diff --git a/minetestforfun_game/mods/default/nodes.lua b/minetestforfun_game/mods/default/nodes.lua index 5fed4ecc..16ed850b 100755 --- a/minetestforfun_game/mods/default/nodes.lua +++ b/minetestforfun_game/mods/default/nodes.lua @@ -85,6 +85,8 @@ default:mese default:stone_with_diamond default:diamondblock +default:stone_with_coin + Plantlife (non-cubic) --------------------- default:cactus @@ -158,6 +160,38 @@ minetest.register_node("default:stone", { sounds = default.node_sound_stone_defaults(), }) +minetest.register_node("default:cobble", { + description = "Cobblestone", + tiles = {"default_cobble.png"}, + is_ground_content = true, + groups = {cracky = 3, stone = 2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stonebrick", { + description = "Stone Brick", + tiles = {"default_stone_brick.png"}, + groups = {cracky = 2, stone = 1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:mossycobble", { + description = "Mossy Cobblestone", + tiles = {"default_mossycobble.png"}, + is_ground_content = true, + groups = {cracky=3, stone=1}, + drop = { + items = { + {items = {"default:mossycobble"}}, + --{items = {"maptools:silver_coin"}, rarity = 64}, + }, + }, + groups = {cracky = 3}, + sounds = default.node_sound_stone_defaults(), +}) + + + minetest.register_node("default:desert_stone", { description = "Desert Stone", tiles = {"default_desert_stone.png"}, @@ -172,146 +206,11 @@ minetest.register_node("default:desert_stone", { sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:stone_with_coal", { - description = "Coal Ore", - tiles = {"default_stone.png^default_mineral_coal.png"}, +minetest.register_node("default:desert_cobble", { + description = "Desert Cobblestone", + tiles = {"default_desert_cobble.png"}, is_ground_content = true, - groups = {cracky = 3}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:coal_lump"}}, - {items = {"maptools:copper_coin"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_stone_with_coal", { - description = "Coal Ore", - tiles = {"default_desert_stone.png^default_mineral_coal.png"}, - is_ground_content = true, - groups = {crumbly = 1, cracky = 3}, - drop = { - items = { - {items = {"default:desert_cobble"}}, - {items = {"default:coal_lump"}}, - {items = {"maptools:copper_coin"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_with_coin", { - description = "Stone with Coin", - tiles = {"default_stone.png^maptools_gold_coin.png"}, - is_ground_content = true, - groups = {cracky = 3}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"maptools:gold_coin"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_with_iron", { - description = "Iron Ore", - tiles = {"default_stone.png^default_mineral_iron.png"}, - is_ground_content = true, - groups = {cracky = 3}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:iron_lump"}}, - {items = {"maptools:copper_coin 3"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_with_copper", { - description = "Copper Ore", - tiles = {"default_stone.png^default_mineral_copper.png"}, - is_ground_content = true, - groups = {cracky = 3}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:copper_lump"}}, - {items = {"maptools:copper_coin 3"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_stone_with_copper", { - description = "Copper Ore", - tiles = {"default_desert_stone.png^default_mineral_copper.png"}, - is_ground_content = true, - groups = {crumbly = 1, cracky = 3}, - drop = { - items = { - {items = {"default:desert_cobble"}}, - {items = {"default:copper_lump"}}, - {items = {"maptools:copper_coin 3"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_with_mese", { - description = "Mese Ore", - tiles = {"default_stone.png^default_mineral_mese.png"}, - paramtype = "light", - is_ground_content = true, - groups = {cracky = 3}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:mese_crystal"}}, - {items = {"maptools:silver_coin 2", rarity = 75}}, - }, - }, - sounds = default.node_sound_stone_defaults(), - light_source = 1, -}) - -minetest.register_node("default:stone_with_gold", { - description = "Gold Ore", - tiles = {"default_stone.png^default_mineral_gold.png"}, - is_ground_content = true, - groups = {cracky = 3}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:gold_lump"}}, - {items = {"maptools:silver_coin", rarity = 80}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_with_diamond", { - description = "Diamond Ore", - tiles = {"default_stone.png^default_mineral_diamond.png"}, - is_ground_content = true, - groups = {cracky = 3}, - drop = { - items = { - {items = {"default:cobble"}}, - {items = {"default:diamond"}}, - {items = {"maptools:silver_coin 1"}}, - }, - }, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stonebrick", { - description = "Stone Brick", - tiles = {"default_stone_brick.png"}, - groups = {cracky = 2, stone = 1}, + groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) @@ -322,6 +221,59 @@ minetest.register_node("default:desert_stonebrick", { sounds = default.node_sound_stone_defaults(), }) + + +minetest.register_node("default:sandstone", { + description = "Sandstone", + tiles = {"default_sandstone.png"}, + is_ground_content = true, + groups = {crumbly = 1, cracky = 3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:sandstonebrick", { + description = "Sandstone Brick", + tiles = {"default_sandstone_brick.png"}, + is_ground_content = true, + groups = {cracky = 2}, + sounds = default.node_sound_stone_defaults(), +}) + + + +minetest.register_node("default:obsidian", { + description = "Obsidian", + tiles = {"default_obsidian.png"}, + is_ground_content = true, + sounds = default.node_sound_stone_defaults(), + groups = {cracky = 1, level = 2}, +}) + +minetest.register_node("default:obsidianbrick", { + description = "Obsidian Brick", + tiles = {"default_obsidian_brick.png"}, + sounds = default.node_sound_stone_defaults(), + groups = {cracky=1,level=2}, +}) + +-- +-- Soft / Non-Stone +-- + +minetest.register_node("default:dirt", { + description = "Dirt", + tiles = {"default_dirt.png"}, + is_ground_content = true, + drop = { + items = { + {items = {"default:dirt"}}, + {items = {"maptools:copper_coin"}, rarity = 32}, + }, + }, + groups = {crumbly = 3, soil = 1}, + sounds = default.node_sound_dirt_defaults(), +}) + minetest.register_node("default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, @@ -366,59 +318,8 @@ minetest.register_node("default:dirt_with_snow", { sounds = default.node_sound_dirt_defaults({footstep = {name = "default_snow_footstep", gain = 0.625}}), }) -minetest.register_node("default:dirt", { - description = "Dirt", - tiles = {"default_dirt.png"}, - is_ground_content = true, - drop = { - items = { - {items = {"default:dirt"}}, - {items = {"maptools:copper_coin"}, rarity = 32}, - }, - }, - groups = {crumbly = 3, soil = 1}, - sounds = default.node_sound_dirt_defaults(), -}) -minetest.register_abm({ - nodenames = {"default:dirt"}, - interval = 30, - chance = 5, - action = function(pos, node) - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - local name = minetest.get_node(above).name - local nodedef = minetest.registered_nodes[name] - if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") - and nodedef.liquidtype == "none" - and pos.y >= 0 - and (minetest.get_node_light(above) or 0) >= 12 then - if name == "default:snow" or name == "default:snowblock" then - minetest.set_node(pos, {name = "default:dirt_with_snow"}) - else - minetest.set_node(pos, {name = "default:dirt_with_grass"}) - end - end - end -}) - - -minetest.register_abm({ - nodenames = {"default:dirt_with_grass"}, - interval = 30, - chance = 2, - action = function(pos, node) - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - local name = minetest.get_node(above).name - local nodedef = minetest.registered_nodes[name] - if name ~= "ignore" and nodedef - and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") - and nodedef.liquidtype == "none") then - minetest.set_node(pos, {name = "default:dirt"}) - end - end -}) - minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, @@ -445,6 +346,8 @@ minetest.register_node("default:desert_sand", { sounds = default.node_sound_sand_defaults() }) + + minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, @@ -455,24 +358,13 @@ minetest.register_node("default:gravel", { {items = {"default:gravel"}}, }, }, - sounds = default.node_sound_gravel_defaults() + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_gravel_footstep", gain=0.5}, + dug = {name="default_gravel_footstep", gain=1.0}, + }), }) -minetest.register_node("default:sandstone", { - description = "Sandstone", - tiles = {"default_sandstone.png"}, - is_ground_content = true, - groups = {crumbly = 1, cracky = 3}, - sounds = default.node_sound_stone_defaults(), -}) -minetest.register_node("default:sandstonebrick", { - description = "Sandstone Brick", - tiles = {"default_sandstone_brick.png"}, - is_ground_content = true, - groups = {cracky = 2}, - sounds = default.node_sound_stone_defaults(), -}) minetest.register_node("default:clay", { description = "Clay", @@ -487,55 +379,174 @@ minetest.register_node("default:clay", { sounds = default.node_sound_dirt_defaults(), }) -minetest.register_node("default:clay_burned", { - description = "Burned Clay", - tiles = {"default_clay_burned.png"}, + + +minetest.register_node("default:snow", { + description = "Snow", + tiles = {"default_snow.png"}, + inventory_image = "default_snowball.png", + wield_image = "default_snowball.png", is_ground_content = true, - groups = {crumbly = 3}, - drop = { - items = { - {items = {"default:clay_lump 8"}}, - }, - }, - sounds = default.node_sound_dirt_defaults(), -}) - -minetest.register_node("default:brick", { - description = "Brick Block", - tiles = {"default_brick.png"}, - is_ground_content = false, - groups = {cracky = 3}, - drop = "default:clay_brick 9", - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:meselamp", { - description = "Mese Lamp", - drawtype = "glasslike", - tiles = {"default_meselamp.png"}, paramtype = "light", sunlight_propagates = true, - is_ground_content = false, - groups = {cracky = 3, oddly_breakable_by_hand = 3}, - sounds = default.node_sound_glass_defaults(), - light_source = 12, + walkable = false, + buildable_to = true, + leveled = 7, + drawtype = "nodebox", + freezemelt = "default:water_flowing", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, + }, + }, + groups = {crumbly = 3, falling_node = 1, melts = 1, float = 1}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dug = {name="default_snow_footstep", gain=0.75}, + }), + + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" then + minetest.set_node(pos, {name = "default:dirt_with_snow"}) + end + end, }) + +minetest.register_node("default:snowblock", { + description = "Snow Block", + tiles = {"default_snow.png"}, + is_ground_content = true, + freezemelt = "default:water_source", + groups = {crumbly = 3, melts = 1}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dug = {name="default_snow_footstep", gain=0.75}, + }), +}) + + + +minetest.register_node("default:ice", { + description = "Ice", + drawtype = "glasslike", + tiles = {"default_ice.png"}, + is_ground_content = true, + paramtype = "light", + use_texture_alpha = true, + freezemelt = "default:water_source", + post_effect_color = {a = 120, r = 120, g = 160, b = 180}, + groups = {cracky = 3, melts = 1}, + sounds = default.node_sound_glass_defaults(), +}) + +-- +-- Trees +-- + minetest.register_node("default:tree", { description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, + groups = {tree = 1,choppy = 2,oddly_breakable_by_hand = 1, flammable = 2}, + sounds = default.node_sound_wood_defaults(), drop = { items = { {items = {"default:tree"}}, }, }, - groups = {tree = 1,choppy = 2,oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) +minetest.register_node("default:wood", { + description = "Wooden Planks", + tiles = {"default_wood.png"}, + groups = {choppy = 2,oddly_breakable_by_hand = 2, flammable = 3,wood = 1}, + sounds = default.node_sound_wood_defaults(), + + + + + + +}) + +minetest.register_node("default:sapling", { + description = "Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_sapling.png"}, + inventory_image = "default_sapling.png", + wield_image = "default_sapling.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + is_ground_content = true, + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} + }, + groups = {snappy = 3, flammable = 2, attached_node = 1, sapling = 1}, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("default:leaves", { + description = "Leaves", + drawtype = "allfaces_optional", + waving = 1, + visual_scale = 1.3, + tiles = {"default_leaves.png"}, + paramtype = "light", + walkable = false, + is_ground_content = false, + groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, + drop = { + max_items = 1, + items = { + { + -- Player will get sapling with 1/18 chance: + items = {"default:sapling"}, + rarity = 18, + }, + { + -- Player will get leaves only if he gets no saplings, this is because max_items is 1: + items = {"default:leaves"}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), + + after_place_node = default.after_place_leaves, +}) + +minetest.register_node("default:apple", { + description = "Apple", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_apple.png"}, + inventory_image = "default_apple.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + is_ground_content = true, + selection_box = { + type = "fixed", + fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} + }, + groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1}, + on_use = minetest.item_eat(2), + sounds = default.node_sound_leaves_defaults(), + + after_place_node = function(pos, placer, itemstack) + if placer:is_player() then + minetest.set_node(pos, {name = "default:apple", param2= 1}) + end + end, +}) + minetest.register_node("default:jungletree", { description = "Jungle Tree", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, @@ -548,6 +559,7 @@ minetest.register_node("default:jungletree", { }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), + on_place = minetest.rotate_node }) @@ -561,9 +573,9 @@ minetest.register_node("default:junglewood", { minetest.register_node("default:jungleleaves", { description = "Jungle Leaves", drawtype = "allfaces_optional", + waving = 1, tiles = {"default_jungleleaves.png"}, paramtype = "light", - waving = 1, is_ground_content = false, walkable = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, @@ -576,7 +588,8 @@ minetest.register_node("default:jungleleaves", { rarity = 18, }, { - -- Player will get leaves only if he gets no saplings, this is because max_items is 1: + -- Player will get leaves only if he gets no saplings, + -- this is because max_items is 1: items = {"default:jungleleaves"}, } } @@ -603,67 +616,277 @@ minetest.register_node("default:junglesapling", { sounds = default.node_sound_leaves_defaults(), }) -minetest.register_node("default:junglegrass", { - description = "Jungle Grass", - drawtype = "plantlike", - tiles = {"default_junglegrass.png"}, - inventory_image = "default_junglegrass.png", - wield_image = "default_junglegrass.png", - paramtype = "light", - walkable = false, - buildable_to = true, - is_ground_content = true, - groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, - }, +minetest.register_node("default:pinetree", { + description = "Pine Tree", + tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, + sounds = default.node_sound_wood_defaults(), + + on_place = minetest.rotate_node }) -minetest.register_node("default:leaves", { - description = "Leaves", +minetest.register_node("default:pinewood", { + description = "Pinewood Planks", + tiles = {"default_pinewood.png"}, + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:pine_needles",{ + description = "Pine Needles", drawtype = "allfaces_optional", visual_scale = 1.3, - tiles = {"default_leaves.png"}, - paramtype = "light", + tiles = {"default_pine_needles.png"}, waving = 1, - walkable = false, + paramtype = "light", + groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, is_ground_content = false, - groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { { - -- Player will get sapling with 1/18 chance: - items = {"default:sapling"}, - rarity = 18, + -- player will get sapling with 1/20 chance + items = {"default:pine_sapling"}, + rarity = 20, }, { - -- Player will get leaves only if he gets no saplings, this is because max_items is 1: - items = {"default:leaves"}, + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {"default:pine_needles"}, } } }, sounds = default.node_sound_leaves_defaults(), + after_place_node = default.after_place_leaves, }) +minetest.register_node("default:pine_sapling", { + description = "Pine Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_pine_sapling.png"}, + inventory_image = "default_pine_sapling.png", + wield_image = "default_pine_sapling.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} + }, + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, + sounds = default.node_sound_leaves_defaults(), +}) + + +-- +-- Ores +-- + + +minetest.register_node("default:stone_with_coal", { + description = "Coal Ore", + tiles = {"default_stone.png^default_mineral_coal.png"}, + is_ground_content = true, + groups = {cracky = 3}, + drop = { + items = { + {items = {"default:cobble"}}, + {items = {"default:coal_lump"}}, + {items = {"maptools:copper_coin"}}, + }, + }, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:coalblock", { + description = "Coal Block", + tiles = {"default_coal_block.png"}, + is_ground_content = true, + groups = {cracky = 3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_with_iron", { + description = "Iron Ore", + tiles = {"default_stone.png^default_mineral_iron.png"}, + is_ground_content = true, + groups = {cracky = 3}, + drop = { + items = { + {items = {"default:cobble"}}, + {items = {"default:iron_lump"}}, + {items = {"maptools:copper_coin 3"}}, + }, + }, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:steelblock", { + description = "Steel Block", + tiles = {"default_steel_block.png"}, + is_ground_content = true, + groups = {cracky = 1, level = 2, ingot_block = 1}, + sounds = default.node_sound_metal_defaults(), +}) + +minetest.register_node("default:stone_with_copper", { + description = "Copper Ore", + tiles = {"default_stone.png^default_mineral_copper.png"}, + is_ground_content = true, + groups = {cracky = 3}, + drop = { + items = { + {items = {"default:cobble"}}, + {items = {"default:copper_lump"}}, + {items = {"maptools:copper_coin 3"}}, + }, + }, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:copperblock", { + description = "Copper Block", + tiles = {"default_copper_block.png"}, + is_ground_content = true, + groups = {cracky = 1, level = 2, ingot_block = 1}, + sounds = default.node_sound_metal_defaults(), +}) + +minetest.register_node("default:bronzeblock", { + description = "Bronze Block", + tiles = {"default_bronze_block.png"}, + is_ground_content = true, + groups = {cracky = 1, level = 2, ingot_block = 1}, + sounds = default.node_sound_metal_defaults(), +}) + +minetest.register_node("default:stone_with_mese", { + description = "Mese Ore", + tiles = {"default_stone.png^default_mineral_mese.png"}, + paramtype = "light", + is_ground_content = true, + groups = {cracky = 3}, + drop = { + items = { + {items = {"default:cobble"}}, + {items = {"default:mese_crystal"}}, + {items = {"maptools:silver_coin 2", rarity = 75}}, + }, + }, + sounds = default.node_sound_stone_defaults(), + light_source = 1, +}) + +minetest.register_node("default:mese", { + description = "Mese Block", + tiles = {"default_mese_block.png"}, + paramtype = "light", + is_ground_content = true, + drop = { + items = { + {items = {"default:mese"}}, + -- {items = {"maptools:silver_coin"}, rarity = 32}, + }, + }, + groups = {cracky = 1, level = 2, fall_damage_add_percent = -75}, + sounds = default.node_sound_wood_defaults(), -- Intended. + light_source = 3, +}) + + +minetest.register_node("default:stone_with_gold", { + description = "Gold Ore", + tiles = {"default_stone.png^default_mineral_gold.png"}, + is_ground_content = true, + groups = {cracky = 3}, + drop = { + items = { + {items = {"default:cobble"}}, + {items = {"default:gold_lump"}}, + {items = {"maptools:silver_coin", rarity = 80}}, + }, + }, + sounds = default.node_sound_stone_defaults(), +}) + + +minetest.register_node("default:goldblock", { + description = "Gold Block", + tiles = {"default_gold_block.png"}, + is_ground_content = true, + groups = {cracky = 1, ingot_block = 1}, + sounds = default.node_sound_metal_defaults(), +}) + + + +minetest.register_node("default:stone_with_diamond", { + description = "Diamond Ore", + tiles = {"default_stone.png^default_mineral_diamond.png"}, + is_ground_content = true, + groups = {cracky = 3}, + drop = { + items = { + {items = {"default:cobble"}}, + {items = {"default:diamond"}}, + {items = {"maptools:silver_coin 1"}}, + }, + }, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:diamondblock", { + description = "Diamond Block", + tiles = {"default_diamond_block.png"}, + is_ground_content = true, + groups = {cracky=1,level=3}, + sounds = default.node_sound_metal_defaults(), +}) + + +minetest.register_node("default:stone_with_coin", { + description = "Stone with Coin", + tiles = {"default_stone.png^maptools_gold_coin.png"}, + is_ground_content = true, + groups = {cracky = 3}, + drop = { + items = { + {items = {"default:cobble"}}, + {items = {"maptools:gold_coin"}}, + }, + }, + sounds = default.node_sound_stone_defaults(), +}) + +-- +-- Plantlife (non-cubic) +-- + + minetest.register_node("default:cactus", { description = "Cactus", tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, paramtype2 = "facedir", is_ground_content = true, + groups = {snappy=1,choppy=3,flammable=2}, drop = { items = { {items = {"default:cactus"}}, }, }, - groups = {snappy = 1, choppy = 3, flammable = 2}, sounds = default.node_sound_wood_defaults(), - on_place = minetest.rotate_node + on_place = minetest.rotate_node, + + after_dig_node = function(pos, node, metadata, digger) + default.dig_up(pos, node, digger) + end, }) + minetest.register_node("default:papyrus", { description = "Papyrus", drawtype = "plantlike", @@ -676,15 +899,205 @@ minetest.register_node("default:papyrus", { is_ground_content = true, selection_box = { type = "fixed", - fixed = {-0.375, -0.5, -0.375, 0.375, 0.5, 0.375} + fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, - groups = {snappy = 3, flammable = 2}, + groups = {snappy=3,flammable=2}, sounds = default.node_sound_leaves_defaults(), + after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) + +minetest.register_node("default:dry_shrub", { + description = "Dry Shrub", + drawtype = "plantlike", + waving = 1, + visual_scale = 1.0, + tiles = {"default_dry_shrub.png"}, + inventory_image = "default_dry_shrub.png", + wield_image = "default_dry_shrub.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + buildable_to = true, + groups = {snappy=3,flammable=3,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) + +minetest.register_node("default:junglegrass", { + description = "Jungle Grass", + drawtype = "plantlike", + waving = 1, + tiles = {"default_junglegrass.png"}, + inventory_image = "default_junglegrass.png", + wield_image = "default_junglegrass.png", + paramtype = "light", + walkable = false, + buildable_to = true, + is_ground_content = true, + groups = {snappy=3,flammable=2,flora=1,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, + }, +}) + +minetest.register_node("default:grass_1", { + description = "Grass", + drawtype = "plantlike", + waving = 1, + tiles = {"default_grass_1.png"}, + -- Use texture of a taller grass stage in inventory + inventory_image = "default_grass_3.png", + wield_image = "default_grass_3.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + buildable_to = true, + groups = {snappy=3,flammable=3,flora=1,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, + }, + + on_place = function(itemstack, placer, pointed_thing) + -- Place a random grass node: + local stack = ItemStack("default:grass_" .. math.random(1, 5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("default:grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) + end, +}) + + +for i=2,5 do + minetest.register_node("default:grass_"..i, { + description = "Grass", + drawtype = "plantlike", + waving = 1, + tiles = {"default_grass_"..i..".png"}, + inventory_image = "default_grass_"..i..".png", + wield_image = "default_grass_"..i..".png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + buildable_to = true, + is_ground_content = true, + drop = "default:grass_1", + groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + }) +end + +-- +-- Liquids +-- + + +minetest.register_node("default:water_source", { + description = "Water Source", + inventory_image = minetest.inventorycube("default_water.png"), + drawtype = "liquid", + tiles = { + { + name = "default_water_source_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1.5, + }, + }, + }, + special_tiles = { + -- New-style water source material (mostly unused) + { + name = "default_water_source_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1.5, + }, + backface_culling = false, + }, + }, + alpha = 160, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drop = "", + drowning = 2, + liquidtype = "source", + liquid_alternative_flowing = "default:water_flowing", + liquid_alternative_source = "default:water_source", + liquid_viscosity = 1, + freezemelt = "default:ice", + post_effect_color = {a = 120, r = 20, g = 60, b = 80}, + groups = {water= 3, liquid = 3, puts_out_fire = 1, freezes = 1}, +}) + + +minetest.register_node("default:water_flowing", { + description = "Flowing Water", + inventory_image = minetest.inventorycube("default_water.png"), + drawtype = "flowingliquid", + tiles = {"default_water.png"}, + special_tiles = { + { + name = "default_water_flowing_animated.png", + backface_culling = false, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 0.6, + }, + }, + { + image = "default_water_flowing_animated.png", + backface_culling = true, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 0.6, + }, + }, + }, + alpha = 160, + paramtype = "light", + paramtype2 = "flowingliquid", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drop = "", + drowning = 2, + liquidtype = "flowing", + liquid_alternative_flowing = "default:water_flowing", + liquid_alternative_source = "default:water_source", + liquid_viscosity = 1, + freezemelt = "default:snow", + post_effect_color = {a = 120, r = 20, g = 60, b = 80}, + groups = {water= 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, freezes = 1, melt_around = 1}, +}) + default.bookshelf_formspec = "size[8,7;]" .. default.gui_slots .. @@ -895,12 +1308,6 @@ minetest.register_node("default:ladder_obsidian", { sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:wood", { - description = "Wooden Planks", - tiles = {"default_wood.png"}, - groups = {choppy = 2,oddly_breakable_by_hand = 2, flammable = 3,wood = 1}, - sounds = default.node_sound_wood_defaults(), -}) minetest.register_node("default:cloud", { description = "Cloud", @@ -910,72 +1317,7 @@ minetest.register_node("default:cloud", { groups = {not_in_creative_inventory = 1}, }) -minetest.register_node("default:water_flowing", { - description = "Flowing Water", - inventory_image = minetest.inventorycube("default_water.png"), - drawtype = "flowingliquid", - tiles = {"default_water.png"}, - special_tiles = { - { - image = "default_water_flowing_animated.png", - backface_culling=false, - animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} - }, - { - image = "default_water_flowing_animated.png", - backface_culling=true, - animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} - }, - }, - alpha = 160, - paramtype = "light", - paramtype2 = "flowingliquid", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - drop = "", - drowning = 2, - liquidtype = "flowing", - liquid_alternative_flowing = "default:water_flowing", - liquid_alternative_source = "default:water_source", - liquid_viscosity = 1, - freezemelt = "default:snow", - post_effect_color = {a = 120, r = 20, g = 60, b = 80}, - groups = {water= 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, freezes = 1, melt_around = 1}, -}) -minetest.register_node("default:water_source", { - description = "Water Source", - inventory_image = minetest.inventorycube("default_water.png"), - drawtype = "liquid", - tiles = { - {name = "default_water_source_animated.png", animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}} - }, - special_tiles = { - -- New-style water source material (mostly unused) - { - name = "default_water_source_animated.png", - animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}, - backface_culling = false, - } - }, - alpha = 160, - paramtype = "light", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - drop = "", - drowning = 2, - liquidtype = "source", - liquid_alternative_flowing = "default:water_flowing", - liquid_alternative_source = "default:water_source", - liquid_viscosity = 1, - freezemelt = "default:ice", - post_effect_color = {a = 120, r = 20, g = 60, b = 80}, - groups = {water= 3, liquid = 3, puts_out_fire = 1, freezes = 1}, -}) minetest.register_node("default:sand_flowing", { description = "Flowing Sand", @@ -1514,14 +1856,6 @@ minetest.register_node("default:chest_locked", { end, }) -minetest.register_node("default:cobble", { - description = "Cobblestone", - tiles = {"default_cobble.png"}, - is_ground_content = true, - groups = {cracky = 3, stone = 2}, - sounds = default.node_sound_stone_defaults(), -}) - minetest.register_node("default:cobble_cooled", { description = "Cobblestone (cooled)", tiles = {"default_cobble.png"}, @@ -1531,77 +1865,6 @@ minetest.register_node("default:cobble_cooled", { sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:desert_cobble", { - description = "Desert Cobblestone", - tiles = {"default_desert_cobble.png"}, - is_ground_content = true, - groups = {cracky = 3, stone = 2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:mossycobble", { - description = "Mossy Cobblestone", - tiles = {"default_mossycobble.png"}, - is_ground_content = true, - groups = {cracky=3, stone=1}, - drop = { - items = { - {items = {"default:mossycobble"}}, - --{items = {"maptools:silver_coin"}, rarity = 64}, - }, - }, - groups = {cracky = 3}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:coalblock", { - description = "Coal Block", - tiles = {"default_coal_block.png"}, - is_ground_content = true, - groups = {cracky = 3}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:steelblock", { - description = "Steel Block", - tiles = {"default_steel_block.png"}, - is_ground_content = true, - groups = {cracky = 1, level = 2, ingot_block = 1}, - sounds = default.node_sound_metal_defaults(), -}) - -minetest.register_node("default:copperblock", { - description = "Copper Block", - tiles = {"default_copper_block.png"}, - is_ground_content = true, - groups = {cracky = 1, level = 2, ingot_block = 1}, - sounds = default.node_sound_metal_defaults(), -}) - -minetest.register_node("default:bronzeblock", { - description = "Bronze Block", - tiles = {"default_bronze_block.png"}, - is_ground_content = true, - groups = {cracky = 1, level = 2, ingot_block = 1}, - sounds = default.node_sound_metal_defaults(), -}) - -minetest.register_node("default:mese", { - description = "Mese Block", - tiles = {"default_mese_block.png"}, - paramtype = "light", - is_ground_content = true, - drop = { - items = { - {items = {"default:mese"}}, - -- {items = {"maptools:silver_coin"}, rarity = 32}, - }, - }, - groups = {cracky = 1, level = 2, fall_damage_add_percent = -75}, - sounds = default.node_sound_wood_defaults(), -- Intended. - light_source = 3, -}) - local function die_later(digger) digger:set_hp(0) end @@ -1626,22 +1889,6 @@ minetest.register_node("default:meze", { }) minetest.register_alias("default:meze_block", "default:meze") -minetest.register_node("default:goldblock", { - description = "Gold Block", - tiles = {"default_gold_block.png"}, - is_ground_content = true, - groups = {cracky = 1, ingot_block = 1}, - sounds = default.node_sound_metal_defaults(), -}) - -minetest.register_node("default:diamondblock", { - description = "Diamond Block", - tiles = {"default_diamond_block.png"}, - is_ground_content = true, - groups = {cracky = 1, level = 3}, - sounds = default.node_sound_metal_defaults(), -}) - minetest.register_node("default:obsidian_glass", { description = "Obsidian Glass", drawtype = "glasslike_framed_optional", @@ -1653,13 +1900,7 @@ minetest.register_node("default:obsidian_glass", { groups = {cracky = 3,oddly_breakable_by_hand = 3}, }) -minetest.register_node("default:obsidian", { - description = "Obsidian", - tiles = {"default_obsidian.png"}, - is_ground_content = true, - sounds = default.node_sound_stone_defaults(), - groups = {cracky = 1, level = 2}, -}) + minetest.register_node("default:obsidian_cooled", { description = "Obsidian (cooled)", @@ -1670,13 +1911,6 @@ minetest.register_node("default:obsidian_cooled", { groups = {cracky = 1, level = 2}, }) -minetest.register_node("default:obsidianbrick", { - description = "Obsidian Brick", - tiles = {"default_obsidian_brick.png"}, - sounds = default.node_sound_stone_defaults(), - groups = {cracky=1,level=2}, -}) - minetest.register_node("default:nyancat", { description = "Nyan Cat", tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", @@ -1708,277 +1942,6 @@ minetest.register_node("default:nyancat_rainbow", { sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:sapling", { - description = "Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_sapling.png"}, - inventory_image = "default_sapling.png", - wield_image = "default_sapling.png", - paramtype = "light", - walkable = false, - is_ground_content = true, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} - }, - groups = {snappy = 3, flammable = 2, attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), -}) - -minetest.register_node("default:apple", { - description = "Apple", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_apple.png"}, - inventory_image = "default_apple.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - is_ground_content = true, - selection_box = { - type = "fixed", - fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} - }, - groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1}, - on_use = minetest.item_eat(2), - sounds = default.node_sound_leaves_defaults(), - after_place_node = function(pos, placer, itemstack) - if placer:is_player() then - minetest.set_node(pos, {name = "default:apple", param2= 1}) - end - end, -}) - -minetest.register_node("default:dry_shrub", { - description = "Dry Shrub", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_dry_shrub.png"}, - inventory_image = "default_dry_shrub.png", - wield_image = "default_dry_shrub.png", - paramtype = "light", - waving = 1, - walkable = false, - is_ground_content = true, - buildable_to = true, - groups = {snappy = 3, flammable = 3, attached_node = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - -minetest.register_node("default:grass_1", { - description = "Grass", - drawtype = "plantlike", - tiles = {"default_grass_1.png"}, - inventory_image = "default_grass_3.png", -- Use texture of a taller grass stage in inventory - wield_image = "default_grass_3.png", - paramtype = "light", - walkable = false, - is_ground_content = true, - buildable_to = true, - groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, - }, - on_place = function(itemstack, placer, pointed_thing) - -- Place a random grass node: - local stack = ItemStack("default:grass_" .. math.random(1, 5)) - local ret = minetest.item_place(stack, placer, pointed_thing) - return ItemStack("default:grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) - end, -}) - -minetest.register_node("default:grass_2", { - description = "Grass", - drawtype = "plantlike", - tiles = {"default_grass_2.png"}, - inventory_image = "default_grass_2.png", - wield_image = "default_grass_2.png", - paramtype = "light", - walkable = false, - buildable_to = true, - is_ground_content = true, - drop = "default:grass_1", - groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, - }, -}) -minetest.register_node("default:grass_3", { - description = "Grass", - drawtype = "plantlike", - tiles = {"default_grass_3.png"}, - inventory_image = "default_grass_3.png", - wield_image = "default_grass_3.png", - paramtype = "light", - walkable = false, - buildable_to = true, - is_ground_content = true, - drop = "default:grass_1", - groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, - }, -}) - -minetest.register_node("default:grass_4", { - description = "Grass", - drawtype = "plantlike", - tiles = {"default_grass_4.png"}, - inventory_image = "default_grass_4.png", - wield_image = "default_grass_4.png", - paramtype = "light", - walkable = false, - buildable_to = true, - is_ground_content = true, - drop = "default:grass_1", - groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, - }, -}) - -minetest.register_node("default:grass_5", { - description = "Grass", - drawtype = "plantlike", - tiles = {"default_grass_5.png"}, - inventory_image = "default_grass_5.png", - wield_image = "default_grass_5.png", - paramtype = "light", - walkable = false, - buildable_to = true, - is_ground_content = true, - drop = "default:grass_1", - groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, - }, -}) - -minetest.register_node("default:ice", { - description = "Ice", - drawtype = "glasslike", - tiles = {"default_ice.png"}, - is_ground_content = true, - paramtype = "light", - use_texture_alpha = true, - freezemelt = "default:water_source", - post_effect_color = {a = 120, r = 120, g = 160, b = 180}, - groups = {cracky = 3, melts = 1}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("default:snow", { - description = "Snow", - tiles = {"default_snow.png"}, - inventory_image = "default_snowball.png", - wield_image = "default_snowball.png", - is_ground_content = true, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - leveled = 7, - drawtype = "nodebox", - freezemelt = "default:water_flowing", - node_box = { - type = "leveled", - fixed = { - {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, - }, - }, - groups = {crumbly = 3, falling_node = 1, melts = 1, float = 1}, - sounds = default.node_sound_dirt_defaults({footstep = {name = "default_snow_footstep", gain = 0.7}}), - on_construct = function(pos) - pos.y = pos.y - 1 - if minetest.get_node(pos).name == "default:dirt_with_grass" then - minetest.set_node(pos, {name = "default:dirt_with_snow"}) - pos.y = pos.y + 1 - minetest.remove_node(pos) - end - end, -}) - -minetest.register_node("default:snowblock", { - description = "Snow Block", - tiles = {"default_snow.png"}, - is_ground_content = true, - freezemelt = "default:water_source", - groups = {crumbly = 3, melts = 1}, - sounds = default.node_sound_dirt_defaults({footstep = {name = "default_snow_footstep", gain = 0.625}}), -}) - -minetest.register_node("default:pine_needles",{ - description = "Pine Needles", - drawtype = "allfaces_optional", - visual_scale = 1.3, - tiles = {"default_pine_needles.png"}, - waving = 1, - paramtype = "light", - groups = {snappy=3,leafdecay=3,leaves=1}, - drop = { - max_items = 1, - items = { - { - -- player will get sapling with 1/20 chance - items = {"default:pine_sapling"}, - rarity = 20, - }, - { - -- player will get leaves only if he get no saplings, - -- this is because max_items is 1 - items = {"default:pine_needles"}, - } - } - }, - sounds = default.node_sound_leaves_defaults(), - after_place_node = default.after_place_leaves, -}) - -minetest.register_node("default:pine_sapling", { - description = "Pine Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_pine_sapling.png"}, - inventory_image = "default_pine_sapling.png", - wield_image = "default_pine_sapling.png", - paramtype = "light", - walkable = false, - groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:pinetree", { - description = "Pine Tree", - tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, - sounds = default.node_sound_wood_defaults(), - on_place = minetest.rotate_node -}) - -minetest.register_node("default:pinewood", { - description = "Pinewood Planks", - tiles = {"default_pinewood.png"}, - groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_wood_defaults(), -}) - -- From BFD: Cherry tree minetest.register_node("default:cherry_tree", { @@ -2188,3 +2151,108 @@ if minetest.setting_getbool("xray") then minetest.override_item("default:cobble", {drawtype = "airlike", pointable = false,}) minetest.override_item("default:desert_cobble", {drawtype = "airlike", pointable = false,}) end + +minetest.register_node("default:desert_stone_with_copper", { + description = "Copper Ore", + tiles = {"default_desert_stone.png^default_mineral_copper.png"}, + is_ground_content = true, + groups = {crumbly = 1, cracky = 3}, + drop = { + items = { + {items = {"default:desert_cobble"}}, + {items = {"default:copper_lump"}}, + {items = {"maptools:copper_coin 3"}}, + }, + }, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:clay_burned", { + description = "Burned Clay", + tiles = {"default_clay_burned.png"}, + is_ground_content = true, + groups = {crumbly = 3}, + drop = { + items = { + {items = {"default:clay_lump 8"}}, + }, + }, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_node("default:brick", { + description = "Brick Block", + tiles = {"default_brick.png"}, + is_ground_content = false, + groups = {cracky = 3}, + drop = "default:clay_brick 9", + sounds = default.node_sound_stone_defaults(), +}) + + +minetest.register_node("default:meselamp", { + description = "Mese Lamp", + drawtype = "glasslike", + tiles = {"default_meselamp.png"}, + paramtype = "light", + sunlight_propagates = true, + is_ground_content = false, + groups = {cracky = 3, oddly_breakable_by_hand = 3}, + sounds = default.node_sound_glass_defaults(), + light_source = 12, +}) + + +minetest.register_node("default:desert_stone_with_coal", { + description = "Coal Ore", + tiles = {"default_desert_stone.png^default_mineral_coal.png"}, + is_ground_content = true, + groups = {crumbly = 1, cracky = 3}, + drop = { + items = { + {items = {"default:desert_cobble"}}, + {items = {"default:coal_lump"}}, + {items = {"maptools:copper_coin"}}, + }, + }, + sounds = default.node_sound_stone_defaults(), +}) + + +minetest.register_abm({ + nodenames = {"default:dirt"}, + interval = 30, + chance = 5, + action = function(pos, node) + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + local name = minetest.get_node(above).name + local nodedef = minetest.registered_nodes[name] + if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") + and nodedef.liquidtype == "none" + and pos.y >= 0 + and (minetest.get_node_light(above) or 0) >= 12 then + if name == "default:snow" or name == "default:snowblock" then + minetest.set_node(pos, {name = "default:dirt_with_snow"}) + else + minetest.set_node(pos, {name = "default:dirt_with_grass"}) + end + end + end +}) + + +minetest.register_abm({ + nodenames = {"default:dirt_with_grass"}, + interval = 30, + chance = 2, + action = function(pos, node) + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + local name = minetest.get_node(above).name + local nodedef = minetest.registered_nodes[name] + if name ~= "ignore" and nodedef + and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") + and nodedef.liquidtype == "none") then + minetest.set_node(pos, {name = "default:dirt"}) + end + end +})