diff --git a/mods/bobblocks/blocks.lua b/mods/bobblocks/blocks.lua index 90a9dffe..441feb62 100755 --- a/mods/bobblocks/blocks.lua +++ b/mods/bobblocks/blocks.lua @@ -23,7 +23,6 @@ minetest.register_node("bobblocks:btm", { "bobblocks_btm_sides.png", "bobblocks_btm_sides.png", "bobblocks_btm.png"}, inventory_image = "bobblocks_btm.png", paramtype2 = "facedir", - material = minetest.digprop_dirtlike(1.0), legacy_facedir_simple = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1}, diff --git a/mods/hudbars/API.md b/mods/hudbars/API.md index f189e2dd..d18f05b2 100755 --- a/mods/hudbars/API.md +++ b/mods/hudbars/API.md @@ -1,4 +1,4 @@ -API documentation for the HUD bars mod 1.0.2 +API documentation for the HUD bars mod 1.2.1 ============================================ ## Introduction @@ -59,8 +59,9 @@ manually in a reliable way. * `text_color`: A 3-octet number defining the color of the text. The octets denote, in this order red, green and blue and range from `0x00` (complete lack of this component) to `0xFF` (full intensity of this component). Example: `0xFFFFFF` for white. * `label`: A string which is displayed on the HUD bar itself to describe the HUD bar. Try to keep this string short. * `textures`: A table with the following fields: - * `bar`: The file name of the bar image (as string). - * `icon`: The file name of the icon, as string. This field can be `nil`, in which case no icon will be used. + * `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section). + * `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used. + * `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode. * `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value * `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value * `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it. diff --git a/mods/hudbars/README.txt b/mods/hudbars/README.txt index c161b40e..2fe71279 100755 --- a/mods/hudbars/README.txt +++ b/mods/hudbars/README.txt @@ -1,6 +1,6 @@ Minetest mod: HUD bars ====================== -Version: 1.0.2 +Version: 1.2.1 This software uses semantic versioning, as defined by version 2.0.0 of the SemVer standard. @@ -27,6 +27,66 @@ set will use a default value instead. IMPORTANT: Keep in mind if running a server with this mod, that the custom position should be displayed correctly on every screen size! +Settings: +--------- +This mod can be configured by editing minetest.conf. Currently, the following setting is recognized: + +- hudbars_autohide_breath: A boolean setting, it can be either “true” or “false”. If set to “true”, + the breath bar will be automatically hidden shortly after the breathbar has been filled up. If set + to “false”, the breath bar will always be displayed. The default value is “true”. + +- hudbars_sorting: This setting allows you to specify the “slot” positions of the HUD bars manually. + + The setting has to be specified as a comma-seperated list of key=value pairs, where a key refers to the + identifier of a HUD bar and the value refers to the slot number of where the HUD bar should be placed. + The slot number must be an integer greater of equal to 0. The slot positions start (slot 0) at the + bottom (nearest to hotbar in default configuration) left side, the following slot 1 is at the right + side, slot `2` is on the right side again, but placed over the first HUD bar (slot 0), and it goes on, + in a zig-zag pattern. + All HUD bars to which no sorting rule has been applied will fill in all slots which have not been occupied + by the HUD bars specified in this setting, the slots will be filled in from the lowest slot number. + Note that the order of those remaining HUD bars is *not* fixed, it basically just boils down on which mod + “came” first. Don't worry, the mod will still work perfectly fine, this setting is entirely optional. + + Be careful not to use slot indices twice, or else different HUD bars will be drawn over each other! + + If this setting is not set, by default the health and breath bar are displayed at slot positions 0 and 1, + respectively (health bar at left bottom-most positoin, breath bar right from it). All other HUD bars are + placed automatically. + + Example value: + breath=0, health=1 + This places the breath bar at the left side, and the health bar to the right side. + +- hudbars_bar_type: Specifies the style of bars. You can select between the default progress-bar-like bars and the good old statbars + like you know from vanilla Minetest. Note that the classic and modern statbars are still a little bit experimental. + These values are possible: + - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value (current, maximum), and an icon. + These bars usually convey the most information. This is the default and recommended value.. + - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 half-symbols. Those bars represent the vague ratio between + the current value and the maximum value. 1 half-symbol stands for approximately 5% of the maximum value. + - statbar_modern: Like the classic statbar, but also supports background images, this kind of statbar may be considered to be more user-friendly + than the classic statbar. This bar type closely resembles the [hud] mod. + +- hudbars_vmargin: The vertical distance between two HUD bars in pixels (default: 24) +- hudbars_tick: The number of seconds between two updates of the HUD bars. Increase this number if you have a slow server (default: 0.1) + +Position settings: +With these settings you can configure the positions of the HUD bars. All settings must be specified as a number. +The pos settings are specified as a floating-point number between 0 to 1 each, the start_offset settings are +specified as whole numbers, they specify a number of pixels. +The left and right variants are used for the zig-zag mode. In the stack_up and stack_down modes, only the left variant is used for +the base position + +- hudbars_pos_left_x, hudbars_pos_left_y: Screen position (x and y) of the left HUD bar in zigzag mode. 0 is left-most/top, 1 is right-most/bottom. + Defaults: 0.5 (x) and 1 (y) +- hudbars_pos_right_x, hudbars_pos_right_y: Same as above, but for the right one. + Defaults: 0.5 and 1. +- hudbars_start_offset_left_x, hudbars_start_offset_left_y: Offset in pixels from the basic screen position specified in hudbars_pos_left_x/hudbars_pos_left_y. + Defaults: -175 and -86 +- hudbars_start_offset_right_x, hudbars_start_offset_right_y: Same as above, but for the right one. + Defaults: 15 and -86 + API: ---- The API is used to add your own custom HUD bars. @@ -36,6 +96,7 @@ Documentation for the API of this mod can be found in API.md. License of textures: -------------------- hudbars_icon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen +hudbars_bgicon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen hudbars_icon_breath.png - kaeza (WTFPL), modified by BlockMen hudbars_bar_health.png - Wuzzy (WTFPL) hudbars_bar_breath.png - Wuzzy (WTFPL) diff --git a/mods/hudbars/changelog.txt b/mods/hudbars/changelog.txt index c94c0b31..3c4f0bc3 100755 --- a/mods/hudbars/changelog.txt +++ b/mods/hudbars/changelog.txt @@ -43,3 +43,24 @@ as of version 2.0.0 of the standard . ----- - Fix other HUD elements disappearing for rejoining players - Remove pointless delays for initializing the HUD for new or rejoining players + +1.0.3 +----- +- Adjust default HUD bars position for Minetest 0.4.12 + +1.1.0 +----- +- Add boolean minetest.conf setting support (hudbars_autohide_breathbar) to control whether the breath bar is automatically hidden when full (default: yes) + +1.2.0 +----- +- New setting: hudbars_sorting. You can now manually sort all the HUD bars. Useful if you don't like automatic order +- New setting: hudbars_bar_type. You now can change the appearance of the HUD bars. +- New HUD bar types, slightly experimental: Classic statbars and modern [hud]-style statbars +- New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature +- Various position-related HUD bar settings (see README.txt) +- Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways) + +1.2.1 +----- +- Fix crash when enable_damage is changed in mid-game diff --git a/mods/hudbars/init.lua b/mods/hudbars/init.lua index 259b7f12..46b1da65 100755 --- a/mods/hudbars/init.lua +++ b/mods/hudbars/init.lua @@ -118,6 +118,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta number = barnumber, alignment = {x=-1,y=-1}, offset = offset, + size = {x = 2.5, y = 16}, }) ids.text = player:hud_add({ hud_elem_type = "text", diff --git a/mods/solarmana/init.lua b/mods/solarmana/init.lua index 1f337b15..1de33df2 100755 --- a/mods/solarmana/init.lua +++ b/mods/solarmana/init.lua @@ -86,7 +86,7 @@ local function tick() for key, value in pairs(mana_from_node) do if key:split(":")[1] == "group" then local groupname = key:split(":")[2] - if minetest.get_node_group(node.name, groupname) > 0 then + if minetest.get_item_group(node.name, groupname) > 0 then if nodemana then nodemana = math.max(nodemana, value) -- We get the greater one (if the node is part of 2 or more groups) else diff --git a/mods/sprint/esprint.lua b/mods/sprint/esprint.lua index 67540cd4..0c2c8ce0 100755 --- a/mods/sprint/esprint.lua +++ b/mods/sprint/esprint.lua @@ -119,7 +119,7 @@ minetest.register_globalstep(function(dtime) for i=1, numParticles, 1 do minetest.add_particle({ pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2}, - vel = {x=0, y=5, z=0}, + velocity = {x=0, y=5, z=0}, acc = {x=0, y=-13, z=0}, expirationtime = math.random(), size = math.random()+0.5,