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Drop contents of bags
Drop contents of bags when a player die (but not the bags)
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@ -38,6 +38,80 @@ minetest.register_on_dieplayer(function(player)
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for i=1,player_inv:get_size("craft") do
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for i=1,player_inv:get_size("craft") do
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drop(pos, player_inv:get_stack("craft", i))
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drop(pos, player_inv:get_stack("craft", i))
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player_inv:set_stack("craft", i, nil)
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player_inv:set_stack("craft", i, nil)
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end
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-- Drop unified_inventory bags and their contents
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if minetest.get_modpath("unified_inventory") then
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local bag_id = {"bag1"}
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local contents_id = ""
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local n = 0
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for n = 1, 4 do
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if player_inv:get_size(bag_id[n]) == 1 then
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contents_id = bag_id[n].."contents"
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-- Drop the contents of the bag (but keep the bag itself)
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for i = 1, player_inv:get_size(contents_id) do
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-- Drop a clone of this item's stack and remove the one from the inventory
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drop(pos, player_inv:get_stack(contents_id, i))
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player_inv:set_stack(contents_id, i, nil)
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end
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end
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end
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end
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if minetest.get_modpath("unified_inventory") then
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local bag_id = {"bag2"}
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local contents_id = ""
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local n = 0
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for n = 1, 4 do
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if player_inv:get_size(bag_id[n]) == 1 then
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contents_id = bag_id[n].."contents"
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-- Drop the contents of the bag (but keep the bag itself)
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for i = 1, player_inv:get_size(contents_id) do
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-- Drop a clone of this item's stack and remove the one from the inventory
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drop(pos, player_inv:get_stack(contents_id, i))
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player_inv:set_stack(contents_id, i, nil)
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end
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end
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end
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end
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if minetest.get_modpath("unified_inventory") then
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local bag_id = {"bag3"}
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local contents_id = ""
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local n = 0
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for n = 1, 4 do
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if player_inv:get_size(bag_id[n]) == 1 then
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contents_id = bag_id[n].."contents"
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-- Drop the contents of the bag (but keep the bag itself)
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for i = 1, player_inv:get_size(contents_id) do
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-- Drop a clone of this item's stack and remove the one from the inventory
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drop(pos, player_inv:get_stack(contents_id, i))
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player_inv:set_stack(contents_id, i, nil)
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end
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end
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end
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end
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if minetest.get_modpath("unified_inventory") then
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local bag_id = {"bag4"}
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local contents_id = ""
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local n = 0
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for n = 1, 4 do
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if player_inv:get_size(bag_id[n]) == 1 then
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contents_id = bag_id[n].."contents"
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-- Drop the contents of the bag (but keep the bag itself)
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for i = 1, player_inv:get_size(contents_id) do
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-- Drop a clone of this item's stack and remove the one from the inventory
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drop(pos, player_inv:get_stack(contents_id, i))
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player_inv:set_stack(contents_id, i, nil)
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end
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end
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end
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end
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end
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end)
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end)
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