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[item_drop] Fix typo in code, *actually* make 0.2s delay
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@ -18,7 +18,8 @@ local pickup_duration = 0.2
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-- Little treshold so the items aren't already on the player's middle
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local pickup_inv_duration = 1/pickup_duration-0.2
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minetest.register_globalstep(function(dtime)
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local function tick()
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minetest.after(0.2, tick)
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local tstamp = minetest.get_us_time()
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not enable_damage then
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@ -29,7 +30,7 @@ minetest.register_globalstep(function(dtime)
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if inv then
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, scan_range)) do
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local luaEnt = object:get_luaentity()
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if and luaEnt and luaEnt.name == "__builtin:item" then
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if luaEnt and luaEnt.name == "__builtin:item" then
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local ticky = luaEnt.item_drop_min_tstamp
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if ticky then
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if tstamp >= ticky then
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@ -63,7 +64,7 @@ minetest.register_globalstep(function(dtime)
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-- Mark the object as already picking up
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luaEnt.item_drop_nopickup = true
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minetest.after(pickup_duration, function(args)
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minetest.after(pickup_duration, function()
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local lua = luaEnt
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if object == nil or lua == nil or lua.itemstring == nil then
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return
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@ -83,7 +84,7 @@ minetest.register_globalstep(function(dtime)
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})
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luaEnt.item_drop_nopickup = nil
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end
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end, {player, object})
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end)
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end
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end
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end
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@ -92,7 +93,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end)
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end
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function minetest.handle_node_drops(pos, drops, digger)
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local inv
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@ -154,3 +155,5 @@ if minetest.setting_getbool("log_mods") then
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minetest.log("action", "[item_drop] item_drop overriden: " .. tostring(mt_item_drop) .. " " .. tostring(minetest.item_drop))
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minetest.log("action", "[item_drop] loaded.")
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end
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tick()
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