diff --git a/mods/3d_armor_classes/leather_armor_hunter/init.lua b/mods/3d_armor_classes/leather_armor_hunter/init.lua index 870f35a0..4acc927a 100644 --- a/mods/3d_armor_classes/leather_armor_hunter/init.lua +++ b/mods/3d_armor_classes/leather_armor_hunter/init.lua @@ -3,7 +3,7 @@ minetest.register_tool(":3d_armor:helmet_leather_hunter", { description = "Hunter's Leather Helmet", inventory_image = "3d_armor_inv_helmet_leather_hunter.png", - groups = {armor_head = 10, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet + groups = {armor_head = 5, armor_heal = 0, armor_use = 250}, -- Valeurs décidés, a mettre en fonction du spreadsheet wear = 0, }) @@ -12,7 +12,7 @@ minetest.register_tool(":3d_armor:helmet_leather_hunter", { minetest.register_tool(":3d_armor:chestplate_leather_hunter", { description = "Hunter's Leather Chestplate", inventory_image = "3d_armor_inv_chestplate_leather_hunter.png", - groups = {armor_torso = 15, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet + groups = {armor_torso = 9, armor_heal = 0, armor_use = 250}, -- Valeurs décidés, a mettre en fonction du spreadsheet wear = 0, }) @@ -21,7 +21,7 @@ minetest.register_tool(":3d_armor:chestplate_leather_hunter", { minetest.register_tool(":3d_armor:leggings_leather_hunter", { description = "Hunter's Leather Leggings", inventory_image = "3d_armor_inv_leggings_leather_hunter.png", - groups = {armor_legs = 15, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet + groups = {armor_legs = 9, armor_heal = 0, armor_use = 250}, -- Valeurs décidés, a mettre en fonction du spreadsheet wear = 0, }) @@ -30,6 +30,6 @@ minetest.register_tool(":3d_armor:leggings_leather_hunter", { minetest.register_tool(":3d_armor:boots_leather_hunter", { description = "Hunter's Leather Boots", inventory_image = "3d_armor_inv_boots_leather_hunter.png", - groups = {armor_feet = 10, armor_heal = 0, armor_use = 500}, -- Valeurs décidés, a mettre en fonction du spreadsheet + groups = {armor_feet = 5, armor_heal = 0, armor_use = 250}, -- Valeurs décidés, a mettre en fonction du spreadsheet wear = 0, })