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added hudbars custom position
possibility to define position("health" in left or "sprint" in right, etc) in .conf refactor code position, load config before registrer default hudbars(health,breath)
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parent
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commit
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10
mods/hudbars/hudbars.conf
Executable file
10
mods/hudbars/hudbars.conf
Executable file
@ -0,0 +1,10 @@
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-- if custom==true, use custom position
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-- X 0=left, 1=right
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--Y 0,1,2 = down--> up
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hb.settings.custom.custom = true
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hb.settings.custom.health = { x = 0, y = 0 }
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hb.settings.custom.satiation = { x = 1, y = 0 }
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hb.settings.custom.sprint = { x = 0, y = 1 }
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hb.settings.custom.mana = { x = 1, y = 1 }
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hb.settings.custom.armor = { x = 0, y = 2 }
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hb.settings.custom.breath = { x = 1, y = 2 }
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@ -6,7 +6,7 @@ hb.hudtables = {}
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hb.hudbars_count = 0
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hb.settings = {}
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hb.settings.custom = {} --MFF (crabman|19/06/15) add custom pos
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-- default settings
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hb.settings.max_bar_length = 160
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@ -37,7 +37,24 @@ end
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function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
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local hudtable = {}
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local pos, offset
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if hb.hudbars_count % 2 == 0 then
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--MFF (crabman|19/06/15)|DEBUT add custom pos
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if hb.settings.custom.custom and hb.settings.custom[identifier] ~= nil then
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if hb.settings.custom[identifier].x == 0 then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * math.floor(hb.settings.custom[identifier].y)
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}
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else
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pos = hb.settings.pos_right
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offset = {
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x = hb.settings.start_offset_right.x,
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * math.floor(hb.settings.custom[identifier].y)
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}
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end
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--MFF (crabman|19/06/15) /FIN
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elseif hb.hudbars_count % 2 == 0 then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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@ -263,12 +280,6 @@ function hb.get_hudbar_state(player, identifier)
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return copy
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end
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--register built-in HUD bars
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if minetest.setting_getbool("enable_damage") then
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hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png" }, 20, 20, false)
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hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
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end
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--load custom settings
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local set = io.open(minetest.get_modpath("hudbars").."/hudbars.conf", "r")
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if set then
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@ -276,6 +287,12 @@ if set then
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set:close()
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end
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--register built-in HUD bars
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if minetest.setting_getbool("enable_damage") then
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hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png" }, 20, 20, false)
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hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
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end
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local function hide_builtin(player)
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local flags = player:hud_get_flags()
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flags.healthbar = false
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