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add listring in more_chests an darkage, fix issue https://github.com/MinetestForFun/server-minetestforfun/issues/466
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@ -266,7 +266,9 @@ minetest.register_node("darkage:box", {
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meta:set_string("formspec",
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meta:set_string("formspec",
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"size[8,8]"..
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"size[8,8]"..
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"list[current_name;main;0,0;8,3;]"..
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"list[current_name;main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]")
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"list[current_player;main;0,4;8,4;]"..
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"listring[current_name;main]" ..
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"listring[current_player;main]")
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meta:set_string("infotext", "Box")
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meta:set_string("infotext", "Box")
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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inv:set_size("main", 16)
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inv:set_size("main", 16)
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@ -305,7 +307,11 @@ minetest.register_node("darkage:wood_shelves", {
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"size[8,10]"..
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"size[8,10]"..
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"list[context;up;0,0;8,3;]"..
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"list[context;up;0,0;8,3;]"..
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"list[context;down;0,3;8,3;]"..
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"list[context;down;0,3;8,3;]"..
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"list[current_player;main;0,6;8,4;]")
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"list[current_player;main;0,6;8,4;]"..
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"listring[context;down]"..
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"listring[current_player;main]"..
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"listring[context;up]"..
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"listring[current_player;main]")
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meta:set_string("infotext", "Wooden Shelves")
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meta:set_string("infotext", "Wooden Shelves")
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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inv:set_size("up", 16)
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inv:set_size("up", 16)
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@ -24,7 +24,9 @@ minetest.register_node("more_chests:cobble", {
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meta:set_string("formspec",
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meta:set_string("formspec",
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"size[8,9]"..
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]")
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"list[current_player;main;0,5;8,4;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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-- meta:set_string("infotext", "Locked Chest")
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-- meta:set_string("infotext", "Locked Chest")
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meta:set_string("owner", "")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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@ -24,7 +24,9 @@ minetest.register_node("more_chests:dropbox", {
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meta:set_string("formspec",
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meta:set_string("formspec",
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"size[8,9]"..
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]")
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"list[current_player;main;0,5;8,4;]"..
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"listring[current_name;main]" ..
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"listring[current_player;main]")
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meta:set_string("infotext", "Chest")
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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inv:set_size("main", 8*4)
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@ -8,6 +8,8 @@ end
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local open = "size[8,10]"..
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local open = "size[8,10]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]"..
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"list[current_player;main;0,5;8,4;]"..
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"listring[current_name;main]" ..
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"listring[current_player;main]"..
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"button[3,9;2,1;open;close]"
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"button[3,9;2,1;open;close]"
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local closed = "size[2,1]"..
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local closed = "size[2,1]"..
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"button[0,0;2,1;open;open]"
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"button[0,0;2,1;open;open]"
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@ -15,6 +15,8 @@ local function get_formspec(string)
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return "size[8,10]"..
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return "size[8,10]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]"..
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"list[current_player;main;0,5;8,4;]"..
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"listring[current_name;main]" ..
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"listring[current_player;main]"..
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"field[.25,9.5;6,1;shared;Shared with (separate names with spaces):;"..string.."]"..
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"field[.25,9.5;6,1;shared;Shared with (separate names with spaces):;"..string.."]"..
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"button[6,9;2,1;submit;submit]"
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"button[6,9;2,1;submit;submit]"
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end
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end
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@ -13,7 +13,9 @@ minetest.register_node("more_chests:wifi", {
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meta:set_string("formspec",
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meta:set_string("formspec",
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"size[8,9]"..
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"size[8,9]"..
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"list[current_player;more_chests:wifi;0,0;8,4;]"..
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"list[current_player;more_chests:wifi;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]")
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"list[current_player;main;0,5;8,4;]"..
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"listring[current_player;more_chests:wifi]" ..
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"listring[current_player;main]")
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meta:set_string("infotext", "Wifi Chest")
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meta:set_string("infotext", "Wifi Chest")
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end,
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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