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Decrease peaceful monsters strong
(Delete Ent Boss files)
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parent
84d0b45c9a
commit
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@ -11,8 +11,8 @@ mobs:register_mob("mobs:cow", {
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reach = 2,
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reach = 2,
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damage = 4,
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damage = 4,
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-- health & armor
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-- health & armor
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hp_min = 25,
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hp_min = 15,
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hp_max = 30,
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hp_max = 20,
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armor = 200,
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armor = 200,
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-- textures and model
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-- textures and model
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collisionbox = {-0.8, 0, -0.8, 0.8, 1.6, 0.8}, --Modif MFF (debug)
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collisionbox = {-0.8, 0, -0.8, 0.8, 1.6, 0.8}, --Modif MFF (debug)
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@ -1,106 +0,0 @@
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-- Ent from https://github.com/Minetest-LOTT/Lord-of-the-Test
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mobs:register_mob("mobs:ent", {
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type = "npc",
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hp_min = 50,
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hp_max = 70,
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collisionbox = {-0.5, 0, -0.5, 0.5, 5, 0.5},
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textures = {
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{"mobs_ent.png"},
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},
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visual_size = {x=3.5,y=3.5},
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visual = "mesh",
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mesh = "mobs_ent.x",
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view_range = 20,
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 1.5,
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armor = 100,
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damage = 5,
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drops = {
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{name = "default:sapling",
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chance = 5,
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min = 1,
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max = 3,},
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{name = "moretrees:apple_tree_sapling",
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chance = 5,
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min = 1,
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max = 3,},
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{name = "moretrees:birch_sapling",
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chance = 5,
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min = 1,
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max = 3,},
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{name = "moretrees:beech_sapling",
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chance = 5,
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min = 1,
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max = 3,},
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{name = "moretrees:acacia_sapling",
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chance = 5,
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min = 1,
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max = 3,},
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{name = "moretrees:pine_sapling",
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chance = 5,
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min = 1,
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max = 3,},
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{name = "moretrees:fir_sapling",
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chance = 5,
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min = 1,
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max = 3,},
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{name = "moretrees:rubber_tree_sapling",
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chance = 5,
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min = 1,
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max = 3,},
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},
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light_resistant = true,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 60,
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light_damage = 0,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 17,
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stand_end = 17,
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walk_start = 10,
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walk_end = 80,
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run_start = 10,
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run_end = 80,
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punch_start = 1,
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punch_end = 1,
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},
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jump = true,
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sounds = {
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war_cry = "mobs_die_yell",
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death = "mobs_yeti_death",
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attack = "default_punch2",
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},
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attacks_monsters = true,
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peaceful = true,
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group_attack = true,
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step = 1,
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})
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minetest.register_node("mobs:ent_spawner", {
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description = "Ent Spawner",
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tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png^mobs_chicken_egg.png"},
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is_ground_content = false,
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groups = {unbreakable = 1, mob_spawner=1},
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})
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minetest.register_node("mobs:tree_monster_spawner", {
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description = "Tree Monster Spawner",
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tiles = {"default_wood.png^mobs_chicken_egg.png"},
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is_ground_content = false,
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groups = {unbreakable = 1, mob_spawner=1},
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})
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-- Boss
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-- spawn on mobs:ent_spawner between 1 and 20 light, 4 interval, 1 chance, 1 ent in area up to 31000 in height
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mobs:spawn_specific("mobs:ent", {"mobs:ent_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true)
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mobs:register_egg("mobs:ent", "Ent", "mobs_ent_inv.png", 1)
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-- Minions
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-- spawn on mobs:pumpboom_spawner between 1 and 20 light, 4 interval, 1 chance, 1 pumpboom in area up to 31000 in height
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mobs:spawn_specific("mobs:tree_monster", {"mobs:tree_monster_spawner"}, {"air"}, 1, 20, 10, 4, 100, -31000, 31000, true)
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@ -7,8 +7,8 @@ mobs:register_mob("mobs:kitten", {
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-- is it aggressive
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-- is it aggressive
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passive = true,
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passive = true,
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-- health & armor
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-- health & armor
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hp_min = 4,
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hp_min = 5,
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hp_max = 8,
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hp_max = 10,
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armor = 200,
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armor = 200,
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-- textures and model
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-- textures and model
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collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
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collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
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File diff suppressed because it is too large
Load Diff
@ -9,10 +9,10 @@ mobs:register_mob("mobs:pig", {
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attack_type = "dogfight",
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attack_type = "dogfight",
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group_attack = true,
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group_attack = true,
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reach = 2,
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reach = 2,
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damage = 4,
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damage = 3,
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-- health & armor
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-- health & armor
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hp_min = 15,
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hp_min = 10,
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hp_max = 20,
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hp_max = 15,
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armor = 200,
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armor = 200,
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-- textures and model
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-- textures and model
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collisionbox = {-0.8, -0.01, -0.8, 0.8, 1.1, 0.8},
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collisionbox = {-0.8, -0.01, -0.8, 0.8, 1.1, 0.8},
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@ -8,7 +8,7 @@ mobs:register_mob("mobs:rat", {
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passive = true,
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passive = true,
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-- health & armor
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-- health & armor
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hp_min = 1,
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hp_min = 1,
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hp_max = 4,
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hp_max = 2,
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armor = 200,
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armor = 200,
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-- textures and model
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-- textures and model
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collisionbox = {-0.2, -1, -0.2, 0.2, -0.8, 0.2},
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collisionbox = {-0.2, -1, -0.2, 0.2, -0.8, 0.2},
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@ -27,8 +27,8 @@ for _, col in pairs(all_colours) do
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-- not aggressive
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-- not aggressive
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passive = true,
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passive = true,
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-- health & armor
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-- health & armor
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hp_min = 10,
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hp_min = 8,
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hp_max = 15,
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hp_max = 10,
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armor = 200,
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armor = 200,
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-- textures and model
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-- textures and model
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collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
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collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
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