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trap spike don't re-kill dead player, fix multidead, issue https://github.com/MinetestForFun/server-minetestforfun/issues/375
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@ -155,7 +155,9 @@ minetest.register_abm(
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action = function(pos, node, active_object_count, active_object_count_wider)
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for k, obj in pairs(objs) do
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if obj:get_hp() > 0 then --MFF (crabman 8/1/2016) dont re-kill dead player
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obj:set_hp(obj:get_hp()-1)
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end
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minetest.sound_play("bobblocks_trap_fall",
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{pos = pos, gain = 1.0, max_hear_distance = 3,})
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end
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@ -169,7 +171,9 @@ minetest.register_abm(
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action = function(pos, node, active_object_count, active_object_count_wider)
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for k, obj in pairs(objs) do
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if obj:get_hp() > 0 then --MFF (crabman 8/1/2016) dont re-kill dead player
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obj:set_hp(obj:get_hp()-100)
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end
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minetest.sound_play("bobblocks_trap_fall",
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{pos = pos, gain = 1.0, max_hear_distance = 3,})
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end
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@ -185,7 +189,9 @@ minetest.register_abm(
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pos.y = pos.y-1.2
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for k, obj in pairs(objs) do
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if obj:get_hp() > 0 then --MFF (crabman 8/1/2016) dont re-kill dead player
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obj:set_hp(obj:get_hp()-100)
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end
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minetest.sound_play("bobblocks_trap_fall",
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{pos = pos, gain = 1.0, max_hear_distance = 3,})
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end
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