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farming and fishing function hoes_on_use are the same
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2300952694
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b26a0e4f29
@ -171,14 +171,19 @@ else
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end
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local under = minetest.get_node(pt.under)
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local upos = pointed_thing.under
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if minetest.is_protected(upos, user:get_player_name()) then
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minetest.record_protection_violation(upos, user:get_player_name())
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return
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end
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local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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if not minetest.registered_nodes[under.name]
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or not minetest.registered_nodes[above.name] then
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return
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end
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@ -191,16 +196,12 @@ else
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if minetest.get_item_group(under.name, "soil") ~= 1 then
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return
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end
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-- turn the node into soil, play sound, get worm and wear out item
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name="farming:soil"})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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})
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minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5,})
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if math.random(1, 100) < fishing_setting.settings["worm_chance"] then
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if fishing_setting.settings["worm_is_mob"] == true then
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if math.random(1, 100) < WORM_CHANCE then
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if WORM_IS_MOB == true then
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minetest.add_entity({x=pt.under.x, y=pt.under.y+0.4, z=pt.under.z}, "fishing:bait_worm_entity")
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else
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local inv = user:get_inventory()
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@ -209,10 +210,19 @@ else
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end
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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local tool_name = itemstack:get_name()
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itemstack:add_wear(65535/(uses-1))
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if itemstack:get_wear() == 0 and minetest.get_modpath("invtweak") then
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local index = user:get_wield_index()
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minetest.sound_play("invtweak_tool_break", {pos = user:getpos(), gain = 0.9, max_hear_distance = 5})
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minetest.after(0.20, refill, user, tool_name, index)
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end
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end
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return itemstack
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end
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-- didn't change the hoes, just here because hoe_on_use is local
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minetest.register_tool(":farming:hoe_wood", {
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description = fishing_setting.func.S("Wooden Hoe"),
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