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Removed most of watershed's ores
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@ -470,36 +470,10 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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elseif biome == 7 and density < TSTONE * 3 then -- desert stone as surface layer
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data[vi] = c_wsredstone
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elseif math.abs(n_seam) < TSEAM then
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if densityper >= 0 and densityper <= ORETHI * 4 then -- ore seams
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data[vi] = c_stocoal
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elseif densityper >= 0.3 and densityper <= 0.3 + ORETHI * 4 then
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data[vi] = c_stocoal
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elseif densityper >= 0.5 and densityper <= 0.5 + ORETHI * 4 then
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data[vi] = c_stocoal
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elseif densityper >= 0.8 and densityper <= 0.8 + ORETHI * 4 then
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data[vi] = c_stocoal
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elseif densityper >= 0.55 and densityper <= 0.55 + ORETHI * 2 then
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if densityper >= 0.55 and densityper <= 0.55 + ORETHI * 2 then
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data[vi] = c_gravel
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elseif densityper >= 0.1 and densityper <= 0.1 + ORETHI * 2 then
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data[vi] = c_wsluxore
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elseif densityper >= 0.2 and densityper <= 0.2 + ORETHI * 2
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and math.random(2) == 2 then
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data[vi] = c_stoiron
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elseif densityper >= 0.65 and densityper <= 0.65 + ORETHI * 2
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and math.random(2) == 2 then
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data[vi] = c_stoiron
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elseif densityper >= 0.4 and densityper <= 0.4 + ORETHI * 2
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and math.random(3) == 2 then
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data[vi] = c_stocopp
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elseif densityper >= 0.6 and densityper <= 0.6 + ORETHI
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and math.random(5) == 2 then
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data[vi] = c_stogold
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elseif densityper >= 0.7 and densityper <= 0.7 + ORETHI
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and math.random(7) == 2 then
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data[vi] = c_mese
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elseif densityper >= 0.9 and densityper <= 0.9 + ORETHI
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and math.random(11) == 2 then
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data[vi] = c_stodiam
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else
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data[vi] = c_wsstone
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end
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