From af649c49f8f6a5d8d2f2c4478a676dace05a839a Mon Sep 17 00:00:00 2001 From: LeMagnesium Date: Thu, 26 Mar 2015 20:33:40 +0100 Subject: [PATCH] Fixed a mistake in unknown node's check - Mobs mod now check with correct values the being of the nodes its mobs spawn on --- mods/mobs/api.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/mobs/api.lua b/mods/mobs/api.lua index 2a1c2085..f2bfc104 100755 --- a/mods/mobs/api.lua +++ b/mods/mobs/api.lua @@ -964,7 +964,7 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o -- are we spawning inside a solid node? local nod = minetest.get_node_or_nil(pos) - if not nod or not minetest.registered_nodes[nod] or minetest.registered_nodes[nod.name].walkable == true then return end + if not nod or not minetest.registered_nodes[nod.name] or minetest.registered_nodes[nod.name].walkable == true then return end pos.y = pos.y + 1 nod = minetest.get_node_or_nil(pos) if not nod or minetest.registered_nodes[nod.name].walkable == true then return end