From af82dbf87306a962f9ab3957bb810bdd30c69a18 Mon Sep 17 00:00:00 2001 From: LeMagnesium Date: Sun, 14 Dec 2014 23:35:47 +0100 Subject: [PATCH] Merge Remove remains of finite liquids in bucket --- minetestforfun_game/mods/bucket/init.lua | 46 +++++------------------- 1 file changed, 9 insertions(+), 37 deletions(-) diff --git a/minetestforfun_game/mods/bucket/init.lua b/minetestforfun_game/mods/bucket/init.lua index 2ede571a..1373a4bb 100644 --- a/minetestforfun_game/mods/bucket/init.lua +++ b/minetestforfun_game/mods/bucket/init.lua @@ -1,8 +1,6 @@ -- Minetest 0.4 mod: bucket -- See README.txt for licensing and other information. -local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled - minetest.register_alias("bucket", "bucket:bucket_empty") minetest.register_alias("bucket_water", "bucket:bucket_water") minetest.register_alias("bucket_acid", "bucket:bucket_acid") @@ -73,40 +71,20 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name itemstack) or itemstack end - local place_liquid = function(pos, node, source, flowing, fullness) + local place_liquid = function(pos, node, source, flowing) if check_protection(pos, user and user:get_player_name() or "", "place "..source) then return end - if math.floor(fullness/128) == 1 or - not minetest.setting_getbool("liquid_finite") then - minetest.add_node(pos, {name=source, - param2=fullness}) - return - elseif node.name == flowing then - fullness = fullness + node.param2 - elseif node.name == source then - fullness = LIQUID_MAX - end - - if fullness >= LIQUID_MAX then - minetest.add_node(pos, {name=source, - param2=LIQUID_MAX}) - else - minetest.add_node(pos, {name=flowing, - param2=fullness}) - end + minetest.add_node(pos, {name=source}) end -- Check if pointing to a buildable node - local fullness = tonumber(itemstack:get_metadata()) - if not fullness then fullness = LIQUID_MAX end - if ndef and ndef.buildable_to then -- buildable; replace the node place_liquid(pointed_thing.under, node, - source, flowing, fullness) + source, flowing) else -- not buildable to; place the liquid above -- check if the node above can be replaced @@ -114,7 +92,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name if node and minetest.registered_nodes[node.name].buildable_to then place_liquid(pointed_thing.above, node, source, - flowing, fullness) + flowing) else -- do not remove the bucket with the liquid return @@ -141,8 +119,7 @@ minetest.register_craftitem(":bucket:bucket_empty", { local node = minetest.get_node(pointed_thing.under) local liquiddef = bucket.liquids[node.name] if liquiddef ~= nil and liquiddef.itemname ~= nil and - (node.name == liquiddef.source or - (node.name == liquiddef.flowing and + node.name == liquiddef.source then minetest.setting_getbool("liquid_finite"))) then if check_protection(pointed_thing.under, user:get_player_name(), @@ -160,15 +137,10 @@ minetest.register_craftitem(":bucket:bucket_empty", { local inv = user:get_inventory() if inv:room_for_item("main", liquiddef.itemname) then minetest.add_node(pointed_thing.under, {name="air"}) - count = count - 1 - itemstack:set_count(count) - if node.name == liquiddef.source then - node.param2 = LIQUID_MAX - end - bucket_liquid = ItemStack({name = liquiddef.itemname, - metadata = tostring(node.param2)}) - inv:add_item("main", bucket_liquid) - return itemstack + --count = count - 1 + --itemstack:set_count(count) + return ItemStack(liquiddef.itemname) + --inv:add_item("main", bucket_liquid) else minetest.chat_send_player(user:get_player_name(), "Your inventory is full.") end