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Begin the Pumpkin King balance
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@ -1,5 +1,4 @@
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-- Pumpking by Blert2112
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-- Pumpking by Blert2112
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mobs:register_mob("mobs:pumpking", {
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mobs:register_mob("mobs:pumpking", {
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type = "monster",
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type = "monster",
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visual = "mesh",
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visual = "mesh",
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@ -20,14 +19,14 @@ mobs:register_mob("mobs:pumpking", {
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sounds = {
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sounds = {
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random = "mobs_king"
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random = "mobs_king"
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},
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},
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hp_min = 85,
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hp_min = 150,
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hp_max = 90,
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hp_max = 200,
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armor = 30,
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armor = 60,
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knock_back = 1,
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knock_back = 0.1,
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light_damage = 10,
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light_damage = 0,
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water_damage = 5,
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water_damage = 0,
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lava_damage = 5,
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lava_damage = 0,
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fall_damage = 20,
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fall_damage = 0,
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damage = 8,
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damage = 8,
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attack_type = "dogfight",
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attack_type = "dogfight",
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view_range = 25,
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view_range = 25,
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@ -35,7 +34,7 @@ mobs:register_mob("mobs:pumpking", {
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drops = {
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drops = {
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{name = "farming:jackolantern", chance = 1, min = 1, max = 1}
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{name = "farming:jackolantern", chance = 1, min = 1, max = 1}
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},
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},
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lifetimer = 180, -- 3 minutes
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lifetimer = 300, -- 10 minutes
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shoot_interval = 135, -- (lifetimer - (lifetimer / 4)), borrowed for do_custom timer
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shoot_interval = 135, -- (lifetimer - (lifetimer / 4)), borrowed for do_custom timer
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do_custom = function(self)
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do_custom = function(self)
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if self.lifetimer <= self.shoot_interval then
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if self.lifetimer <= self.shoot_interval then
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@ -71,13 +70,13 @@ mobs:register_mob("mobs:pumpboom", {
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sounds = {
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sounds = {
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random = "mobs_pump"
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random = "mobs_pump"
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},
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},
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hp_min = 2,
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hp_min = 5,
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hp_max = 5,
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hp_max = 10,
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armor = 200,
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armor = 100,
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light_damage = 2,
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light_damage = 0,
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water_damage = 2,
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water_damage = 0,
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lava_damage = 2,
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lava_damage = 0,
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fall_damage = 3,
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fall_damage = 0,
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damage = 4,
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damage = 4,
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attack_type = "explode",
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attack_type = "explode",
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group_attack = true,
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group_attack = true,
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@ -107,7 +106,7 @@ minetest.register_node("mobs:pumpking_spawner", {
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})
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})
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"mobs:pumpking_spawner"},
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nodenames = {"mobs:pumpking_spawner"},
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interval = 180.0,
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interval = 300.0,
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chance = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.add_entity(pos, "mobs:pumpking")
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minetest.add_entity(pos, "mobs:pumpking")
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