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[pclasses & mff_pclasses] Use implicit on_update

- After executing on_unassigned and on_assigned, implicitly call
   on_update (or add a dummy on_update for assigning if there is none)
This commit is contained in:
LeMagnesium
2017-04-19 22:05:48 +02:00
parent 126ce0d7e4
commit b0ba6a7956
5 changed files with 9 additions and 7 deletions

View File

@ -56,9 +56,17 @@ function pclasses.api.set_player_class(pname, cname, inform)
if pclasses.api.get_class_by_name(cname) then
if pclasses.api.get_player_class(pname) then
pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_update(pname)
end
pclasses.data.players[pname] = cname
pclasses.api.get_class_by_name(cname).on_assigned(pname, inform)
local newclass = pclasses.api.get_class_by_name(cname)
newclass.on_assigned(pname, inform)
-- Implicit call to on_update because we don't wanna repeat it
if newclass.on_update then
newclass.on_update(pname)
else
newclass.on_update = function(pname) end -- So that it won't annoy us later
end
local ref = minetest.get_player_by_name(pname)
local armor_inv = minetest.get_inventory({type = "detached", name = pname .. "_armor"})