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https://github.com/sys4-fr/server-nalc.git
synced 2024-11-07 02:50:26 +01:00
Updated minetestforfun_game
- Added default:meselamps - Added shelf:vessel - Merged cactus/papyrus override possibility
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744055b103
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@ -131,6 +131,8 @@ BlockMen (CC BY-SA 3.0):
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default_chest_lock.png
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default_chest_side.png
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default_chest_top.png
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default_mineral_mese.png
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default_meselamp.png
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bubble.png
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heart.png
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gui_*.png
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@ -667,6 +667,14 @@ minetest.register_craft({
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recipe = {{"default:mese_crystal"}},
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})
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minetest.register_craft({
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output = 'default:meselamp 1',
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recipe = {
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{'', 'default:mese_crystal',''},
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{'default:mese_crystal', 'default:glass', 'default:mese_crystal'},
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}
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})
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minetest.register_craft({
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output = "default:obsidian_shard 9",
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recipe = {{"default:obsidian"}},
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@ -225,8 +225,8 @@ minetest.register_abm({
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neighbors = {"group:water"},
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interval = 2,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
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action = function(...)
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default.cool_lava_flowing(...)
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end,
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})
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@ -235,8 +235,8 @@ minetest.register_abm({
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neighbors = {"group:water"},
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interval = 2,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
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action = function(...)
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default.cool_lava_source(...)
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end,
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})
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@ -244,27 +244,61 @@ minetest.register_abm({
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-- Papyrus and cactus growing
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--
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function default.grow_cactus(pos, node)
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if node.param2 ~= 0 then
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return
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end
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pos.y = pos.y-1
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if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
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return
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end
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pos.y = pos.y+1
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local height = 0
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while node.name == "default:cactus" and height < 4 and node.param2 == 0 do
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height = height+1
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pos.y = pos.y+1
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node = minetest.get_node(pos)
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end
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if height == 4
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or node.name ~= "air" then
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return
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end
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minetest.set_node(pos, {name="default:cactus"})
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return true
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end
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function default.grow_papyrus(pos, node)
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pos.y = pos.y-1
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local name = minetest.get_node(pos).name
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if name ~= "default:dirt_with_grass"
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and name ~= "default:dirt" then
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return
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end
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if not minetest.find_node_near(pos, 3, {"group:water"}) then
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return
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end
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pos.y = pos.y+1
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local height = 0
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while node.name == "default:papyrus" and height < 4 do
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height = height+1
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pos.y = pos.y+1
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node = minetest.get_node(pos)
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end
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if height == 4
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or node.name ~= "air" then
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return
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end
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minetest.set_node(pos, {name="default:papyrus"})
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return true
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end
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minetest.register_abm({
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nodenames = {"default:cactus"},
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neighbors = {"group:sand"},
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interval = 60,
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chance = 25,
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action = function(pos, node)
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name
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if minetest.get_item_group(name, "sand") ~= 0 then
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pos.y = pos.y + 1
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local height = 0
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while minetest.get_node(pos).name == "default:cactus" and height < 4 do
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height = height + 1
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pos.y = pos.y + 1
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end
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if height < 4 then
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "default:cactus"})
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end
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end
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end
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action = function(...)
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default.grow_cactus(...)
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end,
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})
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@ -273,29 +307,8 @@ minetest.register_abm({
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neighbors = {"default:dirt", "default:dirt_with_grass", "default:dirt_with_snow", "default:sand", "default:desert_sand"},
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interval = 60,
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chance = 25,
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action = function(pos, node)
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name
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if name == "default:dirt"
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or name == "default:dirt_with_grass"
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or name == "default:dirt_with_snow"
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or name == "default:sand"
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or name == "default:desert_sand" then
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if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
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return
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end
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pos.y = pos.y + 1
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local height = 0
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while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
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height = height + 1
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pos.y = pos.y + 1
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end
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if height < 4 then
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "default:papyrus"})
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end
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end
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end
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action = function(...)
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default.grow_papyrus(...)
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end,
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})
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@ -264,6 +264,7 @@ minetest.register_node("default:desert_stone_with_copper", {
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minetest.register_node("default:stone_with_mese", {
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description = "Mese Ore",
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tiles = {"default_stone.png^default_mineral_mese.png"},
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paramtype = "light",
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is_ground_content = true,
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groups = {cracky = 3},
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drop = {
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@ -274,6 +275,7 @@ minetest.register_node("default:stone_with_mese", {
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},
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},
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sounds = default.node_sound_stone_defaults(),
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light_source = 1,
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})
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minetest.register_node("default:stone_with_gold", {
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@ -507,6 +509,18 @@ minetest.register_node("default:brick", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:meselamp", {
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description = "Mese Lamp",
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drawtype = "glasslike",
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tiles = {"default_meselamp.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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light_source = 12,
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})
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minetest.register_node("default:tree", {
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description = "Tree",
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tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
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@ -1511,6 +1525,7 @@ minetest.register_node("default:bronzeblock", {
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minetest.register_node("default:mese", {
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description = "Mese Block",
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tiles = {"default_mese_block.png"},
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paramtype = "light",
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is_ground_content = true,
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drop = {
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items = {
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@ -1520,6 +1535,7 @@ minetest.register_node("default:mese", {
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},
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groups = {cracky = 1, level = 2, fall_damage_add_percent = -75},
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sounds = default.node_sound_wood_defaults(), -- Intended.
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light_source = 3,
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})
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local function die_later(digger)
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BIN
minetestforfun_game/mods/default/textures/default_meselamp.png
Normal file
BIN
minetestforfun_game/mods/default/textures/default_meselamp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.3 KiB |
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@ -1,6 +1,87 @@
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-- Minetest 0.4 mod: vessels
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-- See README.txt for licensing and other information.
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local vessels_shelf_formspec =
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"size[8,7;]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;vessels;0,0.3;8,2;]"..
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"list[current_player;main;0,2.85;8,1;]"..
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"list[current_player;main;0,4.08;8,3;8]"..
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default.get_hotbar_bg(0,2.85)
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minetest.register_node("vessels:shelf", {
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description = "Vessels shelf",
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png^vessels_shelf.png"},
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is_ground_content = false,
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", vessels_shelf_formspec)
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local inv = meta:get_inventory()
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inv:set_size("vessels", 8*2)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("vessels")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local to_stack = inv:get_stack(listname, index)
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if listname == "vessels" then
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if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
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and to_stack:is_empty() then
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return 1
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else
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return 0
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end
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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local to_stack = inv:get_stack(to_list, to_index)
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if to_list == "vessels" then
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if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
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and to_stack:is_empty() then
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return 1
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else
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return 0
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end
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end
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in vessels shelf at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to vessels shelf at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from vessels shelf at "..minetest.pos_to_string(pos))
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end,
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})
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minetest.register_craft({
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output = 'vessels:shelf',
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:vessel', 'group:vessel', 'group:vessel'},
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{'group:wood', 'group:wood', 'group:wood'},
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}
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})
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minetest.register_node("vessels:glass_bottle", {
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description = "Glass Bottle (empty)",
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drawtype = "plantlike",
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BIN
minetestforfun_game/mods/vessels/textures/vessels_shelf.png
Normal file
BIN
minetestforfun_game/mods/vessels/textures/vessels_shelf.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 354 B |
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