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fix 1 part of issue https://github.com/MinetestForFun/server-minetestforfun/issues/161
player can't take items when usebug respawn
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@ -1,6 +1,40 @@
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item_drop = {}
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item_drop = {}
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local enable_damage = minetest.setting_getbool("enable_damage")
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local enable_damage = minetest.setting_getbool("enable_damage")
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local creative_mode = minetest.setting_getbool("creative_mode")
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local creative_mode = minetest.setting_getbool("creative_mode")
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local TICK_UPDATE = 0.1
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local die_timeout = 20
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local die_time = {}
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local die_respawned = {}
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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die_time[player_name] = 0
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die_respawned[player_name] = false
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end)
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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minetest.after(3, function()
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die_time[player_name] = nil
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die_respawned[player_name] = nil
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end)
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end)
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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if not player_name then return end
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die_respawned[player_name] = false
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die_time[player_name] = die_timeout
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end)
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minetest.register_on_respawnplayer(function(player)
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local player_name = player:get_player_name()
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if not player_name then return end
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die_respawned[player_name] = true
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end)
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-- Following edits by gravgun
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-- Following edits by gravgun
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@ -33,9 +67,10 @@ local pickup_duration = 0.1
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local pickup_inv_duration = 1/pickup_duration*0.7
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local pickup_inv_duration = 1/pickup_duration*0.7
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local function tick()
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local function tick()
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minetest.after(0.1, tick)
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local tstamp = minetest.get_us_time()
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local tstamp = minetest.get_us_time()
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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if die_time[player_name] < 1 then
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if player:get_hp() > 0 or not enable_damage then
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if player:get_hp() > 0 or not enable_damage then
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local pos = player:getpos()
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local pos = player:getpos()
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pos.y = pos.y + player_half_height
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pos.y = pos.y + player_half_height
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@ -107,8 +142,14 @@ local function tick()
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end
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end
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end
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end
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end
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end
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else
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if die_respawned[player_name] then
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die_time[player_name] = (die_time[player_name] or die_timeout) - TICK_UPDATE
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end
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end
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end
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end
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end
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minetest.after(TICK_UPDATE, tick)
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end
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local mt_handle_node_drops = minetest.handle_node_drops
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local mt_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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function minetest.handle_node_drops(pos, drops, digger)
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