Added all hudbars by @Wuzzy2
- Removed hud (incompatible) - Copied all hunger.lua's values in new hunger.lua (hbhunger) - Added hbhunger, hbarmor - Updated sprint mod
48
mods/hbarmor/README.txt
Executable file
@ -0,0 +1,48 @@
|
||||
Minetest mod: HUD bar for armor [hbarmor]
|
||||
=========================================
|
||||
Version: 0.1.0
|
||||
|
||||
License of source code: WTFPL
|
||||
-----------------------------
|
||||
By Wuzzy,
|
||||
|
||||
forked from the mod “Better HUD (and hunger)” [hud]
|
||||
by BlockMen (2013-2014).
|
||||
|
||||
|
||||
|
||||
Using the mod:
|
||||
--------------
|
||||
This mod adds a simple HUD bar which displays the current
|
||||
damage of the player's armor (from the 3D Armor mod) as a percentage,
|
||||
this number is of course rounded.
|
||||
100% means the armor is in perfect shape, 0% means the armor
|
||||
is almost destroyed or non-existant.
|
||||
Note that to reach 100%, the player must wear at least 4 different
|
||||
pieces of armor in perfect shape.
|
||||
The armor bar also does not tell anything about the armor's strength,
|
||||
only how worn out it already is.
|
||||
|
||||
By default, the armor bar is hidden if the player wears no armor.
|
||||
|
||||
|
||||
Dependencies:
|
||||
- HUD bars [hudbars], major version 1
|
||||
- 3D Armor [3d_armor] (tested with 0.4.3)
|
||||
|
||||
|
||||
|
||||
License of textures:
|
||||
--------------------
|
||||
hbarmor_icon.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
hbarmor_bar.png - Wuzzy (WTFPL)
|
||||
|
||||
|
||||
everything else is WTFPL:
|
||||
(c) Copyright BlockMen (2013-2014)
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
@ -5,18 +5,21 @@ minetest.after(0, function()
|
||||
end
|
||||
end)
|
||||
|
||||
function hud.get_armor(player)
|
||||
function hbarmor.get_armor(player)
|
||||
if not player or not armor.def then
|
||||
return
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local def = armor.def[name] or nil
|
||||
if def and def.state and def.count then
|
||||
hud.set_armor(name, def.state, def.count)
|
||||
hbarmor.set_armor(name, def.state, def.count)
|
||||
else
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hud.set_armor(player_name, ges_state, items)
|
||||
function hbarmor.set_armor(player_name, ges_state, items)
|
||||
local max_items = 4
|
||||
if items == 5 then
|
||||
max_items = items
|
||||
@ -28,7 +31,7 @@ function hud.set_armor(player_name, ges_state, items)
|
||||
lvl = 0
|
||||
end
|
||||
|
||||
hud.armor[player_name] = lvl* (items * (20 / max_items))
|
||||
hbarmor.armor[player_name] = lvl* (items * (100 / max_items))
|
||||
|
||||
|
||||
end
|
2
mods/hbarmor/depends.txt
Executable file
@ -0,0 +1,2 @@
|
||||
hudbars
|
||||
3d_armor
|
9
mods/hbarmor/hbarmor.conf.example
Executable file
@ -0,0 +1,9 @@
|
||||
-- If true, automatically hides the armor when the player wears no armor.
|
||||
-- Otherwise, the armor bar shows “0%”.
|
||||
|
||||
--hbarmor.autohide = true
|
||||
|
||||
-- Time difference in seconds between updates to the HUD armor bar.
|
||||
-- Increase this number for slow servers.
|
||||
|
||||
-- hbarmor.tick = 0.1
|
113
mods/hbarmor/init.lua
Executable file
@ -0,0 +1,113 @@
|
||||
hbarmor = {}
|
||||
|
||||
-- HUD statbar values
|
||||
hbarmor.armor = {}
|
||||
|
||||
-- Stores if player's HUD bar has been initialized so far.
|
||||
hbarmor.player_active = {}
|
||||
|
||||
-- HUD item ids
|
||||
local armor_hud = {}
|
||||
|
||||
hbarmor.tick = 0.1
|
||||
|
||||
-- If true, the armor bar is hidden when the player does not wear any armor
|
||||
hbarmor.autohide = true
|
||||
|
||||
--load custom settings
|
||||
local set = io.open(minetest.get_modpath("hbarmor").."/hbarmor.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hbarmor").."/hbarmor.conf")
|
||||
set:close()
|
||||
end
|
||||
|
||||
local must_hide = function(playername, arm)
|
||||
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
|
||||
end
|
||||
|
||||
local arm_printable = function(arm)
|
||||
return math.ceil(math.floor(arm+0.5))
|
||||
end
|
||||
|
||||
local function custom_hud(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local ret = hbarmor.get_armor(player)
|
||||
if ret == false then
|
||||
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
|
||||
end
|
||||
local arm = tonumber(hbarmor.armor[name])
|
||||
if not arm then arm = 0 end
|
||||
local hide
|
||||
if hbarmor.autohide then
|
||||
hide = must_hide(name, arm)
|
||||
else
|
||||
hide = false
|
||||
end
|
||||
hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
|
||||
end
|
||||
end
|
||||
|
||||
--register and define armor HUD bar
|
||||
hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, "%s: %d%%")
|
||||
|
||||
dofile(minetest.get_modpath("hbarmor").."/armor.lua")
|
||||
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--armor
|
||||
local arm = tonumber(hbarmor.armor[name])
|
||||
if not arm then
|
||||
arm = 0
|
||||
hbarmor.armor[name] = 0
|
||||
end
|
||||
if hbarmor.autohide then
|
||||
-- hide armor bar completely when there is none
|
||||
if must_hide(name, arm) then
|
||||
hb.hide_hudbar(player, "armor")
|
||||
else
|
||||
hb.change_hudbar(player, "armor", arm_printable(arm))
|
||||
hb.unhide_hudbar(player, "armor")
|
||||
end
|
||||
else
|
||||
hb.change_hudbar(player, "armor", arm_printable(arm))
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
custom_hud(player)
|
||||
hbarmor.player_active[name] = true
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hbarmor.player_active[name] = false
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hbarmor.tick or timer > 4 then
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if main_timer > hbarmor.tick then main_timer = 0 end
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
if hbarmor.player_active[name] == true then
|
||||
local ret = hbarmor.get_armor(player)
|
||||
if ret == false then
|
||||
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in globalstep returned with false!")
|
||||
end
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
end)
|
BIN
mods/hbarmor/textures/hbarmor_bar.png
Executable file
After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
1
mods/hbhunger
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 030c9f489f5baf0c781bae07b0e2e3acc57fe7f2
|
@ -1,88 +0,0 @@
|
||||
Minetest mod "Better HUD"
|
||||
=========================
|
||||
Version: 1.4
|
||||
|
||||
License of source code: WTFPL
|
||||
-----------------------------
|
||||
(c) Copyright BlockMen (2013-2014)
|
||||
|
||||
|
||||
|
||||
Using the mod:
|
||||
--------------
|
||||
This mod changes the HUD of Minetest.
|
||||
It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a
|
||||
custom crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger.
|
||||
|
||||
You can create a "hud.conf" file to customize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos.
|
||||
|
||||
|
||||
!!IMPORTANT !!:
|
||||
Keep in mind if running a server with this mod, that the custom position should be displayed correct on every screen size!!
|
||||
|
||||
|
||||
=Hunger=
|
||||
========
|
||||
This mod adds a hunger mechanic to the game. Player actions like digging, placing and walking causes exhausion,
|
||||
that lowers players saturation. Also every 800 seconds you lose 1 saturation point without doing anything.
|
||||
If you are hungry (empty hunger bar) you will get damage and die in case you don't eat something.
|
||||
|
||||
|
||||
Notice:
|
||||
-------
|
||||
You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf.
|
||||
In case of conflict hud.conf configuration is dominant.
|
||||
|
||||
|
||||
Currently supported food:
|
||||
-------------------------
|
||||
- Apples (default)
|
||||
- Animalmaterials (mobf modpack)
|
||||
- Bread (default)
|
||||
- Bushes
|
||||
- bushes_classic
|
||||
- Creatures
|
||||
- Dwarves (beer and such)
|
||||
- Docfarming
|
||||
- Fishing
|
||||
- Farming plus
|
||||
- Farming (default and Tenplus1's fork)
|
||||
- Food
|
||||
- fruit
|
||||
- Glooptest
|
||||
- JKMod
|
||||
- kpgmobs
|
||||
- Mobfcooking
|
||||
- Mooretrees
|
||||
- Mtfoods
|
||||
- mushroom
|
||||
- mush45
|
||||
- Seaplants (sea)
|
||||
- Simple mobs
|
||||
|
||||
Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
|
||||
|
||||
Although it show 20 hunger points (10 breads) in hunger bar,
|
||||
you can fill it up to 30 points.(5 breads not shown then)
|
||||
|
||||
|
||||
|
||||
License of textures:
|
||||
--------------------
|
||||
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
|
||||
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
|
||||
everything else is WTFPL:
|
||||
(c) Copyright BlockMen (2013-2014)
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
@ -1,26 +0,0 @@
|
||||
default
|
||||
animalmaterials?
|
||||
bucket?
|
||||
bushes?
|
||||
bushes_classic?
|
||||
creatures?
|
||||
docfarming?
|
||||
dwarves?
|
||||
ethereal?
|
||||
farming?
|
||||
farming_plus?
|
||||
ferns?
|
||||
fishing?
|
||||
fruit?
|
||||
glooptest?
|
||||
jkanimals?
|
||||
jkfarming?
|
||||
jkwine?
|
||||
kpgmobs?
|
||||
mobfcooking?
|
||||
mobs?
|
||||
moretrees?
|
||||
mtfoods?
|
||||
mush45?
|
||||
mushroom?
|
||||
seaplants?
|
@ -1,14 +0,0 @@
|
||||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
|
||||
HUD_ENABLE_HUNGER = true
|
||||
HUD_HUNGER_TICK = 300
|
||||
|
||||
HUD_ARMOR_POS = {x=0.5,y=1}
|
||||
HUD_ARMOR_OFFSET= {x=-320, y=-154}
|
||||
HUD_HEALTH_POS = {x=0.5,y=1}
|
||||
HUD_HEALTH_OFFSET = {x=-320, y=-122}
|
||||
HUD_HUNGER_POS = {x=0.5,y=1}
|
||||
HUD_HUNGER_OFFSET = {x=80, y=-122}
|
||||
HUD_AIR_POS= {x=0.5,y=1}
|
||||
HUD_AIR_OFFSET = {x=80, y=-154}
|
@ -1,33 +0,0 @@
|
||||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
-- This example moves the health bar in the top left corner and the hunger bar in the top right corner
|
||||
|
||||
|
||||
--
|
||||
-- general settings
|
||||
--
|
||||
HUD_ENABLE_HUNGER = true --enables/disables hunger
|
||||
HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
|
||||
|
||||
|
||||
--!NOTICE!--
|
||||
-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
|
||||
|
||||
--
|
||||
-- health bar
|
||||
--
|
||||
HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel
|
||||
|
||||
--
|
||||
-- hunger bar
|
||||
--
|
||||
HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
|
||||
|
||||
--
|
||||
-- breath bar
|
||||
--
|
||||
HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1
|
||||
HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel
|
||||
|
@ -1,33 +0,0 @@
|
||||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
-- This example moves the health bar in the top left corner and the hunger bar in the top right corner
|
||||
|
||||
|
||||
--
|
||||
-- general settings
|
||||
--
|
||||
HUD_ENABLE_HUNGER = true --enables/disables hunger
|
||||
HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
|
||||
|
||||
|
||||
--!NOTICE!--
|
||||
-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
|
||||
|
||||
--
|
||||
-- health bar
|
||||
--
|
||||
HUD_HEALTH_POS = {x=0.5,y=0.9} --min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x=-262, y=-50} --offset in pixel
|
||||
|
||||
--
|
||||
-- hunger bar
|
||||
--
|
||||
HUD_HUNGER_POS = {x=0.5,y=0.9} --min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x=25, y=-50} --offset in pixel
|
||||
|
||||
--
|
||||
-- breath bar
|
||||
--
|
||||
HUD_AIR_POS = {x=0.5,y=0.9} --min 0, max 1
|
||||
HUD_AIR_OFFSET = {x=25,y=-10} --offset in pixel
|
||||
|
@ -1,401 +0,0 @@
|
||||
-- Keep these for backwards compatibility
|
||||
function hud.save_hunger(player)
|
||||
hud.set_hunger(player)
|
||||
end
|
||||
function hud.load_hunger(player)
|
||||
hud.get_hunger(player)
|
||||
end
|
||||
|
||||
-- Poison player
|
||||
local function poisenp(tick, time, time_left, player)
|
||||
time_left = time_left + tick
|
||||
if time_left < time then
|
||||
minetest.after(tick, poisenp, tick, time, time_left, player)
|
||||
else
|
||||
--reset hud image
|
||||
end
|
||||
if player:get_hp()-1 > 0 then
|
||||
player:set_hp(player:get_hp()-1)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function hud.item_eat(hunger_change, replace_with_item, poisen, heal)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
if itemstack:take_item() ~= nil and user ~= nil then
|
||||
local name = user:get_player_name()
|
||||
local h = tonumber(hud.hunger[name])
|
||||
local hp = user:get_hp()
|
||||
|
||||
-- Saturation
|
||||
if h < 30 and hunger_change then
|
||||
h = h + hunger_change
|
||||
if h > 30 then h = 30 end
|
||||
hud.hunger[name] = h
|
||||
hud.set_hunger(user)
|
||||
end
|
||||
-- Healing
|
||||
if hp < 20 and heal then
|
||||
hp = hp + heal
|
||||
if hp > 20 then hp = 20 end
|
||||
user:set_hp(hp)
|
||||
end
|
||||
-- Poison
|
||||
if poisen then
|
||||
--set hud-img
|
||||
poisenp(1.0, poisen, 0, user)
|
||||
end
|
||||
|
||||
--sound:eat
|
||||
itemstack:add_item(replace_with_item)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local function overwrite(name, hunger_change, replace_with_item, poisen, heal)
|
||||
local tab = minetest.registered_items[name]
|
||||
if tab == nil then return end
|
||||
tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen, heal)
|
||||
minetest.registered_items[name] = tab
|
||||
end
|
||||
|
||||
overwrite("default:apple", 2)
|
||||
if minetest.get_modpath("farming") ~= nil then
|
||||
overwrite("farming:bread", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("moretrees") ~= nil then
|
||||
overwrite("moretrees:coconut_milk", 1)
|
||||
overwrite("moretrees:raw_coconut", 2)
|
||||
overwrite("moretrees:acorn_muffin", 3)
|
||||
overwrite("moretrees:spruce_nuts", 1)
|
||||
overwrite("moretrees:pine_nuts", 1)
|
||||
overwrite("moretrees:fir_nuts", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("dwarves") ~= nil then
|
||||
overwrite("dwarves:beer", 2)
|
||||
overwrite("dwarves:apple_cider", 1)
|
||||
overwrite("dwarves:midus", 2)
|
||||
overwrite("dwarves:tequila", 2)
|
||||
overwrite("dwarves:tequila_with_lime", 2)
|
||||
overwrite("dwarves:sake", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("animalmaterials") ~= nil then
|
||||
overwrite("animalmaterials:milk", 2)
|
||||
overwrite("animalmaterials:meat_raw", 3)
|
||||
overwrite("animalmaterials:meat_pork", 3)
|
||||
overwrite("animalmaterials:meat_beef", 3)
|
||||
overwrite("animalmaterials:meat_chicken", 3)
|
||||
overwrite("animalmaterials:meat_lamb", 3)
|
||||
overwrite("animalmaterials:meat_venison", 3)
|
||||
overwrite("animalmaterials:meat_undead", 3, "", 3)
|
||||
overwrite("animalmaterials:meat_toxic", 3, "", 5)
|
||||
overwrite("animalmaterials:meat_ostrich", 3)
|
||||
overwrite("animalmaterials:fish_bluewhite", 2)
|
||||
overwrite("animalmaterials:fish_clownfish", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("glooptest") ~= nil then
|
||||
overwrite("glooptest:kalite_lump", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes") ~= nil then
|
||||
overwrite("bushes:sugar", 1)
|
||||
overwrite("bushes:strawberry", 2)
|
||||
overwrite("bushes:berry_pie_raw", 3)
|
||||
overwrite("bushes:berry_pie_cooked", 4)
|
||||
overwrite("bushes:basket_pies", 15)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes_classic") then
|
||||
-- bushes_classic mod, as found in the plantlife modpack
|
||||
local berries = {
|
||||
"strawberry",
|
||||
"blackberry",
|
||||
"blueberry",
|
||||
"raspberry",
|
||||
"gooseberry",
|
||||
"mixed_berry"}
|
||||
for _, berry in ipairs(berries) do
|
||||
if berry ~= "mixed_berry" then
|
||||
overwrite("bushes:"..berry, 1)
|
||||
end
|
||||
overwrite("bushes:"..berry.."_pie_raw", 2)
|
||||
overwrite("bushes:"..berry.."_pie_cooked", 5)
|
||||
overwrite("bushes:basket_"..berry, 15)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mushroom") ~= nil then
|
||||
overwrite("mushroom:brown", 1)
|
||||
overwrite("mushroom:red", 1, "", 3)
|
||||
-- mushroom potions: red = strong poison, brown = light restorative
|
||||
if minetest.get_modpath("vessels") then
|
||||
overwrite("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
|
||||
overwrite("mushroom:poison", 1, "vessels:glass_bottle", 10)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("docfarming") ~= nil then
|
||||
overwrite("docfarming:carrot", 3)
|
||||
overwrite("docfarming:cucumber", 2)
|
||||
overwrite("docfarming:corn", 3)
|
||||
overwrite("docfarming:potato", 4)
|
||||
overwrite("docfarming:bakedpotato", 5)
|
||||
overwrite("docfarming:raspberry", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming_plus") ~= nil then
|
||||
overwrite("farming_plus:carrot_item", 3)
|
||||
overwrite("farming_plus:banana", 2)
|
||||
overwrite("farming_plus:orange_item", 2)
|
||||
overwrite("farming:pumpkin_bread", 4)
|
||||
overwrite("farming_plus:strawberry_item", 2)
|
||||
overwrite("farming_plus:tomato_item", 2)
|
||||
overwrite("farming_plus:potato_item", 4)
|
||||
overwrite("farming_plus:rhubarb_item", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mtfoods") ~= nil then
|
||||
overwrite("mtfoods:dandelion_milk", 1)
|
||||
overwrite("mtfoods:sugar", 1)
|
||||
overwrite("mtfoods:short_bread", 4)
|
||||
overwrite("mtfoods:cream", 1)
|
||||
overwrite("mtfoods:chocolate", 2)
|
||||
overwrite("mtfoods:cupcake", 2)
|
||||
overwrite("mtfoods:strawberry_shortcake", 2)
|
||||
overwrite("mtfoods:cake", 3)
|
||||
overwrite("mtfoods:chocolate_cake", 3)
|
||||
overwrite("mtfoods:carrot_cake", 3)
|
||||
overwrite("mtfoods:pie_crust", 3)
|
||||
overwrite("mtfoods:apple_pie", 3)
|
||||
overwrite("mtfoods:rhubarb_pie", 2)
|
||||
overwrite("mtfoods:banana_pie", 3)
|
||||
overwrite("mtfoods:pumpkin_pie", 3)
|
||||
overwrite("mtfoods:cookies", 2)
|
||||
overwrite("mtfoods:mlt_burger", 5)
|
||||
overwrite("mtfoods:potato_slices", 2)
|
||||
overwrite("mtfoods:potato_chips", 3)
|
||||
--mtfoods:medicine
|
||||
overwrite("mtfoods:casserole", 3)
|
||||
overwrite("mtfoods:glass_flute", 2)
|
||||
overwrite("mtfoods:orange_juice", 2)
|
||||
overwrite("mtfoods:apple_juice", 2)
|
||||
overwrite("mtfoods:apple_cider", 2)
|
||||
overwrite("mtfoods:cider_rack", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fruit") ~= nil then
|
||||
overwrite("fruit:apple", 2)
|
||||
overwrite("fruit:pear", 2)
|
||||
overwrite("fruit:bananna", 3)
|
||||
overwrite("fruit:orange", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mush45") ~= nil then
|
||||
overwrite("mush45:meal", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("seaplants") ~= nil then
|
||||
overwrite("seaplants:kelpgreen", 1)
|
||||
overwrite("seaplants:kelpbrown", 1)
|
||||
overwrite("seaplants:seagrassgreen", 1)
|
||||
overwrite("seaplants:seagrassred", 1)
|
||||
overwrite("seaplants:seasaladmix", 6)
|
||||
overwrite("seaplants:kelpgreensalad", 1)
|
||||
overwrite("seaplants:kelpbrownsalad", 1)
|
||||
overwrite("seaplants:seagrassgreensalad", 1)
|
||||
overwrite("seaplants:seagrassgreensalad", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobfcooking") ~= nil then
|
||||
overwrite("mobfcooking:cooked_pork", 6)
|
||||
overwrite("mobfcooking:cooked_ostrich", 6)
|
||||
overwrite("mobfcooking:cooked_beef", 6)
|
||||
overwrite("mobfcooking:cooked_chicken", 6)
|
||||
overwrite("mobfcooking:cooked_lamb", 6)
|
||||
overwrite("mobfcooking:cooked_venison", 6)
|
||||
overwrite("mobfcooking:cooked_fish", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("creatures") ~= nil then
|
||||
overwrite("creatures:meat", 6)
|
||||
overwrite("creatures:flesh", 3)
|
||||
overwrite("creatures:rotten_flesh", 3, "", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("ethereal") then
|
||||
overwrite("ethereal:strawberry", 1)
|
||||
overwrite("ethereal:banana", 4)
|
||||
overwrite("ethereal:pine_nuts", 1)
|
||||
overwrite("ethereal:bamboo_sprout", 0, "", 3)
|
||||
overwrite("ethereal:fern_tubers", 1)
|
||||
overwrite("ethereal:banana_bread", 7)
|
||||
overwrite("ethereal:mushroom_plant", 2)
|
||||
overwrite("ethereal:coconut_slice", 2)
|
||||
overwrite("ethereal:golden_apple", 4, "", nil, 10)
|
||||
overwrite("ethereal:wild_onion_plant", 2)
|
||||
overwrite("ethereal:mushroom_soup", 4, "ethereal:bowl")
|
||||
overwrite("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
|
||||
overwrite("ethereal:hearty_stew", 6, "ethereal:bowl", 3)
|
||||
overwrite("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
|
||||
if minetest.get_modpath("bucket") then
|
||||
overwrite("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
|
||||
end
|
||||
overwrite("ethereal:fish_raw", 2)
|
||||
overwrite("ethereal:fish_cooked", 4)
|
||||
overwrite("ethereal:seaweed", 1)
|
||||
overwrite("ethereal:yellowleaves", 1, "", nil, 1)
|
||||
overwrite("ethereal:sashimi", 4)
|
||||
end
|
||||
|
||||
--- mes modifs /début ---
|
||||
|
||||
if minetest.get_modpath("farming") and farming.mod == "redo" then
|
||||
overwrite("farming:bread", 5)
|
||||
overwrite("farming:potato", 1)
|
||||
overwrite("farming:baked_potato", 5)
|
||||
overwrite("farming:cucumber", 3)
|
||||
overwrite("farming:tomato", 3)
|
||||
overwrite("farming:carrot", 3)
|
||||
overwrite("farming:carrot_gold", 6, "", nil, 10)
|
||||
overwrite("farming:corn", 3)
|
||||
overwrite("farming:corn_cob", 5)
|
||||
overwrite("farming:melon_slice", 2)
|
||||
overwrite("farming:pumpkin_slice", 1)
|
||||
overwrite("farming:pumpkin_bread", 7)
|
||||
overwrite("farming:coffee_cup", 2, "farming:drinking_cup")
|
||||
overwrite("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
|
||||
overwrite("farming:cookie", 2)
|
||||
overwrite("farming:chocolate_dark", 3)
|
||||
overwrite("farming:donut", 4)
|
||||
overwrite("farming:donut_chocolate", 5)
|
||||
overwrite("farming:donut_apple", 5)
|
||||
overwrite("farming:raspberries", 1)
|
||||
overwrite("farming:blueberries", 1)
|
||||
overwrite("farming:muffin_blueberry", 4)
|
||||
overwrite("farming:beans", 1)
|
||||
if minetest.get_modpath("vessels") then
|
||||
overwrite("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
|
||||
end
|
||||
overwrite("farming:rhubarb", 1)
|
||||
overwrite("farming:rhubarb_pie", 5)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("maptools") then
|
||||
overwrite("maptools:superapple", 10, "", nil, 20) -- valeur perso pour "Super Apple" => 10 coeurs, 5 pains
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobs") ~= nil then
|
||||
overwrite("mobs:cheese", 4)
|
||||
overwrite("mobs:meat_raw", 3)
|
||||
overwrite("mobs:meat", 5)
|
||||
overwrite("mobs:rat_cooked", 5)
|
||||
overwrite("mobs:honey", 6)
|
||||
overwrite("mobs:pork_raw", 4)
|
||||
overwrite("mobs:pork_cooked", 7)
|
||||
overwrite("mobs:chicken_raw", 2)
|
||||
overwrite("mobs:chicken_cooked", 4)
|
||||
overwrite("mobs:egg", 1)
|
||||
overwrite("mobs:chicken_egg_fried", 2)
|
||||
if minetest.get_modpath("bucket") then
|
||||
overwrite("mobs:bucket_milk", 3, "bucket:bucket_empty")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fishing") ~= nil then
|
||||
overwrite("fishing:fish_raw", 2)
|
||||
overwrite("fishing:fish_cooked", 4)
|
||||
overwrite("fishing:sushi", 6)
|
||||
overwrite("fishing:shark", 2)
|
||||
overwrite("fishing:shark_cooked", 6)
|
||||
overwrite("fishing:pike", 2)
|
||||
overwrite("fishing:pike_cooked", 6)
|
||||
end
|
||||
--- mes modifs /fin ---
|
||||
|
||||
if minetest.get_modpath("kpgmobs") ~= nil then
|
||||
overwrite("kpgmobs:uley", 3)
|
||||
overwrite("kpgmobs:meat", 6)
|
||||
overwrite("kpgmobs:rat_cooked", 5)
|
||||
overwrite("kpgmobs:med_cooked", 4)
|
||||
if minetest.get_modpath("bucket") then
|
||||
overwrite("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkfarming") ~= nil then
|
||||
overwrite("jkfarming:carrot", 3)
|
||||
overwrite("jkfarming:corn", 3)
|
||||
overwrite("jkfarming:melon_part", 2)
|
||||
overwrite("jkfarming:cake", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkanimals") ~= nil then
|
||||
overwrite("jkanimals:meat", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkwine") ~= nil then
|
||||
overwrite("jkwine:grapes", 2)
|
||||
overwrite("jkwine:winebottle", 1)
|
||||
end
|
||||
|
||||
-- Ferns mod of plantlife_modpack
|
||||
if minetest.get_modpath("ferns") ~= nil then
|
||||
overwrite("ferns:fiddlehead", 1, "", 1)
|
||||
overwrite("ferns:fiddlehead_roasted", 3)
|
||||
overwrite("ferns:ferntuber_roasted", 3)
|
||||
overwrite("ferns:horsetail_01", 1)
|
||||
end
|
||||
|
||||
-- Food mod by Rubenwardy ( https://github.com/rubenwardy/food )
|
||||
if minetest.get_modpath("food") ~= nil then
|
||||
overwrite("food:apple_juice", 1)
|
||||
overwrite("food:rainbow_juice", 6)
|
||||
overwrite("food:cheese", 4)
|
||||
overwrite("food:cactus_juice", 3)
|
||||
overwrite("food:cake", 5)
|
||||
overwrite("food:cake_carrot", 6)
|
||||
overwrite("food:cake_choco", 7)
|
||||
overwrite("food:milk", 3)
|
||||
overwrite("food:milk_chocolate", 4)
|
||||
overwrite("food:pasta_bake", 7)
|
||||
overwrite("food:soup_chicken", 4)
|
||||
overwrite("food:soup_tomato", 4)
|
||||
end
|
||||
|
||||
-- player-action based hunger changes
|
||||
function hud.handle_node_actions(pos, oldnode, player, ext)
|
||||
if not player or not player:is_player() then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local exhaus = hud.exhaustion[name]
|
||||
if exhaus == nil then return end
|
||||
local new = HUD_HUNGER_EXHAUST_PLACE
|
||||
-- placenode event
|
||||
if not ext then
|
||||
new = HUD_HUNGER_EXHAUST_DIG
|
||||
end
|
||||
-- assume its send by main timer when movement detected
|
||||
if not pos and not oldnode then
|
||||
new = HUD_HUNGER_EXHAUST_MOVE
|
||||
end
|
||||
if exhaus == nil then return end
|
||||
exhaus = (exhaus or 0) + new
|
||||
if exhaus > HUD_HUNGER_EXHAUST_LVL then
|
||||
exhaus = 0
|
||||
local h = tonumber(hud.hunger[name])
|
||||
h = h - 1
|
||||
if h < 0 then h = 0 end
|
||||
hud.hunger[name] = h
|
||||
hud.set_hunger(player)
|
||||
end
|
||||
hud.exhaustion[name] = exhaus
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(hud.handle_node_actions)
|
||||
minetest.register_on_dignode(hud.handle_node_actions)
|
@ -1,339 +0,0 @@
|
||||
hud = {}
|
||||
|
||||
-- HUD statbar values
|
||||
hud.health = {}
|
||||
hud.hunger = {}
|
||||
hud.air = {}
|
||||
hud.armor = {}
|
||||
hud.hunger_out = {}
|
||||
hud.armor_out = {}
|
||||
|
||||
-- HUD item ids
|
||||
local health_hud = {}
|
||||
local hunger_hud = {}
|
||||
local air_hud = {}
|
||||
local armor_hud = {}
|
||||
local armor_hud_bg = {}
|
||||
|
||||
-- default settings
|
||||
|
||||
HUD_SCALEABLE = false
|
||||
HUD_SIZE = ""
|
||||
|
||||
-- statbar positions
|
||||
HUD_HEALTH_POS = {x=0.5,y=0.9}
|
||||
HUD_HEALTH_OFFSET = {x=-175, y=-2}
|
||||
HUD_HUNGER_POS = {x=0.5,y=0.9}
|
||||
HUD_HUNGER_OFFSET = {x=15, y=-2}
|
||||
HUD_AIR_POS = {x=0.5,y=0.9}
|
||||
HUD_AIR_OFFSET = {x=15,y=-2}
|
||||
HUD_ARMOR_POS = {x=0.5,y=0.9}
|
||||
HUD_ARMOR_OFFSET = {x=-175, y=-15}
|
||||
|
||||
-- dirty way to check for new statbars
|
||||
if dump(minetest.hud_replace_builtin) ~= "nil" then
|
||||
HUD_SCALEABLE = true
|
||||
HUD_SIZE = {x=24, y=24}
|
||||
HUD_HEALTH_POS = {x=0.5,y=1}
|
||||
HUD_HEALTH_OFFSET = {x=-262, y=-87}
|
||||
HUD_HUNGER_POS = {x=0.5,y=1}
|
||||
HUD_HUNGER_OFFSET = {x=15, y=-87}
|
||||
HUD_AIR_POS = {x=0.5,y=1}
|
||||
HUD_AIR_OFFSET = {x=15,y=-110}
|
||||
HUD_ARMOR_POS = {x=0.5,y=1}
|
||||
HUD_ARMOR_OFFSET = {x=-262, y=-110}
|
||||
end
|
||||
|
||||
HUD_TICK = 0.1
|
||||
|
||||
--Some hunger settings
|
||||
hud.exhaustion = {} -- Exhaustion is experimental!
|
||||
|
||||
HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
|
||||
HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
|
||||
HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
|
||||
HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
|
||||
HUD_HUNGER_EXHAUST_LVL = 60 -- at what exhaustion player saturation gets lowerd
|
||||
|
||||
|
||||
|
||||
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
|
||||
if HUD_ENABLE_HUNGER == nil then
|
||||
HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
|
||||
end
|
||||
|
||||
HUD_SHOW_ARMOR = false
|
||||
if minetest.get_modpath("3d_armor") ~= nil then
|
||||
HUD_SHOW_ARMOR = true
|
||||
end
|
||||
|
||||
--load custom settings
|
||||
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hud").."/hud.conf")
|
||||
set:close()
|
||||
else
|
||||
if not HUD_ENABLE_HUNGER then
|
||||
HUD_AIR_OFFSET = HUD_HUNGER_OFFSET
|
||||
end
|
||||
end
|
||||
|
||||
local function hide_builtin(player)
|
||||
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
|
||||
end
|
||||
|
||||
|
||||
local function custom_hud(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- fancy hotbar (only when no crafting mod present)
|
||||
if minetest.get_modpath("crafting") == nil then
|
||||
player:hud_set_hotbar_image("hud_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
--hunger
|
||||
if HUD_ENABLE_HUNGER then
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
size = HUD_SIZE,
|
||||
text = "hud_hunger_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
local h = hud.hunger[name]
|
||||
if h == nil or h > 20 then h = 20 end
|
||||
hunger_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
size = HUD_SIZE,
|
||||
text = "hud_hunger_fg.png",
|
||||
number = h,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
end
|
||||
--health
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
size = HUD_SIZE,
|
||||
text = "hud_heart_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
health_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
size = HUD_SIZE,
|
||||
text = "hud_heart_fg.png",
|
||||
number = player:get_hp(),
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
|
||||
--air
|
||||
air_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_AIR_POS,
|
||||
size = HUD_SIZE,
|
||||
text = "hud_air_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_AIR_OFFSET,
|
||||
})
|
||||
|
||||
--armor
|
||||
if HUD_SHOW_ARMOR then
|
||||
armor_hud_bg[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
size = HUD_SIZE,
|
||||
text = "hud_armor_bg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
armor_hud[name] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
size = HUD_SIZE,
|
||||
text = "hud_armor_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--needs to be defined for older version of 3darmor
|
||||
function hud.set_armor()
|
||||
end
|
||||
|
||||
|
||||
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
|
||||
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--air
|
||||
local air = tonumber(hud.air[name])
|
||||
if player:get_breath() ~= air then
|
||||
air = player:get_breath()
|
||||
hud.air[name] = air
|
||||
if air > 10 then air = 0 end
|
||||
player:hud_change(air_hud[name], "number", air*2)
|
||||
end
|
||||
--health
|
||||
local hp = tonumber(hud.health[name])
|
||||
if player:get_hp() ~= hp then
|
||||
hp = player:get_hp()
|
||||
hud.health[name] = hp
|
||||
player:hud_change(health_hud[name], "number", hp)
|
||||
end
|
||||
--armor
|
||||
local arm_out = tonumber(hud.armor_out[name])
|
||||
if not arm_out then arm_out = 0 end
|
||||
local arm = tonumber(hud.armor[name])
|
||||
if not arm then arm = 0 end
|
||||
if arm_out ~= arm then
|
||||
hud.armor_out[name] = arm
|
||||
player:hud_change(armor_hud[name], "number", arm)
|
||||
-- hide armor bar completely when there is none
|
||||
if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
|
||||
player:hud_change(armor_hud_bg[name], "number", 0)
|
||||
else
|
||||
player:hud_change(armor_hud_bg[name], "number", 20)
|
||||
end
|
||||
end
|
||||
--hunger
|
||||
local h_out = tonumber(hud.hunger_out[name])
|
||||
local h = tonumber(hud.hunger[name])
|
||||
if h_out ~= h then
|
||||
hud.hunger_out[name] = h
|
||||
-- bar should not have more than 10 icons
|
||||
if h>20 then h=20 end
|
||||
player:hud_change(hunger_hud[name], "number", h)
|
||||
end
|
||||
end
|
||||
|
||||
hud.get_hunger = function(player)
|
||||
local inv = player:get_inventory()
|
||||
if not inv then return nil end
|
||||
local hgp = inv:get_stack("hunger", 1):get_count()
|
||||
if hgp == 0 then
|
||||
hgp = 21
|
||||
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
|
||||
else
|
||||
hgp = hgp
|
||||
end
|
||||
return hgp-1
|
||||
end
|
||||
|
||||
hud.set_hunger = function(player)
|
||||
local inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local value = hud.hunger[name]
|
||||
if not inv or not value then return nil end
|
||||
if value > 30 then value = 30 end
|
||||
if value < 0 then value = 0 end
|
||||
|
||||
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("hunger",1)
|
||||
hud.health[name] = player:get_hp()
|
||||
if HUD_ENABLE_HUNGER then
|
||||
hud.hunger[name] = hud.get_hunger(player)
|
||||
hud.hunger_out[name] = hud.hunger[name]
|
||||
hud.exhaustion[name] = 0
|
||||
end
|
||||
hud.armor[name] = 0
|
||||
hud.armor_out[name] = 0
|
||||
local air = player:get_breath()
|
||||
hud.air[name] = air
|
||||
minetest.after(0.5, function()
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
-- reset player breath since the engine doesnt
|
||||
player:set_breath(11)
|
||||
-- reset hunger (and save)
|
||||
local name = player:get_player_name()
|
||||
hud.hunger[name] = 20
|
||||
if HUD_ENABLE_HUNGER then
|
||||
minetest.after(0.5, hud.set_hunger, player)
|
||||
hud.exhaustion[name] = 0
|
||||
end
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
local timer2 = 0
|
||||
minetest.after(2.5, function()
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
timer2 = timer2 + dtime
|
||||
if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
|
||||
if main_timer > HUD_TICK then main_timer = 0 end
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local h = tonumber(hud.hunger[name])
|
||||
local hp = player:get_hp()
|
||||
if HUD_ENABLE_HUNGER and timer > 4 then
|
||||
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
|
||||
if h > 15 and hp > 0 and hud.air[name] > 0 then
|
||||
player:set_hp(hp+1)
|
||||
-- or damage player by 1 hp if saturation is < 2 (of 30)
|
||||
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
|
||||
if hp-1 >= 0 then player:set_hp(hp-1) end
|
||||
end
|
||||
end
|
||||
-- lower saturation by 1 point after xx seconds
|
||||
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
|
||||
if h > 0 then
|
||||
h = h-1
|
||||
hud.hunger[name] = h
|
||||
hud.set_hunger(player)
|
||||
end
|
||||
end
|
||||
-- update current armor level
|
||||
if HUD_SHOW_ARMOR then hud.get_armor(player) end
|
||||
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
|
||||
if HUD_ENABLE_HUNGER then
|
||||
local controls = player:get_player_control()
|
||||
-- Determine if the player is walking
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
hud.handle_node_actions(nil, nil, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
|
||||
end)
|
||||
end)
|
Before Width: | Height: | Size: 663 B |
Before Width: | Height: | Size: 579 B |
Before Width: | Height: | Size: 424 B |
Before Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 174 B |
Before Width: | Height: | Size: 310 B |
Before Width: | Height: | Size: 417 B |
Before Width: | Height: | Size: 522 B |
Before Width: | Height: | Size: 153 B |
173
mods/hudbars/API.md
Executable file
@ -0,0 +1,173 @@
|
||||
API documentation for the HUD bars mod 1.0.2
|
||||
============================================
|
||||
|
||||
## Introduction
|
||||
This API allows you to add, change, hide and unhide custom HUD bars for this mod.
|
||||
|
||||
## Overview
|
||||
To give you a *very* brief overview over this API, here is the basic workflow on how to add your own custom HUD bar:
|
||||
|
||||
* Create images for your HUD bar
|
||||
* Call `hb.register_hudbar` to make the definition of the HUD bar known to this mod
|
||||
* Call `hb.init_hudbar` for each player for which you want to use previously defined HUD bar
|
||||
* Use `hb.change_hudbar` whenever you need to change the values of a HUD bar of a certain player
|
||||
* If you need it: Use `hb.hide_hudbar` and `hb.unhide_hudbar` to hide or unhide HUD bars of a certain player
|
||||
|
||||
## The basic rules
|
||||
In order to use this API, you should be aware of a few basic rules in order to understand it:
|
||||
|
||||
* A HUD bar is an approximate graphical representation of the ratio of a current value and a maximum value, i.e. current health of 15 and maximum health of 20. A full HUD bar represents 100%, an empty HUD bar represents 0%.
|
||||
* The current value must always be equal to or smaller then the maximum
|
||||
* Both current value and maximum must not be smaller than 0
|
||||
* Both current value and maximum must be real numbers. So no NaN, infinity, etc.
|
||||
* The HUD bar will be hidden if the maximum equals 0. This is intentional.
|
||||
* The health and breath HUD bars are hardcoded.
|
||||
|
||||
These are soft rules, the HUD bars mod will not enforce all of these.
|
||||
But this mod has been programmed under the assumption that these rules are followed, for integrity.
|
||||
|
||||
## Adding a HUD bar
|
||||
To make a new HUD bar known to this mod, you need …
|
||||
|
||||
* … an image of size 2×16 for the bar
|
||||
* … an icon of size 16×16 (optional)
|
||||
* … to register it with `hb.register_hudbar`
|
||||
|
||||
### Bar image
|
||||
The image for the bar will be repeated horizontally to denote the “value” of the HUD bar.
|
||||
It **must** be of size 2×16.
|
||||
If neccessary, the image will be split vertically in half, and only the left half of the image
|
||||
is displayed. So the final HUD bar will always be displayed on a per-pixel basis.
|
||||
|
||||
The default bar images are single-colored, but you can use other styles as well, for instance,
|
||||
a vertical gradient.
|
||||
|
||||
### Icon
|
||||
A 16×16 image shown left of the HUD bar. This is optional.
|
||||
|
||||
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)`
|
||||
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
|
||||
and unhidden on a per-player basis.
|
||||
Note this does not yet display the HUD bar.
|
||||
|
||||
The HUD bars will be displayed in a “first come, first serve” order. This mod does not allow fow a custom order or a way to set it
|
||||
manually in a reliable way.
|
||||
|
||||
|
||||
#### Parameters
|
||||
* `identifier`: A globally unique internal name for the HUD bar, will be used later to refer to it. Please only rely on alphanumeric characters for now. The identifiers “`health`” and “`breath`” are used internally for the built-in health and breath bar, respectively. Please do not use these names.
|
||||
* `text_color`: A 3-octet number defining the color of the text. The octets denote, in this order red, green and blue and range from `0x00` (complete lack of this component) to `0xFF` (full intensity of this component). Example: `0xFFFFFF` for white.
|
||||
* `label`: A string which is displayed on the HUD bar itself to describe the HUD bar. Try to keep this string short.
|
||||
* `textures`: A table with the following fields:
|
||||
* `bar`: The file name of the bar image (as string).
|
||||
* `icon`: The file name of the icon, as string. This field can be `nil`, in which case no icon will be used.
|
||||
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
|
||||
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
|
||||
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
|
||||
* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
|
||||
## Displaying a HUD bar
|
||||
After a HUD bar has been registered, they are not yet displayed yet for any player. HUD bars must be
|
||||
explicitly initialized on a per-player basis.
|
||||
|
||||
You probably want to do this in the `minetest.register_on_joinplayer`.
|
||||
|
||||
### `hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)`
|
||||
This function initialzes and activates a previously registered HUD bar and assigns it to a
|
||||
certain client/player. This has only to be done once per player and after that, you can change
|
||||
the values using `hb.change_hudbar`.
|
||||
|
||||
However, if `start_hidden` was set to `true` for the HUD bar (in `hb.register_hudbar`), the HUD bar
|
||||
will initially be hidden, but the HUD elements are still sent to the client. Otherwise,
|
||||
the HUD bar will be initially be shown to the player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the new HUD bar should be displayed to.
|
||||
* `identifier`: The identifier of the HUD bar type, as specified in `hb.register_hudbar`.
|
||||
* `start_value`: The initial current value of the HUD bar. This is optional, `default_start_value` of the registration function will be used, if this is `nil`.
|
||||
* `start_max`: The initial maximum value of the HUD bar. This is optional, `default_start_max` of the registration function will be used, if this is `nil`
|
||||
* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
|
||||
|
||||
## Modifying a HUD bar
|
||||
After a HUD bar has been added, you can change the current and maximum value on a per-player basis.
|
||||
You use the function `hb.change_hudbar` for this.
|
||||
|
||||
### `hb.change_hudbar(player, identifier, new_value, new_max_value)`
|
||||
Changes the values of an initialized HUD bar for a certain player. `new_value` and `new_max_value`
|
||||
can be `nil`; if one of them is `nil`, that means the value is unchanged. If both values
|
||||
are `nil`, this function is a no-op.
|
||||
This function also tries minimize the amount of calls to `hud_change` of the Minetest Lua API, and
|
||||
therefore, network traffic. `hud_change` is only called if it is actually needed, i.e. when the
|
||||
actual length of the bar or the displayed string changed, so you do not have to worry about it.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`.
|
||||
* `new_value`: The new current value of the HUD bar
|
||||
* `new_max_value`: The new maximum value of the HUD bar
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
|
||||
## Hiding and unhiding a HUD bar
|
||||
You can also hide custom HUD bars, meaning they will not be displayed for a certain player. You can still
|
||||
use `hb.change_hudbar` on a hidden HUD bar, the new values will be correctly displayed after the HUD bar
|
||||
has been unhidden. Both functions will only call `hud_change` if there has been an actual change to avoid
|
||||
unneccessary traffic.
|
||||
|
||||
Note that the hidden state of a HUD bar will *not* be saved by this mod on server shutdown, so you may need
|
||||
to write your own routines for this or by setting the correct value for `start_hidden` when calling
|
||||
`hb.init_hudbar`.
|
||||
|
||||
### `hb.hide_hudbar(player, identifier)`
|
||||
Hides the specified HUD bar from the screen of the specified player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
|
||||
### `hb.unhide_hudbar(player, identifier)`
|
||||
Makes a previously hidden HUD bar visible again to a player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
|
||||
## Reading HUD bar information
|
||||
It is also possible to read information about an active HUD bar.
|
||||
|
||||
### `hb.get_hudbar_state(player, identifier)`
|
||||
Returns the current state of the active player's HUD bar.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
A table which holds information on the current state of the HUD bar. Note the table is a deep
|
||||
copy of the internal HUD bar state, it is *not* a reference; the information hold by the table is
|
||||
only true for the moment you called this function. The fields of this table are:
|
||||
|
||||
* `value`: Current value of HUD bar.
|
||||
* `max`: Current maximum value of HUD bar.
|
||||
* `hidden`: Boolean denoting whether the HUD bar is hidden.
|
||||
* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
|
||||
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
|
48
mods/hudbars/README.txt
Executable file
@ -0,0 +1,48 @@
|
||||
Minetest mod: HUD bars
|
||||
======================
|
||||
Version: 1.0.2
|
||||
|
||||
This software uses semantic versioning, as defined by version 2.0.0 of the SemVer
|
||||
standard. <http://semver.org/>
|
||||
|
||||
|
||||
License of source code: WTFPL
|
||||
-----------------------------
|
||||
Author: Wuzzy (2015)
|
||||
Forked from the “Better HUD” [hud] mod by BlockMen.
|
||||
|
||||
|
||||
Using the mod:
|
||||
--------------
|
||||
This mod changes the HUD of Minetest. It replaces the default health and breath symbols by horizontal colored bars with text showing
|
||||
the number.
|
||||
|
||||
Furthermore, it enables other mods to add their own custom bars to the HUD, this mod will place them accordingly.
|
||||
|
||||
You can create a “hudbars.conf” file to customize the positions of the health and breath bars. Take a look at “hudbars.conf.example”
|
||||
to get more infos. The lines starting with “--” are comments, remove the two dashes to activate a setting. Settings which are not
|
||||
set will use a default value instead.
|
||||
|
||||
|
||||
IMPORTANT:
|
||||
Keep in mind if running a server with this mod, that the custom position should be displayed correctly on every screen size!
|
||||
|
||||
API:
|
||||
----
|
||||
The API is used to add your own custom HUD bars.
|
||||
Documentation for the API of this mod can be found in API.md.
|
||||
|
||||
|
||||
License of textures:
|
||||
--------------------
|
||||
hudbars_icon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hudbars_icon_breath.png - kaeza (WTFPL), modified by BlockMen
|
||||
hudbars_bar_health.png - Wuzzy (WTFPL)
|
||||
hudbars_bar_breath.png - Wuzzy (WTFPL)
|
||||
hudbars_bar_background.png - Wuzzy(WTFPL)
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
45
mods/hudbars/changelog.txt
Executable file
@ -0,0 +1,45 @@
|
||||
Note: This software uses semantic versioning,
|
||||
as of version 2.0.0 of the standard <http://semver.org/>.
|
||||
|
||||
0.1.0
|
||||
-----
|
||||
- Initial release, forked from mod “Better HUD” [hud].
|
||||
|
||||
0.2.0
|
||||
-----
|
||||
- Add API documentation
|
||||
|
||||
0.3.0
|
||||
-----
|
||||
- Rename main table from “hud” to “hb” (affects function names!)
|
||||
- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
|
||||
- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
|
||||
- Update API documentation and fix mistakes
|
||||
- Use “hudbars.conf” instead of “hud.conf”
|
||||
|
||||
0.4.0
|
||||
-----
|
||||
- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
|
||||
- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
|
||||
- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
|
||||
- start_hidden parameter now finally works
|
||||
- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
|
||||
- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
|
||||
- Update documentation
|
||||
- Lots of refactoring
|
||||
- Health and breath bar now use API
|
||||
|
||||
1.0.0
|
||||
-----
|
||||
- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
|
||||
- Copy-editing of API.md and README.txt
|
||||
- Internal: Fix add_all weirdness
|
||||
|
||||
1.0.1
|
||||
-----
|
||||
- Fix race condition causing crash at start of server
|
||||
|
||||
1.0.2
|
||||
-----
|
||||
- Fix other HUD elements disappearing for rejoining players
|
||||
- Remove pointless delays for initializing the HUD for new or rejoining players
|
0
mods/hudbars/depends.txt
Executable file
24
mods/hudbars/hudbars.conf.example
Executable file
@ -0,0 +1,24 @@
|
||||
-- HUD bars example config file
|
||||
-------------------------------
|
||||
-- Currently you can customize the starting position of the first bottom two HUD bars
|
||||
-- and the vertical margin. That's all.
|
||||
-- Remove the two dashes to activate a setting. Lua syntax is used.
|
||||
-- The examples are all equal to the mod defaults
|
||||
-------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
-- Vertical space between two HUD bars
|
||||
-- hb.settings.vmargin = 24
|
||||
|
||||
-- Pos of the first HUD bar the the left (“pos”, as in hud definition of hud_add of Minetest Lua API)
|
||||
-- hb.settings.pos_left = { x=0.5, y=1 }
|
||||
|
||||
-- Pos of the first HUD bar the the right
|
||||
-- hb.settings.pos_right= { x = 0.5, y = 1 }
|
||||
|
||||
-- Offset of the first HUD bar to the left (“offset”, as in HUD definition)
|
||||
-- hb.settings.start_offset_left = { x = -175, y = -70 }
|
||||
|
||||
-- Offset of the first HUD bar to the right
|
||||
-- hb.settings_start_offset_right = { x = 15, y = -70 }
|
||||
|
342
mods/hudbars/init.lua
Executable file
@ -0,0 +1,342 @@
|
||||
hb = {}
|
||||
|
||||
hb.hudtables = {}
|
||||
|
||||
-- number of registered HUD bars
|
||||
hb.hudbars_count = 0
|
||||
|
||||
hb.settings = {}
|
||||
|
||||
-- default settings
|
||||
hb.settings.max_bar_length = 160
|
||||
|
||||
-- statbar positions
|
||||
hb.settings.pos_left = { x=0.5, y=1 }
|
||||
hb.settings.pos_right= { x = 0.5, y = 1 }
|
||||
hb.settings.start_offset_left = { x = -175, y = -70 }
|
||||
hb.settings.start_offset_right = { x = 15, y = -70 }
|
||||
|
||||
hb.settings.vmargin = 24
|
||||
hb.settings.tick = 0.1
|
||||
|
||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||
hb.players = {}
|
||||
|
||||
function hb.value_to_barlength(value, max)
|
||||
if max == 0 then
|
||||
return 0
|
||||
else
|
||||
return math.ceil((value/max) * hb.settings.max_bar_length)
|
||||
end
|
||||
end
|
||||
|
||||
function hb.get_hudtable(identifier)
|
||||
return hb.hudtables[identifier]
|
||||
end
|
||||
|
||||
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
|
||||
local hudtable = {}
|
||||
local pos, offset
|
||||
if hb.hudbars_count % 2 == 0 then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * math.floor(hb.hudbars_count/2)
|
||||
}
|
||||
else
|
||||
pos = hb.settings.pos_right
|
||||
offset = {
|
||||
x = hb.settings.start_offset_right.x,
|
||||
y = hb.settings.start_offset_right.y - hb.settings.vmargin * math.floor((hb.hudbars_count-1)/2)
|
||||
}
|
||||
end
|
||||
if format_string == nil then
|
||||
format_string = "%s: %d/%d"
|
||||
end
|
||||
|
||||
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
|
||||
if start_value == nil then start_value = hudtable.default_start_value end
|
||||
if start_max == nil then start_max = hudtable.default_start_max end
|
||||
if start_hidden == nil then start_hidden = hudtable.default_start_hidden end
|
||||
local ids = {}
|
||||
local state = {}
|
||||
local name = player:get_player_name()
|
||||
local bgscale, iconscale, text, barnumber
|
||||
if start_max == 0 or start_hidden then
|
||||
bgscale = { x=0, y=0 }
|
||||
else
|
||||
bgscale = { x=1, y=1 }
|
||||
end
|
||||
if start_hidden then
|
||||
iconscale = { x=0, y=0 }
|
||||
barnumber = 0
|
||||
text = ""
|
||||
else
|
||||
iconscale = { x=1, y=1 }
|
||||
barnumber = hb.value_to_barlength(start_value, start_max)
|
||||
text = string.format(format_string, label, start_value, start_max)
|
||||
end
|
||||
ids.bg = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = pos,
|
||||
scale = bgscale,
|
||||
text = "hudbars_bar_background.png",
|
||||
alignment = {x=1,y=1},
|
||||
offset = { x = offset.x - 1, y = offset.y - 1 },
|
||||
})
|
||||
if textures.icon ~= nil then
|
||||
ids.icon = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = pos,
|
||||
scale = iconscale,
|
||||
text = textures.icon,
|
||||
alignment = {x=-1,y=1},
|
||||
offset = { x = offset.x - 3, y = offset.y },
|
||||
})
|
||||
end
|
||||
ids.bar = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = textures.bar,
|
||||
number = barnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = offset,
|
||||
})
|
||||
ids.text = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = pos,
|
||||
text = text,
|
||||
alignment = {x=1,y=1},
|
||||
number = text_color,
|
||||
direction = 0,
|
||||
offset = { x = offset.x + 2, y = offset.y },
|
||||
})
|
||||
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
|
||||
state.hidden = start_hidden
|
||||
state.value = start_value
|
||||
state.max = start_max
|
||||
state.text = text
|
||||
state.barlength = hb.value_to_barlength(start_value, start_max)
|
||||
|
||||
local main_error_text =
|
||||
"[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..". "
|
||||
|
||||
if start_max < start_value then
|
||||
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than start_value ("..start_value..")!")
|
||||
end
|
||||
if start_max < 0 then
|
||||
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than 0!")
|
||||
end
|
||||
if start_value < 0 then
|
||||
minetest.log("error", main_error_text.."start_value ("..start_value..") is smaller than 0!")
|
||||
end
|
||||
|
||||
hb.hudtables[identifier].hudids[name] = ids
|
||||
hb.hudtables[identifier].hudstate[name] = state
|
||||
end
|
||||
|
||||
hudtable.identifier = identifier
|
||||
hudtable.format_string = format_string
|
||||
hudtable.label = label
|
||||
hudtable.hudids = {}
|
||||
hudtable.hudstate = {}
|
||||
hudtable.default_start_hidden = default_start_hidden
|
||||
hudtable.default_start_value = default_start_value
|
||||
hudtable.default_start_max = default_start_max
|
||||
|
||||
hb.hudbars_count= hb.hudbars_count + 1
|
||||
|
||||
hb.hudtables[identifier] = hudtable
|
||||
end
|
||||
|
||||
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
|
||||
end
|
||||
|
||||
function hb.change_hudbar(player, identifier, new_value, new_max_value)
|
||||
if new_value == nil and new_max_value == nil then
|
||||
return
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
local value_changed, max_changed = false, false
|
||||
|
||||
if new_value ~= nil then
|
||||
if new_value ~= hudtable.hudstate[name].value then
|
||||
hudtable.hudstate[name].value = new_value
|
||||
value_changed = true
|
||||
end
|
||||
else
|
||||
new_value = hudtable.hudstate[name].value
|
||||
end
|
||||
if new_max_value ~= nil then
|
||||
if new_max_value ~= hudtable.hudstate[name].max then
|
||||
hudtable.hudstate[name].max = new_max_value
|
||||
max_changed = true
|
||||
end
|
||||
else
|
||||
new_max_value = hudtable.hudstate[name].max
|
||||
end
|
||||
|
||||
local main_error_text =
|
||||
"[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. "
|
||||
if new_max_value < new_value then
|
||||
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than new_value ("..new_value..")!")
|
||||
end
|
||||
if new_max_value < 0 then
|
||||
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than 0!")
|
||||
end
|
||||
if new_value < 0 then
|
||||
minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
|
||||
end
|
||||
|
||||
if hudtable.hudstate[name].hidden == false then
|
||||
if max_changed then
|
||||
if hudtable.hudstate[name].max == 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
else
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
end
|
||||
|
||||
if value_changed or max_changed then
|
||||
local new_barlength = hb.value_to_barlength(new_value, new_max_value)
|
||||
if new_barlength ~= hudtable.hudstate[name].barlength then
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
|
||||
hudtable.hudstate[name].barlength = new_barlength
|
||||
end
|
||||
|
||||
local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
|
||||
if new_text ~= hudtable.hudstate[name].text then
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
hudtable.hudstate[name].text = new_text
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function hb.hide_hudbar(player, identifier)
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if(hudtable.hudstate[name].hidden == false) then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||
hudtable.hudstate[name].hidden = true
|
||||
end
|
||||
end
|
||||
|
||||
function hb.unhide_hudbar(player, identifier)
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if(hudtable.hudstate[name].hidden) then
|
||||
local name = player:get_player_name()
|
||||
local value = hudtable.hudstate[name].value
|
||||
local max = hudtable.hudstate[name].max
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
||||
end
|
||||
if hudtable.hudstate[name].max ~= 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
|
||||
hudtable.hudstate[name].hidden = false
|
||||
end
|
||||
end
|
||||
|
||||
function hb.get_hudbar_state(player, identifier)
|
||||
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
|
||||
-- Do not forget to update this chunk of code in case the state changes
|
||||
local copy = {
|
||||
hidden = ref.hidden,
|
||||
value = ref.value,
|
||||
max = ref.max,
|
||||
text = ref.text,
|
||||
barlength = ref.barlength,
|
||||
}
|
||||
return copy
|
||||
end
|
||||
|
||||
--register built-in HUD bars
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
|
||||
end
|
||||
|
||||
--load custom settings
|
||||
local set = io.open(minetest.get_modpath("hudbars").."/hudbars.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hudbars").."/hudbars.conf")
|
||||
set:close()
|
||||
end
|
||||
|
||||
local function hide_builtin(player)
|
||||
local flags = player:hud_get_flags()
|
||||
flags.healthbar = false
|
||||
flags.breathbar = false
|
||||
player:hud_set_flags(flags)
|
||||
end
|
||||
|
||||
|
||||
local function custom_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
hb.init_hudbar(player, "health", player:get_hp())
|
||||
local breath = player:get_breath()
|
||||
local hide_breath
|
||||
if breath == 11 then hide_breath = true else hide_breath = false end
|
||||
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- update built-in HUD bars
|
||||
local function update_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
--air
|
||||
local breath = player:get_breath()
|
||||
|
||||
if breath == 11 then
|
||||
hb.hide_hudbar(player, "breath")
|
||||
else
|
||||
hb.unhide_hudbar(player, "breath")
|
||||
hb.change_hudbar(player, "breath", math.min(breath, 10))
|
||||
end
|
||||
|
||||
--health
|
||||
hb.change_hudbar(player, "health", player:get_hp())
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
hb.players[player:get_player_name()] = player
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hb.players[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hb.settings.tick or timer > 4 then
|
||||
if main_timer > hb.settings.tick then main_timer = 0 end
|
||||
for playername, player in pairs(hb.players) do
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
end)
|
BIN
mods/hudbars/textures/hudbars_bar_background.png
Executable file
After Width: | Height: | Size: 140 B |
BIN
mods/hudbars/textures/hudbars_bar_breath.png
Executable file
After Width: | Height: | Size: 80 B |
BIN
mods/hudbars/textures/hudbars_bar_health.png
Executable file
After Width: | Height: | Size: 80 B |
Before Width: | Height: | Size: 302 B After Width: | Height: | Size: 302 B |
BIN
mods/hudbars/textures/hudbars_icon_breath.png
Executable file
After Width: | Height: | Size: 544 B |
BIN
mods/hudbars/textures/hudbars_icon_health.png
Executable file
After Width: | Height: | Size: 321 B |
@ -17,7 +17,7 @@ minetest.register_on_joinplayer(function(player)
|
||||
sprinting = false,
|
||||
timeOut = 0,
|
||||
stamina = SPRINT_STAMINA,
|
||||
epressed = false,
|
||||
shouldSprint = false,
|
||||
}
|
||||
if SPRINT_HUDBARS_USED then
|
||||
hb.init_hudbar(player, "sprint")
|
||||
@ -26,7 +26,7 @@ minetest.register_on_joinplayer(function(player)
|
||||
hud_elem_type = "statbar",
|
||||
position = {x=0.5,y=1},
|
||||
size = {x=24, y=24},
|
||||
text = "stamina.png",
|
||||
text = "sprint_stamina_icon.png",
|
||||
number = 20,
|
||||
alignment = {x=0,y=1},
|
||||
offset = {x=-320, y=-186},
|
||||
@ -38,32 +38,21 @@ minetest.register_on_leaveplayer(function(player)
|
||||
local playerName = player:get_player_name()
|
||||
players[playerName] = nil
|
||||
end)
|
||||
|
||||
local gameTime = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
--Get the gametime
|
||||
gameTime = gameTime + dtime
|
||||
local gameTime = minetest.get_gametime()
|
||||
|
||||
--Loop through all connected players
|
||||
for playerName,playerInfo in pairs(players) do
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
if player ~= nil then
|
||||
--no sprint if stand (if in keybinding setting menu, checkbox ["Use" = climb down] is checked , climb down use sprint)
|
||||
--Check if they are pressing the e key
|
||||
local pressed = player:get_player_control()["aux1"]
|
||||
if pressed and (player:get_player_control()["up"] or player:get_player_control()["down"] or player:get_player_control()["left"] or player:get_player_control()["right"]) then
|
||||
players[playerName]["epressed"] = true
|
||||
--Check if the player should be sprinting
|
||||
if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
|
||||
players[playerName]["shouldSprint"] = true
|
||||
else
|
||||
players[playerName]["epressed"] = false
|
||||
end
|
||||
--Stop sprinting if the player is pressing the LMB or RMB
|
||||
if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
|
||||
setSprinting(playerName, false)
|
||||
playerInfo["timeOut"] = 3
|
||||
players[playerName]["shouldSprint"] = false
|
||||
end
|
||||
|
||||
|
||||
if gameTime > 0.4 then
|
||||
gameTime = 0
|
||||
local pos = player:getpos()
|
||||
-- From playerplus :
|
||||
@ -77,7 +66,7 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
|
||||
--If the player is sprinting, create particles behind him/her
|
||||
if playerInfo["sprinting"] == true then
|
||||
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
|
||||
local numParticles = math.random(1, 2)
|
||||
local playerPos = player:getpos()
|
||||
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
||||
@ -96,35 +85,24 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Adjust player states
|
||||
if players[playerName]["epressed"] == true and playerInfo["timeOut"] == 0 then --Stopped
|
||||
if players[playerName]["shouldSprint"] == true then --Stopped
|
||||
setSprinting(playerName, true)
|
||||
elseif players[playerName]["epressed"] == false then
|
||||
elseif players[playerName]["shouldSprint"] == false then
|
||||
setSprinting(playerName, false)
|
||||
end
|
||||
|
||||
if playerInfo["timeOut"] > 0 then
|
||||
playerInfo["timeOut"] = playerInfo["timeOut"] - dtime
|
||||
if playerInfo["timeOut"] < 0 then
|
||||
playerInfo["timeOut"] = 0
|
||||
end
|
||||
else
|
||||
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
|
||||
if playerInfo["sprinting"] == true then
|
||||
playerInfo["stamina"] = playerInfo["stamina"] - dtime
|
||||
if playerInfo["stamina"] <= 0 then
|
||||
playerInfo["stamina"] = 0
|
||||
setSprinting(playerName, false)
|
||||
playerInfo["timeOut"] = 1
|
||||
minetest.sound_play("default_breathless",{object=player})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
|
||||
if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
|
||||
elseif playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
|
||||
playerInfo["stamina"] = playerInfo["stamina"] + dtime
|
||||
end
|
||||
-- Cap stamina at SPRINT_STAMINA
|
||||
|
@ -16,7 +16,7 @@ SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
|
||||
|
||||
if minetest.get_modpath("hudbars") ~= nil then
|
||||
hb.register_hudbar("sprint", 0xFFFFFF, "Stamina",
|
||||
{ bar = "sprint_stamina_bar.png", icon = "stamina.png" },
|
||||
{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png" },
|
||||
SPRINT_STAMINA, SPRINT_STAMINA,
|
||||
false, "%s: %.1f/%.1f")
|
||||
SPRINT_HUDBARS_USED = true
|
||||
|
BIN
mods/sprint/textures/sprint_stamina_icon.png
Executable file
After Width: | Height: | Size: 148 B |
@ -10,5 +10,6 @@ test -d "$mydir" && cd "$mydir/../../"
|
||||
|
||||
# CHMOD TIME!
|
||||
chmod -R 755 .
|
||||
echo "All files have been chmod-ed to mode 755."
|
||||
|
||||
#EOF
|
||||
|
@ -14,3 +14,8 @@ for branch in $( git branch ); do
|
||||
done
|
||||
|
||||
git checkout master
|
||||
|
||||
echo "Branches rebased."
|
||||
|
||||
|
||||
#EOF
|
||||
|