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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

Update 3d_armor

This commit is contained in:
LeMagnesium 2015-01-08 21:42:38 +01:00
parent f2124cb34c
commit ba155c770a
3 changed files with 76 additions and 41 deletions

View File

@ -26,7 +26,7 @@ ARMOR_LEVEL_MULTIPLIER = 1
-- You can use this to increase or decrease overall armor healing,
-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
ARMOR_HEAL_MULTIPLIER = 0.5
ARMOR_HEAL_MULTIPLIER = 1
-- You can also use this file to execute arbitary lua code
-- eg: Dumb the armor down if using Simple Mobs

View File

@ -7,6 +7,9 @@ ARMOR_DESTROY = false
ARMOR_LEVEL_MULTIPLIER = 1
ARMOR_HEAL_MULTIPLIER = 1
local skin_mod = nil
local inv_mod = nil
local modpath = minetest.get_modpath(ARMOR_MOD_NAME)
local worldpath = minetest.get_worldpath()
local input = io.open(modpath.."/armor.conf", "r")
@ -37,14 +40,16 @@ armor = {
default_skin = "character",
}
if inventory_plus then
if minetest.get_modpath("inventory_plus") then
inv_mod = "inventory_plus"
armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
.."list[detached:player_name_armor;armor;0,1;2,3;]"
.."image[2.5,0.75;2,4;armor_preview]"
.."label[5,1;Level: armor_level]"
.."label[5,1.5;Heal: armor_heal]"
.."list[current_player;main;0,4.5;8,4;]"
elseif unified_inventory then
+elseif minetest.get_modpath("unified_inventory") then
inv_mod = "unified_inventory"
unified_inventory.register_button("armor", {
type = "image",
image = "inventory_plus_armor.png",
@ -87,12 +92,13 @@ armor.set_player_armor = function(self, player)
return
end
local name = player:get_player_name()
local player_inv = player:get_inventory()
if not name then
minetest.log("error", "Failed to read player name")
minetest.log("error", "3d_armor: Player name is nil [set_player_armor]")
return
elseif not player_inv then
minetest.log("error", "Failed to read player inventory")
end
local player_inv = player:get_inventory()
if not player_inv then
minetest.log("error", "3d_armor: Player inventory is nil [set_player_armor]")
return
end
local armor_texture = "3d_armor_trans.png"
@ -177,9 +183,14 @@ end
armor.update_armor = function(self, player)
if not player then
minetest.log("error", "3d_armor: Player reference is nil [update_armor]")
return
end
local name = player:get_player_name()
if not name then
minetest.log("error", "3d_armor: Player name is nil[update_armor]")
return
end
local hp = player:get_hp() or 0
if hp == 0 or hp == self.player_hp[name] then
return
@ -188,10 +199,10 @@ armor.update_armor = function(self, player)
local player_inv = player:get_inventory()
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
if not player_inv then
minetest.log("error", "Failed to read player inventory")
minetest.log("error", "3d_armor: Player inventory is nil [update_armor]")
return
elseif not armor_inv then
minetest.log("error", "Failed to read detached inventory")
minetest.log("error", "3d_armor: Detached inventory is nil [update_armor]")
return
end
local heal_max = 0
@ -232,15 +243,27 @@ end
armor.get_player_skin = function(self, name)
local skin = nil
if skins then
if skin_mod == "skins" then
skin = skins.skins[name]
elseif u_skins then
elseif skin_mod == "u_skins" then
skin = u_skins.u_skins[name]
end
return skin or armor.default_skin
end
armor.get_armor_formspec = function(self, name)
if not name then
minetest.log("error", "3d_armor: Player name is nil [get_armor_formspec]")
return ""
end
if not armor.textures[name] then
minetest.log("error", "3d_armor: Player texture["..name.."] is nil [get_armor_formspec]")
return ""
end
if not armor.def[name] then
minetest.log("error", "3d_armor: Armor def["..name.."] is nil [get_armor_formspec]")
return ""
end
local formspec = armor.formspec:gsub("player_name", name)
formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
formspec = formspec:gsub("armor_level", armor.def[name].level)
@ -248,14 +271,22 @@ armor.get_armor_formspec = function(self, name)
end
armor.update_inventory = function(self, player)
if not player then
minetest.log("error", "3d_armor: Player reference is nil [update_inventory]")
return
end
local name = player:get_player_name()
if unified_inventory then
if not name then
minetest.log("error", "3d_armor: Player name is nil [update_inventory]")
return
end
if inv_mod == "unified_inventory" then
if unified_inventory.current_page[name] == "armor" then
unified_inventory.set_inventory_formspec(player, "armor")
end
else
local formspec = armor:get_armor_formspec(name)
if inventory_plus then
if inv_mod == "inventory_plus" then
local page = player:get_inventory_formspec()
if page:find("detached:"..name.."_armor") then
inventory_plus.set_inventory_formspec(player, formspec)
@ -289,13 +320,13 @@ default.player_register_model("3d_armor_character.x", {
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if inventory_plus and fields.armor then
if inv_mod == "inventory_plus" and fields.armor then
local formspec = armor:get_armor_formspec(name)
inventory_plus.set_inventory_formspec(player, formspec)
return
end
for field, _ in pairs(fields) do
if string.find(field, "skins_set_") then
if string.find(field, "skins_set") then
minetest.after(0, function(player)
local skin = armor:get_player_skin(name)
armor.textures[name].skin = skin..".png"
@ -338,7 +369,7 @@ minetest.register_on_joinplayer(function(player)
return count
end,
})
if inventory_plus then
if inv_mod == "inventory_plus" then
inventory_plus.register_button(player,"armor", "Armor")
end
armor_inv:set_size("armor", 6)
@ -354,6 +385,7 @@ minetest.register_on_joinplayer(function(player)
armor_inv:add_item("armor", player_inv:get_stack(list, 1))
player_inv:set_stack(list, 1, nil)
end
-- TODO Remove this on the next version upate
armor.player_hp[name] = 0
armor.def[name] = {
@ -372,16 +404,19 @@ minetest.register_on_joinplayer(function(player)
preview = armor.default_skin.."_preview.png",
}
if minetest.get_modpath("skins") then
skin_mod = "skins"
local skin = skins.skins[name]
if skin and skins.get_type(skin) == skins.type.MODEL then
armor.textures[name].skin = skin..".png"
end
elseif minetest.get_modpath("simple_skins") then
skin_mod = "skins"
local skin = skins.skins[name]
if skin then
armor.textures[name].skin = skin..".png"
end
elseif minetest.get_modpath("u_skins") then
skin_mod = "u_skins"
local skin = u_skins.u_skins[name]
if skin and u_skins.get_type(skin) == u_skins.type.MODEL then
armor.textures[name].skin = skin..".png"
@ -398,7 +433,7 @@ minetest.register_on_joinplayer(function(player)
for i=1, ARMOR_INIT_TIMES do
minetest.after(ARMOR_INIT_DELAY * i, function(player)
armor:set_player_armor(player)
if inventory_plus == nil and unified_inventory == nil then
if not inv_mod then
armor:update_inventory(player)
end
end, player)
@ -422,9 +457,9 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
end
end
armor:set_player_armor(player)
if unified_inventory then
if inv_mod == "unified_inventory" then
unified_inventory.set_inventory_formspec(player, "craft")
elseif inventory_plus then
elseif inv_mod == "inventory_plus" then
local formspec = inventory_plus.get_formspec(player,"main")
inventory_plus.set_inventory_formspec(player, formspec)
else

View File

@ -15,7 +15,7 @@ Helmets:
[3d_armor:helmet_steel] X = [default:steel_ingot]
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
[3d_armor:helmet_diamond] X = [default:diamond]
[3d_armor:helmet_diamond] X = [default:gold_ingot]
[3d_armor:helmet_gold] X = [default:gold_ingot]
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
Chestplates:
@ -32,7 +32,7 @@ Chestplates:
[3d_armor:chestplate_steel] X = [default:steel_ingot]
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
[3d_armor:chestplate_diamond] X = [default:diamond]
[3d_armor:chestplate_diamond] X = [default:gold_ingot]
[3d_armor:chestplate_gold] X = [default:gold_ingot]
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
Leggings:
@ -49,7 +49,7 @@ Leggings:
[3d_armor:leggings_steel] X = [default:steel_ingot]
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
[3d_armor:leggings_diamond] X = [default:diamond]
[3d_armor:leggings_diamond] X = [default:gold_ingot]
[3d_armor:leggings_gold] X = [default:gold_ingot]
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
Boots:
@ -64,7 +64,7 @@ Boots:
[3d_armor:boots_steel] X = [default:steel_ingot]
[3d_armor:boots_bronze] X = [default:bronze_ingot
[3d_armor:boots_diamond] X = [default:diamond]
[3d_armor:boots_diamond] X = [default:gold_ingot]
[3d_armor:boots_gold] X = [default:gold_ingot]
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549