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https://github.com/sys4-fr/server-nalc.git
synced 2024-12-24 17:50:37 +01:00
Removed useless chatcommands redifinition and moved eject system
- The system controlling the items' ejection from a solid node is now in mods/builtin_items/init.lua - The file mods/_misc/chatcommands.lua has been cleared from its comments, and the chatcommands redefined but outdated (like /time)
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@ -2,44 +2,10 @@
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-- Edited chat commands from core
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--
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-- /me
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-- /help
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-- /privs
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-- /grant
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-- /revoke
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-- /setpassword
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-- /clearpassword
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-- /auth_reload
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-- /teleport
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-- /set
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-- /mods
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-- /give
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-- /giveme
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-- /spawnentity
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-- /pulverize
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-- /rollback_check
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-- /rollback
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-- /status
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-- /shutdown
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-- /ban
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-- /itemdb
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minetest.register_chatcommand("time", {
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params = "<0...24000>",
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description = "set time of day",
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privs = {settime=true},
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func = function(name, param)
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if param == "" then
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return false, "Missing time."
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end
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local newtime = tonumber(param)
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if newtime == nil then
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return false, "Invalid time."
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end
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minetest.set_timeofday((newtime % 24000) / 24000)
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minetest.log("action", name .. " sets time " .. newtime)
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minetest.chat_send_all(name .. " changed the time of day.")
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end,
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})
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minetest.register_chatcommand("shutdown", {
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description = "shutdown server",
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privs = {server=true},
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@ -93,69 +59,3 @@ minetest.register_chatcommand("itemdb", {
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end
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end
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})
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-- /unban
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-- /kick
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-- /clearobjects
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-- /msg
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--
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-- Other chat commands
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--
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-- Spawn command
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--minetest.register_chatcommand("spawn", {
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-- params = "",
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-- description = "Teleport to the spawn location.",
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-- privs = {shout=true},
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-- func = function(name, param)
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-- local player = minetest.get_player_by_name(name)
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-- minetest.chat_send_player(name, "Teleported to spawn!")
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-- player:setpos({x=0.0, y=5.0, z=0.0})
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-- return true
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-- end,
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--})
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--[[
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-- Sethome command
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minetest.register_chatcommand("sethome", {
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params = "",
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description = "Set your home location.",
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privs = {shout=true},
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func = function(name, param)
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player = minetest.get_player_by_name(name)
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test = player:getpos()
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local file = io.open(minetest.get_worldpath().."/home/"..player:get_player_name().."_home", "w")
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if not file then
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minetest.chat_send_player(name, "Il y a eut une erreur, s'il vous plait contactez le detenteur du serveur.")
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return
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end
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file:write(minetest.pos_to_string(test))
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file:close()
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minetest.chat_send_player(name, "Votre emplacement 'home' est definit ! Tapez /home pour vous y teleporter.")
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end
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})
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-- Home command
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minetest.register_chatcommand("home", {
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params = "",
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description = "Vous teleporte a l'emplacement de votre 'home'.",
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privs = {shout=true},
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func = function(name, param)
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player = minetest.get_player_by_name(name)
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local file = io.open(minetest.get_worldpath().."/home/"..player:get_player_name().."_home", "r")
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if not file then
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minetest.chat_send_player(name, "Vous devez definir votre emplacement 'home' ! Pour ce faire, utilisez la commande /sethome.")
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return
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end
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local line = file:read("*line")
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file:close()
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local pos = minetest.string_to_pos(string.sub(line, 1, string.find(line, ")")))
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if not pos or type(pos) ~= "table" then
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minetest.chat_send_player(name, "Il y a eut une erreur, s'il vous plait contactez le detenteur du serveur.")
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return
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end
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minetest.get_player_by_name(name):setpos(pos)
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minetest.chat_send_player(name, "Vous voilà chez vous.")
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end
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})
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--]]
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@ -27,6 +27,3 @@ dofile(minetest.get_modpath("_misc").."/uncraft_woll.lua")
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-- List players
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dofile(minetest.get_modpath("_misc").."/list_players.lua")
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-- Eject entites when putting a node
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dofile(minetest.get_modpath("_misc").."/eject_entities.lua")
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@ -3,6 +3,15 @@ if not time then
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time = 600
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end
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unwalkable_nodes = {}
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minetest.after(0, function()
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for itemname, node in pairs(minetest.registered_nodes) do
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if node.walkable == false then
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table.insert(unwalkable_nodes, 1, itemname)
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end
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end
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end)
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minetest.register_entity(":__builtin:item", {
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initial_properties = {
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@ -182,6 +191,16 @@ minetest.register_entity(":__builtin:item", {
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})
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end
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end
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-- Eject if not walkable
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local upnode = minetest.get_node({x = p.x, y = math.ceil(p.y), z = p.z}).name
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if minetest.registered_nodes[upnode] and minetest.registered_nodes[upnode].walkable then
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local minp, maxp = {x=p.x-1, y=math.ceil(p.y), z=p.z-1}, {x=p.x+1, y=math.ceil(p.y)+1, z=p.z+1}
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local nodes = minetest.find_nodes_in_area(minp, maxp, unwalkable_nodes)
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if table.getn(nodes) > 0 then
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self.object:setpos(nodes[math.random(1,#nodes)])
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end
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end
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end,
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--[[ This causes a duplication glitch if a player walks upon an item and clicks on it at the same time.
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on_punch = function(self, hitter)
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