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remove tick function, save on join_player
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62902e8ff6
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@ -8,8 +8,6 @@ ipnames = {}
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ipnames.data = {}
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ipnames.tmp_data = {}
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ipnames.changes = false
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ipnames.save_interval = 120
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ipnames.save_time = 0
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ipnames.file = minetest.get_worldpath().."/ipnames.txt"
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ipnames.name_per_ip_limit = tonumber(minetest.setting_get("max_names_per_ip")) or 5
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@ -73,6 +71,7 @@ minetest.register_on_joinplayer(function(player)
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ipnames.data[name] = ipnames.tmp_data[name]
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ipnames.tmp_data[name] = nil
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ipnames.changes = true
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ipnames.save_data()
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end)
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function ipnames.load_data()
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@ -105,12 +104,6 @@ function ipnames.save_data()
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io.close(file)
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end
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local function tick()
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minetest.after(ipnames.save_interval, tick)
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ipnames.save_data()
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end
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tick()
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minetest.register_on_shutdown(function() ipnames.save_data() end)
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