mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2025-06-28 06:11:47 +02:00
Update mobs mod
- Add Yeti monster (not over), spawn on snow biome, attack with snowball(arrow), equivalent to Mese Monster but in surface - Add Minotaur monster (not over), move slowly and attack sowly, but do big damage - Fix the "colisionbox" and "view range" of the zombie - Wolf can now be tamed into dog - he has modified skills (3 damages, move more slower, different texture, run and walk more slowly) - NPC now do 4 damage when tamed (6 damage when neutral/enemy)
This commit is contained in:
74
mods/mobs/dog-can-help.lua
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74
mods/mobs/dog-can-help.lua
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@ -0,0 +1,74 @@
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-- Wolf by KrupnoPavel
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mobs:register_mob("mobs:wolf", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- agressive, does 4 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 3, -- 2 damage less than wolf
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-- health & armor
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hp_min = 15, hp_max = 20, armor = 200,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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visual = "mesh",
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mesh = "mobs_wolf.x",
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drawtype = "front",
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textures = {
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{"mobs_wolf.png"},
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},
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--visual_size = {x=1,y=1}, --Quel valeur lui mettre ?
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_wolf",
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},
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-- speed and jump
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walk_velocity = 3,
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run_velocity = 5,
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jump = true,
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view_range = 16,
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-- drops mese or diamond when dead
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drops = {
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{name = "mobs:meat_raw",
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chance = 1,
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min = 2,
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max = 3,},
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{name = "maptools:copper_coin",
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chance = 2,
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min = 1,
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max = 4,},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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-- model animation
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animation = {
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stand_start = 0, stand_end = 14,
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walk_start = 15, walk_end = 38,
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run_start = 40, run_end = 63,
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punch_start = 40, punch_end = 63,
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speed_normal = 15, speed_run = 15,
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},
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-- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:raw_meat" and self.raw_meat_count == 4 then
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clicker:get_inventory():remove_item("main", "mobs:meat_raw")
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minetest.add_entity(self.object:getpos(), "mobs:dog")
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self.object:remove()
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local dog_obj = minetest.add_entity(self.object:getpos(), "mobs:dog")
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dog_obj.tamed == true
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if dog_obj.owner == "" then
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self.owner = clicker:get_player_name()
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else return end
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elseif item:get_name() == "mobs:raw_meat" and self.raw_meat_count ~= 4 then
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self.raw_meat_count = (self.raw_meat_count or 0) + 1
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else return end
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end
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})
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mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 9500, 1, 31000)
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mobs:register_egg("mobs:wolf", "Wolf", "mobs_wolf_inv.png", 1)
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@ -24,13 +24,15 @@ dofile(minetest.get_modpath("mobs").."/sandmonster.lua") -- PilzAdam
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dofile(minetest.get_modpath("mobs").."/stonemonster.lua") -- PilzAdam
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dofile(minetest.get_modpath("mobs").."/treemonster.lua") -- PilzAdam
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dofile(minetest.get_modpath("mobs").."/wolf.lua") -- PilzAdam
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--dofile(minetest.get_modpath("mobs").."/dog-can-help.lua") -- ???
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--dofile(minetest.get_modpath("mobs").."/lava_flan.lua") -- Zeg9 --Remplaced by Lava Slime
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dofile(minetest.get_modpath("mobs").."/mese_monster.lua") -- Zeg9
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dofile(minetest.get_modpath("mobs").."/spider.lua") -- AspireMint
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dofile(minetest.get_modpath("mobs").."/greenslimes.lua") -- davedevils/TomasJLuis/TenPlus1
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dofile(minetest.get_modpath("mobs").."/lavaslimes.lua") -- davedevils/TomasJLuis/TenPlus1
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dofile(minetest.get_modpath("mobs").."/zombie.lua") -- ???
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dofile(minetest.get_modpath("mobs").."/yeti.lua") -- ???
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dofile(minetest.get_modpath("mobs").."/minotaur.lua") -- ???
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-- begin slimes mobs compatibility changes
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-- cannot find mesecons?, craft glue instead
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@ -76,7 +76,7 @@ mobs:register_arrow("mobs:mese_arrow", {
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=9},
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damage_groups = {fleshy=1},
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}, 0)
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end,
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57
mods/mobs/minotaur.lua
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57
mods/mobs/minotaur.lua
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@ -0,0 +1,57 @@
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-- Minotaur Monster by ???
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mobs:register_mob("mobs:minotaur", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 6 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 6,
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-- health & armor
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hp_min = 40,
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hp_max = 60,
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armor = 90,
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-- textures and model
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collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9},
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visual = "mesh",
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mesh = "mobs_minotaur.b3d",
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textures = {
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{"mobs_minotaur.png"},
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},
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rotate = 1.5,
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visual_size = {x=1, y=1},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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-- sounds = {
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-- random = "mobs_zombie",
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-- damage = "mobs_zombie_hit",
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-- attack = "mobs_zombie_attack",
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-- death = "mobs_zombie_death",
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-- },
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-- speed and jump
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walk_velocity = 2,
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run_velocity = 4,
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jump = true,
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floats = 1,
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view_range = 16,
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-- drops desert_sand and coins when dead
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drops = {
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{name = "default:desert_sand",
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chance = 1, min = 3, max = 5,},
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{name = "maptools:copper_coin",
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chance = 5, min = 2, max = 4,},
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},
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 19,
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walk_start = 20, walk_end = 39,
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run_start = 20, run_end = 39,
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punch_start = 40, punch_end = 50,
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},
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})
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BIN
mods/mobs/models/mobs_minotaur.b3d
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BIN
mods/mobs/models/mobs_minotaur.b3d
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Binary file not shown.
@ -13,7 +13,7 @@ mobs:register_mob("mobs:npc", {
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type = "npc",
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-- aggressive, deals 6 damage to player/monster when hit
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passive = false,
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damage = 6,
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damage = 6, -- 4 damages if tamed
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attack_type = "dogfight",
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attacks_monsters = true,
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-- health & armor
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@ -97,6 +97,7 @@ mobs:register_mob("mobs:npc", {
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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self.damages = 4
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else
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if self.order == "follow" then
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self.order = "stand"
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BIN
mods/mobs/sounds/mobs_wolf_attack.ogg
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BIN
mods/mobs/sounds/mobs_wolf_attack.ogg
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Binary file not shown.
BIN
mods/mobs/textures/mobs_dog.png
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BIN
mods/mobs/textures/mobs_dog.png
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Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
BIN
mods/mobs/textures/mobs_minotaur.png
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BIN
mods/mobs/textures/mobs_minotaur.png
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Binary file not shown.
After Width: | Height: | Size: 12 KiB |
BIN
mods/mobs/textures/mobs_yeti.png
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BIN
mods/mobs/textures/mobs_yeti.png
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Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
@ -1,5 +1,5 @@
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-- Wolf (from Mobs_plus)
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-- Wolf by KrupnoPavel
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mobs:register_mob("mobs:wolf", {
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-- animal, monster, npc, barbarian
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:wolf", {
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-- agressive, does 4 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 5,
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damage = 5, -- 3 damages if tamed
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-- health & armor
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hp_min = 15, hp_max = 20, armor = 200,
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-- textures and model
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@ -24,6 +24,7 @@ mobs:register_mob("mobs:wolf", {
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_wolf",
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attack = "mobs_wolf_attack",
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},
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-- speed and jump
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walk_velocity = 3,
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@ -52,8 +53,27 @@ mobs:register_mob("mobs:wolf", {
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run_start = 40, run_end = 63,
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punch_start = 40, punch_end = 63,
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speed_normal = 15, speed_run = 15,
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},
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-- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:raw_meat" and self.raw_meat_count == 4 then
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clicker:get_inventory():remove_item("main", "mobs:meat_raw")
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minetest.add_entity(self.object:getpos(), "mobs:dog")
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self.object:remove()
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local dog_obj = minetest.add_entity(self.object:getpos(), "mobs:dog")
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dog_obj.tamed == true
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dog_obj.textures = {{"mobs_dog.png"},},
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dog_obj.damage = 3
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dog_obj.walk_velocity = 4,
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dog_obj.run_velocity = 4,
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if dog_obj.owner == "" then
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self.owner = clicker:get_player_name()
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else return end
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elseif item:get_name() == "mobs:raw_meat" and self.raw_meat_count ~= 4 then
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self.raw_meat_count = (self.raw_meat_count or 0) + 1
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else return end
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end
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})
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mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 9500, 1, 31000)
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mobs:register_egg("mobs:wolf", "Wolf", "mobs_wolf_inv.png", 1)
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88
mods/mobs/yeti.lua
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88
mods/mobs/yeti.lua
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-- Yeti by TenPlus1
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mobs:register_mob("mobs:yeti", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- agressive, deals 7 damage to player when hit
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passive = false,
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damage = 7,
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attack_type = "shoot",
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shoot_interval = .75,
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arrow = "mobs:snowball",
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shoot_offset = 2,
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-- health & armor
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hp_min = 25,
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hp_max = 30,
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armor = 90,
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-- textures and model
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "character.b3d",
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textures = {
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{"mobs_yeti.png"},
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},
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visual_size = {x=1, y=1},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_dirtmonster",
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attack = "mobs_stonemonster_attack",
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death = "mobs_zombie_death",
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},
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-- speed and jump
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view_range = 16,
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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floats = 1,
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-- drops ice when dead
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drops = {
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{name = "default:ice",
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chance = 1,
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min = 1,
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max = 3,},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 1,
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-- model animation
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219,
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},
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})
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-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 in area below -25
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mobs:register_spawn("mobs:yeti", {"default:dirt_with_snow", "default:snowblock", "default:ice"}, 10, -1, 7000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:yeti", "Yeti", "default_snow.png", 1)
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-- snowball (weapon)
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mobs:register_arrow("mobs:snowball", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"default_snowball.png"},
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velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=7},
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}, 0)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=7},
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}, 0)
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end,
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hit_node = function(self, pos, node)
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end
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})
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@ -13,7 +13,7 @@ mobs:register_mob("mobs:zombie", {
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hp_max = 40,
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armor = 100,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
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visual = "mesh",
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mesh = "mobs_zombie.x",
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textures = {
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@ -30,11 +30,11 @@ mobs:register_mob("mobs:zombie", {
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death = "mobs_zombie_death",
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},
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-- speed and jump
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view_range = 16,
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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floats = 0,
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view_range = 10,
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-- drops dirt and coins when dead
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drops = {
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{name = "maptools:copper_coin",
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Reference in New Issue
Block a user