tamed - if remove_far - and self.remove_ok - and not self.tamed then - - --print ("REMOVED " .. self.name) - - self.object:remove() - - return nil - end - - self.remove_ok = true - self.attack = nil - self.following = nil - self.state = "stand" - - -- used to rotate older mobs - if self.drawtype - and self.drawtype == "side" then - self.rotate = math.rad(90) - end - - local tmp = {} - - for _,stat in pairs(self) do - - local t = type(stat) - - if t ~= 'function' - and t ~= 'nil' - and t ~= 'userdata' then - tmp[_] = self[_] - end - end - - -- print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n') - return minetest.serialize(tmp) - end, - -}) - -end -- END mobs:register_mob function - --- global functions - -mobs.spawning_mobs = {} - -function mobs:spawn_special(name, nodes, neighbors, interval, chance, active_object_count) -- MFF to special mobs - mobs.spawning_mobs[name] = true - -- chance override in minetest.conf for registered mob - local new_chance = tonumber(minetest.setting_get(name .. "_chance")) - if new_chance ~= nil then - if new_chance == 0 then - return - end - chance = new_chance - end - - minetest.register_abm({ - nodenames = nodes, - neighbors = neighbors, - interval = interval, - chance = chance, - action = function(pos, node, _, active_object_count_wider) - -- do not spawn if too many active entities in area - local count = 0 - local objs = minetest.get_objects_inside_radius(pos, 60) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil and obj:get_luaentity().name == name then - count = count + 1 - end - end - if count > active_object_count then - return - end - -- spawn above node - pos.y = pos.y + 1 - -- only spawn away from player - local objs = minetest.get_objects_inside_radius(pos, 10) - for _,oir in pairs(objs) do - if oir:is_player() then - return - end - end - - -- are we spawning inside solid nodes? - if minetest.registered_nodes[node_ok(pos).name].walkable == true then - return - end - - pos.y = pos.y + 1 - if minetest.registered_nodes[node_ok(pos).name].walkable == true then - return - end - - -- spawn mob half block higher than ground - pos.y = pos.y - 0.5 - minetest.add_entity(pos, name) - end - }) -end - - -function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, - interval, chance, active_object_count, min_height, max_height, spawn_in_area, day_toggle) --MFF crabman "spawn_in_area" - - mobs.spawning_mobs[name] = true - - -- chance override in minetest.conf for registered mob - local new_chance = tonumber(minetest.setting_get(name .. "_chance")) - - if new_chance ~= nil then - - if new_chance == 0 then - --print("[Mobs Redo] " .. name .. " has spawning disabled") - return - end - - chance = new_chance - - print ("[Mobs Redo] Chance setting for " .. name .. " is now " .. chance) - - end - - minetest.register_abm({ - - nodenames = nodes, - neighbors = neighbors, - interval = interval, - chance = chance, - - action = function(pos, node, _, active_object_count_wider) - - -- do not spawn if too many active entities in area - if active_object_count_wider > active_object_count - or not mobs.spawning_mobs[name] - or not pos then --MFF fix crash - return - end - - -- if toggle set to nil then ignore day/night check - if day_toggle ~= nil then - - local tod = (minetest.get_timeofday() or 0) * 24000 - - if tod > 4500 and tod < 19500 then - -- daylight, but mob wants night - if day_toggle == false then - return - end - else - -- night time but mob wants day - if day_toggle == true then - return - end - end - end - - -- spawn above node - pos.y = pos.y + 1 - - -- only spawn away from player - local objs = minetest.get_objects_inside_radius(pos, 10) - - for _,oir in pairs(objs) do - - if oir:is_player() then - return - end - end - - -- mobs cannot spawn in protected areas when enabled - if spawn_protected == 1 - and minetest.is_protected(pos, "") - and not spawn_in_area then --MFF crabman - return - end - - -- check if light and height levels are ok to spawn - local light = minetest.get_node_light(pos) - if not light - or light > max_light - or light < min_light - or pos.y > max_height - or pos.y < min_height then - return - end - - -- are we spawning inside solid nodes? - if minetest.registered_nodes[node_ok(pos).name].walkable == true then - return - end - - pos.y = pos.y + 1 - - if minetest.registered_nodes[node_ok(pos).name].walkable == true then - return - end - - -- spawn mob half block higher than ground - pos.y = pos.y - 0.5 - - local mob = minetest.add_entity(pos, name) - - if mob and mob:get_luaentity() then --- print ("[mobs] Spawned " .. name .. " at " --- .. minetest.pos_to_string(pos) .. " on " --- .. node.name .. " near " .. neighbors[1]) - else - print ("[mobs]" .. name .. " failed to spawn at " - .. minetest.pos_to_string(pos)) - end - - end - }) -end - --- compatibility with older mob registration -function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_in_area, day_toggle) - - mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, - chance, active_object_count, -31000, max_height, spawn_in_area, day_toggle) -end - --- set content id's -local c_air = minetest.get_content_id("air") -local c_ignore = minetest.get_content_id("ignore") -local c_obsidian = minetest.get_content_id("default:obsidian") -local c_brick = minetest.get_content_id("default:obsidianbrick") -local c_chest = minetest.get_content_id("default:chest_locked") - --- explosion (cannot break protected or unbreakable nodes) -function mobs:explosion(pos, radius, fire, smoke, sound) - - radius = radius or 0 - fire = fire or 0 - smoke = smoke or 0 - - -- if area protected or near map limits then no blast damage - if minetest.is_protected(pos, "") - or not within_limits(pos, radius) then - return - end - - -- explosion sound - if sound - and sound ~= "" then - - minetest.sound_play(sound, { - pos = pos, - gain = 1.0, - max_hear_distance = 16 - }) - end - - pos = vector.round(pos) -- voxelmanip doesn't work properly unless pos is rounded ?!?! - - local vm = VoxelManip() - local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius)) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - local data = vm:get_data() - local p = {} - local pr = PseudoRandom(os.time()) - - for z = -radius, radius do - for y = -radius, radius do - local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) - for x = -radius, radius do - - p.x = pos.x + x - p.y = pos.y + y - p.z = pos.z + z - - if p.y >= -19600 --MFF - and(x * x) + (y * y) + (z * z) <= (radius * radius) + pr:next(-radius, radius) - and data[vi] ~= c_air - and data[vi] ~= c_ignore - and data[vi] ~= c_obsidian - and data[vi] ~= c_brick - and data[vi] ~= c_chest then - - local n = node_ok(p).name - local on_blast = minetest.registered_nodes[n].on_blast - - if on_blast then - return on_blast(p) - end - - if not minetest.is_protected(p, "") --/MFF (Crabman|06/23/2015) re-added node protected in areas - and minetest.get_item_group(n, "unbreakable") ~= 1 - and minetest.get_item_group(n, "nether") == 0 then - - -- if chest then drop items inside - if n == "default:chest" - or n == "3dchest:chest" - or n == "bones:bones" then - - local meta = minetest.get_meta(p) - local inv = meta:get_inventory() - - for i = 1, inv:get_size("main") do - - local m_stack = inv:get_stack("main", i) - local obj = minetest.add_item(p, m_stack) - - if obj then - - obj:setvelocity({ - x = math.random(-2, 2), - y = 7, - z = math.random(-2, 2) - }) - end - end - end - - -- after effects - if fire > 0 - and (minetest.registered_nodes[n].groups.flammable - or math.random(1, 100) <= 30) then - - minetest.set_node(p, {name = "fire:basic_flame"}) - else - minetest.set_node(p, {name = "air"}) - - if smoke > 0 then - effect(p, 2, "tnt_smoke.png", 5) - end - end - end - end - - vi = vi + 1 - - end - end - end -end - --- register arrow for shoot attack -function mobs:register_arrow(name, def) - - if not name or not def then return end -- errorcheck - - minetest.register_entity(name, { - - physical = false, - visual = def.visual, - visual_size = def.visual_size, - textures = def.textures, - velocity = def.velocity, - hit_player = def.hit_player, - hit_node = def.hit_node, - hit_mob = def.hit_mob, - drop = def.drop or false, - collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows - timer = 0, - switch = 0, - - on_step = function(self, dtime) - - self.timer = self.timer + 1 - - local pos = self.object:getpos() - - if self.switch == 0 - or self.timer > 150 - or not within_limits(pos, 0) then - - self.object:remove() ; -- print ("removed arrow") - - return - end - - if self.hit_node then - - local node = node_ok(pos).name - - --if minetest.registered_nodes[node].walkable then - if node ~= "air" then - - self.hit_node(self, pos, node) - - if self.drop == true then - - pos.y = pos.y + 1 - - self.lastpos = (self.lastpos or pos) - - minetest.add_item(self.lastpos, self.object:get_luaentity().name) - end - - self.object:remove() ; -- print ("hit node") - - return - end - end - - if (self.hit_player or self.hit_mob) - -- clear mob entity before arrow becomes active - and self.timer > (10 - (self.velocity / 2)) then - - for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do - - if self.hit_player - and player:is_player() then - - self.hit_player(self, player) - self.object:remove() ; -- print ("hit player") - return - end - - if self.hit_mob - and player:get_luaentity() - and player:get_luaentity().name ~= self.object:get_luaentity().name - and player:get_luaentity().name ~= "__builtin:item" - and player:get_luaentity().name ~= "gauges:hp_bar" - and player:get_luaentity().name ~= "signs:text" - and player:get_luaentity().name ~= "itemframes:item" then - - self.hit_mob(self, player) - - self.object:remove() ; -- print ("hit mob") - - return - end - end - end - - self.lastpos = pos - end - }) -end - --- Spawn Egg -function mobs:register_egg(mob, desc, background, addegg) - - local invimg = background - - if addegg == 1 then - invimg = invimg .. "^mobs_egg_inv.png" -- MFF - end - - minetest.register_craftitem(mob, { - - description = desc, - inventory_image = invimg, - - on_place = function(itemstack, placer, pointed_thing) - local pos = pointed_thing.above - - if pos - and within_limits(pos, 0) - and not minetest.is_protected(pos, placer:get_player_name()) then - - pos.y = pos.y + 1 - - local mob = minetest.add_entity(pos, mob) - local ent = mob:get_luaentity() - - if ent.type ~= "monster" then - -- set owner and tame if not monster - ent.owner = placer:get_player_name() - ent.tamed = true - end - - -- if not in creative then take item - if not creative then - itemstack:take_item() - end - end - - return itemstack - end, - }) -end - --- capture critter (thanks to blert2112 for idea) -function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith) - - if not self.child - and clicker:is_player() - and clicker:get_inventory() then - - -- get name of clicked mob - local mobname = self.name - - -- if not nil change what will be added to inventory - if replacewith then - mobname = replacewith - end - - local name = clicker:get_player_name() - - -- is mob tamed? - if self.tamed == false - and force_take == false then - - minetest.chat_send_player(name, "Not tamed!") - - return - end - - -- cannot pick up if not owner - if self.owner ~= name - and force_take == false then - - minetest.chat_send_player(name, self.owner.." is owner!") - - return - end - - if clicker:get_inventory():room_for_item("main", mobname) then - - -- was mob clicked with hand, net, or lasso? - local tool = clicker:get_wielded_item() - local chance = 0 - - if tool:is_empty() then - chance = chance_hand - - elseif tool:get_name() == "mobs:net" then - - chance = chance_net - - tool:add_wear(4000) -- 17 uses - - clicker:set_wielded_item(tool) - - elseif tool:get_name() == "mobs:magic_lasso" then - - chance = chance_lasso - - tool:add_wear(650) -- 100 uses - - clicker:set_wielded_item(tool) - end - - -- return if no chance - if chance == 0 then return end - - -- calculate chance.. add to inventory if successful? - if math.random(1, 100) <= chance then - - clicker:get_inventory():add_item("main", mobname) - - self.object:remove() - else - minetest.chat_send_player(name, "Missed!") - end - end - end -end - -local mob_obj = {} -local mob_sta = {} - --- feeding, taming and breeding (thanks blert2112) -function mobs:feed_tame(self, clicker, feed_count, breed, tame) - - if not self.follow then - return false - end - - -- can eat/tame with item in hand - if follow_holding(self, clicker) then - - -- if not in creative then take item - if not creative then - - local item = clicker:get_wielded_item() - - item:take_item() - - clicker:set_wielded_item(item) - end - - -- increase health - self.health = self.health + 4 - - if self.health >= self.hp_max then - - self.health = self.hp_max - - if self.htimer < 1 then - - minetest.chat_send_player(clicker:get_player_name(), - self.name:split(":")[2] - .. " at full health (" .. tostring(self.health) .. ")") - - self.htimer = 5 - end - end - - self.object:set_hp(self.health) - - update_tag(self) - - -- make children grow quicker - if self.child == true then - - self.hornytimer = self.hornytimer + 20 - - return true - end - - -- feed and tame - self.food = (self.food or 0) + 1 - if self.food >= feed_count then - - self.food = 0 - - if breed and self.hornytimer == 0 then - self.horny = true - end - - self.gotten = false - - if tame then - - if self.tamed == false then - minetest.chat_send_player(clicker:get_player_name(), - self.name:split(":")[2] - .. " has been tamed!") - end - - self.tamed = true - - if not self.owner or self.owner == "" then - self.owner = clicker:get_player_name() - end - end - - -- make sound when fed so many times - if self.sounds.random then - - minetest.sound_play(self.sounds.random, { - object = self.object, - max_hear_distance = self.sounds.distance - }) - end - end - - return true - end - - local item = clicker:get_wielded_item() - - -- if mob has been tamed you can name it with a nametag - if item:get_name() == "mobs:nametag" - and clicker:get_player_name() == self.owner then - - local name = clicker:get_player_name() - - -- store mob and nametag stack in external variables - mob_obj[name] = self - mob_sta[name] = item - - local tag = self.nametag or "" - - local formspec = "size[8,4]" - .. default.gui_bg - .. default.gui_bg_img - .. "field[0.5,1;7.5,0;name;Enter name:;" .. tag .. "]" - .. "button_exit[2.5,3.5;3,1;mob_rename;Rename]" - minetest.show_formspec(name, "mobs_nametag", formspec) - end - - return false - -end - --- inspired by blockmen's nametag mod -minetest.register_on_player_receive_fields(function(player, formname, fields) - - -- right-clicked with nametag and name entered? - if formname == "mobs_nametag" - and fields.name - and fields.name ~= "" then - - local name = player:get_player_name() - - if not mob_obj[name] - or not mob_obj[name].object then - return - end - - -- update nametag - mob_obj[name].nametag = fields.name - - update_tag(mob_obj[name]) - - -- if not in creative then take item - if not creative then - - mob_sta[name]:take_item() - - player:set_wielded_item(mob_sta[name]) - end - - -- reset external variables - mob_obj[name] = nil - mob_sta[name] = nil - - end -end) diff --git a/mods/mobs/bee.lua b/mods/mobs/bee.lua deleted file mode 100755 index e45d8b4b..00000000 --- a/mods/mobs/bee.lua +++ /dev/null @@ -1,190 +0,0 @@ - --- Bee by KrupnoPavel - -mobs:register_mob("mobs:bee", { - -- animal, monster, npc, barbarian - type = "animal", - -- it is aggressive - passive = true, - -- health & armor - hp_min = 1, - hp_max = 2, - armor = 200, - -- textures and model - collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2}, - visual = "mesh", - mesh = "mobs_bee.x", - textures = { - {"mobs_bee.png"}, - }, - -- sounds - makes_footstep_sound = false, - sounds = { - random = "mobs_bee", - }, - walk_velocity = 1, - jump = true, - -- drops honey when killed - drops = { - {name = "mobs:honey", chance = 1, min = 1, max = 2}, - }, - -- damage - water_damage = 1, - lava_damage = 1, - light_damage = 0, - fall_damage = 0, - fall_speed = -3, - -- model animation - animation = { - speed_normal = 15, - stand_start = 0, - stand_end = 30, - walk_start = 35, - walk_end = 65, - }, - -- right click to pick up bee - on_rightclick = function(self, clicker) - mobs:capture_mob(self, clicker, 25, 80, 0, true, nil) - end, -}) --- spawn on group:flowers between 4 and 20 light, 1 in 8000 chance, 1 bee in area up to 31000 in height -mobs:spawn_specific("mobs:bee", {"group:flower"}, {"air"}, 4, 20, 30, 8000, 2, -31000, 31000, true, true) --- register spawn egg -mobs:register_egg("mobs:bee", "Bee", "mobs_bee_inv.png", 1) - --- honey -minetest.register_craftitem("mobs:honey", { - description = "Honey", - inventory_image = "mobs_honey_inv.png", - on_use = minetest.item_eat(6), -}) - --- beehive (when placed spawns bee) -minetest.register_node("mobs:beehive", { - description = "Beehive", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"mobs_beehive.png"}, - inventory_image = "mobs_beehive.png", - paramtype = "light", - sunlight_propagates = true, - walkable = true, - groups = {fleshy=3,dig_immediate=3}, - on_use = minetest.item_eat(4), - sounds = default.node_sound_defaults(), - - on_construct = function(pos) - - local meta = minetest.get_meta(pos) - - meta:set_string("formspec", "size[8,6]" - ..default.gui_bg..default.gui_bg_img..default.gui_slots - .. "image[3,0.8;0.8,0.8;mobs_bee_inv.png]" - .. "list[current_name;beehive;4,0.5;1,1;]" - .. "list[current_player;main;0,2.35;8,4;]" - .. "listring[]") - - meta:get_inventory():set_size("beehive", 1) - end, - - after_place_node = function(pos, placer, itemstack) - - if placer:is_player() then - - minetest.set_node(pos, {name = "mobs:beehive", param2 = 1}) - - if math.random(1, 5) == 1 then - minetest.add_entity(pos, "mobs:bee") - end - end - end, - - on_punch = function(pos, node, puncher) - - -- yep, bee's don't like having their home punched by players - puncher:set_hp(puncher:get_hp() - 4) - end, - - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - - if listname == "beehive" then - return 0 - end - - return stack:get_count() - end, - - can_dig = function(pos,player) - - local meta = minetest.get_meta(pos) - - -- only dig beehive if no honey inside - return meta:get_inventory():is_empty("beehive") - end, - -}) - -minetest.register_craft({ - output = "mobs:beehive", - recipe = { - {"mobs:bee","mobs:bee","mobs:bee"}, - } -}) - --- honey block -minetest.register_node("mobs:honey_block", { - description = "Honey Block", - tiles = {"mobs_honey_block.png"}, - groups = {snappy = 3, flammable = 2}, - sounds = default.node_sound_dirt_defaults(), -}) - -minetest.register_craft({ - output = "mobs:honey_block", - recipe = { - {"mobs:honey", "mobs:honey", "mobs:honey"}, - {"mobs:honey", "mobs:honey", "mobs:honey"}, - {"mobs:honey", "mobs:honey", "mobs:honey"}, - } -}) - -minetest.register_craft({ - output = "mobs:honey 9", - recipe = { - {"mobs:honey_block"}, - } -}) - --- beehive workings -minetest.register_abm({ - nodenames = {"mobs:beehive"}, - interval = 6, - chance = 5, - catch_up = false, - action = function(pos, node) - - -- bee's only make honey during the day - local tod = (minetest.get_timeofday() or 0) * 24000 - - if tod < 4500 or tod > 19500 then - return - end - - -- find flowers in area around hive - local flowers = minetest.find_nodes_in_area_under_air( - {x = pos.x - 10, y = pos.y - 5, z = pos.z - 10}, - {x = pos.x + 10, y = pos.y + 5, z = pos.z + 10}, - "group:flower") - - -- no flowers no honey, nuff said! - if #flowers > 3 then - - local meta = minetest.get_meta(pos) - - -- error check just incase it's an old beehive - if meta then - meta:get_inventory():add_item("beehive", "mobs:honey") - end - end - end -}) diff --git a/mods/mobs/bunny.lua b/mods/mobs/bunny.lua deleted file mode 100755 index 7feb2b83..00000000 --- a/mods/mobs/bunny.lua +++ /dev/null @@ -1,93 +0,0 @@ - --- Bunny by ExeterDad - -mobs:register_mob("mobs:bunny", { - -- animal, monster, npc - type = "animal", - -- is it aggressive - passive = true, - reach = 1, - -- health & armor - hp_min = 3, - hp_max = 6, - armor = 200, - -- textures and model - collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268}, - visual = "mesh", - mesh = "mobs_bunny.b3d", - drawtype = "front", - textures = { - {"mobs_bunny_grey.png"}, - {"mobs_bunny_brown.png"}, - {"mobs_bunny_white.png"}, - }, - -- sounds - sounds = {}, - makes_footstep_sound = false, - -- speed and jump - walk_velocity = 1, - run_velocity = 2, - runaway = true, - jump = true, - -- drops meat when dead - drops = { - {name = "mobs:meat_raw", chance = 1, min = 1, max = 2}, - }, - -- damaged by - water_damage = 1, - lava_damage = 4, - light_damage = 0, - fear_height = 2, - -- model animation - animation = { - speed_normal = 15, - stand_start = 1, - stand_end = 15, - walk_start = 16, - walk_end = 24, - punch_start = 16, - punch_end = 24, - }, - -- follows carrot from farming redo - follow = {"farming:carrot", "farming_plus:carrot_item"}, - view_range = 8, - -- eat carrots - replace_rate = 10, - replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"}, - replace_with = "air", - -- right click to pick up rabbit - on_rightclick = function(self, clicker) - - -- feed or tame - if mobs:feed_tame(self, clicker, 4, true, true) then - return - end - - -- Monty Python tribute - local item = clicker:get_wielded_item() - - if item:get_name() == "mobs:lava_orb" then - - if not minetest.setting_getbool("creative_mode") then - item:take_item() - clicker:set_wielded_item(item) - end - - self.object:set_properties({ - textures = {"mobs_bunny_evil.png"}, - }) - - self.type = "monster" - self.object:set_hp(20) - - return - end - - mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) - end, - - attack_type = "dogfight", - damage = 5, -}) -mobs:spawn_specific("mobs:bunny", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true) -mobs:register_egg("mobs:bunny", "Bunny", "mobs_bunny_inv.png", 1) diff --git a/mods/mobs/chicken.lua b/mods/mobs/chicken.lua deleted file mode 100755 index 11337735..00000000 --- a/mods/mobs/chicken.lua +++ /dev/null @@ -1,261 +0,0 @@ - --- Chicken by JK Murray - -mobs:register_mob("mobs:chicken", { - -- animal, monster, npc, barbarian - type = "animal", - -- is it aggressive - passive = true, - -- health & armor - hp_min = 4, - hp_max = 8, - armor = 200, - -- textures and model - collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3}, - visual = "mesh", - mesh = "mobs_chicken.x", - -- seems a lot of textures but this fixes the problem with the model - textures = { - {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", - "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"}, - {"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", - "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"}, - }, - child_texture = { - {"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", - "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png"}, - }, - blood_texture = "mobs_blood.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_chicken", - }, - -- speed and jump - walk_velocity = 1, - run_velocity = 2, - runaway = true, - jump = true, - -- drops raw chicken when dead - drops = { - {name = "mobs:chicken_raw", chance = 1, min = 2, max = 2}, - }, - -- damaged by - water_damage = 1, - lava_damage = 5, - light_damage = 0, - fall_damage = 0, - fall_speed = -8, - fear_height = 5, - -- model animation - animation = { - speed_normal = 15, - stand_start = 0, - stand_end = 1, -- 20 - walk_start = 20, - walk_end = 40, - }, - -- follows wheat - follow = {"farming:seed_wheat", "farming:seed_cotton"}, - view_range = 5, - - on_rightclick = function(self, clicker) - - if mobs:feed_tame(self, clicker, 8, true, true) then - return - end - - mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) - end, - - do_custom = function(self) - - if not self.child - and math.random(1, 500) == 1 then - - local pos = self.object:getpos() - - minetest.add_item(pos, "mobs:egg") - - minetest.sound_play("default_place_node_hard", { - pos = pos, - gain = 1.0, - max_hear_distance = 5, - }) - end - end, -}) --- spawn on default or bamboo grass between 8 and 20 light, 1 in 15000 change, 1 chicken in area up to 31000 in height -mobs:spawn_specific("mobs:chicken", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true) --- register spawn egg -mobs:register_egg("mobs:chicken", "Chicken", "mobs_chicken_inv.png", 1) --- egg entity - -mobs:register_arrow("mobs:egg_entity", { - visual = "sprite", - visual_size = {x=.5, y=.5}, - textures = {"mobs_chicken_egg.png"}, - velocity = 6, - - hit_player = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 1}, - }, nil) - end, - - hit_mob = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 1}, - }, nil) - end, - - hit_node = function(self, pos, node) - - local num = math.random(1, 10) - - if num == 1 then - - pos.y = pos.y + 1 - - local nod = minetest.get_node_or_nil(pos) - - if not nod - or not minetest.registered_nodes[nod.name] - or minetest.registered_nodes[nod.name].walkable == true then - return - end - - local mob = minetest.add_entity(pos, "mobs:chicken") - local ent2 = mob:get_luaentity() - - mob:set_properties({ - textures = ent2.child_texture[1], - visual_size = { - x = ent2.base_size.x / 2, - y = ent2.base_size.y / 2 - }, - collisionbox = { - ent2.base_colbox[1] / 2, - ent2.base_colbox[2] / 2, - ent2.base_colbox[3] / 2, - ent2.base_colbox[4] / 2, - ent2.base_colbox[5] / 2, - ent2.base_colbox[6] / 2 - }, - }) - - ent2.child = true - ent2.tamed = true - ent2.owner = self.playername - end - end -}) - --- egg throwing item - -local egg_GRAVITY = 9 -local egg_VELOCITY = 19 - --- shoot egg -local mobs_shoot_egg = function (item, player, pointed_thing) - - local playerpos = player:getpos() - - minetest.sound_play("default_place_node_hard", { - pos = playerpos, - gain = 1.0, - max_hear_distance = 5, - }) - - local obj = minetest.add_entity({ - x = playerpos.x, - y = playerpos.y +1.5, - z = playerpos.z - }, "mobs:egg_entity") - - local ent = obj:get_luaentity() - local dir = player:get_look_dir() - - ent.velocity = egg_VELOCITY -- needed for api internal timing - ent.switch = 1 -- needed so that egg doesn't despawn straight away - - obj:setvelocity({ - x = dir.x * egg_VELOCITY, - y = dir.y * egg_VELOCITY, - z = dir.z * egg_VELOCITY - }) - - obj:setacceleration({ - x = dir.x * -3, - y = -egg_GRAVITY, - z = dir.z * -3 - }) - - -- pass player name to egg for chick ownership - local ent2 = obj:get_luaentity() - ent2.playername = player:get_player_name() - - item:take_item() - - return item -end - --- egg -minetest.register_node("mobs:egg", { - description = "Chicken Egg", - tiles = {"mobs_chicken_egg.png"}, - inventory_image = "mobs_chicken_egg.png", - visual_scale = 0.7, - drawtype = "plantlike", - wield_image = "mobs_chicken_egg.png", - paramtype = "light", - walkable = false, - is_ground_content = true, - sunlight_propagates = true, - selection_box = { - type = "fixed", - fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} - }, - groups = {snappy = 2, dig_immediate = 3}, - after_place_node = function(pos, placer, itemstack) - if placer:is_player() then - minetest.set_node(pos, {name = "mobs:egg", param2 = 1}) - end - end, - on_use = mobs_shoot_egg -}) - --- fried egg -minetest.register_craftitem("mobs:chicken_egg_fried", { -description = "Fried Egg", - inventory_image = "mobs_chicken_egg_fried.png", - on_use = minetest.item_eat(2), -}) - -minetest.register_craft({ - type = "cooking", - recipe = "mobs:egg", - output = "mobs:chicken_egg_fried", -}) - --- raw chicken -minetest.register_craftitem("mobs:chicken_raw", { -description = "Raw Chicken", - inventory_image = "mobs_chicken_raw.png", - on_use = minetest.item_eat(2), -}) - --- cooked chicken -minetest.register_craftitem("mobs:chicken_cooked", { -description = "Cooked Chicken", - inventory_image = "mobs_chicken_cooked.png", - on_use = minetest.item_eat(4), -- Modif MFF -}) - -minetest.register_craft({ - type = "cooking", - recipe = "mobs:chicken_raw", - output = "mobs:chicken_cooked", -}) diff --git a/mods/mobs/cow.lua b/mods/mobs/cow.lua deleted file mode 100755 index 3febfd63..00000000 --- a/mods/mobs/cow.lua +++ /dev/null @@ -1,193 +0,0 @@ - --- Cow by Krupnovpavel - -mobs:register_mob("mobs:cow", { - -- animal, monster, npc, barbarian - type = "animal", - -- aggressive, does 5 damage to player when threatened - passive = false, - group_attack = true, - attack_type = "dogfight", - reach = 2, - damage = 4, - -- health & armor - hp_min = 15, - hp_max = 20, - armor = 200, - -- textures and model - collisionbox = {-0.8, 0, -0.8, 0.8, 1.6, 0.8}, --Modif MFF (debug) - visual = "mesh", - mesh = "mobs_cow.b3d", - textures = { - {"mobs_cow_lightbrown.png"}, - {"mobs_cow_brown.png"}, - {"mobs_cow_white.png"}, - }, - blood_texture = "mobs_blood.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_cow", - }, - -- speed and jump - walk_velocity = 1, - run_velocity = 2, - jump = true, - -- drops raw meat when dead - drops = { - {name = "mobs:meat_raw", chance = 1, min = 5, max = 10}, - {name = "mobs:leather", chance = 1, min = 0, max = 3}, - {name = "maptools:silver_coin", chance = 10, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 1, - lava_damage = 5, - light_damage = 0, - -- model animation - animation = { - speed_normal = 15, - speed_run = 15, - stand_start = 0, - stand_end = 30, - walk_start = 35, - walk_end = 65, - run_start = 105, - run_end = 135, - punch_start = 70, - punch_end = 100, - }, - follow = "farming:wheat", - view_range = 7, - replace_rate = 100, - replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"}, - replace_with = "mobs:dung", - fear_height = 2, - on_rightclick = function(self, clicker) - - -- feed or tame - if mobs:feed_tame(self, clicker, 8, true, true) then - return - end - - local tool = clicker:get_wielded_item() - - -- milk cow with empty bucket - if tool:get_name() == "bucket:bucket_empty" then - - --if self.gotten == true - if self.child == true then - return - end - - if self.gotten == true then - minetest.chat_send_player(clicker:get_player_name(), - "Cow already milked!") - return - end - - local inv = clicker:get_inventory() - - inv:remove_item("main", "bucket:bucket_empty") - - if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then - clicker:get_inventory():add_item("main", "mobs:bucket_milk") - else - local pos = self.object:getpos() - pos.y = pos.y + 0.5 - minetest.add_item(pos, {name = "mobs:bucket_milk"}) - end - - self.gotten = true -- milked - - return - end - - mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) - end, -}) - --- spawn on default;green;prairie grass between 0 and 20 light, 1 in 15000 chance, 1 cow in area up to 31000 in height -mobs:spawn_specific("mobs:cow", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true) --- register spawn egg -mobs:register_egg("mobs:cow", "Cow", "mobs_cow_inv.png", 1) - --- leather -minetest.register_craftitem("mobs:leather", { - description = "Leather", - inventory_image = "mobs_leather.png", -}) - --- bucket of milk -minetest.register_craftitem("mobs:bucket_milk", { - description = "Bucket of Milk", - inventory_image = "mobs_bucket_milk.png", - stack_max = 1, - on_use = minetest.item_eat(8, 'bucket:bucket_empty'), -}) - --- cheese wedge -minetest.register_craftitem("mobs:cheese", { - description = "Cheese", - inventory_image = "mobs_cheese.png", - on_use = minetest.item_eat(4), -}) - -minetest.register_craft({ - type = "cooking", - output = "mobs:cheese", - recipe = "mobs:bucket_milk", - cooktime = 5, - replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}} -}) - --- cheese block -minetest.register_node("mobs:cheeseblock", { - description = "Cheese Block", - tiles = {"mobs_cheeseblock.png"}, - is_ground_content = false, - groups = {crumbly = 3}, - sounds = default.node_sound_dirt_defaults() -}) - -minetest.register_craft({ - output = "mobs:cheeseblock", - recipe = { - {'mobs:cheese', 'mobs:cheese', 'mobs:cheese'}, - {'mobs:cheese', 'mobs:cheese', 'mobs:cheese'}, - {'mobs:cheese', 'mobs:cheese', 'mobs:cheese'}, - } -}) - -minetest.register_craft({ - output = "mobs:cheese 9", - recipe = { - {'mobs:cheeseblock'}, - } -}) - --- Dung (from factory's fertilizer) -minetest.register_node("mobs:dung", { - tiles = {"default_dirt.png"}, - inventory_image = "mobs_dung.png", - description = "Cow dung", - drawtype = "nodebox", - paramtype = "light", - is_ground_content = true, - groups = {snappy = 3, attached_node = 1}, - node_box = { - type = "fixed", - fixed = { - {-0.1875, -0.5, -0.1875, 0.1875, -0.4375, 0.1875}, - {-0.125, -0.4375, -0.125, 0.125, -0.375, 0.125}, - {0, -0.375, -0.0625, 0.0625, -0.3125, 0.0625}, - {0, -0.3125, -0.0625, 0.0625, -0.25, 0}, - {-0.0625, -0.375, -0.0625, 0, -0.3125, 0}, - } - } -}) - -minetest.register_craft({ - type = "fuel", - recipe = "mobs:dung", - burntime = "8", -}) diff --git a/mods/mobs/crafts.lua b/mods/mobs/crafts.lua deleted file mode 100755 index bc8582cc..00000000 --- a/mods/mobs/crafts.lua +++ /dev/null @@ -1,82 +0,0 @@ --- nametag -minetest.register_craftitem("mobs:nametag", { - description = "Nametag", - inventory_image = "mobs_nametag.png", -}) - -core.register_craft({ - type = "shapeless", - output = "mobs:nametag", - recipe = {"default:paper", "dye:black", "farming:string"}, -}) - --- leather -minetest.register_craftitem("mobs:leather", { - description = "Leather", - inventory_image = "mobs_leather.png", -}) - --- raw meat -minetest.register_craftitem("mobs:meat_raw", { - description = "Raw Meat", - inventory_image = "mobs_meat_raw.png", - on_use = minetest.item_eat(3), -}) - --- cooked meat -minetest.register_craftitem("mobs:meat", { - description = "Meat", - inventory_image = "mobs_meat.png", - on_use = minetest.item_eat(8), -}) - -minetest.register_craft({ - type = "cooking", - output = "mobs:meat", - recipe = "mobs:meat_raw", - cooktime = 5, -}) - --- golden lasso -minetest.register_tool("mobs:magic_lasso", { - description = "Magic Lasso (right-click animal to put in inventory)", - inventory_image = "mobs_magic_lasso.png", -}) - -minetest.register_craft({ - output = "mobs:magic_lasso", - recipe = { - {"farming:string", "default:gold_lump", "farming:string"}, - {"default:gold_lump", "default:diamondblock", "default:gold_lump"}, - {"farming:string", "default:gold_lump", "farming:string"}, - } -}) - --- net -minetest.register_tool("mobs:net", { - description = "Net (right-click animal to put in inventory)", - inventory_image = "mobs_net.png", -}) - -minetest.register_craft({ - output = "mobs:net", - recipe = { - {"default:stick", "", "default:stick"}, - {"default:stick", "", "default:stick"}, - {"farming:string", "default:stick", "farming:string"}, - } -}) - --- shears (right click to shear animal) -minetest.register_tool("mobs:shears", { - description = "Steel Shears (right-click to shear)", - inventory_image = "mobs_shears.png", -}) - -minetest.register_craft({ - output = 'mobs:shears', - recipe = { - {'', 'default:steel_ingot', ''}, - {'', 'group:stick', 'default:steel_ingot'}, - } -}) \ No newline at end of file diff --git a/mods/mobs/creeper.lua b/mods/mobs/creeper.lua deleted file mode 100755 index 6766f133..00000000 --- a/mods/mobs/creeper.lua +++ /dev/null @@ -1,62 +0,0 @@ - --- Creeper by Davedevils (from his subgame MineClone) - -mobs:register_mob("mobs:creeper", { - -- animal, monster, npc, barbarian - type = "monster", - -- agressive, does 21 damage to player when explode - passive = false, - attack_type = "explode", - pathfinding = false, - damage = 21, - -- health & armor - hp_min = 30, hp_max = 40, armor = 100, - -- textures and model - collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, - visual = "mesh", - mesh = "mobs_tree_monster.b3d", - drawtype = "front", - textures = { - {"mobs_creeper.png"}, - }, - blood_texture = "mobs_creeper_inv.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_treemonster", - explode= "tnt_explode", - }, - -- speed and jump - walk_velocity = 1, - run_velocity = 2.5, - jump = true, - view_range = 16, - -- drops mese or diamond when dead - drops = { - {name = "default:torch", - chance = 10, min = 3, max = 5,}, - {name = "default:iron_lump", - chance = 5, min = 1, max = 2,}, - {name = "default:coal_lump", - chance = 3, min = 1, max = 3,}, - }, - -- damaged by - water_damage = 2, - lava_damage = 15, - light_damage = 0, - -- model animation - animation = { - stand_start = 0, - stand_end = 24, - walk_start = 25, - walk_end = 47, - run_start = 48, - run_end = 62, - punch_start = 48, - punch_end = 62, - speed_normal = 15, - speed_run = 15, - }, -}) -mobs:spawn_specific("mobs:creeper", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 25000, 1, -31000, 31000, false) -mobs:register_egg("mobs:creeper", "Creeper", "mobs_creeper_inv.png", 1) diff --git a/mods/mobs/depends.txt b/mods/mobs/depends.txt deleted file mode 100755 index a9980972..00000000 --- a/mods/mobs/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ -default -mesecons_materials? -unified_inventory? diff --git a/mods/mobs/dirtmonster.lua b/mods/mobs/dirtmonster.lua deleted file mode 100755 index 36b242cf..00000000 --- a/mods/mobs/dirtmonster.lua +++ /dev/null @@ -1,72 +0,0 @@ - --- Dirt Monster by PilzAdam - -mobs:register_mob("mobs:dirt_monster", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, deals 6 damage to player when hit - passive = false, - attack_type = "dogfight", - pathfinding = false, - reach = 2, - damage = 5, - -- health & armor - hp_min = 25, - hp_max = 30, - armor = 100, - -- textures and model - collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, - visual = "mesh", - mesh = "mobs_stone_monster.b3d", - textures = { - {"mobs_dirt_monster.png"}, - }, - blood_texture = "default_dirt.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_dirtmonster", - }, - -- speed and jump - view_range = 16, - walk_velocity = 1.5, - run_velocity = 3, - jump = true, - -- drops dirt and coins when dead - drops = { - {name = "default:dirt", chance = 1, min = 3, max = 5,}, - {name = "maptools:silver_coin", chance = 2, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 1, - lava_damage = 5, - light_damage = 2, - fear_height = 4, - -- model animation - animation = { - speed_normal = 15, - speed_run = 15, - stand_start = 0, - stand_end = 14, - walk_start = 15, - walk_end = 38, - run_start = 40, - run_end = 63, - punch_start = 40, - punch_end = 63, - }, -}) - --- spawn on dirt_with_grass and drygrass between -1 and 5 light, 1 in 12500 change, 1 dirt monster in area up to 31000 in height -mobs:spawn_specific("mobs:dirt_monster", {"default:dirt_with_grass", "default:dirt_with_dry_grass"}, {"air"}, -1, 5, 30, 12500, 1, -31000, 31000, false, false) --- register spawn egg -mobs:register_egg("mobs:dirt_monster", "Dirt Monster", "mobs_dirt_monster_inv.png", 1) - -minetest.register_craft({ - output = "mobs:dirt_monster", - recipe = { - {"default:dirt", "default:dirt", "default:dirt"}, - {"default:dirt", "default:nyancat_rainbow", "default:dirt"}, - {"default:dirt", "default:dirt", "default:dirt"} - } -}) diff --git a/mods/mobs/dog.lua b/mods/mobs/dog.lua deleted file mode 100755 index 82a49f75..00000000 --- a/mods/mobs/dog.lua +++ /dev/null @@ -1,89 +0,0 @@ - --- Dog - -mobs:register_mob("mobs:dog", { - -- animal, monster, npc, barbarian - type = "npc", - -- agressive, does 4 damage to player when hit - passive = false, - attacks_monsters = true, - attack_type = "dogfight", - damage = 2, -- 1 damage less than wolf - -- health & armor - hp_min = 15, hp_max = 20, armor = 200, - -- textures and model - collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, - visual = "mesh", - mesh = "mobs_wolf.x", - drawtype = "front", - textures = { - {"mobs_dog.png"}, - }, - --visual_size = {x=1,y=1}, --Quel valeur lui mettre ? - blood_texture = "mobs_blood.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_wolf", - war_cry = "mobs_wolf_attack", - }, - -- speed and jump - walk_velocity = 2, - run_velocity = 4, - jump = true, - stepheight = 1.2, - step = 1.2, - view_range = 16, - drops = { - {name = "mobs:meat_raw", chance = 1, min = 2, max = 3,}, - }, - -- damaged by - water_damage = 0, - lava_damage = 5, - light_damage = 0, - -- Special for pet - owner = "", - order = "follow", - - on_rightclick = function(self, clicker) - local item = clicker:get_wielded_item() - local name = clicker:get_player_name() - if not name then return end - if item:get_name() == "mobs:meat_raw" then - local hp = self.object:get_hp() - -- return if full health - if hp >= self.hp_max then - minetest.chat_send_player(name, "Dog at full health.") - return - end - hp = hp + 4 -- add restorative value - -- new health shouldn't exceed self.hp_max - if hp > self.hp_max then hp = self.hp_max end - self.object:set_hp(hp) - -- Take item - if not minetest.setting_getbool("creative_mode") then - item:take_item() - clicker:set_wielded_item(item) - end - else - if self.owner == "" then - self.owner = clicker:get_player_name() - else - if self.order == "follow" then - self.order = "stand" - else - self.order = "follow" - end - end - end - end, - -- model animation - animation = { - stand_start = 0, stand_end = 14, - walk_start = 15, walk_end = 38, - run_start = 40, run_end = 63, - punch_start = 40, punch_end = 63, - speed_normal = 15, speed_run = 15, - }, -}) -mobs:register_egg("mobs:dog", "Dog", "mobs_dog_inv.png", 1) diff --git a/mods/mobs/dungeonmaster.lua b/mods/mobs/dungeonmaster.lua deleted file mode 100755 index b1c3d9ab..00000000 --- a/mods/mobs/dungeonmaster.lua +++ /dev/null @@ -1,113 +0,0 @@ - --- Dungeon Master by PilzAdam - - -mobs:register_mob("mobs:dungeon_master", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, shoots fireballs at player, deal 9 damages - passive = false, - pathfinding = false, - damage = 9, - attack_type = "dogshoot", - reach = 3, - shoot_interval = 2.5, - arrow = "mobs:fireball", - shoot_offset = 1, - -- health & armor - hp_min = 30, - hp_max = 40, - armor = 80, - -- textures and model - collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7}, - visual = "mesh", - mesh = "mobs_dungeon_master.b3d", - textures = { - {"mobs_dungeon_master.png"}, - {"mobs_dungeon_master_cobblestone.png"}, - {"mobs_dungeon_master_strangewhite.png"}, - }, - blood_texture = "mobs_blood.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_dungeonmaster", - shoot_attack = "mobs_fireball", - }, - -- speed and jump - walk_velocity = 1, - run_velocity = 2, - jump = false, - view_range = 16, - knock_back = 0.05, -- Very small knockback - -- drops mese or diamond when dead - drops = { - {name = "mobs:dungeon_master_blood", chance = 2, min = 1, max = 2,}, - {name = "default:diamond", chance = 4, min = 1, max = 3,}, - {name = "default:mese_crystal", chance = 4, min = 3, max = 6,}, - {name = "mobs:dungeon_master_diamond", chance = 6, min = 1, max = 1,}, - {name = "maptools:gold_coin", chance = 20, min = 1, max = 1,}, - {name = "default:diamondblock", chance = 33, min = 1, max = 1,}, - {name = "runes:scroll_watchdog", chance = 130, min = 1, max = 5}, - }, - -- damaged by - water_damage = 1, - lava_damage = 1, - light_damage = 0, - fear_height = 3, - -- model animation - animation = { - stand_start = 0, - stand_end = 19, - walk_start = 20, - walk_end = 35, - punch_start = 36, - punch_end = 48, - speed_normal = 15, - speed_run = 15, - }, -}) --- spawn on stone between 20 and -1 light, 1 in 10000 chance, 1 dungeon master in area starting at -100 and below -mobs:spawn_specific("mobs:dungeon_master", {"default:stone", "default:sandstone", "nether:netherrack"}, {"air"}, -1, 20, 30, 10000, 1, -31000, -250, false) --- register spawn egg -mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "mobs_dongeon_master_inv.png", 1) - --- fireball (weapon) -mobs:register_arrow("mobs:fireball", { - visual = "sprite", - visual_size = {x = 1, y = 1}, - textures = {"mobs_fireball.png"}, - velocity = 6, - - -- direct hit, no fire... just plenty of pain - hit_player = function(self, player) - player:punch(self.object, 1.0, { -- Mettre à 2.5 aussi ? - full_punch_interval = 2.5, -- Modif MFF - damage_groups = {fleshy = 9}, -- Modif MFF - }, nil) - end, - - hit_mob = function(self, player) - player:punch(self.object, 1.0, { -- Mettre à 2.5 aussi ? - full_punch_interval = 2.5, -- Modif MFF - damage_groups = {fleshy = 9}, -- Modif MFF - }, nil) - end, - - -- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items) - hit_node = function(self, pos, node) - mobs:explosion(pos, 1, 1, 0) - end -}) - -minetest.register_craftitem("mobs:dungeon_master_blood", { - description = "Dungeon Master Blood", - inventory_image = "mobs_dungeon_master_blood.png", - groups = {magic = 1}, -}) - -minetest.register_craftitem("mobs:dungeon_master_diamond", { - description = "Dungeon Master Diamond", - inventory_image = "mobs_dungeon_master_diamond.png", - groups = {magic = 1}, -}) diff --git a/mods/mobs/goat.lua b/mods/mobs/goat.lua deleted file mode 100755 index 0c6f394b..00000000 --- a/mods/mobs/goat.lua +++ /dev/null @@ -1,106 +0,0 @@ - --- Goat by DonBatman - -mobs:register_mob("mobs:goat", { - -- animal, monster, npc, barbarian - type = "animal", - -- aggressive, does 5 damage to player when threatened - passive = false, - group_attack = true, - attack_type = "dogfight", - reach = 2, - damage = 3, - -- health & armor - hp_min = 10, - hp_max = 20, - armor = 200, - -- textures and model - collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.75, 0.3}, - visual = "mesh", - mesh = "mobs_goat.b3d", - drawtype = "front", - textures = { - {"mobs_goat_white.png"}, - {"mobs_goat_brown.png"}, - {"mobs_goat_grey.png"}, - }, - blood_texture = "mobs_blood.png", - visual_size = {x=2,y=2}, - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_sheep", - }, - -- speed and jump - walk_velocity = 1.5, - run_velocity = 3, - jump = true, - -- drops raw meat when dead - drops = { - {name = "mobs:meat_raw", - chance = 1, min = 2, max = 4}, - {name = "maptools:silver_coin", - chance = 10, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 1, - lava_damage = 5, - light_damage = 0, - -- model animation - animation = { - speed_normal = 25, speed_run = 30, - stand_start = 0, stand_end = 60, -- head down/up - walk_start = 80, walk_end = 110, -- walk - run_start = 160, run_end = 198, -- walk - punch_start = 120, punch_end = 150, -- attack - }, - -- follows wheat - follow = "farming:wheat", - view_range = 10, - -- replace grass/wheat with air (eat) - replace_rate = 50, - replace_what = {"group:flora"}, - replace_with = "air", - on_rightclick = function(self, clicker) - -- feed or tame - if mobs:feed_tame(self, clicker, 8, true, true) then - return - end - - local tool = clicker:get_wielded_item() - - -- milk goat with empty bucket - if tool:get_name() == "bucket:bucket_empty" then - if self.child == true then - return - end - - if self.gotten == true then - minetest.chat_send_player(clicker:get_player_name(), - "Goat already milked!") - return - end - - local inv = clicker:get_inventory() - - inv:remove_item("main", "bucket:bucket_empty") - - if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then - clicker:get_inventory():add_item("main", "mobs:bucket_milk") - else - local pos = self.object:getpos() - pos.y = pos.y + 0.5 - minetest.add_item(pos, {name = "mobs:bucket_milk"}) - end - - self.gotten = true -- milked - return - end - - mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) - end, -}) --- spawn on dirt_with_grass between -1 and 20 light, 1 in 20000 chance, 1 goat in area up to 31000 in height -mobs:spawn_specific("mobs:goat", {"default:dirt_with_grass"}, {"air"}, -1, 20, 30, 20000, 1, -31000, 31000, true) --- register spawn egg -mobs:register_egg("mobs:goat", "Goat", "mobs_goat_inv.png", 1) diff --git a/mods/mobs/greenslimes.lua b/mods/mobs/greenslimes.lua deleted file mode 100755 index 96ee2d80..00000000 --- a/mods/mobs/greenslimes.lua +++ /dev/null @@ -1,169 +0,0 @@ - --- Green Slimes by TomasJLuis & TenPlus1 - --- sounds -local green_sounds = { - damage = "mobs_slimes_damage", - death = "mobs_slimes_death", - jump = "mobs_slimes_jump", - attack = "mobs_slimes_attack", -} - --- green slime textures -local green_textures = {"mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_front.png", "mobs_green_slime_sides.png"} - --- register small green slime -mobs:register_mob("mobs:greensmall", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, deals 2 damage to player when hit - passive = false, - pathfinding = false, - reach = 2, - damage = 2, - attack_type = "dogfight", - attacks_monsters = true, - -- health and armor - hp_min = 4, hp_max = 8, - armor = 200, - -- textures and model - collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, - visual = "cube", - textures = { green_textures }, - blood_texture = "mobs_green_slime_blood.png", - visual_size = {x = 0.5, y = 0.5}, - -- sounds a bit here, but mainly define in the beginning - makes_footstep_sound = false, - sounds = green_sounds, - -- speed and jump, sinks in water - walk_velocity = 4, - run_velocity = 4, - walk_chance = 0, - jump = true, - jump_chance = 30, - jump_height = 6, - view_range = 16, - floats = 1, - -- chance of dropping glue and coins - drops = { - {name = "mesecons_materials:glue", chance = 4, min = 1, max = 2}, - {name = "maptools:silver_coin", chance = 4, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 0, - lava_damage = 10, - light_damage = 0, - -- model animation - -- no model animation -}) -mobs:register_egg("mobs:greensmall", "Small Green Slime", "mobs_green_slime_medium_inv.png", 1) - --- register medium green slime -mobs:register_mob("mobs:greenmedium", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, deals 4 damage to player when hit - passive = false, - reach = 2, - damage = 3, - attack_type = "dogfight", - attacks_monsters = true, - -- health and armor - hp_min = 15, hp_max = 25, - armor = 100, - -- textures and model - collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - visual = "cube", - textures = { green_textures }, - blood_texture = "mobs_green_slime_blood.png", - visual_size = {x = 1, y = 1}, - -- sounds a bit here, but mainly define in the beginning - makes_footstep_sound = false, - sounds = green_sounds, - -- speed and jump, sinks in water - walk_velocity = 3, - run_velocity = 3, - walk_chance = 0, - jump = true, - jump_chance = 30, - jump_height = 6, - view_range = 16, - floats = 1, - -- chance of dropping glue and coins - drops = { - }, - -- damaged by - water_damage = 0, - lava_damage = 10, - light_damage = 0, - -- model animation - -- no model animation - -- do things when die - on_die = function(self, pos) - local num = math.random(2, 4) - for i=1,num do - minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greensmall") - end - end, -}) -mobs:register_egg("mobs:greenmedium", "Medium Green Slime", "mobs_green_slime_medium_inv.png", 1) - --- register big green slime -mobs:register_mob("mobs:greenbig", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, deals 6 damage to player when hit - passive = false, - reach = 2, - damage = 5, - attack_type = "dogfight", - attacks_monsters = true, - -- health and armor - hp_min = 30, hp_max = 50, - armor = 100, - -- textures and model - collisionbox = {-1, -1, -1, 1, 1, 1}, - visual = "cube", - textures = { green_textures }, - blood_texture = "mobs_green_slime_blood.png", - visual_size = {x = 2, y = 2}, - -- sounds a bit here, but mainly define in the beginning - makes_footstep_sound = false, - sounds = green_sounds, - -- speed and jump, sinks in water - walk_velocity = 2.5, - run_velocity = 2.5, - walk_chance = 0, - jump = true, - jump_chance = 30, - jump_height = 6, - view_range = 16, - floats = 1, - knock_back = 0, --this is a test - -- chance of dropping glue and coins - drops = { - }, - -- damaged by - water_damage = 0, - lava_damage = 10, - light_damage = 0, - -- model animation - -- no model animation - -- do things when die - on_die = function(self, pos) - local num = math.random(1, 2) - for i=1,num do - minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greenmedium") - end - end, -}) -mobs:register_egg("mobs:greenbig", "Big Green Slime", "mobs_green_slime_big_inv.png", 1) - ---mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height) -mobs:spawn_specific("mobs:greenbig", {"default:acid_source"},{"default:acid_flowing"}, -1, 20, 30, 5000, 1, -32000, 32000, false) -mobs:spawn_specific("mobs:greenmedium", {"default:acid_source"},{"default:acid_flowing"},-1, 20, 30, 5000, 2, -32000, 32000, false) ---mobs:spawn_specific("mobs:greensmall", {"default:acid_source"},{"default:acid_flowing"},-1, 20, 30, 10000, 2, -32000, 32000) - ---mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height) ---mobs:register_spawn("mobs:greenmedium", {"default:mossycobble"}, 20, 4, 10000, 8, 32000) ---mobs:register_spawn("mobs:greensmall", {"default:mossycobble"}, 20, 4, 10000, 8, 32000) diff --git a/mods/mobs/init.lua b/mods/mobs/init.lua deleted file mode 100755 index 9c71495b..00000000 --- a/mods/mobs/init.lua +++ /dev/null @@ -1,84 +0,0 @@ -local path = minetest.get_modpath("mobs") - --- Mob Api -dofile(path.."/api.lua") - --- Animals -dofile(path.."/chicken.lua") -- JKmurray -dofile(path.."/cow.lua") -- KrupnoPavel -dofile(path.."/sheep.lua") -- PilzAdam -dofile(path.."/pig.lua") -- farfadet46 -dofile(path.."/bee.lua") -- KrupnoPavel -dofile(path.."/bunny.lua") -- ExeterDad -dofile(path.."/kitten.lua") -- Jordach/BFD -dofile(path.."/goat.lua") -- ??? -dofile(path.."/shark.lua") -- blert2112 (animal_modpack) - --- Monsters -dofile(path.."/dirtmonster.lua") -- PilzAdam -dofile(path.."/dungeonmaster.lua") -- PilzAdam -dofile(path.."/oerkki.lua") -- PilzAdam -dofile(path.."/sandmonster.lua") -- PilzAdam -dofile(path.."/stonemonster.lua") -- PilzAdam -dofile(path.."/treemonster.lua") -- PilzAdam -dofile(path.."/wolf.lua") -- PilzAdam -dofile(path.."/dog.lua") -- CProgrammerRU -dofile(path.."/mese_monster.lua") -- Zeg9 -dofile(path.."/spider.lua") -- AspireMint -dofile(path.."/greenslimes.lua") -- davedevils/TomasJLuis/TenPlus1 -dofile(path.."/lavaslimes.lua") -- davedevils/TomasJLuis/TenPlus1 -dofile(path.."/zombie.lua") -- ??? -dofile(path.."/yeti.lua") -- ??? -dofile(path.."/minotaur.lua") -- Kalabasa - --- The bosses -dofile(path.."/pumpkins.lua") -- ??? -dofile(path.."/mese_dragon.lua") -- farfadet46 - --- begin slimes mobs compatibility changes --- cannot find mesecons?, craft glue instead -if not minetest.get_modpath("mesecons_materials") then - minetest.register_craftitem(":mesecons_materials:glue", { - image = "mesecons_glue.png", - description = "Glue", - }) -end - -if minetest.setting_get("log_mods") then minetest.log("action", "Slimes loaded") end --- end slimes mobs compatibility changes - --- NPC -dofile(path.."/npc.lua") -- TenPlus1 -dofile(path.."/npc_female.lua") -- nuttmeg20 - --- Creeper (fast impl by davedevils) -dofile(path.."/creeper.lua") - --- Mob Items -dofile(path.."/crafts.lua") - --- Spawner -dofile(path.."/spawner.lua") - --- Mob menu spawner special MFF -dofile(path.."/mff_menu.lua") - -minetest.register_alias("mobs:rat","mobs:chicken") -- aliases removed rat -minetest.register_alias("mobs:rat_cooked", "mobs:chicken_cooked") - - -local function remove_old(name) - minetest.register_entity(name, { - name = name, - on_activate = function(self, staticdata, dtime_s) - self.object:remove() - return - end, - }) -end - -remove_old("mobs:pumba") -remove_old("mobs:rat") - - -minetest.log("action", "[MOD] Mobs Redo loaded") diff --git a/mods/mobs/kitten.lua b/mods/mobs/kitten.lua deleted file mode 100755 index 91d7ab20..00000000 --- a/mods/mobs/kitten.lua +++ /dev/null @@ -1,73 +0,0 @@ - --- Kitten by Jordach / BFD - -mobs:register_mob("mobs:kitten", { - -- animal, monster, npc - type = "animal", - -- is it aggressive - passive = true, - -- health & armor - hp_min = 5, - hp_max = 10, - armor = 200, - -- textures and model - collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3}, - visual = "mesh", - visual_size = {x = 0.5, y = 0.5}, - mesh = "mobs_kitten.b3d", - textures = { - {"mobs_kitten_striped.png"}, - {"mobs_kitten_splotchy.png"}, - {"mobs_kitten_ginger.png"}, - {"mobs_kitten_sandy.png"}, - }, - blood_texture = "mobs_blood.png", - -- sounds - makes_footstep_sound = false, - sounds = { - random = "mobs_kitten", - }, - -- speed and jump - walk_velocity = 0.6, - run_velocity = 2, - runaway = true, - jump = false, - -- drops string - drops = { - {name = "farming:string", chance = 2, min = 1, max = 1}, - }, - -- damaged by - water_damage = 1, - lava_damage = 5, - fear_height = 3, - -- model animation - animation = { - speed_normal = 42, - stand_start = 97, - stand_end = 192, - walk_start = 0, - walk_end = 96, - }, - -- follows Rat and Raw Fish - follow = { - "fishing:fish_raw", - "fishing:clownfish_raw", - "fishing:bluewhite_raw", - "fishing:exoticfish_raw", - "fishing:carp_raw", - "fishing:perch_raw", - "fishing:catfish_raw", - }, - view_range = 10, - -- feed with raw fish to tame or right click to pick up - on_rightclick = function(self, clicker) - - if mobs:feed_tame(self, clicker, 4, true, true) then - return - end - - mobs:capture_mob(self, clicker, 50, 50, 90, false, nil) - end -}) -mobs:spawn_specific("mobs:kitten", {"default:dirt_with_grass"}, {"air"}, 0, 20, 30, 15000, 1, -31000, 31000, true, true) -mobs:register_egg("mobs:kitten", "Kitten", "mobs_kitten_inv.png", 0) diff --git a/mods/mobs/lavaslimes.lua b/mods/mobs/lavaslimes.lua deleted file mode 100755 index 5ca4ae26..00000000 --- a/mods/mobs/lavaslimes.lua +++ /dev/null @@ -1,184 +0,0 @@ - --- Lava Slimes by TomasJLuis & TenPlus1 - --- sounds -local lava_sounds = { - damage = "mobs_slimes_damage", - death = "mobs_slimes_death", - jump = "mobs_slimes_jump", - attack = "mobs_slimes_attack", -} - --- lava slime textures -local lava_textures = {"mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_front.png", "mobs_lava_slime_sides.png"} - --- register small lava slime -mobs:register_mob("mobs:lavasmall", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, deals 2 damage to player when hit - passive = false, - pathfinding = false, - reach = 2, - damage = 2, - attack_type = "dogfight", - attacks_monsters = true, - -- health and armor - hp_min = 4, - hp_max = 8, - armor = 200, - -- textures and model - collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, - visual = "cube", - textures = { lava_textures }, - blood_texture = "mobs_lava_slime_blood.png", - visual_size = {x = 0.5, y = 0.5}, - -- sounds a bit here, but mainly define in the beginning - makes_footstep_sound = false, - sounds = lava_sounds, - -- speed and jump, sinks in water - walk_velocity = 4, - run_velocity = 4, - walk_chance = 0, - jump = true, - jump_chance = 30, - jump_height = 6, - replace_rate = 20, - footstep = "fire:basic_flame", - view_range = 16, - floats = 1, - -- chance of dropping lava orb and coins - drops = { - {name = "mobs:lava_orb", chance = 15, min = 1, max = 1,}, - {name = "maptools:silver_coin", chance = 4, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 10, - lava_damage = 0, - light_damage = 0, - -- model animation - -- no model animation -}) -mobs:register_egg("mobs:lavasmall", "Small Lava Slime", "mobs_lava_slime_medium_inv.png", 1) - --- register medium lava slime -mobs:register_mob("mobs:lavamedium", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, deals 4 damage to player when hit - passive = false, - reach = 2, - damage = 3, - attack_type = "dogfight", - attacks_monsters = true, - -- health and armor - hp_min = 15, - hp_max = 25, - armor = 100, - -- textures and model - collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - visual = "cube", - textures = { lava_textures }, - blood_texture = "mobs_lava_slime_blood.png", - visual_size = {x = 1, y = 1}, - -- sounds a bit here, but mainly define in the beginning - makes_footstep_sound = false, - sounds = lava_sounds, - -- speed and jump, sinks in water - walk_velocity = 3, - run_velocity = 3, - walk_chance = 0, - jump = true, - jump_chance = 30, - jump_height = 6, - replace_rate = 20, - footstep = "fire:basic_flame", - view_range = 16, - floats = 1, - -- chance of dropping lava orb and coins - drops = { - }, - -- damaged by - water_damage = 10, - lava_damage = 0, - light_damage = 0, - -- model animation - -- no model animation - -- do things when die - on_die = function(self, pos) - local num = math.random(2, 4) - for i=1,num do - minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavasmall") - end - end, -}) - -mobs:register_egg("mobs:lavamedium", "Medium Lava Slime", "mobs_lava_slime_medium_inv.png", 1) - --- register big lava slime -mobs:register_mob("mobs:lavabig", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, deals 6 damage to player when hit - passive = false, - reach = 2, - damage = 5, - attack_type = "dogfight", - attacks_monsters = true, - -- health and armor - hp_min = 30, hp_max = 50, - armor = 100, - -- textures and model - collisionbox = {-1, -1, -1, 1, 1, 1}, - visual = "cube", - textures = { lava_textures }, - blood_texture = "mobs_lava_slime_blood.png", - visual_size = {x = 2, y = 2}, - -- sounds a bit here, but mainly define in the beginning - makes_footstep_sound = false, - sounds = lava_sounds, - -- speed and jump, sinks in water - walk_velocity = 2.5, - run_velocity = 2.5, - walk_chance = 0, - jump = true, - jump_chance = 30, - jump_height = 6, - replace_rate = 20, - replace_offset = -1, - footstep = "fire:basic_flame", - view_range = 16, - floats = 1, - knock_back = 0, --this is a test - -- chance of dropping lava orb and coins - drops = { - }, - -- damaged by - water_damage = 10, - lava_damage = 0, - light_damage = 0, - -- model animation - -- no model animation - -- do things when die - on_die = function(self, pos) - local num = math.random(1, 2) - for i=1,num do - minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavamedium") - end - end, -}) - -mobs:register_egg("mobs:lavabig", "Big Lava Slime", "mobs_lava_slime_big_inv.png", 1) - ---mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height) -mobs:spawn_specific("mobs:lavabig", {"default:lava_source"},{"default:lava_flowing"}, -1, 20, 30, 5000, 1, -32000, 32000, false) -mobs:spawn_specific("mobs:lavamedium", {"default:lava_source"},{"default:lava_flowing"}, -1, 20, 30, 5000, 2, -32000, 32000, false) ---mobs:spawn_specific("mobs:lavasmall", {"default:lava_source"},{"default:lava_flowing"}, -1, 20, 30, 10s000, 2, -32000, 32000, false) - --- lava orb -minetest.register_craftitem("mobs:lava_orb", { - description = "Lava orb", - inventory_image = "zmobs_lava_orb.png", -}) - -minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb") diff --git a/mods/mobs/mese_dragon.lua b/mods/mobs/mese_dragon.lua deleted file mode 100644 index 9fbd02bb..00000000 --- a/mods/mobs/mese_dragon.lua +++ /dev/null @@ -1,124 +0,0 @@ -mobs:register_mob("mobs:mese_dragon", { - type = "monster", - -- agressive, deals 13 damage to player when hit - passive = false, - damage = 13, - attack_type = "dogshoot", - reach = 4, - shoot_interval = 2, - arrow = "mobs:mese_dragon_fireball", - shoot_offset = -0.5, - -- health & armor - hp_min = 175, - hp_max = 225, - armor = 70, - -- textures and model - collisionbox = {-0.6, 0, -0.6, 0.6, 5, 0.6}, - visual = "mesh", - mesh = "mese_dragon.b3d", - textures = { - {"mese_dragon.png"}, - }, - visual_size = {x=3, y=3}, - blood_texture = "default_mese_crystal_fragment.png", - -- sounds - makes_footstep_sound = true, - sounds = { - shoot_attack = "mesed", - attack = "mese_dragon", - distance = 60, - }, - -- speed and jump - view_range = 20, - knock_back = 0, - walk_velocity = 1.5, - run_velocity = 3.5, - pathfinding = false, - jump = true, - jump_height = 4, - fall_damage = 0, - fall_speed = -6, - stepheight = 1.5, - -- drops returnmirror & mese & class items when dead - drops = { - -- Ressource & Decoration drops - {name = "default:mese", chance = 2, min = 2, max = 4}, - {name = "returnmirror:mirror_inactive", chance = 10, min = 1, max = 1}, - -- Tools drops - {name = "default:pick_mese", chance = 33, min = 1, max = 1}, - {name = "default:shovel_mese", chance = 33, min = 1, max = 1}, - {name = "default:axe_mese", chance = 33, min = 1, max = 1}, - {name = "farming:hoe_mese", chance = 33, min = 1, max = 1}, - -- Hunter drops - {name = "3d_armor:leggings_hardenedleather", chance = 10, min = 1, max = 1}, - {name = "3d_armor:boots_hardenedleather", chance = 10, min = 1, max = 1}, - {name = "throwing:arbalest", chance = 33, min = 1, max = 1}, - -- Warrior drops - {name = "3d_armor:leggings_mithril", chance = 10, min = 1, max = 1}, - {name = "3d_armor:boots_mithril", chance = 10, min = 1, max = 1}, - {name = "default:sword_mese", chance = 33, min = 1, max = 1}, - }, - -- damaged by - water_damage = 0, - lava_damage = 0, - light_damage = 0, - -- model animation - animation = { - speed_normal = 15, - speed_run = 15, - stand_start = 0, - stand_end = 80, - walk_start = 180, - walk_end = 200, - run_start = 180, - run_end = 200, - punch_start = 140, - punch_end = 170, - }, - on_die = function(self) - minetest.chat_send_all("A group of players killed a Mese Dragon!") - end -}) - --- mese_dragon_fireball (weapon) -mobs:register_arrow("mobs:mese_dragon_fireball", { - visual = "sprite", - visual_size = {x = 1, y = 1}, - textures = {"mobs_mese_dragon_fireball.png"}, - velocity = 10, - - -- direct hit, no fire... just plenty of pain - hit_player = function(self, player) - player:punch(self.object, 2.0, { -- Modif MFF - full_punch_interval = 2.0, -- Modif MFF - damage_groups = {fleshy = 13}, -- Modif MFF - }, nil) - end, - - hit_mob = function(self, player) - player:punch(self.object, 2.0, { -- Modif MFF - full_punch_interval = 2.0, -- Modif MFF - damage_groups = {fleshy = 13}, -- Modif MFF - }, nil) - end, - - -- node hit, bursts into flame - hit_node = function(self, pos, node) - mobs:explosion(pos, 1, 1, 0) - end -}) - -minetest.register_node("mobs:mese_dragon_spawner", { - description = "Mese Dragon Spawner", - tiles = {"default_mese_block.png"}, - is_ground_content = false, - groups = {unbreakable = 1, mob_spawner=1}, - sounds = default.node_sound_stone_defaults({ - dug = {name="mobs_boom", gain=0.25} - }) -}) - ---(name, nodes, neighbors, interval, chance, active_object_count) --- spawn on mobs:mese_dragon_spawner, interval 300, 1 chance, 1 mese_dragon_spawner -mobs:spawn_special("mobs:mese_dragon", {"mobs:mese_dragon_spawner"}, {"air"}, 300, 1, 1) -mobs:register_egg("mobs:mese_dragon", "Mese Dragon", "mobs_mese_dragon_inv.png", 1) diff --git a/mods/mobs/mese_monster.lua b/mods/mobs/mese_monster.lua deleted file mode 100755 index 2106e0f2..00000000 --- a/mods/mobs/mese_monster.lua +++ /dev/null @@ -1,117 +0,0 @@ - --- Mese Monster by Zeg9 - -mobs:register_mob("mobs:mese_monster", { - -- animal, monster, npc, barbarian - type = "monster", - -- agressive, deals 4 damage to player when hit - passive = false, - damage = 4, - attack_type = "shoot", - shoot_interval = 1.0, - arrow = "mobs:mese_arrow", - shoot_offset = 2, - -- health & armor - hp_min = 20, - hp_max = 25, - armor = 80, - -- textures and model - collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5}, - visual = "mesh", - mesh = "zmobs_mese_monster.x", - textures = { - {"zmobs_mese_monster.png"}, - }, - visual_size = {x=1, y=1}, - blood_texture = "default_mese_crystal_fragment.png", - -- sounds - makes_footstep_sound = false, - sounds = { - random = "mobs_mesemonster", - }, - -- speed and jump - view_range = 16, - walk_velocity = 1, - run_velocity = 2, - jump = true, - jump_height = 8, - fall_damage = 0, - fall_speed = -6, - stepheight = 2.1, - -- drops mese when dead - drops = { - {name = "default:mese_crystal", chance = 9, min = 1, max = 3,}, - {name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9,}, - {name = "maptools:silver_coin", chance = 1, min = 1, max = 2,}, - {name = "returnmirror:mirror_inactive", chance = 50, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 0, - lava_damage = 0, - light_damage = 0, - -- model animation - animation = { - speed_normal = 15, - speed_run = 15, - stand_start = 0, - stand_end = 14, - walk_start = 15, - walk_end = 38, - run_start = 40, - run_end = 63, - punch_start = 40, - punch_end = 63, - }, -}) - -minetest.register_node("mobs:mese_monster_spawner", { - description = "Mese Monster Spawner", - tiles = {"default_mese_block.png"}, - is_ground_content = false, - groups = {unbreakable = 1, mob_spawner=1}, - sounds = default.node_sound_stone_defaults({ - dug = {name="mobs_boom", gain=0.25} -- to be changed - }) -}) - --- spawn on stone between 20 and -1 light, 1 in 8000 chance, 1 in area below -25 -mobs:spawn_specific("mobs:mese_monster", {"default:stone", "default:sandstone"}, {"air"}, -1, 20, 30, 8000, 1, -31000, -125, false) --- Spawn in spawner -mobs:spawn_specific("mobs:mese_monster", {"mobs:mese_monster_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true) --- register spawn egg -mobs:register_egg("mobs:mese_monster", "Mese Monster", "mobs_mese_monster_inv.png", 1) - --- mese arrow (weapon) -mobs:register_arrow("mobs:mese_arrow", { - visual = "sprite", - visual_size = {x = 0.5, y = 0.5}, - textures = {"default_mese_crystal_fragment.png"}, - velocity = 6, - - hit_player = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, --Modif MFF - }, nil) - end, - - hit_mob = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, --Modif MFF - }, nil) - end, - - hit_node = function(self, pos, node) - end -}) - --- 9x mese crystal fragments = 1x mese crystal -minetest.register_craft({ - output = "default:mese_crystal", - recipe = { - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - } -}) diff --git a/mods/mobs/mff_menu.lua b/mods/mobs/mff_menu.lua deleted file mode 100755 index b4621169..00000000 --- a/mods/mobs/mff_menu.lua +++ /dev/null @@ -1,59 +0,0 @@ ---Menu mobs spawner -mobs.shown_spawner_menu = function(player_name) - local formspec = {"size[8,9]label[2.7,0;Mobs Spawner]"} - if mobs["spawning_mobs"] ~= nil then - local Y = 1 - local X = 1 - for name, etat in pairs(mobs["spawning_mobs"]) do - table.insert(formspec, "item_image_button["..X..","..Y..";1,1;"..name..";"..name..";]") - X = X+1 - if X > 6 then - X = 1 - Y = Y+1.2 - end - end - end - table.insert(formspec, "button_exit[3.9,8.5;1.2,1;close;Close]") - minetest.show_formspec(player_name, "mobs:spawner", table.concat(formspec)) -end - -minetest.register_on_player_receive_fields(function(player, formname, fields) - local player_name = player:get_player_name() - if not player_name then return end - if formname == "mobs:spawner" then - for f in pairs(fields) do - if string.find(f, "mobs:") then - local pos = player:getpos() - pos.y = pos.y+1 - minetest.add_entity(pos, f) - return - end - end - end -end) - - -if (minetest.get_modpath("unified_inventory")) ~= nil then - unified_inventory.register_button("menu_mobs", { - type = "image", - image = "mobs_dungeon_master_fireball.png", - tooltip = "Mobs Spawner Menu", - show_with = "server", - action = function(player) - local player_name = player:get_player_name() - if not player_name then return end - if minetest.check_player_privs(player_name, {server=true}) then - mobs.shown_spawner_menu(player_name) - end - end, - }) -else - minetest.register_chatcommand("mobs_spawner", { - params = "", - description = "Spawn entity at given (or your) position", - privs = {server=true}, - func = function(name, param) - mobs.shown_spawner_menu(name) - end, - }) -end diff --git a/mods/mobs/minotaur.lua b/mods/mobs/minotaur.lua deleted file mode 100755 index 1e92745f..00000000 --- a/mods/mobs/minotaur.lua +++ /dev/null @@ -1,94 +0,0 @@ - --- Minotaur Monster by ??? - -mobs:register_mob("mobs:minotaur", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, deals 11 damage to player when hit - passive = false, - attack_type = "dogfight", - pathfinding = false, - reach = 2, - damage = 6, - -- health & armor - hp_min = 45, - hp_max = 55, - armor = 90, - -- textures and model - collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9}, - visual = "mesh", - mesh = "mobs_minotaur.b3d", - textures = { - {"mobs_minotaur.png"}, - }, - visual_size = {x=1, y=1}, - blood_texture = "mobs_blood.png", - -- sounds - makes_footstep_sound = true, - -- sounds = { - -- random = "mobs_zombie", - -- damage = "mobs_zombie_hit", - -- attack = "mobs_zombie_attack", - -- death = "mobs_zombie_death", - -- }, - -- speed and jump - walk_velocity = 1, - run_velocity = 3, - jump = true, - floats = 1, - view_range = 16, - knock_back = 0.05, --this is a test - -- drops desert_sand and coins when dead - drops = { - {name = "maptools:gold_coin", chance = 40, min = 1, max = 1,}, - {name = "mobs:minotaur_eye", chance = 2, min = 1, max = 2,}, - {name = "mobs:minotaur_horn", chance = 4, min = 1, max = 2,}, - {name = "mobs:minotaur_fur", chance = 1, min = 1, max = 3,}, - }, - water_damage = 0, - lava_damage = 5, - light_damage = 0, - -- model animation - animation = { - speed_normal = 15, speed_run = 15, - stand_start = 0, stand_end = 19, - walk_start = 20, walk_end = 39, - run_start = 20, run_end = 39, - punch_start = 40, punch_end = 50, - }, -}) --- spawns on desert sand between -1 and 20 light, 1 in 100000 chance, 1 Minotaur in area up to 31000 in height -mobs:spawn_specific("mobs:minotaur", {"default:dirt_with_dry_grass"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000, false) --- register spawn egg -mobs:register_egg("mobs:minotaur", "Minotaur", "mobs_minotaur_inv.png", 1) - -minetest.register_craftitem("mobs:minotaur_eye", { - description = "Minotaur Eye", - inventory_image = "mobs_minotaur_eye.png", - groups = {magic = 1}, -}) - -minetest.register_craftitem("mobs:minotaur_horn", { - description = "Minotaur Horn", - inventory_image = "mobs_minotaur_horn.png", - groups = {magic = 1}, -}) - -minetest.register_craftitem("mobs:minotaur_fur", { - description = "Minotaur Fur", - inventory_image = "mobs_minotaur_fur.png", - groups = {magic = 1}, -}) - -minetest.register_craftitem("mobs:minotaur_lots_of_fur", { - description = "Lot of Minotaur Fur", - inventory_image = "mobs_minotaur_lots_of_fur.png", - groups = {magic = 1}, -}) - -minetest.register_craft({ - output = "mobs:minotaur_lots_of_fur", - recipe = {{"mobs:minotaur_fur", "mobs:minotaur_fur"}, - {"mobs:minotaur_fur", "mobs:minotaur_fur"}, - }, -}) diff --git a/mods/mobs/models/character.b3d b/mods/mobs/models/character.b3d deleted file mode 100755 index 5ea45e0a..00000000 Binary files a/mods/mobs/models/character.b3d and /dev/null differ diff --git a/mods/mobs/models/mobs_cow.b3d b/mods/mobs/models/mobs_cow.b3d deleted file mode 100644 index 2e54d292..00000000 Binary files a/mods/mobs/models/mobs_cow.b3d and /dev/null differ diff --git a/mods/mobs/models/mobs_pig.b3d b/mods/mobs/models/mobs_pig.b3d deleted file mode 100755 index 1676c0c5..00000000 Binary files a/mods/mobs/models/mobs_pig.b3d and /dev/null differ diff --git a/mods/mobs/models/mobs_wolf.x b/mods/mobs/models/mobs_wolf.x deleted file mode 100755 index f9439946..00000000 --- a/mods/mobs/models/mobs_wolf.x +++ /dev/null @@ -1,7420 +0,0 @@ -xof 0303txt 0032 - -template XSkinMeshHeader { - <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> - WORD nMaxSkinWeightsPerVertex; - WORD nMaxSkinWeightsPerFace; - WORD nBones; -} - -template SkinWeights { - <6f0d123b-bad2-4167-a0d0-80224f25fabb> - STRING transformNodeName; - DWORD nWeights; - array DWORD vertexIndices[nWeights]; - array float weights[nWeights]; - Matrix4x4 matrixOffset; -} - -Frame Root { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 1.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Frame Armature { - FrameTransformMatrix { - 2.153459, 0.000000, 0.000000, 0.000000, - 0.000000, 2.153459, 0.000000, 0.000000, - 0.000000, 0.000000, 2.153459, 0.000000, - -11.632589, 0.094256, 0.169731, 1.000000;; - } - Frame Armature_Body { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.996529, 0.083252, 0.000000, - 0.000000,-0.083252, 0.996529, 0.000000, - 5.378092,-1.647068, 2.876912, 1.000000;; - } - Frame Armature_noga3 { - FrameTransformMatrix { - 0.000000,-0.996529, 0.083252, 0.000000, - -0.000000,-0.083252,-0.996529, 0.000000, - 1.000000, 0.000000,-0.000000, 0.000000, - 0.618225, 0.037596,-0.622362, 1.000000;; - } - } //End of Armature_noga3 - Frame Armature_noga1 { - FrameTransformMatrix { - 0.000000,-0.996529, 0.083252, 0.000000, - -0.000000,-0.083252,-0.996529, 0.000000, - 1.000000, 0.000000,-0.000000, 0.000000, - 0.618225, 3.072911,-0.875938, 1.000000;; - } - } //End of Armature_noga1 - Frame Armature_noga4 { - FrameTransformMatrix { - 0.000000,-0.996529, 0.083252, 0.000000, - -0.000000,-0.083252,-0.996529, 0.000000, - 1.000000, 0.000000,-0.000000, 0.000000, - -0.648382, 0.037596,-0.622362, 1.000000;; - } - } //End of Armature_noga4 - Frame Armature_noga2 { - FrameTransformMatrix { - 0.000000,-0.996529, 0.083252, 0.000000, - -0.000000,-0.083252,-0.996529, 0.000000, - 1.000000, 0.000000,-0.000000, 0.000000, - -0.648382, 3.072911,-0.875938, 1.000000;; - } - } //End of Armature_noga2 - Frame Armature_hvost { - FrameTransformMatrix { - 1.000000, 0.000000,-0.000000, 0.000000, - -0.000000,-0.522249,-0.852793, 0.000000, - -0.000000, 0.852793,-0.522249, 0.000000, - 0.000000,-0.295864,-0.017687, 1.000000;; - } - } //End of Armature_hvost - Frame Armature_sheya { - FrameTransformMatrix { - 0.997121, 0.074946,-0.011510, 0.000000, - -0.075824, 0.985074,-0.154533, 0.000000, - -0.000243, 0.154961, 0.987921, 0.000000, - 0.000000, 3.260104, 0.242284, 1.000000;; - } - Frame Armature_head { - FrameTransformMatrix { - 0.997121,-0.075824,-0.000243, 0.000000, - 0.075813, 0.996898, 0.021119, 0.000000, - -0.001359,-0.021076, 0.999777, 0.000000, - 0.068728, 0.903770, 0.009841, 1.000000;; - } - } //End of Armature_head - Frame Armature_zubi { - FrameTransformMatrix { - 0.997121,-0.075824,-0.000243, 0.000000, - 0.075658, 0.994708, 0.069515, 0.000000, - -0.005029,-0.069333, 0.997581, 0.000000, - 0.205805, 1.974131,-0.481359, 1.000000;; - } - } //End of Armature_zubi - } //End of Armature_sheya - 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145;3; 2.153459, 2.153459, 2.153459;;, - 146;3; 2.153459, 2.153459, 2.153459;;, - 147;3; 2.153459, 2.153459, 2.153459;;, - 148;3; 2.153459, 2.153459, 2.153459;;, - 149;3; 2.153459, 2.153459, 2.153459;;, - 150;3; 2.153459, 2.153459, 2.153459;;, - 151;3; 2.153459, 2.153459, 2.153459;;, - 152;3; 2.153459, 2.153459, 2.153459;;, - 153;3; 2.153459, 2.153459, 2.153459;;, - 154;3; 2.153459, 2.153459, 2.153459;;, - 155;3; 2.153459, 2.153459, 2.153459;;; - } - } -} //End of AnimationSet diff --git a/mods/mobs/npc.lua b/mods/mobs/npc.lua deleted file mode 100755 index f83adc7b..00000000 --- a/mods/mobs/npc.lua +++ /dev/null @@ -1,131 +0,0 @@ - --- Npc by TenPlus1 - -mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling", - "shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze", - "default:sword_steel", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot", - "bucket:bucket_water", "default:stick", "cavestuff:pebble_1", "building_blocks:stick", - "default:cobble", "default:gravel", "default:clay_lump", "default:sand", "default:dirt_with_grass", - "default:dirt", "default:chest", "default:torch"} - - -mobs:register_mob("mobs:npc", { - -- animal, monster, npc - type = "npc", - -- aggressive, deals 6 damage to player/monster when hit - passive = false, - group_attack = true, - damage = 4, -- 3 damages if tamed - attack_type = "dogfight", - attacks_monsters = true, - pathfinding = false, - -- health & armor - hp_min = 20, - hp_max = 20, - armor = 200, - -- textures and model - collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, - visual = "mesh", - mesh = "character.b3d", - drawtype = "front", - textures = { - {"mobs_npc.png"}, - }, - child_texture = { - {"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine - }, - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_npc", - damage = "mobs_npc_hit", - attack = "mobs_npc_attack", - death = "mobs_npc_death", - }, - -- speed and jump - walk_velocity = 3, - run_velocity = 3, - jump = true, - -- drops wood and chance of apples when dead - drops = { - {name = "default:wood", chance = 1, min = 1, max = 3}, - {name = "default:apple", chance = 2, min = 1, max = 2}, - {name = "default:axe_stone", chance = 3, min = 1, max = 1}, - {name = "maptools:silver_coin", chance = 10, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 0, - lava_damage = 6, - light_damage = 0, - -- follow diamond - follow = {"farming:bread", "mobs:meat", "default:diamond"}, - view_range = 16, - -- set owner and order - owner = "", - order = "follow", - fear_height = 3, - -- model animation - animation = { - speed_normal = 30, - speed_run = 30, - stand_start = 0, - stand_end = 79, - walk_start = 168, - walk_end = 187, - run_start = 168, - run_end = 187, - punch_start = 200, - punch_end = 219, - }, - -- right clicking with "cooked meat" or "bread" will give npc more health - on_rightclick = function(self, clicker) - - local item = clicker:get_wielded_item() - local name = clicker:get_player_name() - if item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond - if (self.diamond_count or 0) < 4 then - self.diamond_count = (self.diamond_count or 0) + 1 - if not minetest.setting_getbool("creative_mode") then - item:take_item() - clicker:set_wielded_item(item) - end - if self.diamond_count >= 4 then - self.damages = 3 - self.tamed = true - self.owner = clicker:get_player_name() - end - end - return - -- feed to heal npc - elseif not mobs:feed_tame(self, clicker, 8, true, true) then - -- right clicking with gold lump drops random item from mobs.npc_drops - if item:get_name() == "default:gold_lump" then - if not minetest.setting_getbool("creative_mode") then - item:take_item() - clicker:set_wielded_item(item) - end - - local pos = self.object:getpos() - pos.y = pos.y + 0.5 - minetest.add_item(pos, { - name = mobs.npc_drops[math.random(1, #mobs.npc_drops)] - }) - return - -- if owner switch between follow and stand - elseif self.owner and self.owner == clicker:get_player_name() then - if self.order == "follow" then - self.order = "stand" - else - self.order = "follow" - end - end - mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) - end - - end, -}) - --- spawning enable for now -mobs:spawn_specific("mobs:npc", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 500000, 1, -31000, 31000, true, true) --- register spawn egg -mobs:register_egg("mobs:npc", "Npc", "mobs_npc_male_inv.png", 1) diff --git a/mods/mobs/npc_female.lua b/mods/mobs/npc_female.lua deleted file mode 100755 index 48df8d4c..00000000 --- a/mods/mobs/npc_female.lua +++ /dev/null @@ -1,133 +0,0 @@ - --- Npc by TenPlus1 - -mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling", - "shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze", - "default:sword_steel", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot", - "bucket:bucket_water", "default:stick", "cavestuff:pebble_1", "building_blocks:stick", - "default:cobble", "default:gravel", "default:clay_lump", "default:sand", "default:dirt_with_grass", - "default:dirt", "default:chest", "default:torch"} - - -mobs:register_mob("mobs:npc_female", { - -- animal, monster, npc - type = "npc", - -- aggressive, deals 6 damage to player/monster when hit - passive = false, - group_attack = true, - damage = 4, -- 3 damages if tamed - attack_type = "dogfight", - attacks_monsters = true, - pathfinding = false, - -- health & armor - hp_min = 20, - hp_max = 20, - armor = 200, - -- textures and model - collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, - visual = "mesh", - mesh = "character.b3d", - drawtype = "front", - textures = { - {"mobs_npc_female.png"}, -- female by nuttmeg20 - }, - child_texture = { - {"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine - }, - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_fnpc", -- 2 sounds - damage = "mobs_fnpc_hit", -- 2 sounds - attack = "mobs_fnpc_attack", -- 1 sound - death = "mobs_fnpc_death", -- 1 sound - }, - -- speed and jump - walk_velocity = 3, - run_velocity = 3, - jump = true, - -- drops wood and chance of apples when dead - drops = { - {name = "default:wood", chance = 1, min = 1, max = 3}, - {name = "default:apple", chance = 2, min = 1, max = 2}, - {name = "flowers:tulip", chance = 4, min = 1, max = 2}, - {name = "flowers:rose", chance = 4, min = 1, max = 2}, - {name = "default:axe_stone", chance = 6, min = 1, max = 1}, - {name = "maptools:silver_coin", chance = 10, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 0, - lava_damage = 6, - light_damage = 0, - -- follow diamond - follow = {"farming:bread", "mobs:meat", "default:diamond"}, - view_range = 16, - -- set owner and order - owner = "", - order = "follow", - fear_height = 3, - -- model animation - animation = { - speed_normal = 30, - speed_run = 30, - stand_start = 0, - stand_end = 79, - walk_start = 168, - walk_end = 187, - run_start = 168, - run_end = 187, - punch_start = 200, - punch_end = 219, - }, - -- right clicking with "cooked meat" or "bread" will give npc more health - on_rightclick = function(self, clicker) - - local item = clicker:get_wielded_item() - local name = clicker:get_player_name() - if item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond - if (self.diamond_count or 0) < 4 then - self.diamond_count = (self.diamond_count or 0) + 1 - if not minetest.setting_getbool("creative_mode") then - item:take_item() - clicker:set_wielded_item(item) - end - if self.diamond_count >= 4 then - self.damages = 3 - self.tamed = true - self.owner = clicker:get_player_name() - end - end - return - -- feed to heal npc - elseif not mobs:feed_tame(self, clicker, 8, true, true) then - -- right clicking with gold lump drops random item from mobs.npc_drops - if item:get_name() == "default:gold_lump" then - if not minetest.setting_getbool("creative_mode") then - item:take_item() - clicker:set_wielded_item(item) - end - - local pos = self.object:getpos() - pos.y = pos.y + 0.5 - minetest.add_item(pos, { - name = mobs.npc_drops[math.random(1, #mobs.npc_drops)] - }) - return - -- if owner switch between follow and stand - elseif self.owner and self.owner == clicker:get_player_name() then - if self.order == "follow" then - self.order = "stand" - else - self.order = "follow" - end - end - mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) - end - - end, -}) - --- spawning enable for now -mobs:spawn_specific("mobs:npc_female", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 500000, 1, -31000, 31000, true, true) --- register spawn egg -mobs:register_egg("mobs:npc_female", "Npc", "mobs_npc_female_inv.png", 1) diff --git a/mods/mobs/oerkki.lua b/mods/mobs/oerkki.lua deleted file mode 100755 index 4721f467..00000000 --- a/mods/mobs/oerkki.lua +++ /dev/null @@ -1,69 +0,0 @@ - --- Oerkki by PilzAdam - -mobs:register_mob("mobs:oerkki", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, deals 7 damage when player hit - passive = false, - attack_type = "dogfight", - pathfinding = false, - reach = 2, - damage = 5, - -- health & armor - hp_min = 30, - hp_max = 40, - armor = 100, - -- textures and model - collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4}, - visual = "mesh", - mesh = "mobs_oerkki.b3d", - textures = { - {"mobs_oerkki.png"}, - {"mobs_oerkki2.png"}, - }, - blood_texture = "mobs_blood.png", - -- sounds - makes_footstep_sound = false, - sounds = { - random = "mobs_oerkki", - shoot_attack = "mobs_oerkki_attack", - }, - -- speed and jump - walk_velocity = 1, - run_velocity = 3, - view_range = 16, - jump = true, - -- chance of dropping obsidian and coins - drops = { - {name = "default:obsidian", chance = 3, min = 1, max = 2,}, - {name = "maptools:silver_coin", chance = 1, min = 1, max = 1}, - }, - -- damaged by - water_damage = 2, - lava_damage = 4, - light_damage = 1, - fear_height = 4, - -- model animation - animation = { - stand_start = 0, - stand_end = 23, - walk_start = 24, - walk_end = 36, - run_start = 37, - run_end = 49, - punch_start = 37, - punch_end = 49, - speed_normal = 15, - speed_run = 15, - }, - -- replace torch with air (remove) - replace_rate = 50, - replace_what = {"default:torch"}, - replace_with = "air", - replace_offset = -1, -}) --- spawns on stone/sandstone between 5 and -1 light, 1 in 9000 chance, 1 in area starting at -10 and below -mobs:spawn_specific("mobs:oerkki", {"default:stone", "default:sandstone"}, {"air"}, -1, 5, 30, 9000, 1, -31000, -75, false) --- register spawn egg -mobs:register_egg("mobs:oerkki", "Oerkki", "mobs_oerkki_inv.png", 1) diff --git a/mods/mobs/pig.lua b/mods/mobs/pig.lua deleted file mode 100755 index d7418895..00000000 --- a/mods/mobs/pig.lua +++ /dev/null @@ -1,96 +0,0 @@ - --- Piggy by farfadet46 - -mobs:register_mob("mobs:pig", { - -- animal, monster, npc, barbarian - type = "animal", - -- aggressive, does 5 damage to player when threatened - passive = false, - attack_type = "dogfight", - group_attack = true, - reach = 2, - damage = 3, - -- health & armor - hp_min = 10, - hp_max = 15, - armor = 200, - -- textures and model - collisionbox = {-0.8, -0.01, -0.8, 0.8, 1.1, 0.8}, - visual = "mesh", - mesh = "mobs_pig.b3d", - drawtype = "front", - textures = { - {"mobs_pig_pink.png"}, - }, - visual_size = {x=1,y=1}, - blood_texture = "mobs_blood.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_pig", - attack = "mobs_pig_angry", - }, - -- speed and jump - walk_velocity = 1, - run_velocity = 3, - jump = true, - -- follows apple and potato - follow = {"default:apple", "farming:potato"}, - view_range = 10, - -- drops raw pork when dead - drops = { - {name = "mobs:pork_raw", chance = 1, min = 2, max = 3,}, - {name = "maptools:silver_coin", chance = 10, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 1, - lava_damage = 5, - light_damage = 0, - fear_height = 2, - -- model animation - animation = { - speed_normal = 15, - stand_start = 25, - stand_end = 55, - walk_start = 60, - walk_end = 100, - punch_start = 60, - punch_end = 100, - }, - -- can be tamed by feeding 8 wheat (will not attack when tamed) - on_rightclick = function(self, clicker) - - if mobs:feed_tame(self, clicker, 8, true, true) then - return - end - - mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) - end, -}) - --- spawns on dirt or junglegrass, between 8 and 20 light, 1 in 15000 chance, 1 in area up to 31000 in height -mobs:spawn_specific("mobs:pig", {"default:dirt", "default:junglegrass", "default:dirt_with_dry_grass"}, {"air"}, 8, 20, 30, 15000, 1, -31000, 31000, true, true) - --- register spawn egg -mobs:register_egg("mobs:pig", "Pig", "mobs_pig_inv.png", 1) - --- porkchop (raw and cooked) -minetest.register_craftitem("mobs:pork_raw", { - description = "Raw Porkchop", - inventory_image = "mobs_pork_raw.png", - on_use = minetest.item_eat(4), -}) - --- cooked porkchop -minetest.register_craftitem("mobs:pork_cooked", { - description = "Cooked Porkchop", - inventory_image = "mobs_pork_cooked.png", - on_use = minetest.item_eat(8), -}) - -minetest.register_craft({ - type = "cooking", - output = "mobs:pork_cooked", - recipe = "mobs:pork_raw", - cooktime = 5, -}) diff --git a/mods/mobs/pumpkins.lua b/mods/mobs/pumpkins.lua deleted file mode 100755 index bf1f022d..00000000 --- a/mods/mobs/pumpkins.lua +++ /dev/null @@ -1,138 +0,0 @@ --- PumpKing by Blert2112 -mobs:register_mob("mobs:pumpking", { - type = "monster", - visual = "mesh", - mesh = "mobs_pumpking.x", - textures = { - {"mobs_pumpking.png"} - }, - visual_size = {x=3, y=3}, - collisionbox = {-0.5, 0.00, -0.5, 0.5, 4.5, 0.5}, - animation = { - speed_normal = 15, speed_run = 30, - stand_start = 165, stand_end = 210, - walk_start = 61, walk_end = 110, - run_start = 0, run_end = 50, - punch_start = 150, punch_end = 165 - }, - makes_footstep_sound = true, - sounds = { - random = "mobs_king" - }, - hp_min = 275, - hp_max = 300, - armor = 70, - knock_back = 0, - walk_velocity = 3, - run_velocity = 4, - light_damage = 0, - water_damage = 0, - lava_damage = 0, - fall_damage = 0, - damage = 9, - pathfinding = false, - reach = 5, - attack_type = "dogfight", - view_range = 25, - stepheight = 1.1, - drops = { - -- Ressource & Decoration drops - {name = "farming:jackolantern", chance = 1, min = 1, max = 1}, - {name = "default:diamondblock", chance = 2, min = 1, max = 2}, - -- Hunter drops - {name = "3d_armor:helmet_hardenedleather", chance = 10, min = 1, max = 1}, - {name = "3d_armor:chestplate_hardenedleather", chance = 10, min = 1, max = 1}, - {name = "throwing:bow_minotaur_horn", chance = 33, min = 1, max = 1}, - -- Warrior drops - {name = "3d_armor:helmet_mithril", chance = 10, min = 1, max = 1}, - {name = "3d_armor:chestplate_mithril", chance = 10, min = 1, max = 1}, - {name = "default:sword_mithril", chance = 33, min = 1, max = 1}, - }, - lifetimer = 300, -- 5 minutes - --shoot_interval = 1000, -- (lifetimer - (lifetimer / 4)), borrowed for do_custom timer - on_die = function(self) - minetest.chat_send_all("A group of players killed a PumpKing!") - end -}) - -mobs:register_mob("mobs:pumpboom", { - type = "monster", - visual = "mesh", - mesh = "mobs_pumpboom.x", - textures = { - {"mobs_pumpboom.png"} - }, - visual_size = {x=3, y=3}, - collisionbox = {-0.70, -0.3, -0.70, 0.70, 0.70, 0.70}, - rotate = 270, - animation = { - speed_normal = 15, speed_run = 30, - stand_start = 0, stand_end = 30, - walk_start = 81, walk_end = 97, - run_start = 81, run_end = 97, - punch_start = 100, punch_end = 120 - }, - sounds = { - random = "mobs_pump" - }, - hp_min = 5, - hp_max = 10, - armor = 100, - light_damage = 0, - water_damage = 0, - lava_damage = 0, - fall_damage = 0, - damage = 8, - attack_type = "explode", - group_attack = true, - do_not_project_items = true, - view_range = 15, - walk_velocity = 2, - run_velocity = 4, - drops = { - {name = "farming:pumpkin_seed", chance = 8, min = 4, max = 8} - } -}) - -minetest.register_node("mobs:pumpking_spawner", { - description = "Pumpkin King Spawner", - tiles = { - "farming_pumpkin_top.png", - "farming_pumpkin_top.png", - "farming_pumpkin_side.png", - "farming_pumpkin_side.png", - "farming_pumpkin_side.png", - "farming_pumpkin_face_on.png" - }, - is_ground_content = false, - groups = {unbreakable = 1, mob_spawner=1}, - sounds = default.node_sound_stone_defaults({ - dug = {name="mobs_king", gain=0.25} - }) -}) - -minetest.register_node("mobs:pumpboom_spawner", { - description = "Pump Boom Spawner", - tiles = { - "farming_pumpkin_top.png", - "farming_pumpkin_top.png", - "farming_pumpkin_side.png", - "farming_pumpkin_side.png", - "farming_pumpkin_side.png", - "farming_pumpkin_face_off.png" - }, - is_ground_content = false, - groups = {unbreakable = 1, mob_spawner=1}, - sounds = default.node_sound_stone_defaults({ - dug = {name="mobs_boom", gain=0.25} - }) -}) - ---(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, spawn_in_area) --- spawn on mobs:pumpking_spawner between 1 and 20 light, interval 300, 1 chance, 1 pumpking_spawner in area up to 31000 in height -mobs:spawn_specific("mobs:pumpking", {"mobs:pumpking_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true) -mobs:register_egg("mobs:pumpking", "Pumpking", "mobs_pumpking_inv.png", 1) - --- spawn on mobs:pumpboom_spawner, 4 interval, 1 chance, 30 pumpboom in area -mobs:spawn_special("mobs:pumpboom", {"mobs:pumpboom_spawner"}, {"air"}, 10, 4, 30) -mobs:register_egg("mobs:pumpboom", "Pumpboom", "mobs_pumpboom_inv.png", 1) diff --git a/mods/mobs/sandmonster.lua b/mods/mobs/sandmonster.lua deleted file mode 100755 index 388e7c17..00000000 --- a/mods/mobs/sandmonster.lua +++ /dev/null @@ -1,74 +0,0 @@ - --- Sand Monster by PilzAdam - -mobs:register_mob("mobs:sand_monster", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, deals 5 damage to player when hit - passive = false, - attack_type = "dogfight", - pathfinding = false, - reach = 2, - damage = 2, - -- health & armor - hp_min = 10, - hp_max = 15, - armor = 100, - -- textures and model - collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, - visual = "mesh", - mesh = "mobs_sand_monster.b3d", - textures = { - {"mobs_sand_monster.png"}, - }, - blood_texture = "default_sand.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_sandmonster", - }, - -- speed and jump, sinks in water - walk_velocity = 2, - run_velocity = 4, - view_range = 16, - jump = true, - floats = 0, - -- drops desert sand when dead - drops = { - {name = "default:desert_sand", chance = 1, min = 3, max = 5,}, - {name = "maptools:silver_coin", chance = 10, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 3, - lava_damage = 4, - light_damage = 0, - fear_height = 4, - -- model animation - animation = { - speed_normal = 15, - speed_run = 15, - stand_start = 0, - stand_end = 39, - walk_start = 41, - walk_end = 72, - run_start = 74, - run_end = 105, - punch_start = 74, - punch_end = 105, - }, -}) - --- spawns on desert sand between -1 and 20 light, 1 in 25000 chance, 1 sand monster in area up to 31000 in height -mobs:spawn_specific("mobs:sand_monster", {"default:desert_sand", "default:sand"}, {"air"}, -1, 20, 30, 25000, 1, -31000, 31000, false) - --- register spawn egg -mobs:register_egg("mobs:sand_monster", "Sand Monster", "mobs_sand_monster_inv.png", 1) - -minetest.register_craft({ - output = "mobs:sand_monster", - recipe = { - {"group:sand", "group:sand", "group:sand"}, - {"group:sand", "default:nyancat_rainbow", "group:sand"}, - {"group:sand", "group:sand", "group:sand"} - } -}) diff --git a/mods/mobs/shark.lua b/mods/mobs/shark.lua deleted file mode 100755 index d653bdaa..00000000 --- a/mods/mobs/shark.lua +++ /dev/null @@ -1,100 +0,0 @@ - --- local variables -local l_colors = { - "#111010:200", --dark_grey - "#101020:225", --dark_blue - "#404030:225", --cold_grey - "#404040:210", --light_grey - "#202020:210" --grey -} -local l_skins = { - {"(shark_first.png^[colorize:"..l_colors[1]..")^(shark_second.png^[colorize:"..l_colors[5]..")^shark_third.png"}, - {"(shark_first.png^[colorize:"..l_colors[2]..")^(shark_second.png^[colorize:"..l_colors[5]..")^shark_third.png"}, - {"(shark_first.png^[colorize:"..l_colors[3]..")^(shark_second.png^[colorize:"..l_colors[4]..")^shark_third.png"} -} -local l_anims = { - speed_normal = 24, speed_run = 24, - stand_start = 1, stand_end = 80, - walk_start = 80, walk_end = 160, - run_start = 80, run_end = 160 -} -local l_model = "mobs_shark.b3d" -local l_egg_texture = "mobs_shark_shark_inv.png" -local l_spawn_in = {"default:water_source"} -local l_spawn_near = {"default:water_flowing","default:water_source","seawrecks:woodship","seawrecks:uboot"} -local l_spawn_chance = 1000000 - --- large -mobs:register_mob("mobs:shark_lg", { - type = "monster", - attack_type = "dogfight", - damage = 4, - reach = 3, - hp_min = 15, - hp_max = 20, - armor = 150, - collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75}, - visual = "mesh", - mesh = l_model, - textures = l_skins, - makes_footstep_sound = false, - walk_velocity = 2, - run_velocity = 4, - fly = true, - fly_in = "default:water_source", - fall_speed = 0, - rotate = 270, - view_range = 10, - water_damage = 0, - lava_damage = 10, - light_damage = 0, - animation = l_anims, - do_custom = function(self) - local p = self.object:getpos() - local a = self.object:getvelocity() - if p.y > 0 and a.y > 0 then - a.y = -1 - else - local r = math.random(100) - if r >= 1 and r <=25 then a.y = 0.25 - elseif r > 25 and r <= 50 then a.y = 0 - elseif r > 50 and r <= 75 then a.y = -0.25 - end - end - self.object:setvelocity(a) - end -}) ---name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height -mobs:spawn_specific("mobs:shark_lg", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -50, -1) -mobs:register_egg("mobs:shark_lg", "Shark (large)", l_egg_texture, 1) - --- medium -mobs:register_mob("mobs:shark_md", { - type = "monster", - attack_type = "dogfight", - damage = 5, - reach = 2, - hp_min = 20, - hp_max = 25, - armor = 125, - collisionbox = {-0.57, -0.38, -0.57, 0.57, 0.38, 0.57}, - visual = "mesh", - visual_size = {x=0.75, y=0.75}, - mesh = l_model, - textures = l_skins, - makes_footstep_sound = false, - walk_velocity = 2, - run_velocity = 4, - fly = true, - fly_in = "default:water_source", - fall_speed = -1, - rotate = 270, - view_range = 10, - water_damage = 0, - lava_damage = 10, - light_damage = 0, - animation = l_anims -}) ---name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height -mobs:spawn_specific("mobs:shark_md", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -50, -1) -mobs:register_egg("mobs:shark_md", "Shark (medium)", l_egg_texture, 1) diff --git a/mods/mobs/sheep.lua b/mods/mobs/sheep.lua deleted file mode 100755 index ae753839..00000000 --- a/mods/mobs/sheep.lua +++ /dev/null @@ -1,215 +0,0 @@ - -local all_colours = { - {"black", "Black", "#000000b0"}, - {"blue", "Blue", "#015dbb70"}, - {"brown", "Brown", "#663300a0"}, - {"cyan", "Cyan", "#01ffd870"}, - {"dark_green", "Dark Green", "#005b0770"}, - {"dark_grey", "Dark Grey", "#303030b0"}, - {"green", "Green", "#61ff0170"}, - {"grey", "Grey", "#5b5b5bb0"}, - {"magenta", "Magenta", "#ff05bb70"}, - {"orange", "Orange", "#ff840170"}, - {"pink", "Pink", "#ff65b570"}, - {"red", "Red", "#ff0000a0"}, - {"violet", "Violet", "#2000c970"}, - {"white", "White", "#abababc0"}, - {"yellow", "Yellow", "#e3ff0070"}, -} - --- Sheep by PilzAdam, texture converted to minetest by AMMOnym from Summerfield pack - -for _, col in pairs(all_colours) do - - mobs:register_mob("mobs:sheep_"..col[1], { - -- animal, monster, npc, barbarian - type = "animal", - -- not aggressive - passive = true, - -- health & armor - hp_min = 8, - hp_max = 10, - armor = 200, - -- textures and model - collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5}, - visual = "mesh", - mesh = "mobs_sheep.b3d", - textures = { - {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"}, - }, - -- specific texture and mesh for gotten - gotten_texture = {"mobs_sheep_shaved.png"}, - gotten_mesh = "mobs_sheep_shaved.b3d", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_sheep", - }, - -- speed and jump - walk_velocity = 1, - run_velocity = 2, - runaway = true, - jump = true, - -- drops raw meat and woll of its color when dead - drops = { - {name = "mobs:meat_raw", chance = 1, min = 2, max = 3}, - {name = "wool:"..col[1], chance = 1, min = 1, max = 1}, - }, - -- damaged by - water_damage = 1, - lava_damage = 5, - light_damage = 0, - -- model animation - animation = { - speed_normal = 15, - speed_run = 15, - stand_start = 0, - stand_end = 80, - walk_start = 81, - walk_end = 100, - }, - follow = {"farming:wheat", "default:grass_5"}, - view_range = 8, - -- replace grass/wheat with air (eat) - replace_rate = 10, - replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"}, - replace_with = "air", - -- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back - replace_offset = -1, - fear_height = 3, - on_rightclick = function(self, clicker) - - local shpcolor = string.split(self.name,"_")[2] - - if shpcolor =="dark" then - shpcolor = shpcolor.."_"..string.split(self.name,"_")[3] - end - - --are we feeding? - if mobs:feed_tame(self, clicker, 8, true, true) then - - --if full grow fuzz - if self.gotten == false then - self.object:set_properties({ - textures = {"mobs_sheep_wool.png^[colorize:" .. col[3] .. "^mobs_sheep_base.png"}, - mesh = "mobs_sheep.b3d", - }) - end - - return - end - - local item = clicker:get_wielded_item() - local itemname = item:get_name() - - --are we giving a haircut> - if itemname == "mobs:shears" then - - if self.gotten == false and self.child == false then - - self.gotten = true -- shaved - - if minetest.get_modpath("wool") then - - local pos = self.object:getpos() - pos.y = pos.y + 0.5 - - local obj = minetest.add_item(pos, ItemStack("wool:"..shpcolor.." "..math.random(1,3))) - - if obj then - obj:setvelocity({ - x = math.random(-1,1), - y = 5, - z = math.random(-1,1) - }) - end - - item:add_wear(650) -- 100 uses - - clicker:set_wielded_item(item) - end - - self.object:set_properties({ - textures = {"mobs_sheep_shaved.png"}, - mesh = "mobs_sheep_shaved.b3d", - }) - end - - return - end - - local name = clicker:get_player_name() - - --are we coloring? - if itemname:find("dye:") then - - if self.gotten == false - and self.child == false - and self.tamed == true - and name == self.owner then - - local colr = string.split(itemname,":")[2] - - for _,c in pairs(all_colours) do - - if c[1] == colr then - - local pos = self.object:getpos() - - self.object:remove() - - local mob = minetest.add_entity(pos, "mobs:sheep_"..colr) - local ent = mob:get_luaentity() - - ent.owner = name - ent.tamed = true - - -- take item - if not minetest.setting_getbool("creative_mode") then - item:take_item() - clicker:set_wielded_item(item) - end - - break - end - end - end - - return - end - - --are we capturing? - mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) - end - }) - - mobs:register_egg("mobs:sheep_"..col[1], col[2] .. "Sheep", "mobs_sheep_white_inv.png^[colorize:" .. col[3], 1) - -end - -mobs:spawn_specific("mobs:sheep_white", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true) - --- compatibility (item and entity) -minetest.register_alias("mobs:sheep", "mobs:sheep_white") - -minetest.register_entity("mobs:sheep", { - hp_max = 1, - physical = true, - collide_with_objects = true, - visual = "mesh", - mesh = "mobs_sheep.b3d", - visual_size = {x = 1, y = 1}, - textures = {"mobs_sheep_white.png"}, - velocity = {x = 0, y = 0, z = 0}, - collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4}, - is_visible = true, - - on_activate = function(self, staticdata, dtime_s) - - local pos = self.object:getpos() - - self.object:remove() - - minetest.add_entity(pos, "mobs:sheep_white") - end -}) diff --git a/mods/mobs/sounds/default_punch.ogg b/mods/mobs/sounds/default_punch.ogg deleted file mode 100755 index 1c5dce32..00000000 Binary files a/mods/mobs/sounds/default_punch.ogg and /dev/null differ diff --git a/mods/mobs/sounds/default_punch2.ogg b/mods/mobs/sounds/default_punch2.ogg deleted file mode 100755 index 28a500bf..00000000 Binary files a/mods/mobs/sounds/default_punch2.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_cow.ogg b/mods/mobs/sounds/mobs_cow.ogg deleted file mode 100755 index 4efd259e..00000000 Binary files a/mods/mobs/sounds/mobs_cow.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_die_yell.ogg b/mods/mobs/sounds/mobs_die_yell.ogg deleted file mode 100755 index b283c02a..00000000 Binary files a/mods/mobs/sounds/mobs_die_yell.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_eerie.ogg b/mods/mobs/sounds/mobs_eerie.ogg deleted file mode 100755 index 41ffa4d7..00000000 Binary files a/mods/mobs/sounds/mobs_eerie.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_fireball.ogg b/mods/mobs/sounds/mobs_fireball.ogg deleted file mode 100755 index 6f8f7021..00000000 Binary files a/mods/mobs/sounds/mobs_fireball.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_howl.ogg b/mods/mobs/sounds/mobs_howl.ogg deleted file mode 100755 index aff34212..00000000 Binary files a/mods/mobs/sounds/mobs_howl.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_pig.ogg b/mods/mobs/sounds/mobs_pig.ogg deleted file mode 100755 index d9ae5f9d..00000000 Binary files a/mods/mobs/sounds/mobs_pig.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_pig_angry.ogg b/mods/mobs/sounds/mobs_pig_angry.ogg deleted file mode 100755 index 70257882..00000000 Binary files a/mods/mobs/sounds/mobs_pig_angry.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_sheep.ogg b/mods/mobs/sounds/mobs_sheep.ogg deleted file mode 100755 index 7cc52625..00000000 Binary files a/mods/mobs/sounds/mobs_sheep.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_slimes_attack.ogg b/mods/mobs/sounds/mobs_slimes_attack.ogg deleted file mode 100755 index b4c7b5d0..00000000 Binary files a/mods/mobs/sounds/mobs_slimes_attack.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_slimes_damage.ogg b/mods/mobs/sounds/mobs_slimes_damage.ogg deleted file mode 100755 index 4246e98c..00000000 Binary files a/mods/mobs/sounds/mobs_slimes_damage.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_slimes_death.ogg b/mods/mobs/sounds/mobs_slimes_death.ogg deleted file mode 100755 index 212148df..00000000 Binary files a/mods/mobs/sounds/mobs_slimes_death.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_slimes_jump.ogg b/mods/mobs/sounds/mobs_slimes_jump.ogg deleted file mode 100755 index 6abfbf62..00000000 Binary files a/mods/mobs/sounds/mobs_slimes_jump.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_spider.ogg b/mods/mobs/sounds/mobs_spider.ogg deleted file mode 100755 index 335918bf..00000000 Binary files a/mods/mobs/sounds/mobs_spider.ogg and /dev/null differ diff --git a/mods/mobs/sounds/mobs_wolf_attack.ogg b/mods/mobs/sounds/mobs_wolf_attack.ogg deleted file mode 100755 index 740c26d2..00000000 Binary files a/mods/mobs/sounds/mobs_wolf_attack.ogg and /dev/null differ diff --git a/mods/mobs/sounds/tnt_explode.ogg b/mods/mobs/sounds/tnt_explode.ogg deleted file mode 100755 index 1c483415..00000000 Binary files a/mods/mobs/sounds/tnt_explode.ogg and /dev/null differ diff --git a/mods/mobs/spawner.lua b/mods/mobs/spawner.lua deleted file mode 100755 index 3466d201..00000000 --- a/mods/mobs/spawner.lua +++ /dev/null @@ -1,157 +0,0 @@ --- mob spawner - -local spawner_default = "mobs:pig 10 15 0 0" - -minetest.register_node("mobs:spawner", { - tiles = {"mob_spawner.png"}, - drawtype = "glasslike", - paramtype = "light", - walkable = true, - description = "Mob Spawner", - groups = {cracky = 1}, - - on_construct = function(pos) - - local meta = minetest.get_meta(pos) - - -- text entry formspec - meta:set_string("formspec", "field[text;Mob MinLight MaxLight Amount PlayerDist;${command}]") - meta:set_string("infotext", "Spawner Not Active (enter settings)") - meta:set_string("command", spawner_default) - end, - - on_right_click = function(pos, placer) - - if minetest.is_protected(pos, placer:get_player_name()) then - return - end - --- local meta = minetest.get_meta(pos) - end, - - on_receive_fields = function(pos, formname, fields, sender) - - if not fields.text or fields.text == "" then - return - end - - local meta = minetest.get_meta(pos) - local comm = fields.text:split(" ") - local name = sender:get_player_name() - - if minetest.is_protected(pos, name) then - minetest.record_protection_violation(pos, name) - return - end - - local mob = comm[1] -- mob to spawn - local mlig = tonumber(comm[2]) -- min light - local xlig = tonumber(comm[3]) -- max light - local num = tonumber(comm[4]) -- total mobs in area - local pla = tonumber(comm[5])-- player distance (0 to disable) - - if mob and mob ~= "" and mobs.spawning_mobs[mob] == true - and num and num >= 0 and num <= 10 - and mlig and mlig >= 0 and mlig <= 15 - and xlig and xlig >= 0 and xlig <= 15 - and pla and pla >=0 and pla <= 20 then - - meta:set_string("command", fields.text) - meta:set_string("infotext", "Spawner Active (" .. mob .. ")") - - else - minetest.chat_send_player(name, "Mob Spawner settings failed!") - end - end, -}) - --- spawner abm -minetest.register_abm({ - nodenames = {"mobs:spawner"}, - interval = 10, - chance = 4, - catch_up = false, - - action = function(pos, node, active_object_count, active_object_count_wider) - - -- check objects inside 9x9 area around spawner - local objs = minetest.get_objects_inside_radius(pos, 9) - - -- get meta and command - local meta = minetest.get_meta(pos) - local comm = meta:get_string("command"):split(" ") - - -- get settings from command - local mob = comm[1] - local mlig = tonumber(comm[2]) - local xlig = tonumber(comm[3]) - local num = tonumber(comm[4]) - local pla = tonumber(comm[5]) or 0 - - -- if amount is 0 then do nothing - if num == 0 then - return - end - - local count = 0 - local ent = nil - - -- count mob objects of same type in area - for k, obj in pairs(objs) do - - ent = obj:get_luaentity() - - if ent and ent.name == mob then - count = count + 1 - end - end - - -- is there too many of same type? - if count >= num then - return - end - - -- spawn mob if player detected and in range - if pla > 0 then - - local in_range = 0 - local objs = minetest.get_objects_inside_radius(pos, pla) - - for _,oir in pairs(objs) do - - if oir:is_player() then - - in_range = 1 - - break - end - end - - -- player not found - if in_range == 0 then - return - end - end - - -- find air blocks within 5 nodes of spawner - local air = minetest.find_nodes_in_area( - {x = pos.x - 5, y = pos.y, z = pos.z - 5}, - {x = pos.x + 5, y = pos.y, z = pos.z + 5}, - {"air"}) - - -- spawn in random air block - if air and #air > 0 then - - local pos2 = air[math.random(#air)] - local lig = minetest.get_node_light(pos2) or 0 - - pos2.y = pos2.y + 0.5 - - -- only if light levels are within range - if lig >= mlig and lig <= xlig then - minetest.add_entity(pos2, mob) - end - end - - end -}) diff --git a/mods/mobs/spider.lua b/mods/mobs/spider.lua deleted file mode 100755 index 54d73b22..00000000 --- a/mods/mobs/spider.lua +++ /dev/null @@ -1,105 +0,0 @@ - --- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture) - -mobs:register_mob("mobs:spider", { - docile_by_day = true, - type = "monster", - -- agressive, does 6 damage to player when hit - passive = false, - attack_type = "dogfight", - pathfinding = false, - reach = 2, - damage = 4, - -- health & armor - hp_min = 25, - hp_max = 35, - armor = 200, - -- textures and model - collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7}, - visual = "mesh", - mesh = "mobs_spider.x", - textures = { - {"mobs_spider.png"}, - }, - visual_size = {x = 7, y = 7}, - blood_texture = "mobs_blood.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_spider", - war_cry = "mobs_eerie", - death = "mobs_howl", - attack = "mobs_spider_attack", - }, - -- speed and jump, sinks in water - walk_velocity = 1, - run_velocity = 3, - jump = true, - view_range = 16, - floats = 0, - -- drops string with a chance of sandstone or crystal spike if Ethereal installed - drops = { - {name = "farming:string", chance = 2, min = 1, max = 3,}, - {name = "mobs:meat_raw", chance = 4, min = 1, max = 2,}, - {name = "maptools:silver_coin", chance = 3, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 5, - lava_damage = 5, - light_damage = 0, - -- model animation - animation = { - speed_normal = 15, - speed_run = 15, - stand_start = 1, - stand_end = 1, - walk_start = 20, - walk_end = 40, - run_start = 20, - run_end = 40, - punch_start = 50, - punch_end = 90, - }, -}) - --- spawn on jungleleaves/jungletree, between 0 and 5 light, 1 in 10000 chance, 1 in area up to 31000 in height -mobs:spawn_specific("mobs:spider", {"default:jungleleaves", "default:jungletree"}, {"air"}, -1, 20, 30, 10000, 1, -31000, 31000, false) - --- register spawn egg -mobs:register_egg("mobs:spider", "Spider", "mobs_spider_inv.png", 1) - --- ethereal crystal spike compatibility -if not minetest.get_modpath("ethereal") then - minetest.register_alias("ethereal:crystal_spike", "default:sandstone") -end - --- spider cobweb -minetest.register_node("mobs:spider_cobweb", { - description = "Spider Cobweb", --Description changé pour éviter conflit avec homedecor_modpack - drawtype = "plantlike", - visual_scale = 1.1, - tiles = {"mobs_cobweb.png"}, - inventory_image = "mobs_cobweb.png", - paramtype = "light", - sunlight_propagates = true, - liquid_viscosity = 11, - liquidtype = "source", - liquid_alternative_flowing = "mobs:spider_cobweb", --Modif MFF - liquid_alternative_source = "mobs:spider_cobweb", --Modif MFF - liquid_renewable = false, - liquid_range = 0, - walkable = false, - groups = {snappy = 1, liquid = 3}, - drop = "farming:cotton", - sounds = default.node_sound_leaves_defaults(), -}) - --- spider cobweb craft (MFF : indentation modifié) -minetest.register_craft( { - output = "mobs:spider_cobweb", - recipe = { - { "", "", "farming:string"}, - { "farming:string", "", "" }, - { "", "", "farming:string"} - }, -}) diff --git a/mods/mobs/stonemonster.lua b/mods/mobs/stonemonster.lua deleted file mode 100755 index f5ed83c3..00000000 --- a/mods/mobs/stonemonster.lua +++ /dev/null @@ -1,78 +0,0 @@ - --- Stone Monster by PilzAdam - -mobs:register_mob("mobs:stone_monster", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, deals 8 damage to player when hit - passive = false, - attack_type = "dogfight", - pathfinding = false, - reach = 2, - damage = 4, - -- health & armor - hp_min = 20, - hp_max = 25, - armor = 80, - -- textures and model - collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, - visual = "mesh", - mesh = "mobs_stone_monster.b3d", - textures = { - {"mobs_stone_monster.png"}, - {"mobs_stone_monster2.png"}, -- by AMMOnym - }, - blood_texture = "default_stone.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_stonemonster", - attack = "mobs_stonemonster_attack", - }, - -- speed and jump, sinks in water - walk_velocity = 1, - run_velocity = 3, - jump = true, - floats = 0, - view_range = 16, - -- chance of dropping torch, iron lump, coal lump and/or silver coins - drops = { - {name = "default:torch", - chance = 10, min = 3, max = 5,}, - {name = "default:iron_lump", chance = 5, min = 1, max = 2,}, - {name = "default:coal_lump", chance = 3, min = 1, max = 3,}, - {name = "maptools:silver_coin", chance = 1, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 0, - lava_damage = 0, - light_damage = 0, - -- model animation - animation = { - speed_normal = 15, - speed_run = 15, - stand_start = 0, - stand_end = 14, - walk_start = 15, - walk_end = 38, - run_start = 40, - run_end = 63, - punch_start = 40, - punch_end = 63, - }, -}) - --- spawns on stone between -1 and 5 light, 1 in 9000 chance, 1 in area below -25 -mobs:spawn_specific("mobs:stone_monster", {"default:stone", "default:desert_stone"}, {"air"}, -1, 5, 30, 9000, 1, -31000, -25, false) - --- register spawn egg -mobs:register_egg("mobs:stone_monster", "Stone Monster", "mobs_stone_monster_inv.png", 1) - -minetest.register_craft({ - output = "mobs:stone_monster", - recipe = { - {"default:stone", "default:stone", "default:stone"}, - {"default:stone", "default:nyancat_rainbow", "default:stone"}, - {"default:stone", "default:stone", "default:stone"} - } -}) diff --git a/mods/mobs/textures/mese_dragon.png b/mods/mobs/textures/mese_dragon.png deleted file mode 100644 index 1f2f9a7d..00000000 Binary files a/mods/mobs/textures/mese_dragon.png and /dev/null differ diff --git a/mods/mobs/textures/mese_egg.png b/mods/mobs/textures/mese_egg.png deleted file mode 100644 index 6af9bd57..00000000 Binary files a/mods/mobs/textures/mese_egg.png and /dev/null differ diff --git a/mods/mobs/textures/mese_meteor.png b/mods/mobs/textures/mese_meteor.png deleted file mode 100644 index 0d4c24bd..00000000 Binary files a/mods/mobs/textures/mese_meteor.png and /dev/null differ diff --git a/mods/mobs/textures/mob_spawner.png b/mods/mobs/textures/mob_spawner.png 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b/mods/mobs/textures/shark_second.png deleted file mode 100644 index f833fdfa..00000000 Binary files a/mods/mobs/textures/shark_second.png and /dev/null differ diff --git a/mods/mobs/textures/shark_third.png b/mods/mobs/textures/shark_third.png deleted file mode 100644 index d872b413..00000000 Binary files a/mods/mobs/textures/shark_third.png and /dev/null differ diff --git a/mods/mobs/textures/tnt_smoke.png b/mods/mobs/textures/tnt_smoke.png deleted file mode 100755 index ca69ee0d..00000000 Binary files a/mods/mobs/textures/tnt_smoke.png and /dev/null differ diff --git a/mods/mobs/treemonster.lua b/mods/mobs/treemonster.lua deleted file mode 100755 index 09ca382d..00000000 --- a/mods/mobs/treemonster.lua +++ /dev/null @@ -1,83 +0,0 @@ - --- Tree Monster (or Tree Gollum) by PilzAdam - -mobs:register_mob("mobs:tree_monster", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, deals 9 damage to player when hit - passive = false, - attack_type = "dogfight", - pathfinding = false, - reach = 2, - damage = 5, - -- health & armor - hp_min = 20, - hp_max = 30, - armor = 90, - -- textures and model - collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, - visual = "mesh", - mesh = "mobs_tree_monster.b3d", - textures = { - {"mobs_tree_monster.png"}, - {"mobs_tree_monster2.png"}, - }, - blood_texture = "default_wood.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_treemonster", - }, - -- speed and jump - walk_velocity = 1, - run_velocity = 2.5, - jump = true, - view_range = 16, - -- drops saplings, junglesapling, apple and/or silver coin - drops = { - {name = "default:sapling", chance = 2, min = 1, max = 2}, - {name = "default:junglesapling", chance = 2, min = 1, max = 2}, - {name = "default:apple", chance = 2, min = 2, max = 3,}, - {name = "maptools:superapple", chance = 4, min = 1, max = 1,}, - {name = "maptools:silver_coin", chance = 3, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 1, - lava_damage = 5, - light_damage = 2, - fall_damage = 0, - -- model animation - animation = { - speed_normal = 15, - speed_run = 15, - stand_start = 0, - stand_end = 24, - walk_start = 25, - walk_end = 47, - run_start = 48, - run_end = 62, - punch_start = 48, - punch_end = 62, - }, -}) - --- spawn on leaves and beech_leaves, between 0 and 5 light, 1 in 8500 chance, 1 in area up to 31000 in height -mobs:spawn_specific("mobs:tree_monster", {"default:leaves", "moretrees:beech_leaves"}, {"air"}, 0, 5, 30, 8500, 1, -31000, 31000, false, false) - --- register spawn egg -mobs:register_egg("mobs:tree_monster", "Tree Monster", "mobs_tree_monster_inv.png", 1) - --- ethereal sapling compatibility -if not minetest.get_modpath("ethereal") then - minetest.register_alias("ethereal:tree_sapling", "default:sapling") - minetest.register_alias("ethereal:jungle_tree_sapling", "default:junglesapling") -end - -minetest.register_craft({ - output = "mobs:tree_monster", - recipe = { - {"default:tree", "default:tree", "default:tree"}, - {"default:tree", "default:nyancat_rainbow", "default:tree"}, - {"default:tree", "default:tree", "default:tree"} - } -}) diff --git a/mods/mobs/wolf.lua b/mods/mobs/wolf.lua deleted file mode 100755 index 5bc71991..00000000 --- a/mods/mobs/wolf.lua +++ /dev/null @@ -1,73 +0,0 @@ - --- Wolf by KrupnoPavel - -mobs:register_mob("mobs:wolf", { - -- animal, monster, npc, barbarian - type = "monster", - -- agressive, does 4 damage to player when hit - passive = false, - attack_type = "dogfight", - pathfinding = false, - reach = 2, - damage = 3, -- 2 damages if tamed - -- health & armor - hp_min = 15, hp_max = 20, armor = 200, - -- textures and model - collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, - visual = "mesh", - mesh = "mobs_wolf.x", - drawtype = "front", - textures = { - {"mobs_wolf.png"}, - }, - --visual_size = {x=1,y=1}, --Quel valeur lui mettre ? - blood_texture = "mobs_blood.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_wolf", - attack = "mobs_wolf_attack", - }, - -- speed and jump - walk_velocity = 2.5, - run_velocity = 4.5, - jump = true, - view_range = 16, - -- drops mese or diamond when dead - drops = { - {name = "mobs:meat_raw", - chance = 1, min = 2, max = 3,}, - {name = "maptools:silver_coin", - chance = 4, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 0, - lava_damage = 5, - light_damage = 2, - -- model animation - animation = { - stand_start = 0, stand_end = 14, - walk_start = 15, walk_end = 38, - run_start = 40, run_end = 63, - punch_start = 40, punch_end = 63, - speed_normal = 15, speed_run = 15, - }, - -- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog - on_rightclick = function(self, clicker) - local item = clicker:get_wielded_item() - if item:get_name() == "mobs:meat_raw" then - clicker:get_inventory():remove_item("main", "mobs:meat_raw") - self.raw_meat_count = (self.raw_meat_count or 0) + 1 - if self.raw_meat_count > 4 then - local ent = minetest.add_entity(self.object:getpos(), "mobs:dog") - self.object:remove() - local dog_obj = ent:get_luaentity() - if not dog_obj then return end - dog_obj.tamed = true - dog_obj.owner = clicker:get_player_name() - end - end - end -}) -mobs:spawn_specific("mobs:wolf", {"default:dirt_with_grass"}, {"air"}, -1, 3, 30, 15000, 1, -31000, 31000, false) -mobs:register_egg("mobs:wolf", "Wolf", "mobs_wolf_inv.png", 1) diff --git a/mods/mobs/yeti.lua b/mods/mobs/yeti.lua deleted file mode 100755 index 431b031a..00000000 --- a/mods/mobs/yeti.lua +++ /dev/null @@ -1,90 +0,0 @@ - --- Yeti by TenPlus1 - -mobs:register_mob("mobs:yeti", { - -- animal, monster, npc, barbarian - type = "monster", - -- agressive, deals 7 damage to player when hit - passive = false, - damage = 3, - attack_type = "dogshoot", - pathfinding = false, - reach = 2, - shoot_interval = .75, - arrow = "mobs:snowball", - shoot_offset = 2, - -- health & armor - hp_min = 20, - hp_max = 25, - armor = 100, - -- textures and model - collisionbox = {-0.42,-1.2,-0.42, 0.42,0.96,0.42}, - visual = "mesh", - mesh = "character.b3d", - textures = { - {"mobs_yeti.png"}, - }, - visual_size = {x=1.2, y=1.2}, - blood_texture = "mobs_blood.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_dirtmonster", - shoot_attack = "mobs_stonemonster_attack", - death = "mobs_zombie_death", - }, - -- speed and jump - view_range = 16, - walk_velocity = 1, - run_velocity = 3, - jump = true, - floats = 1, - -- drops ice when dead - drops = { - {name = "default:ice", - chance = 1, min = 1, max = 3,}, - {name = "maptools:silver_coin", - chance = 2, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 1, - lava_damage = 5, - light_damage = 0, - -- model animation - animation = { - speed_normal = 30, speed_run = 30, - stand_start = 0, stand_end = 79, - walk_start = 168, walk_end = 187, - run_start = 168, run_end = 187, - punch_start = 200, punch_end = 219, - }, -}) --- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 in area below 31000 -mobs:spawn_specific("mobs:yeti", {"default:dirt_with_snow", "default:snow", "default:snowblock"}, {"air"}, -1, 20, 30, 50000, 1, -31000, 31000, false) --- register spawn egg -mobs:register_egg("mobs:yeti", "Yeti", "mobs_yeti_inv.png", 1) - --- snowball (weapon) -mobs:register_arrow("mobs:snowball", { - visual = "sprite", - visual_size = {x=.5, y=.5}, - textures = {"default_snowball.png"}, - velocity = 6, - - hit_player = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 6}, - }, 0) - end, - - hit_mob = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 3}, - }, 0) - end, - - hit_node = function(self, pos, node) - end -}) diff --git a/mods/mobs/zombie.lua b/mods/mobs/zombie.lua deleted file mode 100755 index 799a6352..00000000 --- a/mods/mobs/zombie.lua +++ /dev/null @@ -1,71 +0,0 @@ - --- Zombie by BlockMen - -mobs:register_mob("mobs:zombie", { - -- animal, monster, npc, barbarian - type = "monster", - -- aggressive, deals 6 damage to player when hit - passive = false, - attack_type = "dogfight", - pathfinding = false, - damage = 4, - -- health & armor - hp_min = 30, - hp_max = 40, - armor = 100, - -- textures and model - collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3}, - visual = "mesh", - mesh = "mobs_zombie.x", - textures = { - {"mobs_zombie.png"}, - }, - visual_size = {x=1, y=1}, - blood_texture = "mobs_blood.png", - -- sounds - makes_footstep_sound = true, - sounds = { - random = "mobs_zombie", - damage = "mobs_zombie_hit", - attack = "mobs_zombie_attack", - death = "mobs_zombie_death", - }, - -- speed and jump - view_range = 16, - walk_velocity = 1, - run_velocity = 3, - jump = true, - floats = 0, --- drops nether fruit and silver coin when dead - drops = { - {name = "nether:apple", - chance = 2, min = 1, max = 2,}, - {name = "mobs:zombie_tibia", - chance = 10, min = 1, max = 1,}, - {name = "maptools:silver_coin", - chance = 1, min = 1, max = 1,}, - }, - -- damaged by - water_damage = 1, - lava_damage = 5, - light_damage = 2, - -- model animation - animation = { - speed_normal = 10, speed_run = 15, - stand_start = 0, stand_end = 79, - walk_start = 168, walk_end = 188, - run_start = 168, run_end = 188, --- punch_start = 168, punch_end = 188, - }, -}) - --- spawn in nether forest between -1 and 5 light, 1 in 7000 change, 1 zombie in area up to 31000 in height -mobs:spawn_specific("mobs:zombie", {"nether:dirt_top"}, {"air"}, -1, 5, 30, 7000, 1, -31000, 31000, false) --- register spawn egg -mobs:register_egg("mobs:zombie", "Zombie", "mobs_zombie_inv.png", 1) - -minetest.register_craftitem("mobs:zombie_tibia", { - description = "Zombie Tibia", - inventory_image = "mobs_zombie_tibia.png", - groups = {magic = 1}, -}) diff --git a/mods/mobs_animal/bee.lua b/mods/mobs_animal/bee.lua new file mode 100644 index 00000000..8034827b --- /dev/null +++ b/mods/mobs_animal/bee.lua @@ -0,0 +1,194 @@ + +local S = mobs.intllib + +-- Bee by KrupnoPavel + +mobs:register_mob("mobs_animal:bee", { + type = "animal", + passive = true, + hp_min = 1, + hp_max = 2, + armor = 200, + collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.5, 0.2}, + visual = "mesh", + mesh = "mobs_bee.x", + textures = { + {"mobs_bee.png"}, + }, + makes_footstep_sound = false, + sounds = { + random = "mobs_bee", + }, + walk_velocity = 1, + jump = true, + drops = { + {name = "mobs:honey", chance = 2, min = 1, max = 2}, + }, + water_damage = 2, + lava_damage = 2, + light_damage = 0, + fall_damage = 0, + fall_speed = -3, + animation = { + speed_normal = 15, + stand_start = 0, + stand_end = 30, + walk_start = 35, + walk_end = 65, + }, + on_rightclick = function(self, clicker) + mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:bee") + end, +}) + +mobs:spawn({ + name = "mobs_animal:bee", + nodes = {"group:flower"}, + min_light = 10, + chance = 9000, + min_height = 0, + day_toggle = true, +}) + +mobs:register_egg("mobs_animal:bee", S("Bee"), "mobs_bee_inv.png", 0) + +-- compatibility +mobs:alias_mob("mobs:bee", "mobs_animal:bee") + +-- honey +minetest.register_craftitem(":mobs:honey", { + description = S("Honey"), + inventory_image = "mobs_honey_inv.png", + on_use = minetest.item_eat(4), +}) + +-- beehive (when placed spawns bee) +minetest.register_node(":mobs:beehive", { + description = S("Beehive"), + drawtype = "plantlike", + tiles = {"mobs_beehive.png"}, + inventory_image = "mobs_beehive.png", + paramtype = "light", + sunlight_propagates = true, + walkable = true, + groups = {oddly_breakable_by_hand = 3, flammable = 1}, + sounds = default.node_sound_defaults(), + + on_construct = function(pos) + + local meta = minetest.get_meta(pos) + + meta:set_string("formspec", "size[8,6]" + ..default.gui_bg..default.gui_bg_img..default.gui_slots + .. "image[3,0.8;0.8,0.8;mobs_bee_inv.png]" + .. "list[current_name;beehive;4,0.5;1,1;]" + .. "list[current_player;main;0,2.35;8,4;]" + .. "listring[]") + + meta:get_inventory():set_size("beehive", 1) + end, + + after_place_node = function(pos, placer, itemstack) + + if placer:is_player() then + + minetest.set_node(pos, {name = "mobs:beehive", param2 = 1}) + + if math.random(1, 4) == 1 then + minetest.add_entity(pos, "mobs_animal:bee") + end + end + end, + + on_punch = function(pos, node, puncher) + + -- yep, bee's don't like having their home punched by players + puncher:set_hp(puncher:get_hp() - 4) + end, + + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + + if listname == "beehive" then + return 0 + end + + return stack:get_count() + end, + + can_dig = function(pos,player) + + local meta = minetest.get_meta(pos) + + -- only dig beehive if no honey inside + return meta:get_inventory():is_empty("beehive") + end, + +}) + +minetest.register_craft({ + output = "mobs:beehive", + recipe = { + {"mobs:bee","mobs:bee","mobs:bee"}, + } +}) + +-- honey block +minetest.register_node(":mobs:honey_block", { + description = S("Honey Block"), + tiles = {"mobs_honey_block.png"}, + groups = {snappy = 3, flammable = 2}, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_craft({ + output = "mobs:honey_block", + recipe = { + {"mobs:honey", "mobs:honey", "mobs:honey"}, + {"mobs:honey", "mobs:honey", "mobs:honey"}, + {"mobs:honey", "mobs:honey", "mobs:honey"}, + } +}) + +minetest.register_craft({ + output = "mobs:honey 9", + recipe = { + {"mobs:honey_block"}, + } +}) + +-- beehive workings +minetest.register_abm({ + nodenames = {"mobs:beehive"}, + interval = 6, + chance = 6, + catch_up = false, + action = function(pos, node) + + -- bee's only make honey during the day + local tod = (minetest.get_timeofday() or 0) * 24000 + + if tod < 5500 or tod > 18500 then + return + end + + -- is hive full? + local meta = minetest.get_meta(pos) + if not meta then return end -- for older beehives + local inv = meta:get_inventory() + local honey = inv:get_stack("beehive", 1):get_count() + + -- is hive full? + if honey > 19 then + return + end + + -- no flowers no honey, nuff said! + if #minetest.find_nodes_in_area_under_air( + {x = pos.x - 4, y = pos.y - 3, z = pos.z - 4}, + {x = pos.x + 4, y = pos.y + 3, z = pos.z + 4}, + "group:flower") > 3 then + + inv:add_item("beehive", "mobs:honey") + end + end +}) diff --git a/mods/mobs_animal/bunny.lua b/mods/mobs_animal/bunny.lua new file mode 100644 index 00000000..93b8dcf2 --- /dev/null +++ b/mods/mobs_animal/bunny.lua @@ -0,0 +1,124 @@ + +local S = mobs.intllib + + +-- Bunny by ExeterDad + +mobs:register_mob("mobs_animal:bunny", { + type = "animal", + passive = true, + reach = 1, + hp_min = 1, + hp_max = 4, + armor = 200, + collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268}, + visual = "mesh", + mesh = "mobs_bunny.b3d", + drawtype = "front", + textures = { + {"mobs_bunny_grey.png"}, + {"mobs_bunny_brown.png"}, + {"mobs_bunny_white.png"}, + }, + sounds = {}, + makes_footstep_sound = false, + walk_velocity = 1, + run_velocity = 2, + runaway = true, + jump = true, + drops = { + {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, + }, + water_damage = 1, + lava_damage = 4, + light_damage = 0, + fear_height = 2, + animation = { + speed_normal = 15, + stand_start = 1, + stand_end = 15, + walk_start = 16, + walk_end = 24, + punch_start = 16, + punch_end = 24, + }, + follow = {"farming:carrot", "farming_plus:carrot_item", "default:grass_1"}, + view_range = 8, + replace_rate = 10, + replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"}, + replace_with = "air", + on_rightclick = function(self, clicker) + + -- feed or tame + if mobs:feed_tame(self, clicker, 4, true, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end + + -- Monty Python tribute + local item = clicker:get_wielded_item() + + if item:get_name() == "mobs:lava_orb" then + + if not mobs.is_creative(clicker:get_player_name()) then + item:take_item() + clicker:set_wielded_item(item) + end + + self.object:set_properties({ + textures = {"mobs_bunny_evil.png"}, + }) + + self.type = "monster" + self.health = 20 + + return + end + end, + on_spawn = function(self) + + local pos = self.object:get_pos() ; pos.y = pos.y - 1 + + -- white snowy bunny + if minetest.find_node_near(pos, 1, + {"default:snow", "default:snowblock", "default:dirt_with_snow"}) then + self.base_texture = {"mobs_bunny_white.png"} + self.object:set_properties({textures = self.base_texture}) + -- brown desert bunny + elseif minetest.find_node_near(pos, 1, + {"default:desert_sand", "default:desert_stone"}) then + self.base_texture = {"mobs_bunny_brown.png"} + self.object:set_properties({textures = self.base_texture}) + -- grey stone bunny + elseif minetest.find_node_near(pos, 1, + {"default:stone", "default:gravel"}) then + self.base_texture = {"mobs_bunny_grey.png"} + self.object:set_properties({textures = self.base_texture}) + end + + return true -- run only once, false/nil runs every activation + end, + attack_type = "dogfight", + damage = 5, +}) + + +local spawn_on = "default:dirt_with_grass" + +if minetest.get_modpath("ethereal") then + spawn_on = "ethereal:prairie_dirt" +end + +mobs:spawn({ + name = "mobs_animal:bunny", + nodes = {spawn_on}, + min_light = 10, + chance = 15000, + min_height = 0, + day_toggle = true, +}) + + +mobs:register_egg("mobs_animal:bunny", S("Bunny"), "mobs_bunny_inv.png", 0) + + +mobs:alias_mob("mobs:bunny", "mobs_animal:bunny") -- compatibility diff --git a/mods/mobs_animal/chicken.lua b/mods/mobs_animal/chicken.lua new file mode 100644 index 00000000..15c689f7 --- /dev/null +++ b/mods/mobs_animal/chicken.lua @@ -0,0 +1,287 @@ + +local S = mobs.intllib + + +-- Chicken by JK Murray + +mobs:register_mob("mobs_animal:chicken", { + type = "animal", + passive = true, + hp_min = 5, + hp_max = 10, + armor = 200, + collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3}, + visual = "mesh", + mesh = "mobs_chicken.x", + -- seems a lot of textures but this fixes the problem with the model + textures = { + {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", + "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"}, + {"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", + "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"}, + }, + child_texture = { + {"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", + "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png"}, + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_chicken", + }, + walk_velocity = 1, + run_velocity = 3, + runaway = true, + drops = { + {name = "mobs:chicken_raw", chance = 1, min = 2, max = 2}, + {name = "mobs:chicken_feather", chance = 3, min = 1, max = 2}, + }, + water_damage = 1, + lava_damage = 5, + light_damage = 0, + fall_damage = 0, + fall_speed = -8, + fear_height = 5, + animation = { + speed_normal = 15, + stand_start = 0, + stand_end = 1, -- 20 + walk_start = 20, + walk_end = 40, + }, + follow = {"farming:seed_wheat", "farming:seed_cotton"}, + view_range = 5, + + on_rightclick = function(self, clicker) + + if mobs:feed_tame(self, clicker, 8, true, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end + end, + + do_custom = function(self, dtime) + + self.egg_timer = (self.egg_timer or 0) + dtime + if self.egg_timer < 10 then + return + end + self.egg_timer = 0 + + if self.child + or math.random(1, 100) > 1 then + return + end + + local pos = self.object:get_pos() + + minetest.add_item(pos, "mobs:egg") + + minetest.sound_play("default_place_node_hard", { + pos = pos, + gain = 1.0, + max_hear_distance = 5, + }) + end, +}) + + +local spawn_on = "default:dirt_with_grass" + +if minetest.get_modpath("ethereal") then + spawn_on = "ethereal:bamboo_dirt" +end + +mobs:spawn({ + name = "mobs_animal:chicken", + nodes = {spawn_on}, + min_light = 10, + chance = 15000, + active_object_count = 2, + min_height = 0, + day_toggle = true, +}) + + +mobs:register_egg("mobs_animal:chicken", S("Chicken"), "mobs_chicken_inv.png", 0) + + +mobs:alias_mob("mobs:chicken", "mobs_animal:chicken") -- compatibility + + +-- egg entity + +mobs:register_arrow("mobs_animal:egg_entity", { + visual = "sprite", + visual_size = {x=.5, y=.5}, + textures = {"mobs_chicken_egg.png"}, + velocity = 6, + + hit_player = function(self, player) + player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 1}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 1}, + }, nil) + end, + + hit_node = function(self, pos, node) + + if math.random(1, 10) > 1 then + return + end + + pos.y = pos.y + 1 + + local nod = minetest.get_node_or_nil(pos) + + if not nod + or not minetest.registered_nodes[nod.name] + or minetest.registered_nodes[nod.name].walkable == true then + return + end + + local mob = minetest.add_entity(pos, "mobs_animal:chicken") + local ent2 = mob:get_luaentity() + + mob:set_properties({ + textures = ent2.child_texture[1], + visual_size = { + x = ent2.base_size.x / 2, + y = ent2.base_size.y / 2 + }, + collisionbox = { + ent2.base_colbox[1] / 2, + ent2.base_colbox[2] / 2, + ent2.base_colbox[3] / 2, + ent2.base_colbox[4] / 2, + ent2.base_colbox[5] / 2, + ent2.base_colbox[6] / 2 + }, + }) + + ent2.child = true + ent2.tamed = true + ent2.owner = self.playername + end +}) + + +-- egg throwing item + +local egg_GRAVITY = 9 +local egg_VELOCITY = 19 + +-- shoot egg +local mobs_shoot_egg = function (item, player, pointed_thing) + + local playerpos = player:get_pos() + + minetest.sound_play("default_place_node_hard", { + pos = playerpos, + gain = 1.0, + max_hear_distance = 5, + }) + + local obj = minetest.add_entity({ + x = playerpos.x, + y = playerpos.y +1.5, + z = playerpos.z + }, "mobs_animal:egg_entity") + + local ent = obj:get_luaentity() + local dir = player:get_look_dir() + + ent.velocity = egg_VELOCITY -- needed for api internal timing + ent.switch = 1 -- needed so that egg doesn't despawn straight away + + obj:setvelocity({ + x = dir.x * egg_VELOCITY, + y = dir.y * egg_VELOCITY, + z = dir.z * egg_VELOCITY + }) + + obj:setacceleration({ + x = dir.x * -3, + y = -egg_GRAVITY, + z = dir.z * -3 + }) + + -- pass player name to egg for chick ownership + local ent2 = obj:get_luaentity() + ent2.playername = player:get_player_name() + + item:take_item() + + return item +end + + +-- egg +minetest.register_node(":mobs:egg", { + description = S("Chicken Egg"), + tiles = {"mobs_chicken_egg.png"}, + inventory_image = "mobs_chicken_egg.png", + visual_scale = 0.7, + drawtype = "plantlike", + wield_image = "mobs_chicken_egg.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + sunlight_propagates = true, + selection_box = { + type = "fixed", + fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} + }, + groups = {snappy = 2, dig_immediate = 3}, + after_place_node = function(pos, placer, itemstack) + if placer:is_player() then + minetest.set_node(pos, {name = "mobs:egg", param2 = 1}) + end + end, + on_use = mobs_shoot_egg +}) + + +-- fried egg +minetest.register_craftitem(":mobs:chicken_egg_fried", { + description = S("Fried Egg"), + inventory_image = "mobs_chicken_egg_fried.png", + on_use = minetest.item_eat(2), +}) + +minetest.register_craft({ + type = "cooking", + recipe = "mobs:egg", + output = "mobs:chicken_egg_fried", +}) + +-- raw chicken +minetest.register_craftitem(":mobs:chicken_raw", { +description = S("Raw Chicken"), + inventory_image = "mobs_chicken_raw.png", + on_use = minetest.item_eat(2), +}) + +-- cooked chicken +minetest.register_craftitem(":mobs:chicken_cooked", { +description = S("Cooked Chicken"), + inventory_image = "mobs_chicken_cooked.png", + on_use = minetest.item_eat(6), +}) + +minetest.register_craft({ + type = "cooking", + recipe = "mobs:chicken_raw", + output = "mobs:chicken_cooked", +}) + +-- feather +minetest.register_craftitem(":mobs:chicken_feather", { + description = S("Feather"), + inventory_image = "mobs_chicken_feather.png", +}) diff --git a/mods/mobs_animal/cow.lua b/mods/mobs_animal/cow.lua new file mode 100644 index 00000000..d4d7ee1d --- /dev/null +++ b/mods/mobs_animal/cow.lua @@ -0,0 +1,200 @@ + +local S = mobs.intllib + + +-- Cow by Krupnovpavel (additional texture by JurajVajda) + +mobs:register_mob("mobs_animal:cow", { + type = "animal", + passive = false, + attack_type = "dogfight", + reach = 2, + damage = 4, + hp_min = 5, + hp_max = 20, + armor = 200, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, + visual = "mesh", + mesh = "mobs_cow.x", + textures = { + {"mobs_cow.png"}, + {"mobs_cow2.png"}, + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_cow", + }, + walk_velocity = 1, + run_velocity = 2, + jump = true, + drops = { + {name = "mobs:meat_raw", chance = 1, min = 1, max = 3}, + {name = "mobs:leather", chance = 1, min = 1, max = 2}, + {name = "maptools:silver_coin", chance = 10, min = 1, max = 1,}, + }, + water_damage = 1, + lava_damage = 5, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 30, + walk_start = 35, + walk_end = 65, + run_start = 105, + run_end = 135, + punch_start = 70, + punch_end = 100, + }, + follow = "farming:wheat", + view_range = 8, + replace_rate = 10, +-- replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"}, + replace_what = { + {"group:grass", "air", 0}, + {"default:dirt_with_grass", "default:dirt", -1} + }, + replace_with = "mobs:dung", + fear_height = 2, + on_rightclick = function(self, clicker) + + -- feed or tame + if mobs:feed_tame(self, clicker, 8, true, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end + + local tool = clicker:get_wielded_item() + local name = clicker:get_player_name() + + -- milk cow with empty bucket + if tool:get_name() == "bucket:bucket_empty" then + + --if self.gotten == true + if self.child == true then + return + end + + if self.gotten == true then + minetest.chat_send_player(name, + S("Cow already milked!")) + return + end + + local inv = clicker:get_inventory() + + inv:remove_item("main", "bucket:bucket_empty") + + if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then + clicker:get_inventory():add_item("main", "mobs:bucket_milk") + else + local pos = self.object:get_pos() + pos.y = pos.y + 0.5 + minetest.add_item(pos, {name = "mobs:bucket_milk"}) + end + + self.gotten = true -- milked + + return + end + end, +}) + + +local spawn_on = "default:dirt_with_grass" + +if minetest.get_modpath("ethereal") then + spawn_on = "ethereal:green_dirt" +end + +mobs:spawn({ + name = "mobs_animal:cow", + nodes = {spawn_on}, + min_light = 10, + chance = 15000, + min_height = 0, + max_height = 31000, + day_toggle = true, +}) + + +mobs:register_egg("mobs_animal:cow", S("Cow"), "default_grass.png", 1) + + +mobs:alias_mob("mobs:cow", "mobs_animal:cow") -- compatibility + + +-- bucket of milk +minetest.register_craftitem(":mobs:bucket_milk", { + description = S("Bucket of Milk"), + inventory_image = "mobs_bucket_milk.png", + stack_max = 1, + on_use = minetest.item_eat(8, 'bucket:bucket_empty'), +}) + +-- cheese wedge +minetest.register_craftitem(":mobs:cheese", { + description = S("Cheese"), + inventory_image = "mobs_cheese.png", + on_use = minetest.item_eat(4), +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:cheese", + recipe = "mobs:bucket_milk", + cooktime = 5, + replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}} +}) + +-- cheese block +minetest.register_node(":mobs:cheeseblock", { + description = S("Cheese Block"), + tiles = {"mobs_cheeseblock.png"}, + is_ground_content = false, + groups = {crumbly = 3}, + sounds = default.node_sound_dirt_defaults() +}) + +minetest.register_craft({ + output = "mobs:cheeseblock", + recipe = { + {'mobs:cheese', 'mobs:cheese', 'mobs:cheese'}, + {'mobs:cheese', 'mobs:cheese', 'mobs:cheese'}, + {'mobs:cheese', 'mobs:cheese', 'mobs:cheese'}, + } +}) + +minetest.register_craft({ + output = "mobs:cheese 9", + recipe = { + {'mobs:cheeseblock'}, + } +}) + +-- Dung (from factory's fertilizer) +minetest.register_node(":mobs:dung", { + tiles = {"default_dirt.png"}, + inventory_image = "mobs_dung.png", + description = "Cow dung", + drawtype = "nodebox", + paramtype = "light", + is_ground_content = true, + groups = {snappy = 3, attached_node = 1}, + node_box = { + type = "fixed", + fixed = { + {-0.1875, -0.5, -0.1875, 0.1875, -0.4375, 0.1875}, + {-0.125, -0.4375, -0.125, 0.125, -0.375, 0.125}, + {0, -0.375, -0.0625, 0.0625, -0.3125, 0.0625}, + {0, -0.3125, -0.0625, 0.0625, -0.25, 0}, + {-0.0625, -0.375, -0.0625, 0, -0.3125, 0}, + } + } +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mobs:dung", + burntime = "8", +}) diff --git a/mods/mobs_animal/depends.txt b/mods/mobs_animal/depends.txt new file mode 100644 index 00000000..58b4e627 --- /dev/null +++ b/mods/mobs_animal/depends.txt @@ -0,0 +1,4 @@ +default +mobs +intllib? +lucky_block? diff --git a/mods/mobs_animal/description.txt b/mods/mobs_animal/description.txt new file mode 100644 index 00000000..85afccdd --- /dev/null +++ b/mods/mobs_animal/description.txt @@ -0,0 +1 @@ +Adds farm animals. \ No newline at end of file diff --git a/mods/mobs_animal/goat.lua b/mods/mobs_animal/goat.lua new file mode 100755 index 00000000..81d9f302 --- /dev/null +++ b/mods/mobs_animal/goat.lua @@ -0,0 +1,107 @@ + +-- Goat by DonBatman + +mobs:register_mob("mobs_animal:goat", { + -- animal, monster, npc, barbarian + type = "animal", + -- aggressive, does 5 damage to player when threatened + passive = false, + group_attack = true, + attack_type = "dogfight", + reach = 2, + damage = 3, + -- health & armor + hp_min = 10, + hp_max = 20, + armor = 200, + -- textures and model + collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.75, 0.3}, + visual = "mesh", + mesh = "mobs_goat.b3d", + drawtype = "front", + textures = { + {"mobs_goat_white.png"}, + {"mobs_goat_brown.png"}, + {"mobs_goat_grey.png"}, + }, + blood_texture = "mobs_blood.png", + visual_size = {x=2,y=2}, + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_sheep", + }, + -- speed and jump + walk_velocity = 1.5, + run_velocity = 3, + jump = true, + -- drops raw meat when dead + drops = { + {name = "mobs:meat_raw", + chance = 1, min = 2, max = 4}, + {name = "maptools:silver_coin", + chance = 10, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 1, + lava_damage = 5, + light_damage = 0, + -- model animation + animation = { + speed_normal = 25, speed_run = 30, + stand_start = 0, stand_end = 60, -- head down/up + walk_start = 80, walk_end = 110, -- walk + run_start = 160, run_end = 198, -- walk + punch_start = 120, punch_end = 150, -- attack + }, + -- follows wheat + follow = "farming:wheat", + view_range = 10, + -- replace grass/wheat with air (eat) + replace_rate = 50, + replace_what = {"group:flora"}, + replace_with = "air", + on_rightclick = function(self, clicker) + -- feed or tame + if mobs:feed_tame(self, clicker, 8, true, true) then + return + end + + local tool = clicker:get_wielded_item() + + -- milk goat with empty bucket + if tool:get_name() == "bucket:bucket_empty" then + if self.child == true then + return + end + + if self.gotten == true then + minetest.chat_send_player(clicker:get_player_name(), + "Goat already milked!") + return + end + + local inv = clicker:get_inventory() + + inv:remove_item("main", "bucket:bucket_empty") + + if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then + clicker:get_inventory():add_item("main", "mobs:bucket_milk") + else + local pos = self.object:getpos() + pos.y = pos.y + 0.5 + minetest.add_item(pos, {name = "mobs:bucket_milk"}) + end + + self.gotten = true -- milked + return + end + + mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) + end, +}) +-- spawn on dirt_with_grass between -1 and 20 light, 1 in 20000 chance, 1 goat in area up to 31000 in height +mobs:spawn_specific("mobs_animal:goat", {"default:dirt_with_grass"}, {"air"}, -1, 20, 30, 20000, 1, -31000, 31000, true) +-- register spawn egg +mobs:register_egg("mobs_animal:goat", "Goat", "mobs_goat_inv.png", 1) +mobs:alias_mob("mobs:goat", "mobs_animal:goat") diff --git a/mods/mobs_animal/init.lua b/mods/mobs_animal/init.lua new file mode 100644 index 00000000..1d9c7e10 --- /dev/null +++ b/mods/mobs_animal/init.lua @@ -0,0 +1,24 @@ + +local path = minetest.get_modpath("mobs_animal") + +-- Load support for intllib. +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") +mobs.intllib = S + +-- Animals + +dofile(path .. "/chicken.lua") -- JKmurray +dofile(path .. "/cow.lua") -- KrupnoPavel +dofile(path .. "/rat.lua") -- PilzAdam +dofile(path .. "/sheep.lua") -- PilzAdam +dofile(path .. "/warthog.lua") -- KrupnoPavel +dofile(path .. "/bee.lua") -- KrupnoPavel +dofile(path .. "/bunny.lua") -- ExeterDad +dofile(path .. "/kitten.lua") -- Jordach/BFD +dofile(path .. "/goat.lua") -- NALC(sys4 fork MFF) +dofile(path .. "/penguin.lua") -- D00Med + +dofile(path .. "/lucky_block.lua") + +print (S("[MOD] Mobs Redo 'Animals' loaded")) diff --git a/mods/mobs_animal/intllib.lua b/mods/mobs_animal/intllib.lua new file mode 100644 index 00000000..6669d720 --- /dev/null +++ b/mods/mobs_animal/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense . + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/mods/mobs_animal/kitten.lua b/mods/mobs_animal/kitten.lua new file mode 100644 index 00000000..95aca80e --- /dev/null +++ b/mods/mobs_animal/kitten.lua @@ -0,0 +1,80 @@ + +local S = mobs.intllib + + +-- Kitten by Jordach / BFD + +mobs:register_mob("mobs_animal:kitten", { + type = "animal", + passive = true, + hp_min = 5, + hp_max = 10, + armor = 200, + collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3}, + visual = "mesh", + visual_size = {x = 0.5, y = 0.5}, + mesh = "mobs_kitten.b3d", + textures = { + {"mobs_kitten_striped.png"}, + {"mobs_kitten_splotchy.png"}, + {"mobs_kitten_ginger.png"}, + {"mobs_kitten_sandy.png"}, + }, + makes_footstep_sound = false, + sounds = { + random = "mobs_kitten", + }, + walk_velocity = 0.6, + run_velocity = 2, + runaway = true, + jump = false, + drops = { + {name = "farming:string", chance = 1, min = 1, max = 1}, + }, + water_damage = 1, + lava_damage = 5, + fear_height = 3, + animation = { + speed_normal = 42, + stand_start = 97, + stand_end = 192, + walk_start = 0, + walk_end = 96, + }, + follow = {"mobs_animal:rat", + "ethereal:fish_raw", + "mobs_fish:clownfish", + "mobs_fish:tropical", + "fishing:fish_raw", + "fishing:clownfish_raw", + "fishing:bluewhite_raw", + "fishing:exoticfish_raw", + "fishing:carp_raw", + "fishing:perch_raw", + "fishing:catfish_raw", + }, + view_range = 8, + on_rightclick = function(self, clicker) + + if mobs:feed_tame(self, clicker, 4, true, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 50, 50, 90, false, nil) then return end + end +}) + + +mobs:spawn({ + name = "mobs_animal:kitten", + nodes = {"default:dirt_with_grass", "ethereal:grove_dirt"}, + min_light = 12, + chance = 22000, + min_height = 0, + max_height = 31000, + day_toggle = true, +}) + + +mobs:register_egg("mobs_animal:kitten", S("Kitten"), "mobs_kitten_inv.png", 0) + + +mobs:alias_mob("mobs:kitten", "mobs_animal:kitten") -- compatibility diff --git a/mods/mobs_animal/license.txt b/mods/mobs_animal/license.txt new file mode 100644 index 00000000..776968ae --- /dev/null +++ b/mods/mobs_animal/license.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1 + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/mods/mobs_animal/locale/de.po b/mods/mobs_animal/locale/de.po new file mode 100644 index 00000000..cd89f741 --- /dev/null +++ b/mods/mobs_animal/locale/de.po @@ -0,0 +1,182 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-31 11:28+0200\n" +"PO-Revision-Date: 2016-06-10 08:58+0200\n" +"Last-Translator: Xanthin\n" +"Language-Team: \n" +"Language: de\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 1.8.12\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: bee.lua +msgid "Bee" +msgstr "Biene" + +#: bee.lua +msgid "Honey" +msgstr "Honig" + +#: bee.lua +msgid "Beehive" +msgstr "Bienenstock" + +#: bee.lua +msgid "Honey Block" +msgstr "Honigblock" + +#: bunny.lua +msgid "Bunny" +msgstr "Häschen" + +#: chicken.lua +msgid "Chicken" +msgstr "Huhn" + +#: chicken.lua +msgid "Chicken Egg" +msgstr "Hühnerei" + +#: chicken.lua +msgid "Fried Egg" +msgstr "Spiegelei" + +#: chicken.lua +msgid "Raw Chicken" +msgstr "Rohes Hühnchen" + +#: chicken.lua +msgid "Cooked Chicken" +msgstr "Gekochtes Hühnchen" + +#: chicken.lua +#, fuzzy +msgid "Feather" +msgstr "Feder" + +#: cow.lua +msgid "Cow already milked!" +msgstr "Kuh ist bereits gemolken!" + +#: cow.lua +msgid "Cow" +msgstr "Kuh" + +#: cow.lua +msgid "Bucket of Milk" +msgstr "Eimer Milch" + +#: cow.lua +msgid "Cheese" +msgstr "Käse" + +#: cow.lua +msgid "Cheese Block" +msgstr "Käseblock" + +#: init.lua +msgid "[MOD] Mobs Redo 'Animals' loaded" +msgstr "[MOD] Mobs Redo 'Animals' geladen" + +#: kitten.lua +msgid "Kitten" +msgstr "Kätzchen" + +#: penguin.lua +#, fuzzy +msgid "Penguin" +msgstr "Pinguin" + +#: rat.lua +msgid "Rat" +msgstr "Ratte" + +#: rat.lua +msgid "Cooked Rat" +msgstr "Gekochte Ratte" + +#: sheep.lua +msgid "Black" +msgstr "Schwarzes" + +#: sheep.lua +msgid "Blue" +msgstr "Blaues" + +#: sheep.lua +msgid "Brown" +msgstr "Braunes" + +#: sheep.lua +msgid "Cyan" +msgstr "Cyan" + +#: sheep.lua +msgid "Dark Green" +msgstr "Dunkelgrünes" + +#: sheep.lua +msgid "Dark Grey" +msgstr "Dunkelgraues" + +#: sheep.lua +msgid "Green" +msgstr "Grünes" + +#: sheep.lua +msgid "Grey" +msgstr "Graues" + +#: sheep.lua +msgid "Magenta" +msgstr "Magenta" + +#: sheep.lua +msgid "Orange" +msgstr "Oranges" + +#: sheep.lua +msgid "Pink" +msgstr "Pinkes" + +#: sheep.lua +msgid "Red" +msgstr "Rotes" + +#: sheep.lua +msgid "Violet" +msgstr "Violettes" + +#: sheep.lua +msgid "White" +msgstr "Weißes" + +#: sheep.lua +msgid "Yellow" +msgstr "Gelbes" + +#: sheep.lua +#, fuzzy +msgid "@1 Sheep" +msgstr "@1 Schaf" + +#: warthog.lua +msgid "Warthog" +msgstr "Warzenschwein" + +#: warthog.lua +msgid "Raw Porkchop" +msgstr "Rohes Schweinekotelett" + +#: warthog.lua +msgid "Cooked Porkchop" +msgstr "Gekochtes Schweinekotelett" diff --git a/mods/mobs_animal/locale/fr.po b/mods/mobs_animal/locale/fr.po new file mode 100644 index 00000000..e309a2c5 --- /dev/null +++ b/mods/mobs_animal/locale/fr.po @@ -0,0 +1,180 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-31 11:28+0200\n" +"PO-Revision-Date: 2017-07-31 09:18+0200\n" +"Last-Translator: fat115 \n" +"Language-Team: \n" +"Language: fr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 1.8.12\n" +"Plural-Forms: nplurals=2; plural=(n > 1);\n" + +#: bee.lua +msgid "Bee" +msgstr "Abeille" + +#: bee.lua +msgid "Honey" +msgstr "Miel" + +#: bee.lua +msgid "Beehive" +msgstr "Ruche" + +#: bee.lua +msgid "Honey Block" +msgstr "Bloc de miel" + +#: bunny.lua +msgid "Bunny" +msgstr "Lapin" + +#: chicken.lua +msgid "Chicken" +msgstr "Poule" + +#: chicken.lua +msgid "Chicken Egg" +msgstr "Œuf" + +#: chicken.lua +msgid "Fried Egg" +msgstr "Œuf au plat" + +#: chicken.lua +msgid "Raw Chicken" +msgstr "Poulet cru" + +#: chicken.lua +msgid "Cooked Chicken" +msgstr "Poulet cuit" + +#: chicken.lua +msgid "Feather" +msgstr "Plume" + +#: cow.lua +msgid "Cow already milked!" +msgstr "Vache déjà traite !" + +#: cow.lua +msgid "Cow" +msgstr "Vache" + +#: cow.lua +msgid "Bucket of Milk" +msgstr "Seau de lait" + +#: cow.lua +msgid "Cheese" +msgstr "Fromage" + +#: cow.lua +msgid "Cheese Block" +msgstr "Bloc de fromage" + +#: init.lua +msgid "[MOD] Mobs Redo 'Animals' loaded" +msgstr "[MOD] Mobs Redo 'Animals' chargé" + +#: kitten.lua +msgid "Kitten" +msgstr "Chaton" + +#: penguin.lua +msgid "Penguin" +msgstr "Manchot" + +#: rat.lua +msgid "Rat" +msgstr "Rat" + +#: rat.lua +msgid "Cooked Rat" +msgstr "Rat cuit" + +#: sheep.lua +msgid "Black" +msgstr "noir" + +#: sheep.lua +msgid "Blue" +msgstr "bleu" + +#: sheep.lua +msgid "Brown" +msgstr "marron" + +#: sheep.lua +msgid "Cyan" +msgstr "cyan" + +#: sheep.lua +msgid "Dark Green" +msgstr "vert foncé" + +#: sheep.lua +msgid "Dark Grey" +msgstr "gris foncé" + +#: sheep.lua +msgid "Green" +msgstr "vert" + +#: sheep.lua +msgid "Grey" +msgstr "gris" + +#: sheep.lua +msgid "Magenta" +msgstr "magenta" + +#: sheep.lua +msgid "Orange" +msgstr "orange" + +#: sheep.lua +msgid "Pink" +msgstr "rose" + +#: sheep.lua +msgid "Red" +msgstr "rouge" + +#: sheep.lua +msgid "Violet" +msgstr "violet" + +#: sheep.lua +msgid "White" +msgstr "blanc" + +#: sheep.lua +msgid "Yellow" +msgstr "jaune" + +#: sheep.lua +#, fuzzy +msgid "@1 Sheep" +msgstr "Mouton @1" + +#: warthog.lua +msgid "Warthog" +msgstr "Sanglier" + +#: warthog.lua +msgid "Raw Porkchop" +msgstr "Côte de sanglier crue" + +#: warthog.lua +msgid "Cooked Porkchop" +msgstr "Côte de sanglier cuite" diff --git a/mods/mobs_animal/locale/it.po b/mods/mobs_animal/locale/it.po new file mode 100644 index 00000000..c46f2087 --- /dev/null +++ b/mods/mobs_animal/locale/it.po @@ -0,0 +1,179 @@ +# ITALIAN LOCALE FILE FOR THE MOBS ANMAL MODULE +# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1 +# This file is distributed under the same license as the MOBS ANIMAL package. +# Hamlet , 2017. +# +msgid "" +msgstr "" +"Project-Id-Version: Italian localization file for the Mobs Animal mod\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-31 11:28+0200\n" +"PO-Revision-Date: 2017-08-18 00:56+0100\n" +"Last-Translator: H4mlet \n" +"Language-Team: \n" +"Language: it\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" +"X-Generator: Poedit 1.6.10\n" + +#: bee.lua +msgid "Bee" +msgstr "Ape" + +#: bee.lua +msgid "Honey" +msgstr "Miele" + +#: bee.lua +msgid "Beehive" +msgstr "Favo" + +#: bee.lua +msgid "Honey Block" +msgstr "Blocco di miele" + +#: bunny.lua +msgid "Bunny" +msgstr "Coniglietto" + +#: chicken.lua +msgid "Chicken" +msgstr "Gallina" + +#: chicken.lua +msgid "Chicken Egg" +msgstr "Uovo di gallina" + +#: chicken.lua +msgid "Fried Egg" +msgstr "Uovo fritto" + +#: chicken.lua +msgid "Raw Chicken" +msgstr "Pollo crudo" + +#: chicken.lua +msgid "Cooked Chicken" +msgstr "Pollo cotto" + +#: chicken.lua +msgid "Feather" +msgstr "Piuma" + +#: cow.lua +msgid "Cow already milked!" +msgstr "Mucca già munta!" + +#: cow.lua +msgid "Cow" +msgstr "Mucca" + +#: cow.lua +msgid "Bucket of Milk" +msgstr "Secchio di latte" + +#: cow.lua +msgid "Cheese" +msgstr "Formaggio" + +#: cow.lua +msgid "Cheese Block" +msgstr "Blocco di formaggio" + +#: init.lua +msgid "[MOD] Mobs Redo 'Animals' loaded" +msgstr "[MOD] Mobs Redo 'Animals' caricato" + +#: kitten.lua +msgid "Kitten" +msgstr "Gattino" + +#: penguin.lua +msgid "Penguin" +msgstr "Pinguino" + +#: rat.lua +msgid "Rat" +msgstr "Ratto" + +#: rat.lua +msgid "Cooked Rat" +msgstr "Ratto cotto" + +#: sheep.lua +msgid "Black" +msgstr "Nera" + +#: sheep.lua +msgid "Blue" +msgstr "Blu" + +#: sheep.lua +msgid "Brown" +msgstr "Marrone" + +#: sheep.lua +msgid "Cyan" +msgstr "Ciano" + +#: sheep.lua +msgid "Dark Green" +msgstr "Verde scuro" + +#: sheep.lua +msgid "Dark Grey" +msgstr "Grigio scuro" + +#: sheep.lua +msgid "Green" +msgstr "Verde" + +#: sheep.lua +msgid "Grey" +msgstr "Grigia" + +#: sheep.lua +msgid "Magenta" +msgstr "Magenta" + +#: sheep.lua +msgid "Orange" +msgstr "Arancione" + +#: sheep.lua +msgid "Pink" +msgstr "Rosa" + +#: sheep.lua +msgid "Red" +msgstr "Rossa" + +#: sheep.lua +msgid "Violet" +msgstr "Viola" + +#: sheep.lua +msgid "White" +msgstr "Bianca" + +#: sheep.lua +msgid "Yellow" +msgstr "Gialla" + +#: sheep.lua +msgid "@1 Sheep" +msgstr "Pecora @1" + +#: warthog.lua +msgid "Warthog" +msgstr "Facocero" + +#: warthog.lua +msgid "Raw Porkchop" +msgstr "Bistecca di maiale cruda" + +#: warthog.lua +msgid "Cooked Porkchop" +msgstr "Bistecca di maiale cotta" diff --git a/mods/mobs_animal/locale/ru.po b/mods/mobs_animal/locale/ru.po new file mode 100644 index 00000000..4673cdbe --- /dev/null +++ b/mods/mobs_animal/locale/ru.po @@ -0,0 +1,178 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-08-13 16:00+0200\n" +"PO-Revision-Date: 2017-08-13 16:00+ZONE\n" +"Last-Translator: Oleg720 \n" +"Language-Team: 720 Locales <>\n" +"Language: ru\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: bee.lua +msgid "Bee" +msgstr "Пчела" + +#: bee.lua +msgid "Honey" +msgstr "Мед" + +#: bee.lua +msgid "Beehive" +msgstr "Улей" + +#: bee.lua +msgid "Honey Block" +msgstr "Блок меда" + +#: bunny.lua +msgid "Bunny" +msgstr "Кролик" + +#: chicken.lua +msgid "Chicken" +msgstr "Курица" + +#: chicken.lua +msgid "Chicken Egg" +msgstr "Курино яйцо" + +#: chicken.lua +msgid "Fried Egg" +msgstr "Жареное яйцо" + +#: chicken.lua +msgid "Raw Chicken" +msgstr "Сырая курятина" + +#: chicken.lua +msgid "Cooked Chicken" +msgstr "Вареная курятина" + +#: chicken.lua +msgid "Feather" +msgstr "Перо" + +#: cow.lua +msgid "Cow already milked!" +msgstr "Корову уже подоили!" + +#: cow.lua +msgid "Cow" +msgstr "Корова" + +#: cow.lua +msgid "Bucket of Milk" +msgstr "Ведро молока" + +#: cow.lua +msgid "Cheese" +msgstr "Сыр" + +#: cow.lua +msgid "Cheese Block" +msgstr "Блок сыра" + +#: init.lua +msgid "[MOD] Mobs Redo 'Animals' loaded" +msgstr "[МОД] Mobs Redo 'Animals' загружен" + +#: kitten.lua +msgid "Kitten" +msgstr "Котенок" + +#: penguin.lua +msgid "Penguin" +msgstr "Пингвин" + +#: rat.lua +msgid "Rat" +msgstr "Крыса" + +#: rat.lua +msgid "Cooked Rat" +msgstr "Приготовленная крыса" + +#: sheep.lua +msgid "Black" +msgstr "Черный" + +#: sheep.lua +msgid "Blue" +msgstr "Синий" + +#: sheep.lua +msgid "Brown" +msgstr "Коричневый" + +#: sheep.lua +msgid "Cyan" +msgstr "Голубой" + +#: sheep.lua +msgid "Dark Green" +msgstr "Темно-зеленый" + +#: sheep.lua +msgid "Dark Grey" +msgstr "Темно-серый" + +#: sheep.lua +msgid "Green" +msgstr "Зеленый" + +#: sheep.lua +msgid "Grey" +msgstr "Серый" + +#: sheep.lua +msgid "Magenta" +msgstr "Пурпурный" + +#: sheep.lua +msgid "Orange" +msgstr "Оранжевый" + +#: sheep.lua +msgid "Pink" +msgstr "Розовый" + +#: sheep.lua +msgid "Red" +msgstr "Красный" + +#: sheep.lua +msgid "Violet" +msgstr "Фиолетовый" + +#: sheep.lua +msgid "White" +msgstr "Белый" + +#: sheep.lua +msgid "Yellow" +msgstr "Желтый" + +#: sheep.lua +msgid "@1 Sheep" +msgstr "@1 Овец" + +#: warthog.lua +msgid "Warthog" +msgstr "Бородавочник" + +#: warthog.lua +msgid "Raw Porkchop" +msgstr "Отбивные из свинины" + +#: warthog.lua +msgid "Cooked Porkchop" +msgstr "Приготовленные отбивные" diff --git a/mods/mobs_animal/locale/template.pot b/mods/mobs_animal/locale/template.pot new file mode 100644 index 00000000..94b00c21 --- /dev/null +++ b/mods/mobs_animal/locale/template.pot @@ -0,0 +1,178 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-31 11:28+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: bee.lua +msgid "Bee" +msgstr "" + +#: bee.lua +msgid "Honey" +msgstr "" + +#: bee.lua +msgid "Beehive" +msgstr "" + +#: bee.lua +msgid "Honey Block" +msgstr "" + +#: bunny.lua +msgid "Bunny" +msgstr "" + +#: chicken.lua +msgid "Chicken" +msgstr "" + +#: chicken.lua +msgid "Chicken Egg" +msgstr "" + +#: chicken.lua +msgid "Fried Egg" +msgstr "" + +#: chicken.lua +msgid "Raw Chicken" +msgstr "" + +#: chicken.lua +msgid "Cooked Chicken" +msgstr "" + +#: chicken.lua +msgid "Feather" +msgstr "" + +#: cow.lua +msgid "Cow already milked!" +msgstr "" + +#: cow.lua +msgid "Cow" +msgstr "" + +#: cow.lua +msgid "Bucket of Milk" +msgstr "" + +#: cow.lua +msgid "Cheese" +msgstr "" + +#: cow.lua +msgid "Cheese Block" +msgstr "" + +#: init.lua +msgid "[MOD] Mobs Redo 'Animals' loaded" +msgstr "" + +#: kitten.lua +msgid "Kitten" +msgstr "" + +#: penguin.lua +msgid "Penguin" +msgstr "" + +#: rat.lua +msgid "Rat" +msgstr "" + +#: rat.lua +msgid "Cooked Rat" +msgstr "" + +#: sheep.lua +msgid "Black" +msgstr "" + +#: sheep.lua +msgid "Blue" +msgstr "" + +#: sheep.lua +msgid "Brown" +msgstr "" + +#: sheep.lua +msgid "Cyan" +msgstr "" + +#: sheep.lua +msgid "Dark Green" +msgstr "" + +#: sheep.lua +msgid "Dark Grey" +msgstr "" + +#: sheep.lua +msgid "Green" +msgstr "" + +#: sheep.lua +msgid "Grey" +msgstr "" + +#: sheep.lua +msgid "Magenta" +msgstr "" + +#: sheep.lua +msgid "Orange" +msgstr "" + +#: sheep.lua +msgid "Pink" +msgstr "" + +#: sheep.lua +msgid "Red" +msgstr "" + +#: sheep.lua +msgid "Violet" +msgstr "" + +#: sheep.lua +msgid "White" +msgstr "" + +#: sheep.lua +msgid "Yellow" +msgstr "" + +#: sheep.lua +msgid "@1 Sheep" +msgstr "" + +#: warthog.lua +msgid "Warthog" +msgstr "" + +#: warthog.lua +msgid "Raw Porkchop" +msgstr "" + +#: warthog.lua +msgid "Cooked Porkchop" +msgstr "" diff --git a/mods/mobs_animal/locale/tr.po b/mods/mobs_animal/locale/tr.po new file mode 100644 index 00000000..ef9acfe5 --- /dev/null +++ b/mods/mobs_animal/locale/tr.po @@ -0,0 +1,180 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-31 11:28+0200\n" +"PO-Revision-Date: 2017-04-26 09:02+0200\n" +"Last-Translator: Admicos\n" +"Language-Team: \n" +"Language: tr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 1.8.12\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: bee.lua +msgid "Bee" +msgstr "Arı" + +#: bee.lua +msgid "Honey" +msgstr "Bal" + +#: bee.lua +msgid "Beehive" +msgstr "Arı kovanı" + +#: bee.lua +msgid "Honey Block" +msgstr "Bal bloğu" + +#: bunny.lua +msgid "Bunny" +msgstr "Tavşan" + +#: chicken.lua +msgid "Chicken" +msgstr "Tavuk" + +#: chicken.lua +msgid "Chicken Egg" +msgstr "Tavuk yumurtası " + +#: chicken.lua +msgid "Fried Egg" +msgstr "Kızarmış yumurta" + +#: chicken.lua +msgid "Raw Chicken" +msgstr "Çiğ tavuk" + +#: chicken.lua +msgid "Cooked Chicken" +msgstr "Pişmiş tavuk" + +#: chicken.lua +msgid "Feather" +msgstr "" + +#: cow.lua +msgid "Cow already milked!" +msgstr "İnekte süt yok!" + +#: cow.lua +msgid "Cow" +msgstr "İnek" + +#: cow.lua +msgid "Bucket of Milk" +msgstr "Süt kovası" + +#: cow.lua +msgid "Cheese" +msgstr "Peynir" + +#: cow.lua +msgid "Cheese Block" +msgstr "Peynir bloğu" + +#: init.lua +msgid "[MOD] Mobs Redo 'Animals' loaded" +msgstr "[MOD] Mobs Redo 'Hayvanlar' yüklendi" + +#: kitten.lua +msgid "Kitten" +msgstr "Yavru kedi" + +#: penguin.lua +msgid "Penguin" +msgstr "" + +#: rat.lua +msgid "Rat" +msgstr "Sıçan" + +#: rat.lua +msgid "Cooked Rat" +msgstr "Pişmiş sıçan" + +#: sheep.lua +msgid "Black" +msgstr "Siyah" + +#: sheep.lua +msgid "Blue" +msgstr "Mavi" + +#: sheep.lua +msgid "Brown" +msgstr "Kahverengi" + +#: sheep.lua +msgid "Cyan" +msgstr "Camgöbeği" + +#: sheep.lua +msgid "Dark Green" +msgstr "Koyu yeşil" + +#: sheep.lua +msgid "Dark Grey" +msgstr "Koyu gri" + +#: sheep.lua +msgid "Green" +msgstr "Yeşil" + +#: sheep.lua +msgid "Grey" +msgstr "Gri" + +#: sheep.lua +msgid "Magenta" +msgstr "Macenta" + +#: sheep.lua +msgid "Orange" +msgstr "Turuncu" + +#: sheep.lua +msgid "Pink" +msgstr "Pembe" + +#: sheep.lua +msgid "Red" +msgstr "Kırmızı" + +#: sheep.lua +msgid "Violet" +msgstr "Mor" + +#: sheep.lua +msgid "White" +msgstr "Beyaz" + +#: sheep.lua +msgid "Yellow" +msgstr "Sarı" + +#: sheep.lua +#, fuzzy +msgid "@1 Sheep" +msgstr "@1 Koyun" + +#: warthog.lua +msgid "Warthog" +msgstr "Domuz" + +#: warthog.lua +msgid "Raw Porkchop" +msgstr "Çiğ pirzola" + +#: warthog.lua +msgid "Cooked Porkchop" +msgstr "Pişmiş pirzola" diff --git a/mods/mobs_animal/lucky_block.lua b/mods/mobs_animal/lucky_block.lua new file mode 100644 index 00000000..247aa32e --- /dev/null +++ b/mods/mobs_animal/lucky_block.lua @@ -0,0 +1,21 @@ + +if minetest.get_modpath("lucky_block") then + + lucky_block:add_blocks({ + {"spw", "mobs:sheep", 5}, + {"spw", "mobs:rat", 5}, + {"dro", {"mobs:rat_cooked"}, 5}, + {"spw", "mobs:bunny", 3}, + {"nod", "mobs:honey_block", 0}, + {"spw", "mobs:pumba", 5}, + {"nod", "mobs:cheeseblock", 0}, + {"spw", "mobs:chicken", 5}, + {"dro", {"mobs:egg"}, 5}, + {"spw", "mobs:cow", 5}, + {"dro", {"mobs:bucket_milk"}, 8}, + {"spw", "mobs:kitten", 2}, + {"tro", "default:nyancat", "mobs_kitten", true}, + {"exp"}, + }) + +end diff --git a/mods/mobs_animal/mod.conf b/mods/mobs_animal/mod.conf new file mode 100644 index 00000000..e2080bc3 --- /dev/null +++ b/mods/mobs_animal/mod.conf @@ -0,0 +1 @@ +name = mobs_animal diff --git a/mods/mobs/models/mobs_bee.x b/mods/mobs_animal/models/mobs_bee.x old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/mobs_bee.x rename to mods/mobs_animal/models/mobs_bee.x diff --git a/mods/mobs/models/mobs_bunny.b3d b/mods/mobs_animal/models/mobs_bunny.b3d old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/mobs_bunny.b3d rename to mods/mobs_animal/models/mobs_bunny.b3d diff --git a/mods/mobs/models/mobs_chicken.x b/mods/mobs_animal/models/mobs_chicken.x old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/mobs_chicken.x rename to mods/mobs_animal/models/mobs_chicken.x diff --git a/mods/mobs_animal/models/mobs_cow.x b/mods/mobs_animal/models/mobs_cow.x new file mode 100644 index 00000000..f0b61f82 --- /dev/null +++ b/mods/mobs_animal/models/mobs_cow.x @@ -0,0 +1,7420 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 3.749036, 0.000000, 0.000000, 0.000000, + 0.000000, 3.749036, 0.000000, 0.000000, + 0.000000, 0.000000, 3.749036, 0.000000, + -19.739037, 0.216398, 0.218101, 1.000000;; + } + Frame Armature_Body { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.996529, 0.083252, 0.000000, + 0.000000,-0.083252, 0.996529, 0.000000, + 5.378092,-1.647068, 2.876912, 1.000000;; + } + Frame Armature_noga3 { + FrameTransformMatrix { + 0.000000,-0.996529, 0.083252, 0.000000, + -0.000000,-0.083252,-0.996529, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + 0.824256,-0.011078,-1.204985, 1.000000;; + } + } //End of Armature_noga3 + Frame Armature_noga1 { + FrameTransformMatrix { + 0.000000,-0.996529, 0.083252, 0.000000, + -0.000000,-0.083252,-0.996529, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + 0.784448, 3.021216,-1.494725, 1.000000;; + } + } //End of Armature_noga1 + Frame Armature_noga4 { + FrameTransformMatrix { + 0.000000,-0.996528, 0.083252, 0.000000, + -0.000000,-0.083252,-0.996528, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + -0.923299,-0.011159,-1.205961, 1.000000;; + } + } //End of Armature_noga4 + Frame Armature_noga2 { + FrameTransformMatrix { + 0.000000,-0.996529, 0.083252, 0.000000, + -0.000000,-0.083252,-0.996529, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + -0.921735, 3.022715,-1.476782, 1.000000;; + } + } //End of Armature_noga2 + Frame Armature_hvost { + FrameTransformMatrix { + 0.699967,-0.700526, 0.138963, 0.000000, + -0.057085,-0.248836,-0.966862, 0.000000, + 0.711890, 0.668838,-0.214166, 0.000000, + 0.105165,-0.291279, 0.358470, 1.000000;; + } + } //End of Armature_hvost + Frame Armature_sheya { + FrameTransformMatrix { + 0.997121, 0.067775,-0.033999, 0.000000, + -0.071692, 0.988697,-0.131678, 0.000000, + 0.024691, 0.133736, 0.990709, 0.000000, + 0.000000, 3.238709,-0.013816, 1.000000;; + } + Frame Armature_head { + FrameTransformMatrix { + 0.997121,-0.075824,-0.000243, 0.000000, + 0.074075, 0.974794,-0.210453, 0.000000, + 0.016195, 0.209829, 0.977604, 0.000000, + 0.067776, 0.891274, 0.002915, 1.000000;; + } + } //End of Armature_head + Frame Armature_zubi { + FrameTransformMatrix { + 0.997121,-0.075824,-0.000243, 0.000000, + 0.074236, 0.976877,-0.200501, 0.000000, + 0.015440, 0.199905, 0.979693, 0.000000, + 0.194650, 1.828288,-0.748248, 1.000000;; + } + } //End of Armature_zubi + } //End of Armature_sheya + } //End of Armature_Body + } //End of Armature + Frame Cube { + FrameTransformMatrix { + 3.749036, 0.000000, 0.000000, 0.000000, + 0.000000, 3.749036, 0.000000, 0.000000, + 0.000000, 0.000000, 3.749036, 0.000000, + 0.274003,-0.357581,11.859126, 1.000000;; + } + Mesh { //Mesh Mesh + 464; + -1.182819; 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b/mods/mobs_animal/models/mobs_penguin.b3d differ diff --git a/mods/mobs_animal/models/mobs_pumba.x b/mods/mobs_animal/models/mobs_pumba.x new file mode 100644 index 00000000..895ec425 --- /dev/null +++ b/mods/mobs_animal/models/mobs_pumba.x @@ -0,0 +1,5316 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + -0.000234, 2.732761, 0.000000, 0.000000, + -2.732761,-0.000234, 0.000000, 0.000000, + 0.000000, 0.000000, 2.732761, 0.000000, + 0.164184,-2.791352, 4.770043, 1.000000;; + } + Frame Armature_body2 { + FrameTransformMatrix { + 0.087606,-0.000000,-0.996155, 0.000000, + 0.996155, 0.000000, 0.087606, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.155674, 0.000000, 0.000000, 1.000000;; + } + Frame Armature_head { + FrameTransformMatrix { + 0.000000, 0.000000, 1.000000, 0.000000, + 0.007902, 0.999969,-0.000000, 0.000000, + -0.999969, 0.007902, 0.000000, 0.000000, + -0.000000, 1.674146, 0.000000, 1.000000;; + } + } //End of Armature_head + Frame Armature_hvost { + FrameTransformMatrix { + -0.961313, 0.212562,-0.175201, 0.000000, + -0.203920,-0.976750,-0.066147, 0.000000, + -0.185188,-0.027861, 0.982308, 0.000000, + -0.371885,-0.304373,-0.053265, 1.000000;; + } + } //End of Armature_hvost + Frame Armature_noga3 { + FrameTransformMatrix { + 0.073289, 0.972682, 0.220268, 0.000000, + 0.997097,-0.076035, 0.004003, 0.000000, + 0.020641, 0.219336,-0.975431, 0.000000, + 0.532289,-0.143643, 0.710859, 1.000000;; + } + } //End of Armature_noga3 + Frame Armature_noga4 { + FrameTransformMatrix { + 0.073289, 0.972682, 0.220268, 0.000000, + 0.997097,-0.076035, 0.004003, 0.000000, + 0.020641, 0.219336,-0.975431, 0.000000, + 0.532289,-0.143643,-0.879248, 1.000000;; + } + } //End of Armature_noga4 + Frame Armature_noga2 { + FrameTransformMatrix { + 0.073289, 0.972682, 0.220268, 0.000000, + 0.997097,-0.076035, 0.004003, 0.000000, + 0.020641, 0.219335,-0.975431, 0.000000, + 0.700789, 1.772341,-0.879248, 1.000000;; + } + } //End of Armature_noga2 + Frame Armature_noga1 { + FrameTransformMatrix { + 0.073289, 0.972682, 0.220268, 0.000000, + 0.997097,-0.076035, 0.004003, 0.000000, + 0.020641, 0.219336,-0.975431, 0.000000, + 0.700789, 1.772341, 0.698612, 1.000000;; + } + } //End of Armature_noga1 + } //End of Armature_body2 + } //End of Armature + Frame Cube { + FrameTransformMatrix { + -0.000234, 2.732761, 0.000000, 0.000000, + -2.732761,-0.000234, 0.000000, 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2.732761, 2.732761;;, + 98;3; 2.732761, 2.732761, 2.732761;;, + 99;3; 2.732761, 2.732761, 2.732761;;, + 100;3; 2.732761, 2.732761, 2.732761;;, + 101;3; 2.732761, 2.732761, 2.732761;;; + } + } +} //End of AnimationSet diff --git a/mods/mobs_animal/models/mobs_rat.b3d b/mods/mobs_animal/models/mobs_rat.b3d new file mode 100644 index 00000000..64376b90 Binary files /dev/null and b/mods/mobs_animal/models/mobs_rat.b3d differ diff --git a/mods/mobs/models/mobs_sheep.b3d b/mods/mobs_animal/models/mobs_sheep.b3d old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/mobs_sheep.b3d rename to mods/mobs_animal/models/mobs_sheep.b3d diff --git a/mods/mobs/models/mobs_sheep_shaved.b3d b/mods/mobs_animal/models/mobs_sheep_shaved.b3d old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/mobs_sheep_shaved.b3d rename to mods/mobs_animal/models/mobs_sheep_shaved.b3d diff --git a/mods/mobs_animal/penguin.lua b/mods/mobs_animal/penguin.lua new file mode 100644 index 00000000..4d38d8c3 --- /dev/null +++ b/mods/mobs_animal/penguin.lua @@ -0,0 +1,80 @@ + +local S = mobs.intllib + + +-- Penguin by D00Med + +mobs:register_mob("mobs_animal:penguin", { + type = "animal", + passive = true, + reach = 1, + hp_min = 5, + hp_max = 10, + armor = 200, + collisionbox = {-0.2, -0.0, -0.2, 0.2, 0.5, 0.2}, + visual = "mesh", + mesh = "mobs_penguin.b3d", + visual_size = {x = 0.25, y = 0.25}, + textures = { + {"mobs_penguin.png"}, + }, + sounds = {}, + makes_footstep_sound = true, + walk_velocity = 1, + run_velocity = 2, + runaway = true, + jump = false, + stepheight = 1.1, + drops = { + {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, + }, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + fear_height = 2, + animation = { + speed_normal = 15, + stand_start = 1, + stand_end = 20, + walk_start = 25, + walk_end = 45, + fly_start = 75, -- swim animation + fly_end = 95, + -- 50-70 is slide/water idle + }, + fly_in = {"default:water_source", "default:water_flowing"}, + floats = 0, + follow = {"ethereal:fish_raw", + "mobs_fish:clownfish", + "mobs_fish:tropical", + "fishing:fish_raw", + "fishing:clownfish_raw", + "fishing:bluewhite_raw", + "fishing:exoticfish_raw", + "fishing:carp_raw", + "fishing:perch_raw", + "fishing:catfish_raw", + }, + view_range = 5, + + on_rightclick = function(self, clicker) + + -- feed or tame + if mobs:feed_tame(self, clicker, 4, false, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end + end, +}) + + +mobs:spawn({ + name = "mobs_animal:penguin", + nodes = {"default:snowblock"}, + min_light = 10, + chance = 20000, + min_height = 0, + day_toggle = true, +}) + + +mobs:register_egg("mobs_animal:penguin", S("Penguin"), "default_snow.png", 1) diff --git a/mods/mobs_animal/rat.lua b/mods/mobs_animal/rat.lua new file mode 100644 index 00000000..033a2380 --- /dev/null +++ b/mods/mobs_animal/rat.lua @@ -0,0 +1,97 @@ + +local S = mobs.intllib + + +-- Rat by PilzAdam + +mobs:register_mob("mobs_animal:rat", { + type = "animal", + passive = true, + hp_min = 1, + hp_max = 4, + armor = 200, + collisionbox = {-0.2, -1, -0.2, 0.2, -0.8, 0.2}, + visual = "mesh", + mesh = "mobs_rat.b3d", + textures = { + {"mobs_rat.png"}, + {"mobs_rat2.png"}, + }, + makes_footstep_sound = false, + sounds = { + random = "mobs_rat", + }, + walk_velocity = 1, + run_velocity = 2, + runaway = true, + jump = true, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + fear_height = 2, + on_rightclick = function(self, clicker) + mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:rat") + end, +--[[ + do_custom = function(self, dtime) + + self.rat_timer = (self.rat_timer or 0) + dtime + + if self.rat_timer < 1 then return end -- every 1 second + + self.rat_timer = 0 + + local pos = self.object:get_pos() + + print("rat pos", pos.x, pos.y, pos.z, dtime) + + return false -- return but skip doing rest of API + end, +]] +--[[ + on_blast = function(obj, damage) + print ("--- damage is", damage) + print ("--- mob is", obj.object:get_luaentity().name) + -- return's do_damage, do_knockback and drops + return false, true, {"default:mese"} + end, +]] +}) + + +local function rat_spawn(self, pos) + self = self:get_luaentity() + print (self.name, pos.x, pos.y, pos.z) + self.hp_max = 100 + self.health = 100 +end + +mobs:spawn({ + name = "mobs_animal:rat", + nodes = {"default:stone"}, + min_light = 3, + active_object_count = 2, + max_height = 0, +-- on_spawn = rat_spawn, +}) + + +mobs:register_egg("mobs_animal:rat", S("Rat"), "mobs_rat_inventory.png", 0) + + +mobs:alias_mob("mobs:rat", "mobs_animal:rat") -- compatibility + + +-- cooked rat, yummy! +minetest.register_craftitem(":mobs:rat_cooked", { + description = S("Cooked Rat"), + inventory_image = "mobs_cooked_rat.png", + on_use = minetest.item_eat(3), +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:rat_cooked", + recipe = "mobs:rat", + cooktime = 5, +}) diff --git a/mods/mobs_animal/readme.md b/mods/mobs_animal/readme.md new file mode 100644 index 00000000..c93bf989 --- /dev/null +++ b/mods/mobs_animal/readme.md @@ -0,0 +1,42 @@ + +ANIMAL MOBS + +Bee + +- Tends to buzz around flowers and gives honey when killed, you can also right-click a bee to pick it up and place in inventory. 3x bee's in a row can craft a beehive. + +Bunny + +- Bunnies appear in green grass areas (prairie biome in ethereal) and can be tamed with 4 carrots or grass. Can also be picked up and placed in inventory and gives 1-2 meat when killed. + +Chicken + +- Found in green areas (bamboo biome in ethereal) and lays eggs on flat ground, Can be picked up and placed in inventory and gives 1-2 raw chicken when killed. Feed 8x wheat seed to breed. + +Cow + +- Wanders around eating grass/wheat and can be right-clicked with empty bucket to get milk. Cows will defend themselves when hit and can be right-clicked with 8x wheat to tame and breed. + +Kitten + +- Found on green grass these cute cats walk around and can be picked up and placed in inventory as pets or right-clicked with 4x live rats or raw fish (found in ethereal) and tamed. + +Rat + +- Typically found around stone they can be picked up and cooked for eating. + +Sheep + +- Green grass and wheat munchers that can be clipped using shears to give 1-3 wool. Feed sheep 8x wheat to regrow wool, tame and breed. Right-click a tamed sheep with dye to change it's colour. Will drop 1-3 meat when killed. + +Warthog + +- Warthogs unlike pigs defend themselves when hit and give 1-3 raw pork when killed, they can also be right-clicked with 8x apples to tame or breed. + +Penguin + +- These little guys can be found in glacier biomes on top of snow and have the ability to swim if they fall into water. + +Note: After breeding animals need to rest for 4 minutes, baby animals take 4 minutes to grow up and feeding them helps them grow quicker... + +Lucky Blocks: 14 diff --git a/mods/mobs_animal/screenshot.png b/mods/mobs_animal/screenshot.png new file mode 100644 index 00000000..51c24174 Binary files /dev/null and b/mods/mobs_animal/screenshot.png differ diff --git a/mods/mobs_animal/sheep.lua b/mods/mobs_animal/sheep.lua new file mode 100644 index 00000000..74300f89 --- /dev/null +++ b/mods/mobs_animal/sheep.lua @@ -0,0 +1,207 @@ + +local S = mobs.intllib + + +local all_colours = { + {"black", S("Black"), "#000000b0"}, + {"blue", S("Blue"), "#015dbb70"}, + {"brown", S("Brown"), "#663300a0"}, + {"cyan", S("Cyan"), "#01ffd870"}, + {"dark_green", S("Dark Green"), "#005b0770"}, + {"dark_grey", S("Dark Grey"), "#303030b0"}, + {"green", S("Green"), "#61ff0170"}, + {"grey", S("Grey"), "#5b5b5bb0"}, + {"magenta", S("Magenta"), "#ff05bb70"}, + {"orange", S("Orange"), "#ff840170"}, + {"pink", S("Pink"), "#ff65b570"}, + {"red", S("Red"), "#ff0000a0"}, + {"violet", S("Violet"), "#2000c970"}, + {"white", S("White"), "#abababc0"}, + {"yellow", S("Yellow"), "#e3ff0070"}, +} + + +-- Sheep by PilzAdam, texture converted to minetest by AMMOnym from Summerfield pack + +for _, col in ipairs(all_colours) do + + mobs:register_mob("mobs_animal:sheep_"..col[1], { + type = "animal", + passive = true, + hp_min = 8, + hp_max = 10, + armor = 200, + collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5}, + visual = "mesh", + mesh = "mobs_sheep.b3d", + textures = { + {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"}, + }, + gotten_texture = {"mobs_sheep_shaved.png"}, + gotten_mesh = "mobs_sheep_shaved.b3d", + makes_footstep_sound = true, + sounds = { + random = "mobs_sheep", + }, + walk_velocity = 1, + run_velocity = 2, + runaway = true, + jump = true, + drops = { + {name = "mobs:meat_raw", chance = 1, min = 1, max = 2}, + --{name = "wool:"..col[1], chance = 1, min = 1, max = 1}, + }, + water_damage = 1, + lava_damage = 5, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 80, + walk_start = 81, + walk_end = 100, + }, + follow = {"farming:wheat", "default:grass_5"}, + view_range = 8, + replace_rate = 10, + replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"}, + replace_with = "air", + replace_offset = -1, + fear_height = 3, +--[[ + on_replace = function(self, pos, oldnode, newnode) + print ("---- replaced") ; return false -- false to keep node, true to replace + end, +]] + on_rightclick = function(self, clicker) + + --are we feeding? + if mobs:feed_tame(self, clicker, 8, true, true) then + + --if full grow fuzz + if self.gotten == false then + + self.object:set_properties({ + textures = {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"}, + mesh = "mobs_sheep.b3d", + }) + end + + return + end + + local item = clicker:get_wielded_item() + local itemname = item:get_name() + + --are we giving a haircut> + if itemname == "mobs:shears" then + + if self.gotten ~= false + or self.child ~= false + or not minetest.get_modpath("wool") then + return + end + + self.gotten = true -- shaved + + local obj = minetest.add_item( + self.object:get_pos(), + ItemStack( "wool:" .. col[1] .. " " .. math.random(1, 3) ) + ) + + if obj then + + obj:setvelocity({ + x = math.random(-1, 1), + y = 5, + z = math.random(-1, 1) + }) + end + + item:add_wear(650) -- 100 uses + + clicker:set_wielded_item(item) + + self.object:set_properties({ + textures = {"mobs_sheep_shaved.png"}, + mesh = "mobs_sheep_shaved.b3d", + }) + + return + end + + local name = clicker:get_player_name() + + --are we coloring? + if itemname:find("dye:") then + + if self.gotten == false + and self.child == false + and self.tamed == true + and name == self.owner then + + local colr = string.split(itemname, ":")[2] + + for _,c in pairs(all_colours) do + + if c[1] == colr then + + local pos = self.object:get_pos() + + self.object:remove() + + local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr) + local ent = mob:get_luaentity() + + ent.owner = name + ent.tamed = true + + -- take item + if not mobs.is_creative(clicker:get_player_name()) then + item:take_item() + clicker:set_wielded_item(item) + end + + break + end + end + end + + return + end + + -- protect mod with mobs:protector item + if mobs:protect(self, clicker) then return end + + --are we capturing? + if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end + end + }) + + mobs:register_egg("mobs_animal:sheep_"..col[1], S("@1 Sheep", col[2]), "wool_"..col[1]..".png", 1) + + -- compatibility + mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1]) + +end + + +local spawn_on = "default:dirt_with_grass" + +if minetest.get_modpath("ethereal") then + spawn_on = "ethereal:green_dirt" +end + +mobs:spawn({ + name = "mobs_animal:sheep_white", + nodes = {spawn_on}, + min_light = 10, + chance = 15000, + min_height = 0, + max_height = 31000, + day_toggle = true, +}) + + +mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- compatibility diff --git a/mods/mobs/sounds/mobs_bee.ogg b/mods/mobs_animal/sounds/mobs_bee.ogg similarity index 100% rename from mods/mobs/sounds/mobs_bee.ogg rename to mods/mobs_animal/sounds/mobs_bee.ogg diff --git a/mods/mobs/sounds/mobs_chicken.ogg b/mods/mobs_animal/sounds/mobs_chicken.ogg similarity index 100% rename from mods/mobs/sounds/mobs_chicken.ogg rename to mods/mobs_animal/sounds/mobs_chicken.ogg diff --git a/mods/mobs_animal/sounds/mobs_cow.ogg b/mods/mobs_animal/sounds/mobs_cow.ogg new file mode 100644 index 00000000..e919c6ba Binary files /dev/null and b/mods/mobs_animal/sounds/mobs_cow.ogg differ diff --git a/mods/mobs/sounds/mobs_kitten.1.ogg b/mods/mobs_animal/sounds/mobs_kitten.1.ogg similarity index 100% rename from mods/mobs/sounds/mobs_kitten.1.ogg rename to mods/mobs_animal/sounds/mobs_kitten.1.ogg diff --git a/mods/mobs/sounds/mobs_kitten.2.ogg b/mods/mobs_animal/sounds/mobs_kitten.2.ogg similarity index 100% rename from mods/mobs/sounds/mobs_kitten.2.ogg rename to mods/mobs_animal/sounds/mobs_kitten.2.ogg diff --git a/mods/mobs/sounds/mobs_kitten.3.ogg b/mods/mobs_animal/sounds/mobs_kitten.3.ogg similarity index 100% rename from mods/mobs/sounds/mobs_kitten.3.ogg rename to mods/mobs_animal/sounds/mobs_kitten.3.ogg diff --git a/mods/mobs/sounds/mobs_kitten.4.ogg b/mods/mobs_animal/sounds/mobs_kitten.4.ogg similarity index 100% rename from mods/mobs/sounds/mobs_kitten.4.ogg rename to mods/mobs_animal/sounds/mobs_kitten.4.ogg diff --git a/mods/mobs/sounds/mobs_kitten.5.ogg b/mods/mobs_animal/sounds/mobs_kitten.5.ogg similarity index 100% rename from mods/mobs/sounds/mobs_kitten.5.ogg rename to mods/mobs_animal/sounds/mobs_kitten.5.ogg diff --git a/mods/mobs/sounds/mobs_kitten.6.ogg b/mods/mobs_animal/sounds/mobs_kitten.6.ogg similarity index 100% rename from mods/mobs/sounds/mobs_kitten.6.ogg rename to mods/mobs_animal/sounds/mobs_kitten.6.ogg diff --git a/mods/mobs_animal/sounds/mobs_kitten.ogg b/mods/mobs_animal/sounds/mobs_kitten.ogg new file mode 100644 index 00000000..021d3dc7 Binary files /dev/null and b/mods/mobs_animal/sounds/mobs_kitten.ogg differ diff --git a/mods/mobs_animal/sounds/mobs_pig.ogg b/mods/mobs_animal/sounds/mobs_pig.ogg new file mode 100644 index 00000000..e7c7591e Binary files /dev/null and b/mods/mobs_animal/sounds/mobs_pig.ogg differ diff --git a/mods/mobs_animal/sounds/mobs_pig_angry.ogg b/mods/mobs_animal/sounds/mobs_pig_angry.ogg new file mode 100644 index 00000000..2a4f47b4 Binary files /dev/null and b/mods/mobs_animal/sounds/mobs_pig_angry.ogg differ diff --git a/mods/mobs_animal/sounds/mobs_rat.ogg b/mods/mobs_animal/sounds/mobs_rat.ogg new file mode 100644 index 00000000..0e992671 Binary files /dev/null and b/mods/mobs_animal/sounds/mobs_rat.ogg differ diff --git a/mods/mobs_animal/sounds/mobs_sheep.ogg b/mods/mobs_animal/sounds/mobs_sheep.ogg new file mode 100644 index 00000000..54f62cd6 Binary files /dev/null and b/mods/mobs_animal/sounds/mobs_sheep.ogg differ diff --git a/mods/mobs_animal/textures/mobs_bee.png b/mods/mobs_animal/textures/mobs_bee.png new file mode 100644 index 00000000..654515f3 Binary files /dev/null and b/mods/mobs_animal/textures/mobs_bee.png differ diff --git a/mods/mobs_animal/textures/mobs_bee_inv.png b/mods/mobs_animal/textures/mobs_bee_inv.png new file mode 100644 index 00000000..94d5ace1 Binary files /dev/null and b/mods/mobs_animal/textures/mobs_bee_inv.png differ diff --git a/mods/mobs_animal/textures/mobs_beehive.png b/mods/mobs_animal/textures/mobs_beehive.png new file mode 100644 index 00000000..7bd14012 Binary files /dev/null and b/mods/mobs_animal/textures/mobs_beehive.png differ diff --git a/mods/mobs_animal/textures/mobs_bucket_milk.png b/mods/mobs_animal/textures/mobs_bucket_milk.png new file mode 100644 index 00000000..c8979577 Binary files /dev/null and b/mods/mobs_animal/textures/mobs_bucket_milk.png differ diff --git a/mods/mobs_animal/textures/mobs_bunny_brown.png b/mods/mobs_animal/textures/mobs_bunny_brown.png new file mode 100644 index 00000000..3a71d940 Binary files /dev/null and b/mods/mobs_animal/textures/mobs_bunny_brown.png differ diff --git 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a/mods/mobs_animal/textures/mobs_rat2.png b/mods/mobs_animal/textures/mobs_rat2.png new file mode 100644 index 00000000..a8670df4 Binary files /dev/null and b/mods/mobs_animal/textures/mobs_rat2.png differ diff --git a/mods/mobs_animal/textures/mobs_rat_inventory.png b/mods/mobs_animal/textures/mobs_rat_inventory.png new file mode 100644 index 00000000..a8d61513 Binary files /dev/null and b/mods/mobs_animal/textures/mobs_rat_inventory.png differ diff --git a/mods/mobs_animal/textures/mobs_sheep_base.png b/mods/mobs_animal/textures/mobs_sheep_base.png new file mode 100644 index 00000000..c3c2c4a1 Binary files /dev/null and b/mods/mobs_animal/textures/mobs_sheep_base.png differ diff --git a/mods/mobs_animal/textures/mobs_sheep_shaved.png b/mods/mobs_animal/textures/mobs_sheep_shaved.png new file mode 100644 index 00000000..e9023a48 Binary files /dev/null and b/mods/mobs_animal/textures/mobs_sheep_shaved.png differ diff --git a/mods/mobs_animal/textures/mobs_sheep_wool.png b/mods/mobs_animal/textures/mobs_sheep_wool.png new file mode 100644 index 00000000..2dca0dc8 Binary files /dev/null and b/mods/mobs_animal/textures/mobs_sheep_wool.png differ diff --git a/mods/mobs_animal/warthog.lua b/mods/mobs_animal/warthog.lua new file mode 100644 index 00000000..b6d0a1c1 --- /dev/null +++ b/mods/mobs_animal/warthog.lua @@ -0,0 +1,102 @@ + +local S = mobs.intllib + + +-- Warthog by KrupnoPavel + +mobs:register_mob("mobs_animal:pumba", { + type = "animal", + passive = false, + attack_type = "dogfight", + group_attack = true, + owner_loyal = true, + reach = 2, + damage = 2, + hp_min = 5, + hp_max = 15, + armor = 200, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, + visual = "mesh", + mesh = "mobs_pumba.x", + textures = { + {"mobs_pumba.png"}, + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_pig", + attack = "mobs_pig_angry", + }, + walk_velocity = 2, + run_velocity = 3, + jump = true, + follow = {"default:apple", "farming:potato"}, + view_range = 10, + drops = { + {name = "mobs:pork_raw", chance = 1, min = 1, max = 3}, + {name = "maptools:silver_coin", chance = 10, min = 1, max = 1,}, + }, + water_damage = 1, + lava_damage = 5, + light_damage = 0, + fear_height = 2, + animation = { + speed_normal = 15, + stand_start = 25, + stand_end = 55, + walk_start = 70, + walk_end = 100, + punch_start = 70, + punch_end = 100, + }, + on_rightclick = function(self, clicker) + + if mobs:feed_tame(self, clicker, 8, true, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end + end, +}) + + +local spawn_on = {"default:dirt", "default:junglegrass", "default:dirt_with_dry_grass"} + +if minetest.get_modpath("ethereal") then + spawn_on = {"ethereal:mushroom_dirt"} +end + +mobs:spawn({ + name = "mobs_animal:pumba", + nodes = spawn_on, + min_light = 10, + chance = 15000, + min_height = 0, + max_height = 31000, + day_toggle = true, +}) + + +mobs:register_egg("mobs_animal:pumba", S("Warthog"), "wool_pink.png", 1) + + +mobs:alias_mob("mobs:pumba", "mobs_animal:pumba") -- compatibility +mobs:alias_mob("mobs:pig", "mobs_animal:pumba") -- compatibility + +-- raw porkchop +minetest.register_craftitem(":mobs:pork_raw", { + description = S("Raw Porkchop"), + inventory_image = "mobs_pork_raw.png", + on_use = minetest.item_eat(4), +}) + +-- cooked porkchop +minetest.register_craftitem(":mobs:pork_cooked", { + description = S("Cooked Porkchop"), + inventory_image = "mobs_pork_cooked.png", + on_use = minetest.item_eat(8), +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:pork_cooked", + recipe = "mobs:pork_raw", + cooktime = 5, +}) diff --git a/mods/mobs_monster/depends.txt b/mods/mobs_monster/depends.txt new file mode 100644 index 00000000..d0aea36f --- /dev/null +++ b/mods/mobs_monster/depends.txt @@ -0,0 +1,5 @@ +default +mobs +intllib? +lucky_block? +toolranks? diff --git a/mods/mobs_monster/description.txt b/mods/mobs_monster/description.txt new file mode 100644 index 00000000..ac3d8870 --- /dev/null +++ b/mods/mobs_monster/description.txt @@ -0,0 +1 @@ +Adds many types of monster. diff --git a/mods/mobs_monster/dirt_monster.lua b/mods/mobs_monster/dirt_monster.lua new file mode 100644 index 00000000..a65c55ff --- /dev/null +++ b/mods/mobs_monster/dirt_monster.lua @@ -0,0 +1,84 @@ + +local S = mobs.intllib + + +-- Dirt Monster by PilzAdam + +mobs:register_mob("mobs_monster:dirt_monster", { + type = "monster", + passive = false, + attack_type = "dogfight", + pathfinding = true, + reach = 2, + damage = 2, + hp_min = 3, + hp_max = 27, + armor = 100, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, + visual = "mesh", + mesh = "mobs_stone_monster.b3d", + textures = { + {"mobs_dirt_monster.png"}, + }, + blood_texture = "default_dirt.png", + makes_footstep_sound = true, + sounds = { + random = "mobs_dirtmonster", + }, + view_range = 15, + walk_velocity = 1, + run_velocity = 3, + jump = true, + drops = { + {name = "default:dirt", chance = 1, min = 3, max = 5}, + {name = "maptools:silver_coin", chance = 2, min = 1, max = 1,}, + }, + water_damage = 1, + lava_damage = 5, + light_damage = 3, + fear_height = 4, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 14, + walk_start = 15, + walk_end = 38, + run_start = 40, + run_end = 63, + punch_start = 40, + punch_end = 63, + }, +}) + + +local spawn_on = {"default:dirt_with_grass", "default:dirt_with_dry_grass"} + +if minetest.get_modpath("ethereal") then + spawn_on = {"ethereal:gray_dirt"} +end + +mobs:spawn({ + name = "mobs_monster:dirt_monster", + nodes = spawn_on, + min_light = 0, + max_light = 7, + chance = 7000, + active_object_count = 2, + min_height = 0, + day_toggle = false, +}) + + +mobs:register_egg("mobs_monster:dirt_monster", S("Dirt Monster"), "default_dirt.png", 1) + +mobs:alias_mob("mobs:dirt_monster", "mobs_monster:dirt_monster") -- compatibility + +minetest.register_craft({ + output = "mobs_monster:dirt_monster", + recipe = { + {"default:dirt", "default:dirt", "default:dirt"}, + {"default:dirt", "default:nyancat_rainbow", "default:dirt"}, + {"default:dirt", "default:dirt", "default:dirt"} + } +}) diff --git a/mods/mobs_monster/dungeon_master.lua b/mods/mobs_monster/dungeon_master.lua new file mode 100644 index 00000000..035e7c25 --- /dev/null +++ b/mods/mobs_monster/dungeon_master.lua @@ -0,0 +1,128 @@ + +local S = mobs.intllib + + +-- Dungeon Master by PilzAdam + +mobs:register_mob("mobs_monster:dungeon_master", { + type = "monster", + passive = false, + damage = 4, + attack_type = "dogshoot", + dogshoot_switch = 1, + dogshoot_count_max = 12, -- shoot for 10 seconds + dogshoot_count2_max = 3, -- dogfight for 3 seconds + reach = 3, + shoot_interval = 2.5, + arrow = "mobs_monster:fireball", + shoot_offset = 1, + hp_min = 12, + hp_max = 35, + armor = 60, + collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7}, + visual = "mesh", + mesh = "mobs_dungeon_master.b3d", + textures = { + {"mobs_dungeon_master.png"}, + {"mobs_dungeon_master2.png"}, + {"mobs_dungeon_master3.png"}, + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_dungeonmaster", + shoot_attack = "mobs_fireball", + }, + walk_velocity = 1, + run_velocity = 3, + jump = true, + view_range = 15, + drops = { + {name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 3}, + {name = "default:diamond", chance = 4, min = 1, max = 1}, + {name = "default:mese_crystal", chance = 2, min = 1, max = 2}, + {name = "default:diamondblock", chance = 30, min = 1, max = 1}, + {name = "mobs_monster:dungeon_master_blood", chance = 2, min = 1, max = 2,}, + {name = "mobs_monster:dungeon_master_diamond", chance = 6, min = 1, max = 1,}, + {name = "maptools:gold_coin", chance = 20, min = 1, max = 1,}, + }, + water_damage = 1, + lava_damage = 1, + light_damage = 0, + fear_height = 3, + animation = { + stand_start = 0, + stand_end = 19, + walk_start = 20, + walk_end = 35, + punch_start = 36, + punch_end = 48, + shoot_start = 36, + shoot_end = 48, + speed_normal = 15, + speed_run = 15, + }, +}) + + +mobs:spawn({ + name = "mobs_monster:dungeon_master", + nodes = {"default:stone", "default:sandstone", "nether:netherrack"}, + max_light = 7, + chance = 7000, + active_object_count = 1, + max_height = -70, +}) + + +mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true) + + +mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master") -- compatibility + + +-- fireball (weapon) +mobs:register_arrow("mobs_monster:fireball", { + visual = "sprite", + visual_size = {x = 1, y = 1}, + textures = {"mobs_fireball.png"}, + velocity = 6, + tail = 1, + tail_texture = "mobs_fireball.png", + tail_size = 10, + glow = 5, + expire = 0.1, + + -- direct hit, no fire... just plenty of pain + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 8}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 8}, + }, nil) + end, + + -- node hit, bursts into flame + hit_node = function(self, pos, node) + mobs:explosion(pos, 1, 1, 0) + end + }) + +minetest.register_craftitem("mobs_monster:dungeon_master_blood", { + description = "Dungeon Master Blood", + inventory_image = "mobs_dungeon_master_blood.png", + groups = {magic = 1}, +}) +minetest.register_alias("mobs:dungeon_master_blood", "mobs_monster:dungeon_master_blood") + +minetest.register_craftitem("mobs_monster:dungeon_master_diamond", { + description = "Dungeon Master Diamond", + inventory_image = "mobs_dungeon_master_diamond.png", + groups = {magic = 1}, +}) +minetest.register_alias("mobs:dungeon_master_diamond", "mobs_monster:dungeon_master_diamond") diff --git a/mods/mobs_monster/init.lua b/mods/mobs_monster/init.lua new file mode 100644 index 00000000..3a11f0a1 --- /dev/null +++ b/mods/mobs_monster/init.lua @@ -0,0 +1,38 @@ + +local path = minetest.get_modpath("mobs_monster") + +-- Intllib +local S +if minetest.global_exists("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + S = intllib.make_gettext_pair() + else + -- Old method using text files. + S = intllib.Getter() + end +else + S = function(s) return s end +end +mobs.intllib = S + +-- Monsters + +dofile(path .. "/dirt_monster.lua") -- PilzAdam +dofile(path .. "/dungeon_master.lua") +dofile(path .. "/oerkki.lua") +dofile(path .. "/sand_monster.lua") +dofile(path .. "/stone_monster.lua") +dofile(path .. "/tree_monster.lua") +dofile(path .. "/lava_flan.lua") -- Zeg9 +dofile(path .. "/mese_monster.lua") +dofile(path .. "/spider.lua") -- AspireMint +dofile(path .. "/minotaur.lua") -- NALC(sys4 fork MFF) Kalabasa + +-- Bosses +dofile(path .. "/pumpkins.lua") -- NALC(sys4 fork MFF) +dofile(path .. "/mese_dragon.lua") -- NALC(sys4 fork MFF) farfadet46 + +dofile(path .. "/lucky_block.lua") + +print ("[MOD] Mobs Redo 'Monsters' loaded") diff --git a/mods/mobs_monster/lava_flan.lua b/mods/mobs_monster/lava_flan.lua new file mode 100644 index 00000000..26ed23ff --- /dev/null +++ b/mods/mobs_monster/lava_flan.lua @@ -0,0 +1,178 @@ + +local S = mobs.intllib + + +-- Lava Flan by Zeg9 (additional textures by JurajVajda) + +mobs:register_mob("mobs_monster:lava_flan", { + type = "monster", + passive = false, + attack_type = "dogfight", + reach = 2, + damage = 3, + hp_min = 10, + hp_max = 35, + armor = 80, + collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}, + visual = "mesh", + mesh = "zmobs_lava_flan.x", + textures = { + {"zmobs_lava_flan.png"}, + {"zmobs_lava_flan2.png"}, + {"zmobs_lava_flan3.png"}, + }, + blood_texture = "fire_basic_flame.png", + makes_footstep_sound = false, + sounds = { + random = "mobs_lavaflan", + war_cry = "mobs_lavaflan", + }, + walk_velocity = 0.5, + run_velocity = 2, + jump = true, + view_range = 10, + floats = 1, + drops = { + {name = "mobs:lava_orb", chance = 15, min = 1, max = 1}, + }, + water_damage = 5, + lava_damage = 0, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 8, + walk_start = 10, + walk_end = 18, + run_start = 20, + run_end = 28, + punch_start = 20, + punch_end = 28, + }, + on_die = function(self, pos) + minetest.set_node(pos, {name = "fire:basic_flame"}) + self.object:remove() + + minetest.add_particlespawner({ + amount = 20, + time = 0.25, + minpos = pos, + maxpos = pos, + minvel = {x = -2, y = -2, z = -2}, + maxvel = {x = 2, y = 2, z = 2}, + minacc = {x = 0, y = -10, z = 0}, + maxacc = {x = 0, y = -10, z = 0}, + minexptime = 0.1, + maxexptime = 1, + minsize = 0.5, + maxsize = 1.0, + texture = "fire_basic_flame.png", + }) + end, +}) + + +mobs:spawn({ + name = "mobs_monster:lava_flan", + nodes = {"default:lava_source"}, + chance = 1000, + active_object_count = 2, + max_height = 0, +}) + + +mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1) + +mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility + + +-- lava orb +minetest.register_craftitem(":mobs:lava_orb", { + description = S("Lava orb"), + inventory_image = "zmobs_lava_orb.png", +}) + +minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb") + +minetest.register_craft({ + type = "fuel", + recipe = "mobs:lava_orb", + burntime = 80, +}) + + +-- Lava Pick (digs and smelts at same time) + +local old_handle_node_drops = minetest.handle_node_drops + +function minetest.handle_node_drops(pos, drops, digger) + + -- are we holding Lava Pick? + if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then + return old_handle_node_drops(pos, drops, digger) + end + + -- reset new smelted drops + local hot_drops = {} + + -- loop through current node drops + for _, drop in pairs(drops) do + + -- get cooked output of current drops + local stack = ItemStack(drop) + local output = minetest.get_craft_result({ + method = "cooking", + width = 1, + items = {drop} + }) + + -- if we have cooked result then add to new list + if output + and output.item + and not output.item:is_empty() then + + table.insert(hot_drops, + ItemStack({ + name = output.item:get_name(), + count = output.item:to_table().count, + }) + ) + else -- if not then return normal drops + table.insert(hot_drops, stack) + end + end + + return old_handle_node_drops(pos, hot_drops, digger) +end + +minetest.register_tool(":mobs:pick_lava", { + description = S("Lava Pickaxe"), + inventory_image = "mobs_pick_lava.png", + tool_capabilities = { + full_punch_interval = 0.4, + max_drop_level=3, + groupcaps={ + cracky = {times={[1]=1.80, [2]=0.80, [3]=0.40}, uses=40, maxlevel=3}, + }, + damage_groups = {fleshy=6}, + }, +}) + +minetest.register_craft({ + output = "mobs:pick_lava", + recipe = { + {"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"}, + {"", "default:obsidian_shard", ""}, + {"", "default:obsidian_shard", ""}, + } +}) + +-- Add [toolranks] mod support if found +if minetest.get_modpath("toolranks") then + +minetest.override_item("mobs:pick_lava", { + original_description = "Lava Pickaxe", + description = toolranks.create_description("Lava Pickaxe", 0, 1), + after_use = toolranks.new_afteruse}) +end diff --git a/mods/mobs_monster/license.txt b/mods/mobs_monster/license.txt new file mode 100644 index 00000000..fec6f6aa --- /dev/null +++ b/mods/mobs_monster/license.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 TenPlus1 + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/mods/mobs_monster/locale/de.txt b/mods/mobs_monster/locale/de.txt new file mode 100644 index 00000000..e3dee308 --- /dev/null +++ b/mods/mobs_monster/locale/de.txt @@ -0,0 +1,37 @@ +# German Translation for mobs_monster mod +# Deutsche Übersetzung der mobs_monster Mod +# last update: 2016/June/10 +# Author: Xanthin + +#dirtmonster.lua +Dirt Monster = Erdmonster + +#dungeonmaster.lua +Dungeon Master = Kerkermeister + +#init.lua +[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monsters' geladen + +#lava_flan.lua +Lava Flan = Lavaflan +Lava orb = Lavakugel +Lava Pickaxe = Lavaspitzhacke + +#mese_monster.lua +Mese Monster = Mesemonster + +#oerkki.lua +Oerkki = Oerkki + +#sandmonster.lua +Sand Monster = Sandmonster + +#spider.lua +Spider = Spinne +Cobweb = Spinnennetz + +#stonemonster.lua +Stone Monster = Steinmonster + +#treemonster.lua +Tree Monster = Baummonster \ No newline at end of file diff --git a/mods/mobs_monster/locale/it.txt b/mods/mobs_monster/locale/it.txt new file mode 100644 index 00000000..a9cbc0f2 --- /dev/null +++ b/mods/mobs_monster/locale/it.txt @@ -0,0 +1,38 @@ +# ITALIAN LOCALE FILE FOR THE MOBS MONSTER MODULE +# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1 +# This file is distributed under the same license as the MOBS MONSTER package. +# Hamlet , 2017. +# + +#dirtmonster.lua +Dirt Monster = Mostro di terra + +#dungeonmaster.lua +Dungeon Master = Padrone delle segrete + +#init.lua +[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monsters' caricato + +#lava_flan.lua +Lava Flan = Sformato di lava +Lava orb = Sfera di lava +Lava Pickaxe = Piccone di lava + +#mese_monster.lua +Mese Monster = Mostro di mese + +#oerkki.lua +Oerkki = Oerkki + +#sandmonster.lua +Sand Monster = Mostro di sabbia + +#spider.lua +Spider = Ragno +Cobweb = Ragnatela + +#stonemonster.lua +Stone Monster = Mostro di pietra + +#treemonster.lua +Tree Monster = Albero mostro \ No newline at end of file diff --git a/mods/mobs_monster/locale/template.txt b/mods/mobs_monster/locale/template.txt new file mode 100644 index 00000000..18942ea7 --- /dev/null +++ b/mods/mobs_monster/locale/template.txt @@ -0,0 +1,35 @@ +# Template for translations of mobs_monster mod +# last update: 2016/June/10 + +#dirtmonster.lua +Dirt Monster = + +#dungeonmaster.lua +Dungeon Master = + +#init.lua +[MOD] Mobs Redo 'Monsters' loaded = + +#lava_flan.lua +Lava Flan = +Lava orb = +Lava Pickaxe = + +#mese_monster.lua +Mese Monster = + +#oerkki.lua +Oerkki = + +#sandmonster.lua +Sand Monster = + +#spider.lua +Spider = +Cobweb = + +#stonemonster.lua +Stone Monster = + +#treemonster.lua +Tree Monster = \ No newline at end of file diff --git a/mods/mobs_monster/locale/tr.txt b/mods/mobs_monster/locale/tr.txt new file mode 100644 index 00000000..10f64a08 --- /dev/null +++ b/mods/mobs_monster/locale/tr.txt @@ -0,0 +1,39 @@ +# Türkçe çeviri by Admicos +# Turkish translation by Admicos + +# Son düzenleme: 26 Nisan 2017 +# Last edit: 26 April 2017 + + +#dirtmonster.lua +Dirt Monster = Toprak Canavarı + +#dungeonmaster.lua +Dungeon Master = Zindan başı + +#init.lua +[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Canavarlar' yüklendi + +#lava_flan.lua +Lava Flan = Lav Flan +Lava orb = Lav küre +Lava Pickaxe = Lav kazması + +#mese_monster.lua +Mese Monster = Mese Canavarı + +#oerkki.lua +Oerkki = Oerkki + +#sandmonster.lua +Sand Monster = Kum Canavarı + +#spider.lua +Spider = Örümcek +Cobweb = Örümcek ağı + +#stonemonster.lua +Stone Monster = Taş Canavarı + +#treemonster.lua +Tree Monster = Ağaç Canavarı \ No newline at end of file diff --git a/mods/mobs_monster/lucky_block.lua b/mods/mobs_monster/lucky_block.lua new file mode 100644 index 00000000..38065b66 --- /dev/null +++ b/mods/mobs_monster/lucky_block.lua @@ -0,0 +1,19 @@ + +if minetest.get_modpath("lucky_block") then + + lucky_block:add_blocks({ + {"spw", "mobs:dungeon_master", 1, nil, nil, 3, "Billy"}, + {"spw", "mobs:sand_monster", 3}, + {"spw", "mobs:stone_monster", 3, nil, nil, 3, "Bob"}, + {"spw", "mobs:dirt_monster", 3}, + {"spw", "mobs:tree_monster", 3}, + {"spw", "mobs:oerkki", 3}, + {"exp"}, + {"spw", "mobs:spider", 5}, + {"spw", "mobs:mese_monster", 2}, + {"spw", "mobs:lava_flan", 3}, + {"nod", "default:chest", 0, { + {name = "mobs:lava_orb", max = 1}}}, + }) + +end diff --git a/mods/mobs_monster/mese_dragon.lua b/mods/mobs_monster/mese_dragon.lua new file mode 100644 index 00000000..6f7b0f6a --- /dev/null +++ b/mods/mobs_monster/mese_dragon.lua @@ -0,0 +1,127 @@ +mobs:register_mob("mobs_monster:mese_dragon", { + type = "monster", + -- agressive, deals 13 damage to player when hit + passive = false, + damage = 13, + attack_type = "dogshoot", + reach = 4, + shoot_interval = 2, + arrow = "mobs_monster:mese_dragon_fireball", + shoot_offset = -0.5, + -- health & armor + hp_min = 175, + hp_max = 225, + armor = 70, + -- textures and model + collisionbox = {-0.6, 0, -0.6, 0.6, 5, 0.6}, + visual = "mesh", + mesh = "mese_dragon.b3d", + textures = { + {"mese_dragon.png"}, + }, + visual_size = {x=3, y=3}, + blood_texture = "default_mese_crystal_fragment.png", + -- sounds + makes_footstep_sound = true, + sounds = { + shoot_attack = "mesed", + attack = "mese_dragon", + distance = 60, + }, + -- speed and jump + view_range = 20, + knock_back = 0, + walk_velocity = 1.5, + run_velocity = 3.5, + pathfinding = false, + jump = true, + jump_height = 4, + fall_damage = 0, + fall_speed = -6, + stepheight = 1.5, + -- drops returnmirror & mese & class items when dead + drops = { + -- Ressource & Decoration drops + {name = "default:mese", chance = 2, min = 2, max = 4}, + {name = "returnmirror:mirror_inactive", chance = 10, min = 1, max = 1}, + -- Tools drops + {name = "default:pick_mese", chance = 33, min = 1, max = 1}, + {name = "default:shovel_mese", chance = 33, min = 1, max = 1}, + {name = "default:axe_mese", chance = 33, min = 1, max = 1}, + {name = "farming:hoe_mese", chance = 33, min = 1, max = 1}, + -- Hunter drops + {name = "3d_armor:leggings_hardenedleather", chance = 10, min = 1, max = 1}, + {name = "3d_armor:boots_hardenedleather", chance = 10, min = 1, max = 1}, + {name = "throwing:arbalest", chance = 33, min = 1, max = 1}, + -- Warrior drops + {name = "3d_armor:leggings_mithril", chance = 10, min = 1, max = 1}, + {name = "3d_armor:boots_mithril", chance = 10, min = 1, max = 1}, + {name = "default:sword_mese", chance = 33, min = 1, max = 1}, + }, + -- damaged by + water_damage = 0, + lava_damage = 0, + light_damage = 0, + -- model animation + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 80, + walk_start = 180, + walk_end = 200, + run_start = 180, + run_end = 200, + punch_start = 140, + punch_end = 170, + }, + on_die = function(self) + minetest.chat_send_all("A group of players killed a Mese Dragon!") + end + }) +mobs:alias_mob("mobs:mese_dragon", "mobs_monster:mese_dragon") + +-- mese_dragon_fireball (weapon) +mobs:register_arrow("mobs_monster:mese_dragon_fireball", { + visual = "sprite", + visual_size = {x = 1, y = 1}, + textures = {"mobs_mese_dragon_fireball.png"}, + velocity = 10, + + -- direct hit, no fire... just plenty of pain + hit_player = function(self, player) + player:punch(self.object, 2.0, { -- Modif MFF + full_punch_interval = 2.0, -- Modif MFF + damage_groups = {fleshy = 13}, -- Modif MFF + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 2.0, { -- Modif MFF + full_punch_interval = 2.0, -- Modif MFF + damage_groups = {fleshy = 13}, -- Modif MFF + }, nil) + end, + + -- node hit, bursts into flame + hit_node = function(self, pos, node) + mobs:explosion(pos, 1, 1, 0) + end + }) +mobs:alias_mob("mobs:mese_dragon_fireball", "mobs_monster:mese_dragon_fireball") + +minetest.register_node("mobs_monster:mese_dragon_spawner", { + description = "Mese Dragon Spawner", + tiles = {"default_mese_block.png"}, + is_ground_content = false, + groups = {unbreakable = 1, mob_spawner=1}, + sounds = default.node_sound_stone_defaults({ + dug = {name="mobs_boom", gain=0.25} + }) + }) +mobs:alias_mob("mobs:mese_dragon_spawner", "mobs_monster:mese_dragon_spawner") + +--(name, nodes, neighbors, interval, chance, active_object_count) +-- spawn on mobs:mese_dragon_spawner, interval 300, 1 chance, 1 mese_dragon_spawner +mobs:spawn_special("mobs_monster:mese_dragon", {"mobs_monster:mese_dragon_spawner"}, {"air"}, 300, 1, 1) +mobs:register_egg("mobs_monster:mese_dragon", "Mese Dragon", "mobs_mese_dragon_inv.png", 1) diff --git a/mods/mobs_monster/mese_monster.lua b/mods/mobs_monster/mese_monster.lua new file mode 100644 index 00000000..894e64e2 --- /dev/null +++ b/mods/mobs_monster/mese_monster.lua @@ -0,0 +1,126 @@ + +local S = mobs.intllib + + +-- Mese Monster by Zeg9 + +mobs:register_mob("mobs_monster:mese_monster", { + type = "monster", + passive = false, + damage = 3, + attack_type = "shoot", + shoot_interval = 0.5, + arrow = "mobs_monster:mese_arrow", + shoot_offset = 2, + hp_min = 10, + hp_max = 25, + armor = 80, + collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5}, + visual = "mesh", + mesh = "zmobs_mese_monster.x", + textures = { + {"zmobs_mese_monster.png"}, + }, + blood_texture = "default_mese_crystal_fragment.png", + makes_footstep_sound = false, + sounds = { + random = "mobs_mesemonster", + }, + view_range = 10, + walk_velocity = 0.5, + run_velocity = 2, + jump = true, + jump_height = 8, + fall_damage = 0, + fall_speed = -6, + stepheight = 2.1, + drops = { + {name = "default:mese_crystal", chance = 9, min = 1, max = 3}, + {name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9}, + {name = "maptools:silver_coin", chance = 1, min = 1, max = 2,}, + {name = "returnmirror:mirror_inactive", chance = 50, min = 1, max = 1,}, + }, + water_damage = 1, + lava_damage = 1, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 14, + walk_start = 15, + walk_end = 38, + run_start = 40, + run_end = 63, + punch_start = 40, + punch_end = 63, + }, +}) + + +mobs:spawn({ + name = "mobs_monster:mese_monster", + nodes = {"default:stone", "default:sandstone"}, + max_light = 7, + chance = 5000, + active_object_count = 1, + max_height = -20, +}) + + +minetest.register_node("mobs_monster:mese_monster_spawner", { + description = "Mese Monster Spawner", + tiles = {"default_mese_block.png"}, + is_ground_content = false, + groups = {unbreakable = 1, mob_spawner=1}, + sounds = default.node_sound_stone_defaults({ + dug = {name="mobs_boom", gain=0.25} -- to be changed + }) +}) + +-- Spawn in spawner +mobs:spawn_specific("mobs_monster:mese_monster", {"mobs_monster:mese_monster_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true) + +mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1) + + +mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity + + +-- mese arrow (weapon) +mobs:register_arrow("mobs_monster:mese_arrow", { + visual = "sprite", +-- visual = "wielditem", + visual_size = {x = 0.5, y = 0.5}, + textures = {"default_mese_crystal_fragment.png"}, + --textures = {"default:mese_crystal_fragment"}, + velocity = 6, +-- rotate = 180, + + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 2}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 2}, + }, nil) + end, + + hit_node = function(self, pos, node) + end +}) + +-- 9x mese crystal fragments = 1x mese crystal +minetest.register_craft({ + output = "default:mese_crystal", + recipe = { + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + } +}) diff --git a/mods/mobs_monster/minotaur.lua b/mods/mobs_monster/minotaur.lua new file mode 100755 index 00000000..36922ee3 --- /dev/null +++ b/mods/mobs_monster/minotaur.lua @@ -0,0 +1,100 @@ + +-- Minotaur Monster by ??? + +mobs:register_mob("mobs_monster:minotaur", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 11 damage to player when hit + passive = false, + attack_type = "dogfight", + pathfinding = false, + reach = 2, + damage = 6, + -- health & armor + hp_min = 45, + hp_max = 55, + armor = 90, + -- textures and model + collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9}, + visual = "mesh", + mesh = "mobs_minotaur.b3d", + textures = { + {"mobs_minotaur.png"}, + }, + visual_size = {x=1, y=1}, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + -- sounds = { + -- random = "mobs_zombie", + -- damage = "mobs_zombie_hit", + -- attack = "mobs_zombie_attack", + -- death = "mobs_zombie_death", + -- }, + -- speed and jump + walk_velocity = 1, + run_velocity = 3, + jump = true, + floats = 1, + view_range = 16, + knock_back = 0.05, --this is a test + -- drops desert_sand and coins when dead + drops = { + {name = "maptools:gold_coin", chance = 40, min = 1, max = 1,}, + {name = "mobs_monster:minotaur_eye", chance = 2, min = 1, max = 2,}, + {name = "mobs_monster:minotaur_horn", chance = 4, min = 1, max = 2,}, + {name = "mobs_monster:minotaur_fur", chance = 1, min = 1, max = 3,}, + }, + water_damage = 0, + lava_damage = 5, + light_damage = 0, + -- model animation + animation = { + speed_normal = 15, speed_run = 15, + stand_start = 0, stand_end = 19, + walk_start = 20, walk_end = 39, + run_start = 20, run_end = 39, + punch_start = 40, punch_end = 50, + }, + }) +mobs:alias_mob("mobs:minotaur", "mobs_monster:minotaur") + +-- spawns on desert sand between -1 and 20 light, 1 in 100000 chance, 1 Minotaur in area up to 31000 in height +mobs:spawn_specific("mobs_monster:minotaur", {"default:dirt_with_dry_grass"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000, false) +-- register spawn egg +mobs:register_egg("mobs_monster:minotaur", "Minotaur", "mobs_minotaur_inv.png", 1) + +minetest.register_craftitem("mobs_monster:minotaur_eye", { + description = "Minotaur Eye", + inventory_image = "mobs_minotaur_eye.png", + groups = {magic = 1}, + }) +mobs:alias_mob("mobs:minotaur_eye", "mobs_monster:minotaur_eye") + +minetest.register_craftitem("mobs_monster:minotaur_horn", { + description = "Minotaur Horn", + inventory_image = "mobs_minotaur_horn.png", + groups = {magic = 1}, + }) +mobs:alias_mob("mobs:minotaur_horn", "mobs_monster:minotaur_horn") + +minetest.register_craftitem("mobs_monster:minotaur_fur", { + description = "Minotaur Fur", + inventory_image = "mobs_minotaur_fur.png", + groups = {magic = 1}, + }) +mobs:alias_mob("mobs:minotaur_fur", "mobs_monster:minotaur_fur") + +minetest.register_craftitem("mobs_monster:minotaur_lots_of_fur", { + description = "Lot of Minotaur Fur", + inventory_image = "mobs_minotaur_lots_of_fur.png", + groups = {magic = 1}, + }) +mobs:alias_mob("mobs:minotaur_lots_of_fur", "mobs_monster:minotaur_lots_of_fur") + +minetest.register_craft({ + output = "mobs_monster:minotaur_lots_of_fur", + recipe = {{"mobs_monster:minotaur_fur", "mobs_monster:minotaur_fur"}, + {"mobs_monster:minotaur_fur", "mobs_monster:minotaur_fur"}, + }, +}) diff --git a/mods/mobs_monster/mod.conf b/mods/mobs_monster/mod.conf new file mode 100644 index 00000000..3c4fe390 --- /dev/null +++ b/mods/mobs_monster/mod.conf @@ -0,0 +1 @@ +name = mobs_monster diff --git a/mods/mobs/models/mese_dragon.b3d b/mods/mobs_monster/models/mese_dragon.b3d similarity index 100% rename from mods/mobs/models/mese_dragon.b3d rename to mods/mobs_monster/models/mese_dragon.b3d diff --git a/mods/mobs/models/mobs_dungeon_master.b3d b/mods/mobs_monster/models/mobs_dungeon_master.b3d old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/mobs_dungeon_master.b3d rename to mods/mobs_monster/models/mobs_dungeon_master.b3d diff --git a/mods/mobs/models/mobs_minotaur.b3d b/mods/mobs_monster/models/mobs_minotaur.b3d similarity index 100% rename from mods/mobs/models/mobs_minotaur.b3d rename to mods/mobs_monster/models/mobs_minotaur.b3d diff --git a/mods/mobs/models/mobs_oerkki.b3d b/mods/mobs_monster/models/mobs_oerkki.b3d old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/mobs_oerkki.b3d rename to mods/mobs_monster/models/mobs_oerkki.b3d diff --git a/mods/mobs/models/mobs_pumpboom.x b/mods/mobs_monster/models/mobs_pumpboom.x similarity index 100% rename from mods/mobs/models/mobs_pumpboom.x rename to mods/mobs_monster/models/mobs_pumpboom.x diff --git a/mods/mobs/models/mobs_pumpking.x b/mods/mobs_monster/models/mobs_pumpking.x similarity index 100% rename from mods/mobs/models/mobs_pumpking.x rename to mods/mobs_monster/models/mobs_pumpking.x diff --git a/mods/mobs/models/mobs_sand_monster.b3d b/mods/mobs_monster/models/mobs_sand_monster.b3d old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/mobs_sand_monster.b3d rename to mods/mobs_monster/models/mobs_sand_monster.b3d diff --git a/mods/mobs/models/mobs_spider.x b/mods/mobs_monster/models/mobs_spider.x old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/mobs_spider.x rename to mods/mobs_monster/models/mobs_spider.x diff --git a/mods/mobs/models/mobs_stone_monster.b3d b/mods/mobs_monster/models/mobs_stone_monster.b3d old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/mobs_stone_monster.b3d rename to mods/mobs_monster/models/mobs_stone_monster.b3d diff --git a/mods/mobs/models/mobs_tree_monster.b3d b/mods/mobs_monster/models/mobs_tree_monster.b3d old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/mobs_tree_monster.b3d rename to mods/mobs_monster/models/mobs_tree_monster.b3d diff --git a/mods/mobs_monster/models/zmobs_lava_flan.x b/mods/mobs_monster/models/zmobs_lava_flan.x new file mode 100644 index 00000000..be78ff97 --- /dev/null +++ b/mods/mobs_monster/models/zmobs_lava_flan.x @@ -0,0 +1,3506 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + -5.000000, 0.000001, 0.000000, 0.000000, + -0.000001,-5.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 5.000000, 0.000000, + 0.000000, 0.000000,-5.000000, 1.000000;; + } + Frame Armature_Bone { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature_Bone_001 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 2.000000, 0.000000, 1.000000;; + } + Frame Armature_Bone_002 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.300000, 0.000000, 1.000000;; + } + Frame Armature_Bone_003 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.300000, 0.000000, 1.000000;; + } + Frame Armature_Bone_004 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.400000, 0.000000, 1.000000;; + } + } // End of Armature_Bone_004 + } // End of Armature_Bone_003 + } // End of Armature_Bone_002 + } // End of Armature_Bone_001 + } // End of Armature_Bone + Frame Cube { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 1.000000;; + } + Mesh { // Cube mesh + 264; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 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0.539430, + 0.550797, + 0.526921, + 0.532411, + 0.537403, + 0.539430, + 0.532411, + 0.532908, + 0.540369, + 0.537403, + 0.540369, + 0.550797, + 0.539430, + 0.537403, + 0.532411, + 0.526921, + 0.525944, + 0.532908; + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000,-2.000000, 0.000000, 1.000000;; + } // End of Armature_Bone_004 skin weights + } // End of Cube mesh + } // End of Cube + } // End of Armature +} // End of Root +AnimationSet Global { + Animation { + {Armature} + AnimationKey { // Rotation + 0; + 31; + 0;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 1;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 2;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 3;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 4;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 5;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 6;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 7;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 8;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 9;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 10;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 11;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 12;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 13;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 14;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 15;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 16;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 17;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 18;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 19;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 20;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 21;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 22;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 23;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 24;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 25;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 26;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 27;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 28;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 29;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 30;4;-0.000000, 0.000000, 0.000000, 1.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 5.000000, 5.000000, 5.000000;;, + 1;3; 5.000000, 5.000000, 5.000000;;, + 2;3; 5.000000, 5.000000, 5.000000;;, + 3;3; 5.000000, 5.000000, 5.000000;;, + 4;3; 5.000000, 5.000000, 5.000000;;, + 5;3; 5.000000, 5.000000, 5.000000;;, + 6;3; 5.000000, 5.000000, 5.000000;;, + 7;3; 5.000000, 5.000000, 5.000000;;, + 8;3; 5.000000, 5.000000, 5.000000;;, + 9;3; 5.000000, 5.000000, 5.000000;;, + 10;3; 5.000000, 5.000000, 5.000000;;, + 11;3; 5.000000, 5.000000, 5.000000;;, + 12;3; 5.000000, 5.000000, 5.000000;;, + 13;3; 5.000000, 5.000000, 5.000000;;, + 14;3; 5.000000, 5.000000, 5.000000;;, + 15;3; 5.000000, 5.000000, 5.000000;;, + 16;3; 5.000000, 5.000000, 5.000000;;, + 17;3; 5.000000, 5.000000, 5.000000;;, + 18;3; 5.000000, 5.000000, 5.000000;;, + 19;3; 5.000000, 5.000000, 5.000000;;, + 20;3; 5.000000, 5.000000, 5.000000;;, + 21;3; 5.000000, 5.000000, 5.000000;;, + 22;3; 5.000000, 5.000000, 5.000000;;, + 23;3; 5.000000, 5.000000, 5.000000;;, + 24;3; 5.000000, 5.000000, 5.000000;;, + 25;3; 5.000000, 5.000000, 5.000000;;, + 26;3; 5.000000, 5.000000, 5.000000;;, + 27;3; 5.000000, 5.000000, 5.000000;;, + 28;3; 5.000000, 5.000000, 5.000000;;, + 29;3; 5.000000, 5.000000, 5.000000;;, + 30;3; 5.000000, 5.000000, 5.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.000000,-5.000000;;, + 1;3; 0.000000, 0.000000,-5.000000;;, + 2;3; 0.000000, 0.000000,-5.000000;;, + 3;3; 0.000000, 0.000000,-5.000000;;, + 4;3; 0.000000, 0.000000,-5.000000;;, + 5;3; 0.000000, 0.000000,-5.000000;;, + 6;3; 0.000000, 0.000000,-5.000000;;, + 7;3; 0.000000, 0.000000,-5.000000;;, + 8;3; 0.000000, 0.000000,-5.000000;;, + 9;3; 0.000000, 0.000000,-5.000000;;, + 10;3; 0.000000, 0.000000,-5.000000;;, + 11;3; 0.000000, 0.000000,-5.000000;;, + 12;3; 0.000000, 0.000000,-5.000000;;, + 13;3; 0.000000, 0.000000,-5.000000;;, + 14;3; 0.000000, 0.000000,-5.000000;;, + 15;3; 0.000000, 0.000000,-5.000000;;, + 16;3; 0.000000, 0.000000,-5.000000;;, + 17;3; 0.000000, 0.000000,-5.000000;;, + 18;3; 0.000000, 0.000000,-5.000000;;, + 19;3; 0.000000, 0.000000,-5.000000;;, + 20;3; 0.000000, 0.000000,-5.000000;;, + 21;3; 0.000000, 0.000000,-5.000000;;, + 22;3; 0.000000, 0.000000,-5.000000;;, + 23;3; 0.000000, 0.000000,-5.000000;;, + 24;3; 0.000000, 0.000000,-5.000000;;, + 25;3; 0.000000, 0.000000,-5.000000;;, + 26;3; 0.000000, 0.000000,-5.000000;;, + 27;3; 0.000000, 0.000000,-5.000000;;, + 28;3; 0.000000, 0.000000,-5.000000;;, + 29;3; 0.000000, 0.000000,-5.000000;;, + 30;3; 0.000000, 0.000000,-5.000000;;; + } + } + Animation { + {Armature_Bone} + AnimationKey { // Rotation + 0; + 31; + 0;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 1;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 2;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 3;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 4;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 5;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 6;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 7;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 8;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 9;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 10;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 11;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 12;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 13;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 14;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 15;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 16;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 17;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 18;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 19;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 20;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 21;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 22;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 23;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 24;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 25;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 26;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 27;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 28;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 29;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 30;4;-0.707107, 0.707107, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.000000, 0.000000;;, + 1;3; 0.000000, 0.000000, 0.000000;;, + 2;3; 0.000000, 0.000000, 0.000000;;, + 3;3; 0.000000, 0.000000, 0.000000;;, + 4;3; 0.000000, 0.000000, 0.000000;;, + 5;3; 0.000000, 0.000000, 0.000000;;, + 6;3; 0.000000, 0.000000, 0.000000;;, + 7;3; 0.000000, 0.000000, 0.000000;;, + 8;3; 0.000000, 0.000000, 0.000000;;, + 9;3; 0.000000, 0.000000, 0.000000;;, + 10;3; 0.000000, 0.000000, 0.000000;;, + 11;3; 0.000000, 0.000000, 0.000000;;, + 12;3; 0.000000, 0.000000, 0.000000;;, + 13;3; 0.000000, 0.000000, 0.000000;;, + 14;3; 0.000000, 0.000000, 0.000000;;, + 15;3; 0.000000, 0.000000, 0.000000;;, + 16;3; 0.000000, 0.000000, 0.000000;;, + 17;3; 0.000000, 0.000000, 0.000000;;, + 18;3; 0.000000, 0.000000, 0.000000;;, + 19;3; 0.000000, 0.000000, 0.000000;;, + 20;3; 0.000000, 0.000000, 0.000000;;, + 21;3; 0.000000, 0.000000, 0.000000;;, + 22;3; 0.000000, 0.000000, 0.000000;;, + 23;3; 0.000000, 0.000000, 0.000000;;, + 24;3; 0.000000, 0.000000, 0.000000;;, + 25;3; 0.000000, 0.000000, 0.000000;;, + 26;3; 0.000000, 0.000000, 0.000000;;, + 27;3; 0.000000, 0.000000, 0.000000;;, + 28;3; 0.000000, 0.000000, 0.000000;;, + 29;3; 0.000000, 0.000000, 0.000000;;, + 30;3; 0.000000, 0.000000, 0.000000;;; + } + } + Animation { + {Armature_Bone_001} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4;-0.998539, 0.054035, 0.000000,-0.000000;;, + 21;4;-0.996147, 0.053932, 0.002355, 0.043499;;, + 22;4;-0.998539, 0.054035, 0.000000, 0.000000;;, + 23;4;-0.997589, 0.053983,-0.002357,-0.043556;;, + 24;4;-0.998539, 0.054035, 0.000000, 0.000000;;, + 25;4;-0.996639, 0.053932, 0.003045, 0.056265;;, + 26;4;-0.994740, 0.053829, 0.004709, 0.087028;;, + 27;4;-0.996147, 0.053932, 0.002355, 0.043519;;, + 28;4;-0.998539, 0.054035, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 2.000000, 0.000000;;, + 1;3; 0.000000, 2.000000, 0.000000;;, + 2;3; 0.000000, 2.000000, 0.000000;;, + 3;3; 0.000000, 2.000000, 0.000000;;, + 4;3; 0.000000, 2.000000, 0.000000;;, + 5;3; 0.000000, 2.000000, 0.000000;;, + 6;3; 0.000000, 2.000000, 0.000000;;, + 7;3; 0.000000, 2.000000, 0.000000;;, + 8;3; 0.000000, 2.000000, 0.000000;;, + 9;3; 0.000000, 2.000000, 0.000000;;, + 10;3; 0.000000, 2.000000, 0.000000;;, + 11;3; 0.000000, 2.000000, 0.000000;;, + 12;3; 0.000000, 2.000000, 0.000000;;, + 13;3; 0.000000, 2.000000, 0.000000;;, + 14;3; 0.000000, 2.000000, 0.000000;;, + 15;3; 0.000000, 2.000000, 0.000000;;, + 16;3; 0.000000, 2.000000, 0.000000;;, + 17;3; 0.000000, 2.000000, 0.000000;;, + 18;3; 0.000000, 2.000000, 0.000000;;, + 19;3; 0.000000, 2.000000, 0.000000;;, + 20;3; 0.000000, 2.000000, 0.000000;;, + 21;3; 0.000000, 2.000000, 0.000000;;, + 22;3; 0.000000, 2.000000, 0.000000;;, + 23;3; 0.000000, 2.000000, 0.000000;;, + 24;3; 0.000000, 2.000000, 0.000000;;, + 25;3; 0.000000, 2.000000, 0.000000;;, + 26;3; 0.000000, 2.000000, 0.000000;;, + 27;3; 0.000000, 2.000000, 0.000000;;, + 28;3; 0.000000, 2.000000, 0.000000;;, + 29;3; 0.000000, 2.000000, 0.000000;;, + 30;3; 0.000000, 2.000000, 0.000000;;; + } + } + Animation { + {Armature_Bone_002} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.300000, 0.000000;;, + 1;3; 0.000000, 0.300000, 0.000000;;, + 2;3; 0.000000, 0.300000, 0.000000;;, + 3;3; 0.000000, 0.300000, 0.000000;;, + 4;3; 0.000000, 0.300000, 0.000000;;, + 5;3; 0.000000, 0.300000, 0.000000;;, + 6;3; 0.000000, 0.300000, 0.000000;;, + 7;3; 0.000000, 0.300000, 0.000000;;, + 8;3; 0.000000, 0.300000, 0.000000;;, + 9;3; 0.000000, 0.300000, 0.000000;;, + 10;3; 0.000000, 0.300000, 0.000000;;, + 11;3; 0.000000, 0.300000, 0.000000;;, + 12;3; 0.000000, 0.300000, 0.000000;;, + 13;3; 0.000000, 0.300000, 0.000000;;, + 14;3; 0.000000, 0.300000, 0.000000;;, + 15;3; 0.000000, 0.300000, 0.000000;;, + 16;3; 0.000000, 0.300000, 0.000000;;, + 17;3; 0.000000, 0.300000, 0.000000;;, + 18;3; 0.000000, 0.300000, 0.000000;;, + 19;3; 0.000000, 0.300000, 0.000000;;, + 20;3; 0.000000, 0.300000, 0.000000;;, + 21;3;-0.000000, 0.300000,-0.000000;;, + 22;3;-0.000000, 0.300000, 0.000000;;, + 23;3;-0.000000, 0.300000, 0.000000;;, + 24;3;-0.000000, 0.300000, 0.000000;;, + 25;3;-0.000000, 0.300000,-0.000000;;, + 26;3;-0.000000, 0.300000, 0.000000;;, + 27;3;-0.000000, 0.300000,-0.000000;;, + 28;3; 0.000000, 0.300000, 0.000000;;, + 29;3; 0.000000, 0.300000, 0.000000;;, + 30;3; 0.000000, 0.300000, 0.000000;;; + } + } + Animation { + {Armature_Bone_003} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-0.998097,-0.000000, 0.000000,-0.043583;;, + 12;4;-0.996195,-0.000000, 0.000000,-0.087156;;, + 13;4;-0.998097,-0.000000, 0.000000,-0.056342;;, + 14;4;-1.000000,-0.000000,-0.000000, 0.000000;;, + 15;4;-0.998097,-0.000000,-0.000000, 0.056342;;, + 16;4;-0.996195,-0.000000,-0.000000, 0.087156;;, + 17;4;-0.998097,-0.000000,-0.000000, 0.043583;;, + 18;4;-1.000000,-0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000,-0.000000, 0.000000, 0.000000;;, + 20;4;-0.996195, 0.087156, 0.000000, 0.000000;;, + 21;4;-0.996434, 0.081668, 0.000000, 0.000000;;, + 22;4;-0.996936, 0.070172, 0.000000, 0.000000;;, + 23;4;-0.997535, 0.056459, 0.000000, 0.000000;;, + 24;4;-0.998149, 0.042383, 0.000000, 0.000000;;, + 25;4;-0.998729, 0.029106, 0.000000, 0.000000;;, + 26;4;-0.999236, 0.017493, 0.000000, 0.000000;;, + 27;4;-0.999638, 0.008289, 0.000000, 0.000000;;, + 28;4;-0.999904, 0.002208, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.300000, 0.000000;;, + 1;3; 0.000000, 0.300000, 0.000000;;, + 2;3; 0.000000, 0.300000, 0.000000;;, + 3;3; 0.000000, 0.300000, 0.000000;;, + 4;3; 0.000000, 0.300000, 0.000000;;, + 5;3; 0.000000, 0.300000, 0.000000;;, + 6;3; 0.000000, 0.300000, 0.000000;;, + 7;3; 0.000000, 0.300000, 0.000000;;, + 8;3; 0.000000, 0.300000, 0.000000;;, + 9;3; 0.000000, 0.300000, 0.000000;;, + 10;3; 0.000000, 0.300000, 0.000000;;, + 11;3; 0.000000, 0.300000, 0.000000;;, + 12;3; 0.000000, 0.300000, 0.000000;;, + 13;3; 0.000000, 0.300000, 0.000000;;, + 14;3; 0.000000, 0.300000, 0.000000;;, + 15;3; 0.000000, 0.300000, 0.000000;;, + 16;3; 0.000000, 0.300000, 0.000000;;, + 17;3; 0.000000, 0.300000, 0.000000;;, + 18;3; 0.000000, 0.300000, 0.000000;;, + 19;3; 0.000000, 0.300000, 0.000000;;, + 20;3; 0.000000, 0.300000, 0.000000;;, + 21;3;-0.000000, 0.300000,-0.000000;;, + 22;3;-0.000000, 0.300000,-0.000000;;, + 23;3; 0.000000, 0.300000, 0.000000;;, + 24;3;-0.000000, 0.300000,-0.000000;;, + 25;3; 0.000000, 0.300000,-0.000000;;, + 26;3;-0.000000, 0.300000,-0.000000;;, + 27;3;-0.000000, 0.300000,-0.000000;;, + 28;3;-0.000000, 0.300000, 0.000000;;, + 29;3; 0.000000, 0.300000, 0.000000;;, + 30;3; 0.000000, 0.300000, 0.000000;;; + } + } + Animation { + {Armature_Bone_004} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-0.999524, 0.021812, 0.000000,-0.000000;;, + 2;4;-0.999048, 0.043619, 0.000000,-0.000000;;, + 3;4;-0.999524, 0.028196, 0.000000,-0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-0.999524,-0.028196,-0.000000, 0.000000;;, + 6;4;-0.999048,-0.043619,-0.000000, 0.000000;;, + 7;4;-0.999524,-0.021810,-0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.400000, 0.000000;;, + 1;3; 0.000000, 0.400000, 0.000000;;, + 2;3; 0.000000, 0.400000, 0.000000;;, + 3;3; 0.000000, 0.400000, 0.000000;;, + 4;3; 0.000000, 0.400000, 0.000000;;, + 5;3; 0.000000, 0.400000, 0.000000;;, + 6;3; 0.000000, 0.400000, 0.000000;;, + 7;3; 0.000000, 0.400000, 0.000000;;, + 8;3; 0.000000, 0.400000, 0.000000;;, + 9;3; 0.000000, 0.400000, 0.000000;;, + 10;3; 0.000000, 0.400000, 0.000000;;, + 11;3; 0.000000, 0.400000,-0.000000;;, + 12;3;-0.000000, 0.400000, 0.000000;;, + 13;3; 0.000000, 0.400000, 0.000000;;, + 14;3;-0.000000, 0.400000, 0.000000;;, + 15;3;-0.000000, 0.400000, 0.000000;;, + 16;3; 0.000000, 0.400000, 0.000000;;, + 17;3;-0.000000, 0.400000,-0.000000;;, + 18;3;-0.000000, 0.400000,-0.000000;;, + 19;3;-0.000000, 0.400000,-0.000000;;, + 20;3; 0.000000, 0.400000,-0.000000;;, + 21;3; 0.000000, 0.400000, 0.000000;;, + 22;3;-0.000000, 0.400000,-0.000000;;, + 23;3;-0.000000, 0.400000,-0.000000;;, + 24;3;-0.000000, 0.400000,-0.000000;;, + 25;3; 0.000000, 0.400000, 0.000000;;, + 26;3;-0.000000, 0.400000, 0.000000;;, + 27;3;-0.000000, 0.400000, 0.000000;;, + 28;3; 0.000000, 0.400000, 0.000000;;, + 29;3; 0.000000, 0.400000, 0.000000;;, + 30;3; 0.000000, 0.400000, 0.000000;;; + } + } + Animation { + {Cube} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.000000, 1.000000;;, + 1;3; 0.000000, 0.000000, 1.000000;;, + 2;3; 0.000000, 0.000000, 1.000000;;, + 3;3; 0.000000, 0.000000, 1.000000;;, + 4;3; 0.000000, 0.000000, 1.000000;;, + 5;3; 0.000000, 0.000000, 1.000000;;, + 6;3; 0.000000, 0.000000, 1.000000;;, + 7;3; 0.000000, 0.000000, 1.000000;;, + 8;3; 0.000000, 0.000000, 1.000000;;, + 9;3; 0.000000, 0.000000, 1.000000;;, + 10;3; 0.000000, 0.000000, 1.000000;;, + 11;3; 0.000000, 0.000000, 1.000000;;, + 12;3; 0.000000, 0.000000, 1.000000;;, + 13;3; 0.000000, 0.000000, 1.000000;;, + 14;3; 0.000000, 0.000000, 1.000000;;, + 15;3; 0.000000, 0.000000, 1.000000;;, + 16;3; 0.000000, 0.000000, 1.000000;;, + 17;3; 0.000000, 0.000000, 1.000000;;, + 18;3; 0.000000, 0.000000, 1.000000;;, + 19;3; 0.000000, 0.000000, 1.000000;;, + 20;3; 0.000000, 0.000000, 1.000000;;, + 21;3; 0.000000, 0.000000, 1.000000;;, + 22;3; 0.000000, 0.000000, 1.000000;;, + 23;3; 0.000000, 0.000000, 1.000000;;, + 24;3; 0.000000, 0.000000, 1.000000;;, + 25;3; 0.000000, 0.000000, 1.000000;;, + 26;3; 0.000000, 0.000000, 1.000000;;, + 27;3; 0.000000, 0.000000, 1.000000;;, + 28;3; 0.000000, 0.000000, 1.000000;;, + 29;3; 0.000000, 0.000000, 1.000000;;, + 30;3; 0.000000, 0.000000, 1.000000;;; + } + } +} // End of AnimationSet Global diff --git a/mods/mobs/models/zmobs_mese_monster.x b/mods/mobs_monster/models/zmobs_mese_monster.x old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/zmobs_mese_monster.x rename to mods/mobs_monster/models/zmobs_mese_monster.x diff --git a/mods/mobs_monster/oerkki.lua b/mods/mobs_monster/oerkki.lua new file mode 100644 index 00000000..a7d351c3 --- /dev/null +++ b/mods/mobs_monster/oerkki.lua @@ -0,0 +1,76 @@ + +local S = mobs.intllib + + +-- Oerkki by PilzAdam + +mobs:register_mob("mobs_monster:oerkki", { + type = "monster", + passive = false, + attack_type = "dogfight", + pathfinding = true, + reach = 2, + damage = 4, + hp_min = 8, + hp_max = 34, + armor = 100, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4}, + visual = "mesh", + mesh = "mobs_oerkki.b3d", + textures = { + {"mobs_oerkki.png"}, + {"mobs_oerkki2.png"}, + }, + makes_footstep_sound = false, + sounds = { + random = "mobs_oerkki", + shoot_attack = "mobs_oerkki_attack", + }, + walk_velocity = 1, + run_velocity = 3, + view_range = 10, + jump = true, + drops = { + {name = "default:obsidian", chance = 3, min = 1, max = 2}, + {name = "maptools:silver_coin", chance = 1, min = 1, max = 1}, + }, + water_damage = 2, + lava_damage = 4, + light_damage = 1, + fear_height = 4, + animation = { + stand_start = 0, + stand_end = 23, + walk_start = 24, + walk_end = 36, + run_start = 37, + run_end = 49, + punch_start = 37, + punch_end = 49, + speed_normal = 15, + speed_run = 15, + }, + replace_rate = 5, + replace_what = {"default:torch"}, + replace_with = "air", + replace_offset = -1, + immune_to = { + {"default:sword_wood", 0}, -- no damage + {"default:gold_lump", -10}, -- heals by 10 points + }, +}) + + +mobs:spawn({ + name = "mobs_monster:oerkki", + nodes = {"default:stone", "default:sandstone"}, + max_light = 7, + chance = 7000, + max_height = -10, +}) + + +mobs:register_egg("mobs_monster:oerkki", S("Oerkki"), "default_obsidian.png", 1) + + +mobs:alias_mob("mobs:oerkki", "mobs_monster:oerkki") -- compatiblity diff --git a/mods/mobs_monster/pumpkins.lua b/mods/mobs_monster/pumpkins.lua new file mode 100755 index 00000000..949ae553 --- /dev/null +++ b/mods/mobs_monster/pumpkins.lua @@ -0,0 +1,142 @@ +-- PumpKing by Blert2112 +mobs:register_mob("mobs_monster:pumpking", { + type = "monster", + visual = "mesh", + mesh = "mobs_pumpking.x", + textures = { + {"mobs_pumpking.png"} + }, + visual_size = {x=3, y=3}, + collisionbox = {-0.5, 0.00, -0.5, 0.5, 4.5, 0.5}, + animation = { + speed_normal = 15, speed_run = 30, + stand_start = 165, stand_end = 210, + walk_start = 61, walk_end = 110, + run_start = 0, run_end = 50, + punch_start = 150, punch_end = 165 + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_king" + }, + hp_min = 275, + hp_max = 300, + armor = 70, + knock_back = 0, + walk_velocity = 3, + run_velocity = 4, + light_damage = 0, + water_damage = 0, + lava_damage = 0, + fall_damage = 0, + damage = 9, + pathfinding = false, + reach = 5, + attack_type = "dogfight", + view_range = 25, + stepheight = 1.1, + drops = { + -- Ressource & Decoration drops + {name = "farming:jackolantern", chance = 1, min = 1, max = 1}, + {name = "default:diamondblock", chance = 2, min = 1, max = 2}, + -- Hunter drops + {name = "3d_armor:helmet_hardenedleather", chance = 10, min = 1, max = 1}, + {name = "3d_armor:chestplate_hardenedleather", chance = 10, min = 1, max = 1}, + {name = "throwing:bow_minotaur_horn", chance = 33, min = 1, max = 1}, + -- Warrior drops + {name = "3d_armor:helmet_mithril", chance = 10, min = 1, max = 1}, + {name = "3d_armor:chestplate_mithril", chance = 10, min = 1, max = 1}, + {name = "default:sword_mithril", chance = 33, min = 1, max = 1}, + }, + lifetimer = 300, -- 5 minutes + --shoot_interval = 1000, -- (lifetimer - (lifetimer / 4)), borrowed for do_custom timer + on_die = function(self) + minetest.chat_send_all("A group of players killed a PumpKing!") + end + }) +mobs:alias_mob("mobs:pumpking", "mobs_monster:pumpking") + +mobs:register_mob("mobs_monster:pumpboom", { + type = "monster", + visual = "mesh", + mesh = "mobs_pumpboom.x", + textures = { + {"mobs_pumpboom.png"} + }, + visual_size = {x=3, y=3}, + collisionbox = {-0.70, -0.3, -0.70, 0.70, 0.70, 0.70}, + rotate = 270, + animation = { + speed_normal = 15, speed_run = 30, + stand_start = 0, stand_end = 30, + walk_start = 81, walk_end = 97, + run_start = 81, run_end = 97, + punch_start = 100, punch_end = 120 + }, + sounds = { + random = "mobs_pump" + }, + hp_min = 5, + hp_max = 10, + armor = 100, + light_damage = 0, + water_damage = 0, + lava_damage = 0, + fall_damage = 0, + damage = 8, + attack_type = "explode", + group_attack = true, + do_not_project_items = true, + view_range = 15, + walk_velocity = 2, + run_velocity = 4, + drops = { + {name = "farming:pumpkin_seed", chance = 8, min = 4, max = 8} + } +}) +mobs:alias_mob("mobs:pumpboom", "mobs_monster:pumpboom") + +minetest.register_node("mobs_monster:pumpking_spawner", { + description = "Pumpkin King Spawner", + tiles = { + "farming_pumpkin_top.png", + "farming_pumpkin_top.png", + "farming_pumpkin_side.png", + "farming_pumpkin_side.png", + "farming_pumpkin_side.png", + "farming_pumpkin_face_on.png" + }, + is_ground_content = false, + groups = {unbreakable = 1, mob_spawner=1}, + sounds = default.node_sound_stone_defaults({ + dug = {name="mobs_king", gain=0.25} + }) + }) +mobs:alias_mob("mobs:pumpking_spawner", "mobs_monster:pumpking_spawner") + +minetest.register_node("mobs_monster:pumpboom_spawner", { + description = "Pump Boom Spawner", + tiles = { + "farming_pumpkin_top.png", + "farming_pumpkin_top.png", + "farming_pumpkin_side.png", + "farming_pumpkin_side.png", + "farming_pumpkin_side.png", + "farming_pumpkin_face_off.png" + }, + is_ground_content = false, + groups = {unbreakable = 1, mob_spawner=1}, + sounds = default.node_sound_stone_defaults({ + dug = {name="mobs_boom", gain=0.25} + }) + }) +mobs:alias_mob("mobs:pumpboom_spawner", "mobs_monster:pumpboom_spawner") + +--(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, spawn_in_area) +-- spawn on mobs:pumpking_spawner between 1 and 20 light, interval 300, 1 chance, 1 pumpking_spawner in area up to 31000 in height +mobs:spawn_specific("mobs_monster:pumpking", {"mobs_monster:pumpking_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true) +mobs:register_egg("mobs_monster:pumpking", "Pumpking", "mobs_pumpking_inv.png", 1) + +-- spawn on mobs:pumpboom_spawner, 4 interval, 1 chance, 30 pumpboom in area +mobs:spawn_special("mobs_monster:pumpboom", {"mobs_monster:pumpboom_spawner"}, {"air"}, 10, 4, 30) +mobs:register_egg("mobs_monster:pumpboom", "Pumpboom", "mobs_pumpboom_inv.png", 1) diff --git a/mods/mobs_monster/readme.md b/mods/mobs_monster/readme.md new file mode 100644 index 00000000..eb797262 --- /dev/null +++ b/mods/mobs_monster/readme.md @@ -0,0 +1,40 @@ + +MONSTER MOBS + +Dirt Monster + +- Spawning at night on green grass (or grey in ethereal) these mobs wander around looking for a player to eat. Drops 1-5 dirt when killed. + +Dungeon Master + +- Spawning below -70 underground DM's have a tendency to hurl fire balls at unsuspecting players and can cause major damage, but get too close and he will switch to dogfight attack. Can drop mese or diamond when killed. + +Lava Flan + +- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed. + +Mese Monster + +- These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. Will drop mese when killed. + +Oerkki + +- Found in dark areas like most monsters Oerkki wander the caverns stealing away torches on the ground and attacking anyone found in that area. 1 in 3 chance of dropping obsidian. + +Sand Monster + +- The hot deserts are home to these guys who spawn at any time of the day to attack players. They drop 3-5 desert sand when killed. + +Spider + +- Found in dark holes inside desertstone (crystal biomes in ethereal), spiders wait for prey to amble past and strike. They are mostly docile during the day though unless hit. Will drop string when killed. + +Stone Monster + +- Found underground in dark caves these mobs seem to be zombie-like in fashion with a tendency to rush a player in the area. can drop torch, iron or coal when killed. + +Tree Monster + +- Found atop tree's at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three. + +Lucky Blocks: 11 diff --git a/mods/mobs_monster/sand_monster.lua b/mods/mobs_monster/sand_monster.lua new file mode 100644 index 00000000..57edb06f --- /dev/null +++ b/mods/mobs_monster/sand_monster.lua @@ -0,0 +1,83 @@ + +local S = mobs.intllib + + +-- Sand Monster by PilzAdam + +mobs:register_mob("mobs_monster:sand_monster", { + type = "monster", + passive = false, + attack_type = "dogfight", + pathfinding = true, + --specific_attack = {"player", "mobs_npc:npc"}, + reach = 2, + damage = 1, + hp_min = 4, + hp_max = 20, + armor = 100, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, + visual = "mesh", + mesh = "mobs_sand_monster.b3d", + textures = { + {"mobs_sand_monster.png"}, + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_sandmonster", + }, + walk_velocity = 1.5, + run_velocity = 4, + view_range = 8, --15 + jump = true, + floats = 0, + drops = { + {name = "default:desert_sand", chance = 1, min = 3, max = 5}, + {name = "maptools:silver_coin", chance = 10, min = 1, max = 1,}, + }, + water_damage = 3, + lava_damage = 4, + light_damage = 0, + fear_height = 4, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 39, + walk_start = 41, + walk_end = 72, + run_start = 74, + run_end = 105, + punch_start = 74, + punch_end = 105, + }, +--[[ + custom_attack = function(self, p) + local pos = self.object:get_pos() + minetest.add_item(pos, "default:sand") + end, +]] +}) + + +mobs:spawn({ + name = "mobs_monster:sand_monster", + nodes = {"default:desert_sand", "default:sand"}, + chance = 7000, + active_object_count = 2, + min_height = 0, +}) + + +mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"), "default_desert_sand.png", 1) + + +mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster") -- compatibility + +minetest.register_craft({ + output = "mobs_monster:sand_monster", + recipe = { + {"group:sand", "group:sand", "group:sand"}, + {"group:sand", "default:nyancat_rainbow", "group:sand"}, + {"group:sand", "group:sand", "group:sand"} + } +}) diff --git a/mods/mobs/sounds/mese_dragon.ogg b/mods/mobs_monster/sounds/mese_dragon.ogg similarity index 100% rename from mods/mobs/sounds/mese_dragon.ogg rename to mods/mobs_monster/sounds/mese_dragon.ogg diff --git a/mods/mobs/sounds/mesed.ogg b/mods/mobs_monster/sounds/mesed.ogg similarity index 100% rename from mods/mobs/sounds/mesed.ogg rename to mods/mobs_monster/sounds/mesed.ogg diff --git a/mods/mobs/sounds/mobs_dirtmonster.1.ogg b/mods/mobs_monster/sounds/mobs_dirtmonster.1.ogg similarity index 100% rename from mods/mobs/sounds/mobs_dirtmonster.1.ogg rename to mods/mobs_monster/sounds/mobs_dirtmonster.1.ogg diff --git a/mods/mobs/sounds/mobs_dirtmonster.2.ogg b/mods/mobs_monster/sounds/mobs_dirtmonster.2.ogg similarity index 100% rename from mods/mobs/sounds/mobs_dirtmonster.2.ogg rename to mods/mobs_monster/sounds/mobs_dirtmonster.2.ogg diff --git a/mods/mobs_monster/sounds/mobs_dirtmonster.ogg b/mods/mobs_monster/sounds/mobs_dirtmonster.ogg new file mode 100644 index 00000000..87fdab08 Binary files /dev/null and b/mods/mobs_monster/sounds/mobs_dirtmonster.ogg differ diff --git a/mods/mobs/sounds/mobs_dungeonmaster.1.ogg b/mods/mobs_monster/sounds/mobs_dungeonmaster.1.ogg similarity index 100% rename from mods/mobs/sounds/mobs_dungeonmaster.1.ogg rename to mods/mobs_monster/sounds/mobs_dungeonmaster.1.ogg diff --git a/mods/mobs/sounds/mobs_dungeonmaster.2.ogg b/mods/mobs_monster/sounds/mobs_dungeonmaster.2.ogg similarity index 100% rename from mods/mobs/sounds/mobs_dungeonmaster.2.ogg rename to mods/mobs_monster/sounds/mobs_dungeonmaster.2.ogg diff --git a/mods/mobs/sounds/mobs_dungeonmaster.3.ogg b/mods/mobs_monster/sounds/mobs_dungeonmaster.3.ogg similarity index 100% rename from mods/mobs/sounds/mobs_dungeonmaster.3.ogg rename to mods/mobs_monster/sounds/mobs_dungeonmaster.3.ogg diff --git a/mods/mobs_monster/sounds/mobs_dungeonmaster.ogg b/mods/mobs_monster/sounds/mobs_dungeonmaster.ogg new file mode 100644 index 00000000..4ac5f4a0 Binary files /dev/null and b/mods/mobs_monster/sounds/mobs_dungeonmaster.ogg differ diff --git a/mods/mobs_monster/sounds/mobs_fireball.ogg b/mods/mobs_monster/sounds/mobs_fireball.ogg new file mode 100644 index 00000000..bdc4ac21 Binary files /dev/null and b/mods/mobs_monster/sounds/mobs_fireball.ogg differ diff --git a/mods/mobs/sounds/mobs_king.ogg b/mods/mobs_monster/sounds/mobs_king.ogg similarity index 100% rename from mods/mobs/sounds/mobs_king.ogg rename to mods/mobs_monster/sounds/mobs_king.ogg diff --git a/mods/mobs_monster/sounds/mobs_lavaflan.ogg b/mods/mobs_monster/sounds/mobs_lavaflan.ogg new file mode 100644 index 00000000..08c8f1de Binary files /dev/null and b/mods/mobs_monster/sounds/mobs_lavaflan.ogg differ diff --git a/mods/mobs/sounds/mobs_mesemonster.1.ogg b/mods/mobs_monster/sounds/mobs_mesemonster.1.ogg similarity index 100% rename from mods/mobs/sounds/mobs_mesemonster.1.ogg rename to mods/mobs_monster/sounds/mobs_mesemonster.1.ogg diff --git a/mods/mobs/sounds/mobs_mesemonster.2.ogg b/mods/mobs_monster/sounds/mobs_mesemonster.2.ogg similarity index 100% rename from mods/mobs/sounds/mobs_mesemonster.2.ogg rename to mods/mobs_monster/sounds/mobs_mesemonster.2.ogg diff --git a/mods/mobs_monster/sounds/mobs_mesemonster.ogg b/mods/mobs_monster/sounds/mobs_mesemonster.ogg new file mode 100644 index 00000000..c354dfdf Binary files /dev/null and b/mods/mobs_monster/sounds/mobs_mesemonster.ogg differ diff --git a/mods/mobs/sounds/mobs_oerkki.1.ogg b/mods/mobs_monster/sounds/mobs_oerkki.1.ogg similarity index 100% rename from mods/mobs/sounds/mobs_oerkki.1.ogg rename to mods/mobs_monster/sounds/mobs_oerkki.1.ogg diff --git a/mods/mobs/sounds/mobs_oerkki.2.ogg b/mods/mobs_monster/sounds/mobs_oerkki.2.ogg similarity index 100% rename from mods/mobs/sounds/mobs_oerkki.2.ogg rename to mods/mobs_monster/sounds/mobs_oerkki.2.ogg diff --git a/mods/mobs_monster/sounds/mobs_oerkki.ogg b/mods/mobs_monster/sounds/mobs_oerkki.ogg new file mode 100644 index 00000000..aac6e43b Binary files /dev/null and b/mods/mobs_monster/sounds/mobs_oerkki.ogg differ diff --git a/mods/mobs/sounds/mobs_oerkki_attack.ogg b/mods/mobs_monster/sounds/mobs_oerkki_attack.ogg similarity index 100% rename from mods/mobs/sounds/mobs_oerkki_attack.ogg rename to mods/mobs_monster/sounds/mobs_oerkki_attack.ogg diff --git a/mods/mobs/sounds/mobs_pump.ogg b/mods/mobs_monster/sounds/mobs_pump.ogg similarity index 100% rename from mods/mobs/sounds/mobs_pump.ogg rename to mods/mobs_monster/sounds/mobs_pump.ogg diff --git a/mods/mobs/sounds/mobs_sandmonster.1.ogg b/mods/mobs_monster/sounds/mobs_sandmonster.1.ogg similarity index 100% rename from mods/mobs/sounds/mobs_sandmonster.1.ogg rename to mods/mobs_monster/sounds/mobs_sandmonster.1.ogg diff --git a/mods/mobs/sounds/mobs_sandmonster.2.ogg b/mods/mobs_monster/sounds/mobs_sandmonster.2.ogg similarity index 100% rename from mods/mobs/sounds/mobs_sandmonster.2.ogg rename to mods/mobs_monster/sounds/mobs_sandmonster.2.ogg diff --git a/mods/mobs_monster/sounds/mobs_sandmonster.ogg b/mods/mobs_monster/sounds/mobs_sandmonster.ogg new file mode 100644 index 00000000..2feae6ae Binary files /dev/null and b/mods/mobs_monster/sounds/mobs_sandmonster.ogg differ diff --git a/mods/mobs_monster/sounds/mobs_spider.ogg b/mods/mobs_monster/sounds/mobs_spider.ogg new file mode 100644 index 00000000..41050067 Binary files /dev/null and b/mods/mobs_monster/sounds/mobs_spider.ogg differ diff --git a/mods/mobs/sounds/mobs_spider_attack.ogg b/mods/mobs_monster/sounds/mobs_spider_attack.ogg similarity index 100% rename from mods/mobs/sounds/mobs_spider_attack.ogg rename to mods/mobs_monster/sounds/mobs_spider_attack.ogg diff --git a/mods/mobs/sounds/mobs_stonemonster.1.ogg b/mods/mobs_monster/sounds/mobs_stonemonster.1.ogg similarity index 100% rename from mods/mobs/sounds/mobs_stonemonster.1.ogg rename to mods/mobs_monster/sounds/mobs_stonemonster.1.ogg diff --git a/mods/mobs/sounds/mobs_stonemonster.2.ogg b/mods/mobs_monster/sounds/mobs_stonemonster.2.ogg similarity index 100% rename from mods/mobs/sounds/mobs_stonemonster.2.ogg rename to mods/mobs_monster/sounds/mobs_stonemonster.2.ogg diff --git a/mods/mobs_monster/sounds/mobs_stonemonster.ogg b/mods/mobs_monster/sounds/mobs_stonemonster.ogg new file mode 100644 index 00000000..2d2b9f14 Binary files /dev/null and b/mods/mobs_monster/sounds/mobs_stonemonster.ogg differ diff --git a/mods/mobs/sounds/mobs_stonemonster_attack.ogg b/mods/mobs_monster/sounds/mobs_stonemonster_attack.ogg similarity index 100% rename from mods/mobs/sounds/mobs_stonemonster_attack.ogg rename to mods/mobs_monster/sounds/mobs_stonemonster_attack.ogg diff --git a/mods/mobs/sounds/mobs_treemonster.1.ogg b/mods/mobs_monster/sounds/mobs_treemonster.1.ogg similarity index 100% rename from mods/mobs/sounds/mobs_treemonster.1.ogg rename to mods/mobs_monster/sounds/mobs_treemonster.1.ogg diff --git a/mods/mobs/sounds/mobs_treemonster.2.ogg b/mods/mobs_monster/sounds/mobs_treemonster.2.ogg similarity index 100% rename from mods/mobs/sounds/mobs_treemonster.2.ogg rename to mods/mobs_monster/sounds/mobs_treemonster.2.ogg diff --git a/mods/mobs_monster/sounds/mobs_treemonster.ogg b/mods/mobs_monster/sounds/mobs_treemonster.ogg new file mode 100644 index 00000000..ce4e11e0 Binary files /dev/null and b/mods/mobs_monster/sounds/mobs_treemonster.ogg differ diff --git a/mods/mobs_monster/spider.lua b/mods/mobs_monster/spider.lua new file mode 100644 index 00000000..376881fd --- /dev/null +++ b/mods/mobs_monster/spider.lua @@ -0,0 +1,115 @@ + +local S = mobs.intllib + + +-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture) + +mobs:register_mob("mobs_monster:spider", { + docile_by_day = true, + group_attack = true, + type = "monster", + passive = false, + attack_type = "dogfight", + reach = 2, + damage = 3, + hp_min = 20, + hp_max = 40, + armor = 200, + collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7}, + visual = "mesh", + mesh = "mobs_spider.x", + textures = { + {"mobs_spider.png"}, + }, + visual_size = {x = 7, y = 7}, + makes_footstep_sound = false, + sounds = { + random = "mobs_spider", + war_cry = "mobs_eerie", + death = "mobs_howl", + attack = "mobs_spider_attack", + }, + walk_velocity = 1, + run_velocity = 3, + jump = true, + view_range = 15, + floats = 0, + drops = { + {name = "farming:string", chance = 1, min = 1, max = 2}, + {name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}, + {name = "maptools:silver_coin", chance = 3, min = 1, max = 1,}, + }, + water_damage = 5, + lava_damage = 5, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 20,--15, + stand_start = 1, + stand_end = 1, + walk_start = 20, + walk_end = 40, + run_start = 20, + run_end = 40, + punch_start = 50, + punch_end = 90, + }, +}) + + +local spawn_on = {"default:desert_stone", "default:jungleleaves", "default:jungletree"} + +if minetest.get_modpath("ethereal") then + spawn_on = {"ethereal:crystal_dirt"} +else + minetest.register_alias("ethereal:crystal_spike", "default:sandstone") +end + +mobs:spawn({ + name = "mobs_monster:spider", + nodes = spawn_on, + min_light = 0, + max_light = 12, + chance = 7000, + active_object_count = 1, + min_height = -50, + max_height = 31000, +}) + + +mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1) + + +mobs:alias_mob("mobs:spider", "mobs_monster:spider") -- compatibility + + +-- cobweb +minetest.register_node(":mobs:cobweb", { + description = S("Cobweb"), + drawtype = "plantlike", + visual_scale = 1.2, + tiles = {"mobs_cobweb.png"}, + inventory_image = "mobs_cobweb.png", + paramtype = "light", + sunlight_propagates = true, + liquid_viscosity = 11, + liquidtype = "source", + liquid_alternative_flowing = "mobs:cobweb", + liquid_alternative_source = "mobs:cobweb", + liquid_renewable = false, + liquid_range = 0, + walkable = false, + groups = {snappy = 1, disable_jump = 1}, + drop = "farming:cotton", + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_craft({ + output = "mobs:cobweb", + recipe = { + {"farming:string", "", "farming:string"}, + {"", "farming:string", ""}, + {"farming:string", "", "farming:string"}, + } +}) +minetest.register_alias("mobs:spider_cobweb", "mobs:cobweb") diff --git a/mods/mobs_monster/stone_monster.lua b/mods/mobs_monster/stone_monster.lua new file mode 100644 index 00000000..e795bd31 --- /dev/null +++ b/mods/mobs_monster/stone_monster.lua @@ -0,0 +1,80 @@ + +local S = mobs.intllib + + +-- Stone Monster by PilzAdam + +mobs:register_mob("mobs_monster:stone_monster", { + type = "monster", + passive = false, + attack_type = "dogfight", + pathfinding = true, + reach = 2, + damage = 3, + hp_min = 12, + hp_max = 35, + armor = 80, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4}, + visual = "mesh", + mesh = "mobs_stone_monster.b3d", + textures = { + {"mobs_stone_monster.png"}, + {"mobs_stone_monster2.png"}, -- by AMMOnym + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_stonemonster", + attack = "mobs_stonemonster_attack", + }, + walk_velocity = 1, + run_velocity = 2, + jump_height = 0, + stepheight = 1.1, + floats = 0, + view_range = 10, + drops = { + {name = "default:torch", chance = 2, min = 3, max = 5}, + {name = "default:iron_lump", chance = 5, min = 1, max = 2}, + {name = "default:coal_lump", chance = 3, min = 1, max = 3}, + {name = "maptools:silver_coin", chance = 1, min = 1, max = 1,}, + }, + water_damage = 0, + lava_damage = 1, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 14, + walk_start = 15, + walk_end = 38, + run_start = 40, + run_end = 63, + punch_start = 40, + punch_end = 63, + }, +}) + + +mobs:spawn({ + name = "mobs_monster:stone_monster", + nodes = {"default:stone", "default:desert_stone"}, + max_light = 7, + chance = 7000, + max_height = 0, +}) + + +mobs:register_egg("mobs_monster:stone_monster", S("Stone Monster"), "default_stone.png", 1) + + +mobs:alias_mob("mobs:stone_monster", "mobs_monster:stone_monster") -- compatibility + +minetest.register_craft({ + output = "mobs_monster:stone_monster", + recipe = { + {"default:stone", "default:stone", "default:stone"}, + {"default:stone", "default:nyancat_rainbow", "default:stone"}, + {"default:stone", "default:stone", "default:stone"} + } +}) diff --git a/mods/mobs/textures/mobs_cobweb.png b/mods/mobs_monster/textures/mobs_cobweb.png old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/textures/mobs_cobweb.png rename to mods/mobs_monster/textures/mobs_cobweb.png diff --git a/mods/mobs_monster/textures/mobs_dirt_monster.png b/mods/mobs_monster/textures/mobs_dirt_monster.png new file mode 100644 index 00000000..14da90be Binary files /dev/null and b/mods/mobs_monster/textures/mobs_dirt_monster.png differ diff 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a/mods/mobs_monster/textures/zmobs_lava_flan.png b/mods/mobs_monster/textures/zmobs_lava_flan.png new file mode 100644 index 00000000..d9799ae0 Binary files /dev/null and b/mods/mobs_monster/textures/zmobs_lava_flan.png differ diff --git a/mods/mobs_monster/textures/zmobs_lava_flan2.png b/mods/mobs_monster/textures/zmobs_lava_flan2.png new file mode 100644 index 00000000..d8bd6326 Binary files /dev/null and b/mods/mobs_monster/textures/zmobs_lava_flan2.png differ diff --git a/mods/mobs_monster/textures/zmobs_lava_flan3.png b/mods/mobs_monster/textures/zmobs_lava_flan3.png new file mode 100644 index 00000000..9ecd196d Binary files /dev/null and b/mods/mobs_monster/textures/zmobs_lava_flan3.png differ diff --git a/mods/mobs/textures/zmobs_lava_orb.png b/mods/mobs_monster/textures/zmobs_lava_orb.png old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/textures/zmobs_lava_orb.png rename to mods/mobs_monster/textures/zmobs_lava_orb.png diff --git a/mods/mobs/textures/zmobs_mese_monster.png b/mods/mobs_monster/textures/zmobs_mese_monster.png old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/textures/zmobs_mese_monster.png rename to mods/mobs_monster/textures/zmobs_mese_monster.png diff --git a/mods/mobs_monster/tree_monster.lua b/mods/mobs_monster/tree_monster.lua new file mode 100644 index 00000000..d688f008 --- /dev/null +++ b/mods/mobs_monster/tree_monster.lua @@ -0,0 +1,82 @@ + +local S = mobs.intllib + + +-- Tree Monster (or Tree Gollum) by PilzAdam + +mobs:register_mob("mobs_monster:tree_monster", { + type = "monster", + passive = false, + attack_type = "dogfight", + attack_animals = true, + --specific_attack = {"player", "mobs_animal:chicken"}, + reach = 2, + damage = 2, + hp_min = 7, + hp_max = 33, + armor = 100, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, + visual = "mesh", + mesh = "mobs_tree_monster.b3d", + textures = { + {"mobs_tree_monster.png"}, + {"mobs_tree_monster2.png"}, + }, + blood_texture = "default_wood.png", + makes_footstep_sound = true, + sounds = { + random = "mobs_treemonster", + }, + walk_velocity = 1, + run_velocity = 3, + jump = true, + view_range = 15, + drops = { + {name = "default:sapling", chance = 3, min = 1, max = 2}, + {name = "default:junglesapling", chance = 3, min = 1, max = 2}, + {name = "default:apple", chance = 2, min = 1, max=3}, + {name = "maptools:superapple", chance = 4, min = 1, max = 1,}, + {name = "maptools:silver_coin", chance = 3, min = 1, max = 1,}, + }, + water_damage = 0, + lava_damage = 0, + light_damage = 2, + fall_damage = 0, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 24, + walk_start = 25, + walk_end = 47, + run_start = 48, + run_end = 62, + punch_start = 48, + punch_end = 62, + }, +}) + + +mobs:spawn({ + name = "mobs_monster:tree_monster", + nodes = {"default:leaves", "default:jungleleaves", "moretrees:beech_leaves"}, + max_light = 7, + chance = 7000, + min_height = 0, + day_toggle = false, +}) + + +mobs:register_egg("mobs_monster:tree_monster", S("Tree Monster"), "default_tree_top.png", 1) + + +mobs:alias_mob("mobs:tree_monster", "mobs_monster:tree_monster") -- compatibility + +minetest.register_craft({ + output = "mobs_monster:tree_monster", + recipe = { + {"default:tree", "default:tree", "default:tree"}, + {"default:tree", "default:nyancat_rainbow", "default:tree"}, + {"default:tree", "default:tree", "default:tree"} + } +}) diff --git a/mods/mobs_water/README.md b/mods/mobs_water/README.md new file mode 100644 index 00000000..ca6cea34 --- /dev/null +++ b/mods/mobs_water/README.md @@ -0,0 +1,4 @@ +A few water critters ported from other mob frameworks to "Mobs-Redo". + +License information for the models and textures can be found inside +the respective folders. diff --git a/mods/mobs_water/mobs_crocs/License.txt b/mods/mobs_water/mobs_crocs/License.txt new file mode 100644 index 00000000..eb859b6b --- /dev/null +++ b/mods/mobs_water/mobs_crocs/License.txt @@ -0,0 +1,4 @@ +Licenses + +Model/Textures: GPL v3 +Author: Team NPX diff --git a/mods/mobs_water/mobs_crocs/SETTINGS.txt b/mods/mobs_water/mobs_crocs/SETTINGS.txt new file mode 100644 index 00000000..616f97e0 --- /dev/null +++ b/mods/mobs_water/mobs_crocs/SETTINGS.txt @@ -0,0 +1,21 @@ + +-- SETTINGS + +ENABLE_WALKERS = true +-- these guys are spawned on land near water, they do not +-- float so they will not attack you if they happen to +-- stumble into the water (L.O.S. limitation*) + +ENABLE_FLOATERS = true +-- these guys are spawned in shallow water, they float so they +-- will follow you onto land to take a bite out of you + +ENABLE_SWIMMERS = true +-- these guys are spawned in shallow water, they do not float so +-- they will only attack if you attack first (L.O.S. limitation*) + + +-- * note: Mobs not attacking while underwater is a limitation of +-- the MineTest LineOfSight function used in the "mobs_redo" +-- mod to check if there is anything to attack. Seems that +-- mobs can't see through water. \ No newline at end of file diff --git a/mods/mobs_water/mobs_crocs/depends.txt b/mods/mobs_water/mobs_crocs/depends.txt new file mode 100644 index 00000000..cc033980 --- /dev/null +++ b/mods/mobs_water/mobs_crocs/depends.txt @@ -0,0 +1,2 @@ +default +mobs diff --git a/mods/mobs_water/mobs_crocs/init.lua b/mods/mobs_water/mobs_crocs/init.lua new file mode 100644 index 00000000..d6ce5f6c --- /dev/null +++ b/mods/mobs_water/mobs_crocs/init.lua @@ -0,0 +1,135 @@ + +if mobs.mod and mobs.mod == "redo" then + +-- local variables + local l_skins = { + {"croco.png"}, + {"croco2.png"} + } + local l_anims = { + speed_normal = 24, speed_run = 24, + stand_start = 0, stand_end = 80, + walk_start = 81, walk_end = 170, + run_start = 81, run_end = 170, + punch_start = 205, punch_end = 220 + } + local l_model = "crocodile.x" + local l_sounds = {random = "croco"} + local l_egg_texture = "default_grass.png" + local l_spawn_chance = 60000 + +-- load settings + dofile(minetest.get_modpath("mobs_crocs").."/SETTINGS.txt") + if not ENABLE_WALKERS then + l_spawn_chance = l_spawn_chance - 20000 + end + if not ENABLE_FLOATERS then + l_spawn_chance = l_spawn_chance - 20000 + end + if not ENABLE_SWIMMERS then + l_spawn_chance = l_spawn_chance - 20000 + end + +-- no float + if ENABLE_WALKERS then + mobs:register_mob("mobs_crocs:crocodile", { + type = "monster", + attack_type = "dogfight", + damage = 8, + reach = 3, + hp_min = 20, + hp_max = 25, + armor = 200, + collisionbox = {-0.85, -0.30, -0.85, 0.85, 1.5, 0.85}, + drawtype = "front", + visual = "mesh", + mesh = l_model, + textures = l_skins, + visual_size = {x=4, y=4}, + sounds = l_sounds, + fly = false, + floats = 0, + stepheight = 1, + view_range = 10, + water_damage = 0, + lava_damage = 10, + light_damage = 0, + animation = l_anims + }) + --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height + mobs:spawn_specific("mobs_crocs:crocodile", + {"default:dirt_with_grass","default:dirt","default:jungle_grass","default:sand"}, + {"default:water_flowing","default:water_source","default:papyrus","dryplants:juncus","dryplants:reedmace"}, + -1, 18, 30, l_spawn_chance, 1, 0, 31000) + mobs:register_egg("mobs_crocs:crocodile", "Crocodile", l_egg_texture, 1) + end + +-- float + if ENABLE_FLOATERS then + mobs:register_mob("mobs_crocs:crocodile_float", { + type = "monster", + attack_type = "dogfight", + damage = 8, + reach = 2, + hp_min = 20, + hp_max = 25, + armor = 200, + collisionbox = {-0.638, -0.23, -0.638, 0.638, 1.13, 0.638}, + drawtype = "front", + visual = "mesh", + mesh = l_model, + textures = l_skins, + visual_size = {x=3, y=3}, + sounds = l_sounds, + fly = false, + stepheight = 1, + view_range = 10, + water_damage = 0, + lava_damage = 10, + light_damage = 0, + animation = l_anims + }) + --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height + mobs:spawn_specific("mobs_crocs:crocodile_float", + {"default:water_flowing","default:water_source"}, + {"default:dirt_with_grass","default:jungle_grass","default:sand","default:dirt","default:papyrus","group:seaplants","dryplants:juncus","dryplants:reedmace"}, + -1, 18, 30, l_spawn_chance, 1, -3, 31000) + mobs:register_egg("mobs_crocs:crocodile_float", "Crocodile (floater)", l_egg_texture, 1) + end + +-- swim + if ENABLE_SWIMMERS then + mobs:register_mob("mobs_crocs:crocodile_swim", { + type = "monster", + attack_type = "dogfight", + damage = 8, + reach = 1, + hp_min = 20, + hp_max = 25, + armor = 200, + collisionbox = {-0.425, -0.15, -0.425, 0.425, 0.75, 0.425}, + drawtype = "front", + visual = "mesh", + mesh = l_model, + textures = l_skins, + visual_size = {x=2, y=2}, + sounds = l_sounds, + fly = true, + fly_in = "default:water_source", + fall_speed = -1, + floats = 0, + view_range = 10, + water_damage = 0, + lava_damage = 10, + light_damage = 0, + animation = l_anims + }) + --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height + mobs:spawn_specific("mobs_crocs:crocodile_swim", + {"default:water_flowing","default:water_source"}, + {"default:sand","default:dirt","group:seaplants"}, + -1, 18, 30, l_spawn_chance, 1, -8, 31000) + mobs:register_egg("mobs_crocs:crocodile_swim", "Crocodile (swimmer)", l_egg_texture, 1) + end + +end diff --git a/mods/mobs_water/mobs_crocs/models/crocodile.x b/mods/mobs_water/mobs_crocs/models/crocodile.x new file mode 100644 index 00000000..452a5886 --- /dev/null +++ b/mods/mobs_water/mobs_crocs/models/crocodile.x @@ -0,0 +1,20286 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + -0.000000, 1.000000, 0.000000, 0.000000, + -1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + -0.157836,-0.069149, 2.264753, 1.000000;; + } + Frame Armature_Bone { + FrameTransformMatrix { + 0.033865, 0.000001,-0.999426, 0.000000, + 0.999426,-0.000000, 0.033865, 0.000000, + 0.000000,-1.000000,-0.000001, 0.000000, + -0.844564, 0.035360,-2.311622, 1.000000;; + } + Frame Armature_Bone_009 { + FrameTransformMatrix { + 0.000727, 0.022308, 0.999751, 0.000000, + 0.023948, 0.999464,-0.022319, 0.000000, + -0.999713, 0.023958, 0.000192, 0.000000, + -0.000000, 2.056115,-0.000000, 1.000000;; + } + Frame Armature_Bone_010 { + FrameTransformMatrix { + 0.999554,-0.029848, 0.000268, 0.000000, + 0.029324, 0.983618, 0.177864, 0.000000, + -0.005572,-0.177777, 0.984055, 0.000000, + 0.000000, 0.759654, 0.000000, 1.000000;; + } + Frame Armature_Bone_011 { + FrameTransformMatrix { + 0.999999, 0.001567,-0.000306, 0.000000, + -0.001596, 0.985931,-0.167144, 0.000000, + 0.000040, 0.167144, 0.985932, 0.000000, + 0.000000, 0.932192, 0.000000, 1.000000;; + } + } // End of Armature_Bone_011 + Frame Armature_Bone_016 { + FrameTransformMatrix { + -0.270644, 0.894402, 0.356086, 0.000000, + -0.045647, 0.357551,-0.932777, 0.000000, + -0.961597,-0.268705,-0.055943, 0.000000, + 0.000000, 0.932192, 0.000000, 1.000000;; + } + Frame Armature_Bone_017 { + FrameTransformMatrix { + -0.260533,-0.042490,-0.964529, 0.000000, + 0.819095, 0.519124,-0.244118, 0.000000, + 0.511083,-0.853642,-0.100446, 0.000000, + 0.000000, 0.774397, 0.000000, 1.000000;; + } + } // End of Armature_Bone_017 + } // End of Armature_Bone_016 + } // End of Armature_Bone_010 + Frame Armature_Bone_012 { + FrameTransformMatrix { + 0.013315, 0.999862,-0.009912, 0.000000, + 0.993368,-0.014359,-0.114081, 0.000000, + -0.114207,-0.008327,-0.993422, 0.000000, + 0.000000, 0.759654, 0.000000, 1.000000;; + } + Frame Armature_Bone_013 { + FrameTransformMatrix { + -0.007699, 0.993107,-0.116958, 0.000000, + 0.999465, 0.003922,-0.032489, 0.000000, + -0.031806,-0.117145,-0.992605, 0.000000, + 0.000000, 2.142237, 0.000000, 1.000000;; + } + } // End of Armature_Bone_013 + } // End of Armature_Bone_012 + Frame Armature_Bone_014 { + FrameTransformMatrix { + 0.022930, 0.999688,-0.009910, 0.000000, + -0.995131, 0.021873,-0.096104, 0.000000, + -0.095857, 0.012066, 0.995322, 0.000000, + 0.000000, 0.759654, 0.000000, 1.000000;; + } + Frame Armature_Bone_015 { + FrameTransformMatrix { + -0.045706,-0.994475,-0.094503, 0.000000, + 0.998897,-0.046516, 0.006386, 0.000000, + -0.010747,-0.094106, 0.995504, 0.000000, + 0.000000, 2.190849, 0.000000, 1.000000;; + } + } // End of Armature_Bone_015 + } // End of Armature_Bone_014 + } // End of Armature_Bone_009 + Frame Armature_Bone_018 { + FrameTransformMatrix { + 0.023712, 0.699755,-0.713989, 0.000000, + -0.067016,-0.711471,-0.699513, 0.000000, + -0.997470, 0.064435, 0.030025, 0.000000, + -0.000000, 2.056115,-0.000000, 1.000000;; + } + } // End of Armature_Bone_018 + Frame Armature_Bone_019 { + FrameTransformMatrix { + -0.022175,-0.654462,-0.755770, 0.000000, + 0.010967,-0.756070, 0.654399, 0.000000, + -0.999694, 0.006223, 0.023944, 0.000000, + -0.000000, 2.056115,-0.000000, 1.000000;; + } + } // End of Armature_Bone_019 + } // End of Armature_Bone + Frame Armature_Bone_001 { + FrameTransformMatrix { + 0.002214, 0.999998, 0.000002, 0.000000, + -0.999946, 0.002214,-0.010181, 0.000000, + -0.010181, 0.000020, 0.999948, 0.000000, + -0.898938, 0.035360,-2.311622, 1.000000;; + } + Frame Armature_Bone_002 { + FrameTransformMatrix { + -0.026267,-0.999603,-0.010176, 0.000000, + -0.997128, 0.026922,-0.070785, 0.000000, + 0.071031, 0.008288,-0.997440, 0.000000, + -0.000000, 0.903695,-0.000000, 1.000000;; + } + Frame Armature_Bone_003 { + FrameTransformMatrix { + -0.010648,-0.997416, 0.071054, 0.000000, + -0.999067, 0.007637,-0.042525, 0.000000, + 0.041873,-0.071440,-0.996566, 0.000000, + 0.000000, 2.148945, 0.000000, 1.000000;; + } + } // End of Armature_Bone_003 + } // End of Armature_Bone_002 + Frame Armature_Bone_004 { + FrameTransformMatrix { + 0.019887,-0.999750,-0.010179, 0.000000, + 0.999550, 0.020109,-0.022237, 0.000000, + 0.022436,-0.009732, 0.999701, 0.000000, + -0.000000, 0.903695,-0.000000, 1.000000;; + } + Frame Armature_Bone_005 { + FrameTransformMatrix { + 0.023319, 0.999476, 0.022432, 0.000000, + -0.999686, 0.023516,-0.008603, 0.000000, + -0.009126,-0.022224, 0.999711, 0.000000, + -0.000000, 2.153970,-0.000000, 1.000000;; + } + } // End of Armature_Bone_005 + } // End of Armature_Bone_004 + Frame Armature_Bone_006 { + FrameTransformMatrix { + 0.998060,-0.062261,-0.000636, 0.000000, + 0.062261, 0.998060,-0.000260, 0.000000, + 0.000651, 0.000220, 1.000000, 0.000000, + -0.000000, 0.903695,-0.000000, 1.000000;; + } + Frame Armature_Bone_007 { + FrameTransformMatrix { + 0.998053, 0.062366, 0.000651, 0.000000, + -0.062367, 0.998053, 0.000706, 0.000000, + -0.000606,-0.000745, 1.000000, 0.000000, + -0.000000, 0.738094, 0.000000, 1.000000;; + } + Frame Armature_Bone_008 { + FrameTransformMatrix { + 0.999994, 0.003522, 0.000032, 0.000000, + -0.003522, 0.999994, 0.000247, 0.000000, + -0.000031,-0.000248, 1.000000, 0.000000, + 0.000000, 1.762332,-0.000000, 1.000000;; + } + } // End of Armature_Bone_008 + } // End of Armature_Bone_007 + } // End of Armature_Bone_006 + } // End of Armature_Bone_001 + Frame Cube { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.500000, 0.000000, + 0.157836, 0.069149,-2.264753, 1.000000;; + } + Mesh { // Cube mesh + 528; + -2.302605;-1.948480;-0.666828;, + -2.302605;-2.348480;-0.666828;, + 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0.069149,-2.264753;;, + 225;3; 0.157836, 0.069149,-2.264753;;, + 226;3; 0.157836, 0.069149,-2.264753;;, + 227;3; 0.157836, 0.069149,-2.264753;;, + 228;3; 0.157836, 0.069149,-2.264753;;, + 229;3; 0.157836, 0.069149,-2.264753;;, + 230;3; 0.157836, 0.069149,-2.264753;;, + 231;3; 0.157836, 0.069149,-2.264753;;, + 232;3; 0.157836, 0.069149,-2.264753;;, + 233;3; 0.157836, 0.069149,-2.264753;;, + 234;3; 0.157836, 0.069149,-2.264753;;, + 235;3; 0.157836, 0.069149,-2.264753;;, + 236;3; 0.157836, 0.069149,-2.264753;;, + 237;3; 0.157836, 0.069149,-2.264753;;, + 238;3; 0.157836, 0.069149,-2.264753;;, + 239;3; 0.157836, 0.069149,-2.264753;;, + 240;3; 0.157836, 0.069149,-2.264753;;, + 241;3; 0.157836, 0.069149,-2.264753;;, + 242;3; 0.157836, 0.069149,-2.264753;;, + 243;3; 0.157836, 0.069149,-2.264753;;, + 244;3; 0.157836, 0.069149,-2.264753;;, + 245;3; 0.157836, 0.069149,-2.264753;;, + 246;3; 0.157836, 0.069149,-2.264753;;, + 247;3; 0.157836, 0.069149,-2.264753;;, + 248;3; 0.157836, 0.069149,-2.264753;;, + 249;3; 0.157836, 0.069149,-2.264753;;; + } + } +} // End of AnimationSet Global diff --git a/mods/mobs_water/mobs_crocs/sounds/croco.ogg b/mods/mobs_water/mobs_crocs/sounds/croco.ogg new file mode 100644 index 00000000..56dcc05b Binary files /dev/null and b/mods/mobs_water/mobs_crocs/sounds/croco.ogg differ diff --git a/mods/mobs_water/mobs_crocs/textures/croco.png b/mods/mobs_water/mobs_crocs/textures/croco.png new file mode 100644 index 00000000..974e9bab Binary files /dev/null and b/mods/mobs_water/mobs_crocs/textures/croco.png differ diff --git a/mods/mobs_water/mobs_crocs/textures/croco2.png b/mods/mobs_water/mobs_crocs/textures/croco2.png new file mode 100644 index 00000000..ef23dea4 Binary files /dev/null and b/mods/mobs_water/mobs_crocs/textures/croco2.png differ diff --git a/mods/mobs_water/mobs_fish/License.txt b/mods/mobs_water/mobs_fish/License.txt new file mode 100644 index 00000000..76852f6b --- /dev/null +++ b/mods/mobs_water/mobs_fish/License.txt @@ -0,0 +1,6 @@ +Licenses + +Model/Textures: CC-BY-SA 3.0 +Author: Sapier + +URL: http://creativecommons.org/licenses/by-sa/3.0/de/legalcode diff --git a/mods/mobs_water/mobs_fish/depends.txt b/mods/mobs_water/mobs_fish/depends.txt new file mode 100644 index 00000000..cc033980 --- /dev/null +++ b/mods/mobs_water/mobs_fish/depends.txt @@ -0,0 +1,2 @@ +default +mobs diff --git a/mods/mobs_water/mobs_fish/init.lua b/mods/mobs_water/mobs_fish/init.lua new file mode 100644 index 00000000..e48ad450 --- /dev/null +++ b/mods/mobs_water/mobs_fish/init.lua @@ -0,0 +1,104 @@ + +if mobs.mod and mobs.mod == "redo" then + +local SPRITE_VERSION = false -- set to true to use upright sprites instead of meshes + +-- local variables + local l_spawn_in = {"default:water_source", "default:water_flowing", "default:river_water_source", "default:river_water_flowing"} + local l_spawn_near = {"default:sand","default:dirt","group:seaplants","group:seacoral"} + local l_spawn_chance = 10000 + local l_cc_hand = 25 + local l_cc_net = 80 + local l_water_level = minetest.setting_get("water_level") - 1 + local l_anims = { + speed_normal = 24, speed_run = 24, + stand_start = 1, stand_end = 80, + walk_start = 81, walk_end = 155, + run_start = 81, run_end = 155 + } + local l_visual = "mesh" + local l_visual_size = {x=.75, y=.75} + local l_clown_mesh = "animal_clownfish.b3d" + local l_trop_mesh = "fish_blue_white.b3d" + local l_clown_textures = { + {"clownfish.png"}, + {"clownfish2.png"} + } + local l_trop_textures = { + {"fish.png"}, + {"fish2.png"}, + {"fish3.png"} + } + + if SPRITE_VERSION then + l_visual = "upright_sprite" + l_visual_size = {x=.5, y=.5} + l_clown_mesh = nil + l_trop_mesh = nil + l_clown_textures = {{"animal_clownfish_clownfish_item.png"}} + l_trop_textures = {{"animal_fish_blue_white_fish_blue_white_item.png"}} + end + +-- Clownfish + mobs:register_mob("mobs_fish:clownfish", { + type = "animal", + passive = true, + hp_min = 1, + hp_max = 4, + armor = 100, + collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, + rotate = 270, + visual = l_visual, + mesh = l_clown_mesh, + textures = l_clown_textures, + visual_size = l_visual_size, + makes_footstep_sound = false, + stepheight = 0.1, + fly = true, + fly_in = "default:water_source", + fall_speed = 0, + view_range = 8, + water_damage = 0, + lava_damage = 5, + light_damage = 0, + animation = l_anims, + on_rightclick = function(self, clicker) + mobs:capture_mob(self, clicker, l_cc_hand, l_cc_net, 0, true, nil) + end + }) + --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height + mobs:spawn_specific("mobs_fish:clownfish", l_spawn_in, l_spawn_near, 5, 20, 30, l_spawn_chance, 1, -31000, l_water_level) + mobs:register_egg("mobs_fish:clownfish", "Clownfish", "animal_clownfish_clownfish_item.png", 0) + +-- Tropical fish + mobs:register_mob("mobs_fish:tropical", { + type = "animal", + passive = true, + hp_min = 1, + hp_max = 4, + armor = 100, + collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, + rotate = 270, + visual = l_visual, + mesh = l_trop_mesh, + textures = l_trop_textures, + visual_size = l_visual_size, + makes_footstep_sound = false, + stepheight = 0.1, + fly = true, + fly_in = "default:water_source", + fall_speed = 0, + view_range = 8, + water_damage = 0, + lava_damage = 5, + light_damage = 0, + animation = l_anims, + on_rightclick = function(self, clicker) + mobs:capture_mob(self, clicker, l_cc_hand, l_cc_net, 0, true, nil) + end + }) + --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height + mobs:spawn_specific("mobs_fish:tropical", l_spawn_in, l_spawn_near, 5, 20, 30, l_spawn_chance, 1, -31000, l_water_level) + mobs:register_egg("mobs_fish:tropical", "Tropical fish", "animal_fish_blue_white_fish_blue_white_item.png", 0) + +end diff --git a/mods/mobs_water/mobs_fish/models/animal_clownfish.b3d b/mods/mobs_water/mobs_fish/models/animal_clownfish.b3d new file mode 100644 index 00000000..f6b7bec7 Binary files /dev/null and b/mods/mobs_water/mobs_fish/models/animal_clownfish.b3d differ diff --git a/mods/mobs_water/mobs_fish/models/base/clownfish.blend b/mods/mobs_water/mobs_fish/models/base/clownfish.blend new file mode 100644 index 00000000..878fa84a Binary files /dev/null and b/mods/mobs_water/mobs_fish/models/base/clownfish.blend differ diff --git a/mods/mobs_water/mobs_fish/models/base/fish_blue_white.blend b/mods/mobs_water/mobs_fish/models/base/fish_blue_white.blend new file mode 100644 index 00000000..ce995087 Binary files /dev/null and b/mods/mobs_water/mobs_fish/models/base/fish_blue_white.blend differ diff --git a/mods/mobs_water/mobs_fish/models/base/fish_blue_white.xcf b/mods/mobs_water/mobs_fish/models/base/fish_blue_white.xcf new file mode 100644 index 00000000..0e654aa5 Binary files /dev/null and b/mods/mobs_water/mobs_fish/models/base/fish_blue_white.xcf differ diff --git a/mods/mobs_water/mobs_fish/models/base/fish_clownfish_mesh.xcf b/mods/mobs_water/mobs_fish/models/base/fish_clownfish_mesh.xcf new file mode 100644 index 00000000..0ec59091 Binary files /dev/null and b/mods/mobs_water/mobs_fish/models/base/fish_clownfish_mesh.xcf differ diff --git a/mods/mobs_water/mobs_fish/models/fish_blue_white.b3d b/mods/mobs_water/mobs_fish/models/fish_blue_white.b3d new file mode 100644 index 00000000..0008a865 Binary files /dev/null and b/mods/mobs_water/mobs_fish/models/fish_blue_white.b3d differ diff --git a/mods/mobs_water/mobs_fish/textures/animal_clownfish_clownfish_item.png b/mods/mobs_water/mobs_fish/textures/animal_clownfish_clownfish_item.png new file mode 100644 index 00000000..151d48ee Binary files /dev/null and b/mods/mobs_water/mobs_fish/textures/animal_clownfish_clownfish_item.png differ diff --git a/mods/mobs_water/mobs_fish/textures/animal_fish_blue_white_fish_blue_white_item.png b/mods/mobs_water/mobs_fish/textures/animal_fish_blue_white_fish_blue_white_item.png new file mode 100644 index 00000000..e0a883d6 Binary files /dev/null and b/mods/mobs_water/mobs_fish/textures/animal_fish_blue_white_fish_blue_white_item.png differ diff --git a/mods/mobs_water/mobs_fish/textures/clownfish.png b/mods/mobs_water/mobs_fish/textures/clownfish.png new file mode 100644 index 00000000..9503fd33 Binary files /dev/null and b/mods/mobs_water/mobs_fish/textures/clownfish.png differ diff --git a/mods/mobs_water/mobs_fish/textures/clownfish2.png b/mods/mobs_water/mobs_fish/textures/clownfish2.png new file mode 100644 index 00000000..86d31790 Binary files /dev/null and b/mods/mobs_water/mobs_fish/textures/clownfish2.png differ diff --git a/mods/mobs_water/mobs_fish/textures/fish.png b/mods/mobs_water/mobs_fish/textures/fish.png new file mode 100644 index 00000000..55dd017e Binary files /dev/null and b/mods/mobs_water/mobs_fish/textures/fish.png differ diff --git a/mods/mobs_water/mobs_fish/textures/fish2.png b/mods/mobs_water/mobs_fish/textures/fish2.png new file mode 100644 index 00000000..b3e05286 Binary files /dev/null and b/mods/mobs_water/mobs_fish/textures/fish2.png differ diff --git a/mods/mobs_water/mobs_fish/textures/fish3.png b/mods/mobs_water/mobs_fish/textures/fish3.png new file mode 100644 index 00000000..2e7b1dfa Binary files /dev/null and b/mods/mobs_water/mobs_fish/textures/fish3.png differ diff --git a/mods/mobs_water/mobs_fish/textures/originals/animal_clownfish_clownfish.png b/mods/mobs_water/mobs_fish/textures/originals/animal_clownfish_clownfish.png new file mode 100644 index 00000000..651b5dd0 Binary files /dev/null and b/mods/mobs_water/mobs_fish/textures/originals/animal_clownfish_clownfish.png differ diff --git a/mods/mobs_water/mobs_fish/textures/originals/animal_clownfish_mesh.png b/mods/mobs_water/mobs_fish/textures/originals/animal_clownfish_mesh.png new file mode 100644 index 00000000..a6961870 Binary files /dev/null and b/mods/mobs_water/mobs_fish/textures/originals/animal_clownfish_mesh.png differ diff --git a/mods/mobs_water/mobs_fish/textures/originals/animal_clownfish_mesh2.png b/mods/mobs_water/mobs_fish/textures/originals/animal_clownfish_mesh2.png new file mode 100644 index 00000000..39c617aa Binary files /dev/null and b/mods/mobs_water/mobs_fish/textures/originals/animal_clownfish_mesh2.png differ diff --git a/mods/mobs_water/mobs_fish/textures/originals/animal_fish_blue_white_fish_blue_white.png b/mods/mobs_water/mobs_fish/textures/originals/animal_fish_blue_white_fish_blue_white.png new file mode 100644 index 00000000..e0a883d6 Binary files /dev/null and b/mods/mobs_water/mobs_fish/textures/originals/animal_fish_blue_white_fish_blue_white.png differ diff --git a/mods/mobs_water/mobs_jellyfish/License.txt b/mods/mobs_water/mobs_jellyfish/License.txt new file mode 100644 index 00000000..f10d72fd --- /dev/null +++ b/mods/mobs_water/mobs_jellyfish/License.txt @@ -0,0 +1,21 @@ +Licenses + +Model/Textures: WTFPL +Author: blert2112 + +*************** + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. + \ No newline at end of file diff --git a/mods/mobs_water/mobs_jellyfish/depends.txt b/mods/mobs_water/mobs_jellyfish/depends.txt new file mode 100644 index 00000000..09808860 --- /dev/null +++ b/mods/mobs_water/mobs_jellyfish/depends.txt @@ -0,0 +1,3 @@ +default + +mobs diff --git a/mods/mobs_water/mobs_jellyfish/init.lua b/mods/mobs_water/mobs_jellyfish/init.lua new file mode 100644 index 00000000..363eb341 --- /dev/null +++ b/mods/mobs_water/mobs_jellyfish/init.lua @@ -0,0 +1,40 @@ + +if mobs.mod and mobs.mod == "redo" then + + mobs:register_mob("mobs_jellyfish:jellyfish", { + type = "animal", + attack_type = "dogfight", + damage = 5, + reach = 1, + hp_min = 5, + hp_max = 10, + armor = 100, + collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, + visual = "mesh", + mesh = "jellyfish.b3d", + textures = { + {"jellyfish.png"} + }, + makes_footstep_sound = false, + walk_velocity = 0.1, + run_velocity = 0.1, + fly = true, + fly_in = "default:water_source", + fall_speed = 0, + view_range = 10, + water_damage = 0, + lava_damage = 5, + light_damage = 0, + on_rightclick = function(self, clicker) + mobs:capture_mob(self, clicker, 80, 100, 0, true, nil) + end + }) + --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height + mobs:spawn_specific("mobs_jellyfish:jellyfish", + {"default:water_source"}, + {"default:water_flowing","default:water_source"}, + 5, 20, 30, 10000, 1, -31000, 0) + mobs:register_egg("mobs_jellyfish:jellyfish", "Jellyfish", "jellyfish_inv.png", 0) + +end + diff --git a/mods/mobs_water/mobs_jellyfish/models/jellyfish.b3d b/mods/mobs_water/mobs_jellyfish/models/jellyfish.b3d new file mode 100644 index 00000000..16b7fd38 Binary files /dev/null and b/mods/mobs_water/mobs_jellyfish/models/jellyfish.b3d differ diff --git a/mods/mobs_water/mobs_jellyfish/textures/jellyfish.png b/mods/mobs_water/mobs_jellyfish/textures/jellyfish.png new file mode 100644 index 00000000..3f0db905 Binary files /dev/null and b/mods/mobs_water/mobs_jellyfish/textures/jellyfish.png differ diff --git a/mods/mobs_water/mobs_jellyfish/textures/jellyfish_inv.png b/mods/mobs_water/mobs_jellyfish/textures/jellyfish_inv.png new file mode 100644 index 00000000..641b3884 Binary files /dev/null and b/mods/mobs_water/mobs_jellyfish/textures/jellyfish_inv.png differ diff --git a/mods/mobs_water/mobs_sharks/License.txt b/mods/mobs_water/mobs_sharks/License.txt new file mode 100644 index 00000000..0ce650a5 --- /dev/null +++ b/mods/mobs_water/mobs_sharks/License.txt @@ -0,0 +1,7 @@ +Licenses + +Model/Textures: CC-BY-SA 3.0 + http://creativecommons.org/licenses/by-sa/3.0/de/legalcode +Author: Sapier + +texture modification by: blert2112 diff --git a/mods/mobs_water/mobs_sharks/SETTINGS.txt b/mods/mobs_water/mobs_sharks/SETTINGS.txt new file mode 100644 index 00000000..bf27b350 --- /dev/null +++ b/mods/mobs_water/mobs_sharks/SETTINGS.txt @@ -0,0 +1,8 @@ + +-- SETTINGS + +ENABLE_SHARK_LARGE = true +ENABLE_SHARK_MEDIUM = true +ENABLE_SHARK_SMALL = true + +HELP_WITH_EXPERIMENT = false diff --git a/mods/mobs_water/mobs_sharks/depends.txt b/mods/mobs_water/mobs_sharks/depends.txt new file mode 100644 index 00000000..cc033980 --- /dev/null +++ b/mods/mobs_water/mobs_sharks/depends.txt @@ -0,0 +1,2 @@ +default +mobs diff --git a/mods/mobs_water/mobs_sharks/init.lua b/mods/mobs_water/mobs_sharks/init.lua new file mode 100644 index 00000000..4e47cd0d --- /dev/null +++ b/mods/mobs_water/mobs_sharks/init.lua @@ -0,0 +1,157 @@ + +if mobs.mod and mobs.mod == "redo" then + +-- local variables + local l_colors = { + "#604000:175", --brown + "#ffffff:150", --white + "#404040:150", --dark_grey + "#a0a0a0:150" --grey + } + local l_skins = { + {"(shark_first.png^[colorize:"..l_colors[3]..")^(shark_second.png^[colorize:"..l_colors[4]..")^shark_third.png"}, + {"(shark_first.png^[colorize:"..l_colors[1]..")^(shark_second.png^[colorize:"..l_colors[2]..")^shark_third.png"}, + {"(shark_first.png^[colorize:"..l_colors[4]..")^(shark_second.png^[colorize:"..l_colors[2]..")^shark_third.png"} + } + local l_anims = { + speed_normal = 24, speed_run = 24, + stand_start = 1, stand_end = 80, + walk_start = 80, walk_end = 160, + run_start = 80, run_end = 160 + } + local l_model = "mob_shark.b3d" + local l_egg_texture = "mob_shark_shark_item.png" + local l_spawn_in = {"default:water_flowing","default:water_source"} + local l_spawn_near = {"default:water_flowing","default:water_source","seawrecks:woodship","seawrecks:uboot"} + local l_spawn_chance = 60000 + +-- load settings + dofile(minetest.get_modpath("mobs_sharks").."/SETTINGS.txt") + if not ENABLE_SHARK_LARGE then + l_spawn_chance = l_spawn_chance - 20000 + end + if not ENABLE_SHARK_MEDIUM then + l_spawn_chance = l_spawn_chance - 20000 + end + if not ENABLE_SHARK_SMALL then + l_spawn_chance = l_spawn_chance - 20000 + end + +-- large + if ENABLE_SHARK_LARGE then + mobs:register_mob("mobs_sharks:shark_lg", { + type = "monster", + attack_type = "dogfight", + damage = 10, + reach = 3, + hp_min = 20, + hp_max = 25, + armor = 150, + collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75}, + visual = "mesh", + mesh = l_model, + textures = l_skins, + makes_footstep_sound = false, + walk_velocity = 4, + run_velocity = 6, + fly = true, + fly_in = "default:water_source", + fall_speed = 0, + rotate = 270, + view_range = 10, + water_damage = 0, + lava_damage = 10, + light_damage = 0, + animation = l_anims, + do_custom = function(self) + if HELP_WITH_EXPERIMENT then + local p = self.object:getpos() + local a = self.object:getvelocity() + if p.y > 0 and a.y > 0 then + a.y = -1 + else + local r = math.random(100) + if r >= 1 and r <=25 then a.y = 0.25 + elseif r > 25 and r <= 50 then a.y = 0 + elseif r > 50 and r <= 75 then a.y = -0.25 + end + end + self.object:setvelocity(a) + end + end + }) + --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height + mobs:spawn_specific("mobs_sharks:shark_lg", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -31000, 0) + mobs:register_egg("mobs_sharks:shark_lg", "Shark (large)", l_egg_texture, 0) + mobs:alias_mob("mobs:shark_lg", "mobs_sharks:shark_lg") + end + +-- medium + if ENABLE_SHARK_MEDIUM then + mobs:register_mob("mobs_sharks:shark_md", { + type = "monster", + attack_type = "dogfight", + damage = 8, + reach = 2, + hp_min = 15, + hp_max = 20, + armor = 125, + collisionbox = {-0.57, -0.38, -0.57, 0.57, 0.38, 0.57}, + visual = "mesh", + visual_size = {x=0.75, y=0.75}, + mesh = l_model, + textures = l_skins, + makes_footstep_sound = false, + walk_velocity = 2, + run_velocity = 4, + fly = true, + fly_in = "default:water_source", + fall_speed = -1, + rotate = 270, + view_range = 10, + water_damage = 0, + lava_damage = 10, + light_damage = 0, + animation = l_anims + }) + --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height + mobs:spawn_specific("mobs_sharks:shark_md", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -31000, 0) + mobs:register_egg("mobs_sharks:shark_md", "Shark (medium)", l_egg_texture, 0) + mobs:alias_mob("mobs:shark_md", "mobs_sharks:shark_md") + end + +-- small + if ENABLE_SHARK_SMALL then + mobs:register_mob("mobs_sharks:shark_sm", { + type = "monster", + attack_type = "dogfight", + damage = 6, + reach = 1, + hp_min = 10, + hp_max = 15, + armor = 100, + collisionbox = {-0.38, -0.25, -0.38, 0.38, 0.25, 0.38}, + visual = "mesh", + visual_size = {x=0.5, y=0.5}, + mesh = l_model, + textures = l_skins, + makes_footstep_sound = false, + walk_velocity = 2, + run_velocity = 4, + fly = true, + fly_in = "default:water_source", + fall_speed = -1, + rotate = 270, + view_range = 10, + water_damage = 0, + lava_damage = 10, + light_damage = 0, + animation = l_anims + }) + --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height + mobs:spawn_specific("mobs_sharks:shark_sm", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -31000, 0) + mobs:register_egg("mobs_sharks:shark_sm", "Shark (small)", l_egg_texture, 0) + mobs:alias_mob("mobs:shark_sm", "mobs_sharks:shark_sm") + end + +end diff --git a/mods/mobs/models/mobs_shark.b3d b/mods/mobs_water/mobs_sharks/models/mob_shark.b3d old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/mobs_shark.b3d rename to mods/mobs_water/mobs_sharks/models/mob_shark.b3d diff --git a/mods/mobs_water/mobs_sharks/models/mob_shark.blend b/mods/mobs_water/mobs_sharks/models/mob_shark.blend new file mode 100644 index 00000000..a985bc31 Binary files /dev/null and b/mods/mobs_water/mobs_sharks/models/mob_shark.blend differ diff --git a/mods/mobs_water/mobs_sharks/textures/mob_shark_shark_item.png b/mods/mobs_water/mobs_sharks/textures/mob_shark_shark_item.png new file mode 100644 index 00000000..375890bf Binary files /dev/null and b/mods/mobs_water/mobs_sharks/textures/mob_shark_shark_item.png differ diff --git a/mods/mobs_water/mobs_sharks/textures/original/mob_shark_shark_mesh.png b/mods/mobs_water/mobs_sharks/textures/original/mob_shark_shark_mesh.png new file mode 100644 index 00000000..6c3bc69e Binary files /dev/null and b/mods/mobs_water/mobs_sharks/textures/original/mob_shark_shark_mesh.png differ diff --git a/mods/mobs_water/mobs_sharks/textures/shark_first.png b/mods/mobs_water/mobs_sharks/textures/shark_first.png new file mode 100644 index 00000000..26adb8cc Binary files /dev/null and b/mods/mobs_water/mobs_sharks/textures/shark_first.png differ diff --git a/mods/mobs_water/mobs_sharks/textures/shark_second.png b/mods/mobs_water/mobs_sharks/textures/shark_second.png new file mode 100644 index 00000000..5cd35425 Binary files /dev/null and b/mods/mobs_water/mobs_sharks/textures/shark_second.png differ diff --git a/mods/mobs_water/mobs_sharks/textures/shark_third.png b/mods/mobs_water/mobs_sharks/textures/shark_third.png new file mode 100644 index 00000000..3b59782f Binary files /dev/null and b/mods/mobs_water/mobs_sharks/textures/shark_third.png differ diff --git a/mods/mobs_water/mobs_turtles/License.txt b/mods/mobs_water/mobs_turtles/License.txt new file mode 100644 index 00000000..2b26bffd --- /dev/null +++ b/mods/mobs_water/mobs_turtles/License.txt @@ -0,0 +1,4 @@ +Licenses + +Model/textures: unknown +Author: AspireMint diff --git a/mods/mobs_water/mobs_turtles/depends.txt b/mods/mobs_water/mobs_turtles/depends.txt new file mode 100644 index 00000000..cc033980 --- /dev/null +++ b/mods/mobs_water/mobs_turtles/depends.txt @@ -0,0 +1,2 @@ +default +mobs diff --git a/mods/mobs_water/mobs_turtles/init.lua b/mods/mobs_water/mobs_turtles/init.lua new file mode 100644 index 00000000..c0f07c36 --- /dev/null +++ b/mods/mobs_water/mobs_turtles/init.lua @@ -0,0 +1,108 @@ + +if mobs.mod and mobs.mod == "redo" then + + local l_colors = { + "#604000:175", --brown + "#604000:100", --brown2 + "#ffffff:150", --white + "#404040:150", --dark_grey + "#a0a0a0:150", --grey + "#808000:150", --olive + "#ff0000:150" --red + } + local l_skins = { + {"turtle1.png^turtle2.png^turtle3.png^turtle4.png^turtle5.png^turtle6.png^turtle7.png"}, + {"turtle1.png^(turtle2.png^[colorize:"..l_colors[5]..")^(turtle3.png^[colorize:"..l_colors[4]..")^(turtle4.png^[colorize:"..l_colors[1]..")^(turtle5.png^[colorize:"..l_colors[2]..")^(turtle6.png^[colorize:"..l_colors[6]..")^turtle7.png"} + } + local l_anims = { + speed_normal = 24, speed_run = 24, + stand_start = 1, stand_end = 50, + walk_start = 60, walk_end = 90, + run_start = 60, run_end = 90, + hide_start = 95, hide_end = 100 + } + local l_model = "mobf_turtle.x" + local l_spawn_chance = 30000 + +-- land turtle + mobs:register_mob("mobs_turtles:turtle", { + type = "animal", + passive = true, + hp_min = 15, + hp_max = 20, + armor = 200, + collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.35, 0.4}, + visual = "mesh", + mesh = l_model, + textures = l_skins, + makes_footstep_sound = false, + view_range = 8, + rotate = 270, + walk_velocity = 0.1, + run_velocity = 0.3, + jump = false, + fly = false, + floats = 1, + water_damage = 0, + lava_damage = 5, + light_damage = 0, + fall_damage = 1, + animation = l_anims, + follow = "farming:carrot", + on_rightclick = function(self, clicker) + self.state = "" + set_velocity(self, 0) + self.object:set_animation({x=self.animation.hide_start, y=self.animation.hide_end}, self.animation.speed_normal, 0) + minetest.after(5, function() + self.state = "stand" + end) + mobs:capture_mob(self, clicker, 0, 80, 100, true, nil) + end + }) + --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height + mobs:spawn_specific("mobs_turtles:turtle", + {"default:dirt_with_grass","default:jungle_grass","default:sand","default:desert_sand"}, + {"default:dirt_with_grass","default:jungle_grass","default:sand","default:desert_sand","default:papyrus","default:cactus","dryplants:juncus","dryplants:reedmace"}, + 5, 20, 30, l_spawn_chance, 1, 1, 31000) + mobs:register_egg("mobs_turtles:turtle", "Turtle", "default_grass.png", 1) + +-- sea turtle + mobs:register_mob("mobs_turtles:seaturtle", { + type = "animal", + passive = true, + hp_min = 20, + hp_max = 30, + armor = 250, + collisionbox = {-0.8, 0.0, -0.8, 0.8, 0.7, 0.8}, + visual = "mesh", + visual_size = {x=2,y=2}, + mesh = l_model, + textures = l_skins, + makes_footstep_sound = false, + view_range = 10, + rotate = 270, + walk_velocity = 1, + run_velocity = 1.5, + stepheight = 1, + jump = false, + fly = true, + fly_in = "default:water_source", + fall_speed = 0, + floats = 1, + water_damage = 0, + lava_damage = 5, + light_damage = 0, + fall_damage = 0, + animation = l_anims, + on_rightclick = function(self, clicker) + mobs:capture_mob(self, clicker, 0, 0, 80, true, nil) + end + }) + --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height + mobs:spawn_specific("mobs_turtles:seaturtle", + {"default:water_flowing","default:water_source"}, + {"default:water_flowing","default:water_source","group:seaplants","seawrecks:woodship","seawrecks:uboot"}, + 5, 20, 30, l_spawn_chance, 1, -31000, 0) + mobs:register_egg("mobs_turtles:seaturtle", "Sea Turtle", "default_water.png", 1) + +end diff --git a/mods/mobs_water/mobs_turtles/models/mobf_turtle.x b/mods/mobs_water/mobs_turtles/models/mobf_turtle.x new file mode 100644 index 00000000..073d9988 --- /dev/null +++ b/mods/mobs_water/mobs_turtles/models/mobf_turtle.x @@ -0,0 +1,11058 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature_Bone { + FrameTransformMatrix { + 0.000000,-0.000000,-1.000000, 0.000000, + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -3.892252,-0.000000, 1.176455, 1.000000;; + } + Frame Armature_Bone_001 { + FrameTransformMatrix { + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + -0.327682,10.463408, 0.000000, 1.000000;; + } + } // End of Armature_Bone_001 + Frame Armature_Bone_002 { + FrameTransformMatrix { + 0.000000, 0.000000,-1.000000, 0.000000, + 0.000000,-1.000000,-0.000000, 0.000000, + -1.000000,-0.000000,-0.000000, 0.000000, + -0.000001,-2.648392,-0.000001, 1.000000;; + } + } // End of Armature_Bone_002 + Frame Armature_Bone_003 { + FrameTransformMatrix { + 0.000000, 1.000000,-0.000530, 0.000000, + 0.000000, 0.000530, 1.000000, 0.000000, + 1.000000,-0.000000,-0.000000, 0.000000, + 0.000001, 7.151846, 6.618314, 1.000000;; + } + } // End of Armature_Bone_003 + Frame Armature_Bone_004 { + FrameTransformMatrix { + 0.000000, 0.999997, 0.002319, 0.000000, + -0.000000, 0.002319,-0.999997, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + -0.000001, 7.147045,-6.565950, 1.000000;; + } + } // End of Armature_Bone_004 + Frame Armature_Bone_005 { + FrameTransformMatrix { + -0.000000,-1.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + 0.000001, 0.655543, 6.627153, 1.000000;; + } + } // End of Armature_Bone_005 + Frame Armature_Bone_006 { + FrameTransformMatrix { + 0.000000, 1.000000, 0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + -0.000001, 0.653455,-6.572360, 1.000000;; + } + } // End of Armature_Bone_006 + } // End of Armature_Bone + Frame Group { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { // Group mesh + 1170; + 2.610081; 6.575115; 1.819720;, + 2.610081; 5.275315; 0.519920;, + 2.610081; 5.275315; 1.819720;, + 2.610081; 5.275315; 0.519920;, + 2.610081; 6.575115; 1.819720;, + 2.610081; 5.925215; 0.519920;, + 2.610081; 5.925215; 0.519920;, + 2.610081; 6.575115; 1.819720;, + 2.610081; 6.575115; 0.519920;, + 2.610081; 6.575115; 0.519920;, + 2.610081; 6.575115; 1.819720;, + 2.610081; 9.174715; 1.819720;, + 2.610081; 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+ 64;3; 1.000000, 1.000000, 1.000000;;, + 65;3; 1.000000, 1.000000, 1.000000;;, + 66;3; 1.000000, 1.000000, 1.000000;;, + 67;3; 1.000000, 1.000000, 1.000000;;, + 68;3; 1.000000, 1.000000, 1.000000;;, + 69;3; 1.000000, 1.000000, 1.000000;;, + 70;3; 1.000000, 1.000000, 1.000000;;, + 71;3; 1.000000, 1.000000, 1.000000;;, + 72;3; 1.000000, 1.000000, 1.000000;;, + 73;3; 1.000000, 1.000000, 1.000000;;, + 74;3; 1.000000, 1.000000, 1.000000;;, + 75;3; 1.000000, 1.000000, 1.000000;;, + 76;3; 1.000000, 1.000000, 1.000000;;, + 77;3; 1.000000, 1.000000, 1.000000;;, + 78;3; 1.000000, 1.000000, 1.000000;;, + 79;3; 1.000000, 1.000000, 1.000000;;, + 80;3; 1.000000, 1.000000, 1.000000;;, + 81;3; 1.000000, 1.000000, 1.000000;;, + 82;3; 1.000000, 1.000000, 1.000000;;, + 83;3; 1.000000, 1.000000, 1.000000;;, + 84;3; 1.000000, 1.000000, 1.000000;;, + 85;3; 1.000000, 1.000000, 1.000000;;, + 86;3; 1.000000, 1.000000, 1.000000;;, + 87;3; 1.000000, 1.000000, 1.000000;;, + 88;3; 1.000000, 1.000000, 1.000000;;, 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0.000000;;, + 2;3; 0.000000, 0.000000, 0.000000;;, + 3;3; 0.000000, 0.000000, 0.000000;;, + 4;3; 0.000000, 0.000000, 0.000000;;, + 5;3; 0.000000, 0.000000, 0.000000;;, + 6;3; 0.000000, 0.000000, 0.000000;;, + 7;3; 0.000000, 0.000000, 0.000000;;, + 8;3; 0.000000, 0.000000, 0.000000;;, + 9;3; 0.000000, 0.000000, 0.000000;;, + 10;3; 0.000000, 0.000000, 0.000000;;, + 11;3; 0.000000, 0.000000, 0.000000;;, + 12;3; 0.000000, 0.000000, 0.000000;;, + 13;3; 0.000000, 0.000000, 0.000000;;, + 14;3; 0.000000, 0.000000, 0.000000;;, + 15;3; 0.000000, 0.000000, 0.000000;;, + 16;3; 0.000000, 0.000000, 0.000000;;, + 17;3; 0.000000, 0.000000, 0.000000;;, + 18;3; 0.000000, 0.000000, 0.000000;;, + 19;3; 0.000000, 0.000000, 0.000000;;, + 20;3; 0.000000, 0.000000, 0.000000;;, + 21;3; 0.000000, 0.000000, 0.000000;;, + 22;3; 0.000000, 0.000000, 0.000000;;, + 23;3; 0.000000, 0.000000, 0.000000;;, + 24;3; 0.000000, 0.000000, 0.000000;;, + 25;3; 0.000000, 0.000000, 0.000000;;, + 26;3; 0.000000, 0.000000, 0.000000;;, + 27;3; 0.000000, 0.000000, 0.000000;;, + 28;3; 0.000000, 0.000000, 0.000000;;, + 29;3; 0.000000, 0.000000, 0.000000;;, + 30;3; 0.000000, 0.000000, 0.000000;;, + 31;3; 0.000000, 0.000000, 0.000000;;, + 32;3; 0.000000, 0.000000, 0.000000;;, + 33;3; 0.000000, 0.000000, 0.000000;;, + 34;3; 0.000000, 0.000000, 0.000000;;, + 35;3; 0.000000, 0.000000, 0.000000;;, + 36;3; 0.000000, 0.000000, 0.000000;;, + 37;3; 0.000000, 0.000000, 0.000000;;, + 38;3; 0.000000, 0.000000, 0.000000;;, + 39;3; 0.000000, 0.000000, 0.000000;;, + 40;3; 0.000000, 0.000000, 0.000000;;, + 41;3; 0.000000, 0.000000, 0.000000;;, + 42;3; 0.000000, 0.000000, 0.000000;;, + 43;3; 0.000000, 0.000000, 0.000000;;, + 44;3; 0.000000, 0.000000, 0.000000;;, + 45;3; 0.000000, 0.000000, 0.000000;;, + 46;3; 0.000000, 0.000000, 0.000000;;, + 47;3; 0.000000, 0.000000, 0.000000;;, + 48;3; 0.000000, 0.000000, 0.000000;;, + 49;3; 0.000000, 0.000000, 0.000000;;, + 50;3; 0.000000, 0.000000, 0.000000;;, + 51;3; 0.000000, 0.000000, 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0.000000;;, + 77;3; 0.000000, 0.000000, 0.000000;;, + 78;3; 0.000000, 0.000000, 0.000000;;, + 79;3; 0.000000, 0.000000, 0.000000;;, + 80;3; 0.000000, 0.000000, 0.000000;;, + 81;3; 0.000000, 0.000000, 0.000000;;, + 82;3; 0.000000, 0.000000, 0.000000;;, + 83;3; 0.000000, 0.000000, 0.000000;;, + 84;3; 0.000000, 0.000000, 0.000000;;, + 85;3; 0.000000, 0.000000, 0.000000;;, + 86;3; 0.000000, 0.000000, 0.000000;;, + 87;3; 0.000000, 0.000000, 0.000000;;, + 88;3; 0.000000, 0.000000, 0.000000;;, + 89;3; 0.000000, 0.000000, 0.000000;;, + 90;3; 0.000000, 0.000000, 0.000000;;, + 91;3; 0.000000, 0.000000, 0.000000;;, + 92;3; 0.000000, 0.000000, 0.000000;;, + 93;3; 0.000000, 0.000000, 0.000000;;, + 94;3; 0.000000, 0.000000, 0.000000;;, + 95;3; 0.000000, 0.000000, 0.000000;;, + 96;3; 0.000000, 0.000000, 0.000000;;, + 97;3; 0.000000, 0.000000, 0.000000;;, + 98;3; 0.000000, 0.000000, 0.000000;;, + 99;3; 0.000000, 0.000000, 0.000000;;, + 100;3; 0.000000, 0.000000, 0.000000;;, + 101;3; 0.000000, 0.000000, 0.000000;;, + 102;3; 0.000000, 0.000000, 0.000000;;, + 103;3; 0.000000, 0.000000, 0.000000;;, + 104;3; 0.000000, 0.000000, 0.000000;;, + 105;3; 0.000000, 0.000000, 0.000000;;, + 106;3; 0.000000, 0.000000, 0.000000;;, + 107;3; 0.000000, 0.000000, 0.000000;;, + 108;3; 0.000000, 0.000000, 0.000000;;, + 109;3; 0.000000, 0.000000, 0.000000;;, + 110;3; 0.000000, 0.000000, 0.000000;;, + 111;3; 0.000000, 0.000000, 0.000000;;, + 112;3; 0.000000, 0.000000, 0.000000;;, + 113;3; 0.000000, 0.000000, 0.000000;;, + 114;3; 0.000000, 0.000000, 0.000000;;, + 115;3; 0.000000, 0.000000, 0.000000;;, + 116;3; 0.000000, 0.000000, 0.000000;;, + 117;3; 0.000000, 0.000000, 0.000000;;, + 118;3; 0.000000, 0.000000, 0.000000;;, + 119;3; 0.000000, 0.000000, 0.000000;;, + 120;3; 0.000000, 0.000000, 0.000000;;, + 121;3; 0.000000, 0.000000, 0.000000;;, + 122;3; 0.000000, 0.000000, 0.000000;;, + 123;3; 0.000000, 0.000000, 0.000000;;, + 124;3; 0.000000, 0.000000, 0.000000;;, + 125;3; 0.000000, 0.000000, 0.000000;;, + 126;3; 0.000000, 0.000000, 0.000000;;, + 127;3; 0.000000, 0.000000, 0.000000;;, + 128;3; 0.000000, 0.000000, 0.000000;;, + 129;3; 0.000000, 0.000000, 0.000000;;, + 130;3; 0.000000, 0.000000, 0.000000;;, + 131;3; 0.000000, 0.000000, 0.000000;;, + 132;3; 0.000000, 0.000000, 0.000000;;, + 133;3; 0.000000, 0.000000, 0.000000;;, + 134;3; 0.000000, 0.000000, 0.000000;;; + } + } +} // End of AnimationSet Global diff --git a/mods/mobs_water/mobs_turtles/textures/original/mobf_turtle.png b/mods/mobs_water/mobs_turtles/textures/original/mobf_turtle.png new file mode 100644 index 00000000..3e01b3f3 Binary files /dev/null and b/mods/mobs_water/mobs_turtles/textures/original/mobf_turtle.png differ diff --git a/mods/mobs_water/mobs_turtles/textures/turtle1.png b/mods/mobs_water/mobs_turtles/textures/turtle1.png new file mode 100644 index 00000000..e553603a Binary files /dev/null and b/mods/mobs_water/mobs_turtles/textures/turtle1.png differ diff --git a/mods/mobs_water/mobs_turtles/textures/turtle2.png b/mods/mobs_water/mobs_turtles/textures/turtle2.png new file mode 100644 index 00000000..bc08cecf Binary files /dev/null and b/mods/mobs_water/mobs_turtles/textures/turtle2.png differ diff --git a/mods/mobs_water/mobs_turtles/textures/turtle3.png b/mods/mobs_water/mobs_turtles/textures/turtle3.png new file mode 100644 index 00000000..9688fe1b Binary files /dev/null and b/mods/mobs_water/mobs_turtles/textures/turtle3.png differ diff --git a/mods/mobs_water/mobs_turtles/textures/turtle4.png b/mods/mobs_water/mobs_turtles/textures/turtle4.png new file mode 100644 index 00000000..0bdedd3d Binary files /dev/null and b/mods/mobs_water/mobs_turtles/textures/turtle4.png differ diff --git a/mods/mobs_water/mobs_turtles/textures/turtle5.png b/mods/mobs_water/mobs_turtles/textures/turtle5.png new file mode 100644 index 00000000..fadd14e0 Binary files /dev/null and b/mods/mobs_water/mobs_turtles/textures/turtle5.png differ diff --git a/mods/mobs_water/mobs_turtles/textures/turtle6.png b/mods/mobs_water/mobs_turtles/textures/turtle6.png new file mode 100644 index 00000000..25469dfc Binary files /dev/null and b/mods/mobs_water/mobs_turtles/textures/turtle6.png differ diff --git a/mods/mobs_water/mobs_turtles/textures/turtle7.png b/mods/mobs_water/mobs_turtles/textures/turtle7.png new file mode 100644 index 00000000..a0cfbaa0 Binary files /dev/null and b/mods/mobs_water/mobs_turtles/textures/turtle7.png differ diff --git a/mods/food/modpack.txt b/mods/mobs_water/modpack.txt old mode 100755 new mode 100644 similarity index 100% rename from mods/food/modpack.txt rename to mods/mobs_water/modpack.txt diff --git a/mods/moreblocks b/mods/moreblocks new file mode 160000 index 00000000..80d35c82 --- /dev/null +++ b/mods/moreblocks @@ -0,0 +1 @@ +Subproject commit 80d35c8215ecec2552619fa07dd2b4672b8457bc diff --git a/mods/moreblocks/LICENSE.md b/mods/moreblocks/LICENSE.md deleted file mode 100755 index 45c5ff5a..00000000 --- a/mods/moreblocks/LICENSE.md +++ /dev/null @@ -1,14 +0,0 @@ -zlib license -============ - -Copyright (c) 2011-2015 Calinou and contributors - -**This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.** - -Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. - -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. - -3. This notice may not be removed or altered from any source distribution. diff --git a/mods/moreblocks/README.md b/mods/moreblocks/README.md deleted file mode 100755 index 228ce97d..00000000 --- a/mods/moreblocks/README.md +++ /dev/null @@ -1,11 +0,0 @@ -More Blocks -=========== - -More Blocks for Minetest , a free/libre infinite -world block sandbox game. - -To install, just clone this repository into your "mods" directory. - -More Blocks code is licensed under the zlib license, textures are by Calinou and are licensed under CC BY-SA 3.0 Unported. - -**Forum topic:** diff --git a/mods/moreblocks/aliases.lua b/mods/moreblocks/aliases.lua deleted file mode 100755 index 8a6b9572..00000000 --- a/mods/moreblocks/aliases.lua +++ /dev/null @@ -1,106 +0,0 @@ ---[[ -More Blocks: alias definitions - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - --- More Blocks aliases: -minetest.register_alias("sweeper", "moreblocks:sweeper") -minetest.register_alias("circular_saw", "moreblocks:circular_saw") -minetest.register_alias("jungle_stick", "moreblocks:jungle_stick") - --- Wrong drops - --- //MFF(Mg|10/11/15) - --- Microblocks -for _,i in pairs({"", "_1", "_2", "_4", "_12", "_14", "_15"}) do - minetest.register_alias("moreblocks:micro_clay_brick" .. i, "moreblocks:micro_brick" .. i) -end - --- Panels -for _,i in pairs({"", "_1", "_2", "_4", "_12", "_14", "_15"}) do - minetest.register_alias("moreblocks:panel_clay_brick" .. i, "moreblocks:panel_brick" .. i) -end - --- Slabs -for _,i in pairs({"", "_1", "_2", "_quarter", "_three_quarter", "_14", "_15"}) do - minetest.register_alias("moreblocks:slab_clay_brick" .. i, "moreblocks:slab_brick" .. i) -end - --- Stairs -for _,i in pairs({"", "_outer", "_inner", "_alt", "_alt_1", "_alt_2", "_alt_4", "_half"}) do - minetest.register_alias("moreblocks:stair_clay_brick" .. i, "moreblocks:stair_brick" .. i) -end - --- Slopes -for _,i in pairs({"", "_half", "_half_raised", "_outer", "_outer_cut", "_outer_cut_half", "_outer_half", "_outer_half_raised", "_inner", "_inner_half", "_inner_half_raised"}) do - minetest.register_alias("moreblocks:slope_clay_brick" .. i, "moreblocks:slope_brick" .. i) -end - - - --- Old block/item replacement: -minetest.register_alias("moreblocks:oerkkiblock", "default:mossycobble") -minetest.register_alias("moreblocks:screwdriver", "screwdriver:screwdriver") - --- Node and item renaming: -minetest.register_alias("moreblocks:stone_bricks", "default:stonebrick") -minetest.register_alias("moreblocks:stonebrick", "default:stonebrick") -minetest.register_alias("moreblocks:junglewood", "default:junglewood") -minetest.register_alias("moreblocks:jungle_wood", "default:junglewood") - -for _, t in pairs(circular_saw.names) do - minetest.register_alias("moreblocks:" .. t[1] .. "_jungle_wood" .. t[2], - "moreblocks:" .. t[1] .. "_junglewood" .. t[2]) -end -minetest.register_alias("moreblocks:horizontaltree", "moreblocks:horizontal_tree") -minetest.register_alias("moreblocks:horizontaljungletree", "moreblocks:horizontal_jungle_tree") -minetest.register_alias("moreblocks:stonesquare", "moreblocks:stone_tile") -minetest.register_alias("moreblocks:circlestonebrick", "moreblocks:circle_stone_bricks") -minetest.register_alias("moreblocks:ironstonebrick", "moreblocks:iron_stone_bricks") -minetest.register_alias("moreblocks:fence_junglewood", "moreblocks:fence_jungle_wood") -minetest.register_alias("moreblocks:coalstone", "moreblocks:coal_stone") -minetest.register_alias("moreblocks:ironstone", "moreblocks:iron_stone") -minetest.register_alias("moreblocks:woodtile", "moreblocks:wood_tile") -minetest.register_alias("moreblocks:woodtile_full", "moreblocks:wood_tile_full") -minetest.register_alias("moreblocks:woodtile_centered", "moreblocks:wood_tile_centered") -minetest.register_alias("moreblocks:woodtile_up", "moreblocks:wood_tile_up") -minetest.register_alias("moreblocks:woodtile_down", "moreblocks:wood_tile_down") -minetest.register_alias("moreblocks:woodtile_left", "moreblocks:wood_tile_left") -minetest.register_alias("moreblocks:woodtile_right", "moreblocks:wood_tile_right") -minetest.register_alias("moreblocks:coalglass", "moreblocks:coal_glass") -minetest.register_alias("moreblocks:ironglass", "moreblocks:iron_glass") -minetest.register_alias("moreblocks:glowglass", "moreblocks:glow_glass") -minetest.register_alias("moreblocks:superglowglass", "moreblocks:super_glow_glass") -minetest.register_alias("moreblocks:trapglass", "moreblocks:trap_glass") -minetest.register_alias("moreblocks:trapstone", "moreblocks:trap_stone") -minetest.register_alias("moreblocks:cactuschecker", "moreblocks:cactus_checker") -minetest.register_alias("moreblocks:coalchecker", "moreblocks:coal_checker") -minetest.register_alias("moreblocks:ironchecker", "moreblocks:iron_checker") -minetest.register_alias("moreblocks:cactusbrick", "moreblocks:cactus_brick") -minetest.register_alias("moreblocks:cleanglass", "moreblocks:clean_glass") -minetest.register_alias("moreblocks:emptybookshelf", "moreblocks:empty_bookshelf") -minetest.register_alias("moreblocks:junglestick", "moreblocks:jungle_stick") -minetest.register_alias("moreblocks:splitstonesquare","moreblocks:split_stone_tile") -minetest.register_alias("moreblocks:allfacestree","moreblocks:all_faces_tree") - --- ABM for horizontal trees (fix facedir): -local horizontal_tree_convert_facedir = {7, 12, 9, 18} - -minetest.register_abm({ - nodenames = {"moreblocks:horizontal_tree"}, - interval = 1, - chance = 1, - action = function(pos, node) - node.param2 = node.param2 < 3 and node.param2 or 0 - minetest.set_node(pos, { - name = "default:tree", - param2 = horizontal_tree_convert_facedir[node.param2 + 1] - }) - end, -}) - -minetest.register_alias("moreblocks:jungle_stick", "default:stick") -minetest.register_alias("moreblocks:fence_jungle_wood", "default:fence_junglewood") diff --git a/mods/moreblocks/circular_saw.lua b/mods/moreblocks/circular_saw.lua deleted file mode 100755 index 343f2d63..00000000 --- a/mods/moreblocks/circular_saw.lua +++ /dev/null @@ -1,417 +0,0 @@ ---[[ -More Blocks: circular saw - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - -local S = moreblocks.intllib - -circular_saw = {} - -circular_saw.known_stairs = setmetatable({}, { - __newindex = function(k, v) - local modname = minetest.get_current_modname() - print(("WARNING: mod %s tried to add node %s to the circular saw" - .. " manually."):format(modname, v)) - end, -}) - --- This is populated by stairsplus:register_all: -circular_saw.known_nodes = {} - --- How many microblocks does this shape at the output inventory cost: --- It may cause slight loss, but no gain. -circular_saw.cost_in_microblocks = { - 1, 1, 1, 1, 1, 1, 1, 2, - 2, 3, 2, 4, 2, 4, 5, 6, - 7, 1, 1, 2, 4, 6, 7, 8, - 3, 1, 1, 2, 4, 4, 2, 6, - 7, 3, 7, 7, 4, 8, 3, 2, - 6, 2, 1, 3, 4, -} - --- This parameter is legacy node -circular_saw.names = { - {"micro", "_1"}, - {"panel", "_1"}, - {"micro", ""}, - {"panel", ""}, - - {"micro", "_12"}, - {"panel", "_12"}, - {"micro", "_15"}, - {"panel", "_15"}, - - {"stair", "_outer"}, - {"stair", ""}, - {"stair", "_inner"}, - - {"slab", "_1"}, - {"slab", "_quarter"}, - {"slab", ""}, - {"slab", "_three_quarter"}, - {"slab", "_15"}, - - {"stair", "_half"}, - {"stair", "_alt_1"}, - {"stair", "_alt_4"}, - {"stair", "_alt"}, - - {"slope", ""}, - {"slope", "_half"}, - {"slope", "_half_raised"}, - {"slope", "_inner"}, - {"slope", "_inner_half"}, - {"slope", "_inner_half_raised"}, - {"slope", "_inner_cut"}, - {"slope", "_inner_cut_half"}, - {"slope", "_inner_cut_half_raised"}, - {"slope", "_outer"}, - {"slope", "_outer_half"}, - {"slope", "_outer_half_raised"}, - {"slope", "_outer_cut"}, - {"slope", "_outer_cut_half"}, - {"slope", "_outer_cut_half_raised"}, - {"slope", "_cut"}, -} - -function circular_saw:get_cost(inv, stackname) - for i, item in pairs(inv:get_list("output")) do - if item:get_name() == stackname then - return circular_saw.cost_in_microblocks[i] - end - end -end - -function circular_saw:get_output_inv(modname, material, amount, max) - if (not max or max < 1 or max > 99) then max = 99 end - - local list = {} - local pos = #list - - -- If there is nothing inside, display empty inventory: - if amount < 1 then - return list - end - - for i = 1, #circular_saw.names do - local t = circular_saw.names[i] - if not t[3] then - local cost = circular_saw.cost_in_microblocks[i] - local balance = math.min(math.floor(amount/cost), max) - local nodename = modname .. ":" .. t[1] .. "_" .. material .. t[2] - if minetest.registered_nodes[nodename] then - pos = pos + 1 - list[pos] = nodename .. " " .. balance - end - end - end - return list -end - - --- Reset empty circular_saw after last full block has been taken out --- (or the circular_saw has been placed the first time) --- Note: max_offered is not reset: -function circular_saw:reset(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - - inv:set_list("input", {}) - inv:set_list("micro", {}) - inv:set_list("output", {}) - meta:set_int("anz", 0) - - meta:set_string("infotext", - S("Circular Saw is empty (owned by %s)") - :format(meta:get_string("owner") or "")) -end - - --- Player has taken something out of the box or placed something inside --- that amounts to count microblocks: -function circular_saw:update_inventory(pos, amount) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - - amount = meta:get_int("anz") + amount - - -- The material is recycled automaticly. - inv:set_list("recycle", {}) - - if amount < 1 then -- If the last block is taken out. - self:reset(pos) - return - end - - local stack = inv:get_stack("input", 1) - -- At least one "normal" block is necessary to see what kind of stairs are requested. - if stack:is_empty() then - -- Any microblocks not taken out yet are now lost. - -- (covers material loss in the machine) - self:reset(pos) - return - - end - local node_name = stack:get_name() or "" - local name_parts = circular_saw.known_nodes[node_name] or "" - local modname = name_parts[1] or "" - local material = name_parts[2] or "" - - inv:set_list("input", { -- Display as many full blocks as possible: - node_name.. " " .. math.floor(amount / 8) - }) - - -- The stairnodes made of default nodes use moreblocks namespace, other mods keep own: - if modname == "default" then - modname = "moreblocks" - end - -- print("circular_saw set to " .. modname .. " : " - -- .. material .. " with " .. (amount) .. " microblocks.") - - -- 0-7 microblocks may remain left-over: - inv:set_list("micro", { - modname .. ":micro_" .. material .. "_bottom " .. (amount % 8) - }) - -- Display: - inv:set_list("output", - self:get_output_inv(modname, material, amount, - meta:get_int("max_offered"))) - -- Store how many microblocks are available: - meta:set_int("anz", amount) - - meta:set_string("infotext", - S("Circular Saw is working on %s (owned by %s)") - :format(material, meta:get_string("owner") or "")) -end - - --- The amount of items offered per shape can be configured: -function circular_saw.on_receive_fields(pos, formname, fields, sender) - local meta = minetest.get_meta(pos) - local max = tonumber(fields.max_offered) - if max and max > 0 then - meta:set_string("max_offered", max) - -- Update to show the correct number of items: - circular_saw:update_inventory(pos, 0) - end -end - - --- Moving the inventory of the circular_saw around is not allowed because it --- is a fictional inventory. Moving inventory around would be rather --- impractical and make things more difficult to calculate: -function circular_saw.allow_metadata_inventory_move( - pos, from_list, from_index, to_list, to_index, count, player) - return 0 -end - - --- Only input- and recycle-slot are intended as input slots: -function circular_saw.allow_metadata_inventory_put( - pos, listname, index, stack, player) - -- The player is not allowed to put something in there: - if listname == "output" or listname == "micro" then - return 0 - end - - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local stackname = stack:get_name() - local count = stack:get_count() - - -- Only alow those items that are offered in the output inventory to be recycled: - if listname == "recycle" then - if not inv:contains_item("output", stackname) then - return 0 - end - local stackmax = stack:get_stack_max() - local instack = inv:get_stack("input", 1) - local microstack = inv:get_stack("micro", 1) - local incount = instack:get_count() - local incost = (incount * 8) + microstack:get_count() - local maxcost = (stackmax * 8) + 7 - local cost = circular_saw:get_cost(inv, stackname) - if (incost + cost) > maxcost then - return math.max((maxcost - incost) / cost, 0) - end - return count - end - - -- Only accept certain blocks as input which are known to be craftable into stairs: - if listname == "input" then - if not inv:is_empty("input") then - if inv:get_stack("input", index):get_name() ~= stackname then - return 0 - end - end - if not inv:is_empty("micro") then - local microstackname = inv:get_stack("micro", 1):get_name():gsub("^.+:micro_", "", 1) - local cutstackname = stackname:gsub("^.+:", "", 1) - if microstackname ~= cutstackname then - return 0 - end - end - for name, t in pairs(circular_saw.known_nodes) do - if name == stackname and inv:room_for_item("input", stack) then - return count - end - end - return 0 - end -end - --- Taking is allowed from all slots (even the internal microblock slot). --- Putting something in is slightly more complicated than taking anything --- because we have to make sure it is of a suitable material: -function circular_saw.on_metadata_inventory_put( - pos, listname, index, stack, player) - -- We need to find out if the circular_saw is already set to a - -- specific material or not: - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local stackname = stack:get_name() - local count = stack:get_count() - - -- Putting something into the input slot is only possible if that had - -- been empty before or did contain something of the same material: - if listname == "input" then - -- Each new block is worth 8 microblocks: - circular_saw:update_inventory(pos, 8 * count) - elseif listname == "recycle" then - -- Lets look which shape this represents: - local cost = circular_saw:get_cost(inv, stackname) - local input_stack = inv:get_stack("input", 1) - -- check if this would not exceed input itemstack max_stacks - if input_stack:get_count() + ((cost * count) / 8) <= input_stack:get_stack_max() then - circular_saw:update_inventory(pos, cost * count) - end - end -end - -function circular_saw.on_metadata_inventory_take( - pos, listname, index, stack, player) - - -- Prevent (inbuilt) swapping between inventories with different blocks - -- corrupting player inventory or Saw with 'unknown' items. - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local input_stack = inv:get_stack(listname, index) - if not input_stack:is_empty() and input_stack:get_name()~=stack:get_name() then - local player_inv = player:get_inventory() - if player_inv:room_for_item("main", input_stack) then - player_inv:add_item("main", input_stack) - end - - circular_saw:reset(pos) - return - end - - -- If it is one of the offered stairs: find out how many - -- microblocks have to be substracted: - if listname == "output" then - -- We do know how much each block at each position costs: - local cost = circular_saw.cost_in_microblocks[index] - * stack:get_count() - - circular_saw:update_inventory(pos, -cost) - elseif listname == "micro" then - -- Each microblock costs 1 microblock: - circular_saw:update_inventory(pos, -stack:get_count()) - elseif listname == "input" then - -- Each normal (= full) block taken costs 8 microblocks: - circular_saw:update_inventory(pos, 8 * -stack:get_count()) - end - -- The recycle field plays no role here since it is processed immediately. -end - -gui_slots = "listcolors[#606060AA;#808080;#101010;#202020;#FFF]" - -function circular_saw.on_construct(pos) - local meta = minetest.get_meta(pos) - local fancy_inv = default.gui_bg..default.gui_bg_img..default.gui_slots - meta:set_string("formspec", "size[11,10]"..fancy_inv.. - "label[0,0;" ..S("Input\nmaterial").. "]" .. - "list[current_name;input;1.5,0;1,1;]" .. - "label[0,1;" ..S("Left-over").. "]" .. - "list[current_name;micro;1.5,1;1,1;]" .. - "label[0,2;" ..S("Recycle\noutput").. "]" .. - "list[current_name;recycle;1.5,2;1,1;]" .. - "field[0.3,3.5;1,1;max_offered;" ..S("Max").. ":;${max_offered}]" .. - "button[1,3.2;1,1;Set;" ..S("Set").. "]" .. - "list[current_name;output;2.8,0;8,6;]" .. - "list[current_player;main;1.5,6.25;8,4;]") - - meta:set_int("anz", 0) -- No microblocks inside yet. - meta:set_string("max_offered", 99) -- How many items of this kind are offered by default? - meta:set_string("infotext", S("Circular Saw is empty")) - - local inv = meta:get_inventory() - inv:set_size("input", 1) -- Input slot for full blocks of material x. - inv:set_size("micro", 1) -- Storage for 1-7 surplus microblocks. - inv:set_size("recycle", 1) -- Surplus partial blocks can be placed here. - inv:set_size("output", 6*8) -- 6x8 versions of stair-parts of material x. - - circular_saw:reset(pos) -end - - -function circular_saw.can_dig(pos,player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - if not inv:is_empty("input") or - not inv:is_empty("micro") or - not inv:is_empty("recycle") then - return false - end - -- Can be dug by anyone when empty, not only by the owner: - return true -end - -minetest.register_node("moreblocks:circular_saw", { - description = S("Circular Saw"), - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { - {-0.4, -0.5, -0.4, -0.25, 0.25, -0.25}, -- Leg - {0.25, -0.5, 0.25, 0.4, 0.25, 0.4}, -- Leg - {-0.4, -0.5, 0.25, -0.25, 0.25, 0.4}, -- Leg - {0.25, -0.5, -0.4, 0.4, 0.25, -0.25}, -- Leg - {-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- Tabletop - {-0.01, 0.4375, -0.125, 0.01, 0.5, 0.125}, -- Saw blade (top) - {-0.01, 0.375, -0.1875, 0.01, 0.4375, 0.1875}, -- Saw blade (bottom) - {-0.25, -0.0625, -0.25, 0.25, 0.25, 0.25}, -- Motor case - }, - }, - tiles = {"moreblocks_circular_saw_top.png", - "moreblocks_circular_saw_bottom.png", - "moreblocks_circular_saw_side.png"}, - paramtype = "light", - sunlight_propagates = true, - paramtype2 = "facedir", - groups = {choppy = 2,oddly_breakable_by_hand = 2}, - sounds = default.node_sound_wood_defaults(), - on_construct = circular_saw.on_construct, - can_dig = circular_saw.can_dig, - -- Set the owner of this circular saw. - after_place_node = function(pos, placer) - local meta = minetest.get_meta(pos) - local owner = placer and placer:get_player_name() or "" - meta:set_string("owner", owner) - meta:set_string("infotext", - S("Circular Saw is empty (owned by %s)") - :format(owner)) - end, - - -- The amount of items offered per shape can be configured: - on_receive_fields = circular_saw.on_receive_fields, - allow_metadata_inventory_move = circular_saw.allow_metadata_inventory_move, - -- Only input- and recycle-slot are intended as input slots: - allow_metadata_inventory_put = circular_saw.allow_metadata_inventory_put, - -- Taking is allowed from all slots (even the internal microblock slot). Moving is forbidden. - -- Putting something in is slightly more complicated than taking anything because we have to make sure it is of a suitable material: - on_metadata_inventory_put = circular_saw.on_metadata_inventory_put, - on_metadata_inventory_take = circular_saw.on_metadata_inventory_take, -}) diff --git a/mods/moreblocks/config.lua b/mods/moreblocks/config.lua deleted file mode 100755 index d646dacd..00000000 --- a/mods/moreblocks/config.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[ -More Blocks: configuration handling - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - -moreblocks.config = {} - -local function getbool_default(setting, default) - local value = minetest.setting_getbool(setting) - if value == nil then - value = default - end - return value -end - -local function setting(settingtype, name, default) - if settingtype == "bool" then - moreblocks.config[name] = - getbool_default("moreblocks." .. name, default) - else - moreblocks.config[name] = - minetest.setting_get("moreblocks." .. name) or default - end -end - --- Show stairs/slabs/panels/microblocks in creative inventory (true or false): -setting("bool", "stairsplus_in_creative_inventory", false) diff --git a/mods/moreblocks/crafting.lua b/mods/moreblocks/crafting.lua deleted file mode 100755 index 392aa808..00000000 --- a/mods/moreblocks/crafting.lua +++ /dev/null @@ -1,477 +0,0 @@ ---[[ -More Blocks: crafting recipes - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - -minetest.register_craft({ - output = "default:stick", - recipe = {{"default:dry_shrub"},} -}) - -minetest.register_craft({ - output = "default:stick", - recipe = {{"default:sapling"},} -}) - -minetest.register_craft({ - output = "default:stick", - recipe = {{"default:junglesapling"},} -}) - -minetest.register_craft({ - output = "default:wood", - recipe = { - {"default:stick", "default:stick", "default:stick"}, - {"default:stick", "default:stick", "default:stick"}, - {"default:stick", "default:stick", "default:stick"} - -- MODIFICATION MADE FOR MFF ^ - } -}) - -minetest.register_craft({ - output = "default:dirt_with_grass", - type = "shapeless", - recipe = {"default:junglegrass", "default:dirt"}, -}) - -minetest.register_craft({ - output = "default:dirt_with_grass", - type = "shapeless", - recipe = {"default:mese", "default:dirt"}, -}) - -minetest.register_craft({ - output = "default:mossycobble", - type = "shapeless", - recipe = {"default:junglegrass", "default:cobble"}, -}) - -minetest.register_craft({ - output = "default:mossycobble", - type = "shapeless", - recipe = {"default:mese_crystal_fragment", "default:cobble"}, -}) - -minetest.register_craft({ - output = "moreblocks:wood_tile 9", - recipe = { - {"default:wood", "default:wood", "default:wood"}, - {"default:wood", "default:wood", "default:wood"}, - {"default:wood", "default:wood", "default:wood"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:wood_tile_flipped", - recipe = {{"moreblocks:wood_tile"},} -}) - -minetest.register_craft({ - output = "moreblocks:wood_tile_center 9", - recipe = { - {"default:wood", "default:wood", "default:wood"}, - {"default:wood", "moreblocks:wood_tile", "default:wood"}, - {"default:wood", "default:wood", "default:wood"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:wood_tile_full 4", - recipe = { - {"moreblocks:wood_tile", "moreblocks:wood_tile"}, - {"moreblocks:wood_tile", "moreblocks:wood_tile"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:wood_tile_up", - recipe = { - {"default:stick"}, - {"moreblocks:wood_tile_center"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:wood_tile_down", - recipe = { - {"moreblocks:wood_tile_center"}, - {"default:stick"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:wood_tile_left", - recipe = { - {"default:stick", "moreblocks:wood_tile_center"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:wood_tile_right", - recipe = { - {"moreblocks:wood_tile_center", "default:stick"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:circle_stone_bricks 8", - recipe = { - {"default:stone", "default:stone", "default:stone"}, - {"default:stone", "", "default:stone"}, - {"default:stone", "default:stone", "default:stone"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:all_faces_tree 8", - recipe = { - {"default:tree", "default:tree", "default:tree"}, - {"default:tree", "", "default:tree"}, - {"default:tree", "default:tree", "default:tree"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:all_faces_jungle_tree 8", - recipe = { - {"default:jungletree", "default:jungletree", "default:jungletree"}, - {"default:jungletree", "", "default:jungletree"}, - {"default:jungletree", "default:jungletree", "default:jungletree"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:sweeper 4", - recipe = { - {"default:junglegrass"}, - {"default:stick"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:stone_tile 4", - recipe = { - {"default:cobble", "default:cobble"}, - {"default:cobble", "default:cobble"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:split_stone_tile", - recipe = { - {"moreblocks:stone_tile"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:split_stone_tile_alt", - recipe = { - {"moreblocks:split_stone_tile"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:grey_bricks 2", - type = "shapeless", - recipe = {"default:stone", "default:brick"}, -}) - -minetest.register_craft({ - output = "moreblocks:grey_bricks 2", - type = "shapeless", - recipe = {"default:stonebrick", "default:brick"}, -}) - -minetest.register_craft({ - output = "moreblocks:empty_bookshelf", - type = "shapeless", - recipe = {"moreblocks:sweeper", "default:bookshelf"}, -}) - -minetest.register_craft({ - output = "moreblocks:coal_stone_bricks 4", - recipe = { - {"moreblocks:coal_stone", "moreblocks:coal_stone"}, - {"moreblocks:coal_stone", "moreblocks:coal_stone"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:iron_stone_bricks 4", - recipe = { - {"moreblocks:iron_stone", "moreblocks:iron_stone"}, - {"moreblocks:iron_stone", "moreblocks:iron_stone"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:plankstone 4", - recipe = { - {"default:stone", "default:wood"}, - {"default:wood", "default:stone"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:plankstone 4", - recipe = { - {"default:wood", "default:stone"}, - {"default:stone", "default:wood"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:coal_checker 4", - recipe = { - {"default:stone", "default:coal_lump"}, - {"default:coal_lump", "default:stone"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:coal_checker 4", - recipe = { - {"default:coal_lump", "default:stone"}, - {"default:stone", "default:coal_lump"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:iron_checker 4", - recipe = { - {"default:steel_ingot", "default:stone"}, - {"default:stone", "default:steel_ingot"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:iron_checker 4", - recipe = { - {"default:stone", "default:steel_ingot"}, - {"default:steel_ingot", "default:stone"}, - } -}) - -minetest.register_craft({ - output = "default:chest_locked", - type = "shapeless", - recipe = {"default:steel_ingot", "default:chest"}, -}) -minetest.register_craft({ - output = "default:chest_locked", - type = "shapeless", - recipe = {"default:copper_ingot", "default:chest"}, -}) - -minetest.register_craft({ - output = "default:chest_locked", - type = "shapeless", - recipe = {"default:bronze_ingot", "default:chest"}, -}) - -minetest.register_craft({ - output = "default:chest_locked", - type = "shapeless", - recipe = {"default:gold_ingot", "default:chest"}, -}) - -minetest.register_craft({ - output = "moreblocks:iron_glass", - type = "shapeless", - recipe = {"default:steel_ingot", "default:glass"}, -}) - -minetest.register_craft({ - output = "default:glass", - type = "shapeless", - recipe = {"default:coal_lump", "moreblocks:iron_glass"}, -}) - - -minetest.register_craft({ - output = "moreblocks:coal_glass", - type = "shapeless", - recipe = {"default:coal_lump", "default:glass"}, -}) - -minetest.register_craft({ - output = "default:glass", - type = "shapeless", - recipe = {"default:steel_ingot", "moreblocks:coal_glass"}, -}) - -minetest.register_craft({ - output = "moreblocks:clean_glass", - type = "shapeless", - recipe = {"moreblocks:sweeper", "default:glass"}, -}) - -minetest.register_craft({ - output = "moreblocks:glow_glass", - type = "shapeless", - recipe = {"default:torch", "default:glass"}, -}) - -minetest.register_craft({ - output = "moreblocks:trap_glow_glass", - type = "shapeless", - recipe = {"default:mese_crystal_fragment", "default:glass", "default:torch"}, -}) - -minetest.register_craft({ - output = "moreblocks:trap_glow_glass", - type = "shapeless", - recipe = {"default:mese_crystal_fragment", "moreblocks:glow_glass"}, -}) - -minetest.register_craft({ - output = "moreblocks:super_glow_glass", - type = "shapeless", - recipe = {"default:torch", "default:torch", "default:glass"}, -}) - -minetest.register_craft({ - output = "moreblocks:super_glow_glass", - type = "shapeless", - recipe = {"default:torch", "moreblocks:glow_glass"}, -}) - - -minetest.register_craft({ - output = "moreblocks:trap_super_glow_glass", - type = "shapeless", - recipe = {"default:mese_crystal_fragment", "default:glass", "default:torch", "default:torch"}, -}) - -minetest.register_craft({ - output = "moreblocks:trap_super_glow_glass", - type = "shapeless", - recipe = {"default:mese_crystal_fragment", "moreblocks:super_glow_glass"}, -}) - -minetest.register_craft({ - output = "moreblocks:coal_stone", - type = "shapeless", - recipe = {"default:coal_lump", "default:stone"}, -}) - -minetest.register_craft({ - output = "default:stone", - type = "shapeless", - recipe = {"default:steel_ingot", "moreblocks:coal_stone"}, -}) - -minetest.register_craft({ - output = "moreblocks:iron_stone", - type = "shapeless", - recipe = {"default:steel_ingot", "default:stone"}, -}) - -minetest.register_craft({ - output = "default:stone", - type = "shapeless", - recipe = {"default:coal_lump", "moreblocks:iron_stone"}, -}) - -minetest.register_craft({ - output = "moreblocks:trap_stone", - type = "shapeless", - recipe = {"default:mese_crystal_fragment", "default:stone"}, -}) - -minetest.register_craft({ - output = "moreblocks:trap_glass", - type = "shapeless", - recipe = {"default:mese_crystal_fragment", "default:glass"}, -}) - -minetest.register_craft({ - output = "moreblocks:cactus_brick", - type = "shapeless", - recipe = {"default:cactus", "default:brick"}, -}) - -minetest.register_craft({ - output = "moreblocks:cactus_checker 4", - recipe = { - {"default:cactus", "default:stone"}, - {"default:stone", "default:cactus"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:cactuschecker 4", - recipe = { - {"default:stone", "default:cactus"}, - {"default:cactus", "default:stone"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:rope 3", - recipe = { - {"default:junglegrass"}, - {"default:junglegrass"}, - {"default:junglegrass"}, - } -}) - -minetest.register_craft({ - output = "moreblocks:cobble_compressed", - recipe = { - {"default:cobble"}, - {"default:cobble"}, - -- MODIFICATION MADE FOR MFF - } -}) - -minetest.register_craft({ - output = "default:cobble 2", -- MODIFICATION MADE FOR MFF - recipe = { - {"moreblocks:cobble_compressed"}, - } -}) - -minetest.register_craft({ - type = "cooking", output = "moreblocks:tar", recipe = "default:gravel", -}) - -if minetest.setting_getbool("moreblocks.circular_saw_crafting") ~= false then -- “If nil or true then” - minetest.register_craft({ - output = "moreblocks:circular_saw", - recipe = { - { "", "default:steel_ingot", "" }, - { "group:wood", "group:wood", "group:wood"}, - { "group:wood", "", "group:wood"}, - } - }) -end - --- MODIFICATION MADE FOR MFF //MFF(Mg|08/09/15) - - -minetest.register_craft({ - output = "moreblocks:horizontal_jungle_tree 2", - recipe = { - {"default:jungletree", "", "default:jungletree"}, - } -}) - -minetest.register_craft({ - output = "default:jungletree 2", - recipe = { - {"moreblocks:horizontal_jungle_tree"}, - {"moreblocks:horizontal_jungle_tree"}, - } -}) - -minetest.register_craft({ - output = "default:junglewood 4", - recipe = { - {"moreblocks:horizontal_jungle_tree"}, - } -}) - --- END OF MODIFICATIONS diff --git a/mods/moreblocks/depends.txt b/mods/moreblocks/depends.txt deleted file mode 100755 index 198fe8a6..00000000 --- a/mods/moreblocks/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default -intllib? diff --git a/mods/moreblocks/description.txt b/mods/moreblocks/description.txt deleted file mode 100644 index 95d7a929..00000000 --- a/mods/moreblocks/description.txt +++ /dev/null @@ -1 +0,0 @@ -Adds various miscellaneous blocks to the game. diff --git a/mods/moreblocks/init.lua b/mods/moreblocks/init.lua deleted file mode 100755 index 2919a308..00000000 --- a/mods/moreblocks/init.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[ -===================================================================== -** More Blocks ** -By Calinou, with the help of ShadowNinja and VanessaE. - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. -===================================================================== ---]] - -moreblocks = {} - -local S -if minetest.get_modpath("intllib") then - S = intllib.Getter() -else - S = function(s) return s end -end -moreblocks.intllib = S - -local modpath = minetest.get_modpath("moreblocks") - -dofile(modpath .. "/config.lua") -dofile(modpath .. "/circular_saw.lua") -dofile(modpath .. "/stairsplus/init.lua") -dofile(modpath .. "/nodes.lua") -dofile(modpath .. "/redefinitions.lua") -dofile(modpath .. "/crafting.lua") -dofile(modpath .. "/aliases.lua") - -if minetest.setting_getbool("log_mods") then - minetest.log("action", S("[moreblocks] loaded.")) -end diff --git a/mods/moreblocks/locale/de.txt b/mods/moreblocks/locale/de.txt deleted file mode 100755 index 542f977f..00000000 --- a/mods/moreblocks/locale/de.txt +++ /dev/null @@ -1,67 +0,0 @@ -# Translation by Xanthin - -###init.lua### -[moreblocks] loaded. = [moreblocks] geladen. - -###nodes.lua### -Jungle Wood Fence = Tropenholzzaun -Empty Bookshelf = Leeres Buecherregal -Clean Glass = Klares Glas -Plankstone = Brettstein -Wooden Tile = Holzfliese -Full Wooden Tile = Vollholzfliese -Centered Wooden Tile = Holzfliese mittig -Up Wooden Tile = Holzfliese oben -Down Wooden Tile = Holzfliese unten -Left Wooden Tile = Holzfliese links -Right Wooden Tile = Holzfliese rechts -Circle Stone Bricks = Kreissteinziegel -Stone Tile = Steinfliese -Split Stone Tile = Geteilte Steinfliese -Glow Glass = Leuchtglas -Super Glow Glass = Superleuchtglas -Coal Glass = Kohleglas -Iron Glass = Eisenglas -Coal Checker = Karierte Kohle -Iron Checker = Kariertes Eisen -Trap Stone = Steinfalle -Trap Glass = Glasfalle -Trap Glow Glass = Leuchtglasfalle -Trap Super Glow Glass = Superleuchtglasfalle -Coal Stone = Kohlestein -Iron Stone = Eisenstein -Coal Stone Bricks = Kohlesteinziegel -Iron Stone Bricks = Eisensteinziegel -Cactus Checker = Karierter Kaktus -Cactus Brick = Kaktusziegel -Sweeper = Besen -Jungle Stick = Tropenholzstock -Rope = Seil -All-faces Tree = Baumscheibenstamm - -###circular_saw.lua### -Circular Saw = Kreissaege -Circular saw, empty (owned by %s) = Kreissaege, leer (gehoert %s) -Circular saw, working with %s (owned by %s) = Kreissaege, arbeitet mit %s (gehoert %s) -Circular saw, empty = Kreissaege, leer -Circular saw is empty (owned by %s) = Kreissaege ist leer (gehoert %s) - -Input\nmaterial = Ausgangs-\nmaterial -Left-over = Rest -Max = Anzahl -Set = Ok -Recycle\noutput = Wiederver-\nwerten - -###./stairsplus/*### -%s Stairs = %streppe -%s Slab = %sstufe -%s Panel = %spaneel -%s Microblock = %smikroblock - -%s Pane = %sscheibe -%s Fence = %szaun - -###ownership.lua### -someone = jemand -Sorry, %s owns that spot. = Tut mir leid, %s gehoert diese Stelle. - diff --git a/mods/moreblocks/locale/es.txt b/mods/moreblocks/locale/es.txt deleted file mode 100755 index d11ba494..00000000 --- a/mods/moreblocks/locale/es.txt +++ /dev/null @@ -1,52 +0,0 @@ -# Translation by kaeza - -[moreblocks] loaded. = [moreblocks] cargado. - -Jungle Wooden Planks = Tablones de madera de jungla -Empty Bookshelf = Estante para libros vacío -Clean Glass = Cristal Limpio -Plankstone = Tablones de piedra -Wooden Tile = Parquet -Full Wooden Tile = Parquet Completo -Centered Wooden Tile = Parquet Centrado -Up Wooden Tile = Parquet Superior -Down Wooden Tile = Parquet Inferior -Left Wooden Tile = Parquet Izquierdo -Right Wooden Tile = Parquet Derecho -Circle Stone Bricks = Bloques de Piedra Circulares -Stone Tile = Baldosa de Piedra -Split Stone Tile = Baldosas de Piedra Partida -Glow Glass = Cristal Brillante -Super Glow Glass = Cristal Súper Brillante -Coal Glass = Cristal con Carbón -Iron Glass = Cristal con Hierro -Coal Checker = Cuadros de Carbón -Iron Checker = Cuadros de Hierro -Trap Stone = Piedra Trampa -Trap Glass = Cristal Trampa -Coal Stone = Carbón y Piedra -Iron Stone = Hierro y Piedra -Cactus Checker = Cuadros de Cactus -Cactus Brick = Ladrillos de Cactus -Sweeper = Limpiador -Jungle Stick = Varita de Madera de Jungla -Horizontal Tree = Tronco de árbol horizontal -Horizontal Jungle Tree = Tronco de árbol de la jungla horizontal -Rope = Soga -All-faces Tree = Tronco de Árbol - -%s Stairs = Escalera de %s -%s Slab = Losa de %s -%s Panel = Panel de %s -%s Microblock = Microbloque de %s - -Wooden = Madera -Papyrus = Papiro -Dry Shrub = Arbusto Desértico -Sapling = Brote de Árbol -Wooden Planks = Tablones de Madera -Ladder = Escalera de Mano -Glass = Cristal - -%s Pane = Panel de %s -%s Fence = Valla de %s diff --git a/mods/moreblocks/locale/fr.txt b/mods/moreblocks/locale/fr.txt deleted file mode 100755 index 6bd7f98c..00000000 --- a/mods/moreblocks/locale/fr.txt +++ /dev/null @@ -1,72 +0,0 @@ -# Translation by Calinou - -###init.lua### -[moreblocks] loaded. = [moreblocks] a t charg. - -Jungle Wooden Planks = Planches de bois de jungle -Empty Bookshelf = tagre vide -Clean Glass = Verre propre -Plankstone = Pierre-bois -Wooden Tile = Dalle en bois -Full Wooden Tile = Dalle en bois complte -Centered Wooden Tile = Dalle en bois centre -Up Wooden Tile = Dalle en bois vers le haut -Down Wooden Tile = Dalle en bois vers le bas -Left Wooden Tile = Dalle en bois vers la gauche -Right Wooden Tile = Dalle en bois vers la droite -Circle Stone Bricks = Briques en pierre circulaires -Stone Tile = Dalle en pierre -Split Stone Tile = Dalle en pierre dcoupe -Glow Glass = Verre brillant -Super Glow Glass = Verre trs brillant -Coal Glass = Verre de charbon -Iron Glass = Verre de fer -Coal Checker = Damier en charbon -Iron Checker = Damier en fer -Trap Stone = Pierre traversable -Trap Glass = Verre traversable -Trap Glow Glass = Verre brillant traversable -Trap Super Glow Glass = Verre trs brillant traversable -Coal Stone = Pierre de charbon -Iron Stone = Pierre de fer -Coal Stone Bricks = Briques en pierre de charbon -Iron Stone Bricks = Briques en pierre de fer -Cactus Checker = Damier en cactus -Cactus Brick = Briques de cactus -Sweeper = Balai -Jungle Stick = Bton en bois de jungle -Horizontal Tree = Tronc d'arbre horizontal -Horizontal Jungle Tree = Tronc d'arbre de jungle horizontal -Rope = Corde -All-faces Tree = Tronc d'arbre - -###redefinition.lua### -Wooden = bois -Papyrus = Papyrus -Dry Shrub = Buisson mort -Sapling = Pousse d'arbre -Wooden Planks = Planches de bois -Ladder = chelle -Glass = Verre - -###circular_saw.lua### -Circular Saw = Scie circulaire -Circular saw, empty (owned by %s) = Scie circulaire, vide (proprit de %s) -Circular saw, working with %s (owned by %s) = Scie circulaire, manipule %s (proprit de %s) -Circular saw, empty = Scie circulaire, vide -Circular saw is empty (owned by %s) = Scie circulaire est vide (proprit de %s) - -Input material = Entre du matriel -Rest/microblocks = Reste/microbloc -Max: = Max: -Set = Fixer -Recycle output = Recyclage - -###./stairsplus/*### -%s Stairs = Escaliers en %s -%s Slab = Demi-dalle en %s -%s Panel = Barre en %s -%s Microblock = Microbloc en %s - -%s Pane = Panneau en %s -%s Fence = Barrire en %s \ No newline at end of file diff --git a/mods/moreblocks/locale/template.txt b/mods/moreblocks/locale/template.txt deleted file mode 100755 index 2b882276..00000000 --- a/mods/moreblocks/locale/template.txt +++ /dev/null @@ -1,64 +0,0 @@ -###init.lua### -[moreblocks] loaded. = - -###nodes.lua### -Jungle Wood Fence = -Empty Bookshelf = -Clean Glass = -Plankstone = -Wooden Tile = -Full Wooden Tile = -Centered Wooden Tile = -Up Wooden Tile = -Down Wooden Tile = -Left Wooden Tile = -Right Wooden Tile = -Circle Stone Bricks = -Stone Tile = -Split Stone Tile = -Glow Glass = -Super Glow Glass = -Coal Glass = -Iron Glass = -Coal Checker = -Iron Checker = -Trap Stone = -Trap Glass = -Trap Glow Glass = -Trap Super Glow Glass = -Coal Stone = -Iron Stone = -Coal Stone Bricks = -Iron Stone Bricks = -Cactus Checker = -Cactus Brick = -Sweeper = -Jungle Stick = -Rope = -All-faces Tree = - -###circular_saw.lua### -Circular Saw = -Circular saw, empty (owned by %s) = -Circular saw, working with %s (owned by %s) = -Circular saw, empty = -Circular saw is empty (owned by %s) = - -Input\nmaterial = -Left-over = -Max = -Set = -Recycle\noutput = - -###ownership.lua### -someone = -Sorry, %s owns that spot. = - -###./stairsplus/*### -%s Stairs = -%s Slab = -%s Panel = -%s Microblock = - -%s Pane = -%s Fence = diff --git a/mods/moreblocks/mod.conf b/mods/moreblocks/mod.conf deleted file mode 100644 index b634ba9b..00000000 --- a/mods/moreblocks/mod.conf +++ /dev/null @@ -1 +0,0 @@ -name = moreblocks diff --git a/mods/moreblocks/models/moreblocks_slope.obj b/mods/moreblocks/models/moreblocks_slope.obj deleted file mode 100755 index 22a833f3..00000000 --- a/mods/moreblocks/models/moreblocks_slope.obj +++ /dev/null @@ -1,26 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope.mtl -o Cube_Cube.002 -v 0.500000 0.500000 0.500000 -v -0.500000 0.500000 0.500000 -v -0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -v -0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 -0.500000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vn 0.000000 -0.000000 1.000000 -vn 0.000000 -1.000000 -0.000000 -vn -1.000000 0.000000 0.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 0.707100 -0.707100 -usemtl None -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 4/3/2 3/4/2 5/1/2 6/2/2 -f 2/1/3 5/3/3 3/4/3 -f 1/2/4 4/3/4 6/4/4 -f 2/1/5 1/2/5 6/3/5 5/4/5 diff --git a/mods/moreblocks/models/moreblocks_slope_cut.obj b/mods/moreblocks/models/moreblocks_slope_cut.obj deleted file mode 100755 index a9ea83dc..00000000 --- a/mods/moreblocks/models/moreblocks_slope_cut.obj +++ /dev/null @@ -1,33 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_cut.mtl -o moreblocks_slope_cut -v -0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -v 0.500000 0.500000 0.500000 -v -0.500000 -0.000000 0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 0.000000 -0.500000 -v -0.500000 -0.500000 -0.500000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 1.000000 1.000000 -vt 0.000000 0.500000 -vt 1.000000 0.500000 -vt 0.000000 1.000000 -vt 0.500000 0.000000 -vt 0.500000 2.000000 -vn 0.000000 -0.000000 1.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 -1.000000 -0.000000 -vn -0.408200 0.816500 -0.408200 -vn 0.000000 0.000000 -1.000000 -vn -1.000000 0.000000 0.000000 -usemtl None -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 2/1/2 5/2/2 6/5/2 3/6/2 -f 2/3/3 1/6/3 7/1/3 5/2/3 -f 7/7/4 4/3/4 3/8/4 6/6/4 -f 5/1/5 7/2/5 6/4/5 -f 7/1/6 1/2/6 4/5/6 diff --git a/mods/moreblocks/models/moreblocks_slope_half.obj b/mods/moreblocks/models/moreblocks_slope_half.obj deleted file mode 100755 index a6b1a562..00000000 --- a/mods/moreblocks/models/moreblocks_slope_half.obj +++ /dev/null @@ -1,28 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_half.mtl -o Cube_Cube.002 -v 0.500000 -0.000000 0.500000 -v -0.500000 -0.000000 0.500000 -v -0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -v -0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 -0.500000 -vt 1.000000 0.500000 -vt 0.000000 0.500000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vn 0.000000 -0.000000 1.000000 -vn 0.000000 -1.000000 -0.000000 -vn -1.000000 0.000000 0.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 0.894400 -0.447200 -usemtl None -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 4/3/2 3/4/2 5/5/2 6/6/2 -f 2/1/3 5/3/3 3/4/3 -f 1/2/4 4/3/4 6/4/4 -f 2/5/5 1/6/5 6/3/5 5/4/5 diff --git a/mods/moreblocks/models/moreblocks_slope_half_raised.obj b/mods/moreblocks/models/moreblocks_slope_half_raised.obj deleted file mode 100755 index 6f985e37..00000000 --- a/mods/moreblocks/models/moreblocks_slope_half_raised.obj +++ /dev/null @@ -1,32 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_half_raised.mtl -o Cube.001 -v -0.500000 0.500000 0.500000 -v -0.500000 0.000000 -0.500000 -v -0.500000 -0.500000 -0.500000 -v -0.500000 -0.500000 0.500000 -v 0.500000 0.000000 -0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -vt 1.000000 1.000000 -vt 0.000000 0.500000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 1.000000 0.500000 -vt 0.000000 1.000000 -vn -1.000000 0.000000 0.000000 -vn 0.000000 0.000000 -1.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 -0.000000 1.000000 -vn 0.000000 -1.000000 -0.000000 -vn 0.000000 0.894400 -0.447200 -usemtl None.001 -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 2/5/2 5/2/2 6/3/2 3/4/2 -f 5/5/3 7/6/3 8/3/3 6/4/3 -f 7/1/4 1/6/4 4/3/4 8/4/4 -f 4/4/5 3/1/5 6/6/5 8/3/5 -f 2/4/6 1/1/6 7/6/6 5/3/6 diff --git a/mods/moreblocks/models/moreblocks_slope_inner.obj b/mods/moreblocks/models/moreblocks_slope_inner.obj deleted file mode 100755 index d4a444ea..00000000 --- a/mods/moreblocks/models/moreblocks_slope_inner.obj +++ /dev/null @@ -1,35 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_inner.mtl -o Cube_Cube.000 -v 0.500000 0.500000 -0.500000 -v 0.500000 0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 -0.500000 -v -0.500000 0.500000 0.500000 -v -0.500000 -0.500000 -0.500000 -v -0.500000 -0.500000 0.500000 -v -0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 0.500000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vn 1.000000 0.000000 0.000000 -vn -1.000000 0.000000 0.000000 -vn 0.000000 0.707100 -0.707100 -vn 0.000000 0.000000 -1.000000 -vn 0.000000 -1.000000 -0.000000 -vn 0.000000 -0.000000 1.000000 -vn -0.707100 0.707100 0.000000 -usemtl None -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 5/1/2 6/3/2 7/4/2 -f 5/1/3 2/2/3 6/4/3 -f 1/2/4 4/3/4 8/4/4 -f 8/1/5 4/2/5 3/3/5 7/4/5 -f 7/3/6 3/4/6 2/1/6 5/2/6 -f 2/1/7 1/2/7 8/3/7 -l 7 9 -l 2 9 diff --git a/mods/moreblocks/models/moreblocks_slope_inner_cut.obj b/mods/moreblocks/models/moreblocks_slope_inner_cut.obj deleted file mode 100755 index b687b112..00000000 --- a/mods/moreblocks/models/moreblocks_slope_inner_cut.obj +++ /dev/null @@ -1,32 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_inner_cut.mtl -o moreblocks_slope_inner_cut -v 0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 0.500000 -0.500000 -v 0.500000 0.500000 0.500000 -v -0.500000 -0.500000 0.500000 -v -0.500000 0.500000 0.500000 -v -0.500000 -0.500000 -0.500000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 0.500000 0.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 -0.000000 1.000000 -vn 0.000000 -1.000000 -0.000000 -vn 0.000000 1.000000 0.000000 -vn -1.000000 0.000000 0.000000 -vn 0.000000 0.000000 -1.000000 -vn -0.577400 0.577400 -0.577400 -usemtl None -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 5/1/2 1/2/2 4/3/2 6/4/2 -f 2/1/3 1/2/3 5/3/3 7/4/3 -f 6/1/4 4/2/4 3/3/4 -f 7/1/5 5/2/5 6/3/5 -f 2/1/6 7/2/6 3/4/6 -f 7/5/7 6/3/7 3/4/7 diff --git a/mods/moreblocks/models/moreblocks_slope_inner_cut_half.obj b/mods/moreblocks/models/moreblocks_slope_inner_cut_half.obj deleted file mode 100755 index 82a387bf..00000000 --- a/mods/moreblocks/models/moreblocks_slope_inner_cut_half.obj +++ /dev/null @@ -1,34 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_inner_cut_half.mtl -o moreblocks_slope_inner_cut_half -v 0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 0.000000 -0.500000 -v 0.500000 -0.000000 0.500000 -v -0.500000 -0.500000 0.500000 -v -0.500000 -0.000000 0.500000 -v -0.500000 -0.500000 -0.500000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 1.000000 0.500000 -vt 0.000000 0.500000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 0.500000 0.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 -0.000000 1.000000 -vn 0.000000 -1.000000 -0.000000 -vn 0.000000 1.000000 0.000000 -vn -1.000000 0.000000 0.000000 -vn 0.000000 0.000000 -1.000000 -vn -0.408200 0.816500 -0.408200 -usemtl None -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 5/1/2 1/2/2 4/3/2 6/4/2 -f 2/1/3 1/2/3 5/5/3 7/6/3 -f 6/1/4 4/2/4 3/5/4 -f 7/1/5 5/2/5 6/3/5 -f 2/1/6 7/2/6 3/4/6 -f 7/7/7 6/5/7 3/6/7 diff --git a/mods/moreblocks/models/moreblocks_slope_inner_cut_half_raised.obj b/mods/moreblocks/models/moreblocks_slope_inner_cut_half_raised.obj deleted file mode 100755 index 8231ee44..00000000 --- a/mods/moreblocks/models/moreblocks_slope_inner_cut_half_raised.obj +++ /dev/null @@ -1,35 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_inner_cut_half_raised.mtl -o moreblocks_slope_inner_cut_half_raised -v 0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 0.500000 -0.500000 -v 0.500000 0.500000 0.500000 -v -0.500000 -0.500000 0.500000 -v -0.500000 0.500000 0.500000 -v -0.500000 -0.500000 -0.500000 -v -0.500000 0.000000 -0.500000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.500000 -vt 1.000000 0.500000 -vt 0.500000 0.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 -0.000000 1.000000 -vn 0.000000 -1.000000 -0.000000 -vn 0.000000 1.000000 0.000000 -vn -1.000000 0.000000 0.000000 -vn -0.000000 0.000000 -1.000000 -vn -0.408200 0.816500 -0.408200 -usemtl None -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 5/1/2 1/2/2 4/3/2 6/4/2 -f 2/1/3 1/2/3 5/3/3 7/4/3 -f 6/1/4 4/2/4 3/3/4 -f 7/1/5 5/2/5 6/3/5 8/5/5 -f 2/1/6 7/2/6 8/6/6 3/4/6 -f 8/7/7 6/3/7 3/4/7 diff --git a/mods/moreblocks/models/moreblocks_slope_inner_half.obj b/mods/moreblocks/models/moreblocks_slope_inner_half.obj deleted file mode 100755 index 3e54dead..00000000 --- a/mods/moreblocks/models/moreblocks_slope_inner_half.obj +++ /dev/null @@ -1,35 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_inner_half.mtl -o Cube_Cube.001 -v 0.500000 0.000000 -0.500000 -v 0.500000 -0.000000 0.500000 -v 0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 -0.500000 -v -0.500000 -0.000000 0.500000 -v -0.500000 -0.500000 -0.500000 -v -0.500000 -0.500000 0.500000 -v -0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 0.500000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vn 1.000000 0.000000 0.000000 -vn -1.000000 0.000000 0.000000 -vn 0.000000 0.894400 -0.447200 -vn 0.000000 0.000000 -1.000000 -vn 0.000000 -1.000000 -0.000000 -vn 0.000000 -0.000000 1.000000 -vn -0.447200 0.894400 0.000000 -usemtl None.002 -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 5/1/2 6/3/2 7/4/2 -f 5/1/3 2/2/3 6/4/3 -f 1/2/4 4/3/4 8/4/4 -f 8/1/5 4/2/5 3/3/5 7/4/5 -f 7/3/6 3/4/6 2/1/6 5/2/6 -f 2/1/7 1/2/7 8/3/7 -l 7 9 -l 2 9 diff --git a/mods/moreblocks/models/moreblocks_slope_inner_half_raised.obj b/mods/moreblocks/models/moreblocks_slope_inner_half_raised.obj deleted file mode 100755 index e6c22058..00000000 --- a/mods/moreblocks/models/moreblocks_slope_inner_half_raised.obj +++ /dev/null @@ -1,38 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_inner_half_raised.mtl -o Cube_Cube.003 -v 0.500000 0.500000 -0.500000 -v 0.500000 0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 -0.500000 -v -0.500000 0.500000 0.500000 -v -0.500000 0.000000 -0.500000 -v -0.500000 -0.500000 0.500000 -v -0.500000 0.000000 -0.500000 -v -0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 0.500000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 1.000000 0.500000 -vt 0.000000 0.500000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 0.894400 -0.447200 -vn 0.000000 -0.000000 1.000000 -vn -0.447200 0.894400 0.000000 -vn 0.000000 -1.000000 -0.000000 -vn 0.000000 0.000000 -1.000000 -vn -1.000000 0.000000 0.000000 -usemtl None.003 -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 5/1/2 2/2/2 6/4/2 -f 7/3/3 3/4/3 2/1/3 5/2/3 -f 2/2/4 1/3/4 8/4/4 -f 7/1/5 9/2/5 4/3/5 3/4/5 -f 6/5/6 1/2/6 4/3/6 9/4/6 -f 7/4/7 5/1/7 6/6/7 9/3/7 -l 2 10 -l 7 10 diff --git a/mods/moreblocks/models/moreblocks_slope_outer.obj b/mods/moreblocks/models/moreblocks_slope_outer.obj deleted file mode 100755 index b8f4e9e9..00000000 --- a/mods/moreblocks/models/moreblocks_slope_outer.obj +++ /dev/null @@ -1,25 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_outer.mtl -o Cube_Cube.004 -v 0.500000 -0.500000 0.500000 -v -0.500000 -0.500000 0.500000 -v -0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 0.500000 0.500000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vn 0.000000 -1.000000 -0.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 -0.000000 1.000000 -vn -0.707100 0.707100 0.000000 -vn 0.000000 0.707100 -0.707100 -usemtl None -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 5/2/2 1/3/2 4/4/2 -f 2/3/3 1/4/3 5/1/3 -f 5/1/4 3/3/4 2/4/4 -f 5/2/5 4/3/5 3/4/5 diff --git a/mods/moreblocks/models/moreblocks_slope_outer_cut.obj b/mods/moreblocks/models/moreblocks_slope_outer_cut.obj deleted file mode 100755 index e6cbfb48..00000000 --- a/mods/moreblocks/models/moreblocks_slope_outer_cut.obj +++ /dev/null @@ -1,23 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_outer_cut.mtl -o Cube.002 -v 0.500000 0.500000 0.500000 -v -0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 -0.500000 -vt 1.000000 1.000000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 0.000000 1.000000 -vt 0.500000 1.000000 -vn 0.000000 -0.000000 1.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 -1.000000 0.000000 -vn -0.577400 0.577400 -0.577400 -usemtl None.004 -s off -f 1/1/1 2/2/1 3/3/1 -f 4/3/2 1/4/2 3/2/2 -f 3/2/3 2/3/3 4/4/3 -f 2/3/4 1/5/4 4/2/4 diff --git a/mods/moreblocks/models/moreblocks_slope_outer_cut_half.obj b/mods/moreblocks/models/moreblocks_slope_outer_cut_half.obj deleted file mode 100755 index bd641941..00000000 --- a/mods/moreblocks/models/moreblocks_slope_outer_cut_half.obj +++ /dev/null @@ -1,24 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_outer_cut_half.mtl -o Cube.003 -v 0.500000 -0.000000 0.500000 -v -0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 -0.500000 -vt 1.000000 0.500000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 0.000000 0.500000 -vt 0.000000 1.000000 -vt 0.500000 1.000000 -vn 0.000000 -0.000000 1.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 -1.000000 0.000000 -vn -0.408200 0.816500 -0.408200 -usemtl None.005 -s off -f 1/1/1 2/2/1 3/3/1 -f 4/3/2 1/4/2 3/2/2 -f 3/2/3 2/3/3 4/5/3 -f 2/3/4 1/6/4 4/2/4 diff --git a/mods/moreblocks/models/moreblocks_slope_outer_cut_half_raised.obj b/mods/moreblocks/models/moreblocks_slope_outer_cut_half_raised.obj deleted file mode 100755 index c65e08dd..00000000 --- a/mods/moreblocks/models/moreblocks_slope_outer_cut_half_raised.obj +++ /dev/null @@ -1,28 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_outer_cut_half_raised.mtl -o Cube_Cube.005 -v -0.500000 -0.000000 0.500000 -v -0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -v 0.500000 0.500000 0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 0.000000 -0.500000 -vt 0.000000 0.500000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 1.000000 0.500000 -vn 0.000000 -0.000000 1.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 -1.000000 0.000000 -vn -0.408200 0.816500 -0.408200 -vn -0.707100 0.000000 -0.707100 -usemtl None.006 -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 4/5/2 3/2/2 5/3/2 6/6/2 -f 2/5/3 5/3/3 3/4/3 -f 1/2/4 4/3/4 6/4/4 -f 2/3/5 1/6/5 6/1/5 5/2/5 diff --git a/mods/moreblocks/models/moreblocks_slope_outer_half.obj b/mods/moreblocks/models/moreblocks_slope_outer_half.obj deleted file mode 100755 index 7bbb38de..00000000 --- a/mods/moreblocks/models/moreblocks_slope_outer_half.obj +++ /dev/null @@ -1,27 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_outer_half.mtl -o Cube.004 -v -0.500000 -0.500000 0.500000 -v -0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 0.500000 -v 0.500000 -0.000000 0.500000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 1.000000 0.500000 -vt 0.000000 0.500000 -vn 0.000000 -1.000000 -0.000000 -vn 0.000000 -0.000000 1.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 0.894400 -0.447200 -vn -0.447200 0.894400 0.000000 -usemtl None.007 -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 5/5/2 1/3/2 4/4/2 -f 3/4/3 5/6/3 4/3/3 -f 2/4/4 5/2/4 3/3/4 -f 1/4/5 5/1/5 2/3/5 diff --git a/mods/moreblocks/models/moreblocks_slope_outer_half_raised.obj b/mods/moreblocks/models/moreblocks_slope_outer_half_raised.obj deleted file mode 100755 index 51a929a2..00000000 --- a/mods/moreblocks/models/moreblocks_slope_outer_half_raised.obj +++ /dev/null @@ -1,34 +0,0 @@ -# Blender v2.72 (sub 0) OBJ File: '' -# www.blender.org -mtllib moreblocks_slope_outer_half_raised.mtl -o Cube_Cube.006 -v -0.500000 -0.000000 0.500000 -v -0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -v 0.500000 0.500000 0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 0.000000 -0.500000 -v -0.500000 0.000000 -0.500000 -v -0.500000 -0.500000 -0.500000 -vt 0.000000 0.500000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 1.000000 0.500000 -vn 0.000000 -0.000000 1.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 0.894400 -0.447200 -vn -1.000000 0.000000 0.000000 -vn -0.447200 0.894400 0.000000 -vn 0.000000 0.000000 -1.000000 -vn 0.000000 -1.000000 -0.000000 -usemtl None.008 -s off -f 1/1/1 2/2/1 3/3/1 4/4/1 -f 4/5/2 3/2/2 5/3/2 6/6/2 -f 7/3/3 4/5/3 6/2/3 -f 1/6/4 7/1/4 8/2/4 2/3/4 -f 7/3/5 1/4/5 4/5/5 -f 6/1/6 5/2/6 8/3/6 7/6/6 -f 5/5/7 3/2/7 2/3/7 8/4/7 diff --git a/mods/moreblocks/nodes.lua b/mods/moreblocks/nodes.lua deleted file mode 100755 index 58c75b74..00000000 --- a/mods/moreblocks/nodes.lua +++ /dev/null @@ -1,356 +0,0 @@ ---[[ -More Blocks: node definitions - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - -local S = moreblocks.intllib - -local sound_wood = default.node_sound_wood_defaults() -local sound_stone = default.node_sound_stone_defaults() -local sound_glass = default.node_sound_glass_defaults() -local sound_leaves = default.node_sound_leaves_defaults() - -local function tile_tiles(name) - local tex = "moreblocks_" ..name.. ".png" - return {tex, tex, tex, tex, tex.. "^[transformR90", tex.. "^[transformR90"} -end - -local nodes = { - ["wood_tile"] = { - description = S("Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - tiles = {"default_wood.png^moreblocks_wood_tile.png", - "default_wood.png^moreblocks_wood_tile.png", - "default_wood.png^moreblocks_wood_tile.png", - "default_wood.png^moreblocks_wood_tile.png", - "default_wood.png^moreblocks_wood_tile.png^[transformR90", - "default_wood.png^moreblocks_wood_tile.png^[transformR90"}, - sounds = sound_wood, - }, - ["wood_tile_flipped"] = { - description = S("Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - tiles = {"default_wood.png^moreblocks_wood_tile.png^[transformR90", - "default_wood.png^moreblocks_wood_tile.png^[transformR90", - "default_wood.png^moreblocks_wood_tile.png^[transformR90", - "default_wood.png^moreblocks_wood_tile.png^[transformR90", - "default_wood.png^moreblocks_wood_tile.png^[transformR180", - "default_wood.png^moreblocks_wood_tile.png^[transformR180"}, - sounds = sound_wood, - no_stairs = true, - }, - ["wood_tile_center"] = { - description = S("Centered Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - tiles = {"default_wood.png^moreblocks_wood_tile_center.png"}, - sounds = sound_wood, - }, - ["wood_tile_full"] = { - description = S("Full Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - tiles = tile_tiles("wood_tile_full"), - sounds = sound_wood, - }, - ["wood_tile_up"] = { - description = S("Upwards Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - tiles = {"default_wood.png^moreblocks_wood_tile_up.png"}, - sounds = sound_wood, - no_stairs = true, - }, - ["wood_tile_down"] = { - description = S("Downwards Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - tiles = {"default_wood.png^[transformR180^moreblocks_wood_tile_up.png^[transformR180"}, - sounds = sound_wood, - no_stairs = true, - }, - ["wood_tile_left"] = { - description = S("Leftwards Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - tiles = {"default_wood.png^[transformR270^moreblocks_wood_tile_up.png^[transformR270"}, - sounds = sound_wood, - no_stairs = true, - }, - ["wood_tile_right"] = { - description = S("Rightwards Wooden Tile"), - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - tiles = {"default_wood.png^[transformR90^moreblocks_wood_tile_up.png^[transformR90"}, - sounds = sound_wood, - no_stairs = true, - }, - ["circle_stone_bricks"] = { - description = S("Circle Stone Bricks"), - groups = {cracky = 3}, - sounds = sound_stone, - }, - ["grey_bricks"] = { - description = S("Stone Bricks"), - groups = {cracky = 3}, - sounds = sound_stone, - }, - ["coal_stone_bricks"] = { - description = S("Coal Stone Bricks"), - groups = {cracky = 3}, - sounds = sound_stone, - }, - ["iron_stone_bricks"] = { - description = S("Iron Stone Bricks"), - groups = {cracky = 3}, - sounds = sound_stone, - }, - ["stone_tile"] = { - description = S("Stone Tile"), - groups = {cracky = 3}, - sounds = sound_stone, - }, - ["split_stone_tile"] = { - description = S("Split Stone Tile"), - tiles = {"moreblocks_split_stone_tile_top.png", - "moreblocks_split_stone_tile.png"}, - groups = {cracky = 3}, - sounds = sound_stone, - }, - ["split_stone_tile_alt"] = { - description = S("Checkered Stone Tile"), - groups = {cracky = 3}, - sounds = sound_stone, - }, - ["tar"] = { - description = S("Tar"), - groups = {cracky = 2, tar_block = 1}, - sounds = sound_stone, - }, - ["cobble_compressed"] = { - description = S("Compressed Cobblestone"), - groups = {cracky = 1}, - sounds = sound_stone, - }, - ["plankstone"] = { - description = S("Plankstone"), - groups = {cracky = 3}, - tiles = tile_tiles("plankstone"), - sounds = sound_stone, - }, - ["iron_glass"] = { - description = S("Iron Glass"), - drawtype = "glasslike_framed_optional", - tiles = {"moreblocks_iron_glass.png", "moreblocks_iron_glass_detail.png"}, --MFF connected glass - paramtype = "light", - sunlight_propagates = true, - groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, - sounds = sound_glass, - }, - ["coal_glass"] = { - description = S("Coal Glass"), - drawtype = "glasslike_framed_optional", - tiles = {"moreblocks_coal_glass.png", "moreblocks_coal_glass_detail.png"}, --MFF connected glass - paramtype = "light", - sunlight_propagates = true, - groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, - sounds = sound_glass, - }, - ["clean_glass"] = { - description = S("Clean Glass"), - drawtype = "glasslike_framed_optional", - tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"}, --MFF connected glass - paramtype = "light", - sunlight_propagates = true, - groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, - sounds = sound_glass, - }, - ["cactus_brick"] = { - description = S("Cactus Brick"), - groups = {cracky = 3}, - sounds = sound_stone, - }, - ["cactus_checker"] = { - description = S("Cactus Checker"), - groups = {cracky = 3}, - tiles = {"default_stone.png^moreblocks_cactus_checker.png", - "default_stone.png^moreblocks_cactus_checker.png", - "default_stone.png^moreblocks_cactus_checker.png", - "default_stone.png^moreblocks_cactus_checker.png", - "default_stone.png^moreblocks_cactus_checker.png^[transformR90", - "default_stone.png^moreblocks_cactus_checker.png^[transformR90"}, - sounds = sound_stone, - }, - ["empty_bookshelf"] = { - description = S("Empty Bookshelf"), - tiles = {"default_wood.png", "default_wood.png", - "moreblocks_empty_bookshelf.png"}, - groups = {snappy = 2, choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - sounds = sound_wood, - no_stairs = true, - }, - ["coal_stone"] = { - description = S("Coal Stone"), - groups = {cracky = 3}, - sounds = sound_stone, - }, - ["iron_stone"] = { - description = S("Iron Stone"), - groups = {cracky = 3}, - sounds = sound_stone, - }, - ["coal_checker"] = { - description = S("Coal Checker"), - tiles = {"default_stone.png^moreblocks_coal_checker.png", - "default_stone.png^moreblocks_coal_checker.png", - "default_stone.png^moreblocks_coal_checker.png", - "default_stone.png^moreblocks_coal_checker.png", - "default_stone.png^moreblocks_coal_checker.png^[transformR90", - "default_stone.png^moreblocks_coal_checker.png^[transformR90"}, - groups = {cracky = 3}, - sounds = sound_stone, - }, - ["iron_checker"] = { - description = S("Iron Checker"), - tiles = {"default_stone.png^moreblocks_iron_checker.png", - "default_stone.png^moreblocks_iron_checker.png", - "default_stone.png^moreblocks_iron_checker.png", - "default_stone.png^moreblocks_iron_checker.png", - "default_stone.png^moreblocks_iron_checker.png^[transformR90", - "default_stone.png^moreblocks_iron_checker.png^[transformR90"}, - groups = {cracky = 3}, - sounds = sound_stone, - }, - ["trap_stone"] = { - description = S("Trap Stone"), - walkable = false, - groups = {cracky = 3}, - sounds = sound_stone, - no_stairs = true, - }, - ["trap_glass"] = { - description = S("Trap Glass"), - drawtype = "glasslike_framed_optional", - tiles = {"moreblocks_trap_glass.png", "default_glass_detail.png"}, --MFF connected glass - paramtype = "light", - sunlight_propagates = true, - walkable = false, - groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, - sounds = sound_glass, - no_stairs = true, - }, - ["all_faces_tree"] = { - description = S("All-faces Tree"), - tiles = {"default_tree_top.png"}, - groups = {tree = 1,snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = sound_wood, - furnace_burntime = 30, - }, - ["all_faces_jungle_tree"] = { - description = S("All-faces Jungle Tree"), - tiles = {"default_jungletree_top.png"}, - groups = {tree = 1,snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = sound_wood, - furnace_burntime = 30, - }, - ["horizontal_jungle_tree"] = { - description = S("Horizontal Jungle Tree"), - tiles = {"default_jungletree.png", - "default_jungletree.png", - "default_jungletree.png^[transformR90", - "default_jungletree.png^[transformR90", - "default_jungletree_top.png", - "default_jungletree_top.png"}, - paramtype2 = "facedir", - groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, - sounds = sound_wood, - furnace_burntime = 30, - }, - ["glow_glass"] = { - description = S("Glow Glass"), - drawtype = "glasslike_framed_optional", - tiles = {"moreblocks_glow_glass.png", "moreblocks_glow_glass_detail.png"}, --MFF connected glass - paramtype = "light", - sunlight_propagates = true, - light_source = 11, - groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, - sounds = sound_glass, - }, - ["trap_glow_glass"] = { - description = S("Trap Glow Glass"), - drawtype = "glasslike_framed_optional", - tiles = {"moreblocks_trap_glass.png", "moreblocks_glow_glass_detail.png"}, --MFF connected glass - paramtype = "light", - sunlight_propagates = true, - light_source = 11, - walkable = false, - groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, - sounds = sound_glass, - no_stairs = true, - }, - ["super_glow_glass"] = { - description = S("Super Glow Glass"), - drawtype = "glasslike_framed_optional", - tiles = {"moreblocks_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, --MFF connected glass - paramtype = "light", - sunlight_propagates = true, - light_source = default.LIGHT_MAX, - groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, - sounds = sound_glass, - }, - ["trap_super_glow_glass"] = { - description = S("Trap Super Glow Glass"), - drawtype = "glasslike_framed_optional", - tiles = {"moreblocks_trap_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, --MFF connected glass - paramtype = "light", - sunlight_propagates = true, - light_source = default.LIGHT_MAX, - walkable = false, - groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, - sounds = sound_glass, - no_stairs = true, - }, - ["rope"] = { - description = S("Rope"), - drawtype = "signlike", - inventory_image = "moreblocks_rope.png", - wield_image = "moreblocks_rope.png", - paramtype = "light", - sunlight_propagates = true, - paramtype2 = "wallmounted", - walkable = false, - climbable = true, - selection_box = {type = "wallmounted",}, - groups = {snappy = 3, flammable = 2}, - sounds = sound_leaves, - no_stairs = true, - }, -} - -for name, def in pairs(nodes) do - def.tiles = def.tiles or {"moreblocks_" ..name.. ".png"} - minetest.register_node("moreblocks:" ..name, def) - minetest.register_alias(name, "moreblocks:" ..name) - if not def.no_stairs then - local groups = {} - for k, v in pairs(def.groups) do groups[k] = v end - stairsplus:register_all("moreblocks", name, "moreblocks:" ..name, { - description = def.description, - groups = groups, - tiles = def.tiles, - sunlight_propagates = def.sunlight_propagates, - light_source = def.light_source, - sounds = def.sounds, - }) - end -end - - --- Items - -minetest.register_craftitem("moreblocks:sweeper", { - description = S("Sweeper"), - inventory_image = "moreblocks_sweeper.png", -}) - -minetest.register_craftitem("moreblocks:nothing", { - inventory_image = "invisible.png", - on_use = function() end, -}) - diff --git a/mods/moreblocks/ownership.lua b/mods/moreblocks/ownership.lua deleted file mode 100755 index 1c2431ba..00000000 --- a/mods/moreblocks/ownership.lua +++ /dev/null @@ -1,41 +0,0 @@ ---[[ -More Blocks: ownership handling - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - -local S = moreblocks.gettext - -function moreblocks.node_is_owned(pos, placer) - local ownername = false - if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod - if HasOwner(pos, placer) then -- returns true if the node is owned - if not IsPlayerNodeOwner(pos, placer:get_player_name()) then - if type(getLastOwner) == "function" then -- ...is an old version - ownername = getLastOwner(pos) - elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version - ownername = GetNodeOwnerName(pos) - else - ownername = S("someone") - end - end - end - - elseif type(isprotect)=="function" then -- glomie's protection mod - if not isprotect(5, pos, placer) then - ownername = S("someone") - end - elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod - if not protector.can_dig(5, pos, placer) then - ownername = S("someone") - end - end - - if ownername ~= false then - minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) ) - return true - else - return false - end -end diff --git a/mods/moreblocks/redefinitions.lua b/mods/moreblocks/redefinitions.lua deleted file mode 100755 index 8566887d..00000000 --- a/mods/moreblocks/redefinitions.lua +++ /dev/null @@ -1,100 +0,0 @@ ---[[ -More Blocks: redefinitions of default stuff - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - --- Redefinitions of some default crafting recipes: - -minetest.register_craft({ - output = "default:sign_wall 4", - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"group:wood", "group:wood", "group:wood"}, - {"", "group:stick", ""}, - } -}) - -minetest.register_craft({ - output = "default:ladder 4", - recipe = { - {"default:stick", "", "default:stick"}, - {"default:stick", "default:stick", "default:stick"}, - {"default:stick", "", "default:stick"}, - } -}) - -minetest.register_craft({ - output = "default:paper 4", - recipe = { - {"default:papyrus", "default:papyrus", "default:papyrus"}, - } -}) - ---[[minetest.register_craft({ - output = "default:rail 16", -- /MFF (Mg|06/10/15) => (Ombridride|26/07/15) - recipe = { - {"default:steel_ingot", "", "default:steel_ingot"}, - {"default:steel_ingot", "default:stick", "default:steel_ingot"}, - {"default:steel_ingot", "", "default:steel_ingot"}, - } -})--]] - -minetest.register_craft({ - type = "toolrepair", - additional_wear = -0.10, -- Tool repair buff (10% bonus instead of 2%). -}) - --- Redefinitions of some default nodes --- =================================== - --- Let there be light. This makes some nodes let light pass through: -minetest.override_item("default:ladder", { - paramtype = "light", - sunlight_propagates = true, -}) - -minetest.override_item("default:sapling", { - paramtype = "light", - sunlight_propagates = true, -}) - -minetest.override_item("default:dry_shrub", { - paramtype = "light", - sunlight_propagates = true, -}) - -minetest.override_item("default:papyrus", { - paramtype = "light", - sunlight_propagates = true, -}) - -minetest.override_item("default:fence_wood", { - paramtype = "light", - sunlight_propagates = true, -}) - -minetest.override_item("default:junglegrass", { - paramtype = "light", - sunlight_propagates = true, -}) - -minetest.override_item("default:junglesapling", { - paramtype = "light", - sunlight_propagates = true, -}) - -minetest.override_item("default:grass_1", { - inventory_image = "default_grass_3.png", -- Use a bigger inventory image. - wield_image = "default_grass_3.png", - paramtype = "light", - sunlight_propagates = true, -}) - -for i = 2, 5 do - minetest.override_item("default:grass_" ..i, { - paramtype = "light", - sunlight_propagates = true, - }) -end diff --git a/mods/moreblocks/stairsplus/API.md b/mods/moreblocks/stairsplus/API.md deleted file mode 100755 index 2db0f2b3..00000000 --- a/mods/moreblocks/stairsplus/API.md +++ /dev/null @@ -1,24 +0,0 @@ -API documentation for Stairs+ -============================= - -* `stairsplus:register_all(modname, subname, recipeitem, fields)` - Registers a stair, slab, panel, microblock, and any other types of - nodes to be added in the future. - This also registers the node with the circular saw. - Example: - ```lua - stairsplus:register_all("moreblocks", "wood", "defaut:wood", { - description = "Wooden", - tiles = {"default_wood.png"}, - groups = {oddly_breakabe_by_hand=1}, - sounds = default.node_sound_wood_defaults(), - }) - ``` -The following register only a particular type of microblock. -You will probably never want to use them directly: - -* `stairsplus:register_stair(modname, subname, recipeitem, fields)` -* `stairsplus:register_slab(modname, subname, recipeitem, fields)` -* `stairsplus:register_panel(modname, subname, recipeitem, fields)` -* `stairsplus:register_micro(modname, subname, recipeitem, fields)` - diff --git a/mods/moreblocks/stairsplus/aliases.lua b/mods/moreblocks/stairsplus/aliases.lua deleted file mode 100755 index c235d342..00000000 --- a/mods/moreblocks/stairsplus/aliases.lua +++ /dev/null @@ -1,70 +0,0 @@ ---[[ -More Blocks: alias definitions - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - -local function register_stairsplus_alias(modname, origname, newname) - minetest.register_alias(modname.. ":slab_" ..origname, "moreblocks:slab_" ..newname) - minetest.register_alias(modname.. ":slab_" ..origname.. "_inverted", "moreblocks:slab_" ..newname.. "_inverted") - minetest.register_alias(modname.. ":slab_" ..origname.. "_wall", "moreblocks:slab_" ..newname.. "_wall") - minetest.register_alias(modname.. ":slab_" ..origname.. "_quarter", "moreblocks:slab_" ..newname.. "_quarter") - minetest.register_alias(modname.. ":slab_" ..origname.. "_quarter_inverted", "moreblocks:slab_" ..newname.. "_quarter_inverted") - minetest.register_alias(modname.. ":slab_" ..origname.. "_quarter_wall", "moreblocks:slab_" ..newname.. "_quarter_wall") - minetest.register_alias(modname.. ":slab_" ..origname.. "_three_quarter", "moreblocks:slab_" ..newname.. "_three_quarter") - minetest.register_alias(modname.. ":slab_" ..origname.. "_three_quarter_inverted", "moreblocks:slab_" ..newname.. "_three_quarter_inverted") - minetest.register_alias(modname.. ":slab_" ..origname.. "_three_quarter_wall", "moreblocks:slab_" ..newname.. "_three_quarter_wall") - minetest.register_alias(modname.. ":stair_" ..origname, "moreblocks:stair_" ..newname) - minetest.register_alias(modname.. ":stair_" ..origname.. "_inverted", "moreblocks:stair_" ..newname.. "_inverted") - minetest.register_alias(modname.. ":stair_" ..origname.. "_wall", "moreblocks:stair_" ..newname.. "_wall") - minetest.register_alias(modname.. ":stair_" ..origname.. "_wall_half", "moreblocks:stair_" ..newname.. "_wall_half") - minetest.register_alias(modname.. ":stair_" ..origname.. "_wall_half_inverted", "moreblocks:stair_" ..newname.. "_wall_half_inverted") - minetest.register_alias(modname.. ":stair_" ..origname.. "_half", "moreblocks:stair_" ..newname.. "_half") - minetest.register_alias(modname.. ":stair_" ..origname.. "_half_inverted", "moreblocks:stair_" ..newname.. "_half_inverted") - minetest.register_alias(modname.. ":stair_" ..origname.. "_right_half", "moreblocks:stair_" ..newname.. "_right_half") - minetest.register_alias(modname.. ":stair_" ..origname.. "_right_half_inverted", "moreblocks:stair_" ..newname.. "_right_half_inverted") - minetest.register_alias(modname.. ":stair_" ..origname.. "_wall_half", "moreblocks:stair_" ..newname.. "_wall_half") - minetest.register_alias(modname.. ":stair_" ..origname.. "_wall_half_inverted", "moreblocks:stair_" ..newname.. "_wall_half_inverted") - minetest.register_alias(modname.. ":stair_" ..origname.. "_inner", "moreblocks:stair_" ..newname.. "_inner") - minetest.register_alias(modname.. ":stair_" ..origname.. "_inner_inverted", "moreblocks:stair_" ..newname.. "_inner_inverted") - minetest.register_alias(modname.. ":stair_" ..origname.. "_outer", "moreblocks:stair_" ..newname.. "_outer") - minetest.register_alias(modname.. ":stair_" ..origname.. "_outer_inverted", "moreblocks:stair_" ..newname.. "_outer_inverted") - minetest.register_alias(modname.. ":panel_" ..origname.. "_bottom", "moreblocks:panel_" ..newname.. "_bottom") - minetest.register_alias(modname.. ":panel_" ..origname.. "_top", "moreblocks:panel_" ..newname.. "_top") - minetest.register_alias(modname.. ":panel_" ..origname.. "_vertical", "moreblocks:panel_" ..newname.. "_vertical") - minetest.register_alias(modname.. ":micro_" ..origname.. "_bottom", "moreblocks:micro_" ..newname.. "_bottom") - minetest.register_alias(modname.. ":micro_" ..origname.. "_top", "moreblocks:micro_" ..newname.. "_top") -end - -register_stairsplus_alias("stairsplus", "stone", "stone") -register_stairsplus_alias("stairsplus", "wood", "wood") -register_stairsplus_alias("stairsplus", "pinewood", "pinewood") -register_stairsplus_alias("stairsplus", "cobble", "cobble") -register_stairsplus_alias("stairsplus", "brick", "brick") -register_stairsplus_alias("stairsplus", "sandstone", "sandstone") -register_stairsplus_alias("stairsplus", "glass", "glass") -register_stairsplus_alias("stairsplus", "tree", "tree") -register_stairsplus_alias("stairsplus", "jungletree", "jungletree") -register_stairsplus_alias("stairsplus", "pinetree", "pinetree") -register_stairsplus_alias("stairsplus", "desert_stone", "desert_stone") -register_stairsplus_alias("stairsplus", "steelblock", "steelblock") -register_stairsplus_alias("stairsplus", "mossycobble", "mossycobble") - -register_stairsplus_alias("moreblocks", "coalstone", "coal_stone") -register_stairsplus_alias("moreblocks", "junglewood", "jungle_wood") -register_stairsplus_alias("moreblocks", "circlestonebrick", "circle_stone_bricks") -register_stairsplus_alias("moreblocks", "ironstone", "iron_stone") -register_stairsplus_alias("moreblocks", "coalglass", "coal_glass") -register_stairsplus_alias("moreblocks", "ironglass", "iron_glass") -register_stairsplus_alias("moreblocks", "glowglass", "glow_glass") -register_stairsplus_alias("moreblocks", "superglowglass", "super_glow_glass") -register_stairsplus_alias("moreblocks", "coalchecker", "coal_checker") -register_stairsplus_alias("moreblocks", "ironchecker", "iron_checker") -register_stairsplus_alias("moreblocks", "cactuschecker", "cactus_checker") -register_stairsplus_alias("moreblocks", "ironstonebrick", "iron_stone_bricks") -register_stairsplus_alias("moreblocks", "stonesquare", "stone_tile") -register_stairsplus_alias("moreblocks", "splitstonesquare", "split_stone_tile") -register_stairsplus_alias("moreblocks", "woodtile", "wood_tile") -register_stairsplus_alias("moreblocks", "woodtile_centered", "wood_tile_centered") -register_stairsplus_alias("moreblocks", "woodtile_full", "wood_tile_full") diff --git a/mods/moreblocks/stairsplus/conversion.lua b/mods/moreblocks/stairsplus/conversion.lua deleted file mode 100755 index 3319bce2..00000000 --- a/mods/moreblocks/stairsplus/conversion.lua +++ /dev/null @@ -1,139 +0,0 @@ ---[[ -More Blocks: conversion - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - --- Function to convert all stairs/slabs/etc nodes from --- inverted, wall, etc to regular + 6d facedir - -local dirs1 = {21, 20, 23, 22, 21} -local dirs2 = {15, 8, 17, 6, 15} -local dirs3 = {14, 11, 16, 5, 14} - -function stairsplus:register_6dfacedir_conversion(modname, material) - --print("Register stairsplus 6d facedir conversion") - --print('ABM for '..modname..' "'..material..'"') - - local objects_list1 = { - modname.. ":slab_" ..material.. "_inverted", - modname.. ":slab_" ..material.. "_quarter_inverted", - modname.. ":slab_" ..material.. "_three_quarter_inverted", - modname.. ":stair_" ..material.. "_inverted", - modname.. ":stair_" ..material.. "_wall", - modname.. ":stair_" ..material.. "_wall_half", - modname.. ":stair_" ..material.. "_wall_half_inverted", - modname.. ":stair_" ..material.. "_half_inverted", - modname.. ":stair_" ..material.. "_right_half_inverted", - modname.. ":panel_" ..material.. "_vertical", - modname.. ":panel_" ..material.. "_top", - } - - local objects_list2 = { - modname.. ":slab_" ..material.. "_wall", - modname.. ":slab_" ..material.. "_quarter_wall", - modname.. ":slab_" ..material.. "_three_quarter_wall", - modname.. ":stair_" ..material.. "_inner_inverted", - modname.. ":stair_" ..material.. "_outer_inverted", - modname.. ":micro_" ..material.. "_top" - } - - for _, object in pairs(objects_list1) do - local flip_upside_down = false - local flip_to_wall = false - - local dest_object = object - - if string.find(dest_object, "_inverted") then - flip_upside_down = true - dest_object = string.gsub(dest_object, "_inverted", "") - end - - if string.find(object, "_top") then - flip_upside_down = true - dest_object = string.gsub(dest_object, "_top", "") - end - - if string.find(dest_object, "_wall") then - flip_to_wall = true - dest_object = string.gsub(dest_object, "_wall", "") - end - - if string.find(dest_object, "_vertical") then - flip_to_wall = true - dest_object = string.gsub(dest_object, "_vertical", "") - end - - if string.find(dest_object, "_half") and not string.find(dest_object, "_right_half") then - dest_object = string.gsub(dest_object, "_half", "_right_half") - elseif string.find(dest_object, "_right_half") then - dest_object = string.gsub(dest_object, "_right_half", "_half") - end - - --print(" +---> convert " ..object) - --print(" | to " ..dest_object) - - minetest.register_abm({ - nodenames = {object}, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - local fdir = node.param2 or 0 - - if flip_upside_down and not flip_to_wall then - nfdir = dirs1[fdir + 2] - elseif flip_to_wall and not flip_upside_down then - nfdir = dirs2[fdir + 1] - elseif flip_to_wall and flip_upside_down then - nfdir = dirs3[fdir + 2] - end - minetest.set_node(pos, {name = dest_object, param2 = nfdir}) - end - }) - end - - for _, object in pairs(objects_list2) do - local flip_upside_down = false - local flip_to_wall = false - - local dest_object = object - - if string.find(dest_object, "_inverted") then - flip_upside_down = true - dest_object = string.gsub(dest_object, "_inverted", "") - end - - if string.find(dest_object, "_top") then - flip_upside_down = true - dest_object = string.gsub(dest_object, "_top", "") - end - - if string.find(dest_object, "_wall") then - flip_to_wall = true - dest_object = string.gsub(dest_object, "_wall", "") - end - - --print(" +---> convert " ..object) - --print(" | to " ..dest_object) - - minetest.register_abm({ - nodenames = {object}, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - local fdir = node.param2 - local nfdir = 20 - - if flip_upside_down and not flip_to_wall then - nfdir = dirs1[fdir + 1] - elseif flip_to_wall and not flip_upside_down then - nfdir = dirs2[fdir + 2] - - end - minetest.set_node(pos, {name = dest_object, param2 = nfdir}) - end - }) - end -end - diff --git a/mods/moreblocks/stairsplus/init.lua b/mods/moreblocks/stairsplus/init.lua deleted file mode 100755 index 44f59720..00000000 --- a/mods/moreblocks/stairsplus/init.lua +++ /dev/null @@ -1,61 +0,0 @@ ---[[ -More Blocks: Stairs+ - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - --- Nodes will be called :{stair,slab,panel,micro}_ - -local modpath = minetest.get_modpath("moreblocks").. "/stairsplus" - -stairsplus = {} -stairsplus.expect_infinite_stacks = false - -if not minetest.get_modpath("unified_inventory") -and minetest.setting_getbool("creative_mode") then - stairsplus.expect_infinite_stacks = true -end - -function stairsplus:prepare_groups(groups) - local result = {} - if groups then - for k, v in pairs(groups) do - if k ~= "wood" and k ~= "stone" then - result[k] = v - end - end - end - if not moreblocks.config.stairsplus_in_creative_inventory then - result.not_in_creative_inventory = 1 - end - return result -end - -function stairsplus:register_all(modname, subname, recipeitem, fields) - self:register_stair(modname, subname, recipeitem, fields) - self:register_slab (modname, subname, recipeitem, fields) - self:register_slope(modname, subname, recipeitem, fields) - self:register_panel(modname, subname, recipeitem, fields) - self:register_micro(modname, subname, recipeitem, fields) - -- self:register_6dfacedir_conversion(modname, subname) -- Not needed as of Q3 2013, uncomment to fix old maps. -end - -function register_stair_slab_panel_micro(modname, subname, recipeitem, groups, images, description, drop, light) - stairsplus:register_all(modname, subname, recipeitem, { - groups = groups, - tiles = images, - description = description, - drop = drop, - light_source = light - }) -end - --- dofile(modpath.. "/aliases.lua") -- Not needed as of Q2 2013, uncomment to fix old maps. --- dofile(modpath.. "/conversion.lua") -- Not needed as of Q2 2013, uncomment to fix old maps. -dofile(modpath .. "/stairs.lua") -dofile(modpath .. "/slabs.lua") -dofile(modpath .. "/slopes.lua") -dofile(modpath .. "/panels.lua") -dofile(modpath .. "/microblocks.lua") -dofile(modpath .. "/registrations.lua") diff --git a/mods/moreblocks/stairsplus/microblocks.lua b/mods/moreblocks/stairsplus/microblocks.lua deleted file mode 100755 index 909bfa58..00000000 --- a/mods/moreblocks/stairsplus/microblocks.lua +++ /dev/null @@ -1,128 +0,0 @@ ---[[ -More Blocks: microblock definitions - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - -local S = moreblocks.intllib - --- Node will be called :micro_ - -function register_micro(modname, subname, recipeitem, groups, images, description, drop, light) - stairsplus:register_micro(modname, subname, recipeitem, { - groups = groups, - tiles = images, - description = description, - drop = drop, - light_source = light, - sounds = default.node_sound_stone_defaults(), - }) -end - -function stairsplus:register_micro(modname, subname, recipeitem, fields) - local defs = { - [""] = { - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, 0, 0, 0, 0.5}, - }, - }, - ["_1"] = { - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, 0, 0, -0.4375, 0.5}, - }, - }, - ["_2"] = {legacy = "_1"}, - ["_4"] = {legacy = ""}, - ["_12"] = { - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, 0, 0, 0.25, 0.5}, - }, - }, - ["_14"] = {legacy = "_15"}, - ["_15"] = { - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, 0, 0, 0.4375, 0.5}, - }, - } - } - - local desc = S("%s Microblock"):format(fields.description) - for alternate, def in pairs(defs) do - if def.legacy then - minetest.register_alias(modname .. ":micro_" .. subname .. alternate, - modname .. ":micro_" .. subname .. def.legacy) - else - for k, v in pairs(fields) do - def[k] = v - end - def.drawtype = "nodebox" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.on_place = minetest.rotate_node - def.groups = stairsplus:prepare_groups(fields.groups) - def.description = desc - if fields.drop then - def.drop = modname.. ":micro_" ..fields.drop..alternate - end - minetest.register_node(":" ..modname.. ":micro_" ..subname..alternate, def) - end - end - minetest.register_alias(modname.. ":micro_" ..subname.. "_bottom", modname.. ":micro_" ..subname) - - circular_saw.known_nodes[recipeitem] = {modname, subname} - - -- Some saw-less recipes: - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":micro_" .. subname .. " 7", - recipe = {modname .. ":stair_" .. subname .. "_inner"}, - }) - - minetest.register_craft({ - output = modname .. ":micro_" .. subname .. " 6", - type = "shapeless", - recipe = {modname .. ":stair_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":micro_" .. subname .. " 5", - recipe = {modname .. ":stair_" .. subname .. "_outer"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":micro_" .. subname .. " 4", - recipe = {modname .. ":slab_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":micro_" .. subname .. " 4", - recipe = {modname .. ":stair_" .. subname .. "_alt"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":micro_" .. subname .. " 3", - recipe = {modname .. ":stair_" .. subname .. "_right_half"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":micro_" .. subname .. " 2", - recipe = {modname .. ":panel_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname}, - }) -end diff --git a/mods/moreblocks/stairsplus/panels.lua b/mods/moreblocks/stairsplus/panels.lua deleted file mode 100755 index 47a53ccf..00000000 --- a/mods/moreblocks/stairsplus/panels.lua +++ /dev/null @@ -1,108 +0,0 @@ ---[[ -More Blocks: panel definitions - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - -local S = moreblocks.intllib - --- Node will be called :panel_ - -function register_panel(modname, subname, recipeitem, groups, images, description, drop, light) - stairsplus:register_panel(modname, subname, recipeitem, { - groups = groups, - tiles = images, - description = description, - drop = drop, - light_source = light, - sounds = default.node_sound_stone_defaults(), - }) -end - -function stairsplus:register_panel(modname, subname, recipeitem, fields) - local defs = { - [""] = { - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, 0, 0.5, 0, 0.5}, - }, - }, - ["_1"] = { - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, 0, 0.5, -0.4375, 0.5}, - }, - }, - ["_2"] = {legacy = "_1"}, - ["_4"] = {legacy = ""}, - ["_12"] = { - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, 0, 0.5, 0.25, 0.5}, - }, - }, - ["_14"] = {legacy = "_15"}, - ["_15"] = { - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, 0, 0.5, 0.4375, 0.5}, - }, - } - } - - local desc = S("%s Panel"):format(fields.description) - for alternate, def in pairs(defs) do - if def.legacy then - minetest.register_alias(modname .. ":panel_" .. subname .. alternate, - modname .. ":panel_" .. subname .. def.legacy) - else - for k, v in pairs(fields) do - def[k] = v - end - def.drawtype = "nodebox" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.on_place = minetest.rotate_node - def.description = desc - def.groups = stairsplus:prepare_groups(fields.groups) - if fields.drop then - def.drop = modname.. ":panel_" ..fields.drop..alternate - end - minetest.register_node(":" ..modname.. ":panel_" ..subname..alternate, def) - end - end - minetest.register_alias(modname.. ":panel_" ..subname.. "_bottom", modname.. ":panel_" ..subname) - - circular_saw.known_nodes[recipeitem] = {modname, subname} - - -- Some saw-less recipes: - - minetest.register_craft({ - output = modname .. ":panel_" .. subname .. " 12", - recipe = { - {recipeitem, ""}, - {recipeitem, recipeitem}, - }, - }) - - minetest.register_craft({ - output = modname .. ":panel_" .. subname .. " 12", - recipe = { - {"", recipeitem}, - {recipeitem, recipeitem}, - }, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":panel_" .. subname, - recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":panel_" .. subname, modname .. ":panel_" .. subname, modname .. ":panel_" .. subname, modname .. ":panel_" .. subname}, - }) -end diff --git a/mods/moreblocks/stairsplus/registrations.lua b/mods/moreblocks/stairsplus/registrations.lua deleted file mode 100755 index 15ea47c9..00000000 --- a/mods/moreblocks/stairsplus/registrations.lua +++ /dev/null @@ -1,65 +0,0 @@ ---[[ -More Blocks: registrations - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - -local default_nodes = { -- Default stairs/slabs/panels/microblocks: - "stone", - "cobble", - "mossycobble", - "brick", - "sandstone", - "steelblock", - "goldblock", - "copperblock", - "bronzeblock", - "diamondblock", - "desert_stone", - "desert_cobble", - "meselamp", - "glass", - "tree", - "wood", - "jungletree", - "junglewood", - "pine_tree", - "pine_wood", - "cherry_tree", - "cherry_plank", - "acacia_tree", - "acacia_wood", - "obsidian", - "obsidian_glass", - "stonebrick", - "desert_stonebrick", - "sandstonebrick", - "obsidianbrick", -} - -for _, name in pairs(default_nodes) do - local nodename = "default:" .. name - local ndef = minetest.registered_nodes[nodename] - if ndef then - local drop - if type(ndef.drop) == "string" then - drop = ndef.drop:split(" ")[1]:sub(9) - end - - local tiles = ndef.tiles - if #ndef.tiles > 1 and ndef.drawtype:find("glass") then - tiles = { ndef.tiles[1] } - end - - stairsplus:register_all("moreblocks", name, nodename, { - description = ndef.description, - drop = drop, - groups = ndef.groups, - sounds = ndef.sounds, - tiles = tiles, - sunlight_propagates = true, - light_source = ndef.light_source - }) - end -end diff --git a/mods/moreblocks/stairsplus/slabs.lua b/mods/moreblocks/stairsplus/slabs.lua deleted file mode 100755 index 6406c261..00000000 --- a/mods/moreblocks/stairsplus/slabs.lua +++ /dev/null @@ -1,214 +0,0 @@ ---[[ -More Blocks: slab definitions - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - -local S = moreblocks.intllib - --- Node will be called :slab_ - -function register_slab(modname, subname, recipeitem, groups, images, description, drop, light) - stairsplus:register_slab(modname, subname, recipeitem, { - groups = groups, - tiles = images, - description = description, - drop = drop, - light_source = light, - sounds = default.node_sound_stone_defaults(), - }) -end - -function stairsplus:register_slab(modname, subname, recipeitem, fields) - local defs = { - [""] = 8, - ["_quarter"] = 4, - ["_three_quarter"] = 12, - ["_1"] = 1, - ["_2"] = "_1", - ["_14"] = "_three_quarter", - ["_15"] = 15, - } - - local desc_base = S("%s Slab"):format(fields.description) - for alternate, num in pairs(defs) do - if type(num) == type("moo") then - minetest.register_alias(modname .. ":slab_" .. subname .. alternate, - modname .. ":slab_" .. subname .. num) - else - local def = { - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, (num/16)-0.5, 0.5}, - } - } - for k, v in pairs(fields) do - def[k] = v - end - def.drawtype = "nodebox" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.on_place = minetest.rotate_node - def.description = ("%s (%d/16)"):format(desc_base, num) - def.groups = stairsplus:prepare_groups(fields.groups) - if fields.drop then - def.drop = modname.. ":slab_" .. fields.drop .. alternate - end - minetest.register_node(":" .. modname .. ":slab_" .. subname .. alternate, def) - end - end - minetest.register_alias("stairs:slab_" .. subname, modname .. ":slab_" .. subname) - - circular_saw.known_nodes[recipeitem] = {modname, subname} - - -- Some saw-less recipes: - - minetest.register_craft({ - output = modname .. ":slab_" .. subname .. " 6", - recipe = {{recipeitem, recipeitem, recipeitem}}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname, - recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname}, - }) - - -- uncomment this rule when conflict is no longer likely to happen - -- https://github.com/minetest/minetest/issues/2881 - -- minetest.register_craft({ - -- type = "shapeless", - -- output = modname .. ":slab_" .. subname, - -- recipe = {modname .. ":panel_" .. subname, modname .. ":panel_" .. subname}, - -- }) - - -- then remove these two - minetest.register_craft({ - output = modname .. ":slab_" .. subname, - recipe = {{modname .. ":panel_" .. subname, modname .. ":panel_" .. subname}}, - }) - - minetest.register_craft({ - output = modname .. ":slab_" .. subname, - recipe = { - {modname .. ":panel_" .. subname}, - {modname .. ":panel_" .. subname}, - }, - }) - ------------------------------ - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slab_" .. subname, modname .. ":slab_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slab_" .. subname .. "_quarter", modname .. ":slab_" .. subname .. "_quarter", modname .. ":slab_" .. subname .. "_quarter", modname .. ":slab_" .. subname .. "_quarter"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slab_" .. subname .. "_three_quarter", modname .. ":slab_" .. subname .. "_quarter"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slab_" .. subname .. "_14", modname .. ":slab_" .. subname .. "_2"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slab_" .. subname .. "_15", modname .. ":slab_" .. subname .. "_1"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname, - recipe = {modname .. ":slab_" .. subname .. "_quarter", modname .. ":slab_" .. subname .. "_quarter"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname, - recipe = {modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname, - recipe = {modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname .. "_quarter", - recipe = {modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname .. "_quarter", - recipe = {modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname .. "_2", - recipe = {modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname .. "_three_quarter", - recipe = {modname .. ":slab_" .. subname, modname .. ":slab_" .. subname .. "_quarter"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname .. "_three_quarter", - recipe = {modname .. ":slab_" .. subname .. "_quarter", modname .. ":slab_" .. subname .. "_quarter", modname .. ":slab_" .. subname .. "_quarter"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname .. "_three_quarter", - recipe = {modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname .. "_14", - recipe = {modname .. ":slab_" .. subname .. "_three_quarter", modname .. ":slab_" .. subname .. "_2"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname .. "_14", - recipe = {modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname .. "_15", - recipe = {modname .. ":slab_" .. subname .. "_14", modname .. ":slab_" .. subname .. "_1"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname .. " 3", - recipe = {modname .. ":stair_" .. subname, modname .. ":stair_" .. subname}, - }) -end diff --git a/mods/moreblocks/stairsplus/slopes.lua b/mods/moreblocks/stairsplus/slopes.lua deleted file mode 100755 index 5a3418fa..00000000 --- a/mods/moreblocks/stairsplus/slopes.lua +++ /dev/null @@ -1,347 +0,0 @@ ---[[ -More Blocks: slope definitions - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - -local S = moreblocks.intllib - -local box_slope = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, - {-0.5, -0.25, -0.25, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.25, 0.5}, - {-0.5, 0.25, 0.25, 0.5, 0.5, 0.5} - } -} - -local box_slope_half = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, - {-0.5, -0.375, -0.25, 0.5, -0.25, 0.5}, - {-0.5, -0.25, 0, 0.5, -0.125, 0.5}, - {-0.5, -0.125, 0.25, 0.5, 0, 0.5}, - } -} - -local box_slope_half_raised = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.125, 0.5}, - {-0.5, 0.125, -0.25, 0.5, 0.25, 0.5}, - {-0.5, 0.25, 0, 0.5, 0.375, 0.5}, - {-0.5, 0.375, 0.25, 0.5, 0.5, 0.5}, - } -} - ---============================================================== - -local box_slope_inner = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, - {-0.5, -0.5, -0.25, 0.5, 0, 0.5}, - {-0.5, -0.5, -0.5, 0.25, 0, 0.5}, - {-0.5, 0, -0.5, 0, 0.25, 0.5}, - {-0.5, 0, 0, 0.5, 0.25, 0.5}, - {-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}, - {-0.5, 0.25, -0.5, -0.25, 0.5, 0.5}, - } -} - -local box_slope_inner_half = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, - {-0.5, -0.375, -0.25, 0.5, -0.25, 0.5}, - {-0.5, -0.375, -0.5, 0.25, -0.25, 0.5}, - {-0.5, -0.25, -0.5, 0, -0.125, 0.5}, - {-0.5, -0.25, 0, 0.5, -0.125, 0.5}, - {-0.5, -0.125, 0.25, 0.5, 0, 0.5}, - {-0.5, -0.125, -0.5, -0.25, 0, 0.5}, - } -} - -local box_slope_inner_half_raised = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.125, 0.5}, - {-0.5, 0.125, -0.25, 0.5, 0.25, 0.5}, - {-0.5, 0.125, -0.5, 0.25, 0.25, 0.5}, - {-0.5, 0.25, -0.5, 0, 0.375, 0.5}, - {-0.5, 0.25, 0, 0.5, 0.375, 0.5}, - {-0.5, 0.375, 0.25, 0.5, 0.5, 0.5}, - {-0.5, 0.375, -0.5, -0.25, 0.5, 0.5}, - } -} - ---============================================================== - -local box_slope_outer = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, - {-0.5, -0.25, -0.25, 0.25, 0, 0.5}, - {-0.5, 0, 0, 0, 0.25, 0.5}, - {-0.5, 0.25, 0.25, -0.25, 0.5, 0.5} - } -} - -local box_slope_outer_half = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, - {-0.5, -0.375, -0.25, 0.25, -0.25, 0.5}, - {-0.5, -0.25, 0, 0, -0.125, 0.5}, - {-0.5, -0.125, 0.25, -0.25, 0, 0.5} - } -} - -local box_slope_outer_half_raised = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.125, 0.5}, - {-0.5, 0.125, -0.25, 0.25, 0.25, 0.5}, - {-0.5, 0.25, 0, 0, 0.375, 0.5}, - {-0.5, 0.375, 0.25, -0.25, 0.5, 0.5} - } -} - --- Node will be called :slope_ - -function register_slope(modname, subname, recipeitem, groups, images, description, drop, light) - stairsplus:register_slope(modname, subname, recipeitem, { - groups = groups, - tiles = images, - description = description, - drop = drop, - light_source = light, - sounds = default.node_sound_stone_defaults(), - }) -end - -function stairsplus:register_slope(modname, subname, recipeitem, fields) - local defs = { - [""] = { - mesh = "moreblocks_slope.obj", - collision_box = box_slope, - selection_box = box_slope, - - }, - ["_half"] = { - mesh = "moreblocks_slope_half.obj", - collision_box = box_slope_half, - selection_box = box_slope_half, - }, - ["_half_raised"] = { - mesh = "moreblocks_slope_half_raised.obj", - collision_box = box_slope_half_raised, - selection_box = box_slope_half_raised, - }, - ---============================================================== - - ["_inner"] = { - mesh = "moreblocks_slope_inner.obj", - collision_box = box_slope_inner, - selection_box = box_slope_inner, - }, - ["_inner_half"] = { - mesh = "moreblocks_slope_inner_half.obj", - collision_box = box_slope_inner_half, - selection_box = box_slope_inner_half, - }, - ["_inner_half_raised"] = { - mesh = "moreblocks_slope_inner_half_raised.obj", - collision_box = box_slope_inner_half_raised, - selection_box = box_slope_inner_half_raised, - }, - ---============================================================== - - ["_inner_cut"] = { - mesh = "moreblocks_slope_inner_cut.obj", - collision_box = box_slope_inner, - selection_box = box_slope_inner, - }, - ["_inner_cut_half"] = { - mesh = "moreblocks_slope_inner_cut_half.obj", - collision_box = box_slope_inner_half, - selection_box = box_slope_inner_half, - }, - ["_inner_cut_half_raised"] = { - mesh = "moreblocks_slope_inner_cut_half_raised.obj", - collision_box = box_slope_inner_half_raised, - selection_box = box_slope_inner_half_raised, - }, - ---============================================================== - - ["_outer"] = { - mesh = "moreblocks_slope_outer.obj", - collision_box = box_slope_outer, - selection_box = box_slope_outer, - }, - ["_outer_half"] = { - mesh = "moreblocks_slope_outer_half.obj", - collision_box = box_slope_outer_half, - selection_box = box_slope_outer_half, - }, - ["_outer_half_raised"] = { - mesh = "moreblocks_slope_outer_half_raised.obj", - collision_box = box_slope_outer_half_raised, - selection_box = box_slope_outer_half_raised, - }, - ---============================================================== - - ["_outer_cut"] = { - mesh = "moreblocks_slope_outer_cut.obj", - collision_box = box_slope_outer, - selection_box = box_slope_outer, - }, - ["_outer_cut_half"] = { - mesh = "moreblocks_slope_outer_cut_half.obj", - collision_box = box_slope_outer_half, - selection_box = box_slope_outer_half, - }, - ["_outer_cut_half_raised"] = { - mesh = "moreblocks_slope_outer_cut_half_raised.obj", - collision_box = box_slope_outer_half_raised, - selection_box = box_slope_outer_half_raised, - }, - ["_cut"] = { - mesh = "moreblocks_slope_cut.obj", - collision_box = box_slope_outer, - selection_box = box_slope_outer, - }, - } - - local desc = S("%s Slope"):format(fields.description) - for alternate, def in pairs(defs) do - for k, v in pairs(fields) do - def[k] = v - end - def.drawtype = "mesh" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.on_place = minetest.rotate_node - def.description = desc - def.groups = stairsplus:prepare_groups(fields.groups) - if fields.drop then - def.drop = modname.. ":slope_" ..fields.drop..alternate - end - minetest.register_node(":" ..modname.. ":slope_" ..subname..alternate, def) - end - - circular_saw.known_nodes[recipeitem] = {modname, subname} - - -- Some saw-less recipes: - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slope_" .. subname, modname .. ":slope_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slope_" .. subname .. "_half", modname .. ":slope_" .. subname .. "_half_raised"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slope_" .. subname .. "_half", modname .. ":slope_" .. subname .. "_half", - modname .. ":slope_" .. subname .. "_half", modname .. ":slope_" .. subname .. "_half"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slope_" .. subname .. "_outer", modname .. ":slope_" .. subname .. "_inner"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slope_" .. subname .. "_outer_half", modname .. ":slope_" .. subname .. "_inner_half_raised"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slope_" .. subname .. "_outer_half_raised", modname .. ":slope_" .. subname .. "_inner_half"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slope_" .. subname .. "_outer_cut", modname .. ":slope_" .. subname .. "_inner_cut"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slope_" .. subname .. "_outer_cut_half", modname .. ":slope_" .. subname .. "_inner_cut_half_raised"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = recipeitem, - recipe = {modname .. ":slope_" .. subname .. "_cut", modname .. ":slope_" .. subname .. "_cut"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname, - recipe = {modname .. ":slope_" .. subname .. "_half", modname .. ":slope_" .. subname .. "_half"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname, - recipe = {modname .. ":slope_" .. subname .. "_outer_half", modname .. ":slope_" .. subname .. "_inner_half"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slab_" .. subname, - recipe = {modname .. ":slope_" .. subname .. "_outer_cut_half", modname .. ":slope_" .. subname .. "_inner_cut_half"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slope_" .. subname .. "_half_raised", - recipe = {modname .. ":slope_" .. subname .. "_half", modname .. ":slope_" .. subname .. "_half", - modname .. ":slope_" .. subname .. "_half"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slope_" .. subname .. "_half_raised", - recipe = {modname .. ":slab_" .. subname, modname .. ":slope_" .. subname .. "_half"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slope_" .. subname .. "_inner_half_raised", - recipe = {modname .. ":slab_" .. subname, modname .. ":slope_" .. subname .. "_inner_half"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slope_" .. subname .. "_outer_half_raised", - recipe = {modname .. ":slab_" .. subname, modname .. ":slope_" .. subname .. "_outer_half"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":slope_" .. subname .. "_inner_cut_half_raised", - recipe = {modname .. ":slab_" .. subname, modname .. ":slope_" .. subname .. "_inner_cut_half"}, - }) -end diff --git a/mods/moreblocks/stairsplus/stairs.lua b/mods/moreblocks/stairsplus/stairs.lua deleted file mode 100755 index 76505cc3..00000000 --- a/mods/moreblocks/stairsplus/stairs.lua +++ /dev/null @@ -1,221 +0,0 @@ ---[[ -More Blocks: stair definitions - -Copyright (c) 2011-2015 Calinou and contributors. -Licensed under the zlib license. See LICENSE.md for more information. ---]] - -local S = moreblocks.intllib - --- Node will be called :stair_ - -function register_stair(modname, subname, recipeitem, groups, images, description, drop, light) - stairsplus:register_stair(modname, subname, recipeitem, { - groups = groups, - tiles = images, - description = description, - drop = drop, - light_source = light, - sounds = default.node_sound_stone_defaults(), - }) -end - -function stairsplus:register_stair(modname, subname, recipeitem, fields) - local defs = { - [""] = { - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - }, - ["_half"] = { - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0, 0, 0.5}, - {-0.5, 0, 0, 0, 0.5, 0.5}, - }, - }, - }, - ["_right_half" ]= { - node_box = { - type = "fixed", - fixed = { - {0, -0.5, -0.5, 0.5, 0, 0.5}, - {0, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - }, - ["_inner"] = { - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - {-0.5, 0, -0.5, 0, 0.5, 0}, - }, - }, - }, - ["_outer"] = { - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0, 0.5, 0.5}, - }, - }, - }, - ["_alt"] = { - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - }, - ["_alt_1"] = { - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.0625, -0.5, 0.5, 0, 0}, - {-0.5, 0.4375, 0, 0.5, 0.5, 0.5}, - }, - }, - }, - ["_alt_2"] = {legacy = "_alt_1"}, - ["_alt_4"] = { - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.25, -0.5, 0.5, 0, 0}, - {-0.5, 0.25, 0, 0.5, 0.5, 0.5}, - }, - }, - }, - } - - local desc = S("%s Stairs"):format(fields.description) - for alternate, def in pairs(defs) do - if def.legacy then - minetest.register_alias(modname .. ":stair_" .. subname .. alternate, - modname .. ":stair_" .. subname .. def.legacy) - else - for k, v in pairs(fields) do - def[k] = v - end - def.drawtype = "nodebox" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.on_place = minetest.rotate_node - def.description = desc - def.groups = stairsplus:prepare_groups(fields.groups) - if fields.drop then - def.drop = modname .. ":stair_" .. fields.drop .. alternate - end - minetest.register_node(":" .. modname .. ":stair_" .. subname .. alternate, def) - end - end - minetest.register_alias("stairs:stair_" .. subname, modname .. ":stair_" .. subname) - - circular_saw.known_nodes[recipeitem] = {modname, subname} - - -- Some saw-less recipes: - - minetest.register_craft({ - output = modname .. ":stair_" .. subname .. " 6", - recipe = { - {recipeitem, "", ""}, - {recipeitem, recipeitem, ""}, - {recipeitem, recipeitem, recipeitem}, - }, - }) - - minetest.register_craft({ - output = modname .. ":stair_" .. subname .. " 6", - recipe = { - {"", "", recipeitem}, - {"", recipeitem, recipeitem}, - {recipeitem, recipeitem, recipeitem}, - }, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":stair_" .. subname, - recipe = {modname .. ":panel_" .. subname, modname .. ":slab_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":stair_" .. subname, - recipe = {modname .. ":panel_" .. subname, modname .. ":panel_" .. subname, modname .. ":panel_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":stair_" .. subname .. "_outer", - recipe = {modname .. ":micro_" .. subname, modname .. ":slab_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":stair_" .. subname .. "_half", - recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":stair_" .. subname .. "_half", - recipe = {modname .. ":panel_" .. subname, modname .. ":micro_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":stair_" .. subname .. "_right_half", - recipe = {modname .. ":stair_" .. subname .. "_half"}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":stair_" .. subname, - recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":stair_" .. subname .. "_inner", - recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":stair_" .. subname .. "_outer", - recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname}, - }) - - minetest.register_craft({ - type = "shapeless", - output = modname .. ":stair_" .. subname, - recipe = {modname .. ":panel_" .. subname, modname .. ":panel_" .. subname, modname .. ":panel_" .. subname}, - }) - - minetest.register_craft({ -- See mirrored variation of the recipe below. - output = modname .. ":stair_" .. subname .. "_alt", - recipe = { - {modname .. ":panel_" .. subname, ""}, - {"" , modname .. ":panel_" .. subname}, - }, - }) - - minetest.register_craft({ -- Mirrored variation of the recipe above. - output = modname .. ":stair_" .. subname .. "_alt", - recipe = { - {"" , modname .. ":panel_" .. subname}, - {modname .. ":panel_" .. subname, ""}, - }, - }) -end diff --git a/mods/moreblocks/textures/invisible.png b/mods/moreblocks/textures/invisible.png deleted file mode 100755 index 4b5b3029..00000000 Binary files a/mods/moreblocks/textures/invisible.png and /dev/null differ diff --git a/mods/moreblocks/textures/moreblocks_cactus_brick.png b/mods/moreblocks/textures/moreblocks_cactus_brick.png deleted file mode 100755 index 0e8c2c9e..00000000 Binary files a/mods/moreblocks/textures/moreblocks_cactus_brick.png and /dev/null differ diff --git a/mods/moreblocks/textures/moreblocks_cactus_checker.png b/mods/moreblocks/textures/moreblocks_cactus_checker.png deleted file mode 100755 index 99c26773..00000000 Binary files a/mods/moreblocks/textures/moreblocks_cactus_checker.png and /dev/null differ diff --git a/mods/moreblocks/textures/moreblocks_circle_stone_bricks.png b/mods/moreblocks/textures/moreblocks_circle_stone_bricks.png deleted file mode 100755 index 4ca0134d..00000000 Binary files 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b/mods/moreblocks/textures/moreblocks_wood_tile_center.png deleted file mode 100755 index 02b0f84e..00000000 Binary files a/mods/moreblocks/textures/moreblocks_wood_tile_center.png and /dev/null differ diff --git a/mods/moreblocks/textures/moreblocks_wood_tile_full.png b/mods/moreblocks/textures/moreblocks_wood_tile_full.png deleted file mode 100755 index 7ec7f056..00000000 Binary files a/mods/moreblocks/textures/moreblocks_wood_tile_full.png and /dev/null differ diff --git a/mods/moreblocks/textures/moreblocks_wood_tile_up.png b/mods/moreblocks/textures/moreblocks_wood_tile_up.png deleted file mode 100755 index 3f6a2f24..00000000 Binary files a/mods/moreblocks/textures/moreblocks_wood_tile_up.png and /dev/null differ diff --git a/mods/moreflowers b/mods/moreflowers index 0604f176..ec3bf615 160000 --- a/mods/moreflowers +++ b/mods/moreflowers @@ -1 +1 @@ -Subproject commit 0604f176197ec5a4ffb3c1ba752a8c1edc083ad9 +Subproject commit ec3bf61580865f4d8474d6072e55e8c272679067 diff --git a/mods/moreores b/mods/moreores new file mode 160000 index 00000000..238e92a6 --- /dev/null +++ b/mods/moreores @@ -0,0 +1 @@ +Subproject commit 238e92a6bf39c8a48841442206eba7828eab94f6 diff --git a/mods/moreplants b/mods/moreplants index c0ffbe93..8216a475 160000 --- a/mods/moreplants +++ b/mods/moreplants @@ -1 +1 @@ -Subproject commit c0ffbe938cd92c54807f40f7e73a8d29af0c15aa +Subproject commit 8216a475e289a46b22f0f787b63be27463d9aed7 diff --git a/mods/mtfoods b/mods/mtfoods new file mode 160000 index 00000000..4aac3afb --- /dev/null +++ b/mods/mtfoods @@ -0,0 +1 @@ +Subproject commit 4aac3afbada69b681d4432956de0587e33ec10e0 diff --git a/mods/mysql_auth b/mods/mysql_auth index 79699b50..67dc261b 160000 --- a/mods/mysql_auth +++ b/mods/mysql_auth @@ -1 +1 @@ -Subproject commit 79699b500cf0080ce281d218361dd49a1c3a8aa2 +Subproject commit 67dc261bd0e9679b01bae1854218cb442724b979 diff --git a/mods/nalc/beds.lua b/mods/nalc/beds.lua new file mode 100644 index 00000000..e046e93b --- /dev/null +++ b/mods/nalc/beds.lua @@ -0,0 +1,112 @@ +for _, colour in pairs({"white", "black", "blue", "green"}) do + -- fancy shaped bed + beds.register_bed( + "nalc:fancy_bed_" .. colour, + { + description = "Fancy Bed (" .. colour .. ")", + inventory_image = "beds_bed_fancy_" .. colour .. ".png", + wield_image = "beds_bed_fancy_" .. colour .. ".png", + tiles = { + bottom = { + "beds_bed_top1_" .. colour .. ".png", + "default_wood.png", + "beds_bed_side1_" .. colour .. ".png", + "beds_bed_side1_" .. colour .. ".png^[transformFX", + "default_wood.png", + "beds_bed_foot_" .. colour .. ".png", + }, + top = { + "beds_bed_top2_" .. colour .. ".png", + "default_wood.png", + "beds_bed_side2_" .. colour .. ".png", + "beds_bed_side2_" .. colour .. ".png^[transformFX", + "beds_bed_head.png", + "default_wood.png", + } + }, + nodebox = { + bottom = { + {-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375}, + {0.375, -0.5, -0.5, 0.5, -0.065, -0.4375}, + {-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375}, + {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, + {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, + {-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, + }, + top = { + {-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5}, + {0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5}, + {-0.5, 0, 0.4375, 0.5, 0.125, 0.5}, + {-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5}, + {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, + {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, + {-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375}, + } + }, + selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, + recipe = { + {"", "", "group:stick"}, + {"wool:" .. colour, "wool:" .. colour, "wool:white"}, + {"group:wood", "group:wood", "group:wood"}, + }, + }) + -- Alias for retro compatibility + minetest.register_alias("beds:fancy_bed_"..colour.."_bottom", "nalc:fancy_bed_"..colour.."_bottom") + minetest.register_alias("beds:fancy_bed_"..colour.."_top", "nalc:fancy_bed_"..colour.."_top") + + -- simple shaped bed + beds.register_bed( + "nalc:bed_" .. colour, + { + description = "Simple Bed (" .. colour .. ")", + inventory_image = "beds_bed_" .. colour .. ".png", + wield_image = "beds_bed_" .. colour .. ".png", + tiles = { + bottom = { + "beds_bed_top_bottom_" .. colour .. ".png^[transformR90", + "default_wood.png", + "beds_bed_side_bottom_r_" .. colour .. ".png", + "beds_bed_side_bottom_r_" .. colour .. ".png^[transformfx", + "beds_transparent.png", + "beds_bed_side_bottom_" .. colour .. ".png" + }, + top = { + "beds_bed_top_top_" .. colour .. ".png^[transformR90", + "default_wood.png", + "beds_bed_side_top_r_" .. colour .. ".png", + "beds_bed_side_top_r_" .. colour .. ".png^[transformfx", + "beds_bed_side_top.png", + "beds_transparent.png", + } + }, + nodebox = { + bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, + top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, + }, + selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, + recipe = { + {"wool:" .. colour, "wool:" .. colour, "wool:white"}, + {"group:wood", "group:wood", "group:wood"} + }, + + }) + -- Alias for retro compatibility + minetest.register_alias("beds:bed_"..colour.."_bottom", "nalc:bed_"..colour.."_bottom") + minetest.register_alias("beds:bed_"..colour.."_top", "nalc:bed_"..colour.."_top") + + -- Fuel + + minetest.register_craft( + { + type = "fuel", + recipe = "nalc:fancy_bed_"..colour, + burntime = 13, + }) + + minetest.register_craft( + { + type = "fuel", + recipe = "nalc:bed_"..colour, + burntime = 12, + }) +end diff --git a/mods/nalc/boats.lua b/mods/nalc/boats.lua new file mode 100644 index 00000000..33424feb --- /dev/null +++ b/mods/nalc/boats.lua @@ -0,0 +1,297 @@ +-- +-- Helper functions +-- + +local function is_water(pos) + local nn = minetest.get_node(pos).name + return minetest.get_item_group(nn, "water") ~= 0 +end + + +local function get_sign(i) + if i == 0 then + return 0 + else + return i / math.abs(i) + end +end + + +local function get_velocity(v, yaw, y) + local x = -math.sin(yaw) * v + local z = math.cos(yaw) * v + return {x = x, y = y, z = z} +end + + +local function get_v(v) + return math.sqrt(v.x ^ 2 + v.z ^ 2) +end + +local boat = { + physical = true, + -- Warning: Do not change the position of the collisionbox top surface, + -- lowering it causes the boat to fall through the world if underwater + collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, + visual = "mesh", + mesh = "boats_boat.obj", + textures = {"default_wood.png"}, + + driver = nil, + v = 0, + last_v = 0, + removed = false +} + +-- redefine global boats functions +boat.on_punch = function(self, puncher) + if not puncher or not puncher:is_player() or self.removed then + return + end + if self.driver and puncher == self.driver then + self.driver = nil + puncher:set_detach() + default.player_attached[puncher:get_player_name()] = false + end + if not self.driver then + self.removed = true + local inv = puncher:get_inventory() + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(puncher:get_player_name())) + or not inv:contains_item("main", "nalc:"..self.parameters.name) then + local leftover = inv:add_item("main", "nalc:"..self.parameters.name) + -- if no room in inventory add a replacement boat to the world + if not leftover:is_empty() then + minetest.add_item(self.object:getpos(), leftover) + end + end + -- delay remove to ensure player is detached + minetest.after(0.1, function() + self.object:remove() + end) + end +end + +boat.on_step = function(self, dtime) + self.v = get_v(self.object:getvelocity()) * get_sign(self.v) + if self.driver then + local ctrl = self.driver:get_player_control() + local yaw = self.object:getyaw() + if ctrl.up then + self.v = self.v + self.parameters.controls.up or 0.1 + elseif ctrl.down then + self.v = self.v - self.parameters.controls.down or 0.1 + end + if ctrl.left then + if self.v < 0 then + self.object:setyaw(yaw - (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1))) + else + self.object:setyaw(yaw + (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1))) + end + elseif ctrl.right then + if self.v < 0 then + self.object:setyaw(yaw + (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1))) + else + self.object:setyaw(yaw - (1 + dtime) * (0.03 * (self.parameters.controls.rotate or 1))) + end + end + end + local velo = self.object:getvelocity() + if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then + self.object:setpos(self.object:getpos()) + return + end + local s = get_sign(self.v) + self.v = self.v - 0.02 * s + if s ~= get_sign(self.v) then + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.v = 0 + return + end + if math.abs(self.v) > 5 then + self.v = 5 * get_sign(self.v) + end + + local p = self.object:getpos() + p.y = p.y - 0.5 + local new_velo + local new_acce = {x = 0, y = 0, z = 0} + if not is_water(p) then + local nodedef = minetest.registered_nodes[minetest.get_node(p).name] + if (not nodedef) or nodedef.walkable then + self.v = 0 + new_acce = {x = 0, y = 1, z = 0} + else + new_acce = {x = 0, y = -9.8, z = 0} + end + new_velo = get_velocity(self.v, self.object:getyaw(), + self.object:getvelocity().y) + self.object:setpos(self.object:getpos()) + else + p.y = p.y + 1 + if is_water(p) then + local y = self.object:getvelocity().y + if y >= 5 then + y = 5 + elseif y < 0 then + new_acce = {x = 0, y = 20, z = 0} + else + new_acce = {x = 0, y = 5, z = 0} + end + new_velo = get_velocity(self.v, self.object:getyaw(), y) + self.object:setpos(self.object:getpos()) + else + new_acce = {x = 0, y = 0, z = 0} + if math.abs(self.object:getvelocity().y) < 1 then + local pos = self.object:getpos() + pos.y = math.floor(pos.y) + 0.5 + self.object:setpos(pos) + new_velo = get_velocity(self.v, self.object:getyaw(), 0) + else + new_velo = get_velocity(self.v, self.object:getyaw(), + self.object:getvelocity().y) + self.object:setpos(self.object:getpos()) + end + end + end + self.object:setvelocity(new_velo) + self.object:setacceleration(new_acce) +end + +local register_boat = function(parameters) + minetest.register_entity( + "nalc:"..parameters.name, + { + physical = boat.physical, + collisionbox = boat.collisionbox, + visual = boat.visual, + mesh = boat.mesh, + textures = {parameters.texture or boat.textures[1]}, + parameters = parameters, + driver = boat.driver, + v = boat.v, + last_v = boat.last_v, + removed = boat.removed, + + on_rightclick = boat.on_rightclick, + on_activate = boat.on_activate, + get_staticdata = boat.get_staticdata, + on_punch = boat.on_punch, + on_step = boat.on_step + }) + + minetest.register_craftitem( + "nalc:"..parameters.name, + { + description = parameters.description or "Boat", + inventory_image = "boats_"..parameters.name .. "_inventory.png", + wield_image = "boats_"..parameters.name.."_wield.png", + wield_scale = {x = 2, y = 2, z = 1}, + liquids_pointable = true, + groups = {flammable = 2}, + + on_place = function(itemstack, placer, pointed_thing) + local under = pointed_thing.under + local node = minetest.get_node(under) + local udef = minetest.registered_nodes[node.name] + if udef and udef.on_rightclick and + not (placer and placer:get_player_control().sneak) then + return udef.on_rightclick(under, node, placer, itemstack, + pointed_thing) or itemstack + end + + if pointed_thing.type ~= "node" then + return itemstack + end + if not is_water(pointed_thing.under) then + return itemstack + end + pointed_thing.under.y = pointed_thing.under.y + 0.5 + boat = minetest.add_entity(pointed_thing.under, "nalc:"..parameters.name) + if boat then + boat:setyaw(placer:get_look_horizontal()) + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(placer:get_player_name())) then + itemstack:take_item() + end + end + return itemstack + end, + }) +end + +register_boat( + { name = "race", + texture = "default_gravel.png", + controls = + { up = 0.2, + down = 0.18, + rotate = 1 + }, + description = "Race boat" + }) + +register_boat( + { name = "expert_race", + texture = "default_desert_stone.png", + controls = + { up = 0.25, + down = 0.25, + rotate = 4 + }, + description = "Expert race boat" + }) + +register_boat( + { name = "water", + texture = "default_water.png", + controls = + { up = 0.3, + down = 0.24, + rotate = 4 + }, + description = "Water boat" + }) + +register_boat( + { name = "moon", + texture = "boats_moon.png", + controls = + { up = 0.5, + down = 0.1, + rotate = 8 + }, + description = "Moon boat" + }) + +minetest.register_craft( + { output = "nalc:moon", + recipe = { + {"default:obsidian", "", "default:obsidian"}, + {"default:dirt", "default:leaves", "default:dirt"}, + }, + }) + +minetest.register_craft( + { output = "nalc:expert_race", + recipe = { + {"default:desert_stone", "", "default:desert_stone"}, + {"default:desert_stone", "default:mese", "default:desert_stone"}, + }, + }) + +minetest.register_craft( + { output = "nalc:race", + recipe = { + {"default:gravel", "", "default:gravel"}, + {"default:gravel", "default:steelblock", "default:gravel"}, + }, + }) + +minetest.register_craft( + { output = "nalc:water", + recipe = { + {"default:glass", "", "default:glass"}, + {"default:glass", "bucket:bucket_water", "default:glass"}, + }, + }) diff --git a/mods/nalc/bucket.lua b/mods/nalc/bucket.lua new file mode 100644 index 00000000..9dca6d75 --- /dev/null +++ b/mods/nalc/bucket.lua @@ -0,0 +1,36 @@ +minetest.register_alias("bucket_acid", "nalc:bucket_acid") + +bucket.register_liquid( + "nalc:acid_source", + "nalc:acid_flowing", + "nalc:bucket_acid", + "bucket_acid.png", + "Acid Bucket", + {not_in_creative_inventory = 1} +) + +bucket.register_liquid( + "nalc:sand_source", + "nalc:sand_flowing", + "nalc:bucket_sand", + "bucket_sand.png", + "Sand Bucket", + {not_in_creative_inventory = 1} +) + +minetest.register_craft( + { output = "nalc:bucket_sand", + recipe = { + {"group:sand"}, + {"group:sand"}, + {"bucket:bucket_water"}, + }, + }) + +minetest.register_alias("bucket:acid_source", "nalc:acid_source") +minetest.register_alias("bucket:acid_flowing", "nalc:acid_flowing") +minetest.register_alias("bucket:bucket_acid", "nalc:bucket_acid") + +minetest.register_alias("bucket:sand_source", "nalc:sand_source") +minetest.register_alias("bucket:sand_flowing", "nalc:sand_flowing") +minetest.register_alias("bucket:bucket_sand", "nalc:bucket_sand") diff --git a/mods/nalc/carts.lua b/mods/nalc/carts.lua new file mode 100644 index 00000000..c1dbaa69 --- /dev/null +++ b/mods/nalc/carts.lua @@ -0,0 +1,3 @@ +-- Aliases +minetest.register_alias("carts:rail_brake", "carts:brakerail") +minetest.register_alias("carts:rail_power", "carts:powerrail") diff --git a/mods/nalc/cotton.lua b/mods/nalc/cotton.lua new file mode 100644 index 00000000..c4a372b6 --- /dev/null +++ b/mods/nalc/cotton.lua @@ -0,0 +1,29 @@ + +-- clear existing craft recipes for white wool and cotton +minetest.clear_craft( + { + recipe = { + {"farming:cotton", "farming:cotton"}, + {"farming:cotton", "farming:cotton"}, + } + }) + +-- register wool:white craft recipe +minetest.register_craft( + { + output = "wool:white", + recipe = { + {"farming:cotton", "farming:cotton"}, + {"farming:cotton", "farming:cotton"}, + } + }) + +-- register cotton:white craft recipe +minetest.register_craft( + { + output = "cotton:white 4", + recipe = { + {"wool:white", "wool:white"}, + {"wool:white", "wool:white"}, + } + }) diff --git a/mods/nalc/crafting.lua b/mods/nalc/crafting.lua new file mode 100644 index 00000000..3b0ff22b --- /dev/null +++ b/mods/nalc/crafting.lua @@ -0,0 +1,76 @@ +minetest.register_craft( + { output = 'nalc:pick_gold', + recipe = { + {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, + } + }) +minetest.register_alias("default:pick_gold", "nalc:pick_gold") + +minetest.register_craft( + { output = 'nalc:shovel_gold', + recipe = { + {'default:gold_ingot'}, + {'group:stick'}, + {'group:stick'}, + } + }) +minetest.register_alias("default:shovel_gold", "nalc:shovel_gold") + +minetest.register_craft( + { output = "nalc:axe_gold", + recipe = { + {"default:gold_ingot", "default:gold_ingot"}, + {"default:gold_ingot", "group:stick"}, + {"", "group:stick"}, + } + }) +minetest.register_alias("default:axe_gold", "nalc:axe_gold") + +minetest.register_craft( + { output = "nalc:sword_gold", + recipe = { + {"default:gold_ingot"}, + {"default:gold_ingot"}, + {"group:stick"}, + } + }) +minetest.register_alias("default:sword_gold", "nalc:sword_gold") + +minetest.register_craft( + { -- Ultimate Warrior weapon + output = 'nalc:dungeon_master_s_blood_sword', + recipe = { + {"mobs_monster:dungeon_master_blood", "nether:white", "mobs_monster:dungeon_master_blood"}, + {"mobs_monster:dungeon_master_blood", "mobs_monster:dungeon_master_diamond", "mobs_monster:dungeon_master_blood"}, + {"moreores:mithril_block", "zombie:zombie_tibia", "moreores:mithril_block"}, + } + }) +minetest.register_alias("default:dungeon_master_s_blood_sword", "nalc:dungeon_master_s_blood_sword") + +minetest.register_craft( + { output = "default:cactus 2", + recipe = { + {"nalc:cactus_spiky", "nalc:cactus_spiky"}, + }, + }) + +minetest.register_craft( + { output = "nalc:cactus_spiky 2", + recipe = { + {"default:cactus", "default:cactus"}, + }, + }) +minetest.register_alias("default:cactus_spiky", "nalc:cactus_spiky") + +minetest.register_craft( + { output = "nalc:ladder_obsidian 4", + recipe = { + {"default:obsidianbrick", "", "default:obsidianbrick"}, + {"default:obsidianbrick", "default:obsidianbrick", "default:obsidianbrick"}, + {"default:obsidianbrick", "", "default:obsidianbrick"} + } + }) +minetest.register_alias("default:ladder_obsidian", "nalc:ladder_obsidian") + diff --git a/mods/nalc/craftitems.lua b/mods/nalc/craftitems.lua new file mode 100644 index 00000000..50c87ca9 --- /dev/null +++ b/mods/nalc/craftitems.lua @@ -0,0 +1,19 @@ +minetest.override_item( + "default:stick", + { + stack_max = 1000 + }) + +minetest.override_item( + "default:clay_lump", + { + stack_max = 200 + }) + +minetest.register_craftitem( + "nalc:scorched_stuff", + { + description = "Scorched Stuff", + inventory_image = "default_scorched_stuff.png", + }) +minetest.register_alias("default:scorched_stuff", "nalc:scorched_stuff") diff --git a/mods/nalc/depends.txt b/mods/nalc/depends.txt index a76e728b..7f548d85 100644 --- a/mods/nalc/depends.txt +++ b/mods/nalc/depends.txt @@ -6,3 +6,18 @@ vessels? farming? cotton? technic? +maptools? +beds? +boats? +bucket? +nyancat? +moreores? +moreblocks? +carts? +toolranks? +mff_quests? +doors? +darkage? +dye? +cherry_tree? +nether? diff --git a/mods/nalc/doors.lua b/mods/nalc/doors.lua new file mode 100644 index 00000000..04a48293 --- /dev/null +++ b/mods/nalc/doors.lua @@ -0,0 +1,645 @@ +if minetest.get_modpath("doors") then + -- Register MFF doors + + -- doors tin MFF + doors.register("door_tin", { + tiles = { "doors_door_tin.png" }, + description = "Tin Door", + inventory_image = "doors_item_tin.png", + groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, + protected = true, + sounds = default.node_sound_stone_defaults(), + sunlight = false, + recipe = { + {"default:tin_ingot", "default:tin_ingot"}, + {"default:tin_ingot", "default:tin_ingot"}, + {"default:tin_ingot", "default:tin_ingot"} + } + }) + + if minetest.get_modpath("darkage") then + -- doors prison MFF + doors.register("door_prison", { + tiles = { "doors_door_prison.png" }, + description = "Prison Door", + inventory_image = "doors_item_prison.png", + groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, + protected = true, + sounds = default.node_sound_stone_defaults(), + recipe = { + {"darkage:iron_stick", "darkage:iron_stick"}, + {"darkage:iron_stick", "darkage:iron_stick"}, + {"darkage:iron_stick", "darkage:iron_stick"} + } + }) + end + + if minetest.get_modpath("dye") then + -- MFF gardengate white + doors.register("doors:door_gardengate_white", { + tiles = { "doors_door_gardengate_white.png" }, + description = "Garden Gate White Door", + inventory_image = "doors_item_gardengate_white.png", + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, + sounds = default.node_sound_wood_defaults(), + recipe = { + {"dye:white", "group:stick", ""}, + {"group:stick", "group:stick", "group:stick"}, + {"group:wood", "group:wood", "group:wood"} + } + }) + end + + -- Redifinition of doors function to make the ability to register doors with 3 blocks height + local _doors = {} + _doors.registered_doors3 = {} --MFF doors3 + + local function replace_old_owner_information(pos) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("doors_owner") + if owner and owner ~= "" then + meta:set_string("owner", owner) + meta:set_string("doors_owner", "") + end + end + + local doors_get = doors.get + doors.get = function(pos) + local node_name = minetest.get_node(pos).name + if _doors.registered_doors3[node_name] then + -- A normal upright door + return { + pos = pos, + open = function(self, player) + if self:state() then + return false + end + return _doors.door_toggle(self.pos, nil, player) + end, + close = function(self, player) + if not self:state() then + return false + end + return _doors.door_toggle(self.pos, nil, player) + end, + toggle = function(self, player) + return _doors.door_toggle(self.pos, nil, player) + end, + state = function(self) + local state = minetest.get_meta(self.pos):get_int("state") + return state %2 == 1 + end + } + else + return doors_get(pos) + end + end + + -- table used to aid door opening/closing + local transform = { + { + {v = "_a", param2 = 3}, + {v = "_a", param2 = 0}, + {v = "_a", param2 = 1}, + {v = "_a", param2 = 2}, + }, + { + {v = "_b", param2 = 1}, + {v = "_b", param2 = 2}, + {v = "_b", param2 = 3}, + {v = "_b", param2 = 0}, + }, + { + {v = "_b", param2 = 1}, + {v = "_b", param2 = 2}, + {v = "_b", param2 = 3}, + {v = "_b", param2 = 0}, + }, + { + {v = "_a", param2 = 3}, + {v = "_a", param2 = 0}, + {v = "_a", param2 = 1}, + {v = "_a", param2 = 2}, + }, + } + + local function get_double_doors(pos, dir, p1, b) + local pos2 = nil + if b == "a" then + if p1 == 0 then + if dir == 1 then + pos2 = {x=pos.x, y=pos.y, z=pos.z-1} + elseif dir == 2 then + pos2 = {x=pos.x-1, y=pos.y, z=pos.z} + elseif dir == 3 then + pos2 = {x=pos.x, y=pos.y, z=pos.z+1} + else + pos2 = {x=pos.x+1, y=pos.y, z=pos.z} + end + elseif p1 == 3 then + if dir == 1 then + pos2 = {x=pos.x+1, y=pos.y, z=pos.z} + elseif dir == 2 then + pos2 = {x=pos.x, y=pos.y, z=pos.z-1} + elseif dir == 3 then + pos2 = {x=pos.x-1, y=pos.y, z=pos.z} + else + pos2 = {x=pos.x, y=pos.y, z=pos.z+1} + end + end + else + if p1 == 1 then + if dir == 1 then + pos2 = {x=pos.x+1, y=pos.y, z=pos.z} + elseif dir == 2 then + pos2 = {x=pos.x, y=pos.y, z=pos.z-1} + elseif dir == 3 then + pos2 = {x=pos.x-1, y=pos.y, z=pos.z} + else + pos2 = {x=pos.x, y=pos.y, z=pos.z+1} + end + elseif p1 == 2 then + if dir == 1 then + pos2 = {x=pos.x, y=pos.y, z=pos.z+1} + elseif dir == 2 then + pos2 = {x=pos.x+1, y=pos.y, z=pos.z} + elseif dir == 3 then + pos2 = {x=pos.x, y=pos.y, z=pos.z-1} + else + pos2 = {x=pos.x-1, y=pos.y, z=pos.z} + end + end + end + return pos2 + end + + function _doors.door_toggle(pos, node, clicker) + local meta = minetest.get_meta(pos) + node = node or minetest.get_node(pos) + local def = minetest.registered_nodes[node.name] + local name = def.door.name + + local state = meta:get_string("state") + if state == "" then + -- fix up lvm-placed right-hinged doors, default closed + if node.name:sub(-2) == "_b" then + state = 2 + else + state = 0 + end + else + state = tonumber(state) + end + + replace_old_owner_information(pos) + + if clicker and not default.can_interact_with_node(clicker, pos) then + return false + end + + local old = state + -- until Lua-5.2 we have no bitwise operators :( + if state % 2 == 1 then + state = state - 1 + else + state = state + 1 + end + + local dir = node.param2 + minetest.swap_node(pos, { + name = name .. transform[state + 1][dir+1].v, + param2 = transform[state + 1][dir+1].param2 + }) + meta:set_int("state", state) + + --MFF double porte + local b = string.sub(node.name, -1) + local pos2 = get_double_doors(pos, dir, old, b) + if pos2 then + local node2 = minetest.get_node_or_nil(pos2) + if node2 and string.sub(node2.name, 0, -3) == name then + if b ~= string.sub(node2.name, -1) then + local state2 = minetest.get_meta(pos2):get_int("state") + if (old % 2) == (state2 % 2) then + _doors.door_toggle(pos2, node2, clicker) + return true + end + end + end + end + -- /double porte + + if state % 2 == 0 then + minetest.sound_play(def.door.sounds[1], + {pos = pos, gain = 0.3, max_hear_distance = 10}) + else + minetest.sound_play(def.door.sounds[2], + {pos = pos, gain = 0.3, max_hear_distance = 10}) + end + + return true + end + + local function on_place_node(place_to, newnode, + placer, oldnode, itemstack, pointed_thing) + -- Run script hook + for _, callback in ipairs(minetest.registered_on_placenodes) do + -- Deepcopy pos, node and pointed_thing because callback can modify them + local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z} + local newnode_copy = + {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2} + local oldnode_copy = + {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2} + local pointed_thing_copy = { + type = pointed_thing.type, + above = vector.new(pointed_thing.above), + under = vector.new(pointed_thing.under), + ref = pointed_thing.ref, + } + callback(place_to_copy, newnode_copy, placer, + oldnode_copy, itemstack, pointed_thing_copy) + end + end + + local function can_dig_door(pos, digger) + replace_old_owner_information(pos) + if default.can_interact_with_node(digger, pos) then + return true + else + minetest.record_protection_violation(pos, digger:get_player_name()) + return false + end + end + + -- door 3 nodes + function doors.register3(name, def) + if not name:find(":") then + name = "nalc:" .. name + end + + -- replace old doors of this type automatically + minetest.register_lbm({ + name = ":doors:replace_" .. name:gsub(":", "_"), + nodenames = {name.."_b_1", name.."_b_2"}, + action = function(pos, node) + local l = tonumber(node.name:sub(-1)) + local meta = minetest.get_meta(pos) + local h = meta:get_int("right") + 1 + local p2 = node.param2 + local replace = { + {{type = "a", state = 0}, {type = "a", state = 3}}, + {{type = "b", state = 1}, {type = "b", state = 2}} + } + local new = replace[l][h] + -- retain infotext and doors_owner fields + minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2}) + meta:set_int("state", new.state) + -- properly place doors:hidden at the right spot + local p3 = p2 + if new.state >= 2 then + p3 = (p3 + 3) % 4 + end + if new.state % 2 == 1 then + if new.state >= 2 then + p3 = (p3 + 1) % 4 + else + p3 = (p3 + 3) % 4 + end + end + -- wipe meta on top node as it's unused + minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, + {name = "doors:hidden", param2 = p3}) + minetest.set_node({x = pos.x, y = pos.y + 2, z = pos.z}, + {name = "doors:hidden", param2 = p3}) + end + }) + + minetest.register_craftitem(":" .. name, { + description = def.description, + inventory_image = def.inventory_image, + groups = table.copy(def.groups), + + on_place = function(itemstack, placer, pointed_thing) + local pos + + if not pointed_thing.type == "node" then + return itemstack + end + + local node = minetest.get_node(pointed_thing.under) + local pdef = minetest.registered_nodes[node.name] + if pdef and pdef.on_rightclick and + not placer:get_player_control().sneak then + return pdef.on_rightclick(pointed_thing.under, + node, placer, itemstack, pointed_thing) + end + + if pdef and pdef.buildable_to then + pos = pointed_thing.under + else + pos = pointed_thing.above + node = minetest.get_node(pos) + pdef = minetest.registered_nodes[node.name] + if not pdef or not pdef.buildable_to then + return itemstack + end + end + + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + local top_node = minetest.get_node_or_nil(above) + local topdef = top_node and minetest.registered_nodes[top_node.name] + + if not topdef or not topdef.buildable_to then + return itemstack + end + + local above2 = { x = pos.x, y = pos.y + 2, z = pos.z } + local top_node2 = minetest.get_node_or_nil(above2) + local topdef2 = top_node2 and minetest.registered_nodes[top_node2.name] + + if not topdef2 or not topdef2.buildable_to then + return itemstack + end + + local pn = placer:get_player_name() + if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) or minetest.is_protected(above2, pn) then + return itemstack + end + + local dir = minetest.dir_to_facedir(placer:get_look_dir()) + + local ref = { + {x = -1, y = 0, z = 0}, + {x = 0, y = 0, z = 1}, + {x = 1, y = 0, z = 0}, + {x = 0, y = 0, z = -1}, + } + + local aside = { + x = pos.x + ref[dir + 1].x, + y = pos.y + ref[dir + 1].y, + z = pos.z + ref[dir + 1].z, + } + + local state = 0 + if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then + state = state + 2 + minetest.set_node(pos, {name = name .. "_b", param2 = dir}) + minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4}) + minetest.set_node(above2, {name = "doors:hidden", param2 = (dir + 3) % 4}) + else + minetest.set_node(pos, {name = name .. "_a", param2 = dir}) + minetest.set_node(above, {name = "doors:hidden", param2 = dir}) + minetest.set_node(above2, {name = "doors:hidden", param2 = dir}) + end + + local meta = minetest.get_meta(pos) + meta:set_int("state", state) + + if def.protected then + meta:set_string("owner", pn) + meta:set_string("infotext", "Owned by " .. pn) + end + + if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then + itemstack:take_item() + end + + minetest.sound_play(def.sounds.place, {pos = pos}) + + on_place_node(pos, minetest.get_node(pos), + placer, node, itemstack, pointed_thing) + + return itemstack + end + }) + def.inventory_image = nil + + if def.recipe then + minetest.register_craft({ + output = name, + recipe = def.recipe, + }) + end + def.recipe = nil + + if not def.sounds then + def.sounds = default.node_sound_wood_defaults() + end + + if not def.sound_open then + def.sound_open = "doors_door_open" + end + + if not def.sound_close then + def.sound_close = "doors_door_close" + end + + def.groups.not_in_creative_inventory = 1 + def.groups.door = 1 + def.drop = name + def.door = { + name = name, + sounds = { def.sound_close, def.sound_open }, + } + + def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + _doors.door_toggle(pos, node, clicker) + return itemstack + end + def.after_dig_node = function(pos, node, meta, digger) + minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) + minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z}) + nodeupdate({x = pos.x, y = pos.y + 2, z = pos.z}) + end + def.on_rotate = false + + if def.protected then + def.can_dig = can_dig_door + def.on_blast = function() end + def.on_key_use = function(pos, player) + local door = doors.get(pos) + door:toggle(player) + end + def.on_skeleton_key_use = function(pos, player, newsecret) + replace_old_owner_information(pos) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local pname = player:get_player_name() + + -- verify placer is owner of lockable door + if owner ~= pname then + minetest.record_protection_violation(pos, pname) + minetest.chat_send_player(pname, "You do not own this locked door.") + return nil + end + + local secret = meta:get_string("key_lock_secret") + if secret == "" then + secret = newsecret + meta:set_string("key_lock_secret", secret) + end + + return secret, "a locked door", owner + end + else + def.on_blast = function(pos, intensity) + minetest.remove_node(pos) + -- hidden node doesn't get blasted away. + minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) + minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z}) + return {name} + end + end + + def.on_destruct = function(pos) + minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) + minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z}) + end + + def.drawtype = "mesh" + def.paramtype = "light" + def.paramtype2 = "facedir" + def.sunlight_propagates = true + def.walkable = true + def.is_ground_content = false + def.buildable_to = false + def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}} + def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}} + + def.mesh = "door3_a.obj" + minetest.register_node(":" .. name .. "_a", def) + + def.mesh = "door3_b.obj" + minetest.register_node(":" .. name .. "_b", def) + + _doors.registered_doors3[name .. "_a"] = true + _doors.registered_doors3[name .. "_b"] = true + end + + doors.register3("door3_wood", { + tiles = {{ name = "doors_door3_wood.png", backface_culling = true }}, + description = "Wooden Door 3 Nodes", + inventory_image = "doors3_item_wood.png", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, + recipe = { + {"", "", ""}, + {"", "doors:door_wood", ""}, + {"", "doors:door_wood", ""}, + } + }) + minetest.register_alias("doors:door3_wood", "nalc:door3_wood") + minetest.register_alias("doors:door3_wood_a", "nalc:door3_wood_a") + minetest.register_alias("doors:door3_wood_b", "nalc:door3_wood_b") + + doors.register3("door3_steel", { + tiles = {{ name = "doors_door3_steel.png", backface_culling = true }}, + description = "Steel Door 3 Nodes", + inventory_image = "doors3_item_steel.png", + protected = true, + groups = {cracky = 1, level = 2}, + sounds = default.node_sound_metal_defaults(), + sound_open = "doors_steel_door_open", + sound_close = "doors_steel_door_close", + recipe = { + {"", "", ""}, + {"", "doors:door_steel", ""}, + {"", "doors:door_steel", ""}, + } + }) + minetest.register_alias("doors:door3_steel", "nalc:door3_steel") + minetest.register_alias("doors:door3_steel_a", "nalc:door3_steel_a") + minetest.register_alias("doors:door3_steel_b", "nalc:door3_steel_b") + + doors.register3("door3_glass", { + tiles = { "doors_door3_glass.png"}, + description = "Glass Door 3 Nodes", + inventory_image = "doors3_item_glass.png", + groups = {cracky=3, oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults(), + sound_open = "doors_glass_door_open", + sound_close = "doors_glass_door_close", + recipe = { + {"", "", ""}, + {"", "doors:door_glass", ""}, + {"", "doors:door_glass", ""}, + } + }) + minetest.register_alias("doors:door3_glass", "nalc:door3_glass") + minetest.register_alias("doors:door3_glass_a", "nalc:door3_glass_a") + minetest.register_alias("doors:door3_glass_b", "nalc:door3_glass_b") + + doors.register3("door3_obsidian_glass", { + tiles = { "doors_door3_obsidian_glass.png" }, + description = "Obsidian Glass Door 3 Nodes", + inventory_image = "doors3_item_obsidian_glass.png", + groups = {cracky=3}, + sounds = default.node_sound_glass_defaults(), + sound_open = "doors_glass_door_open", + sound_close = "doors_glass_door_close", + recipe = { + {"", "", ""}, + {"", "doors:door_obsidian_glass", ""}, + {"", "doors:door_obsidian_glass", ""}, + }, + }) + minetest.register_alias("doors:door3_obsidian_glass", "nalc:door3_obsidian_glass") + minetest.register_alias("doors:door3_obsidian_glass_a", "nalc:door3_obsidian_glass_a") + minetest.register_alias("doors:door3_obsidian_glass_b", "nalc:door3_obsidian_glass_b") + + if minetest.get_modpath("cherry_tree") then + -- From BFD: Cherry planks doors + doors.register3("door3_cherry", { + tiles = { "doors_door3_cherry.png" }, + description = "Cherry Door 3 Nodes", + inventory_image = "doors3_item_cherry.png", + groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1}, + sounds = default.node_sound_wood_defaults(), + recipe = { + {"", "", ""}, + {"", "doors:door_cherry", ""}, + {"", "doors:door_cherry", ""}, + }, + }) + minetest.register_alias("doors:door3_cherry", "nalc:door3_cherry") + minetest.register_alias("doors:door3_cherry_a", "nalc:door3_cherry_a") + minetest.register_alias("doors:door3_cherry_b", "nalc:door3_cherry_b") + + ---fuels--- + minetest.register_craft({ + type = "fuel", + recipe = "nalc:door3_cherry", + burntime = 21, + }) + end + + if minetest.get_modpath("darkage") then + -- doors prison MFF + doors.register3("door3_prison", { + tiles = { "doors_door3_prison.png" }, + description = "Prison Door 3 Nodes", + inventory_image = "doors3_item_prison.png", + protected = true, + groups = {cracky = 1, level = 2}, + sounds = default.node_sound_metal_defaults(), + sound_open = "doors_steel_door_open", + sound_close = "doors_steel_door_close", + recipe = { + {"", "", ""}, + {"", "doors:door_prison", ""}, + {"", "doors:door_prison", ""}, + } + }) + minetest.register_alias("doors:door3_prison", "nalc:door3_prison") + minetest.register_alias("doors:door3_prison_a", "nalc:door3_prison_a") + minetest.register_alias("doors:door3_prison_b", "nalc:door3_prison_b") + end + + ---fuels--- + minetest.register_craft({ + type = "fuel", + recipe = "nalc:door3_wood", + burntime = 21, + }) + +end diff --git a/mods/nalc/flowers.lua b/mods/nalc/flowers.lua new file mode 100644 index 00000000..631da943 --- /dev/null +++ b/mods/nalc/flowers.lua @@ -0,0 +1,42 @@ +minetest.register_node("nalc:lily_pad", { + description = "Lily Pad", + drawtype = "nodebox", + tiles = { "flowers_lily_pad.png" }, + inventory_image = "flowers_lily_pad.png", + wield_image = "flowers_lily_pad.png", + wield_scale = {x = 1, y = 1, z = 0.001}, + is_ground_content = true, + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy = 3, flammable = 2, flower = 1, flora = 1}, + sounds = default.node_sound_leaves_defaults(), + node_box = { + type = "fixed", + fixed = {-0.5, -0.45, -0.5, 0.5, -0.4375, 0.5}, + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, + }, +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:water_source"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.006, + spread = {x=100, y=100, z=100}, + seed = 436, + octaves = 3, + persist = 0.6 + }, + y_min = -10, + y_max = 30, + decoration = "nalc:lily_pad", +}) + +minetest.register_alias("flowers:lily_pad", "nalc:lily_pad") diff --git a/mods/nalc/init.lua b/mods/nalc/init.lua index 74e2c277..7edc1936 100644 --- a/mods/nalc/init.lua +++ b/mods/nalc/init.lua @@ -1,242 +1,48 @@ --- Change some craft recipe of Witchcraft -if minetest.get_modpath("witchcraft") then +local modpath = minetest.get_modpath(minetest.get_current_modname()) - -- clear crafts with this particular recipe - minetest.clear_craft( - { - recipe = { {"default:sand"} } - }) +-- Custom craftings +dofile(modpath.."/crafting.lua") - -- register default:desert_sand (by MFF) - minetest.register_craft( - { - output = "default:desert_sand", - recipe = { - {"default:sand"}, - } - }) +-- Custom craftitems +dofile(modpath.."/craftitems.lua") - -- register witchcraft:tooth (by NALC) - minetest.register_craft( - { - output = "witchcraft:tooth", - recipe = { - {"default:sand", "", "default:sand"}, - {"", "default:sand", ""}, - } - }) +-- Custom mapgen ore generation +dofile(modpath.."/mapgen.lua") - -- Register craft recipe of bones:bones with bonemeal:bone - if minetest.get_modpath("bones") - and minetest.get_modpath("bonemeal") and bonemeal - then - minetest.register_craft( - { - output = "bones:bones", - recipe = { - {"bonemeal:bone", "bonemeal:bone", "bonemeal:bone"}, - {"bonemeal:bone", "bonemeal:bone", "bonemeal:bone"}, - {"bonemeal:bone", "bonemeal:bone", "bonemeal:bone"}, - } - }) - end +-- Custom nodes +dofile(modpath.."/nodes.lua") - -- Override craft recipe of witchcraft:shelf - if minetest.get_modpath("vessels") then - minetest.clear_craft( - { - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"group:potion", "group:potion", "group:potion"}, - {"group:wood", "group:wood", "group:wood"}, - } - }) +-- Custom tools +dofile(modpath.."/tools.lua") - minetest.register_craft( - { - output = "witchcraft:shelf", - recipe = { - {"", "group:potion", ""}, - {"group:potion", "vessels:shelf", "group:potion"}, - } - }) - - -- Rewrite potion table which is buggy - local pot_new = - { - {"blue", "blue2", "default:leaves", "brown", "default:dirt", "red", "purple"}, -- replace waterlily by leaves (flowers_plus incompatibility i think...) - {"blue2", "green", "default:papyrus", "", "", "gred", "magenta"}, - {"green", "green2", "default:sapling", "", "", "yellow", "yllwgrn"}, - {"green2", "yellow", "default:mese_crystal_fragment", "", "", "blue", "cyan"}, - {"yellow", "ggreen", "flowers:mushroom_brown", "", "", "green", "yllwgrn"}, - {"ggreen", "cyan", "witchcraft:slime_bottle", "", "", "gcyan", "aqua"}, - {"cyan", "gcyan", "witchcraft:bottle_medicine", "", "", "blue", "blue2"}, - {"gcyan", "orange", "default:torch", "", "", "ggreen", "aqua"}, - {"orange", "yllwgrn", "tnt:gunpowder", "", "", "red", "redbrown"}, - {"yllwgrn", "gold", "default:steel_ingot", "", "", "green", "green2"}, - {"gold", "aqua", "default:diamond", "", "", "", ""}, - {"aqua", "", "", "", "", "", ""}, - {"brown", "redbrown", "flowers:mushroom_red", "", "", "red", "redbrown"}, - {"redbrown", "gred", "default:apple", "", "", "", ""}, - {"gred", "red", "witchcraft:herb_bottle", "", "", "blue2", "magenta"}, -- replace witchcraft:herbs (inexistant) by herb_bottle - {"red", "magenta", "witchcraft:tooth", "", "", "blue", "purple"}, - {"magenta", "gpurple", "witchcraft:slime_bottle", "", "", "cyan", "darkpurple"}, -- item name corrected (was inverted) - {"gpurple", "purple", "witchcraft:bone_bottle", "", "", "yllwgrn", "green2"}, - {"purple", "darkpurple", "default:glass", "", "", "yellow", "green"}, - {"darkpurple", "silver", "default:steel_ingot", "", "", "", ""}, - {"silver", "grey", "witchcraft:bone", "", "", "", ""}, - {"grey", "aqua", "default:diamond", "", "", "", ""}, - } - - -- Override pots on_rightclick - for _, row in ipairs(pot_new) do - local color = row[1] - local newcolor = row[2] - local newcolor2 = row[4] - local ingredient = row[3] - local ingredient2 = row[5] - local combine = row[6] - local cresult = row[7] - - minetest.override_item( - "witchcraft:pot_"..color, - { - on_rightclick = function(pos, node, clicker, item, _) - local wield_item = clicker:get_wielded_item():get_name() - if wield_item == "vessels:glass_bottle" and clicker:get_wielded_item():get_count() == 3 then - item:replace("witchcraft:potion_"..color) - minetest.env:add_item({x=pos.x, y=pos.y+1.5, z=pos.z}, "witchcraft:potion_"..color) - minetest.env:add_item({x=pos.x, y=pos.y+1.5, z=pos.z}, "witchcraft:potion_"..color) - minetest.set_node(pos, {name="witchcraft:pot", param2=node.param2}) - elseif wield_item == "vessels:glass_bottle" and clicker:get_wielded_item():get_count() ~= 3 then - item:replace("witchcraft:potion_"..color) - minetest.set_node(pos, {name="witchcraft:pot", param2=node.param2}) - else - if wield_item == ingredient then - minetest.set_node(pos, {name="witchcraft:pot_"..newcolor, param2=node.param2}) - item:take_item() - elseif wield_item == ingredient2 then - minetest.set_node(pos, {name="witchcraft:pot_"..newcolor2, param2=node.param2}) - item:take_item() - elseif wield_item == "bucket:bucket_water" then - minetest.set_node(pos, {name="witchcraft:pot_blue", param2=node.param2}) - item:replace("bucket:bucket_empty") - elseif wield_item == "witchcraft:potion_"..combine then - minetest.set_node(pos, {name="witchcraft:pot_"..cresult, param2=node.param2}) - item:replace("vessels:glass_bottle") - end - end - end - }) - end - - -- Override potion green effect if farming_redo is loaded (bad call in original mod) - if farming.mod and farming.mod == "redo" then - minetest.override_item( - "witchcraft:potion_green", - { - description = "Melon Potion", - on_use = function(item, user, pointed_thing) - local player = user:get_player_name() - if pointed_thing.type == "node" and - minetest.get_node(pointed_thing.above).name == "air" then - if not minetest.is_protected(pointed_thing.above, player) then - minetest.set_node(pointed_thing.above, {name="farming:melon_8"}) - else - minetest.chat_send_player(player, "This area is protected.") - end - end - local playerpos = user:getpos(); - minetest.add_particlespawner( - 5, --amount - 0.1, --time - {x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos - {x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos - {x=-0, y=-0, z=-0}, --minvel - {x=0, y=0, z=0}, --maxvel - {x=-0.5,y=4,z=-0.5}, --minacc - {x=0.5,y=4,z=0.5}, --maxacc - 0.5, --minexptime - 1, --maxexptime - 1, --minsize - 2, --maxsize - false, --collisiondetection - "witchcraft_effect.png" --texture - ) - item:replace("vessels:glass_bottle") - return item - end - }) - end - end -end - --- Make compatible cotton mod -if minetest.get_modpath("cotton") then - -- clear existing craft recipes for white wool and cotton - minetest.clear_craft( - { - recipe = { - {"farming:cotton", "farming:cotton"}, - {"farming:cotton", "farming:cotton"}, - } - }) - - -- register wool:white craft recipe - minetest.register_craft( - { - output = "wool:white", - recipe = { - {"farming:cotton", "farming:cotton"}, - {"farming:cotton", "farming:cotton"}, - } - }) - - -- register cotton:white craft recipe - minetest.register_craft( - { - output = "cotton:white 4", - recipe = { - {"wool:white", "wool:white"}, - {"wool:white", "wool:white"}, - } - }) -end - --- Technic - -if minetest.get_modpath("technic") then - -- make silver, tin, mithril to be grinded - local recipes = { - -- Dusts - {"default:tin_lump", "technic:tin_dust 2"}, - {"default:silver_lump", "technic:silver_dust 2"}, - {"default:mithril_lump", "technic:mithril_dust 2"}, +local mods = + { + "witchcraft", "cotton", "technic", + "beds", "boats", "bucket", + "nyancat", "moreores", "moreblocks", + "maptools", "doors", "flowers", + "carts", "nether" } - for _, data in pairs(recipes) do - technic.register_grinder_recipe({input = {data[1]}, output = data[2]}) +for _,mod in ipairs(mods) do + if minetest.get_modpath(mod) then + dofile(modpath.."/"..mod..".lua") end - - -- dusts - local function register_dust(name, ingot) - local lname = string.lower(name) - lname = string.gsub(lname, ' ', '_') - if ingot then - minetest.register_craft( - { - type = "cooking", - recipe = "technic:"..lname.."_dust", - output = ingot, - }) - technic.register_grinder_recipe({ input = {ingot}, output = "technic:"..lname.."_dust 1" }) - end - end - - register_dust("Mithril", "default:mithril_ingot") - register_dust("Silver", "default:silver_ingot") - register_dust("Tin", "default:tin_ingot") - - -- Add superquarry machine - dofile(minetest.get_modpath(minetest.get_current_modname()).."/technic/superquarry.lua") +end + + +-- Hide quests HUD by default +if minetest.get_modpath("quests") and quests then + minetest.register_on_joinplayer( + function(player) + if not player then return end + + minetest.after( + 3, + function(playername) + quests.hud[playername].autohide = false + quests.hide_hud(playername) + minetest.log("action", "Quest HUD hidden for player "..playername) + end, player:get_player_name()) + end) end diff --git a/mods/nalc/mapgen.lua b/mods/nalc/mapgen.lua new file mode 100644 index 00000000..605561a3 --- /dev/null +++ b/mods/nalc/mapgen.lua @@ -0,0 +1,88 @@ +minetest.register_ore( + { + ore_type = "scatter", + ore = "nalc:desert_stone_with_coal", + wherein = "default:desert_stone", + clust_scarcity = 9 * 9 * 9, + clust_num_ores = 10, + clust_size = 3, + y_min = -113, + y_max = 64, + }) + +minetest.register_ore( + { + ore_type = "scatter", + ore = "nalc:desert_stone_with_iron", + wherein = "default:desert_stone", + clust_scarcity = 9 * 9 * 9, + clust_num_ores = 10, + clust_size = 3, + y_min = -113, + y_max = 64, + }) + +minetest.register_ore( + { + ore_type = "scatter", + ore = "nalc:desert_stone_with_copper", + wherein = "default:desert_stone", + clust_scarcity = 11 * 11 * 11, + clust_num_ores = 6, + clust_size = 3, + y_min = -113, + y_max = 64, + }) + +minetest.register_ore( + { + ore_type = "scatter", + ore = "nalc:desert_stone_with_tin", + wherein = "default:desert_stone", + clust_scarcity = 7 * 7 * 7, + clust_num_ores = 3, + clust_size = 7, + y_min = -113, + y_max = 12, + }) + + -- Beware of Meze +minetest.register_ore( + { + ore_type = "scatter", + ore = "nalc:meze", + wherein = "default:stone", + clust_scarcity = 40 * 40 * 40, + clust_num_ores = 3, + clust_size = 2, + y_min = 0, + y_max = 64, + flags = "absheight", + }) + +minetest.register_ore( + { + ore_type = "scatter", + ore = "nalc:meze", + wherein = "default:desert_stone", + clust_scarcity = 40 * 40 * 40, + clust_num_ores = 3, + clust_size = 2, + y_min = -113, + y_max = 64, + flags = "absheight", + }) + +-- Acid lakes in gravel: + + minetest.register_ore({ + ore_type = "scatter", + ore = "nalc:acid_source", + wherein = "default:gravel", + clust_scarcity = 26 * 26 * 26, + clust_num_ores = 64, + clust_size = 5, + y_min = -30000, + y_max = 64, + }) + diff --git a/mods/nalc/maptools.lua b/mods/nalc/maptools.lua new file mode 100644 index 00000000..8653d961 --- /dev/null +++ b/mods/nalc/maptools.lua @@ -0,0 +1,223 @@ +-- Nodes +minetest.register_node( + "nalc:stone_with_coin", + { description = "Stone with Coin", + tiles = {"default_stone.png^maptools_gold_coin.png"}, + is_ground_content = true, + groups = {cracky = 3}, + drop = { + items = { + {items = {"maptools:gold_coin"}}, + }, + }, + sounds = default.node_sound_stone_defaults(), + }) +minetest.register_alias("default:stone_with_coin", "nalc:stone_with_coins") + +-- Ores +minetest.register_ore( + { ore_type = "scatter", + ore = "nalc:stone_with_coin", + wherein = "default:stone", + clust_scarcity = 26 * 26 * 26, + clust_num_ores = 1, + clust_size = 1, + y_min = -30000, + y_max = 0, + flags = "absheight", + }) + +-- Super Apples +minetest.register_ore({ + ore_type = "scatter", + ore = "maptools:superapple", + wherein = "default:apple", + clust_scarcity = 6 * 6 * 6, + clust_num_ores = 5, + clust_size = 2, + y_min = 0, + y_max = 64, + }) + +minetest.register_ore({ + ore_type = "scatter", + ore = "maptools:superapple", + wherein = "default:jungleleaves", + clust_scarcity = 16 * 16 * 16, + clust_num_ores = 5, + clust_size = 2, + y_min = 0, + y_max = 64, + }) + +-- Override items +minetest.override_item( + "default:desert_stone", + { + drop = { + items = { + {items = {"default:desert_cobble"}}, + {items = {"maptools:copper_coin"}, rarity = 20} + } + } + }) + +minetest.override_item( + "default:dirt", + { + drop = { + items = { + {items = {"default:dirt"}}, + {items = {"maptools:copper_coin"}, rarity = 32} + } + } + }) + +minetest.override_item( + "default:stone_with_coal", + { + drop = { + items = { + {items = {"default:coal_lump"}}, + {items = {"maptools:copper_coin"}} + } + } + }) +minetest.override_item( + "nalc:desert_stone_with_coal", + { + drop = { + items = { + {items = {"default:coal_lump"}}, + {items = {"maptools:copper_coin"}} + } + } + }) + +minetest.override_item( + "default:stone_with_iron", + { + drop = { + items = { + {items = {"default:iron_lump"}}, + {items = {"maptools:copper_coin 3"}} + } + } + }) +minetest.override_item( + "nalc:desert_stone_with_iron", + { + drop = { + items = { + {items = {"default:iron_lump"}}, + {items = {"maptools:copper_coin 3"}} + } + } + }) + +minetest.override_item( + "default:stone_with_copper", + { + drop = { + items = { + {items = {"default:copper_lump"}}, + {items = {"maptools:copper_coin 3"}} + } + } + }) +minetest.override_item( + "nalc:desert_stone_with_copper", + { + drop = { + items = { + {items = {"default:copper_lump"}}, + {items = {"maptools:copper_coin 3"}} + } + } + }) + +minetest.override_item( + "default:stone_with_tin", + { + drop = { + items = { + {items = {"default:tin_lump"}}, + {items = {"maptools:copper_coin 3"}} + } + } + }) +minetest.override_item( + "nalc:desert_stone_with_tin", + { + drop = { + items = { + {items = {"default:tin_lump"}}, + {items = {"maptools:copper_coin 3"}} + } + } + }) + +minetest.override_item( + "moreores:mineral_silver", + { + drop = { + items = { + {items = {"moreores:silver_lump"}}, + {items = {"maptools:copper_coin 3"}} + } + } + }) +minetest.override_item( + "nalc:desert_stone_with_silver", + { + drop = { + items = { + {items = {"moreores:silver_lump"}}, + {items = {"maptools:copper_coin 3"}} + } + } + }) + +minetest.override_item( + "default:stone_with_mese", + { + drop = { + items = { + {items = {"default:mese_crystal"}}, + {items = {"maptools:silver_coin 2", rarity = 75}}, + } + } + }) + +minetest.override_item( + "default:stone_with_gold", + { + drop = { + items = { + {items = {"default:gold_lump"}}, + {items = {"maptools:silver_coin", rarity = 80}}, + } + } + }) + +minetest.override_item( + "moreores:mineral_mithril", + { + drop = { + items = { + {items = {"moreores:mithril_lump"}}, + {items = {"maptools:silver_coin 3"}}, + } + } + }) + +minetest.override_item( + "default:stone_with_diamond", + { + drop = { + items = { + {items = {"default:diamond"}}, + {items = {"maptools:silver_coin"}}, + } + } + }) diff --git a/minetestforfun_game/mods/doors/models/door3_a.obj b/mods/nalc/models/door3_a.obj similarity index 100% rename from minetestforfun_game/mods/doors/models/door3_a.obj rename to mods/nalc/models/door3_a.obj diff --git a/minetestforfun_game/mods/doors/models/door3_b.obj b/mods/nalc/models/door3_b.obj similarity index 100% rename from minetestforfun_game/mods/doors/models/door3_b.obj rename to mods/nalc/models/door3_b.obj diff --git a/mods/nalc/moreblocks.lua b/mods/nalc/moreblocks.lua new file mode 100644 index 00000000..d053de50 --- /dev/null +++ b/mods/nalc/moreblocks.lua @@ -0,0 +1,16 @@ +-- Redefine some crafts +minetest.clear_craft({output = "carts:rail"}) +minetest.clear_craft({output = "default:rail"}) + +minetest.register_craft( + { + output = "carts:rail 24", + recipe = { + {"default:steel_ingot", "group:wood", "default:steel_ingot"}, + {"default:steel_ingot", "", "default:steel_ingot"}, + {"default:steel_ingot", "group:wood", "default:steel_ingot"} + } + }) + +-- Aliases +minetest.register_alias("carts:rail_copper", "moreores:copper_rail") diff --git a/mods/nalc/moreores.lua b/mods/nalc/moreores.lua new file mode 100644 index 00000000..0033b8b4 --- /dev/null +++ b/mods/nalc/moreores.lua @@ -0,0 +1,65 @@ +-- mapgen +minetest.register_ore( + { + ore_type = "scatter", + ore = "nalc:desert_stone_with_silver", + wherein = "default:desert_stone", + clust_scarcity = 11 * 11 * 11, + clust_num_ores = 4, + clust_size = 11, + y_min = -113, + y_max = -12, + }) + +-- nodes +minetest.register_node( + "nalc:desert_stone_with_silver", + { + description = "Silver Ore", + tiles = {"default_desert_stone.png^default_mineral_silver.png"}, + is_ground_content = true, + groups = {crumbly = 1, cracky = 3}, + drop = { + items = { + {items = {"moreores:silver_lump"}}, + }, + }, + sounds = default.node_sound_stone_defaults(), + }) + +-- Overrides items +minetest.clear_craft({output = "moreores:copper_rail"}) +minetest.register_craft( + { + output = "moreores:copper_rail 24", + recipe = { + {"default:copper_ingot", "group:wood", "default:copper_ingot"}, + {"default:copper_ingot", "", "default:copper_ingot"}, + {"default:copper_ingot", "group:wood", "default:copper_ingot"} + } + }) + + +-- Aliases +--- Silver +minetest.register_alias("default:pick_silver", "moreores:pick_silver") +minetest.register_alias("default:axe_silver", "moreores:axe_silver") +minetest.register_alias("default:shovel_silver", "moreores:shovel_silver") +minetest.register_alias("default:sword_silver", "moreores:sword_silver") + +minetest.register_alias("default:desert_stone_with_silver", "nalc:desert_stone_with_silver") +minetest.register_alias("default:stone_with_silver", "moreores:mineral_silver") +minetest.register_alias("default:silver_lump", "moreores:silver_lump") +minetest.register_alias("default:silver_ingot", "moreores:silver_ingot") +minetest.register_alias("default:silverblock", "moreores:silver_block") + +--- Mythril +minetest.register_alias("default:pick_mithril", "moreores:pick_mithril") +minetest.register_alias("default:axe_mithril", "moreores:axe_mithril") +minetest.register_alias("default:shovel_mithril", "moreores:shovel_mithril") +minetest.register_alias("default:sword_mithril", "moreores:sword_mithril") + +minetest.register_alias("default:stone_with_mithril", "moreores:mineral_mithril") +minetest.register_alias("default:mithril_lump", "moreores:mithril_lump") +minetest.register_alias("default:mithril_ingot", "moreores:mithril_ingot") +minetest.register_alias("default:mithrilblock", "moreores:mithril_block") diff --git a/mods/nalc/nether.lua b/mods/nalc/nether.lua new file mode 100644 index 00000000..b229c55b --- /dev/null +++ b/mods/nalc/nether.lua @@ -0,0 +1,94 @@ +-- Nether Toolranks +if minetest.get_modpath("nether") and minetest.get_modpath("toolranks") then + + -- Nether Pickaxes + minetest.override_item( + "nether:pick_mushroom", + { + original_description = "Nether Mushroom Pickaxe", + description = toolranks.create_description("Nether Mushroom Pickaxe", 0, 1), + after_use = toolranks.new_afteruse + }) + + minetest.override_item( + "nether:pick_wood", + { + original_description = "Nether Wood Pickaxe", + description = toolranks.create_description("Nether Wood Pickaxe", 0, 1), + after_use = toolranks.new_afteruse + }) + + minetest.override_item( + "nether:pick_netherrack", + { + original_description = "Netherrack Pickaxe", + description = toolranks.create_description("Netherrack Pickaxe", 0, 1), + after_use = toolranks.new_afteruse + }) + + minetest.override_item( + "nether:pick_netherrack_blue", + { + original_description = "Blue Netherrack Pickaxe", + description = toolranks.create_description("Blue Netherrack Pickaxe", 0, 1), + after_use = toolranks.new_afteruse + }) + + minetest.override_item( + "nether:pick_white", + { + original_description = "Siwtonic Pickaxe", + description = toolranks.create_description("Siwtonic Pickaxe", 0, 1), + after_use = toolranks.new_afteruse + }) + + -- Nether Axes + minetest.override_item( + "nether:axe_netherrack", + { + original_description = "Netherrack Axe", + description = toolranks.create_description("Netherrack Axe", 0, 1), + after_use = toolranks.new_afteruse + }) + + minetest.override_item( + "nether:axe_netherrack_blue", + { + original_description = "Blue Netherrack Axe", + description = toolranks.create_description("Blue Netherrack Axe", 0, 1), + after_use = toolranks.new_afteruse + }) + + minetest.override_item( + "nether:axe_white", + { + original_description = "Siwtonic Axe", + description = toolranks.create_description("Siwtonic Axe", 0, 1), + after_use = toolranks.new_afteruse + }) + + -- Nether Shovels + minetest.override_item( + "nether:shovel_netherrack", + { + original_description = "Netherrack Shovel", + description = toolranks.create_description("Netherrack Shovel", 0, 1), + after_use = toolranks.new_afteruse + }) + + minetest.override_item( + "nether:shovel_netherrack_blue", + { + original_description = "Blue Netherrack Shovel", + description = toolranks.create_description("Blue Netherrack Shovel", 0, 1), + after_use = toolranks.new_afteruse + }) + + minetest.override_item( + "nether:shovel_white", + { + original_description = "Siwtonic Shovel", + description = toolranks.create_description("Siwtonic Shovel", 0, 1), + after_use = toolranks.new_afteruse + }) +end diff --git a/mods/nalc/nodes.lua b/mods/nalc/nodes.lua new file mode 100644 index 00000000..edd16d70 --- /dev/null +++ b/mods/nalc/nodes.lua @@ -0,0 +1,345 @@ +-- +-- Ores +-- + +minetest.register_node( + "nalc:desert_stone_with_coal", + { + description = "Coal Ore", + tiles = {"default_desert_stone.png^default_mineral_coal.png"}, + is_ground_content = true, + groups = {crumbly = 1, cracky = 3}, + drop = { + items = { + {items = {"default:coal_lump"}}, + }, + }, + sounds = default.node_sound_stone_defaults(), + }) +minetest.register_alias("default:desert_stone_with_coal", "nalc:desert_stone_with_coal") + +minetest.register_node( + "nalc:desert_stone_with_iron", + { + description = "Iron Ore", + tiles = {"default_desert_stone.png^default_mineral_iron.png"}, + is_ground_content = true, + groups = {cracky = 2}, + drop = { + items = { + {items = {"default:iron_lump"}}, + }, + }, + sounds = default.node_sound_stone_defaults(), + }) +minetest.register_alias("default:desert_stone_with_iron", "nalc:desert_stone_with_iron") + +minetest.register_node( + "nalc:desert_stone_with_copper", + { + description = "Copper Ore", + tiles = {"default_desert_stone.png^default_mineral_copper.png"}, + is_ground_content = true, + groups = {crumbly = 1, cracky = 3}, + drop = { + items = { + {items = {"default:copper_lump"}}, + }, + }, + sounds = default.node_sound_stone_defaults(), + }) +minetest.register_alias("default:desert_stone_with_copper", "nalc:desert_stone_with_copper") + +minetest.register_node( + "nalc:desert_stone_with_tin", + { + description = "Tin Ore", + tiles = {"default_desert_stone.png^default_mineral_tin.png"}, + is_ground_content = true, + groups = {crumbly = 1, cracky = 3}, + drop = { + items = { + {items = {"default:tin_lump"}}, + }, + }, + sounds = default.node_sound_stone_defaults(), + }) +minetest.register_alias("default:desert_stone_with_tin", "nalc:desert_stone_with_tin") + +local function die_later(digger) + digger:set_hp(0) +end + +minetest.register_node( + "nalc:meze", + { + description = "Meze Block", + tiles = {"default_meze_block.png"}, + is_ground_content = true, + drop = "", + groups = {cracky = 1, level = 2, fall_damage_add_percent = -75}, + sounds = default.node_sound_wood_defaults(), -- Intended. + + on_dig = function(pos, node, digger) + if digger and minetest.setting_getbool("enable_damage") and not minetest.setting_getbool("creative_mode") then + minetest.after(3, die_later, digger) + minetest.chat_send_player(digger:get_player_name(), "You feel like you did a mistake.") + minetest.node_dig(pos, node, digger) + elseif digger then + minetest.node_dig(pos, node, digger) + end + end, + }) +minetest.register_alias("default:meze_block", "nalc:meze") +minetest.register_alias("default:meze", "nalc:meze") + +-- +-- Plantlife (non-cubic) +-- + +minetest.override_item( + "default:cactus", + { + after_dig_node = function(pos, node, metadata, digger) + default.dig_up(pos, node, digger) + end + }) + +minetest.register_node( + "nalc:cactus_spiky", + { + description = "Spiky Cactus", + tiles = {"default_cactus_top.png", "default_cactus_top.png", + "default_cactus_spiky.png"}, + paramtype2 = "facedir", + groups = {snappy = 1, choppy = 3, flammable = 2}, + drop = { + items = { + {items = {"nalc:cactus_spiky"}}, + }, + }, + sounds = default.node_sound_wood_defaults(), + on_place = minetest.rotate_node, + + after_dig_node = function(pos, node, metadata, digger) + default.dig_up(pos, node, digger) + end, + }) +minetest.register_alias("default:cactus_spiky", "nalc:cactus_spiky") + +minetest.register_node( + "nalc:acid_source", + { + description = "Acid Source", + inventory_image = minetest.inventorycube("default_acid.png"), + drawtype = "liquid", + tiles = { + {name = "default_acid_source_animated.png", animation={type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5}} + }, + special_tiles = { + -- New-style acid source material (mostly unused) + { + name = "default_acid_source_animated.png", + animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}, + backface_culling = false, + } + }, + alpha = 160, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + drowning = 2, + liquidtype = "source", + liquid_alternative_flowing = "nalc:acid_flowing", + liquid_alternative_source = "nalc:acid_source", + liquid_viscosity = 1, + liquid_range = 4, + damage_per_second = 3, + post_effect_color = {a = 120, r = 50, g = 90, b = 30}, + groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1}, + }) +minetest.register_alias("default:acid_source", "nalc:acid_source") + +minetest.register_node( + "nalc:acid_flowing", + { + description = "Flowing Acid", + inventory_image = minetest.inventorycube("default_acid.png"), + drawtype = "flowingliquid", + tiles = {"default_acid.png"}, + special_tiles = { + { + image = "default_acid_flowing_animated.png", + backface_culling=false, + animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} + }, + { + image = "default_acid_flowing_animated.png", + backface_culling=true, + animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} + }, + }, + alpha = 160, + paramtype = "light", + paramtype2 = "flowingliquid", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + drowning = 2, + liquidtype = "flowing", + liquid_alternative_flowing = "nalc:acid_flowing", + liquid_alternative_source = "nalc:acid_source", + liquid_viscosity = 1, + liquid_range = 4, + damage_per_second = 3, + post_effect_color = {a = 120, r = 50, g = 90, b = 30}, + groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, + }) +minetest.register_alias("default:acid_flowing", "nalc:acid_flowing") + +minetest.register_node( + "nalc:sand_source", + { + description = "Sand Source", + inventory_image = minetest.inventorycube("default_sand.png"), + drawtype = "liquid", + tiles = {"default_sand.png"}, + alpha = 255, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + drowning = 4, + liquidtype = "source", + liquid_alternative_flowing = "nalc:sand_flowing", + liquid_alternative_source = "nalc:sand_source", + liquid_viscosity = 20, + liquid_renewable = false, + post_effect_color = {a = 250, r = 0, g = 0, b = 0}, + groups = {liquid = 3}, + }) +minetest.register_alias("default:sand_source", "nalc:sand_source") + +minetest.register_node( + "nalc:sand_flowing", + { + description = "Flowing Sand", + inventory_image = minetest.inventorycube("default_sand.png"), + drawtype = "flowingliquid", + tiles = {"default_sand.png"}, + special_tiles = { + { + image = "default_sand_flowing_animated.png", + backface_culling=false, + animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} + }, + { + image = "default_sand_flowing_animated.png", + backface_culling=true, + animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} + }, + }, + alpha = 255, + paramtype = "light", + paramtype2 = "flowingliquid", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + drowning = 4, + liquidtype = "flowing", + liquid_alternative_flowing = "nalc:sand_flowing", + liquid_alternative_source = "nalc:sand_source", + liquid_viscosity = 20, + post_effect_color = {a = 250, r = 0, g = 0, b = 0}, + groups = {liquid = 3, not_in_creative_inventory = 1}, + }) +minetest.register_alias("default:sand_flowing", "nalc:sand_flowing") + +-- +-- Tools / "Advanced" crafting / Non-"natural" +-- + +minetest.register_node( + "nalc:ladder_obsidian", + { + description = "Obsidian Ladder", + drawtype = "signlike", + tiles = {"default_ladder_obsidian.png"}, + inventory_image = "default_ladder_obsidian.png", + wield_image = "default_ladder_obsidian.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + climbable = true, + is_ground_content = false, + selection_box = { + type = "wallmounted", + --wall_top = = + --wall_bottom = = + --wall_side = = + }, + groups = {cracky = 2}, + sounds = default.node_sound_stone_defaults(), + }) +minetest.register_alias("default:ladder_obsidian", "nalc:ladder_obsidian") + +default.register_fence( + "nalc:fence_cobble", + { + description = "Cobble Fence", + texture = "default_fence_cobble.png", + material = "default:cobble", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + sounds = default.node_sound_wood_defaults() + }) + +default.register_fence( + "nalc:fence_desert_cobble", + { + description = "Desert Cobble Fence", + texture = "default_fence_desert_cobble.png", + material = "default:desert_cobble", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + sounds = default.node_sound_wood_defaults() + }) + +default.register_fence( + "nalc:fence_steelblock", + { + description = "Steel Block Fence", + texture = "default_fence_steelblock.png", + material = "default:steelblock", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + sounds = default.node_sound_wood_defaults() + }) + +default.register_fence( + "nalc:fence_brick", + { + description = "Brick Fence", + texture = "default_fence_brick.png", + material = "default:brick", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + sounds = default.node_sound_wood_defaults() + }) +minetest.register_alias("default:fence_cobble", "nalc:fence_cobble") +minetest.register_alias("default:fence_desert_cobble", "nalc:fence_desert_cobble") +minetest.register_alias("default:fence_steelblock", "nalc:fence_steelblock") +minetest.register_alias("default:fence_brick", "nalc:fence_brick") + +-- Override items +minetest.override_item( + "default:clay", + { + stack_max = 200 + }) diff --git a/mods/nalc/nyancat.lua b/mods/nalc/nyancat.lua new file mode 100644 index 00000000..fb69d45c --- /dev/null +++ b/mods/nalc/nyancat.lua @@ -0,0 +1,151 @@ +minetest.register_craft({ + type = "fuel", + recipe = "nyancat:nyancat", + burntime = 7200, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "nyancat:nyancat_rainbow", + burntime = 1200, +}) + +minetest.register_craft( + { output = 'nalc:pick_nyan', + recipe = { + {'nyancat:nyancat', 'nyancat:nyancat', 'nyancat:nyancat'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, + } + }) +minetest.register_alias("default:pick_nyan", "nalc:pick_nyan") + +minetest.register_craft( + { + output = "nalc:shovel_nyan", + recipe = { + {"nyancat:nyancat"}, + {"group:stick"}, + {"group:stick"}, + } + }) +minetest.register_alias("default:shovel_nyan", "nalc:shovel_nyan") + +minetest.register_craft( + { + output = "nalc:axe_nyan", + recipe = { + {"nyancat:nyancat", "nyancat:nyancat"}, + {"nyancat:nyancat", "group:stick"}, + {"", "group:stick"}, + } + }) +minetest.register_alias("default:axe_nyan", "nalc:axe_nyan") + +minetest.register_craft( + { + output = "nalc:sword_nyan", + recipe = { + {"nyancat:nyancat"}, + {"nyancat:nyancat"}, + {"group:stick"}, + } + }) +minetest.register_alias("default:sword_nyan", "nalc:sword_nyan") + +-- +-- Register Tools +-- + +minetest.register_tool( + "nalc:pick_nyan", + { + description = "Nyan Pickaxe", + inventory_image = "default_tool_nyanpick.png", + tool_capabilities = { + full_punch_interval = 0.9, + max_drop_level = 3, + groupcaps = { + cracky = {times = {[1] = 2.60, [2] = 1.10, [3] = 0.60}, uses = 60, maxlevel = 3}, + crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 75, maxlevel = 2}, + }, + damage_groups = {fleshy = 4}, + }, + }) + +minetest.register_tool( + "nalc:shovel_nyan", + { + description = "Nyan Shovel", + inventory_image = "default_tool_nyanshovel.png", + wield_image = "default_tool_nyanshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level = 1, + groupcaps = { + crumbly = {times = {[1] = 1.30, [2] = 0.55, [3] = 0.30}, uses = 60, maxlevel = 3}, + }, + damage_groups = {fleshy = 4}, + }, + }) + +minetest.register_tool( + "nalc:axe_nyan", + { + description = "Nyan Axe", + inventory_image = "default_tool_nyanaxe.png", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level = 1, + groupcaps = { + choppy = {times = {[1] = 2.86, [2] = 1.21, [3] = 0.66}, uses = 60, maxlevel = 3}, + snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1}, + }, + damage_groups = {fleshy = 4}, + }, + }) + +minetest.register_tool( + "nalc:sword_nyan", + { + description = "Nyan Sword", + inventory_image = "default_tool_nyansword.png", + tool_capabilities = { + full_punch_interval = 0.7, + max_drop_level = 1, + groupcaps = { + snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 40, maxlevel = 3}, + }, + damage_groups = {fleshy = 6}, + } + }) + +minetest.register_alias("default:pick_nyan", "nalc:pick_nyan") +minetest.register_alias("default:axe_nyan", "nalc:axe_nyan") +minetest.register_alias("default:shovel_nyan", "nalc:shovel_nyan") +minetest.register_alias("default:sword_nyan", "nalc:sword_nyan") + +-- Toolranks +if minetest.get_modpath("toolranks") then + minetest.override_item( + "nalc:pick_nyan", + { + original_description = "Nyan Pickaxe", + description = toolranks.create_description("Nyan Pickaxe", 0, 1), + after_use = toolranks.new_afteruse + }) + minetest.override_item( + "nalc:axe_nyan", + { + original_description = "Nyan Axe", + description = toolranks.create_description("Nyan Axe", 0, 1), + after_use = toolranks.new_afteruse + }) + minetest.override_item( + "nalc:shovel_nyan", + { + original_description = "Nyan Shovel", + description = toolranks.create_description("Nyan Shovel", 0, 1), + after_use = toolranks.new_afteruse + }) +end diff --git a/mods/nalc/technic.lua b/mods/nalc/technic.lua new file mode 100644 index 00000000..aa3b2ad7 --- /dev/null +++ b/mods/nalc/technic.lua @@ -0,0 +1,33 @@ +-- make silver, tin, mithril to be grinded +--[[local recipes = { + -- Dusts + {"default:tin_lump", "technic:tin_dust 2"}, + {"moreores:silver_lump", "technic:silver_dust 2"}, + {"moreores:mithril_lump", "technic:mithril_dust 2"}, +} + +for _, data in pairs(recipes) do + technic.register_grinder_recipe({input = {data[1]}, output = data[2]}) +end + +-- dusts +local function register_dust(name, ingot) + local lname = string.lower(name) + lname = string.gsub(lname, ' ', '_') + if ingot then + minetest.register_craft( + { + type = "cooking", + recipe = "technic:"..lname.."_dust", + output = ingot, + }) + technic.register_grinder_recipe({ input = {ingot}, output = "technic:"..lname.."_dust 1" }) + end +end + +register_dust("Mithril", "default:mithril_ingot") +register_dust("Silver", "default:silver_ingot") +register_dust("Tin", "default:tin_ingot") +--]] +-- Add superquarry machine +dofile(minetest.get_modpath(minetest.get_current_modname()).."/technic/superquarry.lua") diff --git a/mods/nalc/technic/superquarry.lua b/mods/nalc/technic/superquarry.lua index 6a255e68..c1ae55f4 100644 --- a/mods/nalc/technic/superquarry.lua +++ b/mods/nalc/technic/superquarry.lua @@ -6,7 +6,7 @@ local cable_entry = "^technic_cable_connection_overlay.png" minetest.register_craft({ recipe = { - {"default:mithrilblock", "pipeworks:filter", "default:mithrilblock"}, + {"moreores:mithril_block", "pipeworks:filter", "moreores:mithril_block"}, {"technic:motor", "technic:quarry", "technic:diamond_drill_head"}, {"technic:quarry", "technic:hv_cable", "technic:quarry"}}, output = "nalc:superquarry", diff --git a/minetestforfun_game/mods/beds/textures/beds_bed_black.png b/mods/nalc/textures/beds_bed_black.png similarity index 100% rename from minetestforfun_game/mods/beds/textures/beds_bed_black.png rename to mods/nalc/textures/beds_bed_black.png diff --git a/minetestforfun_game/mods/beds/textures/beds_bed_blue.png b/mods/nalc/textures/beds_bed_blue.png similarity index 100% rename from minetestforfun_game/mods/beds/textures/beds_bed_blue.png rename to mods/nalc/textures/beds_bed_blue.png diff --git a/minetestforfun_game/mods/beds/textures/beds_bed_fancy_black.png b/mods/nalc/textures/beds_bed_fancy_black.png similarity index 100% rename from minetestforfun_game/mods/beds/textures/beds_bed_fancy_black.png rename to mods/nalc/textures/beds_bed_fancy_black.png diff --git a/minetestforfun_game/mods/beds/textures/beds_bed_fancy_blue.png b/mods/nalc/textures/beds_bed_fancy_blue.png similarity index 100% rename from minetestforfun_game/mods/beds/textures/beds_bed_fancy_blue.png rename to mods/nalc/textures/beds_bed_fancy_blue.png diff --git a/minetestforfun_game/mods/beds/textures/beds_bed_fancy_green.png b/mods/nalc/textures/beds_bed_fancy_green.png similarity index 100% rename from minetestforfun_game/mods/beds/textures/beds_bed_fancy_green.png rename to mods/nalc/textures/beds_bed_fancy_green.png diff --git a/minetestforfun_game/mods/beds/textures/beds_bed_fancy_white.png b/mods/nalc/textures/beds_bed_fancy_white.png similarity index 100% rename from minetestforfun_game/mods/beds/textures/beds_bed_fancy_white.png rename to 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minetestforfun_game/mods/beds/textures/beds_bed_top_top_black.png rename to mods/nalc/textures/beds_bed_top_top_black.png diff --git a/minetestforfun_game/mods/beds/textures/beds_bed_top_top_blue.png b/mods/nalc/textures/beds_bed_top_top_blue.png similarity index 100% rename from minetestforfun_game/mods/beds/textures/beds_bed_top_top_blue.png rename to mods/nalc/textures/beds_bed_top_top_blue.png diff --git a/minetestforfun_game/mods/beds/textures/beds_bed_top_top_green.png b/mods/nalc/textures/beds_bed_top_top_green.png similarity index 100% rename from minetestforfun_game/mods/beds/textures/beds_bed_top_top_green.png rename to mods/nalc/textures/beds_bed_top_top_green.png diff --git a/minetestforfun_game/mods/beds/textures/beds_bed_top_top_white.png b/mods/nalc/textures/beds_bed_top_top_white.png similarity index 100% rename from minetestforfun_game/mods/beds/textures/beds_bed_top_top_white.png rename to mods/nalc/textures/beds_bed_top_top_white.png diff --git a/minetestforfun_game/mods/beds/textures/beds_bed_white.png b/mods/nalc/textures/beds_bed_white.png similarity index 100% rename from minetestforfun_game/mods/beds/textures/beds_bed_white.png rename to mods/nalc/textures/beds_bed_white.png diff --git a/minetestforfun_game/mods/boats/textures/boats_boat_inventory.png b/mods/nalc/textures/boats_boat_inventory.png similarity index 100% rename from minetestforfun_game/mods/boats/textures/boats_boat_inventory.png rename to mods/nalc/textures/boats_boat_inventory.png diff --git a/minetestforfun_game/mods/boats/textures/boats_expert_race_inventory.png b/mods/nalc/textures/boats_expert_race_inventory.png similarity index 100% rename from minetestforfun_game/mods/boats/textures/boats_expert_race_inventory.png rename to mods/nalc/textures/boats_expert_race_inventory.png diff --git a/minetestforfun_game/mods/boats/textures/boats_expert_race_wield.png b/mods/nalc/textures/boats_expert_race_wield.png similarity index 100% rename from minetestforfun_game/mods/boats/textures/boats_expert_race_wield.png rename to mods/nalc/textures/boats_expert_race_wield.png diff --git a/minetestforfun_game/mods/boats/textures/boats_moon.png b/mods/nalc/textures/boats_moon.png similarity index 100% rename from minetestforfun_game/mods/boats/textures/boats_moon.png rename to mods/nalc/textures/boats_moon.png diff --git a/minetestforfun_game/mods/boats/textures/boats_moon_inventory.png b/mods/nalc/textures/boats_moon_inventory.png similarity index 100% rename from minetestforfun_game/mods/boats/textures/boats_moon_inventory.png rename to mods/nalc/textures/boats_moon_inventory.png diff --git a/minetestforfun_game/mods/boats/textures/boats_moon_wield.png b/mods/nalc/textures/boats_moon_wield.png similarity index 100% rename from minetestforfun_game/mods/boats/textures/boats_moon_wield.png rename to mods/nalc/textures/boats_moon_wield.png diff --git a/minetestforfun_game/mods/boats/textures/boats_race_inventory.png b/mods/nalc/textures/boats_race_inventory.png similarity index 100% rename from minetestforfun_game/mods/boats/textures/boats_race_inventory.png rename to mods/nalc/textures/boats_race_inventory.png diff --git a/minetestforfun_game/mods/boats/textures/boats_race_wield.png b/mods/nalc/textures/boats_race_wield.png similarity index 100% rename from minetestforfun_game/mods/boats/textures/boats_race_wield.png rename to mods/nalc/textures/boats_race_wield.png diff --git a/minetestforfun_game/mods/boats/textures/boats_water_inventory.png b/mods/nalc/textures/boats_water_inventory.png similarity index 100% rename from minetestforfun_game/mods/boats/textures/boats_water_inventory.png rename to mods/nalc/textures/boats_water_inventory.png diff --git a/minetestforfun_game/mods/boats/textures/boats_water_wield.png b/mods/nalc/textures/boats_water_wield.png similarity index 100% rename from minetestforfun_game/mods/boats/textures/boats_water_wield.png rename to mods/nalc/textures/boats_water_wield.png diff --git a/minetestforfun_game/mods/bucket/textures/bucket_acid.png b/mods/nalc/textures/bucket_acid.png similarity index 100% rename from minetestforfun_game/mods/bucket/textures/bucket_acid.png rename to mods/nalc/textures/bucket_acid.png diff --git a/minetestforfun_game/mods/bucket/textures/bucket_sand.png b/mods/nalc/textures/bucket_sand.png similarity index 100% rename from minetestforfun_game/mods/bucket/textures/bucket_sand.png rename to mods/nalc/textures/bucket_sand.png diff --git a/minetestforfun_game/mods/default/textures/default_acid.png b/mods/nalc/textures/default_acid.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_acid.png rename to mods/nalc/textures/default_acid.png diff --git a/minetestforfun_game/mods/default/textures/default_acid_flowing_animated.png b/mods/nalc/textures/default_acid_flowing_animated.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_acid_flowing_animated.png rename to mods/nalc/textures/default_acid_flowing_animated.png diff --git a/minetestforfun_game/mods/default/textures/default_acid_source_animated.png b/mods/nalc/textures/default_acid_source_animated.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_acid_source_animated.png rename to mods/nalc/textures/default_acid_source_animated.png diff --git a/minetestforfun_game/mods/default/textures/default_cactus_spiky.png b/mods/nalc/textures/default_cactus_spiky.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_cactus_spiky.png rename to mods/nalc/textures/default_cactus_spiky.png diff --git a/minetestforfun_game/mods/default/textures/default_cherry_blossom_leaves.png b/mods/nalc/textures/default_cherry_blossom_leaves.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_cherry_blossom_leaves.png rename to mods/nalc/textures/default_cherry_blossom_leaves.png diff --git a/minetestforfun_game/mods/default/textures/default_cherry_sapling.png b/mods/nalc/textures/default_cherry_sapling.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_cherry_sapling.png rename to mods/nalc/textures/default_cherry_sapling.png diff --git a/minetestforfun_game/mods/default/textures/default_cherry_top.png b/mods/nalc/textures/default_cherry_top.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_cherry_top.png rename to mods/nalc/textures/default_cherry_top.png diff --git a/minetestforfun_game/mods/default/textures/default_cherry_tree.png b/mods/nalc/textures/default_cherry_tree.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_cherry_tree.png rename to mods/nalc/textures/default_cherry_tree.png diff --git a/minetestforfun_game/mods/default/textures/default_fence_brick.png b/mods/nalc/textures/default_fence_brick.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_fence_brick.png rename to mods/nalc/textures/default_fence_brick.png diff --git a/minetestforfun_game/mods/default/textures/default_fence_cobble.png b/mods/nalc/textures/default_fence_cobble.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_fence_cobble.png rename to mods/nalc/textures/default_fence_cobble.png diff --git a/minetestforfun_game/mods/default/textures/default_fence_desert_cobble.png b/mods/nalc/textures/default_fence_desert_cobble.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_fence_desert_cobble.png rename to mods/nalc/textures/default_fence_desert_cobble.png diff --git a/minetestforfun_game/mods/default/textures/default_fence_steelblock.png b/mods/nalc/textures/default_fence_steelblock.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_fence_steelblock.png rename to mods/nalc/textures/default_fence_steelblock.png diff --git a/minetestforfun_game/mods/default/textures/default_ladder_obsidian.png b/mods/nalc/textures/default_ladder_obsidian.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_ladder_obsidian.png rename to mods/nalc/textures/default_ladder_obsidian.png diff --git a/minetestforfun_game/mods/default/textures/default_ladder_obsidian_inv.png b/mods/nalc/textures/default_ladder_obsidian_inv.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_ladder_obsidian_inv.png rename to mods/nalc/textures/default_ladder_obsidian_inv.png diff --git a/minetestforfun_game/mods/default/textures/default_meze_block.png b/mods/nalc/textures/default_meze_block.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_meze_block.png rename to mods/nalc/textures/default_meze_block.png diff --git a/minetestforfun_game/mods/default/textures/default_mineral_silver.png b/mods/nalc/textures/default_mineral_silver.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_mineral_silver.png rename to mods/nalc/textures/default_mineral_silver.png diff --git a/minetestforfun_game/mods/default/textures/default_mithril_block.png b/mods/nalc/textures/default_mithril_block.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_mithril_block.png rename to mods/nalc/textures/default_mithril_block.png diff --git a/minetestforfun_game/mods/default/textures/default_sand_flowing_animated.png b/mods/nalc/textures/default_sand_flowing_animated.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_sand_flowing_animated.png rename to mods/nalc/textures/default_sand_flowing_animated.png diff --git a/minetestforfun_game/mods/default/textures/default_scorched_stuff.png b/mods/nalc/textures/default_scorched_stuff.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_scorched_stuff.png rename to mods/nalc/textures/default_scorched_stuff.png diff --git a/minetestforfun_game/mods/default/textures/default_tool_dungeon_master_s_blood_sword.png b/mods/nalc/textures/default_tool_dungeon_master_s_blood_sword.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_tool_dungeon_master_s_blood_sword.png rename to mods/nalc/textures/default_tool_dungeon_master_s_blood_sword.png diff --git a/minetestforfun_game/mods/default/textures/default_tool_goldaxe.png b/mods/nalc/textures/default_tool_goldaxe.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_tool_goldaxe.png rename to mods/nalc/textures/default_tool_goldaxe.png diff --git a/minetestforfun_game/mods/default/textures/default_tool_goldpick.png b/mods/nalc/textures/default_tool_goldpick.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_tool_goldpick.png rename to mods/nalc/textures/default_tool_goldpick.png diff --git a/minetestforfun_game/mods/default/textures/default_tool_goldshovel.png b/mods/nalc/textures/default_tool_goldshovel.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_tool_goldshovel.png rename to mods/nalc/textures/default_tool_goldshovel.png diff --git a/minetestforfun_game/mods/default/textures/default_tool_goldsword.png b/mods/nalc/textures/default_tool_goldsword.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_tool_goldsword.png rename to mods/nalc/textures/default_tool_goldsword.png diff --git a/minetestforfun_game/mods/default/textures/default_tool_nyanaxe.png b/mods/nalc/textures/default_tool_nyanaxe.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_tool_nyanaxe.png rename to mods/nalc/textures/default_tool_nyanaxe.png diff --git a/minetestforfun_game/mods/default/textures/default_tool_nyanpick.png b/mods/nalc/textures/default_tool_nyanpick.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_tool_nyanpick.png rename to mods/nalc/textures/default_tool_nyanpick.png diff --git a/minetestforfun_game/mods/default/textures/default_tool_nyanshovel.png b/mods/nalc/textures/default_tool_nyanshovel.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_tool_nyanshovel.png rename to mods/nalc/textures/default_tool_nyanshovel.png diff --git a/minetestforfun_game/mods/default/textures/default_tool_nyansword.png b/mods/nalc/textures/default_tool_nyansword.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_tool_nyansword.png rename to mods/nalc/textures/default_tool_nyansword.png diff --git a/minetestforfun_game/mods/default/textures/default_wood_cherry_planks.png b/mods/nalc/textures/default_wood_cherry_planks.png similarity index 100% rename from minetestforfun_game/mods/default/textures/default_wood_cherry_planks.png rename to mods/nalc/textures/default_wood_cherry_planks.png diff --git a/minetestforfun_game/mods/doors/textures/doors3_item_cherry.png b/mods/nalc/textures/doors3_item_cherry.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors3_item_cherry.png rename to mods/nalc/textures/doors3_item_cherry.png diff --git a/minetestforfun_game/mods/doors/textures/doors3_item_glass.png b/mods/nalc/textures/doors3_item_glass.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors3_item_glass.png rename to mods/nalc/textures/doors3_item_glass.png diff --git a/minetestforfun_game/mods/doors/textures/doors3_item_obsidian_glass.png b/mods/nalc/textures/doors3_item_obsidian_glass.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors3_item_obsidian_glass.png rename to mods/nalc/textures/doors3_item_obsidian_glass.png diff --git a/minetestforfun_game/mods/doors/textures/doors3_item_prison.png b/mods/nalc/textures/doors3_item_prison.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors3_item_prison.png rename to mods/nalc/textures/doors3_item_prison.png diff --git a/minetestforfun_game/mods/doors/textures/doors3_item_steel.png b/mods/nalc/textures/doors3_item_steel.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors3_item_steel.png rename to mods/nalc/textures/doors3_item_steel.png diff --git a/minetestforfun_game/mods/doors/textures/doors3_item_wood.png b/mods/nalc/textures/doors3_item_wood.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors3_item_wood.png rename to mods/nalc/textures/doors3_item_wood.png diff --git a/minetestforfun_game/mods/doors/textures/doors_door3_cherry.png b/mods/nalc/textures/doors_door3_cherry.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors_door3_cherry.png rename to mods/nalc/textures/doors_door3_cherry.png diff --git a/minetestforfun_game/mods/doors/textures/doors_door3_glass.png b/mods/nalc/textures/doors_door3_glass.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors_door3_glass.png rename to mods/nalc/textures/doors_door3_glass.png diff --git a/minetestforfun_game/mods/doors/textures/doors_door3_obsidian_glass.png b/mods/nalc/textures/doors_door3_obsidian_glass.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors_door3_obsidian_glass.png rename to mods/nalc/textures/doors_door3_obsidian_glass.png diff --git a/minetestforfun_game/mods/doors/textures/doors_door3_prison.png b/mods/nalc/textures/doors_door3_prison.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors_door3_prison.png rename to mods/nalc/textures/doors_door3_prison.png diff --git a/minetestforfun_game/mods/doors/textures/doors_door3_steel.png b/mods/nalc/textures/doors_door3_steel.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors_door3_steel.png rename to mods/nalc/textures/doors_door3_steel.png diff --git a/minetestforfun_game/mods/doors/textures/doors_door3_wood.png b/mods/nalc/textures/doors_door3_wood.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors_door3_wood.png rename to mods/nalc/textures/doors_door3_wood.png diff --git a/minetestforfun_game/mods/doors/textures/doors_door_gardengate_white.png b/mods/nalc/textures/doors_door_gardengate_white.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors_door_gardengate_white.png rename to mods/nalc/textures/doors_door_gardengate_white.png diff --git a/minetestforfun_game/mods/doors/textures/doors_door_prison.png b/mods/nalc/textures/doors_door_prison.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors_door_prison.png rename to mods/nalc/textures/doors_door_prison.png diff --git a/minetestforfun_game/mods/doors/textures/doors_door_tin.png b/mods/nalc/textures/doors_door_tin.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors_door_tin.png rename to mods/nalc/textures/doors_door_tin.png diff --git a/minetestforfun_game/mods/doors/textures/doors_item_gardengate_white.png b/mods/nalc/textures/doors_item_gardengate_white.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors_item_gardengate_white.png rename to mods/nalc/textures/doors_item_gardengate_white.png diff --git a/minetestforfun_game/mods/doors/textures/doors_item_prison.png b/mods/nalc/textures/doors_item_prison.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors_item_prison.png rename to mods/nalc/textures/doors_item_prison.png diff --git a/minetestforfun_game/mods/doors/textures/doors_item_tin.png b/mods/nalc/textures/doors_item_tin.png similarity index 100% rename from minetestforfun_game/mods/doors/textures/doors_item_tin.png rename to mods/nalc/textures/doors_item_tin.png diff --git a/minetestforfun_game/mods/flowers/textures/flowers_lily_pad.png b/mods/nalc/textures/flowers_lily_pad.png similarity index 100% rename from minetestforfun_game/mods/flowers/textures/flowers_lily_pad.png rename to mods/nalc/textures/flowers_lily_pad.png diff --git a/mods/nalc/tools.lua b/mods/nalc/tools.lua new file mode 100644 index 00000000..fe273bf3 --- /dev/null +++ b/mods/nalc/tools.lua @@ -0,0 +1,103 @@ +minetest.register_tool( + "nalc:pick_gold", + { + description = "Golden Pickaxe", + inventory_image = "default_tool_goldpick.png", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level = 3, + groupcaps = { + cracky = {times = {[1] = 2.80, [2] = 1.15, [3] = 0.65}, uses = 15, maxlevel = 3}, + crumbly = {times = {[1] = 2.0, [2] = 0.9, [3] = 0.36}, uses = 5, maxlevel = 2}, + }, + damage_groups = {fleshy = 4}, + }, + }) + +minetest.register_tool( + "nalc:shovel_gold", + { + description = "Golden Shovel", + inventory_image = "default_tool_goldshovel.png", + wield_image = "default_tool_goldshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level = 1, + groupcaps = { + crumbly = {times = {[1] = 1.40, [2] = 0.60, [3] = 0.35}, uses = 15, maxlevel = 3}, + }, + damage_groups = {fleshy = 4}, + }, + }) + +minetest.register_tool( + "nalc:axe_gold", + { + description = "Golden Axe", + inventory_image = "default_tool_goldaxe.png", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level = 1, + groupcaps = { + choppy = {times = {[1] = 3.08, [2] = 1.27, [3] = 0.72}, uses = 15, maxlevel = 3}, + snappy = {times = {[3] = 0.125}, uses = 0, maxlevel = 1}, + }, + damage_groups = {fleshy = 4}, + }, + }) + +minetest.register_tool( + "nalc:sword_gold", + { + description = "Golden Sword", + inventory_image = "default_tool_goldsword.png", + tool_capabilities = { + full_punch_interval = 0.8, + max_drop_level = 1, + groupcaps = { + snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 10, maxlevel = 3}, + }, + damage_groups = {fleshy = 5}, + } + }) + +minetest.register_tool( + "nalc:dungeon_master_s_blood_sword", + { --Warrior Only + description = "Dungeon Master's Blood Sword (Warrior)", + inventory_image = "default_tool_dungeon_master_s_blood_sword.png", + tool_capabilities = { + full_punch_interval = 0.5, + max_drop_level = 1, + groupcaps = { + snappy = {times = {[1] = 1.9, [2] = 0.85, [3] = 0.125}, uses = 250, maxlevel = 3}, + }, + damage_groups = {fleshy = 10}, + } + }) + +-- Toolranks +if minetest.get_modpath("toolranks") then + + minetest.override_item( + "nalc:pick_gold", + { + original_description = "Golden Pickaxe", + description = toolranks.create_description("Golden Pickaxe", 0, 1), + after_use = toolranks.new_afteruse + }) + minetest.override_item( + "nalc:axe_gold", + { + original_description = "Golden Axe", + description = toolranks.create_description("Golden Axe", 0, 1), + after_use = toolranks.new_afteruse + }) + minetest.override_item( + "nalc:shovel_gold", + { + original_description = "Golden Shovel", + description = toolranks.create_description("Golden Shovel", 0, 1), + after_use = toolranks.new_afteruse + }) +end diff --git a/mods/nalc/witchcraft.lua b/mods/nalc/witchcraft.lua new file mode 100644 index 00000000..3f1c86c0 --- /dev/null +++ b/mods/nalc/witchcraft.lua @@ -0,0 +1,169 @@ + +-- clear crafts with this particular recipe +minetest.clear_craft( + { + recipe = { {"default:sand"} } + }) + +-- register default:desert_sand (by MFF) +minetest.register_craft( + { + output = "default:desert_sand", + recipe = { + {"default:sand"}, + } + }) + +-- register witchcraft:tooth (by NALC) +minetest.register_craft( + { + output = "witchcraft:tooth", + recipe = { + {"default:sand", "", "default:sand"}, + {"", "default:sand", ""}, + } + }) + +-- Register craft recipe of bones:bones with bonemeal:bone +if minetest.get_modpath("bones") + and minetest.get_modpath("bonemeal") and bonemeal +then + minetest.register_craft( + { + output = "bones:bones", + recipe = { + {"bonemeal:bone", "bonemeal:bone", "bonemeal:bone"}, + {"bonemeal:bone", "bonemeal:bone", "bonemeal:bone"}, + {"bonemeal:bone", "bonemeal:bone", "bonemeal:bone"}, + } + }) +end + +-- Override craft recipe of witchcraft:shelf +if minetest.get_modpath("vessels") then + minetest.clear_craft( + { + recipe = { + {"group:wood", "group:wood", "group:wood"}, + {"group:potion", "group:potion", "group:potion"}, + {"group:wood", "group:wood", "group:wood"}, + } + }) + + minetest.register_craft( + { + output = "witchcraft:shelf", + recipe = { + {"", "group:potion", ""}, + {"group:potion", "vessels:shelf", "group:potion"}, + } + }) + + -- Rewrite potion table which is buggy + local pot_new = + { + {"blue", "blue2", "default:leaves", "brown", "default:dirt", "red", "purple"}, -- replace waterlily by leaves (flowers_plus incompatibility i think...) + {"blue2", "green", "default:papyrus", "", "", "gred", "magenta"}, + {"green", "green2", "default:sapling", "", "", "yellow", "yllwgrn"}, + {"green2", "yellow", "default:mese_crystal_fragment", "", "", "blue", "cyan"}, + {"yellow", "ggreen", "flowers:mushroom_brown", "", "", "green", "yllwgrn"}, + {"ggreen", "cyan", "witchcraft:slime_bottle", "", "", "gcyan", "aqua"}, + {"cyan", "gcyan", "witchcraft:bottle_medicine", "", "", "blue", "blue2"}, + {"gcyan", "orange", "default:torch", "", "", "ggreen", "aqua"}, + {"orange", "yllwgrn", "tnt:gunpowder", "", "", "red", "redbrown"}, + {"yllwgrn", "gold", "default:steel_ingot", "", "", "green", "green2"}, + {"gold", "aqua", "default:diamond", "", "", "", ""}, + {"aqua", "", "", "", "", "", ""}, + {"brown", "redbrown", "flowers:mushroom_red", "", "", "red", "redbrown"}, + {"redbrown", "gred", "default:apple", "", "", "", ""}, + {"gred", "red", "witchcraft:herb_bottle", "", "", "blue2", "magenta"}, -- replace witchcraft:herbs (inexistant) by herb_bottle + {"red", "magenta", "witchcraft:tooth", "", "", "blue", "purple"}, + {"magenta", "gpurple", "witchcraft:slime_bottle", "", "", "cyan", "darkpurple"}, -- item name corrected (was inverted) + {"gpurple", "purple", "witchcraft:bone_bottle", "", "", "yllwgrn", "green2"}, + {"purple", "darkpurple", "default:glass", "", "", "yellow", "green"}, + {"darkpurple", "silver", "default:steel_ingot", "", "", "", ""}, + {"silver", "grey", "witchcraft:bone", "", "", "", ""}, + {"grey", "aqua", "default:diamond", "", "", "", ""}, + } + + -- Override pots on_rightclick + for _, row in ipairs(pot_new) do + local color = row[1] + local newcolor = row[2] + local newcolor2 = row[4] + local ingredient = row[3] + local ingredient2 = row[5] + local combine = row[6] + local cresult = row[7] + + minetest.override_item( + "witchcraft:pot_"..color, + { + on_rightclick = function(pos, node, clicker, item, _) + local wield_item = clicker:get_wielded_item():get_name() + if wield_item == "vessels:glass_bottle" and clicker:get_wielded_item():get_count() == 3 then + item:replace("witchcraft:potion_"..color) + minetest.env:add_item({x=pos.x, y=pos.y+1.5, z=pos.z}, "witchcraft:potion_"..color) + minetest.env:add_item({x=pos.x, y=pos.y+1.5, z=pos.z}, "witchcraft:potion_"..color) + minetest.set_node(pos, {name="witchcraft:pot", param2=node.param2}) + elseif wield_item == "vessels:glass_bottle" and clicker:get_wielded_item():get_count() ~= 3 then + item:replace("witchcraft:potion_"..color) + minetest.set_node(pos, {name="witchcraft:pot", param2=node.param2}) + else + if wield_item == ingredient then + minetest.set_node(pos, {name="witchcraft:pot_"..newcolor, param2=node.param2}) + item:take_item() + elseif wield_item == ingredient2 then + minetest.set_node(pos, {name="witchcraft:pot_"..newcolor2, param2=node.param2}) + item:take_item() + elseif wield_item == "bucket:bucket_water" then + minetest.set_node(pos, {name="witchcraft:pot_blue", param2=node.param2}) + item:replace("bucket:bucket_empty") + elseif wield_item == "witchcraft:potion_"..combine then + minetest.set_node(pos, {name="witchcraft:pot_"..cresult, param2=node.param2}) + item:replace("vessels:glass_bottle") + end + end + end + }) + end + + -- Override potion green effect if farming_redo is loaded (bad call in original mod) + if farming.mod and farming.mod == "redo" then + minetest.override_item( + "witchcraft:potion_green", + { + description = "Melon Potion", + on_use = function(item, user, pointed_thing) + local player = user:get_player_name() + if pointed_thing.type == "node" and + minetest.get_node(pointed_thing.above).name == "air" then + if not minetest.is_protected(pointed_thing.above, player) then + minetest.set_node(pointed_thing.above, {name="farming:melon_8"}) + else + minetest.chat_send_player(player, "This area is protected.") + end + end + local playerpos = user:getpos(); + minetest.add_particlespawner( + 5, --amount + 0.1, --time + {x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos + {x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos + {x=-0, y=-0, z=-0}, --minvel + {x=0, y=0, z=0}, --maxvel + {x=-0.5,y=4,z=-0.5}, --minacc + {x=0.5,y=4,z=0.5}, --maxacc + 0.5, --minexptime + 1, --maxexptime + 1, --minsize + 2, --maxsize + false, --collisiondetection + "witchcraft_effect.png" --texture + ) + item:replace("vessels:glass_bottle") + return item + end + }) + end +end diff --git a/minetestforfun_game/mods/nyancat/README.txt b/mods/nyancat/README.txt similarity index 100% rename from minetestforfun_game/mods/nyancat/README.txt rename to mods/nyancat/README.txt diff --git a/minetestforfun_game/mods/boats/depends.txt b/mods/nyancat/depends.txt old mode 100755 new mode 100644 similarity index 100% rename from minetestforfun_game/mods/boats/depends.txt rename to mods/nyancat/depends.txt diff --git a/minetestforfun_game/mods/nyancat/init.lua b/mods/nyancat/init.lua similarity index 100% rename from minetestforfun_game/mods/nyancat/init.lua rename to mods/nyancat/init.lua diff --git a/minetestforfun_game/mods/nyancat/license.txt b/mods/nyancat/license.txt similarity index 100% rename from minetestforfun_game/mods/nyancat/license.txt rename to mods/nyancat/license.txt diff --git a/minetestforfun_game/mods/nyancat/textures/nyancat_back.png b/mods/nyancat/textures/nyancat_back.png similarity index 100% rename from minetestforfun_game/mods/nyancat/textures/nyancat_back.png rename to mods/nyancat/textures/nyancat_back.png diff --git a/minetestforfun_game/mods/nyancat/textures/nyancat_front.png b/mods/nyancat/textures/nyancat_front.png similarity index 100% rename from minetestforfun_game/mods/nyancat/textures/nyancat_front.png rename to mods/nyancat/textures/nyancat_front.png diff --git a/minetestforfun_game/mods/nyancat/textures/nyancat_rainbow.png b/mods/nyancat/textures/nyancat_rainbow.png similarity index 100% rename from minetestforfun_game/mods/nyancat/textures/nyancat_rainbow.png rename to mods/nyancat/textures/nyancat_rainbow.png diff --git a/minetestforfun_game/mods/nyancat/textures/nyancat_side.png b/mods/nyancat/textures/nyancat_side.png similarity index 100% rename from minetestforfun_game/mods/nyancat/textures/nyancat_side.png rename to mods/nyancat/textures/nyancat_side.png diff --git a/mods/pdisc b/mods/pdisc index c821cafc..44a870b0 160000 --- a/mods/pdisc +++ b/mods/pdisc @@ -1 +1 @@ -Subproject commit c821cafc1413d3b22e16831226880d13148794dd +Subproject commit 44a870b098c836679caf71593e00cfba508751b9 diff --git a/mods/pipeworks b/mods/pipeworks new file mode 160000 index 00000000..8fa259c9 --- /dev/null +++ b/mods/pipeworks @@ -0,0 +1 @@ +Subproject commit 8fa259c93fbef467822f710a33537a76f608b7cb diff --git a/mods/pipeworks/.gitignore b/mods/pipeworks/.gitignore deleted file mode 100755 index b25c15b8..00000000 --- a/mods/pipeworks/.gitignore +++ /dev/null @@ -1 +0,0 @@ -*~ diff --git a/mods/pipeworks/LICENSE b/mods/pipeworks/LICENSE deleted file mode 100755 index eb930e91..00000000 --- a/mods/pipeworks/LICENSE +++ /dev/null @@ -1,17 +0,0 @@ - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - Version 2, December 2004 - - Copyright (C) 2004 Sam Hocevar - - Everyone is permitted to copy and distribute verbatim or modified - copies of this license document, and changing it is allowed as long - as the name is changed. - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION - - 0. You just DO WHAT THE FUCK YOU WANT TO. - ----------- - -This license is commonly known as "WTFPL". diff --git a/mods/pipeworks/README b/mods/pipeworks/README deleted file mode 100755 index 7a346189..00000000 --- a/mods/pipeworks/README +++ /dev/null @@ -1,22 +0,0 @@ -This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, -along devices that work with them. - -See https://github.com/VanessaE/pipeworks/wiki/ for detailed information about usage of this mod. - -Unlike the previous version of this mod, these pipes are rounded, and when -placed, they'll automatically join together as needed. Pipes can go vertically -or horizontally, and there are enough nodes defined to allow for all possible -connections. Valves and pumps can only be placed horizontally, and will -automatically rotate and join with neighboring pipes as objects are added, as -well as joining with each other under certain circumstances. - -Pipes come in two variants: one type bears one or more dark windows on each -pipe, suggesting they're empty, while the other type bears green-tinted -windows, as if full (the two colors should also be easy to select if you want -to change them in a paint program). These windows only appear on straight -lengths and on certain junctions. - -This mod is a work in progress. - -Please note that owing to the nature of this mod, I have opted to use 64px -textures. Anything less just looks terrible. diff --git a/mods/pipeworks/autocrafter.lua b/mods/pipeworks/autocrafter.lua deleted file mode 100755 index d471910b..00000000 --- a/mods/pipeworks/autocrafter.lua +++ /dev/null @@ -1,413 +0,0 @@ -local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second - -local craft_time = 1 - -local function count_index(invlist) - local index = {} - for _, stack in pairs(invlist) do - if not stack:is_empty() then - local stack_name = stack:get_name() - index[stack_name] = (index[stack_name] or 0) + stack:get_count() - end - end - return index -end - -local function get_item_info(stack) - local name = stack:get_name() - local def = minetest.registered_items[name] - local description = def and def.description or "Unknown item" - return description, name -end - -local function get_craft(pos, inventory, hash) - local hash = hash or minetest.hash_node_position(pos) - local craft = autocrafterCache[hash] - if not craft then - local recipe = inventory:get_list("recipe") - local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe}) - craft = {recipe = recipe, consumption=count_index(recipe), output = output, decremented_input = decremented_input} - autocrafterCache[hash] = craft - end - return craft -end - -local function autocraft(inventory, craft) - if not craft then return false end - local output_item = craft.output.item - - -- check if we have enough room in dst - if not inventory:room_for_item("dst", output_item) then return false end - local consumption = craft.consumption - local inv_index = count_index(inventory:get_list("src")) - -- check if we have enough material available - for itemname, number in pairs(consumption) do - if (not inv_index[itemname]) or inv_index[itemname] < number then return false end - end - -- consume material - for itemname, number in pairs(consumption) do - for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max - inventory:remove_item("src", ItemStack(itemname)) - end - end - - -- craft the result into the dst inventory and add any "replacements" as well - inventory:add_item("dst", output_item) - for i = 1, 9 do - inventory:add_item("dst", craft.decremented_input.items[i]) - end - return true -end - --- returns false to stop the timer, true to continue running --- is started only from start_autocrafter(pos) after sanity checks and cached recipe -local function run_autocrafter(pos, elapsed) - local meta = minetest.get_meta(pos) - local inventory = meta:get_inventory() - local craft = get_craft(pos, inventory) - local output_item = craft.output.item - -- only use crafts that have an actual result - if output_item:is_empty() then - meta:set_string("infotext", "unconfigured Autocrafter: unknown recipe") - return false - end - - for step = 1, math.floor(elapsed/craft_time) do - local continue = autocraft(inventory, craft) - if not continue then return false end - end - return true -end - -local function start_crafter(pos) - local meta = minetest.get_meta(pos) - if meta:get_int("enabled") == 1 then - local timer = minetest.get_node_timer(pos) - if not timer:is_started() then - timer:start(craft_time) - end - end -end - -local function after_inventory_change(pos) - start_crafter(pos) -end - --- note, that this function assumes allready being updated to virtual items --- and doesn't handle recipes with stacksizes > 1 -local function after_recipe_change(pos, inventory) - local meta = minetest.get_meta(pos) - -- if we emptied the grid, there's no point in keeping it running or cached - if inventory:is_empty("recipe") then - minetest.get_node_timer(pos):stop() - autocrafterCache[minetest.hash_node_position(pos)] = nil - meta:set_string("infotext", "unconfigured Autocrafter") - inventory:set_stack("output", 1, "") - return - end - local recipe_changed = false - local recipe = inventory:get_list("recipe") - - local hash = minetest.hash_node_position(pos) - local craft = autocrafterCache[hash] - - if craft then - -- check if it changed - local cached_recipe = craft.recipe - for i = 1, 9 do - if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then - autocrafterCache[hash] = nil -- invalidate recipe - craft = nil - break - end - end - end - - craft = craft or get_craft(pos, inventory, hash) - local output_item = craft.output.item - local description, name = get_item_info(output_item) - meta:set_string("infotext", string.format("'%s' Autocrafter (%s)", description, name)) - inventory:set_stack("output", 1, output_item) - - after_inventory_change(pos) -end - --- clean out unknown items and groups, which would be handled like unknown items in the crafting grid --- if minetest supports query by group one day, this might replace them --- with a canonical version instead -local function normalize(item_list) - for i = 1, #item_list do - local name = item_list[i] - if not minetest.registered_items[name] then - item_list[i] = "" - end - end - return item_list -end - -local function on_output_change(pos, inventory, stack) - if not stack then - inventory:set_list("output", {}) - inventory:set_list("recipe", {}) - else - local input = minetest.get_craft_recipe(stack:get_name()) - if not input.items or input.type ~= "normal" then return end - local items, width = normalize(input.items), input.width - local item_idx, width_idx = 1, 1 - for i = 1, 9 do - if width_idx <= width then - inventory:set_stack("recipe", i, items[item_idx]) - item_idx = item_idx + 1 - else - inventory:set_stack("recipe", i, ItemStack("")) - end - width_idx = (width_idx < 3) and (width_idx + 1) or 1 - end - -- we'll set the output slot in after_recipe_change to the actual result of the new recipe - end - after_recipe_change(pos, inventory) -end - --- returns false if we shouldn't bother attempting to start the timer again after this -local function update_meta(meta, enabled) - local state = enabled and "on" or "off" - meta:set_int("enabled", enabled and 1 or 0) - local fs = "size[8,11]".. - "list[context;recipe;0,0;3,3;]".. - "image[3,1;1,1;gui_hb_bg.png^[colorize:#141318:255]".. - "list[context;output;3,1;1,1;]".. - "image_button[3,2;1,0.6;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" .. - "list[context;src;0,4.5;8,3;]".. - "list[context;dst;4,0;4,3;]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - default.get_hotbar_bg(0,8) .. - "list[current_player;main;0,8;8,4;]" .. - "listring[current_player;main]".. - "listring[context;src]" .. - "listring[current_player;main]".. - "listring[context;dst]" .. - "listring[current_player;main]" - if minetest.get_modpath("digilines") then - fs = fs.."field[1,3.5;4,1;channel;Channel;${channel}]" - fs = fs.."button_exit[5,3.2;2,1;save;Save]" - end - meta:set_string("formspec",fs) - - -- toggling the button doesn't quite call for running a recipe change check - -- so instead we run a minimal version for infotext setting only - -- this might be more written code, but actually executes less - local output = meta:get_inventory():get_stack("output", 1) - if output:is_empty() then -- doesn't matter if paused or not - meta:set_string("infotext", "unconfigured Autocrafter") - return false - end - - local description, name = get_item_info(output) - local infotext = enabled and string.format("'%s' Autocrafter (%s)", description, name) - or string.format("paused '%s' Autocrafter", description) - - meta:set_string("infotext", infotext) - return enabled -end - --- 1st version of the autocrafter had actual items in the crafting grid --- the 2nd replaced these with virtual items, dropped the content on update and set "virtual_items" to string "1" --- the third added an output inventory, changed the formspec and added a button for enabling/disabling --- so we work out way backwards on this history and update each single case to the newest version -local function upgrade_autocrafter(pos, meta) - local meta = meta or minetest.get_meta(pos) - local inv = meta:get_inventory() - - if inv:get_size("output") == 0 then -- we are version 2 or 1 - inv:set_size("output", 1) - -- migrate the old autocrafters into an "enabled" state - update_meta(meta, true) - - if meta:get_string("virtual_items") == "1" then -- we are version 2 - -- we allready dropped stuff, so lets remove the metadatasetting (we are not being called again for this node) - meta:set_string("virtual_items", "") - else -- we are version 1 - local recipe = inv:get_list("recipe") - if not recipe then return end - for idx, stack in ipairs(recipe) do - if not stack:is_empty() then - minetest.add_item(pos, stack) - stack:set_count(1) - stack:set_wear(0) - inv:set_stack("recipe", idx, stack) - end - end - end - - -- update the recipe, cache, and start the crafter - autocrafterCache[minetest.hash_node_position(pos)] = nil - after_recipe_change(pos, inv) - end -end - -minetest.register_node("pipeworks:autocrafter", { - description = "Autocrafter", - drawtype = "normal", - tiles = {"pipeworks_autocrafter.png"}, - groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1}, - tube = {insert_object = function(pos, node, stack, direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local added = inv:add_item("src", stack) - after_inventory_change(pos) - return added - end, - can_insert = function(pos, node, stack, direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:room_for_item("src", stack) - end, - input_inventory = "dst", - connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}}, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - inv:set_size("src", 3*8) - inv:set_size("recipe", 3*3) - inv:set_size("dst", 4*3) - inv:set_size("output", 1) - update_meta(meta, false) - end, - on_receive_fields = function(pos, formname, fields, sender) - if not pipeworks.may_configure(pos, sender) then return end - local meta = minetest.get_meta(pos) - if fields.on then - update_meta(meta, false) - minetest.get_node_timer(pos):stop() - elseif fields.off then - if update_meta(meta, true) then - start_crafter(pos) - end - elseif fields.save then - meta:set_string("channel", fields.channel) - end - end, - can_dig = function(pos, player) - upgrade_autocrafter(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return (inv:is_empty("src") and inv:is_empty("dst")) - end, - after_place_node = pipeworks.scan_for_tube_objects, - after_dig_node = function(pos) - pipeworks.scan_for_tube_objects(pos) - end, - on_destruct = function(pos) - autocrafterCache[minetest.hash_node_position(pos)] = nil - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if not pipeworks.may_configure(pos, player) then return 0 end - upgrade_autocrafter(pos) - local inv = minetest.get_meta(pos):get_inventory() - if listname == "recipe" then - stack:set_count(1) - inv:set_stack(listname, index, stack) - after_recipe_change(pos, inv) - return 0 - elseif listname == "output" then - on_output_change(pos, inv, stack) - return 0 - end - after_inventory_change(pos) - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - if not pipeworks.may_configure(pos, player) then - minetest.log("action", string.format("%s attempted to take from autocrafter at %s", player:get_player_name(), minetest.pos_to_string(pos))) - return 0 - end - upgrade_autocrafter(pos) - local inv = minetest.get_meta(pos):get_inventory() - if listname == "recipe" then - inv:set_stack(listname, index, ItemStack("")) - after_recipe_change(pos, inv) - return 0 - elseif listname == "output" then - on_output_change(pos, inv, nil) - return 0 - end - after_inventory_change(pos) - return stack:get_count() - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - if not pipeworks.may_configure(pos, player) then return 0 end - upgrade_autocrafter(pos) - local inv = minetest.get_meta(pos):get_inventory() - local stack = inv:get_stack(from_list, from_index) - - if to_list == "output" then - on_output_change(pos, inv, stack) - return 0 - elseif from_list == "output" then - on_output_change(pos, inv, nil) - if to_list ~= "recipe" then - return 0 - end -- else fall through to recipe list handling - end - - if from_list == "recipe" or to_list == "recipe" then - if from_list == "recipe" then - inv:set_stack(from_list, from_index, ItemStack("")) - end - if to_list == "recipe" then - stack:set_count(1) - inv:set_stack(to_list, to_index, stack) - end - after_recipe_change(pos, inv) - return 0 - end - - after_inventory_change(pos) - return count - end, - on_timer = run_autocrafter, - digiline = { - receptor = {}, - effector = { - action = function(pos,node,channel,msg) - local meta = minetest.get_meta(pos) - if channel ~= meta:get_string("channel") then return end - if type(msg) == "table" then - if #msg < 3 then return end - local inv = meta:get_inventory() - for y=0,2,1 do - for x=1,3,1 do - local slot = y*3+x - if minetest.registered_items[msg[y+1][x]] then - inv:set_stack("recipe",slot,ItemStack(msg[y+1][x])) - else - inv:set_stack("recipe",slot,ItemStack("")) - end - end - end - after_recipe_change(pos,inv) - elseif msg == "off" then - update_meta(meta, false) - minetest.get_node_timer(pos):stop() - elseif msg == "on" then - if update_meta(meta, true) then - start_crafter(pos) - end - elseif msg == "single" then - run_autocrafter(pos,1) - end - end, - }, - }, -}) - -minetest.register_craft( { - output = "pipeworks:autocrafter 2", - recipe = { - { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" }, - { "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" }, - { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" } - }, -}) diff --git a/mods/pipeworks/autoplace_pipes.lua b/mods/pipeworks/autoplace_pipes.lua deleted file mode 100755 index 4fc3665b..00000000 --- a/mods/pipeworks/autoplace_pipes.lua +++ /dev/null @@ -1,200 +0,0 @@ --- autorouting for pipes -local tube_table = {[0] = 1, 2, 2, 4, 2, 4, 4, 5, 2, 3, 4, 6, 4, 6, 5, 7, 2, 4, 3, 6, 4, 5, 6, 7, 4, 6, 6, 8, 5, 7, 7, 9, 2, 4, 4, 5, 3, 6, 6, 7, 4, 6, 5, 7, 6, 8, 7, 9, 4, 5, 6, 7, 6, 7, 8, 9, 5, 7, 7, 9, 7, 9, 9, 10} -local tube_table_facedirs = {[0] = 0, 0, 5, 0, 3, 4, 3, 0, 2, 0, 2, 0, 6, 4, 3, 0, 7, 12, 5, 12, 7, 4, 5, 5, 18, 20, 16, 0, 7, 4, 7, 0, 1, 8, 1, 1, 1, 13, 1, 1, 10, 8, 2, 2, 17, 4, 3, 6, 9, 9, 9, 9, 21, 13, 1, 1, 10, 10, 11, 2, 19, 4, 3, 0} -local function autoroute_pipes(pos) - local nctr = minetest.get_node(pos) - local state = "_empty" - if (string.find(nctr.name, "pipeworks:pipe_") == nil) then return end - if (string.find(nctr.name, "_loaded") ~= nil) then state = "_loaded" end - local nsurround = pipeworks.scan_pipe_surroundings(pos) - - if nsurround == 0 then nsurround = 9 end - minetest.swap_node(pos, {name = "pipeworks:pipe_"..tube_table[nsurround]..state, - param2 = tube_table_facedirs[nsurround]}) -end - -function pipeworks.scan_for_pipe_objects(pos) - autoroute_pipes({ x=pos.x-1, y=pos.y , z=pos.z }) - autoroute_pipes({ x=pos.x+1, y=pos.y , z=pos.z }) - autoroute_pipes({ x=pos.x , y=pos.y-1, z=pos.z }) - autoroute_pipes({ x=pos.x , y=pos.y+1, z=pos.z }) - autoroute_pipes({ x=pos.x , y=pos.y , z=pos.z-1 }) - autoroute_pipes({ x=pos.x , y=pos.y , z=pos.z+1 }) - autoroute_pipes(pos) -end - --- auto-rotation code for various devices the tubes attach to - -function pipeworks.scan_pipe_surroundings(pos) - local pxm=0 - local pxp=0 - local pym=0 - local pyp=0 - local pzm=0 - local pzp=0 - - local nxm = minetest.get_node({ x=pos.x-1, y=pos.y , z=pos.z }) - local nxp = minetest.get_node({ x=pos.x+1, y=pos.y , z=pos.z }) - local nym = minetest.get_node({ x=pos.x , y=pos.y-1, z=pos.z }) - local nyp = minetest.get_node({ x=pos.x , y=pos.y+1, z=pos.z }) - local nzm = minetest.get_node({ x=pos.x , y=pos.y , z=pos.z-1 }) - local nzp = minetest.get_node({ x=pos.x , y=pos.y , z=pos.z+1 }) - - if (string.find(nxm.name, "pipeworks:pipe_") ~= nil) then pxm=1 end - if (string.find(nxp.name, "pipeworks:pipe_") ~= nil) then pxp=1 end - if (string.find(nym.name, "pipeworks:pipe_") ~= nil) then pym=1 end - if (string.find(nyp.name, "pipeworks:pipe_") ~= nil) then pyp=1 end - if (string.find(nzm.name, "pipeworks:pipe_") ~= nil) then pzm=1 end - if (string.find(nzp.name, "pipeworks:pipe_") ~= nil) then pzp=1 end - --- Special handling for valves... - - if (string.find(nxm.name, "pipeworks:valve") ~= nil) - and (nxm.param2 == 0 or nxm.param2 == 2) then - pxm=1 - end - - if (string.find(nxp.name, "pipeworks:valve") ~= nil) - and (nxp.param2 == 0 or nxp.param2 == 2) then - pxp=1 - end - - if (string.find(nzm.name, "pipeworks:valve") ~= nil) - and (nzm.param2 == 1 or nzm.param2 == 3) then - pzm=1 - end - - if (string.find(nzp.name, "pipeworks:valve") ~= nil) - and (nzp.param2 == 1 or nzp.param2 == 3) then - pzp=1 - end - --- ...flow sensors... - - if (string.find(nxm.name, "pipeworks:flow_sensor") ~= nil) - and (nxm.param2 == 0 or nxm.param2 == 2) then - pxm=1 - end - - if (string.find(nxp.name, "pipeworks:flow_sensor") ~= nil) - and (nxp.param2 == 0 or nxp.param2 == 2) then - pxp=1 - end - - if (string.find(nzm.name, "pipeworks:flow_sensor") ~= nil) - and (nzm.param2 == 1 or nzm.param2 == 3) then - pzm=1 - end - - if (string.find(nzp.name, "pipeworks:flow_sensor") ~= nil) - and (nzp.param2 == 1 or nzp.param2 == 3) then - pzp=1 - end - --- ...spigots... - - if (string.find(nxm.name, "pipeworks:spigot") ~= nil) - and nxm.param2 == 1 then - pxm=1 - end - - if (string.find(nxp.name, "pipeworks:spigot") ~= nil) - and nxp.param2 == 3 then - pxp=1 - end - - if (string.find(nzm.name, "pipeworks:spigot") ~= nil) - and nzm.param2 == 0 then - pzm=1 - end - - if (string.find(nzp.name, "pipeworks:spigot") ~= nil) - and nzp.param2 == 2 then - pzp=1 - end - --- ...sealed pipe entry/exit... - - if (string.find(nxm.name, "pipeworks:entry_panel") ~= nil) - and (nxm.param2 == 1 or nxm.param2 == 3) then - pxm=1 - end - - if (string.find(nxp.name, "pipeworks:entry_panel") ~= nil) - and (nxp.param2 == 1 or nxp.param2 == 3) then - pxp=1 - end - - if (string.find(nzm.name, "pipeworks:entry_panel") ~= nil) - and (nzm.param2 == 0 or nzm.param2 == 2) then - pzm=1 - end - - if (string.find(nzp.name, "pipeworks:entry_panel") ~= nil) - and (nzp.param2 == 0 or nzp.param2 == 2) then - pzp=1 - end - - if (string.find(nym.name, "pipeworks:entry_panel") ~= nil) - and nym.param2 == 13 then - pym=1 - end - - if (string.find(nyp.name, "pipeworks:entry_panel") ~= nil) - and nyp.param2 == 13 then - pyp=1 - end - - --- ...pumps, grates... - - if (string.find(nym.name, "pipeworks:grating") ~= nil) or - (string.find(nym.name, "pipeworks:pump") ~= nil) then - pym=1 - end - --- ...fountainheads... - - if (string.find(nyp.name, "pipeworks:fountainhead") ~= nil) then - pyp=1 - end - --- ... and storage tanks. - - if (string.find(nym.name, "pipeworks:storage_tank_") ~= nil) then - pym=1 - end - - if (string.find(nyp.name, "pipeworks:storage_tank_") ~= nil) then - pyp=1 - end - --- ...extra devices specified via the function's parameters --- ...except that this part is not implemented yet --- --- xxx = nxm, nxp, nym, nyp, nzm, or nzp depending on the direction to check --- yyy = pxm, pxp, pym, pyp, pzm, or pzp accordingly. --- --- if string.find(xxx.name, "modname:nodename") ~= nil then --- yyy = 1 --- end --- --- for example: --- --- if string.find(nym.name, "aero:outlet") ~= nil then --- pym = 1 --- end --- - - return pxm+8*pxp+2*pym+16*pyp+4*pzm+32*pzp -end - -function pipeworks.look_for_stackable_tanks(pos) - local tym = minetest.get_node({ x=pos.x , y=pos.y-1, z=pos.z }) - - if string.find(tym.name, "pipeworks:storage_tank_") ~= nil or - string.find(tym.name, "pipeworks:expansion_tank_") ~= nil then - minetest.add_node(pos, { name = "pipeworks:expansion_tank_0", param2 = tym.param2}) - end -end - diff --git a/mods/pipeworks/autoplace_tubes.lua b/mods/pipeworks/autoplace_tubes.lua deleted file mode 100755 index 280bd600..00000000 --- a/mods/pipeworks/autoplace_tubes.lua +++ /dev/null @@ -1,122 +0,0 @@ --- autorouting for pneumatic tubes - -local function is_tube(nodename) - return table.contains(pipeworks.tubenodes, nodename) -end - ---a function for determining which side of the node we are on -local function nodeside(node, tubedir) - if node.param2 < 0 or node.param2 > 23 then - node.param2 = 0 - end - - local backdir = minetest.facedir_to_dir(node.param2) - local back = vector.dot(backdir, tubedir) - if back == 1 then - return "back" - elseif back == -1 then - return "front" - end - - local topdir = minetest.facedir_to_top_dir(node.param2) - local top = vector.dot(topdir, tubedir) - if top == 1 then - return "top" - elseif top == -1 then - return "bottom" - end - - local rightdir = minetest.facedir_to_right_dir(node.param2) - local right = vector.dot(rightdir, tubedir) - if right == 1 then - return "right" - else - return "left" - end -end - -local vts = {0, 3, 1, 4, 2, 5} -local tube_table = {[0] = 1, 2, 2, 4, 2, 4, 4, 5, 2, 3, 4, 6, 4, 6, 5, 7, 2, 4, 3, 6, 4, 5, 6, 7, 4, 6, 6, 8, 5, 7, 7, 9, 2, 4, 4, 5, 3, 6, 6, 7, 4, 6, 5, 7, 6, 8, 7, 9, 4, 5, 6, 7, 6, 7, 8, 9, 5, 7, 7, 9, 7, 9, 9, 10} -local tube_table_facedirs = {[0] = 0, 0, 5, 0, 3, 4, 3, 0, 2, 0, 2, 0, 6, 4, 3, 0, 7, 12, 5, 12, 7, 4, 5, 5, 18, 20, 16, 0, 7, 4, 7, 0, 1, 8, 1, 1, 1, 13, 1, 1, 10, 8, 2, 2, 17, 4, 3, 6, 9, 9, 9, 9, 21, 13, 1, 1, 10, 10, 11, 2, 19, 4, 3, 0} -local function tube_autoroute(pos) - local active = {0, 0, 0, 0, 0, 0} - local nctr = minetest.get_node(pos) - if not is_tube(nctr.name) then return end - - local adjustments = { - {x = -1, y = 0, z = 0}, - {x = 1, y = 0, z = 0}, - {x = 0, y = -1, z = 0}, - {x = 0, y = 1, z = 0}, - {x = 0, y = 0, z = -1}, - {x = 0, y = 0, z = 1} - } - -- xm = 1, xp = 2, ym = 3, yp = 4, zm = 5, zp = 6 - - local positions = {} - local nodes = {} - for i, adj in ipairs(adjustments) do - positions[i] = vector.add(pos, adj) - nodes[i] = minetest.get_node(positions[i]) - end - - for i, node in ipairs(nodes) do - local idef = minetest.registered_nodes[node.name] - -- handle the tubes themselves - if is_tube(node.name) then - active[i] = 1 - -- handle new style connectors - elseif idef and idef.tube and idef.tube.connect_sides then - local dir = adjustments[i] - if idef.tube.connect_sides[nodeside(node, vector.multiply(dir, -1))] then - active[i] = 1 - end - end - end - - -- all sides checked, now figure which tube to use. - - local nodedef = minetest.registered_nodes[nctr.name] - local basename = nodedef.basename - if nodedef.style == "old" then - local nsurround = "" - for i, n in ipairs(active) do - nsurround = nsurround..n - end - nctr.name = basename.."_"..nsurround - elseif nodedef.style == "6d" then - local s = 0 - for i, n in ipairs(active) do - if n == 1 then - s = s + 2^vts[i] - end - end - nctr.name = basename.."_"..tube_table[s] - nctr.param2 = tube_table_facedirs[s] - end - minetest.swap_node(pos, nctr) -end - -function pipeworks.scan_for_tube_objects(pos) - for side = 0, 6 do - tube_autoroute(vector.add(pos, directions.side_to_dir(side))) - end -end - -function pipeworks.after_place(pos) - pipeworks.scan_for_tube_objects(pos) -end - -function pipeworks.after_dig(pos) - pipeworks.scan_for_tube_objects(pos) -end - -if minetest.get_modpath("mesecons_mvps") then - mesecon.register_on_mvps_move(function(moved_nodes) - for _, n in ipairs(moved_nodes) do - pipeworks.scan_for_tube_objects(n.pos) - pipeworks.scan_for_tube_objects(n.oldpos) - end - end) -end - diff --git a/mods/pipeworks/changelog.txt b/mods/pipeworks/changelog.txt deleted file mode 100755 index 251df29b..00000000 --- a/mods/pipeworks/changelog.txt +++ /dev/null @@ -1,93 +0,0 @@ -Changelog ---------- - -2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item -transport mod as a default part of this mod, to make tubes do something useful! -Thanks to Nore and RealBadAngel for the code contributions! - -2013-01-05: made storage tanks connect from top/bottom, made storage tank and -pipe textures use the ^ combine operator so they can show the actual liquid -going through the pipes/tanks. - -2013-01-04 (a bit later): Made pipes able to carry water! It was just a minor -logic error resulting from moving the water flowing code into it's own file -when I originally imported it. Many thanks to Mauvebic for writing it! - -2013-01-04: First stage of integrating Mauvebic's water flowing code. This is -experimental and doesn't move water yet - but at least it doesn't break -anything :-) - -2013-01-01: Various minor tweaks to textures, facedir settings, some other -stuff. Changed crafting recipes to account for revamped pumps, valves, etc. -Now requires the moreores mod and most recent git (for mese crystal fragments) -to craft a pump. Added a "sealed" entry/exit panel (really just a horizontal -pipe with a metal panel overlayed into the middle). Also, tweaked pipes to -always drop the empty ones. Revamped pumps so that now they should sit in/on -liquid and be connected only from the top, relegated grates to decorational- -only, added outlet spigot. Got rid of a few obsolete textures. Got rid of -that whole _x and _z naming thing - now all directional devices (pumps, valves, -spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find -nearby pipes. - -2012-09-17: Added test object for pneumatic tube autorouting code, made tubes -connect to it and any object that bears groups={tubedevice=1} (connects to any -side) - -2012-09-05: All recipes doubled except for junglegrass -> plastic sheet (since -that is derived from home decor) - -2012-09-02: Fixed plastic sheeting recipe. Added crafting recipes for various -objects, with options: If homedecor is installed, use the plastic sheeting -therein. If not, we define it manually. If the Technic mod is installed, -don't define any recipes at all. Also removed the extra "loaded!" messages and -tweaked the default pipe alias to point to something that is actually visible -:-) - -2012-09-01: flattened wielded pipe segment. - -2012-08-24: Added square-ish pneumatic tubes with their own autoplace code -(does not connect to steel pipes or pipe-oriented devices), then revised their -textures shortly after. Fixed a recursion bug that sometimes caused a stack -overflow. Old pipes were overriding the pipeworks:pipe defintion that belongs -with the new pipes. - -2012-08-22: Added outlet grate, made it participate in autoplace algorithm. -Extended storage tank to show fill level in 10% steps (0% to 100%). Added -"expansion tank" that appears if the user stacks tanks upwards. (Downwards is -not checked). - -2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a -little to allow for more flexible placement. Re-organized code a bit to allow -for some upcoming rules changes. Made storage tanks' upper/lower fittins and -intake grate participate in autoplace algorithm. - -2012-08-20: Added temporary nodes for storage tank and intake grating, but -without autoplace. - -2012-08-19: Pumps and valves now fully participate in the -auto-rotate/auto-place algorithm. - -2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and -they auto-connect! Also added temporary nodes for pump and valve (each with an -on/off setting - punch to change). No crafting recipes yet and the pipes still -don't do anything useful yet. Soon. - -2012-08-06: Moved this changelog off the forum post and into a separate file. - -2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to -create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z -capped stubs and a short centered horizontal segment. Changed node definitions -so that the aforementioned "short centered" segment is given on dig/drop. -Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded -indicator images to the capped ends, removed some redundant comments. Made the -empty/loaded indication at the capped end more prominent. - -2012-07-21: Added screenshot showing pipes as they look now that nodebox -texture rotation is fixed. - -2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of -'pipes'... after a couple of mistakes :-) - -2012-07-12: moved project to github. - -2012-06-23: Initial release, followed by reworking the textures a bit. diff --git a/mods/pipeworks/common.lua b/mods/pipeworks/common.lua deleted file mode 100755 index 1ee734fc..00000000 --- a/mods/pipeworks/common.lua +++ /dev/null @@ -1,157 +0,0 @@ ----------------------- --- Vector functions -- ----------------------- - -function vector.cross(a, b) - return { - x = a.y * b.z - a.z * b.y, - y = a.z * b.x - a.x * b.z, - z = a.x * b.y - a.y * b.x - } -end - -function vector.dot(a, b) - return a.x * b.x + a.y * b.y + a.z * b.z -end - ------------------------ --- Facedir functions -- ------------------------ - -function minetest.facedir_to_top_dir(facedir) - return ({[0] = {x = 0, y = 1, z = 0}, - {x = 0, y = 0, z = 1}, - {x = 0, y = 0, z = -1}, - {x = 1, y = 0, z = 0}, - {x = -1, y = 0, z = 0}, - {x = 0, y = -1, z = 0}}) - [math.floor(facedir / 4)] -end - -function minetest.facedir_to_right_dir(facedir) - return vector.cross( - minetest.facedir_to_top_dir(facedir), - minetest.facedir_to_dir(facedir) - ) -end - -directions = {} -function directions.side_to_dir(side) - return ({[0] = vector.new(), - vector.new( 0, 1, 0), - vector.new( 0, -1, 0), - vector.new( 1, 0, 0), - vector.new(-1, 0, 0), - vector.new( 0, 0, 1), - vector.new( 0, 0, -1) - })[side] -end - -function directions.dir_to_side(dir) - local c = vector.dot(dir, vector.new(1, 2, 3)) + 4 - return ({6, 2, 4, 0, 3, 1, 5})[c] -end - ----------------------- --- String functions -- ----------------------- - ---[[function string.split(str, sep) - local fields = {} - local index = 1 - local expr = "([^"..sep.."])+" - string.gsub(str, expr, function(substring) - fields[index] = substring - index = index + 1 - end) - return fields -end]] - -function string.startswith(str, substr) - return str:sub(1, substr:len()) == substr -end - ---------------------- --- Table functions -- ---------------------- - -function table.contains(tbl, element) - for _, elt in pairs(tbl) do - if elt == element then - return true - end - end - return false -end - -function table.extend(tbl, tbl2) - local index = #tbl + 1 - for _, elt in ipairs(tbl2) do - tbl[index] = elt - index = index + 1 - end -end - -function table.recursive_replace(tbl, pattern, replace_with) - if type(tbl) == "table" then - local tbl2 = {} - for key, value in pairs(tbl) do - tbl2[key] = table.recursive_replace(value, pattern, replace_with) - end - return tbl2 - elseif type(tbl) == "string" then - return tbl:gsub(pattern, replace_with) - else - return tbl - end -end - ------------------------- --- Formspec functions -- ------------------------- - -fs_helpers = {} -function fs_helpers.on_receive_fields(pos, fields) - local meta = minetest.get_meta(pos) - for field, value in pairs(fields) do - if field:startswith("fs_helpers_cycling:") then - local l = field:split(":") - local new_value = tonumber(l[2]) - local meta_name = l[3] - meta:set_int(meta_name, new_value) - end - end -end - -function fs_helpers.cycling_button(meta, base, meta_name, values) - local current_value = meta:get_int(meta_name) - local new_value = (current_value + 1) % (#values) - local val = values[current_value + 1] - local text - local texture_name = nil - local addopts = nil - --when we get a table, we know the caller wants an image_button - if type(val) == "table" then - text = val["text"] - texture_name = val["texture"] - addopts = val["addopts"] - else - text = val - end - local field = "fs_helpers_cycling:"..new_value..":"..meta_name - return base..";"..(texture_name and texture_name..";" or "")..field..";"..minetest.formspec_escape(text)..(addopts and ";"..addopts or "").."]" -end - ---------- --- Env -- ---------- - -function minetest.load_position(pos) - if pos.x < -30912 or pos.y < -30912 or pos.z < -30912 or - pos.x > 30927 or pos.y > 30927 or pos.z > 30927 then return end - if minetest.get_node_or_nil(pos) then - return - end - local vm = minetest.get_voxel_manip() - vm:read_from_map(pos, pos) -end diff --git a/mods/pipeworks/compat.lua b/mods/pipeworks/compat.lua deleted file mode 100755 index 9c956e6d..00000000 --- a/mods/pipeworks/compat.lua +++ /dev/null @@ -1,153 +0,0 @@ --- this bit of code modifies the default chests and furnaces to be compatible --- with pipeworks. - -minetest.override_item("default:furnace", { - tiles = { - "default_furnace_top.png^pipeworks_tube_connection_stony.png", - "default_furnace_bottom.png^pipeworks_tube_connection_stony.png", - "default_furnace_side.png^pipeworks_tube_connection_stony.png", - "default_furnace_side.png^pipeworks_tube_connection_stony.png", - "default_furnace_side.png^pipeworks_tube_connection_stony.png", - "default_furnace_front.png" - }, - groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1}, - tube = { - insert_object = function(pos, node, stack, direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local timer = minetest.get_node_timer(pos) - if not timer:is_started() then - timer:start(1.0) - end - if direction.y == 1 then - return inv:add_item("fuel",stack) - else - return inv:add_item("src",stack) - end - end, - can_insert = function(pos,node,stack,direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - if direction.y == 1 then - return inv:room_for_item("fuel", stack) - else - return inv:room_for_item("src", stack) - end - end, - input_inventory = "dst", - connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} - }, - after_place_node = pipeworks.after_place, - after_dig_node = pipeworks.after_dig -}) - -minetest.override_item("default:furnace_active", { - tiles = { - "default_furnace_top.png^pipeworks_tube_connection_stony.png", - "default_furnace_bottom.png^pipeworks_tube_connection_stony.png", - "default_furnace_side.png^pipeworks_tube_connection_stony.png", - "default_furnace_side.png^pipeworks_tube_connection_stony.png", - "default_furnace_side.png^pipeworks_tube_connection_stony.png", - { - image = "default_furnace_front_active.png", - backface_culling = false, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1.5 - }, - } - }, - groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1, not_in_creative_inventory = 1}, - tube = { - insert_object = function(pos,node,stack,direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local timer = minetest.get_node_timer(pos) - if not timer:is_started() then - timer:start(1.0) - end - if direction.y == 1 then - return inv:add_item("fuel", stack) - else - return inv:add_item("src", stack) - end - end, - can_insert = function(pos, node, stack, direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - if direction.y == 1 then - return inv:room_for_item("fuel", stack) - else - return inv:room_for_item("src", stack) - end - end, - input_inventory = "dst", - connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} - }, - after_place_node = pipeworks.after_place, - after_dig_node = pipeworks.after_dig -}) - -minetest.override_item("default:chest", { - tiles = { - "default_chest_top.png^pipeworks_tube_connection_wooden.png", - "default_chest_top.png^pipeworks_tube_connection_wooden.png", - "default_chest_side.png^pipeworks_tube_connection_wooden.png", - "default_chest_side.png^pipeworks_tube_connection_wooden.png", - "default_chest_side.png^pipeworks_tube_connection_wooden.png", - "default_chest_front.png" - }, - groups = {choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1}, - tube = { - insert_object = function(pos, node, stack, direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:add_item("main", stack) - end, - can_insert = function(pos, node, stack, direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:room_for_item("main", stack) - end, - input_inventory = "main", - connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} - }, - after_place_node = pipeworks.after_place, - after_dig_node = pipeworks.after_dig -}) - -minetest.override_item("default:chest_locked", { - tiles = { - "default_chest_top.png^pipeworks_tube_connection_wooden.png", - "default_chest_top.png^pipeworks_tube_connection_wooden.png", - "default_chest_side.png^pipeworks_tube_connection_wooden.png", - "default_chest_side.png^pipeworks_tube_connection_wooden.png", - "default_chest_side.png^pipeworks_tube_connection_wooden.png", - "default_chest_lock.png" - }, - groups = {choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1}, - tube = { - insert_object = function(pos, node, stack, direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:add_item("main", stack) - end, - can_insert = function(pos, node, stack, direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:room_for_item("main", stack) - end, - connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} - }, - after_place_node = function (pos, placer) - local meta = minetest.get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Locked Chest (owned by ".. - meta:get_string("owner")..")") - pipeworks.after_place(pos) - end, - after_dig_node = pipeworks.after_dig -}) - diff --git a/mods/pipeworks/crafts.lua b/mods/pipeworks/crafts.lua deleted file mode 100755 index 63a04b73..00000000 --- a/mods/pipeworks/crafts.lua +++ /dev/null @@ -1,151 +0,0 @@ --- Crafting recipes for pipes - -minetest.register_craft( { - output = "pipeworks:pipe_1_empty 12", - recipe = { - { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }, - { "", "", "" }, - { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" } - }, -}) - -minetest.register_craft( { - output = "pipeworks:spigot 3", - recipe = { - { "pipeworks:pipe_1_empty", "" }, - { "", "pipeworks:pipe_1_empty" }, - }, -}) - -minetest.register_craft( { - output = "pipeworks:entry_panel_empty 2", - recipe = { - { "", "default:steel_ingot", "" }, - { "", "pipeworks:pipe_1_empty", "" }, - { "", "default:steel_ingot", "" }, - }, -}) - --- Various ancillary pipe devices - -minetest.register_craft( { - output = "pipeworks:pump_off 2", - recipe = { - { "default:stone", "default:steel_ingot", "default:stone" }, - { "default:copper_ingot", "default:mese_crystal_fragment", "default:copper_ingot" }, - { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" } - }, -}) - -minetest.register_craft( { - output = "pipeworks:valve_off_empty 2", - recipe = { - { "", "group:stick", "" }, - { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }, - { "", "default:steel_ingot", "" } - }, -}) - -minetest.register_craft( { - output = "pipeworks:storage_tank_0 2", - recipe = { - { "", "default:steel_ingot", "default:steel_ingot" }, - { "default:steel_ingot", "default:glass", "default:steel_ingot" }, - { "default:steel_ingot", "default:steel_ingot", "" } - }, -}) - -minetest.register_craft( { - output = "pipeworks:grating 2", - recipe = { - { "default:steel_ingot", "", "default:steel_ingot" }, - { "", "pipeworks:pipe_1_empty", "" }, - { "default:steel_ingot", "", "default:steel_ingot" } - }, -}) - -minetest.register_craft( { - output = "pipeworks:flow_sensor_empty 2", - recipe = { - { "pipeworks:pipe_1_empty", "mesecons:mesecon", "pipeworks:pipe_1_empty" }, - }, -}) - -minetest.register_craft( { - output = "pipeworks:fountainhead 2", - recipe = { - { "pipeworks:pipe_1_empty" }, - { "pipeworks:pipe_1_empty" } - }, -}) - - --- Crafting recipes for pneumatic tubes - --- If homedecor is not installed, we need to register its crafting chain for --- plastic sheeting so that pipeworks remains compatible with it. - -if minetest.get_modpath("homedecor") == nil then - - minetest.register_craftitem(":homedecor:oil_extract", { - description = "Oil extract", - inventory_image = "homedecor_oil_extract.png", - }) - - minetest.register_craftitem(":homedecor:paraffin", { - description = "Unprocessed paraffin", - inventory_image = "homedecor_paraffin.png", - }) - - minetest.register_alias("homedecor:plastic_base", "homedecor:paraffin") - - minetest.register_craftitem(":homedecor:plastic_sheeting", { - description = "Plastic sheet", - inventory_image = "homedecor_plastic_sheeting.png", - }) - - minetest.register_craft({ - type = "shapeless", - output = "homedecor:oil_extract 4", - recipe = { - "group:leaves", - "group:leaves", - "group:leaves", - "group:leaves", - "group:leaves", - "group:leaves" - } - }) - - minetest.register_craft({ - type = "cooking", - output = "homedecor:paraffin", - recipe = "homedecor:oil_extract", - }) - - minetest.register_craft({ - type = "cooking", - output = "homedecor:plastic_sheeting", - recipe = "homedecor:paraffin", - }) - - minetest.register_craft({ - type = "fuel", - recipe = "homedecor:oil_extract", - burntime = 30, - }) - - minetest.register_craft({ - type = "fuel", - recipe = "homedecor:paraffin", - burntime = 30, - }) - - minetest.register_craft({ - type = "fuel", - recipe = "homedecor:plastic_sheeting", - burntime = 30, - }) -end - - diff --git a/mods/pipeworks/decorative_tubes.lua b/mods/pipeworks/decorative_tubes.lua deleted file mode 100755 index 39ba8f39..00000000 --- a/mods/pipeworks/decorative_tubes.lua +++ /dev/null @@ -1,83 +0,0 @@ -local straight = function(pos, node, velocity, stack) return {velocity} end - -minetest.register_node("pipeworks:steel_block_embedded_tube", { - description = "Airtight steelblock embedded tube", - tiles = { - "default_steel_block.png", "default_steel_block.png", - "default_steel_block.png", "default_steel_block.png", - "default_steel_block.png^pipeworks_tube_connection_metallic.png", - "default_steel_block.png^pipeworks_tube_connection_metallic.png", - }, - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky=1, oddly_breakable_by_hand = 1, tubedevice = 1}, - legacy_facedir_simple = true, - sounds = default.node_sound_stone_defaults(), - tube = { - connect_sides = {front = 1, back = 1,}, - priority = 50, - can_go = straight, - can_insert = function(pos, node, stack, direction) - local dir = minetest.facedir_to_dir(node.param2) - return vector.equals(dir, direction) or vector.equals(vector.multiply(dir, -1), direction) - end, - }, - after_place_node = pipeworks.after_place, - after_dig_node = pipeworks.after_dig, -}) - -minetest.register_craft( { - output = "pipeworks:steel_block_embedded_tube 1", - recipe = { - { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }, - { "default:steel_ingot", "pipeworks:tube_1", "default:steel_ingot" }, - { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" } - }, -}) - -local pane_box = { - type = "fixed", - fixed = { - { -9/64, -9/64, -8/16, 9/64, 9/64, 8/16 }, -- tube - { -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 } -- pane - } -} -minetest.register_node("pipeworks:steel_pane_embedded_tube", { - drawtype = "nodebox", - description = "Airtight panel embedded tube ", - tiles = { - "pipeworks_pane_embedded_tube_sides.png^[transformR90", - "pipeworks_pane_embedded_tube_sides.png^[transformR90", - "pipeworks_pane_embedded_tube_sides.png", - "pipeworks_pane_embedded_tube_sides.png", - "pipeworks_pane_embedded_tube_ends.png", "pipeworks_pane_embedded_tube_ends.png", - }, - node_box = pane_box, - selection_box = pane_box, - collision_box = pane_box, - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky=1, oddly_breakable_by_hand = 1, tubedevice = 1}, - legacy_facedir_simple = true, - sounds = default.node_sound_stone_defaults(), - tube = { - connect_sides = {front = 1, back = 1,}, - priority = 50, - can_go = straight, - can_insert = function(pos, node, stack, direction) - local dir = minetest.facedir_to_dir(node.param2) - return vector.equals(dir, direction) or vector.equals(vector.multiply(dir, -1), direction) - end, - }, - after_place_node = pipeworks.after_place, - after_dig_node = pipeworks.after_dig, -}) - -minetest.register_craft( { - output = "pipeworks:steel_pane_embedded_tube 1", - recipe = { - { "", "default:steel_ingot", "" }, - { "", "pipeworks:tube_1", "" }, - { "", "default:steel_ingot", "" } - }, -}) diff --git a/mods/pipeworks/default_settings.txt b/mods/pipeworks/default_settings.txt deleted file mode 100755 index 41a3f7ac..00000000 --- a/mods/pipeworks/default_settings.txt +++ /dev/null @@ -1,23 +0,0 @@ --- Various settings - -pipeworks.enable_pipes = true -pipeworks.enable_autocrafter = true -pipeworks.enable_deployer = true -pipeworks.enable_dispenser = true -pipeworks.enable_node_breaker = true -pipeworks.enable_teleport_tube = true -pipeworks.enable_pipe_devices = true -pipeworks.enable_redefines = true -pipeworks.enable_mese_tube = true -pipeworks.enable_detector_tube = true -pipeworks.enable_digiline_detector_tube = true -pipeworks.enable_conductor_tube = true -pipeworks.enable_accelerator_tube = true -pipeworks.enable_crossing_tube = true -pipeworks.enable_sand_tube = true -pipeworks.enable_mese_sand_tube = true -pipeworks.enable_one_way_tube = true -pipeworks.enable_priority_tube = true -pipeworks.enable_cyclic_mode = true - -pipeworks.delete_item_on_clearobject = true diff --git a/mods/pipeworks/depends.txt b/mods/pipeworks/depends.txt deleted file mode 100755 index dff9dfbb..00000000 --- a/mods/pipeworks/depends.txt +++ /dev/null @@ -1,4 +0,0 @@ -default -mesecons? -mesecons_mvps? -digilines? diff --git a/mods/pipeworks/description.txt b/mods/pipeworks/description.txt deleted file mode 100644 index 9e6e8009..00000000 --- a/mods/pipeworks/description.txt +++ /dev/null @@ -1 +0,0 @@ -This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, along devices that work with them. diff --git a/mods/pipeworks/devices.lua b/mods/pipeworks/devices.lua deleted file mode 100755 index f7f6f45b..00000000 --- a/mods/pipeworks/devices.lua +++ /dev/null @@ -1,574 +0,0 @@ --- List of devices that should participate in the autoplace algorithm - -local pipereceptor_on = nil -local pipereceptor_off = nil - -if minetest.get_modpath("mesecons") then - pipereceptor_on = { - receptor = { - state = mesecon.state.on, - rules = pipeworks.mesecons_rules - } - } - - pipereceptor_off = { - receptor = { - state = mesecon.state.off, - rules = pipeworks.mesecons_rules - } - } -end - -local pipes_devicelist = { - "pump", - "valve", - "storage_tank_0", - "storage_tank_1", - "storage_tank_2", - "storage_tank_3", - "storage_tank_4", - "storage_tank_5", - "storage_tank_6", - "storage_tank_7", - "storage_tank_8", - "storage_tank_9", - "storage_tank_10" -} - -local rules = pipeworks.mesecons_rules -- Enough with the undefined global variable // MFF (Mg|01/07/2016 for #68) - --- Now define the nodes. - -local states = { "on", "off" } -local dgroups = "" - -for s in ipairs(states) do - - if states[s] == "off" then - dgroups = {snappy=3, pipe=1} - else - dgroups = {snappy=3, pipe=1, not_in_creative_inventory=1} - end - - minetest.register_node("pipeworks:pump_"..states[s], { - description = "Pump/Intake Module", - drawtype = "mesh", - mesh = "pipeworks_pump.obj", - tiles = { "pipeworks_pump_"..states[s]..".png" }, - paramtype = "light", - paramtype2 = "facedir", - groups = dgroups, - sounds = default.node_sound_wood_defaults(), - walkable = true, - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - drop = "pipeworks:pump_off", - mesecons = {effector = { - action_on = function (pos, node) - minetest.add_node(pos,{name="pipeworks:pump_on", param2 = node.param2}) - end, - action_off = function (pos, node) - minetest.add_node(pos,{name="pipeworks:pump_off", param2 = node.param2}) - end - }}, - on_punch = function(pos, node, puncher) - local fdir = minetest.get_node(pos).param2 - minetest.add_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir }) - end - }) - - minetest.register_node("pipeworks:valve_"..states[s].."_empty", { - description = "Valve", - drawtype = "mesh", - mesh = "pipeworks_valve_"..states[s]..".obj", - tiles = { "pipeworks_valve.png" }, - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "facedir", - selection_box = { - type = "fixed", - fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 } - }, - collision_box = { - type = "fixed", - fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 } - }, - groups = dgroups, - sounds = default.node_sound_wood_defaults(), - walkable = true, - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - drop = "pipeworks:valve_off_empty", - mesecons = {effector = { - action_on = function (pos, node) - minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2}) - end, - action_off = function (pos, node) - minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2}) - end - }}, - on_punch = function(pos, node, puncher) - local fdir = minetest.get_node(pos).param2 - minetest.add_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir }) - end - }) -end - -minetest.register_node("pipeworks:valve_on_loaded", { - description = "Valve", - drawtype = "mesh", - mesh = "pipeworks_valve_on.obj", - tiles = { "pipeworks_valve.png" }, - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "facedir", - selection_box = { - type = "fixed", - fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 } - }, - collision_box = { - type = "fixed", - fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 } - }, - groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, - sounds = default.node_sound_wood_defaults(), - walkable = true, - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - drop = "pipeworks:valve_off_empty", - mesecons = {effector = { - action_on = function (pos, node) - minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2}) - end, - action_off = function (pos, node) - minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2}) - end - }}, - on_punch = function(pos, node, puncher) - local fdir = minetest.get_node(pos).param2 - minetest.add_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir }) - end -}) - --- grating - -minetest.register_node("pipeworks:grating", { - description = "Decorative grating", - tiles = { - "pipeworks_grating_top.png", - "pipeworks_grating_sides.png", - "pipeworks_grating_sides.png", - "pipeworks_grating_sides.png", - "pipeworks_grating_sides.png", - "pipeworks_grating_sides.png" - }, - sunlight_propagates = true, - paramtype = "light", - groups = {snappy=3, pipe=1}, - sounds = default.node_sound_wood_defaults(), - walkable = true, - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, -}) - --- outlet spigot - -minetest.register_node("pipeworks:spigot", { - description = "Spigot outlet", - drawtype = "mesh", - mesh = "pipeworks_spigot.obj", - tiles = { "pipeworks_spigot.png" }, - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=3, pipe=1}, - sounds = default.node_sound_wood_defaults(), - walkable = true, - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - selection_box = { - type = "fixed", - fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 } - }, - collision_box = { - type = "fixed", - fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 } - } -}) - -minetest.register_node("pipeworks:spigot_pouring", { - description = "Spigot outlet", - drawtype = "mesh", - mesh = "pipeworks_spigot_pouring.obj", - tiles = { - { - name = "default_water_flowing_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 0.8, - }, - }, - { name = "pipeworks_spigot.png" } - }, - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, - sounds = default.node_sound_wood_defaults(), - walkable = true, - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - selection_box = { - type = "fixed", - fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 } - }, - collision_box = { - type = "fixed", - fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 } - }, - drop = "pipeworks:spigot", -}) - --- sealed pipe entry/exit (horizontal pipe passing through a metal --- wall, for use in places where walls should look like they're airtight) - -local panel_cbox = { - type = "fixed", - fixed = { - { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 }, - { -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 } - } -} - -minetest.register_node("pipeworks:entry_panel_empty", { - description = "Airtight Pipe entry/exit", - drawtype = "mesh", - mesh = "pipeworks_entry_panel.obj", - tiles = { "pipeworks_entry_panel.png" }, - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=3, pipe=1}, - sounds = default.node_sound_wood_defaults(), - walkable = true, - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - selection_box = panel_cbox, - collision_box = panel_cbox, - on_place = function(itemstack, placer, pointed_thing) - local playername = placer:get_player_name() - if not minetest.is_protected(pointed_thing.under, playername) - and not minetest.is_protected(pointed_thing.above, playername) then - local node = minetest.get_node(pointed_thing.under) - - if not minetest.registered_nodes[node.name] - or not minetest.registered_nodes[node.name].on_rightclick then - local pitch = placer:get_look_pitch() - local above = pointed_thing.above - local under = pointed_thing.under - local fdir = minetest.dir_to_facedir(placer:get_look_dir()) - local undernode = minetest.get_node(under) - local abovenode = minetest.get_node(above) - local uname = undernode.name - local aname = abovenode.name - local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0) - local pos1 = above - - if above.x == under.x - and above.z == under.z - and ( string.find(uname, "pipeworks:pipe_") - or string.find(uname, "pipeworks:storage_") - or string.find(uname, "pipeworks:expansion_") - or ( string.find(uname, "pipeworks:grating") and not isabove ) - or ( string.find(uname, "pipeworks:pump_") and not isabove ) - or ( string.find(uname, "pipeworks:entry_panel") - and undernode.param2 == 13 ) - ) - then - fdir = 13 - end - - if minetest.registered_nodes[uname]["buildable_to"] then - pos1 = under - end - - if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end - - minetest.add_node(pos1, {name = "pipeworks:entry_panel_empty", param2 = fdir }) - pipeworks.scan_for_pipe_objects(pos1) - - if not pipeworks.expect_infinite_stacks then - itemstack:take_item() - end - - else - minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) - end - end - return itemstack - end -}) - -minetest.register_node("pipeworks:entry_panel_loaded", { - description = "Airtight Pipe entry/exit", - drawtype = "mesh", - mesh = "pipeworks_entry_panel.obj", - tiles = { "pipeworks_entry_panel.png" }, - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, - sounds = default.node_sound_wood_defaults(), - walkable = true, - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - selection_box = panel_cbox, - collision_box = panel_cbox, - drop = "pipeworks:entry_panel_empty" -}) - -minetest.register_node("pipeworks:flow_sensor_empty", { - description = "Flow Sensor", - drawtype = "mesh", - mesh = "pipeworks_flow_sensor.obj", - tiles = { "pipeworks_flow_sensor_off.png" }, - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=3, pipe=1}, - sounds = default.node_sound_wood_defaults(), - walkable = true, - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - on_construct = function(pos) - if mesecon then - mesecon.receptor_off(pos, rules) - end - end, - selection_box = { - type = "fixed", - fixed = { - { -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 }, - { -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 }, - } - }, - collision_box = { - type = "fixed", - fixed = { - { -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 }, - { -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 }, - } - }, - mesecons = pipereceptor_off -}) - -minetest.register_node("pipeworks:flow_sensor_loaded", { - description = "Flow sensor (on)", - drawtype = "mesh", - mesh = "pipeworks_flow_sensor.obj", - tiles = { "pipeworks_flow_sensor_on.png" }, - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, - sounds = default.node_sound_wood_defaults(), - walkable = true, - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - on_construct = function(pos) - if mesecon then - mesecon.receptor_on(pos, rules) - end - end, - selection_box = { - type = "fixed", - fixed = { - { -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 }, - { -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 }, - } - }, - collision_box = { - type = "fixed", - fixed = { - { -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 }, - { -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 }, - } - }, - drop = "pipeworks:flow_sensor_empty", - mesecons = pipereceptor_on -}) - --- tanks - -for fill = 0, 10 do - local filldesc="empty" - local sgroups = {snappy=3, pipe=1, tankfill=fill+1} - local image = nil - - if fill ~= 0 then - filldesc=fill.."0% full" - sgroups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1} - image = "pipeworks_storage_tank_fittings.png" - end - - minetest.register_node("pipeworks:expansion_tank_"..fill, { - description = "Expansion Tank ("..filldesc..")... You hacker, you.", - tiles = { - "pipeworks_storage_tank_fittings.png", - "pipeworks_storage_tank_fittings.png", - "pipeworks_storage_tank_back.png", - "pipeworks_storage_tank_back.png", - "pipeworks_storage_tank_back.png", - pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png" - }, - inventory_image = image, - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1}, - sounds = default.node_sound_wood_defaults(), - walkable = true, - drop = "pipeworks:storage_tank_0", - after_place_node = function(pos) - pipeworks.look_for_stackable_tanks(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - }) - - minetest.register_node("pipeworks:storage_tank_"..fill, { - description = "Fluid Storage Tank ("..filldesc..")", - tiles = { - "pipeworks_storage_tank_fittings.png", - "pipeworks_storage_tank_fittings.png", - "pipeworks_storage_tank_back.png", - "pipeworks_storage_tank_back.png", - "pipeworks_storage_tank_back.png", - pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png" - }, - inventory_image = image, - paramtype = "light", - paramtype2 = "facedir", - groups = sgroups, - sounds = default.node_sound_wood_defaults(), - walkable = true, - drop = "pipeworks:storage_tank_0", - after_place_node = function(pos) - pipeworks.look_for_stackable_tanks(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - }) -end - --- fountainhead - -minetest.register_node("pipeworks:fountainhead", { - description = "Fountainhead", - drawtype = "mesh", - mesh = "pipeworks_fountainhead.obj", - tiles = { "pipeworks_fountainhead.png" }, - sunlight_propagates = true, - paramtype = "light", - groups = {snappy=3, pipe=1}, - sounds = default.node_sound_wood_defaults(), - walkable = true, - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - on_construct = function(pos) - if mesecon then - mesecon.receptor_on(pos, rules) - end - end, - selection_box = { - type = "fixed", - fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 } - }, - collision_box = { - type = "fixed", - fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 } - }, -}) - -minetest.register_node("pipeworks:fountainhead_pouring", { - description = "Fountainhead", - drawtype = "mesh", - mesh = "pipeworks_fountainhead.obj", - tiles = { "pipeworks_fountainhead.png" }, - sunlight_propagates = true, - paramtype = "light", - groups = {snappy=3, pipe=1, not_in_creative_inventory=1}, - sounds = default.node_sound_wood_defaults(), - walkable = true, - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - on_construct = function(pos) - if mesecon then - mesecon.receptor_on(pos, rules) - end - end, - selection_box = { - type = "fixed", - fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 } - }, - collision_box = { - type = "fixed", - fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 } - }, - drop = "pipeworks:fountainhead" -}) - -minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty") -minetest.register_alias("pipeworks:entry_panel", "pipeworks:entry_panel_empty") - diff --git a/mods/pipeworks/filter-injector.lua b/mods/pipeworks/filter-injector.lua deleted file mode 100755 index 20fdfe1f..00000000 --- a/mods/pipeworks/filter-injector.lua +++ /dev/null @@ -1,423 +0,0 @@ -local function delay(x) - return (function() return x end) -end - -local function set_filter_infotext(data, meta) - local infotext = data.wise_desc.." Filter-Injector" - if meta:get_int("slotseq_mode") == 2 then - infotext = infotext .. " (slot #"..meta:get_int("slotseq_index").." next)" - end - meta:set_string("infotext", infotext) -end - -local function set_filter_formspec(data, meta) - local itemname = data.wise_desc.." Filter-Injector" - - local formspec - if data.digiline then - formspec = "size[8,2.7]".. - "item_image[0,0;1,1;pipeworks:"..data.name.."]".. - "label[1,0;"..minetest.formspec_escape(itemname).."]".. - "field[0.3,1.5;8.0,1;channel;Channel;${channel}]".. - fs_helpers.cycling_button(meta, "button[0,2;4,1", "slotseq_mode", - {"Sequence slots by Priority", - "Sequence slots Randomly", - "Sequence slots by Rotation"}).. - fs_helpers.cycling_button(meta, "button[4,2;4,1", "exmatch_mode", - {"Exact match - off", - "Exact match - on "}) - else - local exmatch_button = "" - if data.stackwise then - exmatch_button = - fs_helpers.cycling_button(meta, "button[4,3.5;4,1", "exmatch_mode", - {"Exact match - off", - "Exact match - on "}) - end - - formspec = "size[8,8.5]".. - "item_image[0,0;1,1;pipeworks:"..data.name.."]".. - "label[1,0;"..minetest.formspec_escape(itemname).."]".. - "label[0,1;Prefer item types:]".. - "list[context;main;0,1.5;8,2;]".. - fs_helpers.cycling_button(meta, "button[0,3.5;4,1", "slotseq_mode", - {"Sequence slots by Priority", - "Sequence slots Randomly", - "Sequence slots by Rotation"}).. - exmatch_button.. - "list[current_player;main;0,4.5;8,4;]" .. - "listring[]" - end - meta:set_string("formspec", formspec) -end - --- todo SOON: this function has *way too many* parameters -local function grabAndFire(data,slotseq_mode,exmatch_mode,filtmeta,frominv,frominvname,frompos,fromnode,filterfor,fromtube,fromdef,dir,fakePlayer,all) - local sposes = {} - for spos,stack in ipairs(frominv:get_list(frominvname)) do - local matches - if filterfor == "" then - matches = stack:get_name() ~= "" - else - matches = stack:get_name() == filterfor.name - end - if matches then table.insert(sposes, spos) end - end - if #sposes == 0 then return false end - if slotseq_mode == 1 then - for i = #sposes, 2, -1 do - local j = math.random(i) - local t = sposes[j] - sposes[j] = sposes[i] - sposes[i] = t - end - elseif slotseq_mode == 2 then - local headpos = filtmeta:get_int("slotseq_index") - table.sort(sposes, function (a, b) - if a >= headpos then - if b < headpos then return true end - else - if b >= headpos then return false end - end - return a < b - end) - end - for _, spos in ipairs(sposes) do - local stack = frominv:get_stack(frominvname, spos) - local doRemove = stack:get_count() - if fromtube.can_remove then - doRemove = fromtube.can_remove(frompos, fromnode, stack, dir) - elseif fromdef.allow_metadata_inventory_take then - doRemove = fromdef.allow_metadata_inventory_take(frompos, frominvname,spos, stack, fakePlayer) - end - -- stupid lack of continue statements grumble - if doRemove > 0 then - if slotseq_mode == 2 then - local nextpos = spos + 1 - if nextpos > frominv:get_size(frominvname) then - nextpos = 1 - end - filtmeta:set_int("slotseq_index", nextpos) - set_filter_infotext(data, filtmeta) - end - local item - local count - if all then - count = math.min(stack:get_count(), doRemove) - if filterfor.count and filterfor.count > 1 then - if exmatch_mode ~= 0 and filterfor.count > count then - return false - else - count = math.min(filterfor.count, count) - end - end - else - count = 1 - end - if fromtube.remove_items then - -- it could be the entire stack... - item = fromtube.remove_items(frompos, fromnode, stack, dir, count) - else - item = stack:take_item(count) - frominv:set_stack(frominvname, spos, stack) - if fromdef.on_metadata_inventory_take then - fromdef.on_metadata_inventory_take(frompos, frominvname, spos, item, fakePlayer) - end - end - local pos = vector.add(frompos, vector.multiply(dir, 1.4)) - local start_pos = vector.add(frompos, dir) - local item1 = pipeworks.tube_inject_item(pos, start_pos, dir, item) - return true-- only fire one item, please - end - end - return false -end - -local function punch_filter(data, filtpos, filtnode, msg) - local filtmeta = minetest.get_meta(filtpos) - local filtinv = filtmeta:get_inventory() - local owner = filtmeta:get_string("owner") - local fakePlayer = { - get_player_name = delay(owner), - is_fake_player = ":pipeworks", - } -- TODO: use a mechanism as the wielder one - local dir = minetest.facedir_to_right_dir(filtnode.param2) - local frompos = vector.subtract(filtpos, dir) - local fromnode = minetest.get_node(frompos) - - -- Fix crash with connected_chests (sys4 fix for MFF) - if fromnode and fromnode.name == "connected_chests:chest_right" then - local v_mul = vector.multiply(dir, 2) - frompos = vector.subtract(filtpos, v_mul) - fromnode = minetest.get_node(frompos) - if fromnode and fromnode.name ~= "connected_chests:chest_left" then - return - end - end - - if not fromnode then return end - local fromdef = minetest.registered_nodes[fromnode.name] - if not fromdef then return end - local fromtube = fromdef.tube - if not (fromtube and fromtube.input_inventory) then return end - - local slotseq_mode - local exact_match - - local filters = {} - if data.digiline then - local t_msg = type(msg) - if t_msg == "table" then - local slotseq = msg.slotseq - local t_slotseq = type(slotseq) - if t_slotseq == "number" and slotseq >= 0 and slotseq <= 2 then - slotseq_mode = slotseq - elseif t_slotseq == "string" then - slotseq = string.lower(slotseq) - if slotseq == "priority" then - slotseq_mode = 0 - elseif slotseq == "random" then - slotseq_mode = 1 - elseif slotseq == "rotation" then - slotseq_mode = 2 - end - end - - local exmatch = msg.exmatch - local t_exmatch = type(exmatch) - if t_exmatch == "number" and exmatch >= 0 and exmatch <= 1 then - exact_match = exmatch - elseif t_exmatch == "boolean" then - exact_match = exmatch and 1 or 0 - end - - local slotseq_index = msg.slotseq_index - if type(slotseq_index) == "number" then - -- This should allow any valid index, but I'm not completely sure what - -- constitutes a valid index, so I'm only allowing resetting it to 1. - if slotseq_index == 1 then - filtmeta:set_int("slotseq_index", slotseq_index) - set_filter_infotext(data, filtmeta) - end - end - - if slotseq_mode ~= nil then - filtmeta:set_int("slotseq_mode", slotseq_mode) - end - - if exact_match ~= nil then - filtmeta:set_int("exmatch_mode", exact_match) - end - - if slotseq_mode ~= nil or exact_match ~= nil then - set_filter_formspec(data, filtmeta) - end - - if msg.nofire then - return - end - - if type(msg.name) == "string" then - table.insert(filters, {name = msg.name, count = tonumber(msg.count) or 1}) - else - for _, filter in ipairs(msg.name) do - local t_filter = type(filter) - if t_filter == "table" then - if type(filter.name) == "string" then - table.insert(filters, {name = filter.name, count = tonumber(filter.count) or 1}) - end - elseif t_filter == "string" then - local filterstack = ItemStack(filter) - local filtername = filterstack:get_name() - local filtercount = filterstack:get_count() - if filtername ~= "" then table.insert(filters, {name = filtername, count = filtercount}) end - end - end - end - elseif t_msg == "string" then - local filterstack = ItemStack(msg) - local filtername = filterstack:get_name() - local filtercount = filterstack:get_count() - if filtername ~= "" then table.insert(filters, {name = filtername, count = filtercount}) end - end - else - for _, filterstack in ipairs(filtinv:get_list("main")) do - local filtername = filterstack:get_name() - local filtercount = filterstack:get_count() - if filtername ~= "" then table.insert(filters, {name = filtername, count = filtercount}) end - end - end - if #filters == 0 then table.insert(filters, "") end - - if slotseq_mode == nil then - slotseq_mode = filtmeta:get_int("slotseq_mode") - end - - if exact_match == nil then - exact_match = filtmeta:get_int("exmatch_mode") - end - - local frommeta = minetest.get_meta(frompos) - local frominv = frommeta:get_inventory() - if fromtube.before_filter then fromtube.before_filter(frompos) end - for _, frominvname in ipairs(type(fromtube.input_inventory) == "table" and fromtube.input_inventory or {fromtube.input_inventory}) do - local done = false - for _, filterfor in ipairs(filters) do - if grabAndFire(data, slotseq_mode, exact_match, filtmeta, frominv, frominvname, frompos, fromnode, filterfor, fromtube, fromdef, dir, fakePlayer, data.stackwise) then - done = true - break - end - end - if done then break end - end - if fromtube.after_filter then fromtube.after_filter(frompos) end -end - -for _, data in ipairs({ - { - name = "filter", - wise_desc = "Itemwise", - stackwise = false, - }, - { - name = "mese_filter", - wise_desc = "Stackwise", - stackwise = true, - }, - { -- register even if no digilines - name = "digiline_filter", - wise_desc = "Digiline", - stackwise = true, - digiline = true, - }, -}) do - local node = { - description = data.wise_desc.." Filter-Injector", - tiles = { - "pipeworks_"..data.name.."_top.png", - "pipeworks_"..data.name.."_top.png", - "pipeworks_"..data.name.."_output.png", - "pipeworks_"..data.name.."_input.png", - "pipeworks_"..data.name.."_side.png", - "pipeworks_"..data.name.."_top.png", - }, - paramtype2 = "facedir", - groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, mesecon = 2}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - set_filter_formspec(data, meta) - set_filter_infotext(data, meta) - local inv = meta:get_inventory() - inv:set_size("main", 8*2) - end, - after_place_node = function (pos, placer) - minetest.get_meta(pos):set_string("owner", placer:get_player_name()) - pipeworks.after_place(pos) - end, - after_dig_node = pipeworks.after_dig, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if not pipeworks.may_configure(pos, player) then return 0 end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - if not pipeworks.may_configure(pos, player) then return 0 end - return stack:get_count() - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - if not pipeworks.may_configure(pos, player) then return 0 end - return count - end, - can_dig = function(pos, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - tube = {connect_sides = {right = 1}}, - } - - if data.digiline then - node.groups.mesecon = nil - if not minetest.get_modpath("digilines") then - node.groups.not_in_creative_inventory = 1 - end - - node.on_receive_fields = function(pos, formname, fields, sender) - if not pipeworks.may_configure(pos, sender) then return end - fs_helpers.on_receive_fields(pos, fields) - - if fields.channel then - minetest.get_meta(pos):set_string("channel", fields.channel) - end - - local meta = minetest.get_meta(pos) - --meta:set_int("slotseq_index", 1) - set_filter_formspec(data, meta) - set_filter_infotext(data, meta) - end - node.digiline = { - effector = { - action = function(pos, node, channel, msg) - local meta = minetest.get_meta(pos) - local setchan = meta:get_string("channel") - if setchan ~= channel then return end - - punch_filter(data, pos, node, msg) - end, - }, - } - else - node.on_receive_fields = function(pos, formname, fields, sender) - if not pipeworks.may_configure(pos, sender) then return end - fs_helpers.on_receive_fields(pos, fields) - local meta = minetest.get_meta(pos) - meta:set_int("slotseq_index", 1) - set_filter_formspec(data, meta) - set_filter_infotext(data, meta) - end - node.mesecons = { - effector = { - action_on = function(pos, node) - punch_filter(data, pos, node) - end, - }, - } - node.on_punch = function (pos, node, puncher) - punch_filter(data, pos, node) - end - end - - - - minetest.register_node("pipeworks:"..data.name, node) -end - -minetest.register_craft( { - output = "pipeworks:filter 2", - recipe = { - { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" }, - { "group:stick", "default:mese_crystal", "homedecor:plastic_sheeting" }, - { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" } - }, -}) - -minetest.register_craft( { - output = "pipeworks:mese_filter 2", - recipe = { - { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" }, - { "group:stick", "default:mese", "homedecor:plastic_sheeting" }, - { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" } - }, -}) - -if minetest.get_modpath("digilines") then - minetest.register_craft( { - output = "pipeworks:digiline_filter 2", - recipe = { - { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" }, - { "group:stick", "digilines:wire_std_00000000", "homedecor:plastic_sheeting" }, - { "default:steel_ingot", "default:steel_ingot", "homedecor:plastic_sheeting" } - }, - }) -end diff --git a/mods/pipeworks/flowing_logic.lua b/mods/pipeworks/flowing_logic.lua deleted file mode 100755 index ae3b4ee1..00000000 --- a/mods/pipeworks/flowing_logic.lua +++ /dev/null @@ -1,121 +0,0 @@ --- This file provides the actual flow and pathfinding logic that makes water --- move through the pipes. --- --- Contributed by mauvebic, 2013-01-03, rewritten a bit by Vanessa Ezekowitz --- - -local finitewater = minetest.setting_getbool("liquid_finite") - -pipeworks.check_for_liquids = function(pos) - local coords = { - {x=pos.x,y=pos.y-1,z=pos.z}, - {x=pos.x,y=pos.y+1,z=pos.z}, - {x=pos.x-1,y=pos.y,z=pos.z}, - {x=pos.x+1,y=pos.y,z=pos.z}, - {x=pos.x,y=pos.y,z=pos.z-1}, - {x=pos.x,y=pos.y,z=pos.z+1}, } - for i =1,6 do - local name = minetest.get_node(coords[i]).name - if name and string.find(name,"water") then - if finitewater then minetest.remove_node(coords[i]) end - return true - end - end - return false -end - -pipeworks.check_for_inflows = function(pos,node) - local coords = { - {x=pos.x,y=pos.y-1,z=pos.z}, - {x=pos.x,y=pos.y+1,z=pos.z}, - {x=pos.x-1,y=pos.y,z=pos.z}, - {x=pos.x+1,y=pos.y,z=pos.z}, - {x=pos.x,y=pos.y,z=pos.z-1}, - {x=pos.x,y=pos.y,z=pos.z+1}, } - local newnode = false - local source = false - for i =1,6 do - if newnode then break end - local name = minetest.get_node(coords[i]).name - if name and (name == "pipeworks:pump_on" and pipeworks.check_for_liquids(coords[i])) or string.find(name,"_loaded") then - if string.find(name,"_loaded") then - source = minetest.get_meta(coords[i]):get_string("source") - if source == minetest.pos_to_string(pos) then break end - end - newnode = string.gsub(node.name,"empty","loaded") - source = {x=coords[i].x,y=coords[i].y,z=coords[i].z} - end - end - if newnode then - minetest.add_node(pos,{name=newnode, param2 = node.param2}) - minetest.get_meta(pos):set_string("source",minetest.pos_to_string(source)) - end -end - -pipeworks.check_sources = function(pos,node) - local sourcepos = minetest.string_to_pos(minetest.get_meta(pos):get_string("source")) - if not sourcepos then return end - local source = minetest.get_node(sourcepos).name - local newnode = false - if source and not ((source == "pipeworks:pump_on" and pipeworks.check_for_liquids(sourcepos)) or string.find(source,"_loaded") or source == "ignore" ) then - newnode = string.gsub(node.name,"loaded","empty") - end - - if newnode then - minetest.add_node(pos,{name=newnode, param2 = node.param2}) - minetest.get_meta(pos):set_string("source","") - end -end - -pipeworks.spigot_check = function(pos, node) - local belowname = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name - if belowname and (belowname == "air" or belowname == "default:water_flowing" or belowname == "default:water_source") then - local spigotname = minetest.get_node(pos).name - local fdir=node.param2 % 4 - local check = { - {x=pos.x,y=pos.y,z=pos.z+1}, - {x=pos.x+1,y=pos.y,z=pos.z}, - {x=pos.x,y=pos.y,z=pos.z-1}, - {x=pos.x-1,y=pos.y,z=pos.z} - } - local near_node = minetest.get_node(check[fdir+1]) - if near_node and string.find(near_node.name, "_loaded") then - if spigotname and spigotname == "pipeworks:spigot" then - minetest.add_node(pos,{name = "pipeworks:spigot_pouring", param2 = fdir}) - if finitewater or belowname ~= "default:water_source" then - minetest.add_node({x=pos.x,y=pos.y-1,z=pos.z},{name = "default:water_source"}) - end - end - else - if spigotname == "pipeworks:spigot_pouring" then - minetest.add_node({x=pos.x,y=pos.y,z=pos.z},{name = "pipeworks:spigot", param2 = fdir}) - if belowname == "default:water_source" and not finitewater then - minetest.remove_node({x=pos.x,y=pos.y-1,z=pos.z}) - end - end - end - end -end - -pipeworks.fountainhead_check = function(pos, node) - local abovename = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name - if abovename and (abovename == "air" or abovename == "default:water_flowing" or abovename == "default:water_source") then - local fountainhead_name = minetest.get_node(pos).name - local near_node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}) - if near_node and string.find(near_node.name, "_loaded") then - if fountainhead_name and fountainhead_name == "pipeworks:fountainhead" then - minetest.add_node(pos,{name = "pipeworks:fountainhead_pouring"}) - if finitewater or abovename ~= "default:water_source" then - minetest.add_node({x=pos.x,y=pos.y+1,z=pos.z},{name = "default:water_source"}) - end - end - else - if fountainhead_name == "pipeworks:fountainhead_pouring" then - minetest.add_node({x=pos.x,y=pos.y,z=pos.z},{name = "pipeworks:fountainhead"}) - if abovename == "default:water_source" and not finitewater then - minetest.remove_node({x=pos.x,y=pos.y+1,z=pos.z}) - end - end - end - end -end diff --git a/mods/pipeworks/init.lua b/mods/pipeworks/init.lua deleted file mode 100755 index b0938129..00000000 --- a/mods/pipeworks/init.lua +++ /dev/null @@ -1,117 +0,0 @@ --- Pipeworks mod by Vanessa Ezekowitz - 2013-07-13 --- --- This mod supplies various steel pipes and plastic pneumatic tubes --- and devices that they can connect to. --- --- License: WTFPL --- - -pipeworks = {} - -local DEBUG = false - -pipeworks.worldpath = minetest.get_worldpath() -pipeworks.modpath = minetest.get_modpath("pipeworks") - -dofile(pipeworks.modpath.."/default_settings.txt") - --- Read the external config file if it exists. -local worldsettingspath = pipeworks.worldpath.."/pipeworks_settings.txt" -local worldsettingsfile = io.open(worldsettingspath, "r") -if worldsettingsfile then - worldsettingsfile:close() - dofile(worldsettingspath) -end - --- Random variables - -pipeworks.expect_infinite_stacks = true -if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then - pipeworks.expect_infinite_stacks = false -end - -pipeworks.meseadjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}} - -pipeworks.rules_all = {{x=0, y=0, z=1},{x=0, y=0, z=-1},{x=1, y=0, z=0},{x=-1, y=0, z=0}, - {x=0, y=1, z=1},{x=0, y=1, z=-1},{x=1, y=1, z=0},{x=-1, y=1, z=0}, - {x=0, y=-1, z=1},{x=0, y=-1, z=-1},{x=1, y=-1, z=0},{x=-1, y=-1, z=0}, - {x=0, y=1, z=0}, {x=0, y=-1, z=0}} - -pipeworks.mesecons_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}} - -pipeworks.liquid_texture = "default_water.png" - --- Helper functions - -function pipeworks.fix_image_names(table, replacement) - local outtable={} - for i in ipairs(table) do - outtable[i]=string.gsub(table[i], "_XXXXX", replacement) - end - - return outtable -end - -function pipeworks.add_node_box(t, b) - if not t or not b then return end - for i in ipairs(b) - do table.insert(t, b[i]) - end -end - -function pipeworks.may_configure(pos, player) - local name = player:get_player_name() - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - - if owner ~= "" then -- wielders and filters - return owner == name - end - return not minetest.is_protected(pos, name) -end - -function pipeworks.replace_name(tbl,tr,name) - local ntbl={} - for key,i in pairs(tbl) do - if type(i)=="string" then - ntbl[key]=string.gsub(i,tr,name) - elseif type(i)=="table" then - ntbl[key]=pipeworks.replace_name(i,tr,name) - else - ntbl[key]=i - end - end - return ntbl -end - -------------------------------------------- --- Load the various other parts of the mod - -dofile(pipeworks.modpath.."/common.lua") -dofile(pipeworks.modpath.."/models.lua") -dofile(pipeworks.modpath.."/autoplace_pipes.lua") -dofile(pipeworks.modpath.."/autoplace_tubes.lua") -dofile(pipeworks.modpath.."/luaentity.lua") -dofile(pipeworks.modpath.."/item_transport.lua") -dofile(pipeworks.modpath.."/flowing_logic.lua") -dofile(pipeworks.modpath.."/crafts.lua") -dofile(pipeworks.modpath.."/tube_registration.lua") -dofile(pipeworks.modpath.."/routing_tubes.lua") -dofile(pipeworks.modpath.."/sorting_tubes.lua") -dofile(pipeworks.modpath.."/vacuum_tubes.lua") -dofile(pipeworks.modpath.."/signal_tubes.lua") -dofile(pipeworks.modpath.."/decorative_tubes.lua") -dofile(pipeworks.modpath.."/filter-injector.lua") -dofile(pipeworks.modpath.."/trashcan.lua") -dofile(pipeworks.modpath.."/wielder.lua") - -if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end -if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end -if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end -if pipeworks.enable_redefines then dofile(pipeworks.modpath.."/compat.lua") end -if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end - -minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty") - -minetest.log("Pipeworks loaded!") - diff --git a/mods/pipeworks/item_transport.lua b/mods/pipeworks/item_transport.lua deleted file mode 100755 index 57d54608..00000000 --- a/mods/pipeworks/item_transport.lua +++ /dev/null @@ -1,289 +0,0 @@ -function pipeworks.tube_item(pos, item) - error("obsolete pipeworks.tube_item() called; change caller to use pipeworks.tube_inject_item() instead") -end - -function pipeworks.tube_inject_item(pos, start_pos, velocity, item) - -- Take item in any format - local stack = ItemStack(item) - local obj = luaentity.add_entity(pos, "pipeworks:tubed_item") - obj:set_item(stack:to_string()) - obj.start_pos = vector.new(start_pos) - obj:setvelocity(velocity) - --obj:set_color("red") -- todo: this is test-only code - return obj -end - --- adding two tube functions --- can_remove(pos,node,stack,dir) returns the maximum number of items of that stack that can be removed --- remove_items(pos,node,stack,dir,count) removes count items and returns them --- both optional w/ sensible defaults and fallback to normal allow_* function --- XXX: possibly change insert_object to insert_item - -local adjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}} - -function pipeworks.notvel(tbl, vel) - local tbl2={} - for _,val in ipairs(tbl) do - if val.x ~= -vel.x or val.y ~= -vel.y or val.z ~= -vel.z then table.insert(tbl2, val) end - end - return tbl2 -end - -local function go_next(pos, velocity, stack) - local next_positions = {} - local max_priority = 0 - local cnode = minetest.get_node(pos) - local cmeta = minetest.get_meta(pos) - local can_go - local speed = math.abs(velocity.x + velocity.y + velocity.z) - if speed == 0 then - speed = 1 - end - local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed,speed=speed} - if speed >= 4.1 then - speed = 4 - elseif speed >= 1.1 then - speed = speed - 0.1 - else - speed = 1 - end - vel.speed = speed - if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then - can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos, cnode, vel, stack) - else - can_go = pipeworks.notvel(adjlist, vel) - end - for _, vect in ipairs(can_go) do - local npos = vector.add(pos, vect) - minetest.load_position(npos) - local node = minetest.get_node(npos) - local reg_node = minetest.registered_nodes[node.name] - if reg_node then - local tube_def = reg_node.tube - local tubedevice = minetest.get_item_group(node.name, "tubedevice") - local tube_priority = (tube_def and tube_def.priority) or 100 - if tubedevice > 0 and tube_priority >= max_priority then - if not tube_def or not tube_def.can_insert or - tube_def.can_insert(npos, node, stack, vect) then - if tube_priority > max_priority then - max_priority = tube_priority - next_positions = {} - end - next_positions[#next_positions + 1] = {pos = npos, vect = vect} - end - end - end - end - - if not next_positions[1] then - return false, nil - end - - local n = (cmeta:get_int("tubedir") % (#next_positions)) + 1 - if pipeworks.enable_cyclic_mode then - cmeta:set_int("tubedir", n) - end - local new_velocity = vector.multiply(next_positions[n].vect, vel.speed) - return true, new_velocity -end - -minetest.register_entity("pipeworks:tubed_item", { - initial_properties = { - hp_max = 1, - physical = false, - collisionbox = {0.1, 0.1, 0.1, 0.1, 0.1, 0.1}, - visual = "wielditem", - visual_size = {x = 0.15, y = 0.15}, - textures = {""}, - spritediv = {x = 1, y = 1}, - initial_sprite_basepos = {x = 0, y = 0}, - is_visible = false, - }, - - physical_state = false, - - from_data = function(self, itemstring) - local stack = ItemStack(itemstring) - local itemtable = stack:to_table() - local itemname = nil - if itemtable then - itemname = stack:to_table().name - end - local item_texture = nil - local item_type = "" - if minetest.registered_items[itemname] then - item_texture = minetest.registered_items[itemname].inventory_image - item_type = minetest.registered_items[itemname].type - end - self.object:set_properties({ - is_visible = true, - textures = {stack:get_name()} - }) - local def = stack:get_definition() - self.object:setyaw((def and def.type == "node") and 0 or math.pi * 0.25) - end, - - get_staticdata = luaentity.get_staticdata, - on_activate = function(self, staticdata) -- Legacy code, should be replaced later by luaentity.on_activate - if staticdata == "" or staticdata == nil then - return - end - if staticdata == "toremove" then - self.object:remove() - return - end - local item = minetest.deserialize(staticdata) - pipeworks.tube_inject_item(self.object:getpos(), item.start_pos, item.velocity, item.itemstring) - self.object:remove() - end, -}) - -minetest.register_entity("pipeworks:color_entity", { - initial_properties = { - hp_max = 1, - physical = false, - collisionbox = {0.1, 0.1, 0.1, 0.1, 0.1, 0.1}, - visual = "cube", - visual_size = {x = 3.5, y = 3.5, z = 3.5}, -- todo: find correct size - textures = {""}, - is_visible = false, - }, - - physical_state = false, - - from_data = function(self, color) - local t = "pipeworks_color_"..color..".png" - local prop = { - is_visible = true, - visual = "cube", - textures = {t, t, t, t, t, t} -- todo: textures - } - self.object:set_properties(prop) - end, - - get_staticdata = luaentity.get_staticdata, - on_activate = luaentity.on_activate, -}) - -luaentity.register_entity("pipeworks:tubed_item", { - itemstring = '', - item_entity = nil, - color_entity = nil, - color = nil, - start_pos = nil, - - set_item = function(self, item) - local itemstring = ItemStack(item):to_string() -- Accept any input format - if self.itemstring == itemstring then - return - end - if self.item_entity then - self:remove_attached_entity(self.item_entity) - end - self.itemstring = itemstring - self.item_entity = self:add_attached_entity("pipeworks:tubed_item", itemstring) - end, - - set_color = function(self, color) - if self.color == color then - return - end - self.color = color - if self.color_entity then - self:remove_attached_entity(self.color_entity) - end - if color then - self.color_entity = self:add_attached_entity("pipeworks:color_entity", color) - else - self.color_entity = nil - end - end, - - on_step = function(self, dtime) - if self.start_pos == nil then - local pos = self:getpos() - self.start_pos = vector.round(pos) - self:setpos(pos) - end - - local pos = self:getpos() - local stack = ItemStack(self.itemstring) - local drop_pos - - local velocity = self:getvelocity() - - local moved = false - local speed = math.abs(velocity.x + velocity.y + velocity.z) - if speed == 0 then - speed = 1 - moved = true - end - local vel = {x = velocity.x / speed, y = velocity.y / speed, z = velocity.z / speed, speed = speed} - - if vector.distance(pos, self.start_pos) >= 1 then - self.start_pos = vector.add(self.start_pos, vel) - moved = true - end - - minetest.load_position(self.start_pos) - local node = minetest.get_node(self.start_pos) - if moved and minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then - local leftover - if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.insert_object then - leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos, node, stack, vel) - else - leftover = stack - end - if leftover:is_empty() then - self:remove() - return - end - velocity = vector.multiply(velocity, -1) - self:setvelocity(velocity) - self:set_item(leftover:to_string()) - return - end - - if moved then - local found_next, new_velocity = go_next(self.start_pos, velocity, stack) -- todo: color - if not found_next then - drop_pos = minetest.find_node_near(vector.add(self.start_pos, velocity), 1, "air") - if drop_pos then - -- Using add_item instead of item_drop since this makes pipeworks backward - -- compatible with Minetest 0.4.13. - -- Using item_drop here makes Minetest 0.4.13 crash. - --minetest.add_item(drop_pos, stack) --Don't drop pipeworks items to reduce lag. - self:remove() - return - end - end - - if new_velocity and not vector.equals(velocity, new_velocity) then - self:setpos(self.start_pos) - self:setvelocity(new_velocity) - end - end - end -}) - -if minetest.get_modpath("mesecons_mvps") then - mesecon.register_mvps_unmov("pipeworks:tubed_item") - mesecon.register_mvps_unmov("pipeworks:color_entity") - mesecon.register_on_mvps_move(function(moved_nodes) - local moved = {} - for _, n in ipairs(moved_nodes) do - moved[minetest.hash_node_position(n.oldpos)] = vector.subtract(n.pos, n.oldpos) - end - for id, entity in pairs(luaentity.entities) do - if entity.name == "pipeworks:tubed_item" then - local pos = entity:getpos() - local rpos = vector.round(pos) - local dir = moved[minetest.hash_node_position(rpos)] - if dir then - entity:setpos(vector.add(pos, dir)) - entity.start_pos = vector.add(entity.start_pos, dir) - end - end - end - end) -end diff --git a/mods/pipeworks/legacy.lua b/mods/pipeworks/legacy.lua deleted file mode 100755 index e02a2360..00000000 --- a/mods/pipeworks/legacy.lua +++ /dev/null @@ -1,59 +0,0 @@ - -if not minetest.get_modpath("auto_tree_tap") and - minetest.get_modpath("technic") then - - minetest.register_abm({ - nodenames = { "auto_tree_tap:off", "auto_tree_tap:on" }, - chance = 1, - interval = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - local fdir = node.param2 - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - inv:set_size("pick", 1) - inv:set_size("ghost_pick", 1) - inv:set_size("main", 100) - minetest.set_node(pos, {name = "pipeworks:nodebreaker_off", param2 = fdir}) - minetest.registered_nodes["pipeworks:nodebreaker_off"].on_punch(pos, node) - inv:set_stack("pick", 1, ItemStack("technic:treetap")) - end - }) - - minetest.register_node(":auto_tree_tap:off", { - description = "Auto-Tap", - tiles = {"pipeworks_nodebreaker_top_off.png","pipeworks_nodebreaker_bottom_off.png","pipeworks_nodebreaker_side2_off.png","pipeworks_nodebreaker_side1_off.png", - "pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_off.png"}, - is_ground_content = true, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, not_in_creative_inventory=1 }, - sounds = default.node_sound_stone_defaults(), - tube = {connect_sides={back=1}}, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - inv:set_size("pick", 1) - inv:set_stack("pick", 1, ItemStack("default:pick_mese")) - end, - after_place_node = function (pos, placer) - pipeworks.scan_for_tube_objects(pos, placer) - local placer_pos = placer:getpos() - - --correct for the player's height - if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end - - --correct for 6d facedir - if placer_pos then - local dir = { - x = pos.x - placer_pos.x, - y = pos.y - placer_pos.y, - z = pos.z - placer_pos.z - } - local node = minetest.get_node(pos) - node.param2 = minetest.dir_to_facedir(dir, true) - minetest.set_node(pos, node) - minetest.log("action", "real (6d) facedir: " .. node.param2) - end - end, - after_dig_node = pipeworks.scan_for_tube_objects, - }) -end diff --git a/mods/pipeworks/luaentity.lua b/mods/pipeworks/luaentity.lua deleted file mode 100755 index 68d16601..00000000 --- a/mods/pipeworks/luaentity.lua +++ /dev/null @@ -1,349 +0,0 @@ -local max_entity_id = 1000000000000 -- If you need more, there's a problem with your code - -luaentity = {} - -luaentity.registered_entities = {} - -local filename = minetest.get_worldpath().."/luaentities" -local function read_file() - local f = io.open(filename, "r") - if f == nil then return {} end - local t = f:read("*all") - f:close() - if t == "" or t == nil then return {} end - return minetest.deserialize(t) or {} -end - -local function write_file(tbl) - local f = io.open(filename, "w") - f:write(minetest.serialize(tbl)) - f:close() -end - -local function read_entities() - local t = read_file() - for _, entity in pairs(t) do - setmetatable(entity, luaentity.registered_entities[entity.name]) - end - return t -end - -local function write_entities() - for _, entity in pairs(luaentity.entities or {}) do - setmetatable(entity, nil) - for _, attached in pairs(entity._attached_entities) do - if attached.entity then - attached.entity:remove() - attached.entity = nil - end - end - entity._attached_entities_master = nil - end - write_file(luaentity.entities) -end - -minetest.register_on_shutdown(write_entities) -luaentity.entities_index = 0 - -local function get_blockpos(pos) - return {x = math.floor(pos.x / 16), - y = math.floor(pos.y / 16), - z = math.floor(pos.z / 16)} -end - -local active_blocks = {} -- These only contain active blocks near players (i.e., not forceloaded ones) -local handle_active_blocks_step = 2 -local function active_blocks_step() - local active_block_range = tonumber(minetest.setting_get("active_block_range")) or 2 - local new_active_blocks = {} - for _, player in ipairs(minetest.get_connected_players()) do - local blockpos = get_blockpos(player:getpos()) - local minp = vector.subtract(blockpos, active_block_range) - local maxp = vector.add(blockpos, active_block_range) - - for x = minp.x, maxp.x do - for y = minp.y, maxp.y do - for z = minp.z, maxp.z do - local pos = {x = x, y = y, z = z} - new_active_blocks[minetest.hash_node_position(pos)] = pos - end - end - end - end - active_blocks = new_active_blocks - -- todo: callbacks on block load/unload - - minetest.after(handle_active_blocks_step, active_blocks_step) -end -minetest.after(0, active_blocks_step) - -local function is_active(pos) - return active_blocks[minetest.hash_node_position(get_blockpos(pos))] ~= nil -end - -local entitydef_default = { - _attach = function(self, attached, attach_to) - local attached_def = self._attached_entities[attached] - local attach_to_def = self._attached_entities[attach_to] - attached_def.entity:set_attach( - attach_to_def.entity, "", - vector.subtract(attached_def.offset, attach_to_def.offset), -- todo: Does not work because is object space - vector.new(0, 0, 0) - ) - end, - _set_master = function(self, index) - self._attached_entities_master = index - if not index then - return - end - local def = self._attached_entities[index] - if not def.entity then - return - end - def.entity:setpos(vector.add(self._pos, def.offset)) - def.entity:setvelocity(self._velocity) - def.entity:setacceleration(self._acceleration) - end, - _attach_all = function(self) - local master = self._attached_entities_master - if not master then - return - end - for id, entity in pairs(self._attached_entities) do - if id ~= master and entity.entity then - self:_attach(id, master) - end - end - end, - _detach_all = function(self) - local master = self._attached_entities_master - for id, entity in pairs(self._attached_entities) do - if id ~= master and entity.entity then - entity.entity:set_detach() - end - end - end, - _add_attached = function(self, index) - local entity = self._attached_entities[index] - if entity.entity then - return - end - local entity_pos = vector.add(self._pos, entity.offset) - if not is_active(entity_pos) then - return - end - local ent = minetest.add_entity(entity_pos, entity.name):get_luaentity() - ent:from_data(entity.data) - ent.parent_id = self._id - ent.attached_id = index - entity.entity = ent.object - local master = self._attached_entities_master - if master then - self:_attach(index, master) - else - self:_set_master(index) - end - end, - _remove_attached = function(self, index) - local master = self._attached_entities_master - local entity = self._attached_entities[index] - local ent = entity and entity.entity - if entity then entity.entity = nil end - if index == master then - self:_detach_all() - local newmaster - for id, attached in pairs(self._attached_entities) do - if id ~= master and attached.entity then - newmaster = id - break - end - end - self:_set_master(newmaster) - self:_attach_all() - elseif master and ent then - ent:set_detach() - end - if ent then - ent:remove() - end - end, - _add_loaded = function(self) - for id, _ in pairs(self._attached_entities) do - self:_add_attached(id) - end - end, - getid = function(self) - return self._id - end, - getpos = function(self) - return vector.new(self._pos) - end, - setpos = function(self, pos) - self._pos = vector.new(pos) - --for _, entity in pairs(self._attached_entities) do - -- if entity.entity then - -- entity.entity:setpos(vector.add(self._pos, entity.offset)) - -- end - --end - local master = self._attached_entities_master - if master then - local master_def = self._attached_entities[master] - master_def.entity:setpos(vector.add(self._pos, master_def.offset)) - end - end, - getvelocity = function(self) - return vector.new(self._velocity) - end, - setvelocity = function(self, velocity) - self._velocity = vector.new(velocity) - local master = self._attached_entities_master - if master then - self._attached_entities[master].entity:setvelocity(self._velocity) - end - end, - getacceleration = function(self) - return vector.new(self._acceleration) - end, - setacceleration = function(self, acceleration) - self._acceleration = vector.new(acceleration) - local master = self._attached_entities_master - if master then - self._attached_entities[master].entity:setacceleration(self._acceleration) - end - end, - remove = function(self) - self:_detach_all() - for _, entity in pairs(self._attached_entities) do - if entity.entity then - entity.entity:remove() - end - end - luaentity.entities[self._id] = nil - end, - add_attached_entity = function(self, name, data, offset) - local index = #self._attached_entities + 1 - self._attached_entities[index] = { - name = name, - data = data, - offset = vector.new(offset), - } - self:_add_attached(index) - return index - end, - remove_attached_entity = function(self, index) - self:_remove_attached(index) - self._attached_entities[index] = nil - end, -} - -function luaentity.register_entity(name, prototype) - -- name = check_modname_prefix(name) - prototype.name = name - setmetatable(prototype, {__index = entitydef_default}) - prototype.__index = prototype -- Make it possible to use it as metatable - luaentity.registered_entities[name] = prototype -end - --- function luaentity.get_entity_definition(entity) --- return luaentity.registered_entities[entity.name] --- end - -function luaentity.add_entity(pos, name) - if not luaentity.entities then - minetest.after(0, luaentity.add_entity, vector.new(pos), name) - return - end - local index = luaentity.entities_index - while luaentity.entities[index] do - index = index + 1 - if index >= max_entity_id then - index = 0 - end - end - luaentity.entities_index = index - - local entity = { - name = name, - _id = index, - _pos = vector.new(pos), - _velocity = {x = 0, y = 0, z = 0}, - _acceleration = {x = 0, y = 0, z = 0}, - _attached_entities = {}, - } - - local prototype = luaentity.registered_entities[name] - setmetatable(entity, prototype) -- Default to prototype for other methods - luaentity.entities[index] = entity - - if entity.on_activate then - entity:on_activate() - end - return entity -end - --- todo: check if remove in get_staticdata works -function luaentity.get_staticdata(self) - local parent = luaentity.entities[self.parent_id] - if parent and parent._remove_attached then - parent:_remove_attached(self.attached_id) - end - return "toremove" -end - -function luaentity.on_activate(self, staticdata) - if staticdata == "toremove" then - self.object:remove() - end -end - -function luaentity.get_objects_inside_radius(pos, radius) - local objects = {} - local index = 1 - for id, entity in pairs(luaentity.entities) do - if vector.distance(pos, entity:getpos()) <= radius then - objects[index] = entity - index = index + 1 - end - end -end - -minetest.register_globalstep(function(dtime) - if not luaentity.entities then - luaentity.entities = read_entities() - end - for id, entity in pairs(luaentity.entities) do - local master = entity._attached_entities_master - local master_def = master and entity._attached_entities[master] - local master_entity = master_def and master_def.entity - local master_entity_pos = master_entity and master_entity:getpos() - if master_entity_pos then - entity._pos = vector.subtract(master_entity_pos, master_def.offset) - entity._velocity = master_entity:getvelocity() - entity._acceleration = master_entity:getacceleration() - else - entity._pos = vector.add(vector.add( - entity._pos, - vector.multiply(entity._velocity, dtime)), - vector.multiply(entity._acceleration, 0.5 * dtime * dtime)) - entity._velocity = vector.add( - entity._velocity, - vector.multiply(entity._acceleration, dtime)) - end - if master and not master_entity_pos then -- The entity has somehow been cleared - if pipeworks.delete_item_on_clearobject then - entity:remove() - else - entity:_remove_attached(master) - entity:_add_loaded() - if entity.on_step then - entity:on_step(dtime) - end - end - else - entity:_add_loaded() - if entity.on_step then - entity:on_step(dtime) - end - end - end -end) diff --git a/mods/pipeworks/mod.conf b/mods/pipeworks/mod.conf deleted file mode 100644 index d9d2984d..00000000 --- a/mods/pipeworks/mod.conf +++ /dev/null @@ -1 +0,0 @@ -name = pipeworks diff --git a/mods/pipeworks/models.lua b/mods/pipeworks/models.lua deleted file mode 100755 index 1a302b59..00000000 --- a/mods/pipeworks/models.lua +++ /dev/null @@ -1,49 +0,0 @@ ------------------------------------ --- The various pipe select boxes - -pipeworks.pipe_selectboxes = { - { -32/64, -8/64, -8/64, 8/64, 8/64, 8/64 }, - { -8/64 , -8/64, -8/64, 32/64, 8/64, 8/64 }, - { -8/64 , -32/64, -8/64, 8/64, 8/64, 8/64 }, - { -8/64 , -8/64, -8/64, 8/64, 32/64, 8/64 }, - { -8/64 , -8/64, -32/64, 8/64, 8/64, 8/64 }, - { -8/64 , -8/64, -8/64, 8/64, 8/64, 32/64 } -} - --- Tube models - -pipeworks.tube_leftstub = { - { -32/64, -9/64, -9/64, 9/64, 9/64, 9/64 }, -- tube segment against -X face -} - -pipeworks.tube_rightstub = { - { -9/64, -9/64, -9/64, 32/64, 9/64, 9/64 }, -- tube segment against +X face -} - -pipeworks.tube_bottomstub = { - { -9/64, -32/64, -9/64, 9/64, 9/64, 9/64 }, -- tube segment against -Y face -} - -pipeworks.tube_topstub = { - { -9/64, -9/64, -9/64, 9/64, 32/64, 9/64 }, -- tube segment against +Y face -} - -pipeworks.tube_frontstub = { - { -9/64, -9/64, -32/64, 9/64, 9/64, 9/64 }, -- tube segment against -Z face -} - -pipeworks.tube_backstub = { - { -9/64, -9/64, -9/64, 9/64, 9/64, 32/64 }, -- tube segment against -Z face -} - -pipeworks.tube_boxes = {pipeworks.tube_leftstub, pipeworks.tube_rightstub, pipeworks.tube_bottomstub, pipeworks.tube_topstub, pipeworks.tube_frontstub, pipeworks.tube_backstub} - -pipeworks.tube_selectboxes = { - { -32/64, -10/64, -10/64, 10/64, 10/64, 10/64 }, - { -10/64 , -10/64, -10/64, 32/64, 10/64, 10/64 }, - { -10/64 , -32/64, -10/64, 10/64, 10/64, 10/64 }, - { -10/64 , -10/64, -10/64, 10/64, 32/64, 10/64 }, - { -10/64 , -10/64, -32/64, 10/64, 10/64, 10/64 }, - { -10/64 , -10/64, -10/64, 10/64, 10/64, 32/64 } -} - diff --git a/mods/pipeworks/models/pipeworks_entry_panel.obj b/mods/pipeworks/models/pipeworks_entry_panel.obj deleted file mode 100755 index 27577d79..00000000 --- a/mods/pipeworks/models/pipeworks_entry_panel.obj +++ /dev/null @@ -1,390 +0,0 @@ -# Blender v2.69 (sub 0) OBJ File: 'pipe-entry-panel.blend' -# www.blender.org -o Cube.001 -v 0.030483 -0.153248 -0.468750 -v 0.030483 -0.153248 -0.500000 -v -0.030483 -0.153248 -0.468750 -v -0.030483 -0.153248 -0.500000 -v -0.086808 -0.129917 -0.468750 -v -0.086808 -0.129917 -0.500000 -v -0.129917 -0.086808 -0.468750 -v -0.129917 -0.086808 -0.500000 -v -0.153248 -0.030483 -0.468750 -v -0.153248 -0.030483 -0.500000 -v -0.153248 0.030483 -0.468750 -v -0.153248 0.030483 -0.500000 -v -0.129917 0.086808 -0.468750 -v -0.129917 0.086808 -0.500000 -v -0.086808 0.129917 -0.468750 -v 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0.855535 0.426405 -vt 0.855535 0.393916 -vt 0.843103 0.363901 -vt 0.820130 0.340928 -vt 0.790115 0.328495 -vt 0.929688 0.257812 -vt 0.929688 0.007812 -vt 0.960938 0.007812 -vt 0.960938 0.257812 -vt 0.867188 0.257812 -vt 0.867188 0.007812 -vt 0.898438 0.007812 -vt 0.898438 0.257812 -vt 0.773438 0.257812 -vt 0.773438 0.007812 -vt 0.804688 0.007812 -vt 0.804688 0.257812 -vt 0.835938 0.257812 -vt 0.835938 0.007812 -vt 0.742188 0.257812 -vt 0.742188 0.007812 -vt 0.710938 0.257812 -vt 0.710938 0.007812 -vt 0.679688 0.257812 -vt 0.679688 0.007812 -vt 0.648438 0.257812 -vt 0.648438 0.007812 -vt 0.554688 0.257812 -vt 0.554688 0.007812 -vt 0.523438 0.257812 -vt 0.523438 0.007812 -vt 0.492188 0.257812 -vt 0.492188 0.007812 -vt 0.992188 0.007812 -vt 0.992188 0.257812 -usemtl None -s off -f 5/1 6/2 2/3 1/4 -f 6/5 7/6 3/7 2/8 -f 7/9 8/10 4/11 3/12 -f 8/13 5/14 1/15 4/16 -f 1/17 2/18 3/19 4/20 -f 8/21 7/22 6/23 5/24 -f 13/25 14/26 10/27 9/28 -f 14/29 15/30 11/31 10/32 -f 15/33 16/34 12/35 11/36 -f 16/37 13/38 9/39 12/40 -f 21/41 22/42 18/43 17/44 -f 22/45 23/46 19/47 18/48 -f 23/49 24/50 20/51 19/52 -f 24/53 21/54 17/55 20/56 -f 17/57 18/58 19/59 20/60 -f 24/61 23/62 22/63 21/64 -f 25/65 27/66 28/67 26/68 -f 27/66 29/69 30/70 28/67 -f 29/69 31/71 32/72 30/70 -f 31/71 33/73 34/74 32/72 -f 33/73 35/75 36/76 34/74 -f 35/75 37/77 38/78 36/76 -f 37/77 39/79 40/80 38/78 -f 39/79 41/81 42/82 40/80 -f 41/81 43/83 44/84 42/82 -f 43/83 45/85 46/86 44/84 -f 45/85 47/87 48/88 46/86 -f 47/87 49/89 50/90 48/88 -f 49/91 51/92 52/93 50/94 -f 51/92 53/95 54/96 52/93 -f 55/97 25/65 26/68 56/98 -f 53/95 55/97 56/98 54/96 -f 28/99 74/100 26/101 -f 25/102 73/103 27/104 -f 27/104 73/103 29/105 -f 29/105 73/103 31/106 -f 31/106 73/103 33/107 -f 33/107 73/103 35/108 -f 35/108 73/103 37/109 -f 37/109 73/103 39/110 -f 39/110 73/103 41/111 -f 41/111 73/103 43/112 -f 43/112 73/103 45/113 -f 45/113 73/103 47/114 -f 47/114 73/103 49/115 -f 49/115 73/103 51/116 -f 51/116 73/103 53/117 -f 53/117 73/103 55/118 -f 55/118 73/103 25/102 -f 26/101 74/100 56/119 -f 56/119 74/100 54/120 -f 54/120 74/100 52/121 -f 52/121 74/100 50/122 -f 50/122 74/100 48/123 -f 48/123 74/100 46/124 -f 46/124 74/100 44/125 -f 44/125 74/100 42/126 -f 42/126 74/100 40/127 -f 40/127 74/100 38/128 -f 38/128 74/100 36/129 -f 36/129 74/100 34/130 -f 34/130 74/100 32/131 -f 32/131 74/100 30/132 -f 30/132 74/100 28/99 -f 65/133 115/134 116/135 66/136 -f 105/137 107/138 124/139 -f 103/140 105/137 124/139 -f 101/141 103/140 124/139 -f 99/142 101/141 124/139 -f 97/143 99/142 124/139 -f 95/144 97/143 124/139 -f 93/145 95/144 124/139 -f 91/146 93/145 124/139 -f 89/147 91/146 124/139 -f 87/148 89/147 124/139 -f 85/149 87/148 124/139 -f 83/150 85/149 124/139 -f 81/151 83/150 124/139 -f 79/152 81/151 124/139 -f 109/153 79/152 124/139 -f 80/154 110/155 123/156 -f 82/157 80/154 123/156 -f 84/158 82/157 123/156 -f 86/159 84/158 123/156 -f 88/160 86/159 123/156 -f 90/161 88/160 123/156 -f 92/162 90/161 123/156 -f 94/163 92/162 123/156 -f 96/164 94/163 123/156 -f 98/165 96/164 123/156 -f 100/166 98/165 123/156 -f 102/167 100/166 123/156 -f 104/168 102/167 123/156 -f 106/169 104/168 123/156 -f 108/170 106/169 123/156 -f 110/155 108/170 123/156 -f 107/138 109/153 124/139 -f 82/86 81/85 79/83 80/84 -f 80/84 79/83 109/81 110/82 -f 84/88 83/87 81/85 82/86 -f 86/90 85/89 83/87 84/88 -f 88/93 87/92 85/91 86/94 -f 90/96 89/95 87/92 88/93 -f 92/98 91/97 89/95 90/96 -f 94/68 93/65 91/97 92/98 -f 96/67 95/66 93/65 94/68 -f 98/70 97/69 95/66 96/67 -f 100/72 99/71 97/69 98/70 -f 102/74 101/73 99/71 100/72 -f 104/76 103/75 101/73 102/74 -f 106/78 105/77 103/75 104/76 -f 108/80 107/79 105/77 106/78 -f 110/82 109/81 107/79 108/80 -f 60/171 75/172 111/173 61/174 -f 58/175 77/176 76/177 59/178 -f 71/179 121/180 122/181 72/182 -f 57/183 78/184 77/176 58/175 -f 59/178 76/177 75/172 60/171 -f 72/182 122/181 78/184 57/183 -f 70/185 120/186 121/180 71/179 -f 69/187 119/188 120/186 70/185 -f 68/189 118/190 119/188 69/187 -f 67/191 117/192 118/190 68/189 -f 66/136 116/135 117/192 67/191 -f 64/193 114/194 115/134 65/133 -f 63/195 113/196 114/194 64/193 -f 62/197 112/198 113/196 63/195 -f 61/174 111/173 112/199 62/200 diff --git a/mods/pipeworks/pipes.lua b/mods/pipeworks/pipes.lua deleted file mode 100755 index 3bfe4bf9..00000000 --- a/mods/pipeworks/pipes.lua +++ /dev/null @@ -1,222 +0,0 @@ --- This file supplies the steel pipes - -local REGISTER_COMPATIBILITY = true - -local pipes_empty_nodenames = {} -local pipes_full_nodenames = {} - -local vti = {4, 3, 2, 1, 6, 5} -local cconnects = {{}, {1}, {1, 2}, {1, 3}, {1, 3, 5}, {1, 2, 3}, {1, 2, 3, 5}, {1, 2, 3, 4}, {1, 2, 3, 4, 5}, {1, 2, 3, 4, 5, 6}} -for index, connects in ipairs(cconnects) do - local outsel = {} - - local jx = 0 - local jy = 0 - local jz = 0 - for _, v in ipairs(connects) do - if v == 1 or v == 2 then - jx = jx + 1 - elseif v == 3 or v == 4 then - jy = jy + 1 - else - jz = jz + 1 - end - table.insert(outsel, pipeworks.pipe_selectboxes[v]) - end - - if #connects == 1 then - local v = connects[1] - v = v-1 + 2*(v%2) -- Opposite side - end - - local pgroups = {snappy = 3, pipe = 1, not_in_creative_inventory = 1} - local pipedesc = "Pipe segement".." "..dump(connects).."... You hacker, you." - local image = nil - - if #connects == 0 then - pgroups = {snappy = 3, tube = 1} - pipedesc = "Pipe segment" - image = "pipeworks_pipe_inv.png" - end - - local outimg_e = { "pipeworks_pipe_plain.png" } - local outimg_l = { "pipeworks_pipe_plain.png" } - - if index == 3 then - outimg_e = { "pipeworks_pipe_3_empty.png" } - outimg_l = { "pipeworks_pipe_3_loaded.png" } - end - - local mesh = "pipeworks_pipe_"..index..".obj" - - if index == 1 then - mesh = "pipeworks_pipe_3.obj" - end - - minetest.register_node("pipeworks:pipe_"..index.."_empty", { - description = pipedesc, - drawtype = "mesh", - mesh = mesh, - tiles = outimg_e, - sunlight_propagates = true, - inventory_image = image, - wield_image = image, - paramtype = "light", - paramtype2 = "facedir", - selection_box = { - type = "fixed", - fixed = outsel - }, - collision_box = { - type = "fixed", - fixed = outsel - }, - groups = pgroups, - sounds = default.node_sound_wood_defaults(), - walkable = true, - drop = "pipeworks:pipe_1_empty", - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end - }) - - local pgroups = {snappy = 3, pipe = 1, not_in_creative_inventory = 1} - - minetest.register_node("pipeworks:pipe_"..index.."_loaded", { - description = pipedesc, - drawtype = "mesh", - mesh = mesh, - tiles = outimg_l, - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "facedir", - selection_box = { - type = "fixed", - fixed = outsel - }, - collision_box = { - type = "fixed", - fixed = outsel - }, - groups = pgroups, - sounds = default.node_sound_wood_defaults(), - walkable = true, - drop = "pipeworks:pipe_1_empty", - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - after_dig_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end - }) - - table.insert(pipes_empty_nodenames, "pipeworks:pipe_"..index.."_empty") - table.insert(pipes_full_nodenames, "pipeworks:pipe_"..index.."_loaded") -end - - - -if REGISTER_COMPATIBILITY then - local cempty = "pipeworks:pipe_compatibility_empty" - local cloaded = "pipeworks:pipe_compatibility_loaded" - minetest.register_node(cempty, { - drawtype = "airlike", - sunlight_propagates = true, - paramtype = "light", - inventory_image = "pipeworks_pipe_inv.png", - wield_image = "pipeworks_pipe_inv.png", - description = "Pipe Segment (legacy)", - groups = {not_in_creative_inventory = 1, pipe_to_update = 1}, - drop = "pipeworks:pipe_1_empty", - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - }) - minetest.register_node(cloaded, { - drawtype = "airlike", - sunlight_propagates = true, - paramtype = "light", - inventory_image = "pipeworks_pipe_inv.png", - groups = {not_in_creative_inventory = 1, pipe_to_update = 1}, - drop = "pipeworks:pipe_1_empty", - after_place_node = function(pos) - pipeworks.scan_for_pipe_objects(pos) - end, - }) - for xm = 0, 1 do - for xp = 0, 1 do - for ym = 0, 1 do - for yp = 0, 1 do - for zm = 0, 1 do - for zp = 0, 1 do - local pname = xm..xp..ym..yp..zm..zp - minetest.register_alias("pipeworks:pipe_"..pname.."_empty", cempty) - minetest.register_alias("pipeworks:pipe_"..pname.."_loaded", cloaded) - end - end - end - end - end - end - minetest.register_abm({ - nodenames = {"group:pipe_to_update"}, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - local minp = {x = pos.x-1, y = pos.y-1, z = pos.z-1} - local maxp = {x = pos.x+1, y = pos.y+1, z = pos.z+1} - if table.getn(minetest.find_nodes_in_area(minp, maxp, "ignore")) == 0 then - pipeworks.scan_for_pipe_objects(pos) - end - end - }) -end - -table.insert(pipes_empty_nodenames,"pipeworks:valve_on_empty") -table.insert(pipes_empty_nodenames,"pipeworks:valve_off_empty") -table.insert(pipes_empty_nodenames,"pipeworks:entry_panel_empty") -table.insert(pipes_empty_nodenames,"pipeworks:flow_sensor_empty") - -table.insert(pipes_full_nodenames,"pipeworks:valve_on_loaded") -table.insert(pipes_full_nodenames,"pipeworks:entry_panel_loaded") -table.insert(pipes_full_nodenames,"pipeworks:flow_sensor_loaded") - -minetest.register_abm({ - nodenames = pipes_empty_nodenames, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - pipeworks.check_for_inflows(pos,node) - end -}) - -minetest.register_abm({ - nodenames = pipes_full_nodenames, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - pipeworks.check_sources(pos,node) - end -}) - -minetest.register_abm({ - nodenames = {"pipeworks:spigot","pipeworks:spigot_pouring"}, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - pipeworks.spigot_check(pos,node) - end -}) - -minetest.register_abm({ - nodenames = {"pipeworks:fountainhead","pipeworks:fountainhead_pouring"}, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - pipeworks.fountainhead_check(pos,node) - end -}) - diff --git a/mods/pipeworks/routing_tubes.lua b/mods/pipeworks/routing_tubes.lua deleted file mode 100755 index 8620d20f..00000000 --- a/mods/pipeworks/routing_tubes.lua +++ /dev/null @@ -1,119 +0,0 @@ --- the default tube and default textures -pipeworks.register_tube("pipeworks:tube", "Pneumatic tube segment") -minetest.register_craft( { - output = "pipeworks:tube_1 6", - recipe = { - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }, - { "", "", "" }, - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" } - }, -}) - --- the high priority tube is a low-cpu replacement for sorting tubes in situations --- where players would use them for simple routing (turning off paths) --- without doing actual sorting, like at outputs of tubedevices that might both accept and eject items -if pipeworks.enable_priority_tube then - local color = "#ff3030:128" - pipeworks.register_tube("pipeworks:priority_tube", { - description = "High Priority Tube Segment", - inventory_image = "pipeworks_tube_inv.png^[colorize:" .. color, - plain = { "pipeworks_tube_plain.png^[colorize:" .. color }, - noctr = { "pipeworks_tube_noctr.png^[colorize:" .. color }, - ends = { "pipeworks_tube_end.png^[colorize:" .. color }, - short = "pipeworks_tube_short.png^[colorize:" .. color, - node_def = { - tube = { priority = 150 } -- higher than tubedevices (100) - }, - }) - minetest.register_craft( { - output = "pipeworks:priority_tube_1 6", - recipe = { - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }, - { "default:gold_ingot", "", "default:gold_ingot" }, - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" } - }, - }) -end - -if pipeworks.enable_accelerator_tube then - pipeworks.register_tube("pipeworks:accelerator_tube", { - description = "Accelerating Pneumatic Tube Segment", - inventory_image = "pipeworks_accelerator_tube_inv.png", - plain = { "pipeworks_accelerator_tube_plain.png" }, - noctr = { "pipeworks_accelerator_tube_noctr.png" }, - ends = { "pipeworks_accelerator_tube_end.png" }, - short = "pipeworks_accelerator_tube_short.png", - node_def = { - tube = {can_go = function(pos, node, velocity, stack) - velocity.speed = velocity.speed+1 - return pipeworks.notvel(pipeworks.meseadjlist, velocity) - end} - }, - }) - minetest.register_craft( { - output = "pipeworks:accelerator_tube_1 2", - recipe = { - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }, - { "default:mese_crystal_fragment", "default:steel_ingot", "default:mese_crystal_fragment" }, - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" } - }, - }) -end - -if pipeworks.enable_crossing_tube then - pipeworks.register_tube("pipeworks:crossing_tube", { - description = "Crossing Pneumatic Tube Segment", - inventory_image = "pipeworks_crossing_tube_inv.png", - plain = { "pipeworks_crossing_tube_plain.png" }, - noctr = { "pipeworks_crossing_tube_noctr.png" }, - ends = { "pipeworks_crossing_tube_end.png" }, - short = "pipeworks_crossing_tube_short.png", - node_def = { - tube = {can_go = function(pos, node, velocity, stack) return {velocity} end } - }, - }) - minetest.register_craft( { - output = "pipeworks:crossing_tube_1 5", - recipe = { - { "", "pipeworks:tube_1", "" }, - { "pipeworks:tube_1", "pipeworks:tube_1", "pipeworks:tube_1" }, - { "", "pipeworks:tube_1", "" } - }, - }) -end - -if pipeworks.enable_one_way_tube then - minetest.register_node("pipeworks:one_way_tube", { - description = "One way tube", - tiles = {"pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_output.png", - "pipeworks_one_way_tube_input.png", "pipeworks_one_way_tube_side.png", "pipeworks_one_way_tube_top.png"}, - paramtype2 = "facedir", - drawtype = "nodebox", - paramtype = "light", - node_box = {type = "fixed", - fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}}, - groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1}, - sounds = default.node_sound_wood_defaults(), - tube = { - connect_sides = {left = 1, right = 1}, - can_go = function(pos, node, velocity, stack) - return {velocity} - end, - can_insert = function(pos, node, stack, direction) - local dir = minetest.facedir_to_right_dir(node.param2) - return vector.equals(dir, direction) - end, - priority = 75 -- Higher than normal tubes, but lower than receivers - }, - after_place_node = pipeworks.after_place, - after_dig_node = pipeworks.after_dig, - }) - minetest.register_craft({ - output = "pipeworks:one_way_tube 2", - recipe = { - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }, - { "group:stick", "default:mese_crystal", "homedecor:plastic_sheeting" }, - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" } - }, - }) -end diff --git a/mods/pipeworks/screenshot.png b/mods/pipeworks/screenshot.png deleted file mode 100644 index 686d9556..00000000 Binary files a/mods/pipeworks/screenshot.png and /dev/null differ diff --git a/mods/pipeworks/signal_tubes.lua b/mods/pipeworks/signal_tubes.lua deleted file mode 100755 index 63c5120e..00000000 --- a/mods/pipeworks/signal_tubes.lua +++ /dev/null @@ -1,160 +0,0 @@ -if pipeworks.enable_detector_tube then - local detector_tube_step = 1 --MFF crabman(2/1/2016 bug,step too short) 2 * tonumber(minetest.setting_get("dedicated_server_step")) - pipeworks.register_tube("pipeworks:detector_tube_on", { - description = "Detecting Pneumatic Tube Segment on (you hacker you)", - inventory_image = "pipeworks_detector_tube_inv.png", - plain = { "pipeworks_detector_tube_plain.png" }, - node_def = { - tube = {can_go = function(pos, node, velocity, stack) - local meta = minetest.get_meta(pos) - local name = minetest.get_node(pos).name - local nitems = meta:get_int("nitems")+1 - meta:set_int("nitems", nitems) - local saved_pos = vector.new(pos) - minetest.after(detector_tube_step, minetest.registered_nodes[name].item_exit, saved_pos) - return pipeworks.notvel(pipeworks.meseadjlist,velocity) - end}, - groups = {mesecon = 2, not_in_creative_inventory = 1}, - drop = "pipeworks:detector_tube_off_1", - mesecons = {receptor = {state = "on", rules = pipeworks.mesecons_rules}}, - item_exit = function(pos) - local meta = minetest.get_meta(pos) - local nitems = meta:get_int("nitems")-1 - local node = minetest.get_node(pos) - local name = node.name - local fdir = node.param2 - if nitems == 0 then - minetest.set_node(pos, {name = string.gsub(name, "on", "off"), param2 = fdir}) - mesecon.receptor_off(pos, pipeworks.mesecons_rules) - else - meta:set_int("nitems", nitems) - end - end, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_int("nitems", 1) - local name = minetest.get_node(pos).name - local saved_pos = vector.new(pos) - minetest.after(detector_tube_step, minetest.registered_nodes[name].item_exit, saved_pos) - end, - }, - }) - pipeworks.register_tube("pipeworks:detector_tube_off", { - description = "Detecting Pneumatic Tube Segment", - inventory_image = "pipeworks_detector_tube_inv.png", - plain = { "pipeworks_detector_tube_plain.png" }, - node_def = { - tube = {can_go = function(pos, node, velocity, stack) - local node = minetest.get_node(pos) - local name = node.name - local fdir = node.param2 - minetest.set_node(pos,{name = string.gsub(name, "off", "on"), param2 = fdir}) - mesecon.receptor_on(pos, pipeworks.mesecons_rules) - return pipeworks.notvel(pipeworks.meseadjlist, velocity) - end}, - groups = {mesecon = 2}, - mesecons = {receptor = {state = "off", rules = pipeworks.mesecons_rules }}, - }, - }) - - minetest.register_craft( { - output = "pipeworks:detector_tube_off_1 2", - recipe = { - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }, - { "mesecons:mesecon", "mesecons_materials:silicon", "mesecons:mesecon" }, - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" } - }, - }) -end - -if minetest.get_modpath("digilines") and pipeworks.enable_digiline_detector_tube then - pipeworks.register_tube("pipeworks:digiline_detector_tube", { - description = "Digiline Detecting Pneumatic Tube Segment", - inventory_image = "pipeworks_digiline_detector_tube_inv.png", - plain = { "pipeworks_digiline_detector_tube_plain.png" }, - node_def = { - tube = {can_go = function(pos, node, velocity, stack) - local meta = minetest.get_meta(pos) - - local setchan = meta:get_string("channel") - - digiline:receptor_send(pos, digiline.rules.default, setchan, stack:to_string()) - - return pipeworks.notvel(pipeworks.meseadjlist, velocity) - end}, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "size[8.6,2.2]".. - "field[0.6,0.6;8,1;channel;Channel:;${channel}]".. - "image[0.3,1.3;1,1;pipeworks_digiline_detector_tube_inv.png]".. - "label[1.6,1.2;Digiline Detecting Tube]" - ) - end, - on_receive_fields = function(pos, formname, fields, sender) - if fields.channel then - minetest.get_meta(pos):set_string("channel", fields.channel) - end - end, - groups = {}, - digiline = { - receptor = {}, - effector = { - action = function(pos,node,channel,msg) end - } - }, - }, - }) - - minetest.register_craft( { - output = "pipeworks:digiline_detector_tube_1 2", - recipe = { - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }, - { "digilines:wire_std_00000000", "mesecons_materials:silicon", "digilines:wire_std_00000000" }, - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" } - }, - }) -end - -if pipeworks.enable_conductor_tube then - pipeworks.register_tube("pipeworks:conductor_tube_off", { - description = "Conducting Pneumatic Tube Segment", - inventory_image = "pipeworks_conductor_tube_inv.png", - short = "pipeworks_conductor_tube_short.png", - plain = { "pipeworks_conductor_tube_plain.png" }, - noctr = { "pipeworks_conductor_tube_noctr.png" }, - ends = { "pipeworks_conductor_tube_end.png" }, - node_def = { - groups = {mesecon = 2}, - mesecons = {conductor = {state = "off", - rules = pipeworks.mesecons_rules, - onstate = "pipeworks:conductor_tube_on_#id"}} - }, - }) - pipeworks.register_tube("pipeworks:conductor_tube_on", { - description = "Conducting Pneumatic Tube Segment on (you hacker you)", - inventory_image = "pipeworks_conductor_tube_inv.png", - short = "pipeworks_conductor_tube_short.png", - plain = { "pipeworks_conductor_tube_on_plain.png" }, - noctr = { "pipeworks_conductor_tube_on_noctr.png" }, - ends = { "pipeworks_conductor_tube_on_end.png" }, - node_def = { - groups = {mesecon = 2, not_in_creative_inventory = 1}, - drop = "pipeworks:conductor_tube_off_1", - mesecons = {conductor = {state = "on", - rules = pipeworks.mesecons_rules, - offstate = "pipeworks:conductor_tube_off_#id"}} - }, - }) - - minetest.register_craft( { - output = "pipeworks:conductor_tube_off_1 6", - recipe = { - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }, - { "mesecons:mesecon", "mesecons:mesecon", "mesecons:mesecon" }, - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" } - }, - }) -end - - diff --git a/mods/pipeworks/sorting_tubes.lua b/mods/pipeworks/sorting_tubes.lua deleted file mode 100755 index 6d432ae3..00000000 --- a/mods/pipeworks/sorting_tubes.lua +++ /dev/null @@ -1,148 +0,0 @@ -if pipeworks.enable_mese_tube then - local function update_formspec(pos) - local meta = minetest.get_meta(pos) - local old_formspec = meta:get_string("formspec") - if string.find(old_formspec, "button1") then -- Old version - local inv = meta:get_inventory() - for i = 1, 6 do - for _, stack in ipairs(inv:get_list("line"..i)) do - minetest.add_item(pos, stack) - end - end - end - local buttons_formspec = "" - for i = 0, 5 do - buttons_formspec = buttons_formspec .. fs_helpers.cycling_button(meta, - "image_button[7,"..(i)..";1,1", "l"..(i+1).."s", - {{text="",texture="pipeworks_button_off.png", addopts="false;false;pipeworks_button_interm.png"}, {text="",texture="pipeworks_button_on.png", addopts="false;false;pipeworks_button_interm.png"}}) - end - meta:set_string("formspec", - "size[8,11]".. - "list[context;line1;1,0;6,1;]".. - "list[context;line2;1,1;6,1;]".. - "list[context;line3;1,2;6,1;]".. - "list[context;line4;1,3;6,1;]".. - "list[context;line5;1,4;6,1;]".. - "list[context;line6;1,5;6,1;]".. - "image[0,0;1,1;pipeworks_white.png]".. - "image[0,1;1,1;pipeworks_black.png]".. - "image[0,2;1,1;pipeworks_green.png]".. - "image[0,3;1,1;pipeworks_yellow.png]".. - "image[0,4;1,1;pipeworks_blue.png]".. - "image[0,5;1,1;pipeworks_red.png]".. - buttons_formspec.. - "list[current_player;main;0,7;8,4;]") - end - - pipeworks.register_tube("pipeworks:mese_tube", { - description = "Sorting Pneumatic Tube Segment", - inventory_image = "pipeworks_mese_tube_inv.png", - noctr = {"pipeworks_mese_tube_noctr_1.png", "pipeworks_mese_tube_noctr_2.png", "pipeworks_mese_tube_noctr_3.png", - "pipeworks_mese_tube_noctr_4.png", "pipeworks_mese_tube_noctr_5.png", "pipeworks_mese_tube_noctr_6.png"}, - plain = {"pipeworks_mese_tube_plain_1.png", "pipeworks_mese_tube_plain_2.png", "pipeworks_mese_tube_plain_3.png", - "pipeworks_mese_tube_plain_4.png", "pipeworks_mese_tube_plain_5.png", "pipeworks_mese_tube_plain_6.png"}, - ends = { "pipeworks_mese_tube_end.png" }, - short = "pipeworks_mese_tube_short.png", - no_facedir = true, -- Must use old tubes, since the textures are rotated with 6d ones - node_def = { - tube = {can_go = function(pos, node, velocity, stack) - local tbl, tbln = {}, 0 - local found, foundn = {}, 0 - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local name = stack:get_name() - for i, vect in ipairs(pipeworks.meseadjlist) do - local npos = vector.add(pos, vect) - local node = minetest.get_node(npos) - local reg_node = minetest.registered_nodes[node.name] - if meta:get_int("l"..i.."s") == 1 and reg_node then - local tube_def = reg_node.tube - if not tube_def or not tube_def.can_insert or - tube_def.can_insert(npos, node, stack, vect) then - local invname = "line"..i - local is_empty = true - for _, st in ipairs(inv:get_list(invname)) do - if not st:is_empty() then - is_empty = false - if st:get_name() == name then - foundn = foundn + 1 - found[foundn] = vect - end - end - end - if is_empty then - tbln = tbln + 1 - tbl[tbln] = vect - end - end - end - end - return (foundn > 0) and found or tbl - end}, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - for i = 1, 6 do - meta:set_int("l"..tostring(i).."s", 1) - inv:set_size("line"..tostring(i), 6*1) - end - update_formspec(pos) - meta:set_string("infotext", "Sorting pneumatic tube") - end, - on_punch = update_formspec, - on_receive_fields = function(pos, formname, fields, sender) - if not pipeworks.may_configure(pos, sender) then return end - fs_helpers.on_receive_fields(pos, fields) - update_formspec(pos) - end, - can_dig = function(pos, player) - update_formspec(pos) -- so non-virtual items would be dropped for old tubes - return true - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if not pipeworks.may_configure(pos, player) then return 0 end - update_formspec(pos) -- For old tubes - local inv = minetest.get_meta(pos):get_inventory() - local stack_copy = ItemStack(stack) - stack_copy:set_count(1) - inv:set_stack(listname, index, stack_copy) - return 0 - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - if not pipeworks.may_configure(pos, player) then return 0 end - update_formspec(pos) -- For old tubes - local inv = minetest.get_meta(pos):get_inventory() - inv:set_stack(listname, index, ItemStack("")) - return 0 - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - if not pipeworks.may_configure(pos, player) then return 0 end - update_formspec(pos) -- For old tubes - local inv = minetest.get_meta(pos):get_inventory() - inv:set_stack(from_list, from_index, ItemStack("")) - return 0 - end, - }, - }) - - minetest.register_craft( { - output = "pipeworks:mese_tube_000000 2", - recipe = { - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }, - { "", "default:mese_crystal", "" }, - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" } - }, - }) - - minetest.register_craft( { - type = "shapeless", - output = "pipeworks:mese_tube_000000", - recipe = { - "pipeworks:tube_1", - "default:mese_crystal_fragment", - "default:mese_crystal_fragment", - "default:mese_crystal_fragment", - "default:mese_crystal_fragment" - }, - }) -end diff --git a/mods/pipeworks/teleport_tube.lua b/mods/pipeworks/teleport_tube.lua deleted file mode 100755 index f9b03281..00000000 --- a/mods/pipeworks/teleport_tube.lua +++ /dev/null @@ -1,242 +0,0 @@ -local filename=minetest.get_worldpath() .. "/teleport_tubes" - -local tp_tube_db = nil -- nil forces a read -local tp_tube_db_version = 2.0 - -local function hash(pos) - return string.format("%d", minetest.hash_node_position(pos)) -end - -local function save_tube_db() - local file, err = io.open(filename, "w") - if file then - tp_tube_db.version = tp_tube_db_version - file:write(minetest.serialize(tp_tube_db)) - tp_tube_db.version = nil - io.close(file) - else - error(err) - end -end - -local function migrate_tube_db() - local tmp_db = {} - tp_tube_db.version = nil - for key, val in pairs(tp_tube_db) do - if(val.channel ~= "") then -- skip unconfigured tubes - tmp_db[hash(val)] = val - end - end - tp_tube_db = tmp_db - save_tube_db() -end - -local function read_tube_db() - local file = io.open(filename, "r") - if file ~= nil then - local file_content = file:read("*all") - io.close(file) - - if file_content and file_content ~= "" then - tp_tube_db = minetest.deserialize(file_content) - if(not tp_tube_db.version or tonumber(tp_tube_db.version) < tp_tube_db_version) then - migrate_tube_db() - end - tp_tube_db.version = nil -- we add it back when saving - return tp_tube_db -- we read sucessfully - end - end - tp_tube_db = {} - return tp_tube_db -end - --- updates or adds a tube -local function set_tube(pos, channel, can_receive) - local tubes = tp_tube_db or read_tube_db() - local hash = hash(pos) - local tube = tubes[hash] - if tube then - tube.channel = channel - tube.cr = can_receive - save_tube_db() - return - end - - -- we haven't found any tp tube to update, so lets add it - tp_tube_db[hash] = {x=pos.x,y=pos.y,z=pos.z,channel=channel,cr=can_receive} - save_tube_db() -end - -local function remove_tube(pos) - local tubes = tp_tube_db or read_tube_db() - tubes[hash(pos)] = nil - save_tube_db() -end - -local function read_node_with_vm(pos) - local vm = VoxelManip() - local MinEdge, MaxEdge = vm:read_from_map(pos, pos) - local data = vm:get_data() - local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge}) - return minetest.get_name_from_content_id(data[area:index(pos.x, pos.y, pos.z)]) -end - -local function get_receivers(pos, channel) - local tubes = tp_tube_db or read_tube_db() - local receivers = {} - local dirty = false - for key, val in pairs(tubes) do - -- skip all non-receivers and the tube that it came from as early as possible, as this is called often - if (val.cr == 1 and val.channel == channel and (val.x ~= pos.x or val.y ~= pos.y or val.z ~= pos.z)) then - local is_loaded = (minetest.get_node_or_nil(val) ~= nil) - local node_name = is_loaded and minetest.get_node(pos).name or read_node_with_vm(val) - - if minetest.registered_nodes[node_name] and minetest.registered_nodes[node_name].is_teleport_tube then - table.insert(receivers, val) - else - tp_tube_db[key] = nil - dirty = true - end - end - end - if dirty then - save_tube_db() - end - return receivers -end - -local function update_meta(meta, can_receive) - meta:set_int("can_receive", can_receive and 1 or 0) - local cr_state = can_receive and "on" or "off" - meta:set_string("formspec","size[8.6,2.2]".. - "field[0.6,0.6;7,1;channel;Channel:;${channel}]".. - "label[7.3,0;Receive]".. - "image_button[7.3,0.3;1,1;pipeworks_button_" .. cr_state .. ".png;cr" .. (can_receive and 0 or 1) .. ";;;false;pipeworks_button_interm.png]".. - "image[0.3,1.3;1,1;pipeworks_teleport_tube_inv.png]".. - "label[1.6,1.2;channels are public by default]" .. - "label[1.6,1.5;use : for fully private channels]" .. - "label[1.6,1.8;use \\; for private receivers]" .. - default.gui_bg.. - default.gui_bg_img) -end - -pipeworks.register_tube("pipeworks:teleport_tube", { - description = "Teleporting Pneumatic Tube Segment", - inventory_image = "pipeworks_teleport_tube_inv.png", - noctr = { "pipeworks_teleport_tube_noctr.png" }, - plain = { "pipeworks_teleport_tube_plain.png" }, - ends = { "pipeworks_teleport_tube_end.png" }, - short = "pipeworks_teleport_tube_short.png", - node_def = { - is_teleport_tube = true, - tube = { - can_go = function(pos,node,velocity,stack) - velocity.x = 0 - velocity.y = 0 - velocity.z = 0 - - local channel = minetest.get_meta(pos):get_string("channel") - if channel == "" then return {} end - - local target = get_receivers(pos, channel) - if target[1] == nil then return {} end - - local d = math.random(1,#target) - pos.x = target[d].x - pos.y = target[d].y - pos.z = target[d].z - return pipeworks.meseadjlist - end - }, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - update_meta(meta, true) - meta:set_string("infotext", "unconfigured Teleportation Tube") - end, - on_receive_fields = function(pos,formname,fields,sender) - if not fields.channel -- ignore escaping or clientside manipulation of the form - or not pipeworks.may_configure(pos, sender) then - return - end - local new_channel = tostring(fields.channel):trim() - - local meta = minetest.get_meta(pos) - local can_receive = meta:get_int("can_receive") - - -- check for private channels each time before actually changing anything - -- to not even allow switching between can_receive states of private channels - if new_channel ~= "" then - local sender_name = sender:get_player_name() - local name, mode = new_channel:match("^([^:;]+)([:;])") - if name and mode and name ~= sender_name then - --channels starting with '[name]:' can only be used by the named player - if mode == ":" then - minetest.chat_send_player(sender_name, "Sorry, channel '"..new_channel.."' is reserved for exclusive use by "..name) - return - - --channels starting with '[name];' can be used by other players, but cannot be received from - elseif mode == ";" and (fields.cr1 or (can_receive ~= 0 and not fields.cr0)) then - minetest.chat_send_player(sender_name, "Sorry, receiving from channel '"..new_channel.."' is reserved for "..name) - return - end - end - end - - local dirty = false - - -- was the channel changed? - local channel = meta:get_string("channel") - if new_channel ~= channel then - channel = new_channel - meta:set_string("channel", channel) - dirty = true - end - - -- test if a can_receive button was pressed - if fields.cr0 and can_receive ~= 0 then - can_receive = 0 - update_meta(meta, false) - dirty = true - elseif fields.cr1 and can_receive ~= 1 then - can_receive = 1 - update_meta(meta, true) - dirty = true - end - - -- save if we changed something, handle the empty channel while we're at it - if dirty then - if channel ~= "" then - set_tube(pos, channel, can_receive) - local cr_description = (can_receive == 1) and "sending and receiving" or "sending" - meta:set_string("infotext", string.format("Teleportation Tube %s on '%s'", cr_description, channel)) - else - -- remove empty channel tubes, to not have to search through them - remove_tube(pos) - meta:set_string("infotext", "unconfigured Teleportation Tube") - end - end - end, - on_destruct = function(pos) - remove_tube(pos) - end - }, -}) -minetest.register_craft( { - output = "pipeworks:teleport_tube_1 2", - recipe = { - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }, - { "default:desert_stone", "default:mese", "default:desert_stone" }, - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" } - }, -}) - -if minetest.get_modpath("mesecons_mvps") ~= nil then - mesecon.register_on_mvps_move(function(moved_nodes) - for _, n in ipairs(moved_nodes) do - if string.find(n.node.name, "pipeworks:teleport_tube") ~= nil then - local meta = minetest.get_meta(n.pos) - set_tube(n.pos, meta:get_string("channel"), meta:get_int("can_receive")) - end - end - end) -end diff --git a/mods/pipeworks/textures/homedecor_oil_extract.png b/mods/pipeworks/textures/homedecor_oil_extract.png deleted file mode 100755 index 48e6dffd..00000000 Binary files a/mods/pipeworks/textures/homedecor_oil_extract.png and /dev/null differ diff --git a/mods/pipeworks/textures/homedecor_paraffin.png b/mods/pipeworks/textures/homedecor_paraffin.png deleted file mode 100755 index 77d2bbd1..00000000 Binary files a/mods/pipeworks/textures/homedecor_paraffin.png and /dev/null differ diff --git a/mods/pipeworks/textures/homedecor_plastic_sheeting.png b/mods/pipeworks/textures/homedecor_plastic_sheeting.png deleted file mode 100755 index 034dcc2f..00000000 Binary files a/mods/pipeworks/textures/homedecor_plastic_sheeting.png and /dev/null differ diff --git a/mods/pipeworks/textures/pipeworks_accelerator_tube_end.png b/mods/pipeworks/textures/pipeworks_accelerator_tube_end.png deleted file mode 100755 index 68391657..00000000 Binary files a/mods/pipeworks/textures/pipeworks_accelerator_tube_end.png and /dev/null differ diff --git a/mods/pipeworks/textures/pipeworks_accelerator_tube_inv.png b/mods/pipeworks/textures/pipeworks_accelerator_tube_inv.png deleted file mode 100755 index 743956a7..00000000 Binary files a/mods/pipeworks/textures/pipeworks_accelerator_tube_inv.png and /dev/null differ diff --git a/mods/pipeworks/textures/pipeworks_accelerator_tube_noctr.png b/mods/pipeworks/textures/pipeworks_accelerator_tube_noctr.png deleted file mode 100755 index fa0daa6c..00000000 Binary files a/mods/pipeworks/textures/pipeworks_accelerator_tube_noctr.png and /dev/null differ diff --git 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deleted file mode 100755 index d9ccae5a..00000000 Binary files a/mods/pipeworks/textures/pipeworks_valve.png and /dev/null differ diff --git a/mods/pipeworks/textures/pipeworks_white.png b/mods/pipeworks/textures/pipeworks_white.png deleted file mode 100755 index faf0ec13..00000000 Binary files a/mods/pipeworks/textures/pipeworks_white.png and /dev/null differ diff --git a/mods/pipeworks/textures/pipeworks_yellow.png b/mods/pipeworks/textures/pipeworks_yellow.png deleted file mode 100755 index ce1af411..00000000 Binary files a/mods/pipeworks/textures/pipeworks_yellow.png and /dev/null differ diff --git a/mods/pipeworks/trashcan.lua b/mods/pipeworks/trashcan.lua deleted file mode 100755 index 35ea321b..00000000 --- a/mods/pipeworks/trashcan.lua +++ /dev/null @@ -1,49 +0,0 @@ -minetest.register_node("pipeworks:trashcan", { - description = "Trash Can", - drawtype = "normal", - tiles = { - "pipeworks_trashcan_bottom.png", - "pipeworks_trashcan_bottom.png", - "pipeworks_trashcan_side.png", - "pipeworks_trashcan_side.png", - "pipeworks_trashcan_side.png", - "pipeworks_trashcan_side.png", - }, - groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1}, - tube = { - insert_object = function(pos, node, stack, direction) - return ItemStack("") - end, - connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}, - priority = 1, -- Lower than anything else - }, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "size[8,7]".. - "item_image[0,0;1,1;pipeworks:trashcan]".. - "label[1,0;Trash Can]".. - "list[context;trash;3.5,1;1,1;]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - default.get_hotbar_bg(0,3) .. - "list[current_player;main;0,3;8,4;]") - meta:set_string("infotext", "Trash Can") - meta:get_inventory():set_size("trash", 1) - end, - after_place_node = pipeworks.after_place, - after_dig_node = pipeworks.after_dig, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.get_meta(pos):get_inventory():set_stack(listname, index, ItemStack("")) - end, -}) - -minetest.register_craft({ - output = "pipeworks:trashcan", - recipe = { - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }, - { "default:steel_ingot", "", "default:steel_ingot" }, - { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }, - }, -}) diff --git a/mods/pipeworks/tube_registration.lua b/mods/pipeworks/tube_registration.lua deleted file mode 100755 index 8f4803e2..00000000 --- a/mods/pipeworks/tube_registration.lua +++ /dev/null @@ -1,240 +0,0 @@ --- This file supplies the various kinds of pneumatic tubes - -local tubenodes = {} -pipeworks.tubenodes = tubenodes - -minetest.register_alias("pipeworks:tube", "pipeworks:tube_000000") - --- now, a function to define the tubes - -local REGISTER_COMPATIBILITY = true - -local vti = {4, 3, 2, 1, 6, 5} - -local default_noctrs = { "pipeworks_tube_noctr.png" } -local default_plain = { "pipeworks_tube_plain.png" } -local default_ends = { "pipeworks_tube_end.png" } - -local texture_mt = { - __index = function(table, key) - local size, idx = #table, tonumber(key) - if size > 0 then -- avoid endless loops with empty tables - while idx > size do idx = idx - size end - return table[idx] - end - end -} - -local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, ends, short, inv, special, connects, style) - noctrs = noctrs or default_noctrs - setmetatable(noctrs, texture_mt) - plain = plain or default_plain - setmetatable(plain, texture_mt) - ends = ends or default_ends - setmetatable(ends, texture_mt) - short = short or "pipeworks_tube_short.png" - inv = inv or "pipeworks_tube_inv.png" - - local outboxes = {} - local outsel = {} - local outimgs = {} - - for i = 1, 6 do - outimgs[vti[i]] = plain[i] - end - - for _, v in ipairs(connects) do - table.extend(outboxes, pipeworks.tube_boxes[v]) - table.insert(outsel, pipeworks.tube_selectboxes[v]) - outimgs[vti[v]] = noctrs[v] - end - - if #connects == 1 then - local v = connects[1] - v = v-1 + 2*(v%2) -- Opposite side - outimgs[vti[v]] = ends[v] - end - - local tgroups = {snappy = 3, tube = 1, tubedevice = 1, not_in_creative_inventory = 1} - local tubedesc = string.format("%s %s... You hacker, you.", desc, dump(connects)) - local iimg = plain[1] - local wscale = {x = 1, y = 1, z = 1} - - if #connects == 0 then - tgroups = {snappy = 3, tube = 1, tubedevice = 1} - tubedesc = desc - iimg=inv - outimgs = { - short, short, - ends[3],ends[4], - short, short - } - outboxes = { -24/64, -9/64, -9/64, 24/64, 9/64, 9/64 } - outsel = { -24/64, -10/64, -10/64, 24/64, 10/64, 10/64 } - wscale = {x = 1, y = 1, z = 0.01} - end - - local rname = string.format("%s_%s", name, tname) - table.insert(tubenodes, rname) - - local nodedef = { - description = tubedesc, - drawtype = "nodebox", - tiles = outimgs, - sunlight_propagates = true, - inventory_image = iimg, - wield_image = iimg, - wield_scale = wscale, - paramtype = "light", - selection_box = { - type = "fixed", - fixed = outsel - }, - node_box = { - type = "fixed", - fixed = outboxes - }, - groups = tgroups, - sounds = default.node_sound_wood_defaults(), - walkable = true, - stack_max = 99, - basename = name, - style = style, - drop = string.format("%s_%s", name, dropname), - tubelike = 1, - tube = { - connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}, - priority = 50 - }, - after_place_node = pipeworks.after_place, - after_dig_node = pipeworks.after_dig - } - if style == "6d" then - nodedef.paramtype2 = "facedir" - end - - if special == nil then special = {} end - - for key, value in pairs(special) do - --if key == "after_dig_node" or key == "after_place_node" then - -- nodedef[key.."_"] = value - if key == "groups" then - for group, val in pairs(value) do - nodedef.groups[group] = val - end - elseif key == "tube" then - for key, val in pairs(value) do - nodedef.tube[key] = val - end - else - nodedef[key] = table.recursive_replace(value, "#id", tname) - end - end - - minetest.register_node(rname, nodedef) -end - -local register_all_tubes = function(name, desc, plain, noctrs, ends, short, inv, special, old_registration) - if old_registration then - for xm = 0, 1 do - for xp = 0, 1 do - for ym = 0, 1 do - for yp = 0, 1 do - for zm = 0, 1 do - for zp = 0, 1 do - local connects = {} - if xm == 1 then - connects[#connects+1] = 1 - end - if xp == 1 then - connects[#connects+1] = 2 - end - if ym == 1 then - connects[#connects+1] = 3 - end - if yp == 1 then - connects[#connects+1] = 4 - end - if zm == 1 then - connects[#connects+1] = 5 - end - if zp == 1 then - connects[#connects+1] = 6 - end - local tname = xm..xp..ym..yp..zm..zp - register_one_tube(name, tname, "000000", desc, plain, noctrs, ends, short, inv, special, connects, "old") - end - end - end - end - end - end - else - -- 6d tubes: uses only 10 nodes instead of 64, but the textures must be rotated - local cconnects = {{}, {1}, {1, 2}, {1, 3}, {1, 3, 5}, {1, 2, 3}, {1, 2, 3, 5}, {1, 2, 3, 4}, {1, 2, 3, 4, 5}, {1, 2, 3, 4, 5, 6}} - for index, connects in ipairs(cconnects) do - register_one_tube(name, tostring(index), "1", desc, plain, noctrs, ends, short, inv, special, connects, "6d") - end - if REGISTER_COMPATIBILITY then - local cname = name.."_compatibility" - minetest.register_node(cname, { - drawtype = "airlike", - style = "6d", - basename = name, - inventory_image = inv, - wield_image = inv, - paramtype = "light", - sunlight_propagates = true, - description = "Pneumatic tube segment (legacy)", - after_place_node = pipeworks.after_place, - groups = {not_in_creative_inventory = 1, tube_to_update = 1, tube = 1}, - tube = {connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}}, - drop = name.."_1", - }) - table.insert(tubenodes, cname) - for xm = 0, 1 do - for xp = 0, 1 do - for ym = 0, 1 do - for yp = 0, 1 do - for zm = 0, 1 do - for zp = 0, 1 do - local tname = xm..xp..ym..yp..zm..zp - minetest.register_alias(name.."_"..tname, cname) - end - end - end - end - end - end - end - end -end - -pipeworks.register_tube = function(name, def, ...) - if type(def) == "table" then - register_all_tubes(name, def.description, - def.plain, def.noctr, def.ends, def.short, - def.inventory_image, def.node_def, def.no_facedir) - else - -- we assert to be the old function with the second parameter being the description - -- function(name, desc, plain, noctrs, ends, short, inv, special, old_registration) - assert(type(def) == "string", "invalid arguments to pipeworks.register_tube") - register_all_tubes(name, def, ...) - end -end - - -if REGISTER_COMPATIBILITY then - minetest.register_abm({ - nodenames = {"group:tube_to_update"}, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - local minp = vector.subtract(pos, 1) - local maxp = vector.add(pos, 1) - if table.getn(minetest.find_nodes_in_area(minp, maxp, "ignore")) == 0 then - pipeworks.scan_for_tube_objects(pos) - end - end - }) -end diff --git a/mods/pipeworks/vacuum_tubes.lua b/mods/pipeworks/vacuum_tubes.lua deleted file mode 100755 index ce7f31be..00000000 --- a/mods/pipeworks/vacuum_tubes.lua +++ /dev/null @@ -1,129 +0,0 @@ -if pipeworks.enable_sand_tube then - pipeworks.register_tube("pipeworks:sand_tube", { - description = "Vacuuming Pneumatic Tube Segment", - inventory_image = "pipeworks_sand_tube_inv.png", - short = "pipeworks_sand_tube_short.png", - noctr = { "pipeworks_sand_tube_noctr.png" }, - plain = { "pipeworks_sand_tube_plain.png" }, - ends = { "pipeworks_sand_tube_end.png" }, - node_def = { groups = {vacuum_tube = 1}}, - }) - - minetest.register_craft( { - output = "pipeworks:sand_tube_1 2", - recipe = { - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }, - { "group:sand", "group:sand", "group:sand" }, - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" } - }, - }) - - minetest.register_craft( { - output = "pipeworks:sand_tube_1", - recipe = { - { "group:sand", "pipeworks:tube_1", "group:sand" }, - }, - }) -end - -if pipeworks.enable_mese_sand_tube then - pipeworks.register_tube("pipeworks:mese_sand_tube", { - description = "Adjustable Vacuuming Pneumatic Tube Segment", - inventory_image = "pipeworks_mese_sand_tube_inv.png", - short = "pipeworks_mese_sand_tube_short.png", - noctr = { "pipeworks_mese_sand_tube_noctr.png" }, - plain = { "pipeworks_mese_sand_tube_plain.png" }, - ends = { "pipeworks_mese_sand_tube_end.png" }, - node_def = { - groups = {vacuum_tube = 1}, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_int("dist", 0) - meta:set_string("formspec", "size[2.1,0.8]".. - "image[0,0;1,1;pipeworks_mese_sand_tube_inv.png]".. - "field[1.3,0.4;1,1;dist;radius;${dist}]".. - default.gui_bg.. - default.gui_bg_img) - meta:set_string("infotext", "Adjustable Vacuuming Pneumatic Tube Segment") - end, - on_receive_fields = function(pos,formname,fields,sender) - if not pipeworks.may_configure(pos, sender) then return end - local meta = minetest.get_meta(pos) - local dist = tonumber(fields.dist) - if dist then - dist = math.max(0, dist) - dist = math.min(8, dist) - meta:set_int("dist", dist) - meta:set_string("infotext", ("Adjustable Vacuuming Pneumatic Tube Segment (%dm)"):format(dist)) - end - end, - }, - }) - - minetest.register_craft( { - output = "pipeworks:mese_sand_tube_1 2", - recipe = { - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }, - { "group:sand", "default:mese_crystal", "group:sand" }, - { "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" } - }, - }) - - minetest.register_craft( { - type = "shapeless", - output = "pipeworks:mese_sand_tube_1", - recipe = { - "pipeworks:sand_tube_1", - "default:mese_crystal_fragment", - "default:mese_crystal_fragment", - "default:mese_crystal_fragment", - "default:mese_crystal_fragment" - }, - }) -end - -local sqrt_3 = math.sqrt(3) -local tube_inject_item = pipeworks.tube_inject_item -local get_objects_inside_radius = minetest.get_objects_inside_radius -local function vacuum(pos, radius) - radius = radius + 0.5 - -- Modification made by MFF to reduce lag - local max_items = 0 - for _, object in pairs(get_objects_inside_radius(pos, sqrt_3 * radius)) do - local lua_entity = object:get_luaentity() - if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then - max_items = max_items + 1 - if max_items > 50 then - object:remove() - else - local obj_pos = object:getpos() - local x1, y1, z1 = pos.x, pos.y, pos.z - local x2, y2, z2 = obj_pos.x, obj_pos.y, obj_pos.z - - if x1 - radius <= x2 and x2 <= x1 + radius - and y1 - radius <= y2 and y2 <= y1 + radius - and z1 - radius <= z2 and z2 <= z1 + radius then - if lua_entity.itemstring ~= "" then - tube_inject_item(pos, pos, vector.new(0, 0, 0), lua_entity.itemstring) - lua_entity.itemstring = "" - end - object:remove() - end - end - end - end -end - -minetest.register_abm({nodenames = {"group:vacuum_tube"}, - interval = 4, - chance = 1, - label = "Vacuum tubes", - action = function(pos, node, active_object_count, active_object_count_wider) - if node.name:find("pipeworks:sand_tube") then - vacuum(pos, 2) - else - local radius = minetest.get_meta(pos):get_int("dist") - vacuum(pos, radius) - end - end -}) diff --git a/mods/pipeworks/wielder.lua b/mods/pipeworks/wielder.lua deleted file mode 100755 index 09719b29..00000000 --- a/mods/pipeworks/wielder.lua +++ /dev/null @@ -1,466 +0,0 @@ -local assumed_eye_pos = vector.new(0, 1.5, 0) - -local function vector_copy(v) - return { x = v.x, y = v.y, z = v.z } -end - -local function delay(x) - return (function() return x end) -end - -local function set_wielder_formspec(data, meta) - meta:set_string("formspec", - "invsize[8,"..(6+data.wield_inv_height)..";]".. - "item_image[0,0;1,1;"..data.name_base.."_off]".. - "label[1,0;"..minetest.formspec_escape(data.description).."]".. - "list[current_name;"..minetest.formspec_escape(data.wield_inv_name)..";"..((8-data.wield_inv_width)*0.5)..",1;"..data.wield_inv_width..","..data.wield_inv_height..";]".. - "list[current_player;main;0,"..(2+data.wield_inv_height)..";8,4;]") - meta:set_string("infotext", data.description) -end - -local function wielder_on(data, wielder_pos, wielder_node) - data.fixup_node(wielder_pos, wielder_node) - if wielder_node.name ~= data.name_base.."_off" then return end - wielder_node.name = data.name_base.."_on" - minetest.swap_node(wielder_pos, wielder_node) - nodeupdate(wielder_pos) - local wielder_meta = minetest.get_meta(wielder_pos) - local inv = wielder_meta:get_inventory() - local wield_inv_name = data.wield_inv_name - local wieldindex, wieldstack - for i, stack in ipairs(inv:get_list(wield_inv_name)) do - if not stack:is_empty() then - wieldindex = i - wieldstack = stack - break - end - end - if not wieldindex then - if not data.ghost_inv_name then return end - wield_inv_name = data.ghost_inv_name - inv:set_stack(wield_inv_name, 1, ItemStack(data.ghost_tool)) - wieldindex = 1 - wieldstack = inv:get_stack(wield_inv_name, 1) - end - local dir = minetest.facedir_to_dir(wielder_node.param2) - -- under/above is currently intentionally left switched - -- even though this causes some problems with deployers and e.g. seeds - -- as there are some issues related to nodebreakers otherwise breaking 2 nodes afar. - -- solidity would have to be checked as well, - -- but would open a whole can of worms related to difference in nodebreaker/deployer behavior - -- and the problems of wielders acting on themselves if below is solid - local under_pos = vector.subtract(wielder_pos, dir) - local above_pos = vector.subtract(under_pos, dir) - local pitch - local yaw - if dir.z < 0 then - yaw = 0 - pitch = 0 - elseif dir.z > 0 then - yaw = math.pi - pitch = 0 - elseif dir.x < 0 then - yaw = 3*math.pi/2 - pitch = 0 - elseif dir.x > 0 then - yaw = math.pi/2 - pitch = 0 - elseif dir.y > 0 then - yaw = 0 - pitch = -math.pi/2 - else - yaw = 0 - pitch = math.pi/2 - end - local virtplayer = { - get_inventory_formspec = delay(wielder_meta:get_string("formspec")), - get_look_dir = delay(vector.multiply(dir, -1)), - get_look_pitch = delay(pitch), - get_look_yaw = delay(yaw), - get_player_control = delay({ jump=false, right=false, left=false, LMB=false, RMB=false, sneak=data.sneak, aux1=false, down=false, up=false }), - get_player_control_bits = delay(data.sneak and 64 or 0), - get_player_name = delay(data.masquerade_as_owner and wielder_meta:get_string("owner") or ":pipeworks:"..minetest.pos_to_string(wielder_pos)), - is_player = delay(true), - is_fake_player = true, - set_inventory_formspec = delay(), - getpos = delay(vector.subtract(wielder_pos, assumed_eye_pos)), - get_hp = delay(20), - get_inventory = delay(inv), - get_wielded_item = delay(wieldstack), - get_wield_index = delay(wieldindex), - get_wield_list = delay(wield_inv_name), - moveto = delay(), - punch = delay(), - remove = delay(), - right_click = delay(), - setpos = delay(), - set_hp = delay(), - set_properties = delay(), - set_wielded_item = function(self, item) - wieldstack = item - inv:set_stack(wield_inv_name, wieldindex, item) - end, - set_animation = delay(), - set_attach = delay(), - set_detach = delay(), - set_bone_position = delay(), - hud_change = delay(), - get_breath = delay(11), - -- TODO "implement" all these - -- set_armor_groups - -- get_armor_groups - -- get_animation - -- get_attach - -- get_bone_position - -- get_properties - -- get_player_velocity - -- set_look_pitch - -- set_look_yaw - -- set_breath - -- set_physics_override - -- get_physics_override - -- hud_add - -- hud_remove - -- hud_get - -- hud_set_flags - -- hud_get_flags - -- hud_set_hotbar_itemcount - -- hud_get_hotbar_itemcount - -- hud_set_hotbar_image - -- hud_get_hotbar_image - -- hud_set_hotbar_selected_image - -- hud_get_hotbar_selected_image - -- hud_replace_builtin - -- set_sky - -- get_sky - -- override_day_night_ratio - -- get_day_night_ratio - -- set_local_animation - } - local pointed_thing = { type="node", under=under_pos, above=above_pos } - data.act(virtplayer, pointed_thing) - if data.eject_drops then - for i, stack in ipairs(inv:get_list("main")) do - if not stack:is_empty() then - pipeworks.tube_inject_item(wielder_pos, wielder_pos, dir, stack) - inv:set_stack("main", i, ItemStack("")) - end - end - end -end - -local function wielder_off(data, pos, node) - if node.name == data.name_base.."_on" then - node.name = data.name_base.."_off" - minetest.swap_node(pos, node) - nodeupdate(pos) - end -end - -local function register_wielder(data) - data.fixup_node = data.fixup_node or function (pos, node) end - data.fixup_oldmetadata = data.fixup_oldmetadata or function (m) return m end - for _, state in ipairs({ "off", "on" }) do - local groups = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1 } - if state == "on" then groups.not_in_creative_inventory = 1 end - local tile_images = {} - for _, face in ipairs({ "top", "bottom", "side2", "side1", "back", "front" }) do - table.insert(tile_images, data.texture_base.."_"..face..(data.texture_stateful[face] and "_"..state or "")..".png") - end - minetest.register_node(data.name_base.."_"..state, { - description = data.description, - tiles = tile_images, - mesecons = { - effector = { - rules = pipeworks.rules_all, - action_on = function (pos, node) - wielder_on(data, pos, node) - end, - action_off = function (pos, node) - wielder_off(data, pos, node) - end, - }, - }, - tube = { - can_insert = function(pos, node, stack, tubedir) - if not data.tube_permit_anteroposterior_insert then - local nodedir = minetest.facedir_to_dir(node.param2) - if vector.equals(tubedir, nodedir) or vector.equals(tubedir, vector.multiply(nodedir, -1)) then - return false - end - end - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:room_for_item(data.wield_inv_name, stack) - end, - insert_object = function(pos, node, stack, tubedir) - if not data.tube_permit_anteroposterior_insert then - local nodedir = minetest.facedir_to_dir(node.param2) - if vector.equals(tubedir, nodedir) or vector.equals(tubedir, vector.multiply(nodedir, -1)) then - return stack - end - end - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:add_item(data.wield_inv_name, stack) - end, - input_inventory = data.wield_inv_name, - connect_sides = data.tube_connect_sides, - can_remove = function(pos, node, stack, tubedir) - return stack:get_count() - end, - }, - is_ground_content = true, - paramtype2 = "facedir", - tubelike = 1, - groups = groups, - sounds = default.node_sound_stone_defaults(), - drop = data.name_base.."_off", - on_construct = function(pos) - local meta = minetest.get_meta(pos) - set_wielder_formspec(data, meta) - local inv = meta:get_inventory() - inv:set_size(data.wield_inv_name, data.wield_inv_width*data.wield_inv_height) - if data.ghost_inv_name then - inv:set_size(data.ghost_inv_name, 1) - end - if data.eject_drops then - inv:set_size("main", 100) - end - end, - after_place_node = function (pos, placer) - pipeworks.scan_for_tube_objects(pos) - local placer_pos = placer:getpos() - if placer_pos and placer:is_player() then placer_pos = vector.add(placer_pos, assumed_eye_pos) end - if placer_pos then - local dir = vector.subtract(pos, placer_pos) - local node = minetest.get_node(pos) - node.param2 = minetest.dir_to_facedir(dir, true) - minetest.set_node(pos, node) - minetest.log("action", "real (6d) facedir: " .. node.param2) - end - minetest.get_meta(pos):set_string("owner", placer:get_player_name()) - end, - can_dig = (data.can_dig_nonempty_wield_inv and delay(true) or function(pos, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:is_empty(data.wield_inv_name) - end), - after_dig_node = function(pos, oldnode, oldmetadata, digger) - -- The legacy-node fixup is done here in a - -- different form from the standard fixup, - -- rather than relying on a standard fixup - -- in an on_dig callback, because some - -- non-standard diggers (such as technic's - -- mining drill) don't respect on_dig. - oldmetadata = data.fixup_oldmetadata(oldmetadata) - for _, stack in ipairs(oldmetadata.inventory[data.wield_inv_name] or {}) do - if not stack:is_empty() then - minetest.add_item(pos, stack) - end - end - pipeworks.scan_for_tube_objects(pos) - end, - on_punch = data.fixup_node, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if not pipeworks.may_configure(pos, player) then return 0 end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - if not pipeworks.may_configure(pos, player) then return 0 end - return stack:get_count() - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - if not pipeworks.may_configure(pos, player) then return 0 end - return count - end - }) - end -end - -if pipeworks.enable_node_breaker then - local data - data = { - name_base = "pipeworks:nodebreaker", - description = "Node Breaker", - texture_base = "pipeworks_nodebreaker", - texture_stateful = { top = true, bottom = true, side2 = true, side1 = true, front = true }, - tube_connect_sides = { top=1, bottom=1, left=1, right=1, back=1 }, - tube_permit_anteroposterior_insert = false, - wield_inv_name = "pick", - wield_inv_width = 1, - wield_inv_height = 1, - can_dig_nonempty_wield_inv = true, - ghost_inv_name = "ghost_pick", - ghost_tool = "default:pick_mese", - fixup_node = function (pos, node) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - -- Node breakers predating the visible pick slot - -- may have been partially updated. This code - -- fully updates them. Some have been observed - -- to have no pick slot at all; first add one. - if inv:get_size("pick") ~= 1 then - inv:set_size("pick", 1) - end - -- Originally, they had a ghost pick in a "pick" - -- inventory, no other inventory, and no form. - -- The partial update of early with-form node - -- breaker code gives them "ghost_pick" and "main" - -- inventories, but leaves the old ghost pick in - -- the "pick" inventory, and doesn't add a form. - -- First perform that partial update. - if inv:get_size("ghost_pick") ~= 1 then - inv:set_size("ghost_pick", 1) - inv:set_size("main", 100) - end - -- If the node breaker predates the visible pick - -- slot, which we can detect by it not having a - -- form, then the pick slot needs to be cleared - -- of the old ghost pick. - if (meta:get_string("formspec") or "") == "" then - inv:set_stack("pick", 1, ItemStack("")) - end - -- Finally, unconditionally set the formspec - -- and infotext. This not only makes the - -- pick slot visible for node breakers where - -- it wasn't before; it also updates the form - -- for node breakers that had an older version - -- of the form, and sets infotext where it was - -- missing for early with-form node breakers. - set_wielder_formspec(data, meta) - end, - fixup_oldmetadata = function (oldmetadata) - -- Node breakers predating the visible pick slot, - -- with node form, kept their ghost pick in an - -- inventory named "pick", the same name as the - -- later visible pick slot. The pick must be - -- removed to avoid spilling it. - if not oldmetadata.fields.formspec then - return { inventory = { pick = {} }, fields = oldmetadata.fields } - else - return oldmetadata - end - end, - masquerade_as_owner = true, - sneak = false, - act = function(virtplayer, pointed_thing) - local wieldstack = virtplayer:get_wielded_item() - local oldwieldstack = ItemStack(wieldstack) - local on_use = (minetest.registered_items[wieldstack:get_name()] or {}).on_use - if on_use then - wieldstack = on_use(wieldstack, virtplayer, pointed_thing) or wieldstack - virtplayer:set_wielded_item(wieldstack) - else - local under_node = minetest.get_node(pointed_thing.under) - local on_dig = (minetest.registered_nodes[under_node.name] or {on_dig=minetest.node_dig}).on_dig - on_dig(pointed_thing.under, under_node, virtplayer) - wieldstack = virtplayer:get_wielded_item() - end - local wieldname = wieldstack:get_name() - if wieldname == oldwieldstack:get_name() then - -- don't mechanically wear out tool - if wieldstack:get_count() == oldwieldstack:get_count() and - wieldstack:get_metadata() == oldwieldstack:get_metadata() and - ((minetest.registered_items[wieldstack:get_name()] or {}).wear_represents or "mechanical_wear") == "mechanical_wear" then - virtplayer:set_wielded_item(oldwieldstack) - end - elseif wieldname ~= "" then - -- tool got replaced by something else: - -- treat it as a drop - virtplayer:get_inventory():add_item("main", wieldstack) - virtplayer:set_wielded_item(ItemStack("")) - end - end, - eject_drops = true, - } - register_wielder(data) - minetest.register_craft({ - output = "pipeworks:nodebreaker_off", - recipe = { - { "group:wood", "default:pick_mese", "group:wood" }, - { "default:stone", "mesecons:piston", "default:stone" }, - { "default:stone", "mesecons:mesecon", "default:stone" }, - } - }) - -- aliases for when someone had technic installed, but then uninstalled it but not pipeworks - minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off") - minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on") - minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off") - minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on") - -- turn legacy auto-tree-taps into node breakers - dofile(pipeworks.modpath.."/legacy.lua") -end - -if pipeworks.enable_deployer then - register_wielder({ - name_base = "pipeworks:deployer", - description = "Deployer", - texture_base = "pipeworks_deployer", - texture_stateful = { front = true }, - tube_connect_sides = { back=1 }, - tube_permit_anteroposterior_insert = true, - wield_inv_name = "main", - wield_inv_width = 3, - wield_inv_height = 3, - can_dig_nonempty_wield_inv = false, - masquerade_as_owner = true, - sneak = false, - act = function(virtplayer, pointed_thing) - local wieldstack = virtplayer:get_wielded_item() - if not minetest.setting_getbool("creative_mode") then - virtplayer:set_wielded_item((minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing) or wieldstack) - else - local stack = (minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing) - if stack:get_name() ~= wieldstack:get_name() or stack:get_count() ~= wieldstack:get_count() then - virtplayer:set_wielded_item(stack) - else -- Manual decrease - wieldstack:take_item(1) - virtplayer:set_wielded_item(wieldstack) - end - end - end, - eject_drops = false, - }) - minetest.register_craft({ - output = "pipeworks:deployer_off", - recipe = { - { "group:wood", "default:chest", "group:wood" }, - { "default:stone", "mesecons:piston", "default:stone" }, - { "default:stone", "mesecons:mesecon", "default:stone" }, - } - }) - -- aliases for when someone had technic installed, but then uninstalled it but not pipeworks - minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off") - minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on") -end - -if pipeworks.enable_dispenser then - register_wielder({ - name_base = "pipeworks:dispenser", - description = "Dispenser", - texture_base = "pipeworks_dispenser", - texture_stateful = { front = true }, - tube_connect_sides = { back=1 }, - tube_permit_anteroposterior_insert = true, - wield_inv_name = "main", - wield_inv_width = 3, - wield_inv_height = 3, - can_dig_nonempty_wield_inv = false, - masquerade_as_owner = false, - sneak = true, - act = function(virtplayer, pointed_thing) - local wieldstack = virtplayer:get_wielded_item() - virtplayer:set_wielded_item((minetest.registered_items[wieldstack:get_name()] or {on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:getpos()) or wieldstack) - end, - eject_drops = false, - }) - minetest.register_craft({ - output = "pipeworks:dispenser_off", - recipe = { - { "default:desert_sand", "default:chest", "default:desert_sand" }, - { "default:stone", "mesecons:piston", "default:stone" }, - { "default:stone", "mesecons:mesecon", "default:stone" }, - } - }) -end diff --git a/mods/player_physics b/mods/player_physics new file mode 160000 index 00000000..975b2e8f --- /dev/null +++ b/mods/player_physics @@ -0,0 +1 @@ +Subproject commit 975b2e8ff487ea35a1e3424e8ce0dc34931583e3 diff --git a/mods/playeranim b/mods/playeranim index 0ca8e5a3..0cccb537 160000 --- a/mods/playeranim +++ b/mods/playeranim @@ -1 +1 @@ -Subproject commit 0ca8e5a3aad630657d17ba801eede61cb1ff7065 +Subproject commit 0cccb537a28c6596a538b5ec221efa8ed9481965 diff --git a/mods/pmobs/README.txt b/mods/pmobs/README.txt new file mode 100644 index 00000000..53fef473 --- /dev/null +++ b/mods/pmobs/README.txt @@ -0,0 +1,7 @@ +PMobs by CProgrammerRU + +This mod uses the Mobs Redo Api to add new mobs to minetest. + +0.1 - Added Npc, Guard, Ninja, Wolf, Dog and Yeti + +Special thanks to TenPlus1. \ No newline at end of file diff --git a/mods/pmobs/depends.txt b/mods/pmobs/depends.txt new file mode 100644 index 00000000..cbfbcdbe --- /dev/null +++ b/mods/pmobs/depends.txt @@ -0,0 +1,2 @@ +default +mobs \ No newline at end of file diff --git a/mods/pmobs/dog.lua b/mods/pmobs/dog.lua new file mode 100644 index 00000000..dc5dbab6 --- /dev/null +++ b/mods/pmobs/dog.lua @@ -0,0 +1,79 @@ + +-- Dog + +mobs:register_mob("pmobs:dog", { + type = "npc", + passive = true, + hp_max = 5, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, + visual = "mesh", + mesh = "mobs_wolf.x", + textures = { + {"mobs_dog.png"}, + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_wolf", + war_cry = "mobs_wolf_attack", + }, + view_range = 15, + stepheight = 1.1, + owner = "", + order = "follow", + walk_velocity = 4, + run_velocity = 4, + damage = 2, + armor = 200, + attacks_monsters = true, + attack_type = "dogfight", + drops = { + {name = "mobs:meat_raw", + chance = 1, + min = 2, + max = 3,}, + }, + drawtype = "front", + water_damage = 0, + lava_damage = 5, + light_damage = 0, + on_rightclick = function(self, clicker) + local item = clicker:get_wielded_item() + if item:get_name() == "mobs:meat_raw" then + local hp = self.object:get_hp() + if hp + 4 > self.hp_max then return end + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + self.object:set_hp(hp+4) + else + if self.owner == "" then + self.owner = clicker:get_player_name() + else + if self.order == "follow" then + self.order = "stand" + else + self.order = "follow" + end + end + end + end, + animation = { + speed_normal = 20, + speed_run = 30, + stand_start = 10, + stand_end = 20, + walk_start = 75, + walk_end = 100, + run_start = 100, + run_end = 130, + punch_start = 135, + punch_end = 155, + }, + jump = true, + step = 1, + blood_texture = "mobs_blood.png", +}) +mobs:register_egg("pmobs:dog", "Dog", "wool_brown.png", 1) + +mobs:alias_mob("mobs:dog", "pmobs:dog") diff --git a/mods/pmobs/guard.lua b/mods/pmobs/guard.lua new file mode 100644 index 00000000..963d5611 --- /dev/null +++ b/mods/pmobs/guard.lua @@ -0,0 +1,92 @@ + +-- Guard + +mobs:register_mob("pmobs:guard", { + -- animal, monster, npc + type = "npc", + passive = true, + damage = 7, + attack_type = "dogfight", + attacks_monsters = true, + owner = "", + order = "follow", + -- health & armor + hp_min = 10, hp_max = 20, armor = 100, + -- textures and model + collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, + visual = "mesh", + mesh = "guard.x", + drawtype = "front", + textures = { + {"mobs_npc.png", "npcf_skin_armor.png", "default_tool_steelsword.png"}, + }, + visual_size = {x=1, y=1}, + -- sounds + makes_footstep_sound = true, + sounds = {}, + -- speed and jump + walk_velocity = 3, + run_velocity = 3, + jump = true, + -- drops wood and chance of apples when dead + drops = { + {name = "default:wood", + chance = 1, min = 1, max = 3}, + {name = "default:apple", + chance = 2, min = 1, max = 2}, + {name = "default:axe_stone", + chance = 3, min = 1, max = 1}, + }, + -- damaged by + water_damage = 0, + lava_damage = 2, + light_damage = 0, + + view_range = 15, + -- model animation + animation = { + speed_normal = 30, speed_run = 30, + stand_start = 0, stand_end = 79, + walk_start = 168, walk_end = 187, + run_start = 168, run_end = 187, + punch_start = 200, punch_end = 219, + }, + -- right clicking with cooked meat will give npc more health + on_rightclick = function(self, clicker) + local item = clicker:get_wielded_item() + if item:get_name() == "mobs:meat" or item:get_name() == "farming:bread" then + local hp = self.object:get_hp() + if hp + 4 > self.hp_max then return end + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + self.object:set_hp(hp+4) + + + -- right clicking with gold lump drops random item from mobs.npc_drops + elseif item:get_name() == "default:gold_lump" then + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + local pos = self.object:getpos() + pos.y = pos.y + 0.5 + minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]}) + else + if self.owner == "" then + self.owner = clicker:get_player_name() + else + if self.order == "follow" then + self.order = "stand" + else + self.order = "follow" + end + end + end + end, +}) + +mobs:register_egg("pmobs:guard", "Guard", "default_steel_block.png", 1) + + diff --git a/mods/pmobs/init.lua b/mods/pmobs/init.lua new file mode 100644 index 00000000..bf92b99c --- /dev/null +++ b/mods/pmobs/init.lua @@ -0,0 +1,20 @@ + +-- Animals + +dofile(minetest.get_modpath("pmobs").."/wolf.lua") -- KrupnoPavel +dofile(minetest.get_modpath("pmobs").."/dog.lua") + +-- Monsters + +--dofile(minetest.get_modpath("pmobs").."/ninja.lua") -- CProgrammingRU +dofile(minetest.get_modpath("pmobs").."/yeti.lua") -- TenPlus1 + +-- NPC +dofile(minetest.get_modpath("pmobs").."/npc.lua") -- TenPlus1 +dofile(minetest.get_modpath("pmobs").."/npc_female.lua") -- NALC(sys4 fork MFF) nuttmeg20 +dofile(minetest.get_modpath("pmobs").."/guard.lua") -- CProgrammingRU + +if minetest.setting_get("log_mods") then + minetest.log("action", "pmobs loaded") +end + diff --git a/mods/mobs/license.txt b/mods/pmobs/license.txt old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/license.txt rename to mods/pmobs/license.txt diff --git a/minetestforfun_game/mods/default/models/character.b3d b/mods/pmobs/models/character.b3d old mode 100755 new mode 100644 similarity index 100% rename from minetestforfun_game/mods/default/models/character.b3d rename to mods/pmobs/models/character.b3d diff --git a/mods/pmobs/models/guard.x b/mods/pmobs/models/guard.x new file mode 100644 index 00000000..0d396f6b --- /dev/null +++ b/mods/pmobs/models/guard.x @@ -0,0 +1,9156 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000,-10.000000, 1.000000;; + } + Frame Armature_Body { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.000000, 0.000000, 6.750000, 1.000000;; + } + Frame Armature_Head { + FrameTransformMatrix { + -1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 6.750000,-0.000000, 1.000000;; + } + } //End of Armature_Head + Frame Armature_Arm_Left { + FrameTransformMatrix { + 0.989214,-0.143886,-0.027450, 0.000000, + -0.143940,-0.989586,-0.000000, 0.000000, + -0.027164, 0.003951,-0.999623, 0.000000, + -2.000000, 6.750000,-0.000000, 1.000000;; + } + } //End of Armature_Arm_Left + Frame Armature_Arm_Right { + FrameTransformMatrix { + 0.989214, 0.143886, 0.027450, 0.000000, + 0.143940,-0.989586,-0.000000, 0.000000, + 0.027164, 0.003951,-0.999623, 0.000000, + 2.000000, 6.750000,-0.000000, 1.000000;; + } + } //End of Armature_Arm_Right + Frame Armature_Leg_Right { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 1.000000, 0.000000,-0.000001, 1.000000;; + } + } //End of Armature_Leg_Right + Frame Armature_Leg_Left { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000,-0.000001, 1.000000;; + } + } //End of Armature_Leg_Left + } //End of Armature_Body + Frame Player { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { //Mesh Mesh + 616; + -2.000000;-1.000000;13.500000;, + 2.000000;-1.000000;13.500000;, + 2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000;13.500000;, + -2.000000; 1.000000;13.500000;, + 2.000000;-1.000000; 6.750000;, + 2.000000; 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transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 2.153459, 0.000000, 0.000000, 0.000000, + 0.000000, 2.153459, 0.000000, 0.000000, + 0.000000, 0.000000, 2.153459, 0.000000, + -11.632589, 0.094256, 0.169731, 1.000000;; + } + Frame Armature_Body { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.996529, 0.083252, 0.000000, + 0.000000,-0.083252, 0.996529, 0.000000, + 5.378092,-1.647068, 2.876912, 1.000000;; + } + Frame Armature_noga3 { + FrameTransformMatrix { + 0.000000,-0.996529, 0.083252, 0.000000, + -0.000000,-0.083252,-0.996529, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + 0.618225, 0.037596,-0.622362, 1.000000;; + } + } //End of Armature_noga3 + Frame Armature_noga1 { + FrameTransformMatrix { + 0.000000,-0.996529, 0.083252, 0.000000, + -0.000000,-0.083252,-0.996529, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + 0.618225, 3.072911,-0.875938, 1.000000;; + } + } //End of Armature_noga1 + Frame Armature_noga4 { + FrameTransformMatrix { + 0.000000,-0.996529, 0.083252, 0.000000, + -0.000000,-0.083252,-0.996529, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + -0.648382, 0.037596,-0.622362, 1.000000;; + } + } //End of Armature_noga4 + Frame Armature_noga2 { + FrameTransformMatrix { + 0.000000,-0.996529, 0.083252, 0.000000, + -0.000000,-0.083252,-0.996529, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + -0.648382, 3.072911,-0.875938, 1.000000;; + } + } //End of Armature_noga2 + Frame Armature_hvost { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-0.522249,-0.852793, 0.000000, + -0.000000, 0.852793,-0.522249, 0.000000, + 0.000000,-0.295864,-0.017687, 1.000000;; + } + } //End of Armature_hvost + Frame Armature_sheya { + FrameTransformMatrix { + 0.997121, 0.074946,-0.011510, 0.000000, + -0.075824, 0.985074,-0.154533, 0.000000, + -0.000243, 0.154961, 0.987921, 0.000000, + 0.000000, 3.260104, 0.242284, 1.000000;; + } + Frame Armature_head { + FrameTransformMatrix { + 0.997121,-0.075824,-0.000243, 0.000000, + 0.075813, 0.996898, 0.021119, 0.000000, + -0.001359,-0.021076, 0.999777, 0.000000, + 0.068728, 0.903770, 0.009841, 1.000000;; + } + } //End of Armature_head + Frame Armature_zubi { + FrameTransformMatrix { + 0.997121,-0.075824,-0.000243, 0.000000, + 0.075658, 0.994708, 0.069515, 0.000000, + -0.005029,-0.069333, 0.997581, 0.000000, + 0.205805, 1.974131,-0.481359, 1.000000;; + } + } //End of Armature_zubi + } //End of Armature_sheya + } //End of Armature_Body + } //End of Armature + Frame Cube { + FrameTransformMatrix { + 2.153459, 0.000000, 0.000000, 0.000000, + 0.000000, 2.153459, 0.000000, 0.000000, + 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shuriken when dead + drops = { + {name = "mobs:shuriken", + chance = 1, min = 1, max = 5}, + }, + -- damaged by + water_damage = 0, + lava_damage = 2, + light_damage = 0, + fall_damage = 0, + view_range = 15, + -- model animation + animation = { + speed_normal = 30, speed_run = 30, + stand_start = 0, stand_end = 79, + walk_start = 168, walk_end = 187, + run_start = 168, run_end = 187, + punch_start = 200, punch_end = 219, + }, +}) + +-- ninja spawn on top of trees +mobs:register_spawn("pmobs:ninja", {"default:leaves"}, 5, 0, 10000, 1, 31000) +mobs:register_egg("pmobs:ninja", "Ninja", "default_leaves.png", 1) + +mobs:register_arrow("pmobs:shuriken", { + visual = "sprite", + visual_size = {x=.5, y=.5}, + textures = {"mobs_shuriken.png"}, + velocity = 6, + drop = true, + + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=3}, + }, 0) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=3}, + }, 0) + end, + + hit_node = function(self, pos, node) + end, +}) + +-- shuriken throwing item + +local shuriken_GRAVITY=9 +local shuriken_VELOCITY=19 + +--Shoot shuriken +local mobs_shoot_shuriken=function (item, player, pointed_thing) + local playerpos=player:getpos() + local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "pmobs:shuriken") + local dir=player:get_look_dir() + obj:get_luaentity().velocity = shuriken_VELOCITY -- needed for api internal timing + obj:setvelocity({x=dir.x*shuriken_VELOCITY, y=dir.y*shuriken_VELOCITY, z=dir.z*shuriken_VELOCITY}) + obj:setacceleration({x=dir.x*-3, y=-shuriken_GRAVITY, z=dir.z*-3}) + item:take_item() + return item +end + +-- shuriken item +minetest.register_craftitem("pmobs:shuriken", { +description = "Shuriken", + inventory_image = "mobs_shuriken.png", + on_use = function(item, player) + if mobs_shoot_shuriken(item, player, pointed_thing) then + if not minetest.setting_getbool("creative_mode") then + item:add_wear(65535/50) + end + end + return item + end, +}) + +-- recipe +minetest.register_craft({ + output = "pmobs:shuriken 16", + recipe = { + {"", "default:steel_ingot", ""}, + {"default:steel_ingot", "", "default:steel_ingot"}, + {"", "default:steel_ingot", ""}, + } +}) + diff --git a/mods/pmobs/npc.lua b/mods/pmobs/npc.lua new file mode 100644 index 00000000..08a69111 --- /dev/null +++ b/mods/pmobs/npc.lua @@ -0,0 +1,106 @@ + +-- Npc by TenPlus1 + +mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling", + "shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze", + "default:sword_steel", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot", + "bucket:bucket_water", "default:stick", "cavestuff:pebble_1", "building_blocks:stick", + "default:cobble", "default:gravel", "default:clay_lump", "default:sand", "default:dirt_with_grass", + "default:dirt", "default:chest", "default:torch"} + +mobs:register_mob("pmobs:npc", { + -- animal, monster, npc + type = "npc", + -- aggressive, deals 2 damage to player/monster when hit + passive = false, + damage = 2, + attack_type = "dogfight", + attacks_monsters = true, + -- health & armor + hp_min = 10, hp_max = 20, armor = 100, + -- textures and model + collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, + visual = "mesh", + mesh = "character.b3d", + drawtype = "front", + textures = { + {"mobs_npc.png"}, + }, + child_texture = { + {"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine + }, + visual_size = {x=1, y=1}, + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_npc", + damage = "mobs_npc_hit", + attack = "mobs_npc_attack", + death = "mobs_npc_death", + }, + -- speed and jump + walk_velocity = 3, + run_velocity = 3, + jump = true, + -- drops wood and chance of apples when dead + drops = { + {name = "default:wood", + chance = 1, min = 1, max = 3}, + {name = "default:apple", + chance = 2, min = 1, max = 2}, + {name = "default:axe_stone", + chance = 3, min = 1, max = 1}, + {name = "maptools:silver_coin", chance = 10, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 0, + lava_damage = 2, + light_damage = 0, + + follow = {"farming:bread", "mobs:meat", "default:diamond"}, + view_range = 15, + -- model animation + animation = { + speed_normal = 30, speed_run = 30, + stand_start = 0, stand_end = 79, + walk_start = 168, walk_end = 187, + run_start = 168, run_end = 187, + punch_start = 200, punch_end = 219, + }, + -- right clicking with cooked meat will give npc more health + on_rightclick = function(self, clicker) + local item = clicker:get_wielded_item() + if item:get_name() == "default:sword_steel" then + minetest.add_entity(self.object:getpos(), "pmobs:guard") + self.object:remove() + clicker:get_inventory():remove_item("main", "default:sword_steel") + elseif item:get_name() == "mobs:meat" or item:get_name() == "farming:bread" then + local hp = self.object:get_hp() + if hp + 4 > self.hp_max then return end + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + self.object:set_hp(hp+4) + + + -- right clicking with gold lump drops random item from mobs.npc_drops + elseif item:get_name() == "default:gold_lump" then + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + local pos = self.object:getpos() + pos.y = pos.y + 0.5 + minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]}) + + end + end, +}) +-- spawning disabled for now +mobs:register_spawn("pmobs:npc", {"default:dirt_with_grass"}, 20, 0, 22000, 1, 51000) + +-- register spawn egg +mobs:register_egg("pmobs:npc", "Npc", "default_brick.png", 1) + +mobs:alias_mob("mobs:npc", "pmobs:npc") diff --git a/mods/pmobs/npc_female.lua b/mods/pmobs/npc_female.lua new file mode 100755 index 00000000..7d049e92 --- /dev/null +++ b/mods/pmobs/npc_female.lua @@ -0,0 +1,137 @@ + +-- Npc by TenPlus1 + +mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling", + "shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze", + "default:sword_steel", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot", + "bucket:bucket_water", "default:stick", "cavestuff:pebble_1", "building_blocks:stick", + "default:cobble", "default:gravel", "default:clay_lump", "default:sand", "default:dirt_with_grass", + "default:dirt", "default:chest", "default:torch"} + + +mobs:register_mob("pmobs:npc_female", { + -- animal, monster, npc + type = "npc", + -- aggressive, deals 6 damage to player/monster when hit + passive = false, + group_attack = true, + damage = 4, -- 3 damages if tamed + attack_type = "dogfight", + attacks_monsters = true, + pathfinding = false, + -- health & armor + hp_min = 20, + hp_max = 20, + armor = 200, + -- textures and model + collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, + visual = "mesh", + mesh = "character.b3d", + drawtype = "front", + textures = { + {"mobs_npc_female.png"}, -- female by nuttmeg20 + }, + child_texture = { + {"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine + }, + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_fnpc", -- 2 sounds + damage = "mobs_fnpc_hit", -- 2 sounds + attack = "mobs_fnpc_attack", -- 1 sound + death = "mobs_fnpc_death", -- 1 sound + }, + -- speed and jump + walk_velocity = 3, + run_velocity = 3, + jump = true, + -- drops wood and chance of apples when dead + drops = { + {name = "default:wood", chance = 1, min = 1, max = 3}, + {name = "default:apple", chance = 2, min = 1, max = 2}, + {name = "flowers:tulip", chance = 4, min = 1, max = 2}, + {name = "flowers:rose", chance = 4, min = 1, max = 2}, + {name = "default:axe_stone", chance = 6, min = 1, max = 1}, + {name = "maptools:silver_coin", chance = 10, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 0, + lava_damage = 6, + light_damage = 0, + -- follow diamond + follow = {"farming:bread", "mobs:meat", "default:diamond"}, + view_range = 16, + -- set owner and order + owner = "", + order = "follow", + fear_height = 3, + -- model animation + animation = { + speed_normal = 30, + speed_run = 30, + stand_start = 0, + stand_end = 79, + walk_start = 168, + walk_end = 187, + run_start = 168, + run_end = 187, + punch_start = 200, + punch_end = 219, + }, + -- right clicking with "cooked meat" or "bread" will give npc more health + on_rightclick = function(self, clicker) + + local item = clicker:get_wielded_item() + local name = clicker:get_player_name() + if item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond + if (self.diamond_count or 0) < 4 then + self.diamond_count = (self.diamond_count or 0) + 1 + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + if self.diamond_count >= 4 then + self.damages = 3 + self.tamed = true + self.owner = clicker:get_player_name() + end + end + return + -- feed to heal npc + elseif not mobs:feed_tame(self, clicker, 8, true, true) then + -- right clicking with gold lump drops random item from mobs.npc_drops + if item:get_name() == "default:gold_lump" then + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + + local pos = self.object:getpos() + pos.y = pos.y + 0.5 + minetest.add_item(pos, { + name = mobs.npc_drops[math.random(1, #mobs.npc_drops)] + }) + return + -- if owner switch between follow and stand + elseif self.owner and self.owner == clicker:get_player_name() then + if self.order == "follow" then + self.order = "stand" + else + self.order = "follow" + end + end + mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) + end + + end, +}) + +-- spawning enable for now +--mobs:spawn_specific("pmobs:npc_female", {"default:dirt_with_grass"}, {"air"}, -1, 20, 30, 500000, 1, -31000, 31000, true, true) +mobs:register_spawn("pmobs:npc_female", {"default:dirt_with_grass"}, 20, 0, 22000, 1, 51000) + +-- register spawn egg +mobs:register_egg("pmobs:npc_female", "Npc", "mobs_npc_female_inv.png", 1) + +mobs:alias_mob("mobs:npc_female", "pmobs:npc_female") diff --git a/mods/mobs/sounds/mobs_fnpc.1.ogg b/mods/pmobs/sounds/mobs_fnpc.1.ogg similarity index 100% rename from mods/mobs/sounds/mobs_fnpc.1.ogg rename to mods/pmobs/sounds/mobs_fnpc.1.ogg diff --git a/mods/mobs/sounds/mobs_fnpc.2.ogg b/mods/pmobs/sounds/mobs_fnpc.2.ogg similarity index 100% rename from mods/mobs/sounds/mobs_fnpc.2.ogg rename to mods/pmobs/sounds/mobs_fnpc.2.ogg diff --git a/mods/mobs/sounds/mobs_fnpc_attack.ogg b/mods/pmobs/sounds/mobs_fnpc_attack.ogg similarity index 100% rename from mods/mobs/sounds/mobs_fnpc_attack.ogg rename to mods/pmobs/sounds/mobs_fnpc_attack.ogg diff --git a/mods/mobs/sounds/mobs_fnpc_death.ogg b/mods/pmobs/sounds/mobs_fnpc_death.ogg similarity index 100% rename from mods/mobs/sounds/mobs_fnpc_death.ogg rename to mods/pmobs/sounds/mobs_fnpc_death.ogg diff --git a/mods/mobs/sounds/mobs_fnpc_hit.1.ogg b/mods/pmobs/sounds/mobs_fnpc_hit.1.ogg similarity index 100% rename from mods/mobs/sounds/mobs_fnpc_hit.1.ogg rename to mods/pmobs/sounds/mobs_fnpc_hit.1.ogg diff --git a/mods/mobs/sounds/mobs_fnpc_hit.2.ogg b/mods/pmobs/sounds/mobs_fnpc_hit.2.ogg similarity index 100% rename from mods/mobs/sounds/mobs_fnpc_hit.2.ogg rename to mods/pmobs/sounds/mobs_fnpc_hit.2.ogg diff --git a/mods/mobs/sounds/mobs_npc.1.ogg b/mods/pmobs/sounds/mobs_npc.1.ogg similarity index 100% rename from mods/mobs/sounds/mobs_npc.1.ogg rename to mods/pmobs/sounds/mobs_npc.1.ogg diff --git a/mods/mobs/sounds/mobs_npc.2.ogg b/mods/pmobs/sounds/mobs_npc.2.ogg similarity index 100% rename from mods/mobs/sounds/mobs_npc.2.ogg rename to mods/pmobs/sounds/mobs_npc.2.ogg diff --git a/mods/mobs/sounds/mobs_npc_attack.ogg b/mods/pmobs/sounds/mobs_npc_attack.ogg similarity index 100% rename from mods/mobs/sounds/mobs_npc_attack.ogg rename to mods/pmobs/sounds/mobs_npc_attack.ogg diff --git a/mods/mobs/sounds/mobs_npc_death.ogg b/mods/pmobs/sounds/mobs_npc_death.ogg similarity index 100% rename from mods/mobs/sounds/mobs_npc_death.ogg rename to mods/pmobs/sounds/mobs_npc_death.ogg diff --git a/mods/mobs/sounds/mobs_npc_hit.ogg b/mods/pmobs/sounds/mobs_npc_hit.ogg similarity index 100% rename from mods/mobs/sounds/mobs_npc_hit.ogg rename to mods/pmobs/sounds/mobs_npc_hit.ogg diff --git a/mods/mobs/sounds/mobs_wolf.ogg b/mods/pmobs/sounds/mobs_wolf.ogg similarity index 100% rename from mods/mobs/sounds/mobs_wolf.ogg rename to mods/pmobs/sounds/mobs_wolf.ogg diff --git a/mods/pmobs/sounds/mobs_wolf_attack.ogg b/mods/pmobs/sounds/mobs_wolf_attack.ogg new file mode 100644 index 00000000..4b06f515 Binary files /dev/null and b/mods/pmobs/sounds/mobs_wolf_attack.ogg differ diff --git a/mods/mobs/sounds/mobs_yeti_death.ogg b/mods/pmobs/sounds/mobs_yeti_death.ogg similarity index 100% rename from mods/mobs/sounds/mobs_yeti_death.ogg rename to mods/pmobs/sounds/mobs_yeti_death.ogg diff --git a/mods/pmobs/textures/mobs_blood.png b/mods/pmobs/textures/mobs_blood.png new file mode 100644 index 00000000..77cfbdaa Binary files /dev/null and b/mods/pmobs/textures/mobs_blood.png differ diff --git a/mods/pmobs/textures/mobs_dog.png b/mods/pmobs/textures/mobs_dog.png new file mode 100644 index 00000000..d2279521 Binary files /dev/null and b/mods/pmobs/textures/mobs_dog.png differ diff --git a/mods/pmobs/textures/mobs_ninja.png b/mods/pmobs/textures/mobs_ninja.png new file mode 100644 index 00000000..f8896a5c Binary files /dev/null and b/mods/pmobs/textures/mobs_ninja.png differ diff --git a/mods/pmobs/textures/mobs_npc.png b/mods/pmobs/textures/mobs_npc.png new file mode 100644 index 00000000..93563989 Binary files /dev/null and b/mods/pmobs/textures/mobs_npc.png differ diff --git a/mods/mobs/textures/mobs_npc_baby.png b/mods/pmobs/textures/mobs_npc_baby.png similarity index 100% rename from mods/mobs/textures/mobs_npc_baby.png rename to mods/pmobs/textures/mobs_npc_baby.png diff --git a/mods/mobs/textures/mobs_npc_female.png b/mods/pmobs/textures/mobs_npc_female.png similarity index 100% rename from mods/mobs/textures/mobs_npc_female.png rename to mods/pmobs/textures/mobs_npc_female.png diff --git a/mods/mobs/textures/mobs_npc_female_inv.png b/mods/pmobs/textures/mobs_npc_female_inv.png similarity index 100% rename from mods/mobs/textures/mobs_npc_female_inv.png rename to mods/pmobs/textures/mobs_npc_female_inv.png diff --git a/mods/pmobs/textures/mobs_shuriken.png b/mods/pmobs/textures/mobs_shuriken.png new file mode 100644 index 00000000..bb8b7328 Binary files /dev/null and b/mods/pmobs/textures/mobs_shuriken.png differ diff --git a/mods/pmobs/textures/mobs_wolf.png b/mods/pmobs/textures/mobs_wolf.png new file mode 100644 index 00000000..dc45bb98 Binary files /dev/null and b/mods/pmobs/textures/mobs_wolf.png differ diff --git a/mods/pmobs/textures/mobs_yeti.png b/mods/pmobs/textures/mobs_yeti.png new file mode 100644 index 00000000..aa685612 Binary files /dev/null and b/mods/pmobs/textures/mobs_yeti.png differ diff --git a/mods/pmobs/textures/npcf_skin_armor.png b/mods/pmobs/textures/npcf_skin_armor.png new file mode 100644 index 00000000..b510575e Binary files /dev/null and b/mods/pmobs/textures/npcf_skin_armor.png differ diff --git a/mods/pmobs/wolf.lua b/mods/pmobs/wolf.lua new file mode 100644 index 00000000..2729d179 --- /dev/null +++ b/mods/pmobs/wolf.lua @@ -0,0 +1,70 @@ + +-- Wolf by KrupnoPavel + +mobs:register_mob( + "pmobs:wolf", + { + type = "monster", + passive = false, + pathfinding = false, + reach = 2, + hp_max = 20, + passive = false, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, + visual = "mesh", + mesh = "mobs_wolf.x", + textures = { + {"mobs_wolf.png"}, + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_wolf", + war_cry = "mobs_wolf_attack", + }, + view_range = 7, + walk_velocity = 2, + run_velocity = 3, + stepheight = 1.1, + damage = 3, + armor = 200, + attack_type = "dogfight", + drops = { + {name = "mobs:meat_raw", + chance = 1, + min = 2, + max = 3,}, + {name = "maptools:silver_coin", + chance = 4, min = 1, max = 1,}, + }, + drawtype = "front", + water_damage = 0, + lava_damage = 5, + light_damage = 0, + on_rightclick = function(self, clicker) + tool = clicker:get_wielded_item() + if tool:get_name() == "mobs:meat_raw" then + clicker:get_inventory():remove_item("main", "mobs:meat_raw") + minetest.add_entity(self.object:getpos(), "pmobs:dog") + self.object:remove() + end + end, + animation = { + speed_normal = 20, + speed_run = 30, + stand_start = 10, + stand_end = 20, + walk_start = 75, + walk_end = 100, + run_start = 100, + run_end = 130, + punch_start = 135, + punch_end = 155, + }, + jump = true, + step = 0.5, + blood_texture = "mobs_blood.png", + }) +mobs:register_spawn("pmobs:wolf", {"default:dirt_with_grass","default:dirt","default:snow", "default:snowblock"}, 20, -1, 22000, 1, 51000) +mobs:register_egg("pmobs:wolf", "Wolf", "wool_grey.png", 1) + +mobs:alias_mob("mobs:wolf", "pmobs:wolf") diff --git a/mods/pmobs/yeti.lua b/mods/pmobs/yeti.lua new file mode 100644 index 00000000..13c08769 --- /dev/null +++ b/mods/pmobs/yeti.lua @@ -0,0 +1,112 @@ + +-- Yeti by TenPlus1 + +mobs:register_mob("pmobs:yeti", { + type = "monster", + hp_min = 10, + hp_max = 35, + collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, + visual = "mesh", + mesh = "character.b3d", + textures = { + {"mobs_yeti.png"}, + }, + visual_size = {x=1, y=1}, + makes_footstep_sound = true, + sounds = { + shoot_attack = "mobs_stonemonster_attack", + death = "mobs_zombie_death", + random = "mobs_stonemonster", + }, + view_range = 15, + walk_velocity = 1, + run_velocity = 3, + damage = 2, + drops = { + {name = "default:ice", + chance = 1, + min = 1, + max = 3,}, + {name = "maptools:silver_coin", + chance = 2, min = 1, max = 1,}, + }, + armor = 100, + drawtype = "front", + water_damage = 1, + lava_damage = 5, + light_damage = 1, + on_rightclick = nil, + attack_type = "shoot", + shoot_interval = .7, + arrow = "pmobs:snowball", + shoot_offset = 2, + animation = { + speed_normal = 30, speed_run = 30, + stand_start = 0, stand_end = 79, + walk_start = 168, walk_end = 187, + run_start = 168, run_end = 187, + punch_start = 200, punch_end = 219, + }, + jump = true, + floats = 0, +}) +mobs:register_spawn("pmobs:yeti", {"default:dirt_with_snow", "default:snowblock", "default:ice"}, 10, -1, 7000, 1, 31000) + +mobs:register_egg("pmobs:yeti", "Yeti", "default_snow.png", 1) + +mobs:register_arrow("pmobs:snowball", { + visual = "sprite", + visual_size = {x=.5, y=.5}, + textures = {"default_snowball.png"}, + velocity = 6, + + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=1}, + }, 0) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=1}, + }, 0) + end, + + hit_node = function(self, pos, node) + end +}) + +-- snowball throwing item + +local snowball_GRAVITY=9 +local snowball_VELOCITY=19 + +-- shoot snowball +local mobs_shoot_snowball=function (item, player, pointed_thing) + local playerpos=player:getpos() + local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "pmobs:snowball") + local dir=player:get_look_dir() + obj:get_luaentity().velocity = snowball_VELOCITY -- needed for api internal timing + obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY}) + obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3}) + item:take_item() + return item +end + +-- override default snow to shoot snowballs +minetest.override_item("default:snow", { + + --Disable placement prediction for snow. + node_placement_prediction = "", + on_construct = function(pos) + if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") > 0 then + minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"}) + end + end, + + on_use = mobs_shoot_snowball +}) + +mobs:alias_mob("mobs:yeti", "pmobs:yeti") diff --git a/mods/slimes/depends.txt b/mods/slimes/depends.txt new file mode 100644 index 00000000..44df2333 --- /dev/null +++ b/mods/slimes/depends.txt @@ -0,0 +1,4 @@ +default +tnt +mobs +mesecons_materials? diff --git a/mods/slimes/greenslimes.lua b/mods/slimes/greenslimes.lua new file mode 100644 index 00000000..41e658ad --- /dev/null +++ b/mods/slimes/greenslimes.lua @@ -0,0 +1,127 @@ +-- sounds +local green_sounds = { + damage = "slimes_damage", + death = "slimes_death", + jump = "slimes_jump", + attack = "slimes_attack", +} + +-- green slime textures +local green_textures = {"green_slime_sides.png", "green_slime_sides.png", "green_slime_sides.png", "green_slime_sides.png", "green_slime_front.png", "green_slime_sides.png"} + +-- register small green slime +mobs:register_mob("slimes:greensmall", { + type = "monster", + hp_min = 1, hp_max = 2, + collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, + visual = "cube", + visual_size = {x = 0.5, y = 0.5}, + textures = { green_textures }, + blood_texture = "green_slime_blood.png", + makes_footstep_sound = false, + sounds = green_sounds, + attack_type = "dogfight", + attacks_monsters = true, + damage = 1, + passive = false, + walk_velocity = 2, + run_velocity = 2, + walk_chance = 0, + jump_chance = 30, + jump_height = 6, + armor = 100, + view_range = 10, + drops = { + {name = "mesecons_materials:glue", chance = 4, min = 1, max = 2}, + {name = "maptools:silver_coin", chance = 4, min = 1, max = 1,}, + }, + drawtype = "front", + water_damage = 0, + lava_damage = 10, + light_damage = 0, +}) +mobs:register_egg("slimes:greensmall", "Small Green Slime", "green_slime_front.png", 0) +mobs:alias_mob("mobs:greensmall", "slimes:greensmall") + +-- register medium green slime +mobs:register_mob("slimes:greenmedium", { + type = "monster", + hp_min = 3, hp_max = 4, + collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + visual = "cube", + visual_size = {x = 1, y = 1}, + textures = { green_textures }, + blood_texture = "green_slime_blood.png", + makes_footstep_sound = false, + sounds = green_sounds, + attack_type = "dogfight", + attacks_monsters = true, + damage = 1, + passive = false, + walk_velocity = 2, + run_velocity = 2, + walk_chance = 0, + jump_chance = 30, + jump_height = 6, + armor = 100, + view_range = 10, + on_die = function(self, pos) + local num = math.random(2, 4) + for i=1,num do + minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "slimes:greensmall") + end + end, + drawtype = "front", + water_damage = 0, + lava_damage = 10, + light_damage = 0, +}) +mobs:register_egg("slimes:greenmedium", "Medium Green Slime", "green_slime_front.png", 0) +mobs:alias_mob("mobs:greenmedium", "slimes:greenmedium") + +-- register big green slime +mobs:register_mob("slimes:greenbig", { + type = "monster", + hp_min = 5, hp_max = 6, + collisionbox = {-1, -1, -1, 1, 1, 1}, + visual = "cube", + visual_size = {x = 2, y = 2}, + textures = { green_textures }, + blood_texture = "green_slime_blood.png", + makes_footstep_sound = false, + sounds = green_sounds, + attack_type = "dogfight", + attacks_monsters = true, + damage = 2, + passive = false, + walk_velocity = 2, + run_velocity = 2, + walk_chance = 0, + jump_chance = 30, + jump_height = 6, + armor = 100, + view_range = 10, + on_die = function(self, pos) + local num = math.random(1, 2) + for i=1,num do + minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "slimes:greenmedium") + end + end, + drawtype = "front", + water_damage = 0, + lava_damage = 10, + light_damage = 0, +}) +mobs:register_egg("slimes:greenbig", "Big Green Slime", "green_slime_front.png", 0) +mobs:alias_mob("mobs:greenbig", "slimes:greenbig") + +--mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height) + +mobs:spawn_specific("slimes:greenbig", {"default:junglegrass", "default:acid_source"},{"air","default:junglegrass", "default:acid_flowing"}, 4, 20, 30, 5000, 8, 0, 32000) +mobs:spawn_specific("slimes:greenmedium", {"default:junglegrass", "default:acid_source"},{"air","default:junglegrass", "default:acid_flowing"}, 4, 20, 30, 10000, 8, 0, 32000) +mobs:spawn_specific("slimes:greensmall", {"default:junglegrass", "default:acid_source"},{"air","default:junglegrass", "default:acid_flowing"}, 4, 4, 30, 15000, 8, 0, 32000) + +--mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height) + +mobs:register_spawn("slimes:greenmedium", {"default:mossycobble"}, 20, 4, 10000, 8, 32000) +mobs:register_spawn("slimes:greensmall", {"default:mossycobble"}, 20, 4, 10000, 8, 32000) diff --git a/mods/slimes/init.lua b/mods/slimes/init.lua new file mode 100644 index 00000000..4e1ecfbf --- /dev/null +++ b/mods/slimes/init.lua @@ -0,0 +1,17 @@ + +-- Slimes by ? + +dofile(minetest.get_modpath("slimes").."/greenslimes.lua") +dofile(minetest.get_modpath("slimes").."/lavaslimes.lua") + +-- cannot find mesecons?, craft glue instead +if not minetest.get_modpath("mesecons_materials") then + minetest.register_craftitem(":mesecons_materials:glue", { + image = "jeija_glue.png", + description="Glue", + }) +end + +if minetest.setting_get("log_mods") then minetest.log("action", "Slimes loaded") end +damage_enabled = minetest.setting_getbool("enable_damage") + diff --git a/mods/slimes/lavaslimes.lua b/mods/slimes/lavaslimes.lua new file mode 100644 index 00000000..6850a9d6 --- /dev/null +++ b/mods/slimes/lavaslimes.lua @@ -0,0 +1,133 @@ +-- sounds +local lava_sounds = { + damage = "slimes_damage", + death = "slimes_death", + jump = "slimes_jump", + attack = "slimes_attack", +} + +-- lava slime textures +local lava_textures = {"lava_slime_sides.png", "lava_slime_sides.png", "lava_slime_sides.png", "lava_slime_sides.png", "lava_slime_front.png", "lava_slime_sides.png"} + +-- register small lava slime +mobs:register_mob("slimes:lavasmall", { + type = "monster", + hp_min = 1, hp_max = 2, + collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, + visual = "cube", + visual_size = {x = 0.5, y = 0.5}, + textures = { lava_textures }, + blood_texture = "lava_slime_blood.png", + makes_footstep_sound = false, + sounds = lava_sounds, + attack_type = "dogfight", + attacks_monsters = true, + damage = 1, + passive = false, + walk_velocity = 2, + run_velocity = 2, + walk_chance = 0, + jump_chance = 30, + jump_height = 6, + armor = 100, + view_range = 10, + drops = { + {name = "tnt:gunpowder", chance = 4, min = 1, max = 2}, + {name = "mobs:lava_orb", chance = 15, min = 1, max = 1,}, + {name = "maptools:silver_coin", chance = 4, min = 1, max = 1,}, + }, + drawtype = "front", + water_damage = 10, + lava_damage = 0, + light_damage = 0, + replace_rate = 20, + replace_what = {"air"}, + replace_with = "fire:basic_flame", +}) +mobs:register_egg("slimes:lavasmall", "Small Lava Slime", "lava_slime_front.png", 0) +mobs:alias_mob("mobs:lavasmall", "slimes:lavasmall") + +-- register medium lava slime +mobs:register_mob("slimes:lavamedium", { + type = "monster", + hp_min = 3, hp_max = 4, + collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + visual = "cube", + visual_size = {x = 1, y = 1}, + textures = { lava_textures }, + blood_texture = "lava_slime_blood.png", + makes_footstep_sound = false, + sounds = lava_sounds, + attack_type = "dogfight", + attacks_monsters = true, + damage = 2, + passive = false, + walk_velocity = 2, + run_velocity = 2, + walk_chance = 0, + jump_chance = 30, + jump_height = 6, + armor = 100, + view_range = 10, + on_die = function(self, pos) + local num = math.random(2, 4) + for i=1,num do + minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "slimes:lavasmall") + end + end, + drawtype = "front", + water_damage = 10, + lava_damage = 0, + light_damage = 0, + replace_rate = 20, + replace_what = {"air"}, + replace_with = "fire:basic_flame", +}) +mobs:register_egg("slimes:lavamedium", "Medium Lava Slime", "lava_slime_front.png", 0) +mobs:alias_mob("mobs:lavamedium", "slimes:lavamedium") + +-- register big lava slime +mobs:register_mob("slimes:lavabig", { + type = "monster", + hp_min = 5, hp_max = 6, + collisionbox = {-1, -1, -1, 1, 1, 1}, + visual = "cube", + visual_size = {x = 2, y = 2}, + textures = { lava_textures }, + blood_texture = "lava_slime_blood.png", + makes_footstep_sound = false, + sounds = lava_sounds, + attack_type = "dogfight", + attacks_monsters = true, + damage = 3, + passive = false, + walk_velocity = 2, + run_velocity = 2, + walk_chance = 0, + jump_chance = 30, + jump_height = 6, + armor = 100, + view_range = 10, + on_die = function(self, pos) + local num = math.random(1, 2) + for i=1,num do + minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "slimes:lavamedium") + end + end, + drawtype = "front", + water_damage = 10, + lava_damage = 0, + light_damage = 0, + replace_offset = -1, + replace_rate = 20, + replace_what = {"air"}, + replace_with = "fire:basic_flame", +}) +mobs:register_egg("slimes:lavabig", "Big Lava Slime", "lava_slime_front.png", 0) +mobs:alias_mob("mobs:lavabig", "slimes:lavabig") + +--mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height) + +mobs:spawn_specific("slimes:lavabig", {"default:lava_source"},{"default:lava_flowing"}, 4, 20, 30, 5000, 8, -32000, -64) +mobs:spawn_specific("slimes:lavamedium", {"default:lava_source"},{"default:lava_flowing"}, 4, 20, 30, 10000, 8, -32000, -64) +mobs:spawn_specific("slimes:lavasmall", {"default:lava_source"},{"default:lava_flowing"}, 4, 20, 30, 15000, 8, -32000, -64) diff --git a/mods/slimes/readme.txt b/mods/slimes/readme.txt new file mode 100644 index 00000000..d6d7cfed --- /dev/null +++ b/mods/slimes/readme.txt @@ -0,0 +1,93 @@ + +"Slimes Redone" - Mod for Minetest (http://www.minetest.net/) + +Introduction +========================================================================================================================== +This mod adds two type of mobs in the world of Minetest: green slimes and lava slimes. They are hostile and will attack the +players as soon as they see them. If they are defeated, the slimes maybe will reward the player with useful resources. + +Green slimes live in the tall grass of the jungles and in the ancient ruins of lost temples. And lava slimes live deep +underground near the lava pools. + +I've made this mod inspired by this other: https://forum.minetest.net/viewtopic.php?f=11&t=2979&hilit=slimes which adds friendly +slimes. Thank you Jeija! + +Details +========================================================================================================================== +- Adds two new hostile mobs: green slimes and lava slimes. +- They attack players and hurt them on touch. (i'm not sure if the amount of damage is enough or too much...:/) +- The biger ones split in a random amout of smaller versions when defeated: big > medium > small. +- They can get different enviromental damage: water, lava, sunlight and falling. +- They use custom textures and sounds. (more work needs to be done here ;P) +- Cartoonish animation (they deform a bit when landing and stretch out when jumping). +- Effects (blood, smoke, bubbles, footprints,..). +- API to add new slimes. + +Green slimes: + > spawn in jungle grass or in temples mossy cobble (default:mossycobble). + > on die, they drop a randomish amount of glue (from mesecon mod) + > Lava hurts them. + +Lava slimes: + > spawn in lava pools deep under ground. + > on die, they drop a randomish amount of gunpowder (from default tnt mod). + > water hurts them. + > when they jump they leave behind a footprint of fire. ^^ + +Install +========================================================================================================================== +Unzip the archive an place it in minetest-base-directory/mods/minetest/ +If you have a windows client or a linux run-in-place client. +If you have a linux system-wide instalation place it in ~/.minetest/mods/minetest/. +If you want to install this mod only in one world create the folder worldmods/ in your world directory. +For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods + +How to use the mod: +========================================================================================================================== +Just install it an everything should work. + +Mod Information +========================================================================================================================== +Version: 0.1 +Required Minetest Version: >=0.4.12 +Dependencies: default, default:tnt, mesecon (https://forum.minetest.net/viewtopic.php?f=11&t=628&hilit=mesecon) +Soft Dependencies: (none) +Highly Recommended: (none) +Craft Recipies: (none) +Git Repo: https://github.com/TomasJLuis/mt-slimes-redone + +Modders/Developers +========================================================================================================================= +If you are a modder, you should know that I've never used LUA before. this is my first mod for Mintetest, and I've used +this mod to learn how to mod on Minetest. So may be you will find a code full of mistakes and bad practices... ;P +If you spot someting that can/must be improved/changed/removed and want to help me to improve this mode and my knowledge, +please tell me here: https://forum.minetest.net/viewtopic.php?f=9&t=11743&p=175186#p175186 +Thank you! + +Version history +========================================================================================================================== +0.1 - Initial release + +Copyright and Licensing +========================================================================================================================== + +- Author: Tomas J. Luis + +- Original sound for slime damage by RandomationPictures under licence CC0 1.0. +http://www.freesound.org/people/RandomationPictures/sounds/138481/ + +- Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0. +http://www.freesound.org/people/DrMinky/sounds/ + +- Source code and images by Tomas J. Luis under WTFPL. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + diff --git a/mods/slimes/sounds/slimes_attack.ogg b/mods/slimes/sounds/slimes_attack.ogg new file mode 100644 index 00000000..7afa4cbb Binary files /dev/null and b/mods/slimes/sounds/slimes_attack.ogg differ diff --git a/mods/slimes/sounds/slimes_damage.ogg b/mods/slimes/sounds/slimes_damage.ogg new file mode 100644 index 00000000..966ff77e Binary files /dev/null and b/mods/slimes/sounds/slimes_damage.ogg differ diff --git a/mods/slimes/sounds/slimes_death.ogg b/mods/slimes/sounds/slimes_death.ogg new file mode 100644 index 00000000..7eef1f4c Binary files /dev/null and b/mods/slimes/sounds/slimes_death.ogg differ diff --git a/mods/slimes/sounds/slimes_jump.ogg b/mods/slimes/sounds/slimes_jump.ogg new file mode 100644 index 00000000..2c836e41 Binary files /dev/null and b/mods/slimes/sounds/slimes_jump.ogg differ diff --git a/mods/slimes/textures/green_slime_blood.png b/mods/slimes/textures/green_slime_blood.png new file mode 100644 index 00000000..5086778a Binary files /dev/null and b/mods/slimes/textures/green_slime_blood.png differ diff --git a/mods/slimes/textures/green_slime_front.png b/mods/slimes/textures/green_slime_front.png new file mode 100644 index 00000000..aecd7073 Binary files /dev/null and b/mods/slimes/textures/green_slime_front.png differ diff --git a/mods/slimes/textures/green_slime_sides.png b/mods/slimes/textures/green_slime_sides.png new file mode 100644 index 00000000..6261133b Binary files /dev/null and b/mods/slimes/textures/green_slime_sides.png differ diff --git a/mods/mobs/textures/jeija_glue.png b/mods/slimes/textures/jeija_glue.png old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/textures/jeija_glue.png rename to mods/slimes/textures/jeija_glue.png diff --git a/mods/slimes/textures/lava_slime_blood.png b/mods/slimes/textures/lava_slime_blood.png new file mode 100644 index 00000000..bf29b1c4 Binary files /dev/null and b/mods/slimes/textures/lava_slime_blood.png differ diff --git a/mods/slimes/textures/lava_slime_front.png b/mods/slimes/textures/lava_slime_front.png new file mode 100644 index 00000000..448ea2b9 Binary files /dev/null and b/mods/slimes/textures/lava_slime_front.png differ diff --git a/mods/slimes/textures/lava_slime_sides.png b/mods/slimes/textures/lava_slime_sides.png new file mode 100644 index 00000000..148da06c Binary files /dev/null and b/mods/slimes/textures/lava_slime_sides.png differ diff --git a/mods/snowdrift/README.txt b/mods/snowdrift/README.txt deleted file mode 100644 index a22d2c90..00000000 --- a/mods/snowdrift/README.txt +++ /dev/null @@ -1,11 +0,0 @@ -snowdrift 0.5.1 by paramat -For Minetest 0.4.15 and later -Depends default - -Licenses: -Source code: -MIT by paramat -Media: -Textures CC BY-SA (3.0) by paramat -Sounds CC BY (3.0) by inchadney -http://freesound.org/people/inchadney/sounds/58835/ diff --git a/mods/snowdrift/depends.txt b/mods/snowdrift/depends.txt deleted file mode 100644 index 4ad96d51..00000000 --- a/mods/snowdrift/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/snowdrift/init.lua b/mods/snowdrift/init.lua deleted file mode 100644 index f58c89e9..00000000 --- a/mods/snowdrift/init.lua +++ /dev/null @@ -1,229 +0,0 @@ --- Parameters - -local YLIMIT = 1 -- Set to world's water level or level of lowest open area, - -- calculations are disabled below this y. -local PRECSPR = 6 -- Time scale for precipitation variation in minutes -local PRECOFF = -0.4 -- Precipitation offset, higher = rains more often -local GSCYCLE = 0.5 -- Globalstep cycle (seconds) -local FLAKES = 16 -- Snowflakes per cycle -local DROPS = 64 -- Raindrops per cycle -local RAINGAIN = 0.2 -- Rain sound volume -local COLLIDE = false -- Whether particles collide with nodes -local NISVAL = 39 -- Clouds RGB value at night -local DASVAL = 175 -- Clouds RGB value in daytime - -local np_prec = { - offset = 0, - scale = 1, - spread = {x = PRECSPR, y = PRECSPR, z = PRECSPR}, - seed = 813, - octaves = 1, - persist = 0, - lacunarity = 2.0, - --flags = "" -} - --- These 2 must match biome heat and humidity noise parameters for a world - -local np_temp = { - offset = 50, - scale = 50, - spread = {x = 350, y = 350, z = 350}, - seed = 5349, - octaves = 3, - persist = 0.5, - lacunarity = 2.0, - --flags = "" -} - -local np_humid = { - offset = 50, - scale = 50, - spread = {x = 350, y = 350, z = 350}, - seed = 842, - octaves = 3, - persist = 0.5, - lacunarity = 2.0, - --flags = "" -} - - --- Stuff - -local difsval = DASVAL - NISVAL -local grad = 14 / 95 -local yint = 1496 / 95 - - --- Initialise noise objects to nil - -local nobj_temp = nil -local nobj_humid = nil -local nobj_prec = nil - - --- Globalstep function - -local handles = {} -local timer = 0 - -minetest.register_globalstep(function(dtime) - timer = timer + dtime - if timer < GSCYCLE then - return - end - - timer = 0 - - for _, player in ipairs(minetest.get_connected_players()) do - local player_name = player:get_player_name() - local ppos = player:getpos() - local pposy = math.floor(ppos.y) + 2 -- Precipitation when swimming - if pposy >= YLIMIT then - local pposx = math.floor(ppos.x) - local pposz = math.floor(ppos.z) - local ppos = {x = pposx, y = pposy, z = pposz} - - local nobj_temp = nobj_temp or minetest.get_perlin(np_temp) - local nobj_humid = nobj_humid or minetest.get_perlin(np_humid) - local nobj_prec = nobj_prec or minetest.get_perlin(np_prec) - - local nval_temp = nobj_temp:get2d({x = pposx, y = pposz}) - local nval_humid = nobj_humid:get2d({x = pposx, y = pposz}) - local nval_prec = nobj_prec:get2d({x = os.clock() / 60, y = 0}) - - -- Biome system: Frozen biomes below heat 35, - -- deserts below line 14 * t - 95 * h = -1496 - -- h = (14 * t + 1496) / 95 - -- h = 14/95 * t + 1496/95 - -- where 14/95 is gradient and 1496/95 is y intersection - -- h - 14/95 t = 1496/95 y intersection - -- so area above line is - -- h - 14/95 t > 1496/95 - local freeze = nval_temp < 35 - local precip = nval_prec < (nval_humid - 50) / 50 + PRECOFF and - nval_humid - grad * nval_temp > yint - - -- Check if player is outside - local outside = minetest.get_node_light(ppos, 0.5) == 15 - - -- Occasionally reset player sky - if math.random() < 0.1 then - if precip then - -- Set overcast sky - local sval - local time = minetest.get_timeofday() - if time >= 0.5 then - time = 1 - time - end - -- Sky brightness transitions: - -- First transition (24000 -) 4500, (1 -) 0.1875 - -- Last transition (24000 -) 5750, (1 -) 0.2396 - if time <= 0.1875 then - sval = NISVAL - elseif time >= 0.2396 then - sval = DASVAL - else - sval = math.floor(NISVAL + ((time - 0.1875) / 0.0521) * difsval) - end - - player:set_sky({r = sval, g = sval, b = sval + 16, a = 255}, "plain", {}) - else - -- Reset sky to normal - player:set_sky({}, "regular", {}) - end - end - - if not precip or not outside or freeze then - if handles[player_name] then - -- Stop sound if playing - minetest.sound_stop(handles[player_name]) - handles[player_name] = nil - end - end - - if precip and outside then - -- Precipitation - if freeze then - -- Snowfall - for flake = 1, FLAKES do - minetest.add_particle({ - pos = { - x = pposx - 24 + math.random(0, 47), - y = pposy + 8 + math.random(0, 1), - z = pposz - 20 + math.random(0, 47) - }, - vel = { - x = 0.0, - y = -2.0, - z = -1.0 - }, - acc = {x = 0, y = 0, z = 0}, - expirationtime = 8.5, - size = 2.8, - collisiondetection = COLLIDE, - collision_removal = true, - vertical = false, - texture = "snowdrift_snowflake" .. math.random(1, 4) .. ".png", - playername = player:get_player_name() - }) - end - else - -- Rainfall - for flake = 1, DROPS do - minetest.add_particle({ - pos = { - x = pposx - 8 + math.random(0, 16), - y = pposy + 8 + math.random(0, 5), - z = pposz - 8 + math.random(0, 16) - }, - vel = { - x = 0.0, - y = -10.0, - z = 0.0 - }, - acc = {x = 0, y = 0, z = 0}, - expirationtime = 2.1, - size = 2.8, - collisiondetection = COLLIDE, - collision_removal = true, - vertical = true, - texture = "snowdrift_raindrop.png", - playername = player:get_player_name() - }) - end - - if not handles[player_name] then - -- Start sound if not playing - local handle = minetest.sound_play( - "snowdrift_rain", - { - to_player = player_name, - gain = RAINGAIN, - loop = true, - } - ) - if handle then - handles[player_name] = handle - end - end - end - end - elseif handles[player_name] then - -- Stop sound when player goes under y limit - minetest.sound_stop(handles[player_name]) - handles[player_name] = nil - end - end -end) - - --- Stop sound and remove player handle on leaveplayer - -minetest.register_on_leaveplayer(function(player) - local player_name = player:get_player_name() - if handles[player_name] then - minetest.sound_stop(handles[player_name]) - handles[player_name] = nil - end -end) diff --git a/mods/snowdrift/license.txt b/mods/snowdrift/license.txt deleted file mode 100644 index 180c44a4..00000000 --- a/mods/snowdrift/license.txt +++ /dev/null @@ -1,91 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2017 paramat - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -License of media (textures) ---------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2017 paramat - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ - - -License of media (sounds) -------------------------- - -Attribution 3.0 Unported (CC BY 3.0) -Copyright (C) 2008 inchadney - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by/3.0/ diff --git a/mods/snowdrift/sounds/snowdrift_rain.ogg b/mods/snowdrift/sounds/snowdrift_rain.ogg deleted file mode 100644 index b86eb5b2..00000000 Binary files a/mods/snowdrift/sounds/snowdrift_rain.ogg and /dev/null differ diff --git a/mods/snowdrift/textures/snowdrift_raindrop.png b/mods/snowdrift/textures/snowdrift_raindrop.png deleted file mode 100644 index 1e4d3ac7..00000000 Binary files a/mods/snowdrift/textures/snowdrift_raindrop.png and /dev/null differ diff --git a/mods/snowdrift/textures/snowdrift_snowflake1.png b/mods/snowdrift/textures/snowdrift_snowflake1.png deleted file mode 100644 index b8d915fe..00000000 Binary files a/mods/snowdrift/textures/snowdrift_snowflake1.png and /dev/null differ diff --git a/mods/snowdrift/textures/snowdrift_snowflake2.png b/mods/snowdrift/textures/snowdrift_snowflake2.png deleted file mode 100644 index ca7cfc24..00000000 Binary files a/mods/snowdrift/textures/snowdrift_snowflake2.png and /dev/null differ diff --git a/mods/snowdrift/textures/snowdrift_snowflake3.png b/mods/snowdrift/textures/snowdrift_snowflake3.png deleted file mode 100644 index 1e961820..00000000 Binary files a/mods/snowdrift/textures/snowdrift_snowflake3.png and /dev/null differ diff --git a/mods/snowdrift/textures/snowdrift_snowflake4.png b/mods/snowdrift/textures/snowdrift_snowflake4.png deleted file mode 100644 index 5fe122c3..00000000 Binary files a/mods/snowdrift/textures/snowdrift_snowflake4.png and /dev/null differ diff --git a/mods/technic b/mods/technic index 3ba5354f..37d49142 160000 --- a/mods/technic +++ b/mods/technic @@ -1 +1 @@ -Subproject commit 3ba5354f8310770c7574402b0cf6661e1d59bd7a +Subproject commit 37d49142cfebc821bc6fd994fb7e7ae8dba9d66d diff --git a/mods/time_regulation b/mods/time_regulation index cef840ae..4069586c 160000 --- a/mods/time_regulation +++ b/mods/time_regulation @@ -1 +1 @@ -Subproject commit cef840ae042f0ffcd6ad996ff8fe0ae1d0188255 +Subproject commit 4069586c1c0ec781ea78cd664076ce1756508675 diff --git a/mods/tnt/depends.txt b/mods/tnt/depends.txt new file mode 100644 index 00000000..1d62510b --- /dev/null +++ b/mods/tnt/depends.txt @@ -0,0 +1,3 @@ +default +fire +fake_fire diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua new file mode 100644 index 00000000..c1d6e972 --- /dev/null +++ b/mods/tnt/init.lua @@ -0,0 +1,655 @@ +tnt = {} + +-- Default to enabled when in singleplayer +local enable_tnt = minetest.settings:get_bool("enable_tnt") +if enable_tnt == nil then + enable_tnt = minetest.is_singleplayer() +end + +-- loss probabilities array (one in X will be lost) +local loss_prob = {} + +loss_prob["default:cobble"] = 3 +loss_prob["default:dirt"] = 4 + +local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3) + +-- Fill a list with data for content IDs, after all nodes are registered +local cid_data = {} +minetest.after(0, function() + for name, def in pairs(minetest.registered_nodes) do + cid_data[minetest.get_content_id(name)] = { + name = name, + drops = def.drops, + flammable = def.groups.flammable, + on_blast = def.on_blast, + } + end +end) + +local function rand_pos(center, pos, radius) + local def + local reg_nodes = minetest.registered_nodes + local i = 0 + repeat + -- Give up and use the center if this takes too long + if i > 4 then + pos.x, pos.z = center.x, center.z + break + end + pos.x = center.x + math.random(-radius, radius) + pos.z = center.z + math.random(-radius, radius) + def = reg_nodes[minetest.get_node(pos).name] + i = i + 1 + until def and not def.walkable +end + +local function eject_drops(drops, pos, radius) + local drop_pos = vector.new(pos) + for _, item in pairs(drops) do + local count = math.min(item:get_count(), item:get_stack_max()) + while count > 0 do + local take = math.max(1,math.min(radius * radius, + count, + item:get_stack_max())) + rand_pos(pos, drop_pos, radius) + local dropitem = ItemStack(item) + dropitem:set_count(take) + local obj = minetest.add_item(drop_pos, dropitem) + if obj then + obj:get_luaentity().collect = true + obj:setacceleration({x = 0, y = -10, z = 0}) + obj:setvelocity({x = math.random(-3, 3), + y = math.random(0, 10), + z = math.random(-3, 3)}) + end + count = count - take + end + end +end + +local function add_drop(drops, item) + item = ItemStack(item) + local name = item:get_name() + if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then + return + end + + local drop = drops[name] + if drop == nil then + drops[name] = item + else + drop:set_count(drop:get_count() + item:get_count()) + end +end + +local basic_flame_on_construct -- cached value +local function destroy(drops, npos, cid, c_air, c_fire, + on_blast_queue, on_construct_queue, + ignore_protection, ignore_on_blast) + if not ignore_protection and minetest.is_protected(npos, "") then + return cid + end + + local def = cid_data[cid] + + if not def then + return c_air + elseif not ignore_on_blast and def.on_blast then + on_blast_queue[#on_blast_queue + 1] = { + pos = vector.new(npos), + on_blast = def.on_blast + } + return cid + elseif def.flammable then + -- if c_fire then + on_construct_queue[#on_construct_queue + 1] = { + fn = basic_flame_on_construct, + pos = vector.new(npos) + } + return c_fire + --end + else + local node_drops = minetest.get_node_drops(def.name, "") + for _, item in pairs(node_drops) do + add_drop(drops, item) + end + return c_air + end +end + +local function calc_velocity(pos1, pos2, old_vel, power) + -- Avoid errors caused by a vector of zero length + if vector.equals(pos1, pos2) then + return old_vel + end + + local vel = vector.direction(pos1, pos2) + vel = vector.normalize(vel) + vel = vector.multiply(vel, power) + + -- Divide by distance + local dist = vector.distance(pos1, pos2) + dist = math.max(dist, 1) + vel = vector.divide(vel, dist) + + -- Add old velocity + vel = vector.add(vel, old_vel) + + -- randomize it a bit + vel = vector.add(vel, { + x = math.random() - 0.5, + y = math.random() - 0.5, + z = math.random() - 0.5, + }) + + -- Limit to terminal velocity + dist = vector.length(vel) + if dist > 250 then + vel = vector.divide(vel, dist / 250) + end + return vel +end + +local function entity_physics(pos, radius, drops) + local objs = minetest.get_objects_inside_radius(pos, radius) + for _, obj in pairs(objs) do + local obj_pos = obj:getpos() + local dist = math.max(1, vector.distance(pos, obj_pos)) + + local damage = (4 / dist) * radius + if obj:is_player() then + -- currently the engine has no method to set + -- player velocity. See #2960 + -- instead, we knock the player back 1.0 node, and slightly upwards + local dir = vector.normalize(vector.subtract(obj_pos, pos)) + local moveoff = vector.multiply(dir, dist + 1.0) + local newpos = vector.add(pos, moveoff) + newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0}) + obj:setpos(newpos) + + obj:set_hp(obj:get_hp() - damage) + else + local do_damage = true + local do_knockback = true + local entity_drops = {} + local luaobj = obj:get_luaentity() + local objdef = minetest.registered_entities[luaobj.name] + + if objdef and objdef.on_blast then + do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage) + end + + if do_knockback then + local obj_vel = obj:getvelocity() + obj:setvelocity(calc_velocity(pos, obj_pos, + obj_vel, radius * 10)) + end + if do_damage then + if not obj:get_armor_groups().immortal then + obj:punch(obj, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = damage}, + }, nil) + end + end + for _, item in pairs(entity_drops) do + add_drop(drops, item) + end + end + end +end + +local function add_effects(pos, radius, drops) + minetest.add_particle({ + pos = pos, + velocity = vector.new(), + acceleration = vector.new(), + expirationtime = 0.4, + size = radius * 10, + collisiondetection = false, + vertical = false, + texture = "tnt_boom.png", + }) + minetest.add_particlespawner({ + amount = 64, + time = 0.5, + minpos = vector.subtract(pos, radius / 2), + maxpos = vector.add(pos, radius / 2), + minvel = {x = -10, y = -10, z = -10}, + maxvel = {x = 10, y = 10, z = 10}, + minacc = vector.new(), + maxacc = vector.new(), + minexptime = 1, + maxexptime = 2.5, + minsize = radius * 3, + maxsize = radius * 5, + texture = "tnt_smoke.png", + }) + + -- we just dropped some items. Look at the items entities and pick + -- one of them to use as texture + local texture = "tnt_blast.png" --fallback texture + local most = 0 + for name, stack in pairs(drops) do + local count = stack:get_count() + if count > most then + most = count + local def = minetest.registered_nodes[name] + if def and def.tiles and def.tiles[1] then + texture = def.tiles[1] + end + end + end + + minetest.add_particlespawner({ + amount = 64, + time = 0.1, + minpos = vector.subtract(pos, radius / 2), + maxpos = vector.add(pos, radius / 2), + minvel = {x = -3, y = 0, z = -3}, + maxvel = {x = 3, y = 5, z = 3}, + minacc = {x = 0, y = -10, z = 0}, + maxacc = {x = 0, y = -10, z = 0}, + minexptime = 0.8, + maxexptime = 2.0, + minsize = radius * 0.66, + maxsize = radius * 2, + texture = texture, + collisiondetection = true, + }) +end + +function tnt.burn(pos, nodename) + local name = nodename or minetest.get_node(pos).name + local def = minetest.registered_nodes[name] + if not def then + return + elseif def.on_ignite then + def.on_ignite(pos) + elseif minetest.get_item_group(name, "tnt") > 0 then + minetest.sound_play("tnt_ignite", {pos = pos}) + minetest.set_node(pos, {name = name .. "_burning"}) + minetest.get_node_timer(pos):start(1) + end +end + +local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, no_fire) -- NALC: Ajout de no_fire pour explosions sans flammes + pos = vector.round(pos) + -- scan for adjacent TNT nodes first, and enlarge the explosion + local vm1 = VoxelManip() + local p1 = vector.subtract(pos, 2) + local p2 = vector.add(pos, 2) + local minp, maxp = vm1:read_from_map(p1, p2) + local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + local data = vm1:get_data() + local count = 0 + local c_tnt = minetest.get_content_id("tnt:tnt") + local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning") + local c_tnt_boom = minetest.get_content_id("tnt:boom") + local c_air = minetest.get_content_id("air") + + for z = pos.z - 2, pos.z + 2 do + for y = pos.y - 2, pos.y + 2 do + local vi = a:index(pos.x - 2, y, z) + for x = pos.x - 2, pos.x + 2 do + local cid = data[vi] + if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then + count = count + 1 + data[vi] = c_air + end + vi = vi + 1 + end + end + end + + vm1:set_data(data) + vm1:write_to_map() + + -- recalculate new radius + radius = math.floor(radius * math.pow(count, 1/3)) + + -- perform the explosion + local vm = VoxelManip() + local pr = PseudoRandom(os.time()) + p1 = vector.subtract(pos, radius) + p2 = vector.add(pos, radius) + minp, maxp = vm:read_from_map(p1, p2) + a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + data = vm:get_data() + + local drops = {} + local on_blast_queue = {} + local on_construct_queue = {} + basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct + + local c_fire = minetest.get_content_id("fake_fire:fake_fire") + if not no_fire then + c_fire = minetest.get_content_id("fire:basic_flame") + end + for z = -radius, radius do + for y = -radius, radius do + local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) + for x = -radius, radius do + local r = vector.length(vector.new(x, y, z)) + if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then + local cid = data[vi] + local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} + if cid ~= c_air then + data[vi] = destroy(drops, p, cid, c_air, c_fire, + on_blast_queue, on_construct_queue, + ignore_protection, ignore_on_blast) + end + end + vi = vi + 1 + end + end + end + + vm:set_data(data) + vm:write_to_map() + vm:update_map() + vm:update_liquids() + + -- call check_single_for_falling for everything within 1.5x blast radius + for y = -radius * 1.5, radius * 1.5 do + for z = -radius * 1.5, radius * 1.5 do + for x = -radius * 1.5, radius * 1.5 do + local rad = {x = x, y = y, z = z} + local s = vector.add(pos, rad) + local r = vector.length(rad) + if r / radius < 1.4 then + minetest.check_single_for_falling(s) + end + end + end + end + + for _, queued_data in pairs(on_blast_queue) do + local dist = math.max(1, vector.distance(queued_data.pos, pos)) + local intensity = (radius * radius) / (dist * dist) + local node_drops = queued_data.on_blast(queued_data.pos, intensity) + if node_drops then + for _, item in pairs(node_drops) do + add_drop(drops, item) + end + end + end + + for _, queued_data in pairs(on_construct_queue) do + queued_data.fn(queued_data.pos) + end + + return drops, radius +end + +function tnt.boom(pos, def, is_mob) -- NALC: Ajout de is_mob. Si true alors explosion sans flammes + minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) + minetest.set_node(pos, {name = "tnt:boom"}) + local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, + def.ignore_on_blast, is_mob) -- NALC + -- append entity drops + local damage_radius = (radius / def.radius) * def.damage_radius + entity_physics(pos, damage_radius, drops) + if not def.disable_drops then + eject_drops(drops, pos, radius) + end + add_effects(pos, radius, drops) + if is_mob then + minetest.log("action", "A mob explosion occurred at " .. minetest.pos_to_string(pos) .. + " with radius " .. radius) + else + minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) .. + " with radius " .. radius) + end +end + +minetest.register_node("tnt:boom", { + drawtype = "airlike", + light_source = default.LIGHT_MAX, + walkable = false, + drop = "", + groups = {dig_immediate = 3}, + on_construct = function(pos) + minetest.get_node_timer(pos):start(0.4) + end, + on_timer = function(pos, elapsed) + minetest.remove_node(pos) + end, + -- unaffected by explosions + on_blast = function() end, +}) + +minetest.register_node("tnt:gunpowder", { + description = "Gun Powder", + drawtype = "raillike", + paramtype = "light", + is_ground_content = false, + sunlight_propagates = true, + walkable = false, + tiles = { + "tnt_gunpowder_straight.png", + "tnt_gunpowder_curved.png", + "tnt_gunpowder_t_junction.png", + "tnt_gunpowder_crossing.png" + }, + inventory_image = "tnt_gunpowder_inventory.png", + wield_image = "tnt_gunpowder_inventory.png", + selection_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + groups = {dig_immediate = 2, attached_node = 1, flammable = 5, + connect_to_raillike = minetest.raillike_group("gunpowder")}, + sounds = default.node_sound_leaves_defaults(), + + on_punch = function(pos, node, puncher) + if puncher:get_wielded_item():get_name() == "default:torch" then + minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) + minetest.log("action", puncher:get_player_name() .. + " ignites tnt:gunpowder at " .. + minetest.pos_to_string(pos)) + end + end, + on_blast = function(pos, intensity) + minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) + end, + on_burn = function(pos) + minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) + end, + on_ignite = function(pos, igniter) + minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) + end, +}) + +minetest.register_node("tnt:gunpowder_burning", { + drawtype = "raillike", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + light_source = 5, + tiles = {{ + name = "tnt_gunpowder_burning_straight_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1, + } + }, + { + name = "tnt_gunpowder_burning_curved_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1, + } + }, + { + name = "tnt_gunpowder_burning_t_junction_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1, + } + }, + { + name = "tnt_gunpowder_burning_crossing_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1, + } + }}, + selection_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + drop = "", + groups = { + dig_immediate = 2, + attached_node = 1, + connect_to_raillike = minetest.raillike_group("gunpowder") + }, + sounds = default.node_sound_leaves_defaults(), + on_timer = function(pos, elapsed) + for dx = -1, 1 do + for dz = -1, 1 do + for dy = -1, 1 do + if not (dx == 0 and dz == 0) then + tnt.burn({ + x = pos.x + dx, + y = pos.y + dy, + z = pos.z + dz, + }) + end + end + end + end + minetest.remove_node(pos) + end, + -- unaffected by explosions + on_blast = function() end, + on_construct = function(pos) + minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2}) + minetest.get_node_timer(pos):start(1) + end, +}) + +minetest.register_craft({ + output = "tnt:gunpowder 5", + type = "shapeless", + recipe = {"default:coal_lump", "default:gravel"} +}) + +if enable_tnt then + minetest.register_craft({ + output = "tnt:tnt", + recipe = { + {"group:wood", "tnt:gunpowder", "group:wood"}, + {"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"}, + {"group:wood", "tnt:gunpowder", "group:wood"} + } + }) + + minetest.register_abm({ + label = "TNT ignition", + nodenames = {"group:tnt", "tnt:gunpowder"}, + neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"}, + interval = 4, + chance = 1, + action = function(pos, node) + tnt.burn(pos, node.name) + end, + }) +end + +function tnt.register_tnt(def) + local name + if not def.name:find(':') then + name = "tnt:" .. def.name + else + name = def.name + def.name = def.name:match(":([%w_]+)") + end + if not def.tiles then def.tiles = {} end + local tnt_top = def.tiles.top or def.name .. "_top.png" + local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png" + local tnt_side = def.tiles.side or def.name .. "_side.png" + local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png" + if not def.damage_radius then def.damage_radius = def.radius * 2 end + + if enable_tnt then + minetest.register_node(":" .. name, { + description = def.description, + tiles = {tnt_top, tnt_bottom, tnt_side}, + is_ground_content = false, + groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5}, + sounds = default.node_sound_wood_defaults(), + on_punch = function(pos, node, puncher) + if puncher:get_wielded_item():get_name() == "default:torch" then + minetest.set_node(pos, {name = name .. "_burning"}) + minetest.log("action", puncher:get_player_name() .. + " ignites " .. node.name .. " at " .. + minetest.pos_to_string(pos)) + end + end, + on_blast = function(pos, intensity) + minetest.after(0.1, function() + tnt.boom(pos, def) + end) + end, + mesecons = {effector = + {action_on = + function(pos) + tnt.boom(pos, def) + end + } + }, + on_burn = function(pos) + minetest.set_node(pos, {name = name .. "_burning"}) + end, + on_ignite = function(pos, igniter) + minetest.set_node(pos, {name = name .. "_burning"}) + end, + }) + end + + minetest.register_node(":" .. name .. "_burning", { + tiles = { + { + name = tnt_burning, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1, + } + }, + tnt_bottom, tnt_side + }, + light_source = 5, + drop = "", + sounds = default.node_sound_wood_defaults(), + groups = {falling_node = 1}, + on_timer = function(pos, elapsed) + tnt.boom(pos, def) + end, + -- unaffected by explosions + on_blast = function() end, + on_construct = function(pos) + minetest.sound_play("tnt_ignite", {pos = pos}) + minetest.get_node_timer(pos):start(4) + minetest.check_for_falling(pos) + end, + }) +end + +tnt.register_tnt({ + name = "tnt:tnt", + description = "TNT", + radius = tnt_radius, +}) diff --git a/minetestforfun_game/mods/tnt/sounds/tnt_explode.ogg b/mods/tnt/sounds/tnt_explode.ogg similarity index 100% rename from minetestforfun_game/mods/tnt/sounds/tnt_explode.ogg rename to mods/tnt/sounds/tnt_explode.ogg diff --git a/minetestforfun_game/mods/tnt/sounds/tnt_gunpowder_burning.ogg b/mods/tnt/sounds/tnt_gunpowder_burning.ogg similarity index 100% rename from minetestforfun_game/mods/tnt/sounds/tnt_gunpowder_burning.ogg rename to mods/tnt/sounds/tnt_gunpowder_burning.ogg diff --git a/minetestforfun_game/mods/tnt/sounds/tnt_ignite.ogg b/mods/tnt/sounds/tnt_ignite.ogg similarity index 100% rename from minetestforfun_game/mods/tnt/sounds/tnt_ignite.ogg rename to mods/tnt/sounds/tnt_ignite.ogg diff --git a/minetestforfun_game/mods/tnt/textures/tnt_blast.png b/mods/tnt/textures/tnt_blast.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_blast.png rename to mods/tnt/textures/tnt_blast.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_boom.png b/mods/tnt/textures/tnt_boom.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_boom.png rename to mods/tnt/textures/tnt_boom.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_bottom.png b/mods/tnt/textures/tnt_bottom.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_bottom.png rename to mods/tnt/textures/tnt_bottom.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_gunpowder_burning_crossing_animated.png b/mods/tnt/textures/tnt_gunpowder_burning_crossing_animated.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_gunpowder_burning_crossing_animated.png rename to mods/tnt/textures/tnt_gunpowder_burning_crossing_animated.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_gunpowder_burning_curved_animated.png b/mods/tnt/textures/tnt_gunpowder_burning_curved_animated.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_gunpowder_burning_curved_animated.png rename to mods/tnt/textures/tnt_gunpowder_burning_curved_animated.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_gunpowder_burning_straight_animated.png b/mods/tnt/textures/tnt_gunpowder_burning_straight_animated.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_gunpowder_burning_straight_animated.png rename to mods/tnt/textures/tnt_gunpowder_burning_straight_animated.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_gunpowder_burning_t_junction_animated.png b/mods/tnt/textures/tnt_gunpowder_burning_t_junction_animated.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_gunpowder_burning_t_junction_animated.png rename to mods/tnt/textures/tnt_gunpowder_burning_t_junction_animated.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_gunpowder_crossing.png b/mods/tnt/textures/tnt_gunpowder_crossing.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_gunpowder_crossing.png rename to mods/tnt/textures/tnt_gunpowder_crossing.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_gunpowder_curved.png b/mods/tnt/textures/tnt_gunpowder_curved.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_gunpowder_curved.png rename to mods/tnt/textures/tnt_gunpowder_curved.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_gunpowder_inventory.png b/mods/tnt/textures/tnt_gunpowder_inventory.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_gunpowder_inventory.png rename to mods/tnt/textures/tnt_gunpowder_inventory.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_gunpowder_straight.png b/mods/tnt/textures/tnt_gunpowder_straight.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_gunpowder_straight.png rename to mods/tnt/textures/tnt_gunpowder_straight.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_gunpowder_t_junction.png b/mods/tnt/textures/tnt_gunpowder_t_junction.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_gunpowder_t_junction.png rename to mods/tnt/textures/tnt_gunpowder_t_junction.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_side.png b/mods/tnt/textures/tnt_side.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_side.png rename to mods/tnt/textures/tnt_side.png diff --git a/mods/tnt/textures/tnt_smoke.png b/mods/tnt/textures/tnt_smoke.png new file mode 100644 index 00000000..488b50fe Binary files /dev/null and b/mods/tnt/textures/tnt_smoke.png differ diff --git a/minetestforfun_game/mods/tnt/textures/tnt_top.png b/mods/tnt/textures/tnt_top.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_top.png rename to mods/tnt/textures/tnt_top.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_top_burning.png b/mods/tnt/textures/tnt_top_burning.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_top_burning.png rename to mods/tnt/textures/tnt_top_burning.png diff --git a/minetestforfun_game/mods/tnt/textures/tnt_top_burning_animated.png b/mods/tnt/textures/tnt_top_burning_animated.png similarity index 100% rename from minetestforfun_game/mods/tnt/textures/tnt_top_burning_animated.png rename to mods/tnt/textures/tnt_top_burning_animated.png diff --git a/mods/toolranks b/mods/toolranks new file mode 160000 index 00000000..3f94d76e --- /dev/null +++ b/mods/toolranks @@ -0,0 +1 @@ +Subproject commit 3f94d76e53608cf7cc0a48faf9a0cccbb74a1eb3 diff --git a/mods/unified_inventory/callbacks.lua b/mods/unified_inventory/callbacks.lua index fbe4d91f..08a9f101 100755 --- a/mods/unified_inventory/callbacks.lua +++ b/mods/unified_inventory/callbacks.lua @@ -164,7 +164,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end end - if fields.searchbutton then + if fields.searchbutton or fields.key_enter_field == "searchbox" then unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange") unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) diff --git a/mods/unified_inventory/depends.txt b/mods/unified_inventory/depends.txt index b4e6fcde..3879b2ca 100755 --- a/mods/unified_inventory/depends.txt +++ b/mods/unified_inventory/depends.txt @@ -1,4 +1,3 @@ -h2omes creative? intllib? datastorage? diff --git a/mods/unified_inventory/internal.lua b/mods/unified_inventory/internal.lua index 80d7ef01..044e7d42 100755 --- a/mods/unified_inventory/internal.lua +++ b/mods/unified_inventory/internal.lua @@ -189,6 +189,8 @@ function unified_inventory.get_formspec(player, page) n = n+1 -- Search box + formspec[n] = "field_close_on_enter[searchbox;false]" + n = n+1 if not draw_lite_mode then formspec[n] = "field[9.5,8.325;3,1;searchbox;;" diff --git a/mods/watershed/README.txt b/mods/watershed/README.txt deleted file mode 100755 index dfc706c8..00000000 --- a/mods/watershed/README.txt +++ /dev/null @@ -1,4 +0,0 @@ -watershed 0.7.1 by paramat, modified by the MinetestForFun Team. -For Minetest 0.4.13 and later -Depends default farming darkage -Licenses: WTFPL diff --git a/mods/watershed/depends.txt b/mods/watershed/depends.txt deleted file mode 100755 index 95289b27..00000000 --- a/mods/watershed/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ -default -farming -darkage diff --git a/mods/watershed/functions.lua b/mods/watershed/functions.lua deleted file mode 100755 index 5aa795c1..00000000 --- a/mods/watershed/functions.lua +++ /dev/null @@ -1,285 +0,0 @@ ---[[ MFF: Prevent trees from destroying existing blocks - This is the list of "safe" blocks in which a tree can grow - They were moved outside the local safety function for speed (I hope) ---]] -local c_air = minetest.get_content_id("air") -local c_ignore = minetest.get_content_id("ignore") - --- MFF: The local function to do safety checks -local function safely_set_block(t, k, v) - if t[k] == c_air or t[k] == c_ignore then - t[k] = v - end -end - -function watershed_appletree(x, y, z, area, data) - local c_tree = minetest.get_content_id("default:tree") - local c_apple = minetest.get_content_id("default:apple") - local c_wsappleaf = minetest.get_content_id("watershed:appleleaf") - - -- MFF: Higher default tree with a bit of randomness - local tree_top = 5 + math.random(0, 1) - local leaves_height = tree_top - 1 - local branches_height = leaves_height - 1 - - for j = 0, tree_top do -- MFF: Higher tree, same design - if j >= leaves_height then - for i = -2, 2 do - for k = -2, 2 do - local vil = area:index(x + i, y + j, z + k) - if math.random(64) == 2 then - -- MFF: Prevent trees from destroying existing blocks - safely_set_block(data, vil, c_apple) - elseif math.random(5) ~= 2 then - -- MFF: Prevent trees from destroying existing blocks - safely_set_block(data, vil, c_wsappleaf) - end - end - end - elseif j == branches_height then - for i = -1, 1 do - for k = -1, 1 do - if math.abs(i) + math.abs(k) == 2 then - local vit = area:index(x + i, y + j, z + k) - -- MFF: Prevent trees from destroying existing blocks - safely_set_block(data, vit, c_tree) - end - end - end - else - local vit = area:index(x, y + j, z) - -- MFF: Prevent trees from destroying existing blocks - if j == 0 then - -- MFF: the position of the sapling itself, replace it without checking. - data[vit] = c_tree - else - safely_set_block(data, vit, c_tree) - end - end - end -end - -function watershed_pinetree(x, y, z, area, data) - local c_wspitree = minetest.get_content_id("watershed:pinetree") - local c_wsneedles = minetest.get_content_id("watershed:needles") - local c_snowblock = minetest.get_content_id("default:snowblock") - for j = 0, 14 do - if j == 3 or j == 6 or j == 9 or j == 12 then - for i = -2, 2 do - for k = -2, 2 do - if math.abs(i) == 2 or math.abs(k) == 2 then - if math.random(7) ~= 2 then - -- MFF: Prevent trees from destroying existing blocks - local vil = area:index(x + i, y + j, z + k) - safely_set_block(data, vil, c_wsneedles) - local vila = area:index(x + i, y + j + 1, z + k) - safely_set_block(data, vila, c_snowblock) - end - end - end - end - elseif j == 4 or j == 7 or j == 10 then - for i = -1, 1 do - for k = -1, 1 do - if not (i == 0 and j == 0) then - if math.random(11) ~= 2 then - -- MFF: Prevent trees from destroying existing blocks - local vil = area:index(x + i, y + j, z + k) - safely_set_block(data, vil, c_wsneedles) - local vila = area:index(x + i, y + j + 1, z + k) - safely_set_block(data, vila, c_snowblock) - end - end - end - end - elseif j == 13 then - for i = -1, 1 do - for k = -1, 1 do - if not (i == 0 and j == 0) then - -- MFF: Prevent trees from destroying existing blocks - local vil = area:index(x + i, y + j, z + k) - safely_set_block(data, vil,c_wsneedles) - local vila = area:index(x + i, y + j + 1, z + k) - safely_set_block(data, vila, c_wsneedles) - local vilaa = area:index(x + i, y + j + 2, z + k) - safely_set_block(data, vilaa, c_snowblock) - end - end - end - end - -- MFF: Prevent trees from destroying existing blocks - local vit = area:index(x, y + j, z) - if j == 0 then - data[vit] = c_wspitree -- No safety check for the sapling itself - else - safely_set_block(data, vit, c_wspitree) - end - end - local vil = area:index(x, y + 15, z) - local vila = area:index(x, y + 16, z) - local vilaa = area:index(x, y + 17, z) - -- MFF: Prevent trees from destroying existing blocks - safely_set_block(data, vil, c_wsneedles) - safely_set_block(data, vila, c_wsneedles) - safely_set_block(data, vilaa, c_snowblock) -end - -function watershed_jungletree(x, y, z, area, data) - local c_juntree = minetest.get_content_id("default:jungletree") - local c_wsjunleaf = minetest.get_content_id("watershed:jungleleaf") - local top = math.random(17,23) - local branch = math.floor(top * 0.6) - for j = 0, top do - if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then - for i = -2, 2 do -- leaves - for k = -2, 2 do - local vi = area:index(x + i, y + j, z + k) - if math.random(5) ~= 2 then - -- MFF: Prevent trees from destroying existing blocks - safely_set_block(data, vi, c_wsjunleaf) - end - end - end - elseif j == top - 2 or j == branch then -- branches - for i = -1, 1 do - for k = -1, 1 do - if math.abs(i) + math.abs(k) == 2 then - local vi = area:index(x + i, y + j, z + k) - -- MFF: Prevent trees from destroying existing blocks - safely_set_block(data, vi, c_juntree) - end - end - end - end - if j <= top - 3 then -- trunk - local vi = area:index(x, y + j, z) - -- MFF: Prevent trees from destroying existing blocks - if j == 0 then - data[vi] = c_juntree -- No safety check for the sapling itself - else - safely_set_block(data, vi, c_juntree) - end - end - end -end - -function watershed_acaciatree(x, y, z, area, data) - local c_sapling = minetest.get_content_id("moretrees:acacia_sapling_ongen") - local vi = area:index(x, y, z) - data[vi] = c_sapling -end - -function watershed_flower(data, vi, noise) - local c_danwhi = minetest.get_content_id("flowers:dandelion_white") - local c_danyel = minetest.get_content_id("flowers:dandelion_yellow") - local c_rose = minetest.get_content_id("flowers:rose") - local c_tulip = minetest.get_content_id("flowers:tulip") - local c_geranium = minetest.get_content_id("flowers:geranium") - local c_viola = minetest.get_content_id("flowers:viola") - if noise > 0.8 then - data[vi] = c_danwhi - elseif noise > 0.4 then - data[vi] = c_rose - elseif noise > 0 then - data[vi] = c_tulip - elseif noise > -0.4 then - data[vi] = c_danyel - elseif noise > -0.8 then - data[vi] = c_geranium - else - data[vi] = c_viola - end -end - -function watershed_cactus(x, y, z, area, data) - local c_wscactus = minetest.get_content_id("watershed:cactus") - for j = 0, 4 do - for i = -2, 2 do - if i == 0 or j == 2 or (j == 3 and math.abs(i) == 2) then - local vic = area:index(x + i, y + j, z) - data[vic] = c_wscactus - end - end - end -end - -function watershed_papyrus(x, y, z, area, data) - local c_papyrus = minetest.get_content_id("default:papyrus") - local ph = math.random(1, 4) - for j = 0, ph do - local vip = area:index(x, y + j, z) - data[vip] = c_papyrus - end -end - --- Singlenode option - -local SINGLENODE = true - -if SINGLENODE then - -- Set mapgen parameters - - minetest.set_mapgen_params({mgname="singlenode", flags="nolight"}) - - -- Spawn player function is useless in minetestforfun -end - --- Appletree sapling - - function default.grow_tree(pos) - local x = pos.x - local y = pos.y - local z = pos.z - local vm = minetest.get_voxel_manip() - local pos1 = {x = x - 2, y = y - 2, z = z - 2} - local pos2 = {x = x + 2, y = y + 4, z = z + 2} - local emin, emax = vm:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) - local data = vm:get_data() - watershed_appletree(x, y, z, area, data) - vm:set_data(data) - vm:write_to_map() - vm:update_map() - end - --- Pine sapling - - function default.grow_pine_tree(pos) - local x = pos.x - local y = pos.y - local z = pos.z - local vm = minetest.get_voxel_manip() - local pos1 = {x = x - 2, y = y - 4, z = z - 2} - local pos2 = {x = x + 2, y = y + 17, z = z + 2} - local emin, emax = vm:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) - local data = vm:get_data() - watershed_pinetree(x, y, z, area, data) - vm:set_data(data) - vm:write_to_map() - vm:update_map() - end - --- Acacia sapling is already defined in Moretrees - --- Jungletree sapling - - function default.grow_jungle_tree(pos) - local x = pos.x - local y = pos.y - local z = pos.z - local vm = minetest.get_voxel_manip() - local pos1 = {x = x - 2, y = y - 5, z = z - 2} - local pos2 = {x = x + 2, y = y + 23, z = z + 2} - local emin, emax = vm:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) - local data = vm:get_data() - watershed_jungletree(x, y, z, area, data) - vm:set_data(data) - vm:write_to_map() - vm:update_map() - end - -default.grow_new_apple_tree = default.grow_tree -default.grow_new_jungle_tree = default.grow_jungle_tree -default.grow_new_pine_tree = default.grow_pine_tree diff --git a/mods/watershed/init.lua b/mods/watershed/init.lua deleted file mode 100755 index 5746e509..00000000 --- a/mods/watershed/init.lua +++ /dev/null @@ -1,782 +0,0 @@ --- Parameters - -local YMIN = -33000 -- Approximate base of realm stone -local YMAX = 33000 -- Approximate top of atmosphere / mountains / floatlands -local TERCEN = -128 -- Terrain zero level, average seabed -local YWAT = 1 -- Sea surface y -local YSAV = 5 -- Average sandline y, dune grasses above this -local SAMP = 3 -- Sandline amplitude -local YCLOMIN = 207 -- Minimum height of mod clouds -local CLOUDS = true -- Mod clouds? - -local TERSCA = 512 -- Vertical terrain scale -local XLSAMP = 0.1 -- Extra large scale height variation amplitude -local BASAMP = 0.3 -- Base terrain amplitude -local MIDAMP = 0.1 -- Mid terrain amplitude -local CANAMP = 0.4 -- Canyon terrain maximum amplitude -local ATANAMP = 1.1 -- Arctan function amplitude, - -- smaller = more and larger floatlands above ridges -local BLENEXP = 2 -- Terrain blend exponent - -local TSTONE = 0.02 -- Density threshold for stone, depth of soil at TERCEN -local TRIVER = -0.028 -- Densitybase threshold for river surface -local TRSAND = -0.035 -- Densitybase threshold for river sand -local TSTREAM = -0.004 -- Densitymid threshold for stream surface -local TSSAND = -0.005 -- Densitymid threshold for stream sand -local TLAVA = 2 -- Maximum densitybase threshold for lava, - -- small because grad is non-linear -local TFIS = 0.01 -- Fissure threshold, controls width -local TSEAM = 0.2 -- Seam threshold, width of seams -local ORESCA = 512 -- Seam system vertical scale -local ORETHI = 0.002 -- Ore seam thickness tuner -local BERGDEP = 32 -- Maximum iceberg depth -local TFOG = -0.04 -- Fog top densitymid threshold - -local biomeparams = { - HITET = 0.35, -- High temperature threshold - LOTET = -0.35, -- Low .. - ICETET = -0.7, -- Ice .. - HIHUT = 0.35, -- High humidity threshold - LOHUT = -0.35, -- Low .. - BLEND = 0.02, -- Biome blend randomness -} - -local flora = { - PINCHA = 36, -- Pine tree 1/x chance per node - APTCHA = 36, -- Appletree - FLOCHA = 289, -- Flower - GRACHA = 36, -- Grassland grasses - JUTCHA = 16, -- Jungletree - JUGCHA = 16, -- Junglegrass - CACCHA = 800, -- Cactus - CACCHA_DRYGRASS = 1600, - DRYCHA = 150, -- Dry shrub - ACACHA = 1369, -- Acacia tree - GOGCHA = 9, -- Golden grass - PAPCHA = 4, -- Papyrus - DUGCHA = 16, -- Dune grass -} - -local np = { --- pack it in a single table to avoid "function has more than 60 upvalues" - --- 3D noises - --- 3D noise for terrain - -terrain = { - offset = 0, - scale = 1, - spread = {x = 384, y = 192, z = 384}, - seed = 593, - octaves = 5, - persist = 0.67 -}, - --- 3D noise for fissures - -fissure = { - offset = 0, - scale = 1, - spread = {x = 256, y = 512, z = 256}, - seed = 20099, - octaves = 5, - persist = 0.5 -}, - --- 3D noise for ore seam networks - -seam = { - offset = 0, - scale = 1, - spread = {x = 512, y = 512, z = 512}, - seed = -992221, - octaves = 2, - persist = 0.5 -}, - --- 3D noise for rock strata inclination - -strata = { - offset = 0, - scale = 1, - spread = {x = 512, y = 512, z = 512}, - seed = 92219, - octaves = 3, - persist = 0.5 -}, - --- 3D noises for caves, from Valleys Mapgen mod by Gael-de-Sailly - -cave1 = { - offset = 0, - scale = 1, - spread = {x = 32, y = 32, z = 32}, - seed = -4640, - octaves = 4, - persist = 0.5 -}, - -cave2 = { - offset = 0, - scale = 1, - seed = 8804, - spread = {x = 32, y = 32, z = 32}, - octaves = 4, - persist = 0.5 -}, - -cave3 = { - offset = 0, - scale = 1, - seed = -4780, - spread = {x = 32, y = 32, z = 32}, - octaves = 4, - persist = 0.5 -}, - -cave4 = { - offset = 0, - scale = 1, - seed = -9969, - spread = {x = 32, y = 32, z = 32}, - octaves = 4, - persist = 0.5 -}, - --- 2D noises - --- 2D noise for mid terrain / streambed height - -mid = { - offset = 0, - scale = 1, - spread = {x = 768, y = 768, z = 768}, - seed = 85546, - octaves = 5, - persist = 0.5 -}, - --- 2D noise for base terrain / riverbed height - -base = { - offset = 0, - scale = 1, - spread = {x = 1024, y = 1024, z = 1024}, - seed = 8890, - octaves = 3, - persist = 0.33 -}, - --- 2D noise for extra large scale height variation - -xlscale = { - offset = 0, - scale = 1, - spread = {x = 4096, y = 4096, z = 4096}, - seed = -72, - octaves = 3, - persist = 0.33 -}, - --- 2D noise for magma surface - -magma = { - offset = 0, - scale = 1, - spread = {x = 128, y = 128, z = 128}, - seed = -13, - octaves = 2, - persist = 0.5 -}, - --- 2D noise for temperature, the same than in Plantlife and Snowdrift - -temp = { - offset = 0, - scale = 1, - spread = {x = 256, y = 256, z = 256}, - seed = 112, - octaves = 3, - persist = 0.5 -}, - --- 2D noise for humidity - -humid = { - offset = 0, - scale = 1, - spread = {x = 256, y = 256, z = 256}, - seed = 72384, - octaves = 4, - persist = 0.66 -}, - -} - --- Do files - -dofile(minetest.get_modpath("watershed") .. "/nodes.lua") -dofile(minetest.get_modpath("watershed") .. "/functions.lua") - --- Initialize 3D and 2D noise objects to nil - -local nobj_terrain = nil -local nobj_fissure = nil -local nobj_temp = nil -local nobj_humid = nil -local nobj_seam = nil -local nobj_strata = nil - -local nobj_cave1 = nil -local nobj_cave2 = nil -local nobj_cave3 = nil -local nobj_cave4 = nil - -local nobj_mid = nil -local nobj_base = nil -local nobj_xlscale = nil -local nobj_magma = nil - - --- Localise noise buffers - -local nbuf_terrain -local nbuf_fissure -local nbuf_temp -local nbuf_humid -local nbuf_seam -local nbuf_strata - -local nbuf_cave1 -local nbuf_cave2 -local nbuf_cave3 -local nbuf_cave4 - -local nbuf_mid -local nbuf_base -local nbuf_xlscale -local nbuf_magma - - --- Mapchunk generation function - -local global_seed -function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data) - local c_air = minetest.get_content_id("air") - local c_ignore = minetest.get_content_id("ignore") - local c_water = minetest.get_content_id("default:water_source") - local c_sand = minetest.get_content_id("default:sand") - local c_desand = minetest.get_content_id("default:desert_sand") - local c_snowblock = minetest.get_content_id("default:snowblock") - local c_ice = minetest.get_content_id("default:ice") - local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow") - local c_jungrass = minetest.get_content_id("default:junglegrass") - local c_dryshrub = minetest.get_content_id("default:dry_shrub") - local c_danwhi = minetest.get_content_id("flowers:dandelion_white") - local c_danyel = minetest.get_content_id("flowers:dandelion_yellow") - local c_rose = minetest.get_content_id("flowers:rose") - local c_tulip = minetest.get_content_id("flowers:tulip") - local c_geranium = minetest.get_content_id("flowers:geranium") - local c_viola = minetest.get_content_id("flowers:viola") - local c_stodiam = minetest.get_content_id("default:stone_with_diamond") - local c_mese = minetest.get_content_id("default:mese") - local c_stogold = minetest.get_content_id("default:stone_with_gold") - local c_stocopp = minetest.get_content_id("default:stone_with_copper") - local c_stoiron = minetest.get_content_id("default:stone_with_iron") - local c_stocoal = minetest.get_content_id("default:stone_with_coal") - local c_sandstone = minetest.get_content_id("default:sandstone") - local c_gravel = minetest.get_content_id("default:gravel") - local c_clay = minetest.get_content_id("default:clay") - local c_grass5 = minetest.get_content_id("default:grass_5") - local c_obsidian = minetest.get_content_id("default:obsidian") - - local c_wsfreshwater = minetest.get_content_id("watershed:freshwater") - local c_wsstone = minetest.get_content_id("watershed:stone") - local c_wsredstone = minetest.get_content_id("watershed:redstone") - local c_wsgrass = minetest.get_content_id("watershed:grass") - local c_wsdrygrass = minetest.get_content_id("watershed:drygrass") - local c_wsgoldengrass = minetest.get_content_id("watershed:goldengrass") - local c_wsdirt = minetest.get_content_id("watershed:dirt") - local c_wspermafrost = minetest.get_content_id("watershed:permafrost") - local c_wslava = minetest.get_content_id("watershed:lava") - local c_wsfreshice = minetest.get_content_id("watershed:freshice") - local c_wscloud = minetest.get_content_id("air") -- disable clouds - local c_wsicydirt = minetest.get_content_id("watershed:icydirt") - - -- perlinmap stuff - local sidelen = x1 - x0 + 1 - local sqr_sidelen = sidelen ^ 2 - local chulensxyz = {x = sidelen, y = sidelen + 2, z = sidelen} - local chulensxz = {x = sidelen, y = sidelen, z = 1} - local minposxyz = {x = x0, y = y0 - 1, z = z0} - local minposxz = {x = x0, y = z0} - - -- 3D and 2D noise objects created once on first mapchunk generation only - nobj_terrain = nobj_terrain or minetest.get_perlin_map(np.terrain, chulensxyz) - nobj_fissure = nobj_fissure or minetest.get_perlin_map(np.fissure, chulensxyz) - nobj_temp = nobj_temp or minetest.get_perlin_map(np.temp, chulensxyz) - nobj_humid = nobj_humid or minetest.get_perlin_map(np.humid, chulensxyz) - nobj_seam = nobj_seam or minetest.get_perlin_map(np.seam, chulensxyz) - nobj_strata = nobj_strata or minetest.get_perlin_map(np.strata, chulensxyz) - - nobj_cave1 = nobj_cave1 or minetest.get_perlin_map(np.cave1, chulensxyz) - nobj_cave2 = nobj_cave2 or minetest.get_perlin_map(np.cave2, chulensxyz) - nobj_cave3 = nobj_cave3 or minetest.get_perlin_map(np.cave3, chulensxyz) - nobj_cave4 = nobj_cave4 or minetest.get_perlin_map(np.cave4, chulensxyz) - - nobj_mid = nobj_mid or minetest.get_perlin_map(np.mid, chulensxz) - nobj_base = nobj_base or minetest.get_perlin_map(np.base, chulensxz) - nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np.xlscale, chulensxz) - nobj_magma = nobj_magma or minetest.get_perlin_map(np.magma, chulensxz) - - -- 3D and 2D perlinmaps created per mapchunk - local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz) - local nvals_fissure = nobj_fissure:get3dMap_flat(minposxyz) - local nvals_temp = nobj_temp :get2dMap_flat(minposxz) - local nvals_humid = nobj_humid :get2dMap_flat(minposxz) - local nvals_seam = nobj_seam :get3dMap_flat(minposxyz) - local nvals_strata = nobj_strata :get3dMap_flat(minposxyz) - - local nvals_cave1 = nobj_cave1 :get3dMap_flat(minposxyz) - local nvals_cave2 = nobj_cave2 :get3dMap_flat(minposxyz) - local nvals_cave3 = nobj_cave3 :get3dMap_flat(minposxyz) - local nvals_cave4 = nobj_cave4 :get3dMap_flat(minposxyz) - - local nvals_mid = nobj_mid :get2dMap_flat(minposxz) - local nvals_base = nobj_base :get2dMap_flat(minposxz) - local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz) - local nvals_magma = nobj_magma :get2dMap_flat(minposxz) - - -- ungenerated chunk below? - local viu = area:index(x0, y0 - 1, z0) - local ungen = data[viu] == c_ignore - - -- mapgen loop - local nixyz = 1 -- 3D and 2D perlinmap indexes - local nixz = 1 - local stable = {} -- stability table of true/false. - -- is node supported from below by 2 stone or nodes on 2 stone? - local under = {} -- biome table. - -- biome number of previous fine material placed in column - for z = z0, z1 do - for y = y0 - 1, y1 + 1 do - local vi = area:index(x0, y, z) - local viu = area:index(x0, y - 1, z) - for x = x0, x1 do - local si = x - x0 + 1 -- stable, under tables index - -- noise values for node - local n_absterrain = math.abs(nvals_terrain[nixyz]) - local n_fissure = nvals_fissure[nixyz] - local n_seam = nvals_seam[nixyz] - local n_strata = nvals_strata[nixyz] - local n_cave1 = nvals_cave1[nixyz] - local n_cave2 = nvals_cave2[nixyz] - local n_cave3 = nvals_cave3[nixyz] - local n_cave4 = nvals_cave4[nixyz] - - local n_absmid = math.abs(nvals_mid[nixz]) - local n_absbase = math.abs(nvals_base[nixz]) - local n_xlscale = nvals_xlscale[nixz] - local n_magma = nvals_magma[nixz] - local n_temp = nvals_temp[nixz] - local n_humid = nvals_humid[nixz] - -- get densities - local n_invbase = (1 - n_absbase) - local terblen = (math.max(n_invbase, 0)) ^ BLENEXP - local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP - local densitybase = n_invbase * BASAMP + n_xlscale * XLSAMP + grad - local densitymid = n_absmid * MIDAMP + densitybase - local canexp = 0.5 + terblen * 0.5 - local canamp = terblen * CANAMP - local density = n_absterrain ^ canexp * canamp * n_absmid + densitymid - -- other values - local triver = TRIVER * n_absbase -- river threshold - local trsand = TRSAND * n_absbase -- river sand - local tstream = TSTREAM * (1 - n_absmid) -- stream threshold - local tssand = TSSAND * (1 - n_absmid) -- stream sand - local tstone = TSTONE * (1 + grad) -- stone threshold - local tlava = TLAVA * (1 - n_magma ^ 4 * terblen ^ 16 * 0.6) -- lava threshold - local ysand = YSAV + n_fissure * SAMP + math.random() * 2 -- sandline - local bergdep = math.abs(n_seam) * BERGDEP -- iceberg depth - - local nofis = false -- set fissure bool - if math.abs(n_fissure) >= TFIS - and n_cave1 ^ 2 + n_cave2 ^ 2 + n_cave3 ^ 2 + n_cave4 ^ 2 >= 0.07 then -- from Valleys Mapgen - nofis = true - end - - local biome = false -- select biome for node - if n_temp < biomeparams.LOTET + - (math.random() - 0.5) * biomeparams.BLEND then - if n_humid < biomeparams.LOHUT + - (math.random() - 0.5) * biomeparams.BLEND then - biome = 1 -- tundra - elseif n_humid > biomeparams.HIHUT + - (math.random() - 0.5) * biomeparams.BLEND then - biome = 3 -- taiga - else - biome = 2 -- snowy plains - end - elseif n_temp > biomeparams.HITET + - (math.random() - 0.5) * biomeparams.BLEND then - if n_humid < biomeparams.LOHUT + - (math.random() - 0.5) * biomeparams.BLEND then - biome = 7 -- desert - elseif n_humid > biomeparams.HIHUT + - (math.random() - 0.5) * biomeparams.BLEND then - biome = 9 -- rainforest - else - biome = 8 -- savanna - end - else - if n_humid < biomeparams.LOHUT then - biome = 4 -- dry grassland - elseif n_humid > biomeparams.HIHUT then - biome = 6 -- deciduous forest - else - biome = 5 -- grassland - end - end - - -- overgeneration and in-chunk generation - if y == y0 - 1 then -- node layer below chunk, initialise tables - under[si] = 0 - if ungen then - if nofis and density >= 0 then -- if node solid - stable[si] = 2 - else - stable[si] = 0 - end - else -- scan top layer of chunk below - local nodid = data[vi] - if nodid == c_wsstone - or nodid == c_wsredstone - or nodid == c_wsdirt - or nodid == c_wspermafrost - or nodid == c_sand - or nodid == c_desand - or nodid == c_mese - or nodid == c_stodiam - or nodid == c_stogold - or nodid == c_stocopp - or nodid == c_stoiron - or nodid == c_stocoal - or nodid == c_sandstone - or nodid == c_gravel - or nodid == c_clay - or nodid == c_obsidian then - stable[si] = 2 - else - stable[si] = 0 - end - end - elseif y >= y0 and y <= y1 then -- chunk - -- add nodes and flora - if densitybase >= tlava then -- lava - if densitybase >= 0 then - data[vi] = c_wslava - end - stable[si] = 0 - under[si] = 0 - elseif densitybase >= tlava - math.min(0.6 + density * 6, 0.6) - and density < tstone then -- obsidian - data[vi] = c_obsidian - stable[si] = 1 - under[si] = 0 - elseif density >= tstone and nofis -- stone cut by fissures - or (density >= tstone and density < TSTONE * 1.2 and - y <= YWAT) -- stone around water - or (density >= tstone and density < TSTONE * 1.2 and - densitybase >= triver ) -- stone around river - or (density >= tstone and density < TSTONE * 1.2 and - densitymid >= tstream ) then -- stone around stream - local densitystr = n_strata * 0.25 + (TERCEN - y) / ORESCA - -- periodic strata 'density' - local densityper = densitystr - math.floor(densitystr) - if (densityper >= 0.05 and densityper <= 0.09) -- sandstone strata - or (densityper >= 0.25 and densityper <= 0.28) - or (densityper >= 0.45 and densityper <= 0.47) - or (densityper >= 0.74 and densityper <= 0.76) - or (densityper >= 0.77 and densityper <= 0.79) - or (densityper >= 0.84 and densityper <= 0.87) - or (densityper >= 0.95 and densityper <= 0.98) then - if y > -84 and (y >= -80 or math.random() > 0.5) then - data[vi] = c_sandstone - else - data[vi] = c_wsstone - end - elseif biome == 7 and density < TSTONE * 3 then - - -- desert stone as surface layer - data[vi] = c_wsredstone - elseif math.abs(n_seam) < TSEAM then - -- ore seams - - if densityper >= 0.55 and densityper <= 0.55 + ORETHI * 2 then - data[vi] = c_gravel - else - data[vi] = c_wsstone - end - else - data[vi] = c_wsstone - end - stable[si] = stable[si] + 1 - under[si] = 0 - -- fine materials - - elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials - if y == YWAT - 2 and math.abs(n_temp) < 0.05 then -- clay - data[vi] = c_clay - elseif y <= ysand then -- seabed/beach/dune sand not cut by fissures - data[vi] = c_sand - under[si] = 10 -- beach/dunes - elseif densitybase >= trsand + math.random() * 0.001 then -- river sand - data[vi] = c_sand - under[si] = 11 -- riverbank papyrus - elseif densitymid >= tssand + math.random() * 0.001 then -- stream sand - data[vi] = c_sand - under[si] = 0 - elseif nofis then -- fine materials cut by fissures - if biome == 1 then - data[vi] = c_wspermafrost - under[si] = 1 -- tundra - elseif biome == 2 then - data[vi] = c_wsdirt - under[si] = 2 -- snowy plains - elseif biome == 3 then - data[vi] = c_wsdirt - under[si] = 3 -- taiga - elseif biome == 4 then - data[vi] = c_wsdirt - under[si] = 4 -- dry grassland - elseif biome == 5 then - data[vi] = c_wsdirt - under[si] = 5 -- grassland - elseif biome == 6 then - data[vi] = c_wsdirt - under[si] = 6 -- forest - elseif biome == 7 then - data[vi] = c_desand - under[si] = 7 -- desert - elseif biome == 8 then - data[vi] = c_wsdirt - under[si] = 8 -- savanna - elseif biome == 9 then - data[vi] = c_wsdirt - under[si] = 9 -- rainforest - end - else -- fissure - stable[si] = 0 - under[si] = 0 - end - elseif y >= YWAT - bergdep and y <= YWAT + bergdep / 8 -- icesheet - and n_temp < biomeparams.ICETET and density < tstone - and nofis then - data[vi] = c_ice - under[si] = 12 - stable[si] = 0 - elseif y <= YWAT and density < tstone then -- sea water - data[vi] = c_water - under[si] = 0 - stable[si] = 0 - -- river water not in fissures - - elseif densitybase >= triver and density < tstone then - if n_temp < biomeparams.ICETET then - data[vi] = c_wsfreshice - else - data[vi] = c_wsfreshwater - end - stable[si] = 0 - under[si] = 0 - -- stream water not in fissures - - elseif densitymid >= tstream and density < tstone then - if n_temp < biomeparams.ICETET then - data[vi] = c_wsfreshice - else - data[vi] = c_wsfreshwater - end - stable[si] = 0 - under[si] = 0 - -- air above surface node - - elseif density < 0 and y >= YWAT and under[si] ~= 0 then - local fnoise = n_fissure -- noise for flower colours - if under[si] == 1 then - data[viu] = c_wsicydirt - if math.random(flora.DRYCHA) == 2 then - data[vi] = c_dryshrub - end - elseif under[si] == 2 then - data[viu] = c_dirtsnow - data[vi] = c_snowblock - elseif under[si] == 3 then - if math.random(flora.PINCHA) == 2 then - watershed_pinetree(x, y, z, area, data) - else - data[viu] = c_dirtsnow - data[vi] = c_snowblock - end - elseif under[si] == 4 then - data[viu] = c_wsdrygrass - if math.random(flora.CACCHA_DRYGRASS) == 2 then - watershed_cactus(x, y, z, area, data) - elseif math.random(flora.DRYCHA) == 2 then - data[vi] = c_dryshrub - end - elseif under[si] == 5 then - data[viu] = c_wsgrass - if math.random(flora.FLOCHA) == 2 then - watershed_flower(data, vi, fnoise) - elseif math.random(flora.GRACHA) == 2 then - data[vi] = c_grass5 - end - elseif under[si] == 6 then - if math.random(flora.APTCHA) == 2 then - watershed_appletree(x, y, z, area, data) - else - data[viu] = c_wsgrass - if math.random(flora.FLOCHA) == 2 then - watershed_flower(data, vi, fnoise) - elseif math.random(flora.GRACHA) == 2 then - data[vi] = c_grass5 - end - end - elseif under[si] == 7 and n_temp < biomeparams.HITET + 0.1 then - if math.random(flora.CACCHA) == 2 then - watershed_cactus(x, y, z, area, data) - elseif math.random(flora.DRYCHA) == 2 then - data[vi] = c_dryshrub - end - elseif under[si] == 8 then - if math.random(flora.ACACHA) == 2 then - watershed_acaciatree(x, y, z, area, data) - else - data[viu] = c_wsdrygrass - if math.random(flora.GOGCHA) == 2 then - data[vi] = c_wsgoldengrass - end - end - elseif under[si] == 9 then - if math.random(flora.JUTCHA) == 2 then - watershed_jungletree(x, y, z, area, data) - else - data[viu] = c_wsgrass - if math.random(flora.JUGCHA) == 2 then - data[vi] = c_jungrass - end - end - elseif under[si] == 10 then -- dunes - if math.random(flora.DUGCHA) == 2 and y > YSAV - and biome >= 4 then - data[vi] = c_wsgoldengrass - end - elseif under[si] == 11 and n_temp > biomeparams.HITET then -- hot biome riverbank - if math.random(flora.PAPCHA) == 2 then - watershed_papyrus(x, y, z, area, data) - end - -- snowy iceberg - elseif under[si] == 12 and n_humid > biomeparams.LOHUT + - (math.random() - 0.5) * biomeparams.BLEND then - data[vi] = c_snowblock - end - stable[si] = 0 - under[si] = 0 - else -- air - stable[si] = 0 - under[si] = 0 - end - elseif y == y1 + 1 then -- plane of nodes above chunk - if density < 0 and y >= YWAT and under[si] ~= 0 then -- if air above fine materials - if under[si] == 1 then -- add surface nodes to chunk top layer - data[viu] = c_wsicydirt - elseif under[si] == 2 then - data[viu] = c_dirtsnow - data[vi] = c_snowblock -- snowblocks in chunk above - elseif under[si] == 3 then - data[viu] = c_dirtsnow - data[vi] = c_snowblock - elseif under[si] == 4 then - data[viu] = c_wsdrygrass - elseif under[si] == 5 then - data[viu] = c_wsgrass - elseif under[si] == 6 then - data[viu] = c_wsgrass - elseif under[si] == 8 then - data[viu] = c_wsdrygrass - elseif under[si] == 9 then - data[viu] = c_wsgrass - end - end - end - nixyz = nixyz + 1 - nixz = nixz + 1 - vi = vi + 1 - viu = viu + 1 - end - nixz = nixz - sidelen - end - nixz = nixz + sidelen - end - - darkage_mapgen(data, area, {x=x0, y=y0, z=z0}, {x=x1, y=y1, z=z1}, global_seed) -- Generate darkage ores -end - - --- On generated function - -minetest.register_on_generated(function(minp, maxp, seed) - global_seed = seed - if minp.y < YMIN or maxp.y > YMAX then - return - end - - local t1 = os.clock() - - local x1 = maxp.x - local y1 = maxp.y - local z1 = maxp.z - local x0 = minp.x - local y0 = minp.y - local z0 = minp.z - - print ("[watershed] generate mapchunk minp (" .. x0 .. " " .. y0 .. " " .. z0 .. ")") - - local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") - local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax} - local data = vm:get_data() - - watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data) - - vm:set_data(data) - minetest.generate_ores(vm, minp, maxp) - minetest.generate_decorations(vm, minp, maxp) - vm:set_lighting({day = 0, night = 0}) - vm:calc_lighting() - vm:write_to_map(data) - vm:update_liquids() - - local chugent = math.ceil((os.clock() - t1) * 1000) - print ("[watershed] " .. chugent .. " ms") -end) - -default.register_ores() -farming.register_mgv6_decorations() --- cherry tree -minetest.register_decoration({ - deco_type = "simple", - place_on = "default:dirt_with_grass", - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.005, - spread = {x=100, y=100, z=100}, - seed = 278, - octaves = 2, - persist = 0.7 - }, - decoration = "default:mg_cherry_sapling", - height = 1, -}) diff --git a/mods/watershed/license.txt b/mods/watershed/license.txt deleted file mode 100755 index c73f8ae7..00000000 --- a/mods/watershed/license.txt +++ /dev/null @@ -1,14 +0,0 @@ - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - Version 2, December 2004 - - Copyright (C) 2004 Sam Hocevar - - Everyone is permitted to copy and distribute verbatim or modified - copies of this license document, and changing it is allowed as long - as the name is changed. - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION - - 0. You just DO WHAT THE FUCK YOU WANT TO. - diff --git a/mods/watershed/nodes.lua b/mods/watershed/nodes.lua deleted file mode 100755 index f8521418..00000000 --- a/mods/watershed/nodes.lua +++ /dev/null @@ -1,37 +0,0 @@ -minetest.register_alias("watershed:appleleaf", "default:leaves") -minetest.register_alias("watershed:appling", "default:sapling") -minetest.register_alias("watershed:acaciatree", "moretrees:acacia_trunk") -minetest.register_alias("watershed:acacialeaf", "moretrees:acacia_leaves") -minetest.register_alias("watershed:acacialing", "moretrees:acacia_sapling") -minetest.register_alias("watershed:pinetree", "default:pine_tree") -minetest.register_alias("watershed:needles", "default:pine_needles") -minetest.register_alias("watershed:pineling", "default:pine_sapling") -minetest.register_alias("watershed:jungleleaf", "default:jungleleaves") -minetest.register_alias("watershed:jungling", "default:junglesapling") - -minetest.register_alias("watershed:dirt", "default:dirt") -minetest.register_alias("watershed:icydirt", "default:dirt_with_grass") -minetest.register_alias("watershed:grass", "default:dirt_with_grass") -minetest.register_alias("watershed:redstone", "default:desert_stone") -minetest.register_alias("watershed:redcobble", "default:desert_cobble") -minetest.register_alias("watershed:stone", "default:stone") -minetest.register_alias("watershed:cactus", "default:cactus") -minetest.register_alias("watershed:goldengrass", "default:dry_shrub") -minetest.register_alias("watershed:drygrass", "default:dirt_with_dry_grass") -minetest.register_alias("watershed:permafrost", "default:dirt") -minetest.register_alias("watershed:freshice", "default:ice") -minetest.register_alias("watershed:cloud", "default:cloud") -minetest.register_alias("watershed:luxore", "default:stone") -minetest.register_alias("watershed:light", "lantern:lamp") -minetest.register_alias("watershed:acaciawood", "moretrees:acacia_wood") -minetest.register_alias("watershed:pinewood", "default:pinewood") - -minetest.register_alias("watershed:freshwater", "default:river_water_source") -minetest.register_alias("watershed:freshwaterflow", "default:river_water_flowing") -minetest.register_alias("watershed:lava", "default:lava_source") -minetest.register_alias("watershed:lavaflow", "default:lava_flowing") - --- Items - -minetest.register_alias("watershed:luxcrystal", "default:cobble") - diff --git a/mods/weather_pack b/mods/weather_pack new file mode 160000 index 00000000..e6485ec3 --- /dev/null +++ b/mods/weather_pack @@ -0,0 +1 @@ +Subproject commit e6485ec34dcdbd81aa6768e6e1b2e05f79395314 diff --git a/mods/zombie/depends.txt b/mods/zombie/depends.txt new file mode 100644 index 00000000..cbfbcdbe --- /dev/null +++ b/mods/zombie/depends.txt @@ -0,0 +1,2 @@ +default +mobs \ No newline at end of file diff --git a/mods/zombie/init.lua b/mods/zombie/init.lua new file mode 100755 index 00000000..d0e89502 --- /dev/null +++ b/mods/zombie/init.lua @@ -0,0 +1,81 @@ + +-- Zombie by BlockMen + +mobs:register_mob("zombie:zombie", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 6 damage to player when hit + passive = false, + attack_type = "dogfight", + pathfinding = false, + damage = 3, + -- health & armor + hp_min = 12, + hp_max = 35, + armor = 150, + -- textures and model + collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3}, + visual = "mesh", + mesh = "mobs_zombie.x", + textures = { + {"mobs_zombie.png"}, + }, + visual_size = {x=1, y=1}, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_zombie", + damage = "mobs_zombie_hit", + attack = "mobs_zombie_attack", + death = "mobs_zombie_death", + }, + -- speed and jump + view_range = 10, + walk_velocity = 1, + run_velocity = 3, + jump = true, + floats = 0, +-- drops nether fruit and silver coin when dead + drops = { + {name = "nether:apple", + chance = 2, min = 1, max = 2,}, + {name = "zombie:zombie_tibia", + chance = 10, min = 1, max = 1,}, + {name = "maptools:silver_coin", + chance = 1, min = 1, max = 1,}, + {name = "zombie:rotten_flesh", + chance = 2, min = 3, max = 5,}, + }, + -- damaged by + water_damage = 1, + lava_damage = 5, + light_damage = 2, + -- model animation + animation = { + speed_normal = 10, speed_run = 15, + stand_start = 0, stand_end = 79, + walk_start = 168, walk_end = 188, + run_start = 168, run_end = 188, +-- punch_start = 168, punch_end = 188, + }, +}) +mobs:alias_mob("mobs:zombie", "zombie:zombie") + +-- spawn in nether forest between -1 and 5 light, 1 in 7000 change, 1 zombie in area up to 31000 in height +mobs:spawn_specific("zombie:zombie", {"nether:dirt_top", "default:dirt_with_grass", "default:stone"}, {"air"}, -1, 5, 30, 7000, 1, -31000, 31000, false) +-- register spawn egg +mobs:register_egg("zombie:zombie", "Zombie", "mobs_zombie_inv.png", 1) + +minetest.register_craftitem("zombie:zombie_tibia", { + description = "Zombie Tibia", + inventory_image = "mobs_zombie_tibia.png", + groups = {magic = 1}, +}) +minetest.register_alias("mobs:zombie_tibia", "zombie:zombie_tibia") + +minetest.register_craftitem("zombie:rotten_flesh", { + description = "Rotten Flesh", + inventory_image = "mobs_rotten_flesh.png", + on_use = minetest.item_eat(1), +}) diff --git a/mods/zombie/init.lua.old b/mods/zombie/init.lua.old new file mode 100644 index 00000000..c32f68f9 --- /dev/null +++ b/mods/zombie/init.lua.old @@ -0,0 +1,56 @@ + +-- Zombie by BlockMen + +mobs:register_mob("zombie:zombie", { + type = "monster", + passive = false, + attack_type = "dogfight", + damage = 3, + hp_min = 12, + hp_max = 35, + armor = 150, + collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3}, + visual = "mesh", + mesh = "creatures_mob.x", + textures = { + {"mobs_zombie.png"}, + }, + visual_size = {x=1, y=1}, + makes_footstep_sound = true, + sounds = { + random = "mobs_zombie.1", + damage = "mobs_zombie_hit", + attack = "mobs_zombie.3", + death = "mobs_zombie_death", + }, + walk_velocity = 0.5, + run_velocity = 0.5, + jump = true, + floats = 0, + view_range = 10, + drops = { + {name = "zombie:rotten_flesh", + chance = 2, min = 3, max = 5,}, + }, + water_damage = 0, + lava_damage = 1, + light_damage = 0, + animation = { + speed_normal = 10, speed_run = 15, + stand_start = 0, stand_end = 79, + walk_start = 168, walk_end = 188, + run_start = 168, run_end = 188, +-- punch_start = 168, punch_end = 188, + }, +}) + +--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height +mobs:register_spawn("zombie:zombie", {"default:stone", "default:dirt_with_grass"}, 5, 0, 1, 1, 31000) + +mobs:register_egg("zombie:zombie", "Zombie", "zombie_head.png", 0) + +minetest.register_craftitem("zombie:rotten_flesh", { + description = "Rotten Flesh", + inventory_image = "mobs_rotten_flesh.png", + on_use = minetest.item_eat(1), +}) diff --git a/mods/mobs/models/mobs_zombie.x b/mods/zombie/models/creatures_mob.x old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/models/mobs_zombie.x rename to mods/zombie/models/creatures_mob.x diff --git a/mods/zombie/models/mobs_zombie.x b/mods/zombie/models/mobs_zombie.x new file mode 100755 index 00000000..186943fb --- /dev/null +++ b/mods/zombie/models/mobs_zombie.x @@ -0,0 +1,5524 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000,-10.000000, 1.000000;; + } + Frame Armature_Body { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.000000, 0.000000, 6.750000, 1.000000;; + } + Frame Armature_Arm_Left { + FrameTransformMatrix { + 0.989214,-0.143886,-0.027450, 0.000000, + -0.143940,-0.989586,-0.000000, 0.000000, + -0.027164, 0.003951,-0.999623, 0.000000, + -2.000000, 6.750000, 0.000000, 1.000000;; + } + } // End of Armature_Arm_Left + Frame Armature_Arm_Right { + FrameTransformMatrix { + 0.989214, 0.143886, 0.027450, 0.000000, + 0.143940,-0.989586,-0.000000, 0.000000, + 0.027164, 0.003951,-0.999623, 0.000000, + 2.000000, 6.750000, 0.000000, 1.000000;; + } + } // End of Armature_Arm_Right + Frame Armature_Head { + FrameTransformMatrix { + -1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 6.750000, 0.000000, 1.000000;; + } + } // End of Armature_Head + Frame Armature_Leg_Left { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000,-0.000001, 1.000000;; + } + } // End of Armature_Leg_Left + Frame Armature_Leg_Right { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 1.000000, 0.000000,-0.000001, 1.000000;; + } + } // End of Armature_Leg_Right + } // End of Armature_Body + Frame Player { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { // Player mesh + 168; + 2.000000;-1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000;-1.000000; 6.750000;, + 2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000;13.500000;, + -2.000000; 1.000000;13.500000;, + -2.000000; 1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000;13.500000;, + 2.000000; 1.000000;13.500000;, + 2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000; 6.750000;, + 2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + 2.000000;-1.000000;13.500000;, + 2.000000; 1.000000;13.500000;, + 0.000000; 1.000000; 6.750000;, + 0.000000; 1.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + 0.000000;-1.000000; 6.750000;, + -2.000000;-1.000000;13.500000;, + -4.000000;-1.000000;13.500000;, + -4.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + 0.000000; 1.000000; 0.000000;, + -0.000000;-1.000000; 0.000000;, + -2.000000;-1.000000; 0.000000;, + -2.000000; 1.000000; 0.000000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000; 0.000000;, + -2.000000;-1.000000; 0.000000;, + 2.000000;-2.000000;17.500000;, + -2.000000;-2.000000;17.500000;, + -2.000000;-2.000000;13.500000;, + 2.000000;-2.000000;13.500000;, + -2.000000;-2.000000;17.500000;, + -2.000000; 2.000000;17.500000;, + -2.000000; 2.000000;13.500000;, + -2.000000;-2.000000;13.500000;, + -2.000000; 2.000000;17.500000;, + 2.000000; 2.000000;17.500000;, + 2.000000; 2.000000;13.500000;, + -2.000000; 2.000000;13.500000;, + 2.000000; 2.000000;13.500000;, + 2.000000;-2.000000;13.500000;, + -2.000000;-2.000000;13.500000;, + -2.000000; 2.000000;13.500000;, + -2.000000; 2.000000;17.500000;, + -2.000000;-2.000000;17.500000;, + 2.000000;-2.000000;17.500000;, + 2.000000; 2.000000;17.500000;, + 0.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 0.000000;, + -0.000000;-1.000000; 0.000000;, + 2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + 0.000000; 1.000000; 6.750000;, + 0.000000; 1.000000; 0.000000;, + -2.000000; 1.000000; 0.000000;, + 2.000000; 1.000000; 6.750000;, + 4.000000; 1.000000; 6.750000;, + 4.000000;-1.000000; 6.750000;, + 2.000000;-1.000000; 6.750000;, + 4.000000; 1.000000;13.500000;, + 2.000000; 1.000000;13.500000;, + 2.000000;-1.000000;13.500000;, + 4.000000;-1.000000;13.500000;, + 0.000000;-1.000000; 6.750000;, + 0.000000;-1.000000; 0.000000;, + 2.000000;-1.000000; 0.000000;, + 2.000000;-1.000000; 6.750000;, + 0.000000; 1.000000; 6.750000;, + 0.000000;-1.000000; 6.750000;, + -0.000000;-1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 2.000000;-1.000000; 6.750000;, + 2.000000;-1.000000; 0.000000;, + 2.000000; 1.000000; 0.000000;, + 2.000000; 1.000000; 6.750000;, + 2.000000;-1.000000;13.500000;, + 2.000000;-1.000000; 6.750000;, + 2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000;13.500000;, + 2.000000;-2.000000;17.500000;, + 2.000000;-2.000000;13.500000;, + 2.000000; 2.000000;13.500000;, + 2.000000; 2.000000;17.500000;, + -2.000000; 1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + 0.000000;-1.000000; 6.750000;, + 0.000000; 1.000000; 6.750000;, + -4.000000; 1.000000;13.500000;, + -2.000000; 1.000000;13.500000;, + -2.000000; 1.000000; 6.750000;, + -4.000000; 1.000000; 6.750000;, + -4.000000;-1.000000;13.500000;, + -4.000000; 1.000000;13.500000;, + -4.000000; 1.000000; 6.750000;, + -4.000000;-1.000000; 6.750000;, + 4.000000;-1.000000;13.500000;, + 4.000000;-1.000000; 6.750000;, + 4.000000; 1.000000; 6.750000;, + 4.000000; 1.000000;13.500000;, + -4.000000; 1.000000;13.500000;, + -4.000000;-1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000; 1.000000;13.500000;, + 4.000000; 1.000000;13.500000;, + 4.000000; 1.000000; 6.750000;, + 2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000;13.500000;, + 0.000000; 1.000000; 0.000000;, + 2.000000; 1.000000; 0.000000;, + 2.000000;-1.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + 2.000000; 1.000000;13.500000;, + 2.000000; 1.000000; 6.750000;, + 2.000000;-1.000000; 6.750000;, + 2.000000;-1.000000;13.500000;, + -2.000000; 1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -4.000000;-1.000000; 6.750000;, + -4.000000; 1.000000; 6.750000;, + 2.000000;-1.000000;13.500000;, + 2.000000;-1.000000; 6.750000;, + 4.000000;-1.000000; 6.750000;, + 4.000000;-1.000000;13.500000;, + 2.000000; 1.000000; 6.750000;, + 0.000000; 1.000000; 6.750000;, + 0.000000;-1.000000; 6.750000;, + 2.000000;-1.000000; 6.750000;, + 2.200000;-2.200000;17.700001;, + -2.200000;-2.200000;17.700001;, + -2.200000;-2.200000;13.300000;, + 2.200000;-2.200000;13.300000;, + -2.200000;-2.200000;17.700001;, + -2.200000; 2.200000;17.700001;, + -2.200000; 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4;95,94,93,92;, + 4;99,98,97,96;, + 4;103,102,101,100;, + 4;107,106,105,104;, + 4;111,110,109,108;, + 4;115,114,113,112;, + 4;119,118,117,116;, + 4;123,122,121,120;, + 4;127,126,125,124;, + 4;131,130,129,128;, + 4;135,134,133,132;, + 4;139,138,137,136;, + 4;143,142,141,140;, + 4;147,146,145,144;, + 4;151,150,149,148;, + 4;155,154,153,152;, + 4;159,158,157,156;, + 4;163,162,161,160;, + 4;167,166,165,164;; + MeshTextureCoords { // Player UV coordinates + 168; + 0.625000; 0.625000;, + 0.500000; 0.625000;, + 0.500000; 1.000000;, + 0.625000; 1.000000;, + 0.500000; 0.625000;, + 0.437500; 0.625000;, + 0.437500; 1.000000;, + 0.500000; 1.000000;, + 0.437500; 0.625000;, + 0.312500; 0.625000;, + 0.312500; 1.000000;, + 0.437500; 1.000000;, + 0.562500; 0.625000;, + 0.562500; 0.500000;, + 0.437500; 0.500000;, + 0.437500; 0.625000;, + 0.437500; 0.625000;, + 0.437500; 0.500000;, + 0.312500; 0.500000;, + 0.312500; 0.625000;, + 0.187500; 0.625000;, + 0.187500; 1.000000;, + 0.125000; 1.000000;, + 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187;3; 1.000000, 1.000000, 1.000000;;, + 188;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 189; + 0;3;-1.000000, 0.000000,-0.000001;;, + 1;3;-1.000000,-0.000000,-0.000001;;, + 2;3;-1.000000,-0.000000,-0.000001;;, + 3;3;-1.000000,-0.000000,-0.000001;;, + 4;3;-1.000000,-0.000000,-0.000001;;, + 5;3;-1.000000,-0.000000,-0.000001;;, + 6;3;-1.000000,-0.000000,-0.000001;;, + 7;3;-1.000000,-0.000000,-0.000001;;, + 8;3;-1.000000,-0.000000,-0.000001;;, + 9;3;-1.000000,-0.000000,-0.000001;;, + 10;3;-1.000000,-0.000000,-0.000000;;, + 11;3;-1.000000,-0.000000,-0.000000;;, + 12;3;-1.000000,-0.000000,-0.000000;;, + 13;3;-1.000000,-0.000000,-0.000000;;, + 14;3;-1.000000,-0.000000,-0.000000;;, + 15;3;-1.000000,-0.000000,-0.000001;;, + 16;3;-1.000000,-0.000000,-0.000001;;, + 17;3;-1.000000,-0.000000,-0.000001;;, + 18;3;-1.000000,-0.000000,-0.000001;;, + 19;3;-1.000000,-0.000000,-0.000001;;, + 20;3;-1.000000,-0.000000,-0.000001;;, + 21;3;-1.000000,-0.000000,-0.000001;;, + 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0.000000,-0.000001;;, + 170;3;-1.000000, 0.000000,-0.000001;;, + 171;3;-1.000000, 0.000000,-0.000001;;, + 172;3;-1.000000, 0.000000,-0.000001;;, + 173;3;-1.000000, 0.000000,-0.000001;;, + 174;3;-1.000000, 0.000000,-0.000001;;, + 175;3;-1.000000, 0.000000,-0.000001;;, + 176;3;-1.000000, 0.000000,-0.000001;;, + 177;3;-1.000000, 0.000000,-0.000001;;, + 178;3;-1.000000, 0.000000,-0.000001;;, + 179;3;-1.000000, 0.000000,-0.000001;;, + 180;3;-1.000000, 0.000000,-0.000001;;, + 181;3;-1.000000, 0.000000,-0.000001;;, + 182;3;-1.000000, 0.000000,-0.000001;;, + 183;3;-1.000000, 0.000000,-0.000001;;, + 184;3;-1.000000, 0.000000,-0.000001;;, + 185;3;-1.000000, 0.000000,-0.000001;;, + 186;3;-1.000000, 0.000000,-0.000001;;, + 187;3;-1.000000, 0.000000,-0.000001;;, + 188;3;-1.000000, 0.000000,-0.000001;;; + } + } +} // End of AnimationSet ArmatureAction +AnimationSet Default_Action { + Animation { + {Player} + AnimationKey { // Rotation + 0; + 189; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 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b/mods/zombie/sounds/mobs_zombie.1.ogg old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/sounds/mobs_zombie.1.ogg rename to mods/zombie/sounds/mobs_zombie.1.ogg diff --git a/mods/mobs/sounds/mobs_zombie.2.ogg b/mods/zombie/sounds/mobs_zombie.2.ogg old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/sounds/mobs_zombie.2.ogg rename to mods/zombie/sounds/mobs_zombie.2.ogg diff --git a/mods/zombie/sounds/mobs_zombie.3.ogg b/mods/zombie/sounds/mobs_zombie.3.ogg new file mode 100644 index 00000000..a6397693 Binary files /dev/null and b/mods/zombie/sounds/mobs_zombie.3.ogg differ diff --git a/mods/mobs/sounds/mobs_zombie_attack.ogg b/mods/zombie/sounds/mobs_zombie_attack.ogg similarity index 100% rename from mods/mobs/sounds/mobs_zombie_attack.ogg rename to mods/zombie/sounds/mobs_zombie_attack.ogg diff --git a/mods/mobs/sounds/mobs_zombie_death.ogg b/mods/zombie/sounds/mobs_zombie_death.ogg old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/sounds/mobs_zombie_death.ogg rename to mods/zombie/sounds/mobs_zombie_death.ogg diff --git a/mods/mobs/sounds/mobs_zombie_hit.ogg b/mods/zombie/sounds/mobs_zombie_hit.ogg old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/sounds/mobs_zombie_hit.ogg rename to mods/zombie/sounds/mobs_zombie_hit.ogg diff --git a/mods/zombie/textures/mobs_rotten_flesh.png b/mods/zombie/textures/mobs_rotten_flesh.png new file mode 100644 index 00000000..a77a6a7d Binary files /dev/null and b/mods/zombie/textures/mobs_rotten_flesh.png differ diff --git a/mods/mobs/textures/mobs_zombie.png b/mods/zombie/textures/mobs_zombie.png old mode 100755 new mode 100644 similarity index 100% rename from mods/mobs/textures/mobs_zombie.png rename to mods/zombie/textures/mobs_zombie.png diff --git a/mods/mobs/textures/mobs_zombie_head.png b/mods/zombie/textures/mobs_zombie_head.png similarity index 100% rename from mods/mobs/textures/mobs_zombie_head.png rename to mods/zombie/textures/mobs_zombie_head.png diff --git a/mods/mobs/textures/mobs_zombie_inv.png b/mods/zombie/textures/mobs_zombie_inv.png similarity index 100% rename from mods/mobs/textures/mobs_zombie_inv.png rename to mods/zombie/textures/mobs_zombie_inv.png diff --git a/mods/mobs/textures/mobs_zombie_tibia.png b/mods/zombie/textures/mobs_zombie_tibia.png similarity index 100% rename from mods/mobs/textures/mobs_zombie_tibia.png rename to mods/zombie/textures/mobs_zombie_tibia.png diff --git a/mods/zombie/textures/zombie_head.png b/mods/zombie/textures/zombie_head.png new file mode 100644 index 00000000..bd628a74 Binary files /dev/null and b/mods/zombie/textures/zombie_head.png differ diff --git a/worlds/minetestforfun/world.mt b/worlds/minetestforfun/world.mt index 02d93c39..80a9bc5d 100644 --- a/worlds/minetestforfun/world.mt +++ b/worlds/minetestforfun/world.mt @@ -126,10 +126,23 @@ load_mod_pipeworks = true load_mod_factions = true load_mod_invtweak = true -load_mod_carts = true load_mod_sponge = true load_mod_mobs = true +load_mod_mob_horse = true +load_mod_creeper = true +load_mod_kpgmobs = true +load_mod_mobs_animal = true +load_mod_mobs_monster = true +load_mod_mobs_crocs = true +load_mod_mobs_fish = true +load_mod_mobs_jellyfish = true +load_mod_mobs_old = false +load_mod_mobs_sharks = true +load_mod_mobs_turtles = true +load_mod_pmobs = true +load_mod_slimes = true +load_mod_zombie = true load_mod_tsm_pyramids = true load_mod_trm_pyramids = true load_mod_treasurer = true @@ -141,6 +154,9 @@ load_mod_chesttools = true load_mod_food = true load_mod_food_basic = true +load_mod_food_sweet = true +load_mod_mtfoods = true +load_mod_diet = true load_mod_fishing = true load_mod_hbarmor = true @@ -158,7 +174,6 @@ load_mod_cozy = true load_mod_unified_inventory = true load_mod_inventory_icon = true load_mod_u_skins = true -load_mod_bones = true load_mod_item_drop = true load_mod_mff_core = true @@ -202,6 +217,8 @@ load_mod_shutdown = true load_mod_irc = false load_mod_irc_commands = false load_mod_time_regulation = true +load_mod_h2omes = true +load_mod_player_physics = true load_mod_soundset = true load_mod_ambience = true @@ -243,8 +260,6 @@ load_mod_enchanting = true load_mod_witchcraft = true load_mod_playereffects = true -load_mod_meshnode = false -load_mod_experience = false load_mod_bonemeal = true load_mod_playeranim = true @@ -252,6 +267,9 @@ load_mod_lightning = true load_mod_bakedclay = true +load_mod_farming = true +load_mod_moreores = true + load_mod_moreflowers = true load_mod_morefarming = true @@ -262,5 +280,10 @@ load_mod_cotton = true load_mod_camera = true load_mod_claycrafter = true -load_mod_snowdrift = true +load_mod_weather_pack = true +load_mod_nyancat = true +load_mod_cherry_tree = true +load_mod_toolranks = true +load_mod_tnt = true + player_backend = files